London, On, Canada we call it fake London and not because of the one in England. We became a test bed for products and corpo BS and government plans/ propaganda and this is exactly why we call it fake London, it's a charade a show for the masses, London is actually a shit hole rife with political and financial problems but the "facade" of success is everywhere here. We are FAKE, a sideshow if you will and it's only getting worse. Great video! 👍👍
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There's a sport shooting complex in the Southern Illinois town of Sparta. They have a "fake town" of building fronts that are used for cowboy action target shooting competitions. Fake saloons, barns, etc. are set up so a competitor dressed in full cowboy cosplay regalia, can be timed in their reactions firing actual antique six-shooters and rifles. The decor adds to the simulated realism of their 1800's setting. Another fake town I've seen is at a hospital rehabilitation unit in Springfield, IL; They have a floor full of essentially movie sets of common home and village settings, to help recovering patients practice their adaptations and coping skills in a simulated and safe space. You can go to the bank, the post office, the movie theater, a restaurant, as well as a garage workshop and farm equipment barn, and practice the mobility and manipulation skills you need in everyday life. It really helps them hit the ground running when they get home after something like an amputation or augmentation surgery. Then there's also the fake villages made for memory care facilities.
in vancouver? I think there is an old time "village" built for people with bad dementia / has a 50s street scape and a 50s diner and barber ETC and they take care home residents there for a day out there is an "afghan" village in Alberta Canada for NATO military training that is "authentic" in design / architecture and NOT a "blank simulation of everywhere ville"
A lot of the elements of these "fake cities" are used in shopping malls, both indoor and outdoor ones. I've seen many one-story buildings with fake upstairs windows and some buildings designed to look like a row of downtown buildings. Providing a reassuring environment makes it easier to separate people from their money.
A big component of the bland design without aesthetics is also that it's useful for not training inappropriate information. Human training isn't too different from AI training on that front: if in a training scenario the bad guy is always in front of a fountain, people are going to end up getting programmed subconsciously to look extra hard at fountains in the real world, and in turn look less quickly at other things.
I'd argue thr complete opposite - by having absolutely no real context you can make people completely lose the sense of place and try to interpret certain "signs" as if they mean the same things in all contexts - Which by itself is bad enough as it contributes to the military's overall militarized view of the world where anyone is a potential target and any place a potential battlefield; but when coupled with already pre-existing biases it simply makes it easier for them to isolate behaviours that they can classify as dangerous when going through territory that they deem being enemy, be it another country or simply a non-familiar-looking place to the combatent - their towns they see as cities, foreign towns are seen as battle grounds
@@hcxpl1 I think you're missing the point of a military. The entire point of the military is to go and kill the enemy. They aren't there to be nice and hang out. Their job is to kill the enemy and so they train to kill enemy. If they are deployed overseas to a foreign town it is a battleground by nature of them being there. The problem is not with the military, its not with how they are trained. The problem is how they are being used. The military is not a police force, they aren't designed to build and develop an area. They are designed to fuck shit up. If you don't like it. Then stop invading foreign countries.
@@louiscypher4186The point is precisely about how the way soldiers are trained, everyone is seen as an [potential] enemy - Just look at those with PTSD after an war to see how well one integrates into civilian society; You seem to forget that they still exist as citizens - and more often than not, mal-adjusted ones. You say the problem is not with the military and how they are trained but rather how they are deployed but, to me, that's an irrelevant distinction - You have humans that are molded into killing machines, designed to destruct and de-estabilize targets, whatever they may be, without question - It's obvious they are wrongly deployed, bc there is no right use case for such a thing as the problem is in the conception that such could help solve the problems; Well, at least if we pretend they're there to help or anything more than Imperialism, really.
@@hcxpl1 Well i'm not indulging in the fantasy that military's are "good guys fighting bad guys" Military's are about ensuring the continuation of state policy via brute force. But i do not forget Soldiers are people, quite the opposite. When you are deployed a combat zone as soldier there are in fact threats everywhere. The moment you let your guard down, you put yourself and your fellow soldiers lives at risk. When you ask to remove training that keeps men alive, you're asking for them to be slaughtered. As for imperialism although it's not something we should ever return to. At least Imperial powers understood their goals and so worked to towards stabilizing and integrating the conquered territory. What we have instead is a bunch of useless arrogant politicians who don't seem to understand the power they have inherited nor the consequences of unleashing it.
@@louiscypher4186 I'm not asking to remove training, but rather removing the military - There's a reason they are "at risk" when there and that's bc they shouldn't be there and are seen as the invading force they are. What is slaugthering soldiers is, as it has always been, precisely the States they "protect" that send them on these suicidal missions to, as you said, forcefully enforce imperialistic policies. Lastly, but not least, Bauman would already point out that although the means are more detached and distant than ever, the aim of control is still the same - it may have a new face but it's still imperialism, only difference is they've now realized they don't need to preoccupy themselves with managing or even occupying territory in order to epxloit their resources
To add more context about Kijong-dong: It was built in response to the real village of Daeseong-dong in South Korea. Under the 1953 armistice, Kijong-dong and Daeseong-dong are the only villages permitted in the DMZ. Because of its location, Daeseong-dong is quite unique among the places in South Korea, as only individuals who lived in the village before the Korean War, or are descendants of those who did, are allowed to move to the village. There is a curfew and headcount as their safety is paramount, and visitors need a military escort. It also comes with benefits as residents are exempt from national defense duties and taxation and are allocated large plots of land, having some of the highest farming income in the nation. The flagpole of Kijong-dong is because of a flagpole war. South Korea built a 100 m/328 ft flagpole in Daeseong-dong in the 1980s. In response, the DPRK built an even taller flagpole at 525 feet or 160 meters. After the DPRK built this flagpole, it was the world's tallest flagpole for quite some time! But since then, places like Jeddah, Dushanbe, and the New Administrative Capital in Egypt building even bigger flagpoles. Kijong-dong and Daeseong-dong are also the places where the two governments have placed loudspeakers towards each other in the past to convince the other to leave, whether they're spouting patriotic marches or in South Korea's case, K-pop.
Thank you supreme leader Kim! Thanks for making a TH-cam account just to share novel insights about your country! You are the most admired world leader in the world!
This reminds me of the virtual architecture of video games. For example, Fallout (3, New Vegas, 4, 76, etc) have abandoned towns, cities, etc, plus these have been "reclaimed" and used in different ways by the virtual residents there. Even more "down the rabbit hole" is New Vegas (which reclaimed a "vault" and used it as a hotel by filling most of it up with concrete and rl evicting the residents) and "Nuka World" (a theme park taken over by barbarian criminal gangs). The player can themselves reclaim and build their own "settlements" changing the original use or look of abandoned places or refurbishing then to their original glory and use. Also, due to the limitations of the game engine, many perfectly fine buildings are boarded up and not used by the NPCs in the game, so you'll often see characters camping in makeshift metal shacks or temporary shelters right next to perfectly serviceable houses, or dwelling for many years in places that look like they just been bombed (rubble and skeletons everywhere), hundreds of years after a war... Still, the architecture and related themes in the Fallout games are really interesting for me. In Japan, it's not uncommon to see rich, brand new homes right next to abandoned shanties, etc so this always reminds me of those games.
There's also how video game cities are fake cities in and of themselves, and it's amazing how quickly the illusion can fall apart once you take the camera out of bounds. For instance, if you are never able to get behind a building, chances are pretty good they never gave the building a back wall.
More on the tunnels at Magic Kingdom: They're called the Utilidors, a system that has some of the world's largest utility tunnels. This system allows cast members like costumed characters to reach their destination out of sight from guests. The public can visit the Utilidors if you book the Keys to the Kingdom Tour. According to a legend, Walt was bothered by the sight of a cowboy walking through Disneyland's Tomorrowland on route to his post in Frontierland. He felt that such a sight was jarring and detracted from the guest experience. Since Disneyland was small, such a tunnel system could not be built, so when Magic Kingdom was planned, the system was built. The Utilidors is not a basement, as due to the elevated water table of its Florida location, most of these tunnels were actually built at ground level, and the Magic Kingdom was built above that.
If "they" "gave" everyone a home, YOU would pay for it through huge taxes and you'd be condemning the poor to homes designed and built by government committees. They did that in Russia under communism and they still didn't end up with housing for everyone and the apartments they built were tiny and crappy quality. Go read history and think about where "they" get the money "they" would use to build your utopia.
Haters? The Disney Corporation is among the most evil in the world. I suggest you do some research. Or you could keep living in one of their fairytales
Here are other examples: The Japanese Village was built in 1943 in Utah at the Dugway Proving Ground. The purpose of the replicas of Japanese homes, which were repeatedly rebuilt after being intentionally burned down, was to perfect the use of incendiary bombing tactics. Testing on the Japanese Village coincided with the erosion of precision bombing practice in the US Army Air Force. The principal architect for Japanese village was Antonin Raymond who had spent many years building in Japan. Boris Laiming, who had studied fires in Japan, writing a report on the 1923 Tokyo fire, also contributed. The most successful bomb to come out of the tests was the napalm-filled M-69 Incendiary cluster bomb. Not whole cities but in NYC, there are buildings used to hide subway or other important infrastructure. One of them is 58 Joralemon Street in Brooklyn. The building resembles any other townhouse on the picturesque tree-lined street in Brooklyn Heights, but the building was acquired by the IRT in 1907 for a subway vent and emergency exit for the Joralemon Street Tunnel! On Pier 34 in Manhattan, what looks like a small factory is actually a vent for the Holland Tunnel, and this same design is also on a pier on the Jersey City side. On Roosevelt Island, the Strecker Memorial Laboratory was originally built in the 1890s, closed in the 1950s, designated a NYC landmark in 1976, and acquired by the MTA in the 1990s as a power conversion substation for the 53rd St Tunnel
Sovereign Hill in Ballarat is a real city and also a fake city. It is a historic goldmine outpost, maintained and renovated to look and feel in a way that visitors expect, but not how it functioned when it was in use during the Gold Rush. It is sold as an experience, as a way to travel back in time. We are not actually travelling through time, but interpreting history through modern eyes.
While they are not as wildly successful, the Swan Hill Pioneer Settlement and Coal Creek Heritage Village at Korumburra provide similar insights into the early days of the Mallee and South Gippsland respectively.
The talk of Potempkin Villages reminds me of the first North American International Auto Show in Detroit. It was 1989 and the recently opened People Mover had the potential to take the assembled press to obviously derelict parts of the downtown. So the city put awnings and other signs of life on many empty buildings that were visible from the People Mover. Thankfully the resurgence of downtown Detroit these days makes the fakery unnecessary.
Those would fall under MOUT towns. It could have been mentioned, but it'd just be adding the the existing list. Most military bases have them, as does Blackwell Island, Alcatraz.... see what I mean? Now we're just naming all the places.
@jalendiamond421 it’s ok, you mentioned it in the comments. There’s a ton of examples of fake cities people have mentioned all throughout the comments section. There’s no way Stewart could think of every single one and have time to mention all of them. This way everyone can contribute to the discussion!
Here in Calgary, we have Heritage Park. Functionally, it’s set up more like a theme park, but its purpose is to be more of a history museum. It has a mix of real and recreated historical buildings, a lot of real artifacts, and demonstrations of all kinds of old technologies or otherwise old ways of doing things. The sidewalks are wooden, the roads are dirt (with regular “deposits” from the horse-drawn carriages), and they even have a working steam locomotive and paddleboat. A lot of the staff are in historic costume too. It’s fake in the sense of being a curated experience, but in many ways it’s quite real. Edit: am I going nuts or is the name of the video changing every time I look at a new reply to this comment? Is this some new algo meta? TOP 4 FAKE CITIES (GONE WRONG) YOU WON’T BELIEVE NUMBER 3!!! Also, I still think about how uncritically he portrayed the military one. Glad I unsubbed
Same in Australia,, i noticed just like USA,, our old mining towns are flood zones ,, also cos floods are so bad , they condemn the old part ,, & Convert it into traas ,, plus the army e rebuild towm we had 12 ost offices within 1 mil of each other They converted them into communications ,,
I went to similar place as a child and met an older woman there (in hostorical costume) who showed me how to make bobbin lace. I've wanted to learn it ever since. Haven't done it yet but I'm going to. Places like these are great.
The problem with the M City sandbox used for "self driving cars" is that the real world will never be the grid, development environment that those algorithms function in. You can test 10,000 sandbox scenarios and the moment you put that vehicle into the real world, the production environment will throw 20,000 unknown variables at it. These are not happening. Technology has come a long way. It still has limits within the bounds of where it operates.
Main Street USA was inspired by both Walt's childhood hometown of Marceline, Missouri (which also inspired the setting of Lady & the Tramp), and Fort Collins, Colorado! This is because of Harper Goff who worked for Disney for many years. When he worked on Main Street USA, he showed Walt pictures of his childhood home of Fort Collins, and so they wanted to incorporate many of the features from the pictures! As you mentioned, forced perspective is key in the Disney parks. Besides the floors of Main Street USA being different sizes, there's also the effect of the castle. In Disneyland's case, unlike Magic Kingdom, the castle is small for both forced perspective and because Walt wanted a castle that felt less intimidating to feel more welcoming! The trees also play a role as they are smaller as you look down the street towards the castle to make the magnificent structure appear larger and more impressive. There are other examples of visual trickery and forced perspective at the Disney parks outside Main Street USA: At Disneyland, if you are around the Haunted Mansion by Rivers of America, if you look towards where the Matterhorn should be, you don't see it, and instead you see a tree that is trimmed to be in the shape of the Matterhorn, thus not getting way in the theme of the land you're in. In Tower of Terror and Haunted Mansion, there's a Pepper's ghost effect. In Haunted Mansion, you see what looks like ghosts dancing in the ballroom and then disappear, and this is done with a large piece of glass at an angle between a brightly lit stage room into which viewers look straight ahead and a hidden room. The glass reflects the hidden room, kept dark, that holds the animatronics. In Tower of Terror, when you see ghosts in the corridor, this effect is used again (but not with animatronics), and the corridor is made to appear longer than it actually is. And not all the screams heard on Tower of Terror are real!
A fun corollary to a lot of these are videogame city environments. I've been a level designer for decades, so I've done the flat billboard buildings, and the training city in the video looks like what we call a graybox level. That's the first step of the process where the forms are being blocked in to test the flow and sightlines before we spend the significant time making the beautiful art assets that will replace the gray boxes. Another kind of fake city that maybe straddles the line between themepark and potempkin is the temporary 'towns' that are set up for genre fiction theme get-togethers. Everything from fantasy villages to post apocalyptic, and they can get pretty detailed. The channel People Make Games did a video about Wasteland that you might find interesting.
I wonder if they have multiple self-driving cars running simultaneously that don't "talk" to each other (share location data, etc) to simulate traffic situations. It would of course be limited and still not very realistic, but it would be better than Ghost Town Driving Simulator 2024.
@@theprinceofinadequatelighting Mcity is designed to test both automated and connected cars. All the cars are connected to the network of the facility, which uses Mcity OS and provides virtual elements for the cars to interact with. So it is used for cars that aren't always directly in communication, but also used to test those that do.
.... (03. for one example): 'UCN's UCA military/ISA branches (vs helghanite colonists) era Humankind: [....comically looking around before shrugging at that review too]'.
If you add pedestrians, you are putting people at risk in early stages of testing, because dummies just don't cut it. You may as well be testing a whole bunch of 2-3000kg robots in a real city. An ideal solution for living driver training, really; there just isn't a driving school that's ever going to shell out for such a thing! Even traffic training schools just don't exist any more.
Interesting! I'm reminded of the fake western town in the Star Trek original series episode "Spectre of the Gun". And I didn't know about the fake Ann Arbor streets to test self-driving cars. I've occasionally seen these cars in the real Ann Arbor. I'm impressed by the artistry, including even a representation of a book store I frequent.
I was expecting you to at least mention Learning From Las Vegas and Robert Venturi. I was in college from 1972 to '76, and my friends who were architecture students were either intrigued or outraged by it.
The first thought that came to my mind was every movie studio backlot. Sometimes those facades recreate history but also the future when we're talking moonscapes or other planets.
I got a chance to tour Warner Brothers behind the scenes by an employee. It's amazing seeing the insides of some of those fake buildings. He also showed how different camera angles got you totally different environments depending on what you wanted so one building could be a church or a courthouse or a bank just from the side that you were shooting in the angle
Safety City in Texas is a scaled down city for kids to learn about riding bikes, driving, and pedestrian laws. They have these small cars for kids, streets, stop signs, traffic lights, crosswalks, bike lanes, and buildings you can enter. I went as a kid and it was really fun haha. They teach everyone basic rules like hand signals for turning, right of way, when to cross, ect. Then they divided the kids into pedestrians, cyclists, and drivers and let us explore. There were even little bridges iirc. Super cool and cute imo
This gave me a random idea: I'd love to see a place build a bunch of Liminal places all combined into a single connected area. They could add interactive aspects to it to make exploring and experiencing these liminal places extra interesting exciting
The mention to Vegas is an interesting perspective. I am born and raised in Las Vegas and recently moved to a suburb on the east coast of Canada and have been saying frequently that it feels like an alternate reality. My partner pointed out that most cities he’s been to are like the one we are in now, and that Vegas is the odd one. I didn’t quite connect all those dots until I watched this video. It’s been quite an adjustment for me to say the least!
I concur with your partner; Vegas is definitely in a category of its own. But if you grew up surrounded by Vegas, it’s what’s normal to you. It’s all about perspective.
More solid treatment of yet another fascinating theme. Maybe the most ambiguous of all. From nightmare "terrorist" enclaves and company towns to leisure time funscapes. But besides fake fronts and forced perspective, theme parks' biggest accomplishment is walkable urban density: Disneyland is a virtual pedestrian auto fatality- free zone. What a concept!
6:40 - the most famous fake city turned to be fake story. Ofc. Potemkin village is coined in its own term now in russian language, but it turned out the story is fake, created by the enemies of the Potemkin. So you can say potemkin village is a fake fake. If you understand what I mean.
North Carolina School Of The Arts has a simulated city block with storefronts, office buildings and apartments that can be dressed with specific signage and props for their film students' projects. There's also a functional movie theatre to show their student films.
There's also museum cities or villages as a crossover between leisure, education and science. Some of them developed from collections of real old houses that were relocated and over time formed village or city like complexes of buildings. Others are newly built, often with old techniques, to reassemble our state of knowledge about real old cities, for example from ancient Rome
Potemkin Villages are still extremely popular in Russia. When Putin visits some region, local government covers all the poor and bad looking houses with huge banners on which he can see some nice kinda historical architecture. It mimics the shape of the building it covers, and is pulled off after he leaves the place, because windows are also get covered with this banner, and people who live there don't really like such a renovation for their own taxes) Such banners can be seen even all over the center of Moscow. But at least there they are used to cover building that are getting reconstructed.
in switzerland we have a town called nale located in bure. its used to train military combat in an urban envirement. if no military is around you can even walk or drive trough. all the doors and windows are functional and there are a lot of different buildings. the whole village is rigged with smokemachines and stuff. so when you shoot at a building with explosives the windows opens automaticly and smoke is emitting from the building. the simulator also "kills" all the guys inside the destroyed buildings. and every soldier and all the vehicles are tracked with gps including the "health" of vehicles and soldiers. they even have filming crews on site. and they made short films about the different missions we did there. they even drive around with little suzuky jimmnys for filming driving sequences. the footage is also used to show flaws in some decisions from the troops. every building is equipped with cameras. so they can also show you what to do better in any little detail.
3:37 In Northern Arizona, many real towns with real people received actual radiation from nuclear bomb testing in the 1950s and 1960s, resulting in excess cancer deaths.
The case of Skopje 2014 would fit right into this video. It was a massive project to cover brutalist modernist architecture with tacky “classical” facades, constructed with steel lattices and hung stone or sometime even foam pieces. The new “classical” builds are incredibly thin and proportionally awkward. It is a sad case of a city confused with its identity and unfortunately also corruption.
No nuke town-only out where aboveground h bomb tests were conducted during the 1950s. Just so they could film what happened to different kinds of buildings and inhabitants during detonation of nuclear bombs.
one type that was mostly missed movie sets - doing the "back lot" tour OR seeing a live filming of a sitcom - looks real on TV but is nothing like it in person
Disney Orlando used to have a fake city, I don't mean the part that is still alive, but the other part where it was a TV/movie set with fake facades of buildings and you couldn't do nothing as there were no rides.
Universal in CA started as a set tour and the theme park grew up next to it. It's still a working studio backlot. There's a storage building toward the opposite corner from the park that at one point was used as the exterior of the Cloud 9 big-box store in "Superstore" and could be seen from a side street.
In Manila, there’s two of these cities, one that’a Potemkin village placed along major thoroughfares so that tourists and foreign dignitaries don’t see too much poverty. Another is the emulation of a major city in the global north, with its comforts and amenities, another escape from the impoverished streets of Manila.
I'm guessing BGC is the emulation, but I'm stumped on the village. But then again, I've only been in Manila for 10 years; I was born and raised in Cebu.
(03. for a....if alternative example): (meanwhile) 'UCN capital/UCN/ISA colonies/even the breakaway ICSA colonies era Humankind: "hrm. that is old school warnings. don't worry about it...."'. ....
9:05 if you have to attempt to appear looking like something or not. Most likely you're not what you're trying to appear like! A prosperous city or someone that wears expensive namebrand stuff yet they're in debt, maxed out credit cards, always bragging about how much money they have when in reality it's an illusion to fit their delusion of being poor! And there's a difference between being broke and being poor! Broke is temporary, poor is a mindset!
Brisbane in Australia has a pedestrian mall with a lot of fake fronts/facades. They've kept the original building fronts but combined the spaces behind into big shopping centres.
2:18 The architecture looks less like a U.S. city and more like something in the Middle East. It is not surprising if you know that Israeli government officials train police for civil unrest and crowd control.
This applies elsewhere as well -- rocks and land painted green and fake fields of plants (really, stones stuck on metal rods) from China to be observed from afar by communist officials. Or perhaps even the beautiful tree-lined parkways that hide industrial wasteland. Or making sure strip-mines and clear-cut logging are not visible from the main roads. Not quite fake, but an interesting uncanny valley for me is Saint-Augustin-des-Desmaures, a suburb of Québec where instead of street after street of identical houses, they have a very purposeful mix of practically every house style possible in order to please everyone, which actually makes it its own uncanny valley.
You may wish to look at: Last Look Inside Warner Bros Ranch Before Demolition Begins- Historic Hollywood Backlot Walking Tour by TheDailyWoo Architecturally recreates suburban America with homes that are part of US culture such as Jeanny, Bewitched and so many TV shows that are part of US history. (and by now, likely all gone). Some of the home were more functional than others. Unlike the "culture-less" examples you gave, this recration was designed to be the typical US neighbourhood while not being specific so that one home could be used for one show while the one next door for another show set in another city. (and many homes were re-used with set redress , new tree etc from one show to another.
The architectural firm I work for has designed 2 fake villages for the FBI at Redstone Arsenal in Huntsville, AL. The first one is for training the bomb squads of police forces all over the country. It has a city hall, bus station, train station, small airport, church, 6 story apartment building with a 2 level parking garage, a shopping center, farmer's market, a school, main street shopping district, a gas station, and a residential subdivision. We even had Ted Kaczyski's actual cabin that we reproduced in the woods. All of the buildings had everything that a real building has like bathrooms, working elevator, stairs, operable windows and doors, lockers, cabinets, and furniture. They had minimal HVAC since they were unoccupied. The bomb squads have to learn how to remotely operate the bomb robots through any type of building and open doors, go up and down stairs and find the bomb. It was pretty interesting. The other one is similar, but is more for tactical training for raids and pursuing bad guys.
The USA doesn't have the moral obligation to train their soldiers well to invade foreign countries well, but not invade or attack any foreign countries at all.
In recent years a lot of building restoration and urban construction projects have started printing fake facades on scaffolding, often to give an idea of what the finished building will look like. I feel that that also belongs in the second category of propaganda. Many such restoration projects have had the scaffolding up for years and as I understand it in NYC some of them are practically permanent to abuse quirks of building regulations.
6:04 the autonomous minibus is not in either lane. And the speed limit sign was lower than normal. I guess this is how they prove that the self driving work because they don’t!! I think they have what, a 23% failure rate.
Yes one vehicle undergoing testing years ago means all autonomous vehicles are bad and will never work. Have you driven in an autonomous vehicle? Cuz I have. 34 times and counting according to my waymo app. And it’s far superior to any Rideshare driver I have had.
I really thought this was going to be about the weird 5 floor apartment buildings with stores on the first floor that they'll build as city blocks out in the suburbs. That's the fake city I was expecting.
@@amicaaranearum I'm not talking about individual buildings like this, but when they're built and arranged as some kind of weird city out in a field somewhere.
For the training cities, why wouldnt they want some of the windows to be different heights? I think thats more realistic than every window being the exact same size and location
My favorite story of a fake city was the giant decoy neighborhood put over the Boeing aircraft factory in the south of Seattle in WWII. The government knew that if it was an obvious factory, it might be a target for Japanese submarine and air raids, so they basically built an entire fake city that looked real from both the sea and the air, so that if Seattle ever came under attack, it wouldn't be a target. The Boeing factory produced about 30% of the airplanes used by the united states in WWII, most notably the B-17 Flying Fortress and the B-29 Superfortress, so keeping the factory open, running, and intact, even during a crisis like Japanese bombing raids, was a major concern for the military. In order to do this, they took some special effects guys from Hollywood and had them create what were essentially movie sets. They even had people walk around and drive cars in this neighborhood just to sell the illusion.
I’m a bit confused that you would use a photo of real businesses (Miro Bistro, and Pure Spa), in a real town as the stock image for Potemkin Villages. That photo was taken at 212 5th Street S, in Lethbridge, Alberta Canada. Made me kind of sad to see my hometown used as an example of something fake. 7:22
The blankness of training towns is probably also for cost cutting. You have multiple environments to consider if you're a tabletop gamer who can drag themselves away from Game$ Work$hop for five minutes, and will often wish for more terrain than another ruined city full of bland L-shaped ruins covered in skullz, but then you have to have space for all that terrain, are constantly crafting, or purchasing. So you are facing a massive cost in time or money, possibly both, if you want to have games set in WW2 with Mediterranean, Middle Eastern, European, Russian and South-East Asian architecture, plus a grimdark ruined city, a less grimdark not-so-ruined sci-fi city, a dark fantasy forest, a Gothic necropolis, a Victorian industrial row, etc. plus storage volume. Now imagine you are doing it in full scale. Is the DoD going to pay for it all? Where is it going to go? Lulworth Military Ranges in the UK has the opposite - villages that were actually real. During WW2 the Ministry of Defence took them all for training grounds, with barely a lip - service statement about ever giving them back. They still ain't. At least once a year you can visit one of these places via a convoy of vintage motor - omnibuses, and the village church is kept maintained to a certain extent. But the rest are now just ruins with the odd dead tank hanging around as a training target.
There's a new neighborhood that sprung up in my town recently, and the way its constructed makes it look like a nuclear bomb test city. You can't quite put your finger on what's wrong with it, but it just feels...off. It's a very creepy and unsettling neighborhood. Interestingly, I've never seen any cars driving or people walking around in that neighborhood, which just adds to the creepiness of it all.
There is a town called Marnehuizen in the Netherlands that is a nice, and fairly realistic example of the first category (biggest in Europe, they claim). The only thing that gives it away on Google earth is the tank tracks.
0:34 is that a dense walkable urban area? So we can build it in the US! Yeah they're not simulating a US city there. Show me cops training at a simulated big box store and parking lot.
I think the first BLADE RUNNER definitely put people's gears in motion, as far as fantastical futuristic cities go. I loved that whole landscape they had going on. It was in the batch of 3 first movies I rented when we got a betamax, in the 80's when I lived in Las Vegas. If I thought that place looked like some weird version of Disneyland BACK THEN..... I had no idea of things to come, NOW!
My favorite fake city was Boeing Wonderland, a 26 acre fake city built atop Boeing's #2 plant in Seattle during WWII. It was intended to disguise the plant from aerial surveillance.
I'm surprised there was no mention of the incredible replica city of Rock ridge. It was exact right down to the orange roof on Howard Johnson's outhouse
Oh wow - the perspective thing... (ref: shorter second stories make the building look taller - I always wondered what math existed that made such buildings visually intriguing - ty... trippy
Prior to current invasion, tourist tours of Chernobyl town had begun in Ukraine. The city was litterally frozen in time with people given minutes to evacuate and you get to see a whole city frozen in time with peope removed. (and now time/plants invading). Another aspect in North Korea: stores between airport and major hotels have fake storefronts that show pentiful of products in the store widows even though the stores themselves are empty and not stores. This is to give good impression to westerners.
There is a firefighter training building near where I grew up and it is a similar bare concrete. As a young child I would refer to it as the "Tower of Terror" because of its ominous presence and the recent Disney ride.
if you can enter a house it might as well be a backdrop. I always thought about that.. those houses on your neighborhood that you don't know how they look on the inside.. for decades they stay there and they are a mystery.
Old Tucson was built as a complete town to film the movie "Arizona" in 1939. It's currently a combination amusement park and working movie studio. I've seen movies being filmed there. It was interesting to watch.
What about "living museums" - like medieval re-enactment villages, or industrial age-era towns where people pretending to be real 18th century workers teach visitors about daily life.
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London, On, Canada we call it fake London and not because of the one in England. We became a test bed for products and corpo BS and government plans/ propaganda and this is exactly why we call it fake London, it's a charade a show for the masses, London is actually a shit hole rife with political and financial problems but the "facade" of success is everywhere here.
We are FAKE, a sideshow if you will and it's only getting worse.
Great video! 👍👍
400 Kinds of Fake "ChinaBad" propaganda (they're all creepy)
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There's a sport shooting complex in the Southern Illinois town of Sparta. They have a "fake town" of building fronts that are used for cowboy action target shooting competitions. Fake saloons, barns, etc. are set up so a competitor dressed in full cowboy cosplay regalia, can be timed in their reactions firing actual antique six-shooters and rifles. The decor adds to the simulated realism of their 1800's setting.
Another fake town I've seen is at a hospital rehabilitation unit in Springfield, IL; They have a floor full of essentially movie sets of common home and village settings, to help recovering patients practice their adaptations and coping skills in a simulated and safe space. You can go to the bank, the post office, the movie theater, a restaurant, as well as a garage workshop and farm equipment barn, and practice the mobility and manipulation skills you need in everyday life. It really helps them hit the ground running when they get home after something like an amputation or augmentation surgery.
Then there's also the fake villages made for memory care facilities.
That is amazing!
in vancouver? I think there is an old time "village" built for people with bad dementia / has a 50s street scape and a 50s diner and barber ETC and they take care home residents there for a day out
there is an "afghan" village in Alberta Canada for NATO military training that is "authentic" in design / architecture and NOT a "blank simulation of everywhere ville"
Huh
Manipulation??? I feel like that word gets thrown around too much these days
@@ashleybanks-wm4cg physical manipulation
A lot of the elements of these "fake cities" are used in shopping malls, both indoor and outdoor ones. I've seen many one-story buildings with fake upstairs windows and some buildings designed to look like a row of downtown buildings. Providing a reassuring environment makes it easier to separate people from their money.
A big component of the bland design without aesthetics is also that it's useful for not training inappropriate information. Human training isn't too different from AI training on that front: if in a training scenario the bad guy is always in front of a fountain, people are going to end up getting programmed subconsciously to look extra hard at fountains in the real world, and in turn look less quickly at other things.
I'd argue thr complete opposite - by having absolutely no real context you can make people completely lose the sense of place and try to interpret certain "signs" as if they mean the same things in all contexts - Which by itself is bad enough as it contributes to the military's overall militarized view of the world where anyone is a potential target and any place a potential battlefield; but when coupled with already pre-existing biases it simply makes it easier for them to isolate behaviours that they can classify as dangerous when going through territory that they deem being enemy, be it another country or simply a non-familiar-looking place to the combatent - their towns they see as cities, foreign towns are seen as battle grounds
@@hcxpl1 I think you're missing the point of a military. The entire point of the military is to go and kill the enemy. They aren't there to be nice and hang out. Their job is to kill the enemy and so they train to kill enemy. If they are deployed overseas to a foreign town it is a battleground by nature of them being there.
The problem is not with the military, its not with how they are trained. The problem is how they are being used. The military is not a police force, they aren't designed to build and develop an area. They are designed to fuck shit up. If you don't like it. Then stop invading foreign countries.
@@louiscypher4186The point is precisely about how the way soldiers are trained, everyone is seen as an [potential] enemy - Just look at those with PTSD after an war to see how well one integrates into civilian society; You seem to forget that they still exist as citizens - and more often than not, mal-adjusted ones.
You say the problem is not with the military and how they are trained but rather how they are deployed but, to me, that's an irrelevant distinction - You have humans that are molded into killing machines, designed to destruct and de-estabilize targets, whatever they may be, without question - It's obvious they are wrongly deployed, bc there is no right use case for such a thing as the problem is in the conception that such could help solve the problems; Well, at least if we pretend they're there to help or anything more than Imperialism, really.
@@hcxpl1 Well i'm not indulging in the fantasy that military's are "good guys fighting bad guys" Military's are about ensuring the continuation of state policy via brute force.
But i do not forget Soldiers are people, quite the opposite. When you are deployed a combat zone as soldier there are in fact threats everywhere.
The moment you let your guard down, you put yourself and your fellow soldiers lives at risk. When you ask to remove training that keeps men alive, you're asking for them to be slaughtered.
As for imperialism although it's not something we should ever return to. At least Imperial powers understood their goals and so worked to towards stabilizing and integrating the conquered territory.
What we have instead is a bunch of useless arrogant politicians who don't seem to understand the power they have inherited nor the consequences of unleashing it.
@@louiscypher4186 I'm not asking to remove training, but rather removing the military - There's a reason they are "at risk" when there and that's bc they shouldn't be there and are seen as the invading force they are.
What is slaugthering soldiers is, as it has always been, precisely the States they "protect" that send them on these suicidal missions to, as you said, forcefully enforce imperialistic policies. Lastly, but not least, Bauman would already point out that although the means are more detached and distant than ever, the aim of control is still the same - it may have a new face but it's still imperialism, only difference is they've now realized they don't need to preoccupy themselves with managing or even occupying territory in order to epxloit their resources
To add more context about Kijong-dong: It was built in response to the real village of Daeseong-dong in South Korea. Under the 1953 armistice, Kijong-dong and Daeseong-dong are the only villages permitted in the DMZ. Because of its location, Daeseong-dong is quite unique among the places in South Korea, as only individuals who lived in the village before the Korean War, or are descendants of those who did, are allowed to move to the village. There is a curfew and headcount as their safety is paramount, and visitors need a military escort. It also comes with benefits as residents are exempt from national defense duties and taxation and are allocated large plots of land, having some of the highest farming income in the nation.
The flagpole of Kijong-dong is because of a flagpole war. South Korea built a 100 m/328 ft flagpole in Daeseong-dong in the 1980s. In response, the DPRK built an even taller flagpole at 525 feet or 160 meters. After the DPRK built this flagpole, it was the world's tallest flagpole for quite some time! But since then, places like Jeddah, Dushanbe, and the New Administrative Capital in Egypt building even bigger flagpoles. Kijong-dong and Daeseong-dong are also the places where the two governments have placed loudspeakers towards each other in the past to convince the other to leave, whether they're spouting patriotic marches or in South Korea's case, K-pop.
Yeah, you'd know
Thank you supreme leader Kim! Thanks for making a TH-cam account just to share novel insights about your country! You are the most admired world leader in the world!
omg! the supreme leader himself!
This reminds me of the virtual architecture of video games. For example, Fallout (3, New Vegas, 4, 76, etc) have abandoned towns, cities, etc, plus these have been "reclaimed" and used in different ways by the virtual residents there. Even more "down the rabbit hole" is New Vegas (which reclaimed a "vault" and used it as a hotel by filling most of it up with concrete and rl evicting the residents) and "Nuka World" (a theme park taken over by barbarian criminal gangs). The player can themselves reclaim and build their own "settlements" changing the original use or look of abandoned places or refurbishing then to their original glory and use.
Also, due to the limitations of the game engine, many perfectly fine buildings are boarded up and not used by the NPCs in the game, so you'll often see characters camping in makeshift metal shacks or temporary shelters right next to perfectly serviceable houses, or dwelling for many years in places that look like they just been bombed (rubble and skeletons everywhere), hundreds of years after a war...
Still, the architecture and related themes in the Fallout games are really interesting for me. In Japan, it's not uncommon to see rich, brand new homes right next to abandoned shanties, etc so this always reminds me of those games.
There's also how video game cities are fake cities in and of themselves, and it's amazing how quickly the illusion can fall apart once you take the camera out of bounds. For instance, if you are never able to get behind a building, chances are pretty good they never gave the building a back wall.
now you're talking. video gamer.
@@CaptainPilipinas geeks
@@Mikael-jt1hk Another Bot this time.
anyways. back to this kind of subjects here....
More on the tunnels at Magic Kingdom: They're called the Utilidors, a system that has some of the world's largest utility tunnels. This system allows cast members like costumed characters to reach their destination out of sight from guests. The public can visit the Utilidors if you book the Keys to the Kingdom Tour. According to a legend, Walt was bothered by the sight of a cowboy walking through Disneyland's Tomorrowland on route to his post in Frontierland. He felt that such a sight was jarring and detracted from the guest experience. Since Disneyland was small, such a tunnel system could not be built, so when Magic Kingdom was planned, the system was built. The Utilidors is not a basement, as due to the elevated water table of its Florida location, most of these tunnels were actually built at ground level, and the Magic Kingdom was built above that.
I love how we can have empty cities and still think it’s unreasonable to give everyone a home
If "they" "gave" everyone a home, YOU would pay for it through huge taxes and you'd be condemning the poor to homes designed and built by government committees. They did that in Russia under communism and they still didn't end up with housing for everyone and the apartments they built were tiny and crappy quality. Go read history and think about where "they" get the money "they" would use to build your utopia.
Homes you can actually live in are exponentially more expensive.
@@thoughtenginemost don't need a mansion dude
you said it
I know haters like to criticize Disney’s “fakeness,” but it really is an amazing collaboration of architecture, engineering, and psychology.
Haters? The Disney Corporation is among the most evil in the world. I suggest you do some research. Or you could keep living in one of their fairytales
They can build cities for no-one to live in but can't build houses for the homeless. Not quite as fascinating...
The problem isn't lack of homes, it's a lack of empathy...
Oh theres plenty of homes
Yeah but theres also cases like china and all they "ghost cities" that were meant to be habitated and all but theres barely anyone living there.
The issue is that you must build housing where people want to live, but a fake city can be built anywhere
the enemy lives there, duh!!!
Here are other examples: The Japanese Village was built in 1943 in Utah at the Dugway Proving Ground. The purpose of the replicas of Japanese homes, which were repeatedly rebuilt after being intentionally burned down, was to perfect the use of incendiary bombing tactics. Testing on the Japanese Village coincided with the erosion of precision bombing practice in the US Army Air Force. The principal architect for Japanese village was Antonin Raymond who had spent many years building in Japan. Boris Laiming, who had studied fires in Japan, writing a report on the 1923 Tokyo fire, also contributed. The most successful bomb to come out of the tests was the napalm-filled M-69 Incendiary cluster bomb.
Not whole cities but in NYC, there are buildings used to hide subway or other important infrastructure. One of them is 58 Joralemon Street in Brooklyn. The building resembles any other townhouse on the picturesque tree-lined street in Brooklyn Heights, but the building was acquired by the IRT in 1907 for a subway vent and emergency exit for the Joralemon Street Tunnel! On Pier 34 in Manhattan, what looks like a small factory is actually a vent for the Holland Tunnel, and this same design is also on a pier on the Jersey City side. On Roosevelt Island, the Strecker Memorial Laboratory was originally built in the 1890s, closed in the 1950s, designated a NYC landmark in 1976, and acquired by the MTA in the 1990s as a power conversion substation for the 53rd St Tunnel
You truely are all knowing.
You should have talk about the Burning Man city or Renaissance Festival where the festival is usually set up like a city.
Those cities are temporary, but very real to the people that create and inhabit them.
@@barryrobbins7694 that should be the next vid! Real but temporary
@@jredmane Yes. There is a lot to cover. …disasters, big construction projects, internment camps, constant war, scientific research, etc.
Sovereign Hill in Ballarat is a real city and also a fake city. It is a historic goldmine outpost, maintained and renovated to look and feel in a way that visitors expect, but not how it functioned when it was in use during the Gold Rush. It is sold as an experience, as a way to travel back in time. We are not actually travelling through time, but interpreting history through modern eyes.
While they are not as wildly successful, the Swan Hill Pioneer Settlement and Coal Creek Heritage Village at Korumburra provide similar insights into the early days of the Mallee and South Gippsland respectively.
The talk of Potempkin Villages reminds me of the first North American International Auto Show in Detroit. It was 1989 and the recently opened People Mover had the potential to take the assembled press to obviously derelict parts of the downtown. So the city put awnings and other signs of life on many empty buildings that were visible from the People Mover.
Thankfully the resurgence of downtown Detroit these days makes the fakery unnecessary.
Resurgence lmao
Resurgence of downtown destruction of the neighborhoods
@@mausegetlit363 exactly
Detroit is an eyesore. I just moved here from FL. It is really bad.
Quite disappointed about no mention of Atlantas Cop City especially with the opening of the video
I was expecting that also.
Those would fall under MOUT towns. It could have been mentioned, but it'd just be adding the the existing list. Most military bases have them, as does Blackwell Island, Alcatraz.... see what I mean? Now we're just naming all the places.
I hate that place. Manifest destiny, writ small.
you know
@jalendiamond421 it’s ok, you mentioned it in the comments. There’s a ton of examples of fake cities people have mentioned all throughout the comments section. There’s no way Stewart could think of every single one and have time to mention all of them.
This way everyone can contribute to the discussion!
Here in Calgary, we have Heritage Park. Functionally, it’s set up more like a theme park, but its purpose is to be more of a history museum. It has a mix of real and recreated historical buildings, a lot of real artifacts, and demonstrations of all kinds of old technologies or otherwise old ways of doing things. The sidewalks are wooden, the roads are dirt (with regular “deposits” from the horse-drawn carriages), and they even have a working steam locomotive and paddleboat. A lot of the staff are in historic costume too. It’s fake in the sense of being a curated experience, but in many ways it’s quite real.
Edit: am I going nuts or is the name of the video changing every time I look at a new reply to this comment? Is this some new algo meta? TOP 4 FAKE CITIES (GONE WRONG) YOU WON’T BELIEVE NUMBER 3!!! Also, I still think about how uncritically he portrayed the military one. Glad I unsubbed
They have a similar "living museum" in Sturbridge, Massachusetts, and I imagine in plenty of other places too. Definitely a cool concept.
Same in Australia,, i noticed just like USA,, our old mining towns are flood zones ,,
also cos floods are so bad , they condemn the old part ,, & Convert it into traas ,,
plus the army e rebuild towm
we had 12 ost offices within 1 mil of each other
They converted them into communications ,,
I went to similar place as a child and met an older woman there (in hostorical costume) who showed me how to make bobbin lace. I've wanted to learn it ever since. Haven't done it yet but I'm going to. Places like these are great.
upper canada village is a fur trading recreation village / living museum
@@ShinyBaboon would imagine most towns on the eastern side of the USA have re creation villages
Great episode! I would love to see you talk about the Disney's E.P.C.O.T. Project!
The channel All Things Architecture has a really informative video on EPCOT.
What about it, is there some mystery?
The problem with the M City sandbox used for "self driving cars" is that the real world will never be the grid, development environment that those algorithms function in. You can test 10,000 sandbox scenarios and the moment you put that vehicle into the real world, the production environment will throw 20,000 unknown variables at it.
These are not happening. Technology has come a long way. It still has limits within the bounds of where it operates.
let's build a fake city and make it real.
Waterloo Iowa it has no name on it at all. Police, Fire even the the water tower no name at all.
Main Street USA was inspired by both Walt's childhood hometown of Marceline, Missouri (which also inspired the setting of Lady & the Tramp), and Fort Collins, Colorado! This is because of Harper Goff who worked for Disney for many years. When he worked on Main Street USA, he showed Walt pictures of his childhood home of Fort Collins, and so they wanted to incorporate many of the features from the pictures! As you mentioned, forced perspective is key in the Disney parks. Besides the floors of Main Street USA being different sizes, there's also the effect of the castle. In Disneyland's case, unlike Magic Kingdom, the castle is small for both forced perspective and because Walt wanted a castle that felt less intimidating to feel more welcoming! The trees also play a role as they are smaller as you look down the street towards the castle to make the magnificent structure appear larger and more impressive.
There are other examples of visual trickery and forced perspective at the Disney parks outside Main Street USA: At Disneyland, if you are around the Haunted Mansion by Rivers of America, if you look towards where the Matterhorn should be, you don't see it, and instead you see a tree that is trimmed to be in the shape of the Matterhorn, thus not getting way in the theme of the land you're in. In Tower of Terror and Haunted Mansion, there's a Pepper's ghost effect. In Haunted Mansion, you see what looks like ghosts dancing in the ballroom and then disappear, and this is done with a large piece of glass at an angle between a brightly lit stage room into which viewers look straight ahead and a hidden room. The glass reflects the hidden room, kept dark, that holds the animatronics. In Tower of Terror, when you see ghosts in the corridor, this effect is used again (but not with animatronics), and the corridor is made to appear longer than it actually is. And not all the screams heard on Tower of Terror are real!
A fun corollary to a lot of these are videogame city environments. I've been a level designer for decades, so I've done the flat billboard buildings, and the training city in the video looks like what we call a graybox level. That's the first step of the process where the forms are being blocked in to test the flow and sightlines before we spend the significant time making the beautiful art assets that will replace the gray boxes.
Another kind of fake city that maybe straddles the line between themepark and potempkin is the temporary 'towns' that are set up for genre fiction theme get-togethers. Everything from fantasy villages to post apocalyptic, and they can get pretty detailed. The channel People Make Games did a video about Wasteland that you might find interesting.
Not sure if a fake city without any traffic or pedestrians is such a great training ground for self-driving cars... ;)
I wonder if they have multiple self-driving cars running simultaneously that don't "talk" to each other (share location data, etc) to simulate traffic situations. It would of course be limited and still not very realistic, but it would be better than Ghost Town Driving Simulator 2024.
@@theprinceofinadequatelighting Mcity is designed to test both automated and connected cars. All the cars are connected to the network of the facility, which uses Mcity OS and provides virtual elements for the cars to interact with. So it is used for cars that aren't always directly in communication, but also used to test those that do.
....
(03. for one example): 'UCN's UCA military/ISA branches (vs helghanite colonists) era Humankind: [....comically looking around before shrugging at that review too]'.
If you add pedestrians, you are putting people at risk in early stages of testing, because dummies just don't cut it. You may as well be testing a whole bunch of 2-3000kg robots in a real city.
An ideal solution for living driver training, really; there just isn't a driving school that's ever going to shell out for such a thing! Even traffic training schools just don't exist any more.
Didn't know that's the origin of the Potempkin village term. Neat!
Interesting! I'm reminded of the fake western town in the Star Trek original series episode "Spectre of the Gun". And I didn't know about the fake Ann Arbor streets to test self-driving cars. I've occasionally seen these cars in the real Ann Arbor. I'm impressed by the artistry, including even a representation of a book store I frequent.
🖖🖖🖖🖖🖤🖤🖤🖤🖤☕☕☕☕☕
I was expecting you to at least mention Learning From Las Vegas and Robert Venturi. I was in college from 1972 to '76, and my friends who were architecture students were either intrigued or outraged by it.
The first thought that came to my mind was every movie studio backlot. Sometimes those facades recreate history but also the future when we're talking moonscapes or other planets.
I got a chance to tour Warner Brothers behind the scenes by an employee. It's amazing seeing the insides of some of those fake buildings. He also showed how different camera angles got you totally different environments depending on what you wanted so one building could be a church or a courthouse or a bank just from the side that you were shooting in the angle
Safety City in Texas is a scaled down city for kids to learn about riding bikes, driving, and pedestrian laws. They have these small cars for kids, streets, stop signs, traffic lights, crosswalks, bike lanes, and buildings you can enter.
I went as a kid and it was really fun haha. They teach everyone basic rules like hand signals for turning, right of way, when to cross, ect. Then they divided the kids into pedestrians, cyclists, and drivers and let us explore.
There were even little bridges iirc. Super cool and cute imo
This gave me a random idea: I'd love to see a place build a bunch of Liminal places all combined into a single connected area. They could add interactive aspects to it to make exploring and experiencing these liminal places extra interesting exciting
Florida did it
It’s been fun to watch all the title and thumbnail changes over the week while this has been sitting in my watch later.
The mention to Vegas is an interesting perspective. I am born and raised in Las Vegas and recently moved to a suburb on the east coast of Canada and have been saying frequently that it feels like an alternate reality. My partner pointed out that most cities he’s been to are like the one we are in now, and that Vegas is the odd one. I didn’t quite connect all those dots until I watched this video.
It’s been quite an adjustment for me to say the least!
I concur with your partner; Vegas is definitely in a category of its own. But if you grew up surrounded by Vegas, it’s what’s normal to you. It’s all about perspective.
If the President gets a 3AM phone call in DC about a 5AM protest, that would put the besieged consulate in Greenland.
More solid treatment of yet another fascinating theme. Maybe the most ambiguous of all. From nightmare "terrorist" enclaves and company towns to leisure time funscapes. But besides fake fronts and forced perspective, theme parks' biggest accomplishment is walkable urban density: Disneyland is a virtual pedestrian auto fatality- free zone. What a concept!
I just wanted to say that I love your videos and I really wish there were more teachers like you out there! :)
6:40 - the most famous fake city turned to be fake story.
Ofc. Potemkin village is coined in its own term now in russian language, but it turned out the story is fake, created by the enemies of the Potemkin.
So you can say potemkin village is a fake fake. If you understand what I mean.
North Carolina School Of The Arts has a simulated city block with storefronts, office buildings and apartments that can be dressed with specific signage and props for their film students' projects. There's also a functional movie theatre to show their student films.
There's also museum cities or villages as a crossover between leisure, education and science. Some of them developed from collections of real old houses that were relocated and over time formed village or city like complexes of buildings. Others are newly built, often with old techniques, to reassemble our state of knowledge about real old cities, for example from ancient Rome
This is one of the most interesting episode of your 🔝 serie. Bravo ❤️
Potemkin Villages are still extremely popular in Russia. When Putin visits some region, local government covers all the poor and bad looking houses with huge banners on which he can see some nice kinda historical architecture. It mimics the shape of the building it covers, and is pulled off after he leaves the place, because windows are also get covered with this banner, and people who live there don't really like such a renovation for their own taxes) Such banners can be seen even all over the center of Moscow. But at least there they are used to cover building that are getting reconstructed.
in switzerland we have a town called nale located in bure. its used to train military combat in an urban envirement.
if no military is around you can even walk or drive trough.
all the doors and windows are functional and there are a lot of different buildings. the whole village is rigged with smokemachines and stuff. so when you shoot at a building with explosives the windows opens automaticly and smoke is emitting from the building. the simulator also "kills" all the guys inside the destroyed buildings. and every soldier and all the vehicles are tracked with gps including the "health" of vehicles and soldiers.
they even have filming crews on site. and they made short films about the different missions we did there. they even drive around with little suzuky jimmnys for filming driving sequences.
the footage is also used to show flaws in some decisions from the troops. every building is equipped with cameras. so they can also show you what to do better in any little detail.
It is interesting to see how military training cities have changed. I used to work in the middle of one, which generally looked like a city street.
Fascinating topic, thanks for the video!
3:37 In Northern Arizona, many real towns with real people received actual radiation from nuclear bomb testing in the 1950s and 1960s, resulting in excess cancer deaths.
@barryrobbins7694 We should take back Ute County
“Ok, so were completely down experimenting with Pegasus, what do we do with it now?”
“Uhmmmm idk just let people live there”
2:25 Video game mod, that is the best simile. It is exactly what it looks like, barren and a touch uncanny. A skeleton map.
The case of Skopje 2014 would fit right into this video. It was a massive project to cover brutalist modernist architecture with tacky “classical” facades, constructed with steel lattices and hung stone or sometime even foam pieces. The new “classical” builds are incredibly thin and proportionally awkward. It is a sad case of a city confused with its identity and unfortunately also corruption.
At 2:20: The child who drawn this houses knows more about architecture than 90% of contemporary architects^^
It seems counterintuitive to have "real life" drills with buildings a multitude stronger than actual urban standards.
2:20 That is way more detailed than what I would have drawn as a child
I drive right past this place and you have no idea it exists from outside - all you see is random signs warning about 'tank crossings' haha
Ok but where’s Nuketown
No nuke town-only out where aboveground h bomb tests were conducted during the 1950s. Just so they could film what happened to different kinds of buildings and inhabitants during detonation of nuclear bombs.
one type that was mostly missed
movie sets - doing the "back lot" tour OR seeing a live filming of a sitcom - looks real on TV but is nothing like it in person
Florida has a version of M-Town called SunTrax outside Auburndale. Looks like a NASCAR track but has a small fake town in the center.
Disney Orlando used to have a fake city, I don't mean the part that is still alive, but the other part where it was a TV/movie set with fake facades of buildings and you couldn't do nothing as there were no rides.
Universal in CA started as a set tour and the theme park grew up next to it. It's still a working studio backlot. There's a storage building toward the opposite corner from the park that at one point was used as the exterior of the Cloud 9 big-box store in "Superstore" and could be seen from a side street.
This was a really interesting topic. Not something you think about everyday. I would also add that firemen use fake buildings for their training.
They can build a whole city to test drones but somehow homeless people still exist
The transitions between points were incredibly clean! Keep up the good work!
In Manila, there’s two of these cities, one that’a Potemkin village placed along major thoroughfares so that tourists and foreign dignitaries don’t see too much poverty. Another is the emulation of a major city in the global north, with its comforts and amenities, another escape from the impoverished streets of Manila.
I'm guessing BGC is the emulation, but I'm stumped on the village.
But then again, I've only been in Manila for 10 years; I was born and raised in Cebu.
"If you want a picture of the future, imagine a boot stomping on the human face, forever." Orwell
(03. for a....if alternative example):
(meanwhile) 'UCN capital/UCN/ISA colonies/even the breakaway ICSA colonies era Humankind: "hrm. that is old school warnings. don't worry about it...."'.
....
9:05 if you have to attempt to appear looking like something or not. Most likely you're not what you're trying to appear like! A prosperous city or someone that wears expensive namebrand stuff yet they're in debt, maxed out credit cards, always bragging about how much money they have when in reality it's an illusion to fit their delusion of being poor! And there's a difference between being broke and being poor! Broke is temporary, poor is a mindset!
Brisbane in Australia has a pedestrian mall with a lot of fake fronts/facades. They've kept the original building fronts but combined the spaces behind into big shopping centres.
2:18 The architecture looks less like a U.S. city and more like something in the Middle East. It is not surprising if you know that Israeli government officials train police for civil unrest and crowd control.
Great video Stewart. So, would these be liminal cities😉
This applies elsewhere as well -- rocks and land painted green and fake fields of plants (really, stones stuck on metal rods) from China to be observed from afar by communist officials. Or perhaps even the beautiful tree-lined parkways that hide industrial wasteland. Or making sure strip-mines and clear-cut logging are not visible from the main roads. Not quite fake, but an interesting uncanny valley for me is Saint-Augustin-des-Desmaures, a suburb of Québec where instead of street after street of identical houses, they have a very purposeful mix of practically every house style possible in order to please everyone, which actually makes it its own uncanny valley.
LOVED this episode. So informative and educational. All the best!
You may wish to look at:
Last Look Inside Warner Bros Ranch Before Demolition Begins- Historic Hollywood Backlot Walking Tour
by TheDailyWoo
Architecturally recreates suburban America with homes that are part of US culture such as Jeanny, Bewitched and so many TV shows that are part of US history. (and by now, likely all gone). Some of the home were more functional than others. Unlike the "culture-less" examples you gave, this recration was designed to be the typical US neighbourhood while not being specific so that one home could be used for one show while the one next door for another show set in another city. (and many homes were re-used with set redress , new tree etc from one show to another.
I really enjoy your videos! 🙂
The architectural firm I work for has designed 2 fake villages for the FBI at Redstone Arsenal in Huntsville, AL. The first one is for training the bomb squads of police forces all over the country. It has a city hall, bus station, train station, small airport, church, 6 story apartment building with a 2 level parking garage, a shopping center, farmer's market, a school, main street shopping district, a gas station, and a residential subdivision. We even had Ted Kaczyski's actual cabin that we reproduced in the woods. All of the buildings had everything that a real building has like bathrooms, working elevator, stairs, operable windows and doors, lockers, cabinets, and furniture. They had minimal HVAC since they were unoccupied. The bomb squads have to learn how to remotely operate the bomb robots through any type of building and open doors, go up and down stairs and find the bomb. It was pretty interesting. The other one is similar, but is more for tactical training for raids and pursuing bad guys.
Seem like the first one is a good place to play paintball
The USA doesn't have the moral obligation to train their soldiers well to invade foreign countries well, but not invade or attack any foreign countries at all.
In recent years a lot of building restoration and urban construction projects have started printing fake facades on scaffolding, often to give an idea of what the finished building will look like. I feel that that also belongs in the second category of propaganda. Many such restoration projects have had the scaffolding up for years and as I understand it in NYC some of them are practically permanent to abuse quirks of building regulations.
Yet we have nearly a million people who are gonna sleep outside tonight.
6:04 the autonomous minibus is not in either lane. And the speed limit sign was lower than normal. I guess this is how they prove that the self driving work because they don’t!! I think they have what, a 23% failure rate.
Yes one vehicle undergoing testing years ago means all autonomous vehicles are bad and will never work. Have you driven in an autonomous vehicle? Cuz I have. 34 times and counting according to my waymo app. And it’s far superior to any Rideshare driver I have had.
I really thought this was going to be about the weird 5 floor apartment buildings with stores on the first floor that they'll build as city blocks out in the suburbs. That's the fake city I was expecting.
Wendover Productions has a video called “Why Everywhere in the US is Starting to Look the Same” that discusses these five-over-ones.
@@amicaaranearum I'm not talking about individual buildings like this, but when they're built and arranged as some kind of weird city out in a field somewhere.
For the training cities, why wouldnt they want some of the windows to be different heights? I think thats more realistic than every window being the exact same size and location
My favorite story of a fake city was the giant decoy neighborhood put over the Boeing aircraft factory in the south of Seattle in WWII. The government knew that if it was an obvious factory, it might be a target for Japanese submarine and air raids, so they basically built an entire fake city that looked real from both the sea and the air, so that if Seattle ever came under attack, it wouldn't be a target. The Boeing factory produced about 30% of the airplanes used by the united states in WWII, most notably the B-17 Flying Fortress and the B-29 Superfortress, so keeping the factory open, running, and intact, even during a crisis like Japanese bombing raids, was a major concern for the military. In order to do this, they took some special effects guys from Hollywood and had them create what were essentially movie sets. They even had people walk around and drive cars in this neighborhood just to sell the illusion.
I’m a bit confused that you would use a photo of real businesses (Miro Bistro, and Pure Spa), in a real town as the stock image for Potemkin Villages. That photo was taken at 212 5th Street S, in Lethbridge, Alberta Canada. Made me kind of sad to see my hometown used as an example of something fake. 7:22
The blankness of training towns is probably also for cost cutting. You have multiple environments to consider if you're a tabletop gamer who can drag themselves away from Game$ Work$hop for five minutes, and will often wish for more terrain than another ruined city full of bland L-shaped ruins covered in skullz, but then you have to have space for all that terrain, are constantly crafting, or purchasing. So you are facing a massive cost in time or money, possibly both, if you want to have games set in WW2 with Mediterranean, Middle Eastern, European, Russian and South-East Asian architecture, plus a grimdark ruined city, a less grimdark not-so-ruined sci-fi city, a dark fantasy forest, a Gothic necropolis, a Victorian industrial row, etc. plus storage volume.
Now imagine you are doing it in full scale. Is the DoD going to pay for it all? Where is it going to go?
Lulworth Military Ranges in the UK has the opposite - villages that were actually real. During WW2 the Ministry of Defence took them all for training grounds, with barely a lip - service statement about ever giving them back. They still ain't. At least once a year you can visit one of these places via a convoy of vintage motor - omnibuses, and the village church is kept maintained to a certain extent. But the rest are now just ruins with the odd dead tank hanging around as a training target.
There's a new neighborhood that sprung up in my town recently, and the way its constructed makes it look like a nuclear bomb test city. You can't quite put your finger on what's wrong with it, but it just feels...off. It's a very creepy and unsettling neighborhood. Interestingly, I've never seen any cars driving or people walking around in that neighborhood, which just adds to the creepiness of it all.
There is a town called Marnehuizen in the Netherlands that is a nice, and fairly realistic example of the first category (biggest in Europe, they claim). The only thing that gives it away on Google earth is the tank tracks.
0:34 is that a dense walkable urban area? So we can build it in the US! Yeah they're not simulating a US city there. Show me cops training at a simulated big box store and parking lot.
good video guy!
I think the first BLADE RUNNER definitely put people's gears in motion, as far as fantastical futuristic cities go. I loved that whole landscape they had going on. It was in the batch of 3 first movies I rented when we got a betamax, in the 80's when I lived in Las Vegas. If I thought that place looked like some weird version of Disneyland BACK THEN..... I had no idea of things to come, NOW!
Funny how Bladerunner was in turn inspired by cities that already existed.
My favorite fake city was Boeing Wonderland, a 26 acre fake city built atop Boeing's #2 plant in Seattle during WWII. It was intended to disguise the plant from aerial surveillance.
“Dear rich people, you are safe. We have the best goons around.” 😂
I'm surprised there was no mention of the incredible replica city of Rock ridge. It was exact right down to the orange roof on Howard Johnson's outhouse
That made me laugh out loud. Good reference.
I’m sure everybody has but I’ve seen houses that are facades for electrical utility substations. Kinda crazy to have that in your neighborhood
Oh wow - the perspective thing... (ref: shorter second stories make the building look taller - I always wondered what math existed that made such buildings visually intriguing - ty... trippy
2:20 Clearly an adult's drawing.
i've seen clients draw worse XD
there was also an enitre model of suburbia built on top of the Boeing factory as camoflage from potential Japanese bomber raids in WW2.
Prior to current invasion, tourist tours of Chernobyl town had begun in Ukraine. The city was litterally frozen in time with people given minutes to evacuate and you get to see a whole city frozen in time with peope removed. (and now time/plants invading).
Another aspect in North Korea: stores between airport and major hotels have fake storefronts that show pentiful of products in the store widows even though the stores themselves are empty and not stores. This is to give good impression to westerners.
There is a firefighter training building near where I grew up and it is a similar bare concrete. As a young child I would refer to it as the "Tower of Terror" because of its ominous presence and the recent Disney ride.
if you can enter a house it might as well be a backdrop. I always thought about that.. those houses on your neighborhood that you don't know how they look on the inside.. for decades they stay there and they are a mystery.
Old Tucson was built as a complete town to film the movie "Arizona" in 1939. It's currently a combination amusement park and working movie studio.
I've seen movies being filmed there. It was interesting to watch.
I would include model railways into the "fake city" class, especially if they are as elaborate as Miniatur Wunderland.
My grandfather worked on Disneyland’s Main Street when it was first built in 1955.
What about the town of Rock Ridge? It was both a movie set and a decoy!
It's right off the Gov William J Le Petomane Memorial Thruway.
Does anybody have any dimes?
7:42 The irony of using the image of the real city that was used as the fake Capital City in the Matrix.
What about "living museums" - like medieval re-enactment villages, or industrial age-era towns where people pretending to be real 18th century workers teach visitors about daily life.
Loved this video. Great work 🎉
I always wanted to create a city street with storefronts inside a metal building to use as a garage with indoor street parking.
I'm weird, I know.