Game looks super fun! It seems perfect to play on the Steam Deck in bed - if you can somehow ensure a smooth playing experience there I don’t think I’d be the only one who’d appreciate it!
Hello man, thank you so much for this. Just to say -> the game is going on sale for Steam Winter Sale in 2 hours. We are going to release SKYLIGHT UPDATE tomorrow :) - adding 20 levels to the 10 [6 skills instead of 4, new traits, new proficiencies both raised to 4] - a ton of new items, loots - a brand new kingdom [THE LUMINOUS TRIARCHY] with new mobs, FA, a bit of politics and much more [quests, chars, lore] - many QoL improvements Broke the wall of 400k words :D Changelog is huge but that's a iperuperultrarecap Lot of love
Glad you keep covering this, I've been interested since you first showed it but my backlog is huge and I haven't really been in a place where I want to pick up a new game for a while. It's looking a lot more tempting now than it was last time!
very cool. my suggestion/complaint is the health bar: really hard to see unless looking directly at it. maybe thicker, or brighter color, or shift from green to yellow to red, something easier to see with my peripheral vision. good luck!
Paladins were lawful good gish's with healing spells and a magic steed. They were already pretty popular, but then 5e removed the alignment restriction and the fact they serve a god; replacing them with oaths that are a bit more flexible and don't require learning about the setting. Without the weirdness they're just an amazing base class with awesome subclasses and multiclass options.
You know how many games I have started and never finished because of your videos and my ADHD? All of them! Now I have to get back into this game so I can never finish it before I start the next one. You should be ashamed of doing such a good job presenting all this great games so that people like me can never rest trying out and never finishing any of them. 😊
Tomorrow is my day off. I'm buying this game and playing it all day I already know. Thank you to the developers for making the game I thought Halls of torment would be. This looks so much more satisfying. The game style the love it's got it all.
Oh damn, i've posted the link to Steam but i guess it was not allowed! My apologies! BTW, just to say it is 9.99 now on the store for the Winter Sale. Thank you for covering Splat
yep, and he often covers very unique games. Sometimes I just love to see a play-impression even if it is not my kind of game, they often include nice ideas and splat always makes afford to keep it juicy and interesting.
this game is really close to be a game id sink 1000's of hours into. I hope they get the chance to do a sequel and can build something with new with all the lessons they learned on this game.
If you want the heaviest armour in the game (heavy knight armour), talk to the blacksmith in Westwall (dark iron, scrap, leather and a lot of gold (around 2800, if I remember correctly) required).
the game is definitely worth $15. Does get pretty repetitive after early game because you snowball into an unkillable god so the soulslike gameplay goes away. 7.5/10 recommend
@15:00 - I'm with you on the durability systems in games. The only games I can think of that I feel it added to the experience were the Fallout games, because: 1. It helped sell the post-nuclear world; everything has gone to crap and is being held together with duct tape and string. 2. The degradation of equipment was quite a bit slower than most other games with durability systems. You could usually clear a few "dungeons" before noticing much difference from the wear and tear on your equipment. Contrast this to some other games where your equipment seems to be made out of paper mache, and things you've crafted 2 seconds ago disintegrate in your hand. 3. Most of the stuff you'll find in the world is half-way broken down already. This is the baseline that everybody else is working with. Investing a little bit of skill points and resources toward getting your equipment into tip-top shape then becomes a straight upgrade. Taking care of your equipment can be what makes you better than everyone else in the world. In most other games, it just seems to be there to pad out the playtime with endless crafting cycles, or to balance out your resources. Or worse, a half-baked thing that the devs just put in because it's something you see in other games. In theory there is a time and place for durability systems where a durability system can add something to the game, but more often than not in practice they detract from it.
Looks like it's $10 USD right now. I've gone back and forth in the past about whether I wanted to try this game, but for $10 I'm willing to buy it and take the chance. Thanks for the spotlight!
This is the kind of game that I have been waiting for practically my entire gaming life. An action rpg that blends stats and skill for combat with an isometric perspective. Its like Diablo but combat is slower and more tactical while still giving you plenty of enemies to slay. Story, campaign, and player character seems to follow traditional crpg or ttrpg design, which is awesome. If I were the publisher I would downplay comparisons to soulslike and crpgs, however. I would say if you like diablo but you feel like it has become a bullet hell game, mobs are a bit too big and the individual enemies are a tad on the uninteresting side, Alaloth is for you.
Splat, you can get companions, which are a big help when dealing with groups of enemies, although they tend to leroy jenkins themselves into groups if you don't support them. I also tend to go for summons as they are really the only spell that can benefit you through multiple groups of enemies if you keep them alive long enough. Those two combined make dealing with hoards much more manageable.
I mean, leaving your massive backpack full of 385829 lbs of loot outside while you run in to beat guys up actually makes a lot more real world sense than having your 385829 lbs of loot in a hammerspace in your pocket, honestly.
You kidding me dude? Combat looks great, on the easy side but engaging and interesting because the animations are good. This is what i always wanted Diablo 2 to be.
I'm not sure if it's just my personal preference but I feel like a serifed font for the UI would match better with this beautiful impressionistic(?) art style.
This game is like 2 or 3 years old. It's hella fun! And yes, being a pretty non-linear game, if you try to explore some areas, you'll get insta snapped, lol.
looks more satisfying than vampire survivors. guessing combat is a bit different if you take an attack instead of a heal for first ability. went to wishlist it but it's 60% off, so I guess I won't
I've been staying away from early access games but I did buy this quite a while ago and did most of a run (didn't want to finish it) and it looks like they haven't really fixed the main issue with combat in that stamina is only there to prevent you from spamming attacks, which isn't worth it anyway. It's too easy to hit and move out of danger, rinse and repeat until everything is dead. The decoy spell was also way too powerful, you could use it against bosses and they were dumb enough to attack it and not strong enough to kill it before you killed them. There needs to be more enemies or better ai that punish you for the bob and weave play style because it trivializes the game.
So glad you covered this game. It has one of most passionate , active and friendly development teams I seen in long while. A real gem of a game. By the way its spiritual successor of "Moonstone" a cult game from olden times.
I see "co-op" in steam page as Shared or split screen. Is this only the case? or can i play normal coop with someone else far away instead of a LAN split screen style?
How about skills? Because from what I know each class has ONLY 4 skills. Can you find other spells and skills in the game world during the game plus modify these 4 basic skills and change their effects?
I don't know why, I got the game on GoG and after the first tutorial I tried visiting four separate locations on the map and there are NO ENEMIES ANYWHERE? Either the game is horribly bugged and unplayable or it's intended for players to wander through half a dozen bare maps to test their resolve that this becomes a good game at some point after they've put in 20+ hours. Either way, I assume the game is now vastly different than it was 6 months ago.
Reminds me of Ultima 7! It's on my wishlist--will not play until release. I don't agree with Splattercat's assessment of the fighting group mobs. You have the choice of NOT engaging a group, and if you do, you can expect it to be a challenge. It sounds a little too entitled to be like "I should be able to fight these 200 enemies at the same time, that's where this game feels cheap"--because you have to employ strategy?
Dungeon equipment. I think it's taking a "realistic" approach. You can carry little stuff while dungeoncrawling, faithful to 1974's and 1981's D&D. They could have made the same in the overworld but that would.mean wasting time going back to town to get more equipment. While in the map, realism would hinder the game, you would be going back to a hub every 10 minutes, making the experience bad. So younhave access to the inventory at all times, jut in the dungeon, the main component of the game, you play as intended. If doesn't break immersion simply because immersion is not a real thing. Sure, some people forget they are playing a game while playing a game, but that's a pathology and a neurologists should be consulted.
Alaloth is pretty good, but Grim Dawn is probably the best "classic" ARPG ever made and certainly the most mature in terms of content. If you can only get one, get GD
It may be text-to-speech, but that has nothing to do with what Spat is commenting on. His comments have to do specifically with art used in the games. If Steam ever land on the side of "not allowed" because of copyright issues, then they will just pull games from the store and leave gamers in the lurch. That's his concern. If you want to learn more, look into the the issues around training sets using images under copyright. It still hasn't been resolved in the courts.
Hey Splattercat. If you see this, can you please dude a review on this game Empires and Tribes? It seems like a cross between the guild and kingdoms(abandoned) no one has covered it and I’m surprised.
Diablo games are called dungeon crawlers. Where they've added Souls combat it'd be called a Souls-like Dungeon Crawler. Could append RPG if they went heavy on rpg elements; story, choices, etc. But just calling it an RPG would mislead everyone as to the content.
I stopped playing this game rouhgly a year agp, after realising how punishing it was when taking certain build-oriented decisions and the fact companions barely could stand by themselves. Healing abilities were extremely lacking and if you didn't have vampiric touch or some other healing skill in your build, you were in for a bad time. Can GI chime in and let us know if this was reworked or addresed in some way?
those repair kits are not cheap , they are 200 gold and you lose 1 durability after every interaction and repair kits fix ONE DURABILITY...makes the game really unenjoyable.. really sucks because the rest of the game is pretty fun,
Combat seems... boring. It reminds me of Wigmund, wich isn't a bad game, but the combat was boring and when I was playing the game the entire time I could only think that Summoner, a game from 2001, had better combat, and Summoner combat isn't great either...
This game has so many good things going for it. I just wish it was more of an open world instead of the way you travel around presently. It really turns me off. You seem to have a similar opinion. Too bad because I like the combat and lore but it feels held back.
Just adding that we've iterated a lot to avoid big group aggros and tuned each fighting area accordingly [including this one with the frogs :D]
just please let the 2h weapons do the AoE damage. I want to run as a dwarf with big hammer or axe that is able to hit groups of enemies.
Your dungeons are very similar to what I was working on, but great minds think alike? :)
High five :D
@@nidungr3496
Just equip it and go Warlord!@@zarddin
Game looks super fun! It seems perfect to play on the Steam Deck in bed - if you can somehow ensure a smooth playing experience there I don’t think I’d be the only one who’d appreciate it!
Hello man, thank you so much for this. Just to say -> the game is going on sale for Steam Winter Sale in 2 hours. We are going to release SKYLIGHT UPDATE tomorrow :)
- adding 20 levels to the 10 [6 skills instead of 4, new traits, new proficiencies both raised to 4]
- a ton of new items, loots
- a brand new kingdom [THE LUMINOUS TRIARCHY] with new mobs, FA, a bit of politics and much more [quests, chars, lore]
- many QoL improvements
Broke the wall of 400k words :D
Changelog is huge but that's a iperuperultrarecap
Lot of love
Sale on GOG too?
Yep@@GameTimeWhy
@@GameraInteractive hell yeah! Thanks for supporting DRM free.
Thx for playing!@@GameTimeWhy
Congrats on making a DOPE game! I love prerendered graphics :D and the whole style of the game, super fun
This game has been sitting in my wishlist for a while now. Thanks for covering it!
This looks really good. I love the art style and the idea of just doing dungeon dives is pretty cool.
15:45 splat just whips out a perfect ddz announcer voice like its nothing!!
Glad you keep covering this, I've been interested since you first showed it but my backlog is huge and I haven't really been in a place where I want to pick up a new game for a while. It's looking a lot more tempting now than it was last time!
very cool. my suggestion/complaint is the health bar: really hard to see unless looking directly at it. maybe thicker, or brighter color, or shift from green to yellow to red, something easier to see with my peripheral vision. good luck!
Paladins were lawful good gish's with healing spells and a magic steed.
They were already pretty popular, but then 5e removed the alignment restriction and the fact they serve a god; replacing them with oaths that are a bit more flexible and don't require learning about the setting.
Without the weirdness they're just an amazing base class with awesome subclasses and multiclass options.
Been playing this game and really enjoying it. The lore is pretty deep, they put a lot of time in the writing. I'll 100% soon.
Thank you so much :)
8:32 the dead guy was waving to you like your doing a great job hahahahaha
Love this game. I picked it up after your last review and have greatly enjoyed it.
You know how many games I have started and never finished because of your videos and my ADHD? All of them! Now I have to get back into this game so I can never finish it before I start the next one. You should be ashamed of doing such a good job presenting all this great games so that people like me can never rest trying out and never finishing any of them. 😊
Hello.... yes.... is all I have to say....😅
Tomorrow is my day off. I'm buying this game and playing it all day I already know. Thank you to the developers for making the game I thought Halls of torment would be. This looks so much more satisfying. The game style the love it's got it all.
Splatt I've always had to play the tanky Paladin at my tables too!
that style at 15:25 reminds me a lot of the story voice acting during Baldur's Gate 2, I assume that was what they were going for.
thanks Splatt! currently on sale, so easy purchase! cheers
Oh damn, i've posted the link to Steam but i guess it was not allowed! My apologies! BTW, just to say it is 9.99 now on the store for the Winter Sale. Thank you for covering Splat
I like this game...will probably buy it in a few dev updates down the road.
New patch tomorrow! Great timing. You introduce many great games to people around.
yep, and he often covers very unique games. Sometimes I just love to see a play-impression even if it is not my kind of game, they often include nice ideas and splat always makes afford to keep it juicy and interesting.
this game is really close to be a game id sink 1000's of hours into. I hope they get the chance to do a sequel and can build something with new with all the lessons they learned on this game.
If you want the heaviest armour in the game (heavy knight armour), talk to the blacksmith in Westwall (dark iron, scrap, leather and a lot of gold (around 2800, if I remember correctly) required).
Just picked this up yesterday. Can’t wait to dive in!
the game is definitely worth $15. Does get pretty repetitive after early game because you snowball into an unkillable god so the soulslike gameplay goes away. 7.5/10 recommend
The dev is in the comments and says they have a massive update coming out.
We've iterated a lot since LOREBOUND, our latest updated. A TON of stuff happening with SKYLIGHT [too much crit chance in the long run :P]
@15:00 - I'm with you on the durability systems in games. The only games I can think of that I feel it added to the experience were the Fallout games, because:
1. It helped sell the post-nuclear world; everything has gone to crap and is being held together with duct tape and string.
2. The degradation of equipment was quite a bit slower than most other games with durability systems. You could usually clear a few "dungeons" before noticing much difference from the wear and tear on your equipment. Contrast this to some other games where your equipment seems to be made out of paper mache, and things you've crafted 2 seconds ago disintegrate in your hand.
3. Most of the stuff you'll find in the world is half-way broken down already. This is the baseline that everybody else is working with. Investing a little bit of skill points and resources toward getting your equipment into tip-top shape then becomes a straight upgrade. Taking care of your equipment can be what makes you better than everyone else in the world.
In most other games, it just seems to be there to pad out the playtime with endless crafting cycles, or to balance out your resources. Or worse, a half-baked thing that the devs just put in because it's something you see in other games.
In theory there is a time and place for durability systems where a durability system can add something to the game, but more often than not in practice they detract from it.
Skylight Update is available now FYI :)
Looks like it's $10 USD right now. I've gone back and forth in the past about whether I wanted to try this game, but for $10 I'm willing to buy it and take the chance. Thanks for the spotlight!
This is the kind of game that I have been waiting for practically my entire gaming life. An action rpg that blends stats and skill for combat with an isometric perspective. Its like Diablo but combat is slower and more tactical while still giving you plenty of enemies to slay. Story, campaign, and player character seems to follow traditional crpg or ttrpg design, which is awesome. If I were the publisher I would downplay comparisons to soulslike and crpgs, however. I would say if you like diablo but you feel like it has become a bullet hell game, mobs are a bit too big and the individual enemies are a tad on the uninteresting side, Alaloth is for you.
Diablo used to be slower and more tactical too before the blue haired MMO people got their meathooks on it.
Splat, you can get companions, which are a big help when dealing with groups of enemies, although they tend to leroy jenkins themselves into groups if you don't support them. I also tend to go for summons as they are really the only spell that can benefit you through multiple groups of enemies if you keep them alive long enough. Those two combined make dealing with hoards much more manageable.
We have iterated a bit to avoid big groups aggroed by mistake but yes, companions help!
I was just looking for this game! Thanks splat!
Ive ALWAYS loved playing paladins. Heavy armor, sword and board, light healing. Plus, they are a TON of fun and hilarity to RP
I mean, leaving your massive backpack full of 385829 lbs of loot outside while you run in to beat guys up actually makes a lot more real world sense than having your 385829 lbs of loot in a hammerspace in your pocket, honestly.
Glory to the Humish kingdom! 2:44
On sale on Steam for 60% off right now
Liking the look of it , checking on Steam later.
Keeping this one in the backlog till full release. Same with V Rising.
You kidding me dude? Combat looks great, on the easy side but engaging and interesting because the animations are good. This is what i always wanted Diablo 2 to be.
What about Diablo 4?
Diablo 4 doesn't exist.
I'm not sure if it's just my personal preference but I feel like a serifed font for the UI would match better with this beautiful impressionistic(?) art style.
azathoth looks neat. oops i mean alaloth
The game had a lot of awesome ideas, but I feel that none of them were fully realized.
I like your channel and lots of contents, explanation etc
This game is like 2 or 3 years old. It's hella fun! And yes, being a pretty non-linear game, if you try to explore some areas, you'll get insta snapped, lol.
looks more satisfying than vampire survivors. guessing combat is a bit different if you take an attack instead of a heal for first ability. went to wishlist it but it's 60% off, so I guess I won't
The Narrator's voice sounds like the guy who does the StarShip Troopers intro's. :)
Thanks for showcasing. ^^
This game reminds me of the Obsidian game Tyranny
That narrator voiceover is absolutely an AI. Love the fact that the art is not assety, though.
We eatin good
You see so many people playing clerics and paladins because they usually have access to free healing and that's easy mode, basically.
I've been staying away from early access games but I did buy this quite a while ago and did most of a run (didn't want to finish it) and it looks like they haven't really fixed the main issue with combat in that stamina is only there to prevent you from spamming attacks, which isn't worth it anyway. It's too easy to hit and move out of danger, rinse and repeat until everything is dead. The decoy spell was also way too powerful, you could use it against bosses and they were dumb enough to attack it and not strong enough to kill it before you killed them. There needs to be more enemies or better ai that punish you for the bob and weave play style because it trivializes the game.
So glad you covered this game. It has one of most passionate , active and friendly development teams I seen in long while. A real gem of a game. By the way its spiritual successor of "Moonstone" a cult game from olden times.
Dawmn, this game looks amazing. Sign me up!
8:19 Why? 🤔
For ten bucks? I'm buying this so hard
2h weapons might do better against large groups ? Since the shield doesn't seem to help much anyway... But if gear is fixed in dungeon well yeah...
Is there party combat?
I see "co-op" in steam page as Shared or split screen. Is this only the case? or can i play normal coop with someone else far away instead of a LAN split screen style?
Yes, you can play with someone via steam
Shared screen coop working through Remote Play on Steam up to 3 players
Do enemies also use some abilities or do they just follow u like a bunch of zombies and wait to autoattack ?
I still hope this game can be more bloody, killing monster and then see them dripping their blood in the floor after death, ...i still have hope
cosmetic stuff will be the last pass but we've already added a few cool things :)
How about skills? Because from what I know each class has ONLY 4 skills. Can you find other spells and skills in the game world during the game plus modify these 4 basic skills and change their effects?
aaaand bought !
I don't know why, I got the game on GoG and after the first tutorial I tried visiting four separate locations on the map and there are NO ENEMIES ANYWHERE? Either the game is horribly bugged and unplayable or it's intended for players to wander through half a dozen bare maps to test their resolve that this becomes a good game at some point after they've put in 20+ hours. Either way, I assume the game is now vastly different than it was 6 months ago.
I like that you start the game before your intro. Your intros were painfully long before.
Reminds me of Ultima 7! It's on my wishlist--will not play until release.
I don't agree with Splattercat's assessment of the fighting group mobs. You have the choice of NOT engaging a group, and if you do, you can expect it to be a challenge. It sounds a little too entitled to be like "I should be able to fight these 200 enemies at the same time, that's where this game feels cheap"--because you have to employ strategy?
Could you check out Cygnus Enterprises or Trinity Fusion 1.0 releases?
He checked cygnus around ten days ago of in right.
Dungeon equipment. I think it's taking a "realistic" approach. You can carry little stuff while dungeoncrawling, faithful to 1974's and 1981's D&D. They could have made the same in the overworld but that would.mean wasting time going back to town to get more equipment. While in the map, realism would hinder the game, you would be going back to a hub every 10 minutes, making the experience bad. So younhave access to the inventory at all times, jut in the dungeon, the main component of the game, you play as intended. If doesn't break immersion simply because immersion is not a real thing. Sure, some people forget they are playing a game while playing a game, but that's a pathology and a neurologists should be consulted.
Coming to consoles??
cows?
What about checking out Stellaris Nexus the single player mission?
🖤
It's me or there is a weird hitch/frame drop every time you hit an enemy ?
I think it's how the screen shake works. Does look strange though
you have a hit shake [you can deactivate it from options]
It can be both.
Can we zoom in & out. I like it when it's zoom in
yep
@@Eldacar79 thank you
I bet it feels like Diablo 1 in a sence. Is it Coop ?
Up to 3 players
Reminds me of diablo... Sort of 😏
I just love this game, is so amazing and fucking hard, but, it's need a better polish and balancing.
Watching you play this was incredibly nerve wracking.
Can you play a dwarf?
How does this compare to grim dawn?
Alaloth is pretty good, but Grim Dawn is probably the best "classic" ARPG ever made and certainly the most mature in terms of content. If you can only get one, get GD
Hey Splat! You said that you are against AI (art) and also didn't seem to notice, so i figured mentioning: I'm 99,9% sure the voiceacting is AI.
It may be text-to-speech, but that has nothing to do with what Spat is commenting on. His comments have to do specifically with art used in the games. If Steam ever land on the side of "not allowed" because of copyright issues, then they will just pull games from the store and leave gamers in the lurch. That's his concern.
If you want to learn more, look into the the issues around training sets using images under copyright. It still hasn't been resolved in the courts.
This game got its 1.0, you gonna cover it? Or has it not changed so much that it isn't worth covering?
This is Diablo but different
Hey Splattercat. If you see this, can you please dude a review on this game Empires and Tribes? It seems like a cross between the guild and kingdoms(abandoned) no one has covered it and I’m surprised.
It sounds like they lack AOE gameplay tactics. No wizard/sorcerer classes? Or maybe traps & bombs for non magical characters would be welcomed.
ThankYou SirSpla77
Should have waited a day and reviewed it again. Bad timing lol.
at first i was like "splat! why arnt you playing as a dwarf"? then i remembered...oh...that is the dwarf...they just didnt really even try.
Diablo games are called dungeon crawlers. Where they've added Souls combat it'd be called a Souls-like Dungeon Crawler. Could append RPG if they went heavy on rpg elements; story, choices, etc.
But just calling it an RPG would mislead everyone as to the content.
They should release a demo
I'm tired of games with the standard gray, white, yellow, green, blue and gold itemization that indicate the quality.
This game is really good.
I stopped playing this game rouhgly a year agp, after realising how punishing it was when taking certain build-oriented decisions and the fact companions barely could stand by themselves. Healing abilities were extremely lacking and if you didn't have vampiric touch or some other healing skill in your build, you were in for a bad time. Can GI chime in and let us know if this was reworked or addresed in some way?
75 patches and 5 Major Updates. I would say yes :D
@@Eldacar79fingers crossed.
People play paladin because the class is busted as hell, you're definitely in a minority for liking paladin for its paladining
Splatt is kinda N00BY sometimes for being a professional game player. His love of dwarves redeems him in my eyes though.
those repair kits are not cheap , they are 200 gold and you lose 1 durability after every interaction and repair kits fix ONE DURABILITY...makes the game really unenjoyable.. really sucks because the rest of the game is pretty fun,
The art looks suspiciously like Ascaron's Sacred series ... maybe with some filter over it.
Combat seems... boring. It reminds me of Wigmund, wich isn't a bad game, but the combat was boring and when I was playing the game the entire time I could only think that Summoner, a game from 2001, had better combat, and Summoner combat isn't great either...
Dude the C in CRPG stands for COMPUTER. Everything you play that has RPG in it is a CRPG
*C*ombat
Dang, that nasty turdies is pukin on ya, not polite, gotta delete them bruh
This game has so many good things going for it. I just wish it was more of an open world instead of the way you travel around presently. It really turns me off. You seem to have a similar opinion. Too bad because I like the combat and lore but it feels held back.
fasd
You can feeñ the jank on this one. Is It interesting but doesn't really Kick that need for me to play It.