Array an Object Along a Curve in Blender (Tutorial)

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  • เผยแพร่เมื่อ 19 ม.ค. 2025

ความคิดเห็น • 196

  • @alfaunicorn81
    @alfaunicorn81 ปีที่แล้ว +22

    As a tip for straighten up sharp turns in your road object to avoid extreme turns dosage:
    1. In Blender click on the Curve button in Properties panel.
    2. Look at the first panel called Shape where 3D is lit.
    3. Change Twist-method to -> Z-up.
    This is particularly important IF you gonna use the road/road segment for game assets where a vehicle is going to drive on the road and the road is going to have physics as well.

    • @jarguuu
      @jarguuu หลายเดือนก่อน

      I LOVE YOU YOU ARE AMAZING!!!!!!

  • @Domzdream
    @Domzdream ปีที่แล้ว +33

    Man, you just have the best tutorials. Hope you've been keeping well Ryan.

  • @eitantal726
    @eitantal726 ปีที่แล้ว +54

    I experimented with it a little. I learned a lot. Here's what I found:
    ------
    1. it MATTERS a LOT if you have your road stretch along the X axis, vs the Y,Z axes. Stretching along other axes requires an extra step!
    2. Make your road stretch along the X. The array should have +1 on the X, and the curve should curve along the +X axis. (Not -X!)
    3. The origin of the road segment Does Not Matter. The scaling matters! Apply scale to reset
    4. The origin of the curve matters, It should be the first point.
    5. The direction of the curve matters. It should point away from the origin.
    6. The curve must have no rotation. (Ctrl+A, Apply rotation, to reset rotation)
    If you want your road to stretch along the Y axis, then you'll have to introduce a rotation to your curve: R, Z, 90. (Important: Curve modifier still curves along X)
    If everything is done correctly, then:
    ----------
    1. Curve modifier should Not Move your object by an offset. Turn curve modifier on and off to verify that your object does not move.
    2. Your object should simply slide along the curve, but not move. It can slide against either side, or thru the center. Move your curve to verify that. If the object moves when you move the curve, the direction of the curve is opposite. switch direction
    Tip: Self intersection can occur. If the self-intersection isn't too severe, WELD modifier might be a quick fix.
    Note: It is possible to have no rotation on the curve, if you select -Y for axis, and -1 for array. Selecting +Y introduces a 90 degree rotation, -Y does not. This is not working as good, though: unwanted movement is observed in this technique.

    • @RealGaryGibson
      @RealGaryGibson ปีที่แล้ว +1

      @@user-wh4wm3mw7l How much does 3ds Max cost?

    • @p_enta5012
      @p_enta5012 11 หลายเดือนก่อน

      @@RealGaryGibson if youre in high school or college its free with a student license

    • @giovannimontagnana6262
      @giovannimontagnana6262 2 หลายเดือนก่อน

      the best solution is rather transform a profile of a 3d object in a curve and use another curve to extrude it In the "object data properties". Working on 3d as in this video can bring a lot of issues hard to fix.

    • @eitantal726
      @eitantal726 2 หลายเดือนก่อน

      @@giovannimontagnana6262 I don't understand your process. Can you point me to a video that showcases it?

  • @Spiral2404
    @Spiral2404 หลายเดือนก่อน +2

    congrats, you made the only one tutorial that explains correctly how to make it

    • @RyanKingArt
      @RyanKingArt  หลายเดือนก่อน +1

      glad it helped!

  • @chavellyn7717
    @chavellyn7717 2 หลายเดือนก่อน +9

    I like it when tutorials are short and easy to understand

    • @RyanKingArt
      @RyanKingArt  2 หลายเดือนก่อน +2

      I hope you found this video helpful

  • @debateshiacvssunni
    @debateshiacvssunni 2 หลายเดือนก่อน +2

    People like you are very few in this world who teach blender and teach well and solve everything thank you very much

    • @RyanKingArt
      @RyanKingArt  2 หลายเดือนก่อน

      welcome!

  • @thatonegamer9860
    @thatonegamer9860 ปีที่แล้ว +2

    Just came back to Blender after quite a long break. It's awesome to see that you're still making great tutorials for newcomers and people who are a bit rusty like me! Although, I will miss your art critique videos. Your comments on my renders have really helped me grow, and i can't thank you enough! (I can't believe it's been over a year!)

    • @RyanKingArt
      @RyanKingArt  ปีที่แล้ว +3

      Welcome back! Yep I'm still making tutorials! And thanks to all of my supporters I am able to make Blender Tutorials for a living!

    • @thatonegamer9860
      @thatonegamer9860 ปีที่แล้ว +1

      @@RyanKingArt You certainly deserve every subscriber. Your depth of field, composting, and material tutorials have been especially helpful (especially your procedural car paint).

  • @Highcastle_of_Geek
    @Highcastle_of_Geek 8 หลายเดือนก่อน +1

    This solved a big problem I was having with this procedure. I didn't realize it was important to center and apply location on the mesh and curve objects before assigning the curve. I was getting all sorts of weird twisted shapes and couldn't work out what I was doing wrong. Just adding that one step from your tutorial solved the problem. Thanks bunches!!

  • @Justlivin00
    @Justlivin00 ปีที่แล้ว +3

    You are definitely my favorite channel for blender. Thanks for everything! 😁

    • @RyanKingArt
      @RyanKingArt  ปีที่แล้ว

      you're welcome! Thanks for watching!

  • @seankelly5318
    @seankelly5318 ปีที่แล้ว +1

    At first I couldn't get it to work but I found putting the origins of both parts in the same place fixed it.
    I like the shorties bro.

  • @cosmicfish1000
    @cosmicfish1000 10 หลายเดือนก่อน +4

    Thank you for this. Simple and to the point. Great little tutorial.

    • @RyanKingArt
      @RyanKingArt  10 หลายเดือนก่อน +2

      Glad it was helpful!

  • @TVonthetubesyo
    @TVonthetubesyo 11 หลายเดือนก่อน +1

    Thanks!

    • @RyanKingArt
      @RyanKingArt  11 หลายเดือนก่อน +2

      thank you so much for your support!

  • @williewest1255
    @williewest1255 10 วันที่ผ่านมา +1

    Why is it that when apply the array modifier the road texture gets messed up, any solution?

  • @44celestino
    @44celestino 9 หลายเดือนก่อน +1

    brooo, ive been trying to do that for years now following tuts but never succeeded, today I was finally able to make my objects follow a cuve, thx a lot.

  • @smilgu
    @smilgu ปีที่แล้ว +7

    Thank You, Ryan! Simple and very effective solution!

    • @RyanKingArt
      @RyanKingArt  ปีที่แล้ว +2

      thanks for watching!

  • @PinkPlume
    @PinkPlume ปีที่แล้ว +3

    Very straightforward explanation, great for users who haven't delved into geometry nodes yet

  • @shimmuus
    @shimmuus 3 หลายเดือนก่อน +1

    I love your tutorials and the way your voice sings. 😊

    • @RyanKingArt
      @RyanKingArt  3 หลายเดือนก่อน +2

      thanks

  • @lassekalhauge4801
    @lassekalhauge4801 ปีที่แล้ว +2

    Thanks Ryan - love all of your tutorials❤

  • @jmh3d
    @jmh3d ปีที่แล้ว +1

    Thanks for this. I'm making speaker wire and this seems to be the best way to have the jacket and the wire materials be on one object and follow an editable path.

  • @angersJohn
    @angersJohn ปีที่แล้ว +1

    best tutorial I've ever seen. Keep it simple like this and thanks a lot!

  • @Legends-of-Warfare-10
    @Legends-of-Warfare-10 4 หลายเดือนก่อน +1

    You're the only one who got this to work for me, thanks!!

    • @RyanKingArt
      @RyanKingArt  4 หลายเดือนก่อน +1

      glad it worked!

  • @ŌtsutsukiPlayz
    @ŌtsutsukiPlayz ปีที่แล้ว +8

    WHEN I DO THE EYE DROP THING ON THE CURVE IT SAYS FAILED TO SET VALUE

    • @rationalrama
      @rationalrama 9 หลายเดือนก่อน +2

      You probably set the modifier on the wrong object.

  • @davidtalbot5514
    @davidtalbot5514 9 หลายเดือนก่อน +1

    To move curve in the Z axis without twisting, for hills etc:
    1. Click on the Curve Data button in Properties panel (2nd from bottom)
    2. In the first panel called Shape , row 4 says 'twist method'
    3. Change to Z-up

  • @fifdesign89
    @fifdesign89 5 หลายเดือนก่อน

    thx ryan, i often stumble upon your tutorials and they are always helpful. thx

    • @RyanKingArt
      @RyanKingArt  5 หลายเดือนก่อน

      glad there helpful!

  • @chuctanundaspiderbone5407
    @chuctanundaspiderbone5407 ปีที่แล้ว +2

    Thanks, this is excellent. This works so much better than how I was trying to do it, and so simple.

  • @ttonygreybeard
    @ttonygreybeard ปีที่แล้ว +2

    Explained very well & straight forward, Thank you Ryan.👍

    • @RyanKingArt
      @RyanKingArt  ปีที่แล้ว +1

      thanks for watching!

  • @Fit-4-Life
    @Fit-4-Life ปีที่แล้ว +3

    good job, I just realised that I needed that 🙂

    • @RyanKingArt
      @RyanKingArt  ปีที่แล้ว +2

      thanks for watching!

  • @Cozy_Cat_Ambience
    @Cozy_Cat_Ambience 11 หลายเดือนก่อน

    You give the best tutorials.

    • @RyanKingArt
      @RyanKingArt  11 หลายเดือนก่อน

      thanks!

  • @MRUStudios
    @MRUStudios ปีที่แล้ว +1

    Awesome tutorial Ryan. I usually have cameras follow paths for really smooth movement, but I hadn't thought to use a path for something like this. 😃
    Thank you for sharing your knowledge with us!
    I hope you have a great rest of your week my friend! 🙂

  • @artemtsenev
    @artemtsenev ปีที่แล้ว +2

    Thank you King Ryan

  • @fredozama
    @fredozama ปีที่แล้ว +1

    I was literally just struggling with this and poof, thank you

  • @ramsu642
    @ramsu642 3 หลายเดือนก่อน

    Thank you! Just wondering, how did you get the texture material to bend along with the path, I'm trying to do this with a tile texture and it sticks with the same direction the whole time.

  • @whatisyour8Name
    @whatisyour8Name หลายเดือนก่อน

    Thanks for the tutorials. Im trying to recreate my childhood home road but google map isnt accurate at all and I have trouble with elevations. Is there any easier way to make an existing curve path to gradually decent ?

  • @BrandonBloxBB
    @BrandonBloxBB ปีที่แล้ว +3

    I think I saw some of the road addons you can just draw out a road which is cool too

    • @RyanKingArt
      @RyanKingArt  ปีที่แล้ว

      yeah that's pretty cool!

  • @kambria9773
    @kambria9773 6 หลายเดือนก่อน +1

    You are incredibly helpful

    • @RyanKingArt
      @RyanKingArt  6 หลายเดือนก่อน

      glad it helped!

  • @Adahn3D
    @Adahn3D ปีที่แล้ว

    wonderful tutorial. this helped me so much, thank you

  • @ClaudioMalagrino
    @ClaudioMalagrino ปีที่แล้ว +2

    Thank you, Ryan! If possible, bring us some Geometry Nodes tutorials in the future. Regards.

    • @RyanKingArt
      @RyanKingArt  ปีที่แล้ว

      Thanks! yeah I'd like to do some more Geometry node tutorials sometime

  • @ernstryan1
    @ernstryan1 หลายเดือนก่อน

    Could I make a shoe lace mesh and animated it lacing a shoe with a curve like this? Can I drive the mesh to start at one end and flow to the other end of a curve?

  • @stickykeys7413
    @stickykeys7413 4 หลายเดือนก่อน

    This one dude has definitely saved me days of irritation

    • @RyanKingArt
      @RyanKingArt  4 หลายเดือนก่อน +1

      glad my videos can help

  • @5MadMovieMakers
    @5MadMovieMakers 9 หลายเดือนก่อน

    Nifty!

  • @peabrainz
    @peabrainz ปีที่แล้ว

    Just in time! looking for this on my project

  • @blenderstuffs
    @blenderstuffs ปีที่แล้ว +2

    Amazing 🤩🤩

  • @zakiroyhan
    @zakiroyhan ปีที่แล้ว +1

    Awesome! Thank you.

  • @rhylschermatz5809
    @rhylschermatz5809 3 หลายเดือนก่อน

    once again, a great thank you.

  • @THmusic420
    @THmusic420 หลายเดือนก่อน

    This dont work for me at al, when i selekt the NutbsPath to the curve objekt my road disapear, no mather what i change nothing is showing. Why?

  • @TsingYiTube
    @TsingYiTube 5 หลายเดือนก่อน

    may I ask how to twist segments of the road so that part of it flat, part of it twist to right and part of it twist to left, would you mind to make a video to show us how ? thanks in advance 🙏🏻

  • @jonathankey6444
    @jonathankey6444 9 หลายเดือนก่อน

    I have to be able to tilt the road but when I go into edit mode on the road it no longer follows the curve so I can't really edit it.

  • @caseihpopper
    @caseihpopper 2 หลายเดือนก่อน

    I have a question so i used it to make a river threw some mountains but when I go to merge them together a breaks the mountains is there a way to fix it

  • @anaya-c9l
    @anaya-c9l ปีที่แล้ว

    Love it Ryan

  • @howllingwilly
    @howllingwilly 2 หลายเดือนก่อน

    I want to change the shape of a plane for square to oval or a circle. How do I accomplish this?

  • @WesCoubert
    @WesCoubert ปีที่แล้ว

    im trying to make it attach to the curve but its going all over the place and i dont know how to fix it

  • @davidramio
    @davidramio 9 หลายเดือนก่อน

    Amazing thank you! is there a way to reduce the size of the objects as they go along the curve?

  • @ホーファン
    @ホーファン 7 หลายเดือนก่อน

    2:51 bro you save my life 😭😭😭

  • @Pawan-Maurya
    @Pawan-Maurya 10 หลายเดือนก่อน

    Thanks! Now, what if I have multiple objects in a collection for the road? How do all of these follow the path?

  • @sKibidirah
    @sKibidirah 9 หลายเดือนก่อน

    cool but could you make a video explaining how to put the texture you linked onto the block please?

  • @azreath2503
    @azreath2503 ปีที่แล้ว

    What do I do if, after applying location for both objects, my mesh refuses to be anywhere near the curve under any circumstances? In edit mode, it is sitting next to the curve, but in object mode it displaces itself far away from the origin and cannot be moved closer to the curve.

  • @Indevor
    @Indevor 10 หลายเดือนก่อน

    Thanks Ryan. Any idea how to do the same by using a U shape curve instead of path curve? I tried that but it doesn't work.

  • @yandayixia
    @yandayixia 5 หลายเดือนก่อน

    thanks for the tutorial!

    • @RyanKingArt
      @RyanKingArt  5 หลายเดือนก่อน

      you are welcome!

  • @procrastinator24
    @procrastinator24 8 หลายเดือนก่อน

    Really useful! thanks so much!

    • @RyanKingArt
      @RyanKingArt  8 หลายเดือนก่อน

      You're welcome!

  • @jordreynolds
    @jordreynolds 11 หลายเดือนก่อน

    when I do setup the curve modifier, the road doesn't follow the path properly - its to the side and slides off at an angle

  • @Minato_Akiyama03
    @Minato_Akiyama03 ปีที่แล้ว

    Hello, I created a mountain road, I went into side view and it's bent everywhere and it's crazy, I want to keep it flat as possible, is there a way to keep it flat? Like a straight road?

  • @mahsae5479
    @mahsae5479 ปีที่แล้ว +1

    Thank you!!! 😊

  • @ocln2481
    @ocln2481 ปีที่แล้ว

    Is there a way to bank your curves using this method? I tried tilting my path's nodes but the arrayed object didn't respond to it

  • @elvismokua
    @elvismokua ปีที่แล้ว +1

    thanks for this

  • @choppertime5383
    @choppertime5383 ปีที่แล้ว

    Very helpful. In the second case where you showed the road not being aligned with the path, would there be a way of centering it with a function? Instead of doing it manually?

  • @duskadown6751
    @duskadown6751 ปีที่แล้ว

    tysm! I used this to bend plant leaves I modeled.

    • @RyanKingArt
      @RyanKingArt  ปีที่แล้ว

      cool! thanks for watching.

  • @omg_squid6949
    @omg_squid6949 ปีที่แล้ว

    Ryan i need help, whenever i use a bump node when I connect it to the normal it shows the model as flat shade, like it shows the sides and the verticies, how can i fix this?

  • @salvadormarley
    @salvadormarley ปีที่แล้ว +1

    Great video. nice and clear. Would you ever consider doing a motion capture tutorial using Rokoko Video - Free Motion Capture? Building a simple model and then how to use the downloaded rig? I've searched many videos but they are all rushed and not fully explained. It needs your careful style to pull it off.

    • @RyanKingArt
      @RyanKingArt  ปีที่แล้ว +1

      thanks for the idea! I will consider it.

    • @salvadormarley
      @salvadormarley ปีที่แล้ว

      @@RyanKingArt Thanks Ryan.

  • @_bushy
    @_bushy 10 หลายเดือนก่อน

    warrior J is the MAN!

    • @RyanKingArt
      @RyanKingArt  10 หลายเดือนก่อน

      who is warrior J?

    • @_bushy
      @_bushy 10 หลายเดือนก่อน

      @@RyanKingArtoops....for some reason my reply appeared here and not on the video i was commentting on? ..... but i did watch your video yesterday :)

    • @RyanKingArt
      @RyanKingArt  10 หลายเดือนก่อน

      @@_bushyOh ok. 😄

  • @louise1021
    @louise1021 ปีที่แล้ว

    When I use the displacement modifier on this it gets lots of visible seams, do you have any idea how to fix that? :0

  • @BrandonBloxBB
    @BrandonBloxBB ปีที่แล้ว

    hey whats the best place to show you pictures of my apartment progress im making? most of it is with your stuff and im almost done with the kitchen!

  • @federicoforresu972
    @federicoforresu972 9 หลายเดือนก่อน

    Fantastic, thanks a lot pal!

    • @RyanKingArt
      @RyanKingArt  9 หลายเดือนก่อน

      You're welcome!

  • @Fritz2824
    @Fritz2824 ปีที่แล้ว

    hi,
    is it possible to make the road line separately ?
    a curve for the road,
    and a snapped line texture...
    and can we apply one texture only on one part of the road ?

  • @chetlamanish9017
    @chetlamanish9017 8 หลายเดือนก่อน +1

    ThankYou Brother

    • @RyanKingArt
      @RyanKingArt  8 หลายเดือนก่อน +1

      welcome!

  • @euclois
    @euclois 10 หลายเดือนก่อน

    cool, but this only works for flat roads. if the road is going up it will deform the curve, like bend it side ways. how do we avoid this deformation?

    • @harveystott7460
      @harveystott7460 9 หลายเดือนก่อน

      On curve set twist method to Z-up

  • @ice_popzz6623
    @ice_popzz6623 9 หลายเดือนก่อน

    Yes I finally did it 🙏 thx

  • @JinnyjinnyJin
    @JinnyjinnyJin 6 หลายเดือนก่อน

    beautiful.

  • @Mordaxe
    @Mordaxe 6 หลายเดือนก่อน

    aaah nice

  • @StarLabs3D
    @StarLabs3D 5 หลายเดือนก่อน

    Good information 🇦🇶

    • @RyanKingArt
      @RyanKingArt  5 หลายเดือนก่อน +1

      thanks

  • @rebkahibasdeys
    @rebkahibasdeys ปีที่แล้ว

    can you retain the shape of the curved road, and delete the modifier some how...

    • @RyanKingArt
      @RyanKingArt  ปีที่แล้ว

      Yes, you can apply the modifier.

  • @We4kness_Spotter
    @We4kness_Spotter 11 หลายเดือนก่อน

    can i make it a circle path in curves tab?

  • @crayder1100
    @crayder1100 9 หลายเดือนก่อน

    I need to know how to do this, and keep the "road" the exact length of the curve

  • @OttrPopAnimations
    @OttrPopAnimations ปีที่แล้ว +1

    thanks!

  • @Domzdream
    @Domzdream ปีที่แล้ว

    Hi Ryan.
    Would you be able to make a tutorial on a specific kind of dilemma in relation to the fog (principled volume).
    I have an underwater scene which I’ve made. I want to add a basic fog shader to the ocean, with an underwater rounded room which I don’t want affected. M
    I have hollowed out the cube with the rounded shape, hopefully excluding the fog texture from the centre, but it still disregards the hollowed out shape. Maybe it’s the normals, but I’m not sure why it’s still displaying t the fog throughout the shape.
    Is there a way to solve this? Thank you 🙏

  • @rizwansiddiqui928
    @rizwansiddiqui928 11 หลายเดือนก่อน

    Dear sir thank your effect to teach the blender unbelievable❤❤
    ON the first day hard but this time very easy this is possible with you help lot of thanks

    • @RyanKingArt
      @RyanKingArt  11 หลายเดือนก่อน

      thanks for watching

  • @kedarbhojane-ip1rn
    @kedarbhojane-ip1rn 8 หลายเดือนก่อน

    thank you man

    • @RyanKingArt
      @RyanKingArt  8 หลายเดือนก่อน

      you're welcome!

  • @bendygamer2306
    @bendygamer2306 10 หลายเดือนก่อน

    Thanks so much you are the best

    • @RyanKingArt
      @RyanKingArt  10 หลายเดือนก่อน

      You're welcome!

  • @ald_cnd
    @ald_cnd 3 หลายเดือนก่อน

    thank you bro

    • @RyanKingArt
      @RyanKingArt  3 หลายเดือนก่อน

      You're welcome!

  • @amirrezaasdaghi
    @amirrezaasdaghi 8 หลายเดือนก่อน

    thank you so much

    • @RyanKingArt
      @RyanKingArt  8 หลายเดือนก่อน

      You're welcome!

  • @sundaysunday9718
    @sundaysunday9718 ปีที่แล้ว

    Cheers mate, awesome tutorial. So I'm a total blender noob and have a question for anybody willing to help, I'm looking at remodelling my hometown (using a google maps image as a reference) for a 3d walkaround project in Unity. Ambitious I know but whatever, it takes as long as it takes. That considered would this still be the best method to model the roadways given that roads can have intersections or different widths with roundabouts and split roads etc. or is there a better more granular way overall? OR will I be able to simply combine the above method in the vid with individual modelling for the aforementioned intersections and roundabouts etc.? Again I'm just learning Blender so sorry if it's a dumb question. Cheers

  • @Tyro74
    @Tyro74 ปีที่แล้ว

    thank you so much :)

  • @ishaanverma9847
    @ishaanverma9847 6 หลายเดือนก่อน

    thank you veryy much

    • @RyanKingArt
      @RyanKingArt  6 หลายเดือนก่อน

      You are welcome!

  • @visualksa7108
    @visualksa7108 ปีที่แล้ว +1

    thank thank thank thank

  • @partyinthefront
    @partyinthefront 11 หลายเดือนก่อน

    excellent

    • @RyanKingArt
      @RyanKingArt  11 หลายเดือนก่อน

      thanks!

  • @andromeda_orion
    @andromeda_orion ปีที่แล้ว

    😍great!!

  • @ARG.lavtekk
    @ARG.lavtekk ปีที่แล้ว

    Hi Ryan! This is kind of off-topic. But is there a place where we could show you some of our work? I just made a Star Wars scene following a bunch of your procedural material tutorials and would love your opinion!
    Thank you as always for your teachings master ❤

  • @Jjohn5378
    @Jjohn5378 3 หลายเดือนก่อน

    thanks

    • @RyanKingArt
      @RyanKingArt  3 หลายเดือนก่อน

      Welcome!

  • @3km143
    @3km143 5 หลายเดือนก่อน

    It doesn't work, the plane mesh just stays the same shape but it flies all over the place if I move it, and it sometimes deforms

  • @ayo4773
    @ayo4773 11 หลายเดือนก่อน

    Ty

    • @RyanKingArt
      @RyanKingArt  11 หลายเดือนก่อน +1

      you're welcome!

  • @yamatoartesdigitais
    @yamatoartesdigitais ปีที่แล้ว

    make road intersections please 🙏🏽

    • @RyanKingArt
      @RyanKingArt  ปีที่แล้ว +1

      thanks for the video idea.