Battle of wits definitely deserved an honorable mention. The bane of tournament organizers everywhere with people bringing 250 card decks to try and win with it.
On MTGO, people actually play and win with it. Even if the game's having a hard time with 250 cards, not having to shuffle makes the deck much more playable... and it's just packed with good stuff.
The card that forced so many players to up their shuffling game. For a smaller handed individual like myself there could be no wasted time trying to shuffle a 250 card deck in 3 minutes and if you messed up there was hell to pay.
Hellkite tyrant is awesome because it's a dragon that's takes treasure then greedily guards it and if it gets enough treasure it just wins. That's some good lore
MTG is actually really, really good at making super flavorful cards using card game mechanics. Way more than any other card game that I know of. Liliana's Contract is another great one on this video. For anyone unfamiliar with MTG story, Liliana made a contract with four demons to gain power and remain youthful forever, which the card represents by the drawing 4 cards and needing to control 4 demons.
@@RikiazGaming Yugioh telling stories though whole archetype mechanics and Pokemon through types do it way more than Magic self contained cards. They are literally based in mangas, animes and video games.
Pairing Hellkite Tyrant (steals all the opponents artifacts) with Mycosynth Lattice (turns everything on the field into artifacts) can be a devastating combo, as a single successful hit with Hellkite steals your opponent's entire board--plus, with Lattice up, the wincon basically just becomes "control at least 20 things" which is far less taxing, especially with that control ability.
@@Mrbananasgfan Magda does this perfectly with Clock of Omens and Liquimetal Torque/Liquimetal Plating, as you get infinite treasures and can use them to search the Hellkite Tyrant to the battlefield.
Even just using the Tyrant to steal mana rocks can be really annoying and set players back a lot. Plus, if you have an artifact-heavy playgroup, the Tyrant can be a terrifying threat. Few things represent a bigger threat than an opponent with a Tyrant against one of my artifact (like Rebbec/Glacian or Osigir) or voltron decks (like Gwyn).
If you just create 20 treasure tokens, Hellkite Tyrant can win the game easily. Especially with newer cards like Old Gnawbone and Ancient Copper Dragon which can easily give you at least 10 Treasures
I'm surprised Mechanized Production wasn't included. It's not difficult to get 8 artifacts of the name, especially with how prevalent treasures have become.
ah yes, Triskaidekaphobia. such a unique flavored card. for the people who dont know: Triskaidekaphobia is the fear of the number 13. and now look at the art of the card.... --- 13 tools on the wall 13 screws in the barrel 13 glas shards on the ground 13 logs in the fire place 13......... you get the point...
@@hanahomemadepizza1424 Answering the question you asked 13 days ago: I counted nine. Or 13, if you also count the 13s in the rules text and that each choice consists of exactly 13 non-number words in the original English rules text. Additionally to the mentioned ones, there are 13 wooden panels in the ceiling and 13 wooden panels visible in the outer walls. The oven front is made of 13 smaller stones in the arc and 13 larger ones around (not counting the side). On the wall, there are 13 blood droplets.
Thassa's Oracle's effect is also an enter the battlefield trigger, meaning that unlike Jace or Laboratory Maniac the opponent can't just hold up a removal spell to instantly blow you out.
@@DanTheManCalter No, like a "destroy target creature or planeswalker" effect like hero's downfall. Jace and Laboratory Maniac both use replacement effects that still require you to still draw a card, so even if you immediately activated a draw effect (like Jace's +1), the opponent would be able to destroy the Jace/Lab Maniac with downfall in response, such that when the draw effect resolves, Jace/Lab Maniac is not on the field, meaning that their replacement effect will not occur and you will lose for drawing with no cards in deck as normal. In Thassa's Oracle's case, its ETB effect will go on the stack, and on resolution it will check if you have no cards in deck, then win you the game if you do, even if the opponent destroyed the Oracle with a hero's downfall while the ETB effect was on the stack.
@@DanTheManCalter A counterspell would stop Thassa's Oracle yeah. But only blue gets counterspells, and they only work right before a spell is played. When I say removal, I'm referring to kill spells like fatal push. It doesn't matter if you kill Thassa's Oracle because the ETB trigger will still be on the stack whether or not the creature is still alive.
Fun fact: The incredibly powerful spell Time Walk was an alternative win condition for a brief period of the game's history. For those who don't know, Time Walk is a spell that for two mana says "Take an extra turn after this one." When the first set of magic was being designed Time Walk had a different line of text: "Target player loses next turn." When the card was shown to the original playtesters of Magic, they didn't understand what the card did; they thought it meant that after casting the spell, their opponent only had one turn left before they'd lose! Seeing this confusion, Richard Garfield the creator of Magic changed the wording of the card to a more accurate description of its actual effect.
Yeah, a playtester came up to Garfield and said "every time I resolve this spell, my opponent loses next turn!" Garfield looked at the card and then fixed it to take an extra turn after this one in modern wording, not sure how the wording would have been on the playtest card back then. I think when it said target player loses next turn it was a red card that costed just RR too.
Most alternate win conditions are too bad to see play in 60-card constructed, but they thrive in Commander. The format is slow enough to let you piece together your combo, even if it's on the large and expensive side, and winning the game doesn't care for how many opponents there are. Cards like Revel In Riches turn any board wipe into a win condition, because in 4p games the board tends to get full.
Revel in Riches has also become ridiculously simple to pull off since it was first revealed, Treasure is everywhere these days. It's not hard to sit on 10
Honorable mentions should definitely go to a few cards. Battle of Wits for all the goofs that'd bring giant 250+ card decks to get meme wins Epic Struggle for Selesnya Tokens, Elves or other spawn decks to have another win condition that isn't "attack with 900 creatures" Helix Pinnacle for giving ramp decks another win condition that isn't "attack with giants" Mortal Combat... because when you play it, it's law that you have to scream "Mortal Kombat!" and then play the theme music Really though... Revel in Riches should have been on this list. Even if nobody cared to win with it, getting Treasure Tokens for killing your opponent's creatures was really good since that's what black decks tend to do anyway.
Totally Revel in riches, I love that it makes treasures so easily in multiplayer games and I almost wish it didn't have the win clause because it gets removed even if I just want to use it for value, but 10 treasure pile up so quickly.
Can I just say, I really appreciate that you both A.) Clearly and carefully explain the text of the card shown on screen and B.) Have captions for your additional commentary. Your videos are just hugely accessible and I really appreciate it
Gates got a pretty nice buff recently. with the Baldur's Gate Commander set adding a bunch of new ones, including one that makes your gates come in untapped.
I won a box when that set was released, in standard made a fog gate land deck, I Rember having 4 different fog effects and I think elixir and blur draws to recycle and see more fogs
It’s really odd not to put Battle of Wits on here, which has honestly seen more competitive play than most of the cards on this list, even as just a meme deck.
Simic Ascendency is a great one. It’s cheap to cast, has a good mana dump ability, and doesn’t require any direct manipulation to win with. If you’re playing this, it’s in a deck dripping with +1 counters. This card forces you’re opponent to either spend resources to stop your auto win, which means less used on your beefy hitters.
Helix Pinnacle is an alternate win con card that I'm pretty sure did see some play way back when it was first printed. It's a single green mana for an enchantment with shroud and lets you pay x to put x counters on it. During your upkeep, if there are 100 or more counters on it, you win. That may seem slow, but there's a ton of infinite mana combos in the game, especially in enchantress decks, which also have an easy time finding Helix Pinnacle when they need it. Shroud also makes it really hard to remove the Helix Pinnacle, making the need to wait until your next upkeep to win a lot less risky. It's been largely replaced by Walking Ballista as a finisher in big mana decks, as just killing your opponent is better than giving your opponent one turn to get out of it after you combo off, but it used to be a solid option, and it still has niche uses. Also Mechanized Production. 4 mana enchant artifact, that makes a copy of the enchanted card on your upkeep, and then if you have 8 or more artifacts with the same name as each other, you win the game. With token artifacts, like treasure or clues, it's pretty trivial to get 8 copies. Again, held back by being an upkeep trigger, but dedicated decks can win real quick, and an unprepared won't be able to interact with it at all, as artifact and enchantment removal are somewhat uncommon. I think this one is just a commander card, but I wasn't really playing when it was in standard.
Hellkite Tyrant is very useful with artifact generation commander decks. Treasures, Clues and Food can often be made quickly. Academy Manufactor is a 3xmultiplier, Blood Money is a board wipe that gives you a ton of treasure, Doubling Season is a 2x modifier... Ancient Copper Dragon can make you up to 20 at once. Big Score, Unexpected Windfall, and other instants can be done at the end of your opponent's turn. Enchantments like Revel in Riches, Smothering Tithe, Fae Offering and Monologue Tax can net you a lot of treasures off your turn. I'm not saying Hellkite Tyrant is broken or impossible to counter, but it is a little easier to win with than it sounds.
It's fun how many mtg youtuber are like "I am excluding Commander" while commander is the most played Magic format, and almost singlehandedly keeping mtg alive...
Hellkite Tyrant is excellent when paired with Academy Manufacturer, Mechanized Production, and Bloodforged Battleaxe. You can keep creating tokens that are copies of Bloodforged Battleaxe, attach those copies to creatures you control to get more copies when they deal Combat damage to a player, and throw in a few cards that create treasure tokens, clue tokens, and food tokens to push you over the finish line. Add in Sculpting Steel and Replicating Ring and it’ll get even more wild.
I'm a little surprised the list doesn't include "Simic Ascendancy" . (Whenever one or more +1/+1 counters are put on a creature you control, put that many growth counters on Simic Ascendancy. At the beginning of your upkeep, if Simic Ascendancy has twenty or more growth counters on it, you win the game.) I have it in my Simic deck. However, I actually don't play it much because the win condition is too easy for that deck to achieve. (When the deck is going good, I'm slinging around +1/+1 counters pretty fast.)
Nicol Bolas, Dragon-God starts to see play in Pioneer Mono Green because you can cast it with mana of any color using Oath of Nissa or cheat it into play using Storm the Festival. It was less of a win condition and more of a disruption piece.
Felidar Sovereign is my favourite by far. I've used it since pretty much I've been playing MtG, and back in those days mythics were kind of difficult to come by in these parts (so long ago that Felidar Sovereign was mythic), so casual decks were a lot slower and the 40 life win was quite possible. Nowadays, thanks to online tabletops, we have access to all the cards we want, and I have a white cat/lifelink deck built around this one. My number two favourite is Jace, Wielder of Mysteries (and his little brother, Laboratory Maniac), combined with Flow of Ideas and all manner of self-milling. Third place goes to Revel in Riches, combined with Grave Pact and Pitiless Plunderer. I don't do tournaments, so I don't really care if my decks are not "optimized," as long as they're fun and have a high enough trolling factor.
Alternate win conditions are the ultimate challenge set by the designers, to the players. It's a dare to find the cleverest way of meeting the card's arcane requirements. Moreover, it asks players to think about deck construction in a wholly different way than the usual "deal enough damage to reduce the opponent's life to 0". (Mill is also included in this alt win con discussion, even though it's a "normal" way to win). Plus, there's something irresistible about an "I Win" button. Even if you need to jump through hoops to pull it off.
There are a couple of reasons why oracle is a better win condition over lab maniac or jace. It's a triggered ability and not a static ability, allowing it to function without remaining on the field. It's also the only one that doesn't require drawing a card on top of having an empty deck, making it so you don't have to use an extra card to draw or wait for your next draw step.
Not a "instant win" card but a card that is hilarious if you can pull it off is divine intervention. It's an 8 mana enchantment that causes a draw, and I believe is the only card that can reliably cause a draw. I used to have a commander deck who's sole purpose was to get that card to go off and it did very consistently.
There is no other single card that ends the game in a draw, but there are a few good two-card combinations that achieve the same thing. E.g. Stuffy Doll, naming yourself, then enchanting it with Pariah. The next time you or the Doll get damaged, the game ends in an infinite damage redirection loop. Or turning Caged Sun into a Land that can tap for a color you chose for that Caged Sun. It has a triggered mana ability that will trigger on itself ad infinitum. Because it doesn’t use the stack, no player will receive priority to stop it again.
Back in college I had a friend with a "Goodstuff" GBW control deck that only "won" with Divine Intervention. It was a board wiping control deck that never tried to win. It was frustrating to draw against.
50 damage to face is not a win con? I joke. By themselves these cards are bad, but Door can consistently be triggered on turn 4 or 5. AEther is silly in deck that replicate spells. Personally I have one in an Eye of the Storm deck as a backup plan when random lighting or Guttersnipe fails to kill.
Gotta point out that Battle of Wits has top8’d a GP, and many of these “best” alt win conditions have never done as much! Love the videos :) The GP was 21 years ago though
Triskaidekophile is one of my favorite ways to win and it’s pretty easy to do it. Protect it with counter spells and run a few copies of sea gate restoration and you can win pretty easily!
I think you forgot one of the greatest win conditions on flavor alone. Sure, winning via Thasa's Oracle or Nicol Bolas is fine, but true MTG chads know that the only win condition you'll ever need to be a true master of magic is "The Cheese Stands Alone"
I feel like Nicol Bolas shouldn't be on this list, as his win the game ability often isn't the reason you win the game, or even a consideration when playing him. Some alternatives include: Battle of Wits has been mentioned by others as an alternate win condition that does show up in tournaments every once in a while, especially online ones. Revel in Riches would be another excellent choice for the list, as it is fairly easy to accomplish in commander, with the high amount of board wipes that get played. Mechanized Production is fantastic with artifact tokens (treasures mainly). It just needs to be enchanting any artifact you control, and you can win off of making 8 treasures. Hellkite Tyrant is much better than you described, since treasures have become prominent, and even has a commander that makes getting it easy (even easier than Scion of the Ur-Dragon). With Magda, Brazen Outlaw, Liquimetal Torque or Liquimetal Plating, and Clock of Omens, you get infinite tapped treasures, and can sacrifice five of them to search for Hellkite Tyrant to put it onto the battlefield.
I'm very surprised your writer didn't mention this combo With approach of the second sun you can use narset's reversal to copy the effect and return the card to your hand and then just play it again to win the game on one turn
Approach of the Second Sun is my favorite alternate wincon. I have it in Yennett, Cryptic Sovereign because Yennett's ability often allows me to cast the first Approach for free, as well as Sevinne, the Chronoclasm, which has enough instant/sorcery cost reducers to often make Approach cost significantly less than seven mana.
Maze end mixes well with Turbo fog oriented play. Add some draw speed to turbo fog, and cards that allow extra lands to be played on same turn, get multiple of each dual color gates in deck. Fog-Effect style cards are cheap, tapped land isn't going to bother you much unless you are in a hurry. Key... Don't hurry, Use fog cards. "Maze-End-Turbo-fog" can be pulled off with ZERO Creatures if you throw in a splash of control. You'll have five colors, Use them to your advantage. Use green for Fogs and land search, Use white for fogs and life, Use blue for denial and draw speed, use black to remove threats, and seek specific cards, Use red to burn away smaller threats (with perhaps some "X"-Burn to Face cards for opponent if you cant seem to find Maze, before long). Use cheap to cast card options only, nothing above say 3-Cost (keeping most cards at 1-2), the only cards that should be more expensive would be some good land search/play from green, and the X-Burn coming from red.
Cards with the Changeling keyword count as every creature type (including Demon), and there are plenty you can get into play before you have the 5 mana for Liliana's Contract.
I got really curious with Triskaidekaphobia, so I Googled what it means "Fear of the number thirteen" and then I got even more curious and paid more attention to the card art. The hanging utensils, glass shards, and oven logs are 13 each (that was an awkward sentence to think up). What a fun weird card!
I have a Thassa’s Oracle and an Approach win cons in my commander decks and it's so fun to win out of nowhere when your table is expecting one or the other. Also have the Moth/counters combo.
There was a pact combo in modern at the birth of summer bloom which had an enchartment that forced your opponent to cast a copy of each of you spells so u just played a pact which wasn't in their colours and auto won. Surprised pacts weren't on here in general but especially considering this combo
Hellkite Tyrant is one of the more likely win conditions for my Dwarves & Dragons build. With Magda, Brazen Outlaw as the commander, you’re producing a ton of tokens on your own and you’re drawing artifacts and dragons rapidly. Pair Hellkite Tyrant with something like Ancient Copper Dragon (where you’re rolling a D20 and gaining that many tokens when you hit a player) and Academy Manufacturer (where one token becomes three), and you end up with tons of tokens quickly. Don’t forget that Treasure Tokens, etc are artifacts too!
Triskaidekaphobia has a soft spot for me because a coworker I found out that played had a bunch of decks one with this exact combo. He let me try it out and won without the combo but just by saying we both lose a life. He didn't realize by the time it got back to my upkeep I knocked him to 13.
My main deck on MTGA is an explorer-legal Omniscience reanimation deck (with Repair and Recharge), using Approach as the wincon (via Mastermind's Acquisition getting my copy out of the sideboard so it doesn't clunk up the mainboard). It's just really solid on MTGA. If it were offline and I could actually demonstrate and use repeatable loops, I'd use something that's useful in more situations, but due to the contraints of their program having a straight up "I win" card is a great finisher for an infinite mana style combo deck.
Thassa's Oracle is quite infuriating in Commander. It doesn't matter it you got 99 cards. See it played, it's pretty much an instant win right there. The deck would be made in a similar approach as other formats. It's salt inducing enough that there's those who want it banned in Commander.
It should be banned for the same reason as Coalition Victory: "If your opponent doesn't know you have it and doesn't have a turn to respond to you playing it, then it ends the game too fast and needs to be banned."
@@vDeadbolt Kinda hard to rule 0 some stuff because you don't exactly want to give away the fact that you're ramping to play an "I win" button as opposed to ramping to play a big creature.
Hellkite tyrant has a stupidly broken combo. Have Scion, play mycosynth lattice, all permanents are now artifacts, have Scion copy hellkite on the attack and then take all your opponents permanents. Yes that includes lands, if you deal even 1 point of damage, that's game over.
As a person who played a control spirits deck in standard until the very recent rotation (still might depending on how it shapes up), Faithbound Judge does very well against other control decks if you're playing with it in mind. It forces your opponent to keep mana open and to save a counterspell if they aren't winning soon and they haven't yet drawn enchantment removal. That being said, the power level of where I play standard is somewhat low, with no one playing the top top tier decks, and against those who are playing higher tier decks, its main threat is actually as an attacker after stalling for time, especially after disturbing Twinblade Geist onto it, giving it double strike. I am also a person who doesn't buy cards, which is why the more convenient and powerful options aren't available to me.
I love my Triskaidekophile. Wins if you have 13 cards in your hand, and comes with a draw ability. I use it for the draw ability in my draw deck, but I've won some games with the win condition, too.
I'm surprised that Angel of Destiny isn't in here. In a lifelink deck, she's fairly easy to win with, and because she's not legendary, you can put more than one of her out (in case you opponent takes one out). Flying and double-strike make her more threatening.
I was looking through the comments to see whether someone mentioned Angel of Destiny or not. My favorite card. Now the meta changed, I don't have a proper deck and miss Angel of Destiny
I had a deck in Arena with Nine lives and the key was to switch it to the enemy, either had an combo to destroy it then or had a lot of damage sources to make the counters on it
I remember one card my workplace lunch MTG group will always remember is Hedron Alignment. For those who don't want to look it up, Hedron Alignment wins you the game if you reveal one in your hand, one on the battlefield, one in the graveyard, and one in exile. We had one player who constantly played a Hedron Alignment deck to keep seeing he could pull it off. He eventually did on his birthday.
Nicol Bolas was in a Standart format with fires of invention making it insanely easy to be cast and the elderspell, that was in some situations able to give it enough loyalty by targeting your own planeswakers. The deck was not incredibly good, bit really fun to play
Liliana's Contract is the reason I made a Rakdos deck. I'd barely played any black before, and definitely not B/R. I think I've won with Contract once because of how telegraphed and obvious it is, but I just added in Emergence Zone, the land that lets you pay 1 generic and tap to let you cast your spells as though they had flash. So maybe I'll be sneaking in a win here and there with it.
I play a chaos 5 color commander deck online, and my favourite is casting omniscience, approach, wheel of fortune, and approach. I have enough tutor cards to make approach a decent win-con, and is thus far the only consistant win con
Maze's End in Commander benefited greately from Baldur's Gate set, since we got Gond Gate there. It's a Gate that can give you mana of any color that a Gate you control could give, ETBs untapped and, most importantly, makes all other Gates also ETB untapped. Since it's fetchable with all the cards that could fetch you any Gate, it basically becomes the first one you'd usually get, and then Gates would stop entering tapped. It's also funny that Laboratory Maniac, the proto-Oracle, wasn't even mentioned in either of the videos. So it's neither good OR bad alternate win condition by today's standards.
Tip on #8: If you run Maze's End, also run Reshape the Earth. That way, if you play one of the 11 lands needed for the wincon before you cast Reshape the Earth, then casting Reshape the Earth effectively means you win! Also, Gond Gate is very deece, as it makes guildgates etb untapped like stripe duals lol
Special mention for the Amulet of Quoz from back in Ice Age. A largely forgotten card that was from back when Magic still incorporated the ante mechanic, but it does hold the distinction of begin the first alternative win condition card in the history of Magic.
I played Dragon-God in a Grixis Chandra deck during core 20 standard. He was somewhat deceptive, since he'd draw attention, then the Chandra, Bold Pyromancer that nobody watched would clap you for 20 out of nowhere with Chandra's regulator. I also ran Chandra, Acolyte of Flame to give all red (he has red) walkers free loyalty counters
I play a deck in historic ranked on Arena that has no creatures and is built specifically to stall and board wipe until I can use Approach of the Second Sun to win the game. It's actually fairly consistent, unless my opponent is running a lot of artifact and enchantment removal or counterspells.
Man i am huge fan off yugioh, but recently I tried edh and love it, so I'm both fan. Lucky enough,you start magic channel and I am your subscribe since 2 years in yugioh videos, keep going the good work Obs, I wanna se yugioh battle royal format soon
Test of Endurance is better than Sovereign actually, yeah it requires 10 more life but it's 4 mana instead of 6 and it's on an enchantment which is the second hardest permanent type to deal with so it's more likely to stick around until your upkeep to win you the game when you get 50+ life. In the grand scheme of things, both requires to be in dedicated life gain decks and the difference of 10 life in a dedicated life gain deck is actually nothing. The only thing that Sovereign has is that you technically meet the conditions automatically in commander but at 6 mana you'd probably had already lost some life before you brought it out (unless you're a dedicated life gain deck) and it's a creature which is the easiest kind of permanent to deal with.
Made a WUBRG deck in Commander that uses all versions of Bolas and Dragon God has always been the win-condition with how often I set up his arrival. Everything pretty much falls into place once I get all 5 man colors. Fun Planeswalker :3
Granted your a modern channel I'll keep this short. For us edh players wizards has been printing cards that make/create treasure tokens like they are going out of style. This makes hellkite tyrant all the more viable. Super sweet when you hit the dockside player.
Maze's End was a great deck in Block Constructed (RIP) and Standard (also RIP), because you could run a blue-white control deck with worse mana that would automatically win against other blue white control decks (there was no relevant land destruction in RTR).
5:40 You don't actually mind killing your own judge if you intend to use sinner's judgement as a win condition - you need to get him in the grave somehow.
In War of the Spark standard I played a 4 color Bolas superfriends deck that could easily win off his Ult. I didn't see a lot of other people playing it, but it was the only deck I ever made it to Mythic in Arena with.
wow you didnt mention a single card I knew of. I was thinking of an old card that says you win if you have exactly 1 life. And a green enchanment that after pumping 100 mana into you win. both names elude me. always thought that green one was cool since green can really pump out the mana Edit some other people already mentioned helix pinnacle as the green enchantment
hellkite tyrant has an alternate, alternate win condition. play Mycosynth Lattice, hit opponent with tyrant, steal their entire field (including land), opponent scoops as if done right you now have a +6 mana advantage, a 6/5 flying beat stick and anything they play will just push you towards triggering win condition if you don't kill them first
I wanna quickly give you a correction on #10 on what you said. You said "dragon card" and not "dragon permanent" which are two different things. A permanent is a card that, when played, remains on the battlefield after the action or resolution of the card. A card is literally all things that can be in your deck. Cards can be instants or sorceries, not just permanents. This is important for the "tribal" mechanic where a card can have the "tribal" supertype and a creature type after the card type. An example of this is "All is Dust" which is a Tribal Sorcery - Eldrazi. So that card counts for whatever effect involves "Eldrazi" cards, such as "search your library for an eldrazi card and put it into your hand." Its an Eldrazi card that isn't a creature or even a permanent. Dragon's don't actually have any tribal cards but its still important to remember that little detail so you don't get confused.
I feel as if Angel of Destiny belongs on this list, being above Felidar Sovereign because of how in formats other than comander, it is way easier to reach its win condition of 15 more life than your starting total, only being 35 rather than 40. It also eventually gives all your creatures life link. It also has flying and double strike, which already on its one is really powerful, but pared with the +4 life you get out of it, it becomes even stronger. The only major downside I can see is it also causes your opponent to gain life, making it impossible to win normally, but this can be canceled by cards such as knight of dusks shadow making it so opponents can't gain life.
Mill wins are so good lab and Jace should have just been second and third. Also spending 7 mana on two separate turns with your opponent having time to prepare isn’t that good.
Approach saw play in Standard when it released and still sees play in Commander, including in CEDH decks. Yeah 7 mana is a lot, but in slow, grindy control decks it can be done, and the card is very consistent as it doesn't require any other combos or cards to win with, just itself. Its the go to win condition of Narset decks, which can easily rip it off the top of the library and cast it for free.
@@setharoth114 Rainbow Lich even played it sometimes, as you immediately drew the card again, as the lifegain caused you to draw cards with Lich's Mastery.
@@setharoth114 It's a pretty common finisher in combo decks running white in commander right now for sure. New guy from the DND set, Elminster loves it too.
It's way better than most alt win cards by far. Could be #1 if doomsday didn't exist to abuse oracle. Gaining 7 life is a lot of life to get you to the next casting of the card in a few turns assuming you're in blue to have card draw to shorten the clock for casting it again. It also is ridiculous when you draw multiple's because you can just cast them on back to back turns with the 7 life being a great cushion to stop dying before you win.
I have a modern mazes end deck that runs amulet titan to just ramp out hard. The ram is my alternate win con as im usually going for the maze. I also have a historic version that is very similar just using cards on arena
Battle of wits definitely deserved an honorable mention. The bane of tournament organizers everywhere with people bringing 250 card decks to try and win with it.
On MTGO, people actually play and win with it. Even if the game's having a hard time with 250 cards, not having to shuffle makes the deck much more playable... and it's just packed with good stuff.
The card that forced so many players to up their shuffling game. For a smaller handed individual like myself there could be no wasted time trying to shuffle a 250 card deck in 3 minutes and if you messed up there was hell to pay.
BOW player here hello!! on mtgo anyways. ImpurestStewart
hell yeah deserve to be on this list
Ok many people do it, but, has anyone win with that and if they had was it most of them or most of the time it didnt work?
Hellkite tyrant is awesome because it's a dragon that's takes treasure then greedily guards it and if it gets enough treasure it just wins. That's some good lore
Its also easy to pump it up with treasure tokens you hoard, so normally even more flavor points in that regard
MTG is actually really, really good at making super flavorful cards using card game mechanics. Way more than any other card game that I know of. Liliana's Contract is another great one on this video. For anyone unfamiliar with MTG story, Liliana made a contract with four demons to gain power and remain youthful forever, which the card represents by the drawing 4 cards and needing to control 4 demons.
Also with Treasure spam being so easy to pull off, not all that difficult a win condition to pull off these days.
@@RikiazGaming Yugioh telling stories though whole archetype mechanics and Pokemon through types do it way more than Magic self contained cards. They are literally based in mangas, animes and video games.
@@RikiazGaming And by becoming powerfully immortal, she can't lose which is why you win if any 4 demons are out to grant her immortality?
Pairing Hellkite Tyrant (steals all the opponents artifacts) with Mycosynth Lattice (turns everything on the field into artifacts) can be a devastating combo, as a single successful hit with Hellkite steals your opponent's entire board--plus, with Lattice up, the wincon basically just becomes "control at least 20 things" which is far less taxing, especially with that control ability.
probably easier to create an infinate artifact token combo, except once you have infinite hellkite tyrant is just win more
@@Mrbananasgfan Perhaps, but I personally use this combo in my Daretti, Scrap Savant EDH deck and it wins me more games than it doesn’t.
@@Mrbananasgfan Magda does this perfectly with Clock of Omens and Liquimetal Torque/Liquimetal Plating, as you get infinite treasures and can use them to search the Hellkite Tyrant to the battlefield.
Even just using the Tyrant to steal mana rocks can be really annoying and set players back a lot. Plus, if you have an artifact-heavy playgroup, the Tyrant can be a terrifying threat. Few things represent a bigger threat than an opponent with a Tyrant against one of my artifact (like Rebbec/Glacian or Osigir) or voltron decks (like Gwyn).
That's why mycosinth lattice is banned almost everywhere. Too many unusual things can happen if everything turns into artefacts.
The correct way to cast Demonic Consultation:
1. Cast Demonic Consultation
2. Name You Are Already Dead
3. Smile
based
You obviously need to name the card in Japanese though. Omae wa mou shindeiru!
@@FluffySpikeM Nani?
Kamigawa: Neon Dynasty really was the best set
@@Prince_Eva_Huepow 😆 nice
If you just create 20 treasure tokens, Hellkite Tyrant can win the game easily. Especially with newer cards like Old Gnawbone and Ancient Copper Dragon which can easily give you at least 10 Treasures
Plus Academy Manufactor. Make one treasure token, get 3 total artifacts.
Was about to comment this bc I run op treasure, play from exile deck on mtg arena
Just run a Magda, Brazen Outlaw deck, get 25 treasures (which isn't difficult) then cheat him out on your opponent's end step and win the game
Yes, feel like this channel's analysis of cards is off more than most others...
I'm surprised Mechanized Production wasn't included. It's not difficult to get 8 artifacts of the name, especially with how prevalent treasures have become.
ah yes, Triskaidekaphobia. such a unique flavored card.
for the people who dont know:
Triskaidekaphobia is the fear of the number 13.
and now look at the art of the card....
---
13 tools on the wall
13 screws in the barrel
13 glas shards on the ground
13 logs in the fire place
13......... you get the point...
This comment has more than 13 likes. Come on people, get with the program...
Does it have 13 things that it has 13 of?
@@hanahomemadepizza1424 Answering the question you asked 13 days ago: I counted nine. Or 13, if you also count the 13s in the rules text and that each choice consists of exactly 13 non-number words in the original English rules text.
Additionally to the mentioned ones, there are 13 wooden panels in the ceiling and 13 wooden panels visible in the outer walls. The oven front is made of 13 smaller stones in the arc and 13 larger ones around (not counting the side). On the wall, there are 13 blood droplets.
the mana cost is just the number reversed: 3 mana cost and 1 black mana cost.
I love that it says choose one but they both say lose the game , so it's just do you want a life or not
Love the addition of legality. I didn’t even know I needed it but having just a list down there while you focus on the topic was a brilliant move!
Thassa's Oracle's effect is also an enter the battlefield trigger, meaning that unlike Jace or Laboratory Maniac the opponent can't just hold up a removal spell to instantly blow you out.
What, like a counterspell? I thought spells that would counter or otherwise stop the summon happen before ETB effects due to stack order?
@@DanTheManCalter No, like a "destroy target creature or planeswalker" effect like hero's downfall.
Jace and Laboratory Maniac both use replacement effects that still require you to still draw a card, so even if you immediately activated a draw effect (like Jace's +1), the opponent would be able to destroy the Jace/Lab Maniac with downfall in response, such that when the draw effect resolves, Jace/Lab Maniac is not on the field, meaning that their replacement effect will not occur and you will lose for drawing with no cards in deck as normal.
In Thassa's Oracle's case, its ETB effect will go on the stack, and on resolution it will check if you have no cards in deck, then win you the game if you do, even if the opponent destroyed the Oracle with a hero's downfall while the ETB effect was on the stack.
@@DanTheManCalter A counterspell would stop Thassa's Oracle yeah. But only blue gets counterspells, and they only work right before a spell is played. When I say removal, I'm referring to kill spells like fatal push. It doesn't matter if you kill Thassa's Oracle because the ETB trigger will still be on the stack whether or not the creature is still alive.
The best answer to thassa’s orcle is stifle affects the best of which is trickbind because it itself is nearly uncountnterable.
@@Playingwithproxies This is true, but stifle effects are usually a sideboard card.
Fun fact: The incredibly powerful spell Time Walk was an alternative win condition for a brief period of the game's history.
For those who don't know, Time Walk is a spell that for two mana says "Take an extra turn after this one." When the first set of magic was being designed Time Walk had a different line of text: "Target player loses next turn."
When the card was shown to the original playtesters of Magic, they didn't understand what the card did; they thought it meant that after casting the spell, their opponent only had one turn left before they'd lose! Seeing this confusion, Richard Garfield the creator of Magic changed the wording of the card to a more accurate description of its actual effect.
Took me a second. That was some unfortunate wording
That's fun to combine with R&D's Secret Lair, which says you ignore all errata and play cards as written.
Yeah, a playtester came up to Garfield and said "every time I resolve this spell, my opponent loses next turn!" Garfield looked at the card and then fixed it to take an extra turn after this one in modern wording, not sure how the wording would have been on the playtest card back then. I think when it said target player loses next turn it was a red card that costed just RR too.
Most alternate win conditions are too bad to see play in 60-card constructed, but they thrive in Commander. The format is slow enough to let you piece together your combo, even if it's on the large and expensive side, and winning the game doesn't care for how many opponents there are. Cards like Revel In Riches turn any board wipe into a win condition, because in 4p games the board tends to get full.
Revel in Riches has also become ridiculously simple to pull off since it was first revealed, Treasure is everywhere these days. It's not hard to sit on 10
Revel in Riches gets hard countered by Negæte though
I have an EDH deck that runs both Thassa’s and Approach. I think having one instant win con (or more) in a deck can be fun to pull off.
Honorable mentions should definitely go to a few cards.
Battle of Wits for all the goofs that'd bring giant 250+ card decks to get meme wins
Epic Struggle for Selesnya Tokens, Elves or other spawn decks to have another win condition that isn't "attack with 900 creatures"
Helix Pinnacle for giving ramp decks another win condition that isn't "attack with giants"
Mortal Combat... because when you play it, it's law that you have to scream "Mortal Kombat!" and then play the theme music
Really though... Revel in Riches should have been on this list. Even if nobody cared to win with it, getting Treasure Tokens for killing your opponent's creatures was really good since that's what black decks tend to do anyway.
Totally Revel in riches, I love that it makes treasures so easily in multiplayer games and I almost wish it didn't have the win clause because it gets removed even if I just want to use it for value, but 10 treasure pile up so quickly.
Helix was ranked as on of the worst
I showed Maze's End to my step-dad, who has a modified Gates deck. I deeply regret showing him Maze's End.
Can I just say, I really appreciate that you both A.) Clearly and carefully explain the text of the card shown on screen and B.) Have captions for your additional commentary.
Your videos are just hugely accessible and I really appreciate it
Gates got a pretty nice buff recently. with the Baldur's Gate Commander set adding a bunch of new ones, including one that makes your gates come in untapped.
I won a box when that set was released, in standard made a fog gate land deck, I Rember having 4 different fog effects and I think elixir and blur draws to recycle and see more fogs
Don’t forget the Baldur’s Gate card itself being essentially a Nykhtos for Gates
It’s really odd not to put Battle of Wits on here, which has honestly seen more competitive play than most of the cards on this list, even as just a meme deck.
Simic Ascendency is a great one. It’s cheap to cast, has a good mana dump ability, and doesn’t require any direct manipulation to win with. If you’re playing this, it’s in a deck dripping with +1 counters. This card forces you’re opponent to either spend resources to stop your auto win, which means less used on your beefy hitters.
Helix Pinnacle is an alternate win con card that I'm pretty sure did see some play way back when it was first printed. It's a single green mana for an enchantment with shroud and lets you pay x to put x counters on it. During your upkeep, if there are 100 or more counters on it, you win. That may seem slow, but there's a ton of infinite mana combos in the game, especially in enchantress decks, which also have an easy time finding Helix Pinnacle when they need it. Shroud also makes it really hard to remove the Helix Pinnacle, making the need to wait until your next upkeep to win a lot less risky. It's been largely replaced by Walking Ballista as a finisher in big mana decks, as just killing your opponent is better than giving your opponent one turn to get out of it after you combo off, but it used to be a solid option, and it still has niche uses.
Also Mechanized Production. 4 mana enchant artifact, that makes a copy of the enchanted card on your upkeep, and then if you have 8 or more artifacts with the same name as each other, you win the game. With token artifacts, like treasure or clues, it's pretty trivial to get 8 copies. Again, held back by being an upkeep trigger, but dedicated decks can win real quick, and an unprepared won't be able to interact with it at all, as artifact and enchantment removal are somewhat uncommon. I think this one is just a commander card, but I wasn't really playing when it was in standard.
Hellkite Tyrant is very useful with artifact generation commander decks. Treasures, Clues and Food can often be made quickly. Academy Manufactor is a 3xmultiplier, Blood Money is a board wipe that gives you a ton of treasure, Doubling Season is a 2x modifier... Ancient Copper Dragon can make you up to 20 at once. Big Score, Unexpected Windfall, and other instants can be done at the end of your opponent's turn. Enchantments like Revel in Riches, Smothering Tithe, Fae Offering and Monologue Tax can net you a lot of treasures off your turn.
I'm not saying Hellkite Tyrant is broken or impossible to counter, but it is a little easier to win with than it sounds.
I'm glad to see you covering Magic. I stopped playing WoW so now I can watch you break down other things I enjoy. 👍
It's fun how many mtg youtuber are like "I am excluding Commander" while commander is the most played Magic format, and almost singlehandedly keeping mtg alive...
Hellkite Tyrant is excellent when paired with Academy Manufacturer, Mechanized Production, and Bloodforged Battleaxe. You can keep creating tokens that are copies of Bloodforged Battleaxe, attach those copies to creatures you control to get more copies when they deal Combat damage to a player, and throw in a few cards that create treasure tokens, clue tokens, and food tokens to push you over the finish line. Add in Sculpting Steel and Replicating Ring and it’ll get even more wild.
I'm a little surprised the list doesn't include "Simic Ascendancy" . (Whenever one or more +1/+1 counters are put on a creature you control, put that many growth counters on Simic Ascendancy.
At the beginning of your upkeep, if Simic Ascendancy has twenty or more growth counters on it, you win the game.)
I have it in my Simic deck. However, I actually don't play it much because the win condition is too easy for that deck to achieve. (When the deck is going good, I'm slinging around +1/+1 counters pretty fast.)
Nicol Bolas, Dragon-God starts to see play in Pioneer Mono Green because you can cast it with mana of any color using Oath of Nissa or cheat it into play using Storm the Festival. It was less of a win condition and more of a disruption piece.
Extremely underrated. Great video!
I think Etrata, the Silencer deserves a mention, I actually won more games with her effect than Vraska's -9 and I played Vraska much more often.
It seems like someone could create an engine for revel in riches these days with how easy treasure creation has gotten
Hellkite-Tyrant, Mycosynth Lattice, there you go, it's now easy.
Felidar Sovereign is my favourite by far. I've used it since pretty much I've been playing MtG, and back in those days mythics were kind of difficult to come by in these parts (so long ago that Felidar Sovereign was mythic), so casual decks were a lot slower and the 40 life win was quite possible. Nowadays, thanks to online tabletops, we have access to all the cards we want, and I have a white cat/lifelink deck built around this one.
My number two favourite is Jace, Wielder of Mysteries (and his little brother, Laboratory Maniac), combined with Flow of Ideas and all manner of self-milling.
Third place goes to Revel in Riches, combined with Grave Pact and Pitiless Plunderer.
I don't do tournaments, so I don't really care if my decks are not "optimized," as long as they're fun and have a high enough trolling factor.
Alternate win conditions are the ultimate challenge set by the designers, to the players. It's a dare to find the cleverest way of meeting the card's arcane requirements. Moreover, it asks players to think about deck construction in a wholly different way than the usual "deal enough damage to reduce the opponent's life to 0". (Mill is also included in this alt win con discussion, even though it's a "normal" way to win).
Plus, there's something irresistible about an "I Win" button. Even if you need to jump through hoops to pull it off.
There are a couple of reasons why oracle is a better win condition over lab maniac or jace. It's a triggered ability and not a static ability, allowing it to function without remaining on the field. It's also the only one that doesn't require drawing a card on top of having an empty deck, making it so you don't have to use an extra card to draw or wait for your next draw step.
Battle of wits should’ve definitely been on this list! But nice video! Loving this series
Not a "instant win" card but a card that is hilarious if you can pull it off is divine intervention. It's an 8 mana enchantment that causes a draw, and I believe is the only card that can reliably cause a draw. I used to have a commander deck who's sole purpose was to get that card to go off and it did very consistently.
There is no other single card that ends the game in a draw, but there are a few good two-card combinations that achieve the same thing.
E.g. Stuffy Doll, naming yourself, then enchanting it with Pariah. The next time you or the Doll get damaged, the game ends in an infinite damage redirection loop.
Or turning Caged Sun into a Land that can tap for a color you chose for that Caged Sun. It has a triggered mana ability that will trigger on itself ad infinitum. Because it doesn’t use the stack, no player will receive priority to stop it again.
Back in college I had a friend with a "Goodstuff" GBW control deck that only "won" with Divine Intervention. It was a board wiping control deck that never tried to win. It was frustrating to draw against.
I would like to add Door to Nothingness and AEther Flux Reservoir.
50 damage to face is not a win con?
I joke. By themselves these cards are bad, but Door can consistently be triggered on turn 4 or 5. AEther is silly in deck that replicate spells. Personally I have one in an Eye of the Storm deck as a backup plan when random lighting or Guttersnipe fails to kill.
Gotta point out that Battle of Wits has top8’d a GP, and many of these “best” alt win conditions have never done as much! Love the videos :)
The GP was 21 years ago though
For future reference, we say something like Scion of the Ur-Dragon costs WUBRG to cast, which just means one of each of the 5 colors
Neat analysis video! Thanks for uploading!
Triskaidekophile is one of my favorite ways to win and it’s pretty easy to do it. Protect it with counter spells and run a few copies of sea gate restoration and you can win pretty easily!
I think you forgot one of the greatest win conditions on flavor alone. Sure, winning via Thasa's Oracle or Nicol Bolas is fine, but true MTG chads know that the only win condition you'll ever need to be a true master of magic is "The Cheese Stands Alone"
I feel like Nicol Bolas shouldn't be on this list, as his win the game ability often isn't the reason you win the game, or even a consideration when playing him.
Some alternatives include:
Battle of Wits has been mentioned by others as an alternate win condition that does show up in tournaments every once in a while, especially online ones.
Revel in Riches would be another excellent choice for the list, as it is fairly easy to accomplish in commander, with the high amount of board wipes that get played.
Mechanized Production is fantastic with artifact tokens (treasures mainly). It just needs to be enchanting any artifact you control, and you can win off of making 8 treasures.
Hellkite Tyrant is much better than you described, since treasures have become prominent, and even has a commander that makes getting it easy (even easier than Scion of the Ur-Dragon). With Magda, Brazen Outlaw, Liquimetal Torque or Liquimetal Plating, and Clock of Omens, you get infinite tapped treasures, and can sacrifice five of them to search for Hellkite Tyrant to put it onto the battlefield.
3:05 you forget that there's a Gate that let you to play Gates untapped; still its very situational
First, and for a reason. Great small mtg channel. I'm sad Door to Nothingness wasn't mentioned.
That's a loss condition....
Door is just bad I guess
@@marklehman5272 but half the list are a loss condition.
I'm very surprised your writer didn't mention this combo With approach of the second sun you can use narset's reversal to copy the effect and return the card to your hand and then just play it again to win the game on one turn
Approach of the Second Sun is my favorite alternate wincon. I have it in Yennett, Cryptic Sovereign because Yennett's ability often allows me to cast the first Approach for free, as well as Sevinne, the Chronoclasm, which has enough instant/sorcery cost reducers to often make Approach cost significantly less than seven mana.
I love Triskaidekaphhobia artwork, the number 13 is everywhere.
Thank you for pointing this gem out to me.
Maze end mixes well with Turbo fog oriented play. Add some draw speed to turbo fog, and cards that allow extra lands to be played on same turn, get multiple of each dual color gates in deck. Fog-Effect style cards are cheap, tapped land isn't going to bother you much unless you are in a hurry. Key... Don't hurry, Use fog cards.
"Maze-End-Turbo-fog" can be pulled off with ZERO Creatures if you throw in a splash of control. You'll have five colors, Use them to your advantage. Use green for Fogs and land search, Use white for fogs and life, Use blue for denial and draw speed, use black to remove threats, and seek specific cards, Use red to burn away smaller threats (with perhaps some "X"-Burn to Face cards for opponent if you cant seem to find Maze, before long). Use cheap to cast card options only, nothing above say 3-Cost (keeping most cards at 1-2), the only cards that should be more expensive would be some good land search/play from green, and the X-Burn coming from red.
Cards with the Changeling keyword count as every creature type (including Demon), and there are plenty you can get into play before you have the 5 mana for Liliana's Contract.
I got really curious with Triskaidekaphobia, so I Googled what it means
"Fear of the number thirteen" and then I got even more curious and paid more attention to the card art. The hanging utensils, glass shards, and oven logs are 13 each (that was an awkward sentence to think up). What a fun weird card!
there fire place is also made up of 13 base bricks and 13 bricks that line the edge of the fire place
I have a Thassa’s Oracle and an Approach win cons in my commander decks and it's so fun to win out of nowhere when your table is expecting one or the other. Also have the Moth/counters combo.
There was a pact combo in modern at the birth of summer bloom which had an enchartment that forced your opponent to cast a copy of each of you spells so u just played a pact which wasn't in their colours and auto won. Surprised pacts weren't on here in general but especially considering this combo
Hellkite Tyrant is one of the more likely win conditions for my Dwarves & Dragons build. With Magda, Brazen Outlaw as the commander, you’re producing a ton of tokens on your own and you’re drawing artifacts and dragons rapidly. Pair Hellkite Tyrant with something like Ancient Copper Dragon (where you’re rolling a D20 and gaining that many tokens when you hit a player) and Academy Manufacturer (where one token becomes three), and you end up with tons of tokens quickly. Don’t forget that Treasure Tokens, etc are artifacts too!
I thought I recognized your voice... good videos lol. I'll watch them no matter what channel or topic xD
i’d love to see a video about some of the best first turn kill strategies in legacy/vintage! or some of the 2nd turn kills in modern. great vids!
Triskaidekaphobia has a soft spot for me because a coworker I found out that played had a bunch of decks one with this exact combo. He let me try it out and won without the combo but just by saying we both lose a life. He didn't realize by the time it got back to my upkeep I knocked him to 13.
My main deck on MTGA is an explorer-legal Omniscience reanimation deck (with Repair and Recharge), using Approach as the wincon (via Mastermind's Acquisition getting my copy out of the sideboard so it doesn't clunk up the mainboard). It's just really solid on MTGA. If it were offline and I could actually demonstrate and use repeatable loops, I'd use something that's useful in more situations, but due to the contraints of their program having a straight up "I win" card is a great finisher for an infinite mana style combo deck.
Thassa's Oracle is quite infuriating in Commander. It doesn't matter it you got 99 cards. See it played, it's pretty much an instant win right there. The deck would be made in a similar approach as other formats. It's salt inducing enough that there's those who want it banned in Commander.
It should be banned for the same reason as Coalition Victory: "If your opponent doesn't know you have it and doesn't have a turn to respond to you playing it, then it ends the game too fast and needs to be banned."
Bans in commander are a joke. The rules committee only bans cards because THEY had a bad experience with it. If it's a problem, just rule 0 it.
@@vDeadbolt Kinda hard to rule 0 some stuff because you don't exactly want to give away the fact that you're ramping to play an "I win" button as opposed to ramping to play a big creature.
@@TaIathar commander is a social format, not a competitive one. Outside of CEDH, you can opt out of playing against instant win cards.
Hellkite tyrant has a stupidly broken combo.
Have Scion, play mycosynth lattice, all permanents are now artifacts, have Scion copy hellkite on the attack and then take all your opponents permanents. Yes that includes lands, if you deal even 1 point of damage, that's game over.
this is my fav mtg list so far
great job 😍
As a person who played a control spirits deck in standard until the very recent rotation (still might depending on how it shapes up), Faithbound Judge does very well against other control decks if you're playing with it in mind. It forces your opponent to keep mana open and to save a counterspell if they aren't winning soon and they haven't yet drawn enchantment removal. That being said, the power level of where I play standard is somewhat low, with no one playing the top top tier decks, and against those who are playing higher tier decks, its main threat is actually as an attacker after stalling for time, especially after disturbing Twinblade Geist onto it, giving it double strike. I am also a person who doesn't buy cards, which is why the more convenient and powerful options aren't available to me.
I love my Triskaidekophile. Wins if you have 13 cards in your hand, and comes with a draw ability. I use it for the draw ability in my draw deck, but I've won some games with the win condition, too.
I'm surprised that Angel of Destiny isn't in here. In a lifelink deck, she's fairly easy to win with, and because she's not legendary, you can put more than one of her out (in case you opponent takes one out). Flying and double-strike make her more threatening.
I was looking through the comments to see whether someone mentioned Angel of Destiny or not. My favorite card. Now the meta changed, I don't have a proper deck and miss Angel of Destiny
Hellkite Tyrant could potentially combo well with ancient copper dragon, which can potentially make 20 artifacts by itself in one turn.
I had a deck in Arena with Nine lives and the key was to switch it to the enemy, either had an combo to destroy it then or had a lot of damage sources to make the counters on it
I remember one card my workplace lunch MTG group will always remember is Hedron Alignment. For those who don't want to look it up, Hedron Alignment wins you the game if you reveal one in your hand, one on the battlefield, one in the graveyard, and one in exile. We had one player who constantly played a Hedron Alignment deck to keep seeing he could pull it off. He eventually did on his birthday.
Nicol Bolas was in a Standart format with fires of invention making it insanely easy to be cast and the elderspell, that was in some situations able to give it enough loyalty by targeting your own planeswakers. The deck was not incredibly good, bit really fun to play
such a very Bolas thing to do too
Liliana's Contract is the reason I made a Rakdos deck. I'd barely played any black before, and definitely not B/R. I think I've won with Contract once because of how telegraphed and obvious it is, but I just added in Emergence Zone, the land that lets you pay 1 generic and tap to let you cast your spells as though they had flash. So maybe I'll be sneaking in a win here and there with it.
I play a chaos 5 color commander deck online, and my favourite is casting omniscience, approach, wheel of fortune, and approach. I have enough tutor cards to make approach a decent win-con, and is thus far the only consistant win con
Maze's End in Commander benefited greately from Baldur's Gate set, since we got Gond Gate there. It's a Gate that can give you mana of any color that a Gate you control could give, ETBs untapped and, most importantly, makes all other Gates also ETB untapped. Since it's fetchable with all the cards that could fetch you any Gate, it basically becomes the first one you'd usually get, and then Gates would stop entering tapped.
It's also funny that Laboratory Maniac, the proto-Oracle, wasn't even mentioned in either of the videos. So it's neither good OR bad alternate win condition by today's standards.
0:50 if you run artifact lands and a bunch of cheap artifacts, you could get to 20 artifacts pretty easily I would think.
Tip on #8: If you run Maze's End, also run Reshape the Earth. That way, if you play one of the 11 lands needed for the wincon before you cast Reshape the Earth, then casting Reshape the Earth effectively means you win! Also, Gond Gate is very deece, as it makes guildgates etb untapped like stripe duals lol
Liliana's Contract being black so of course you suggest...the blue card instead of the black one that makes everything Demons. Brilliant.
Special mention for the Amulet of Quoz from back in Ice Age. A largely forgotten card that was from back when Magic still incorporated the ante mechanic, but it does hold the distinction of begin the first alternative win condition card in the history of Magic.
Exquisite blood and Sanguine bond.
Instant win by dealing 1 damage
I played Dragon-God in a Grixis Chandra deck during core 20 standard. He was somewhat deceptive, since he'd draw attention, then the Chandra, Bold Pyromancer that nobody watched would clap you for 20 out of nowhere with Chandra's regulator. I also ran Chandra, Acolyte of Flame to give all red (he has red) walkers free loyalty counters
Hellkite Tyrant combo with Mycosynth Lattice. turn all your opponents cards into artifacts, then give them a one attack board wipe.
Always enjoyed my fun Coalition Victory deck.
My buddy used to have a combo Deck that was solely focused on Mycosynth Lattice -> Hellkite Tyrant and it was brutal
I play a deck in historic ranked on Arena that has no creatures and is built specifically to stall and board wipe until I can use Approach of the Second Sun to win the game. It's actually fairly consistent, unless my opponent is running a lot of artifact and enchantment removal or counterspells.
Man i am huge fan off yugioh, but recently I tried edh and love it, so I'm both fan.
Lucky enough,you start magic channel and I am your subscribe since 2 years in yugioh videos, keep going the good work
Obs, I wanna se yugioh battle royal format soon
I ran a turbo fog mazes end deck when it was in standard it actually worked really well and won me game day with it
Test of Endurance is better than Sovereign actually, yeah it requires 10 more life but it's 4 mana instead of 6 and it's on an enchantment which is the second hardest permanent type to deal with so it's more likely to stick around until your upkeep to win you the game when you get 50+ life.
In the grand scheme of things, both requires to be in dedicated life gain decks and the difference of 10 life in a dedicated life gain deck is actually nothing. The only thing that Sovereign has is that you technically meet the conditions automatically in commander but at 6 mana you'd probably had already lost some life before you brought it out (unless you're a dedicated life gain deck) and it's a creature which is the easiest kind of permanent to deal with.
Made a WUBRG deck in Commander that uses all versions of Bolas and Dragon God has always been the win-condition with how often I set up his arrival. Everything pretty much falls into place once I get all 5 man colors. Fun Planeswalker :3
Granted your a modern channel I'll keep this short. For us edh players wizards has been printing cards that make/create treasure tokens like they are going out of style. This makes hellkite tyrant all the more viable. Super sweet when you hit the dockside player.
Maze's End was a great deck in Block Constructed (RIP) and Standard (also RIP), because you could run a blue-white control deck with worse mana that would automatically win against other blue white control decks (there was no relevant land destruction in RTR).
Oh my god I had no idea you had an MTG channel! MTG has some wild cards in general
5:40 You don't actually mind killing your own judge if you intend to use sinner's judgement as a win condition - you need to get him in the grave somehow.
Lordie I love Nicol Bolas Dragon God. That card got me into MTG
In War of the Spark standard I played a 4 color Bolas superfriends deck that could easily win off his Ult. I didn't see a lot of other people playing it, but it was the only deck I ever made it to Mythic in Arena with.
I played the same deck! But only 3 color.
When Eldraine came out it got even better with Fires of Invention! It was so fun
wow you didnt mention a single card I knew of. I was thinking of an old card that says you win if you have exactly 1 life. And a green enchanment that after pumping 100 mana into you win. both names elude me. always thought that green one was cool since green can really pump out the mana
Edit some other people already mentioned helix pinnacle as the green enchantment
hellkite tyrant has an alternate, alternate win condition. play Mycosynth Lattice, hit opponent with tyrant, steal their entire field (including land), opponent scoops as if done right you now have a +6 mana advantage, a 6/5 flying beat stick and anything they play will just push you towards triggering win condition if you don't kill them first
They weren't the easiest win condition cards but I always thought The Cheese Stands Alone and it's legal counterpart, Barren Glory, were amusing.
I wanna quickly give you a correction on #10 on what you said. You said "dragon card" and not "dragon permanent" which are two different things. A permanent is a card that, when played, remains on the battlefield after the action or resolution of the card. A card is literally all things that can be in your deck. Cards can be instants or sorceries, not just permanents. This is important for the "tribal" mechanic where a card can have the "tribal" supertype and a creature type after the card type. An example of this is "All is Dust" which is a Tribal Sorcery - Eldrazi. So that card counts for whatever effect involves "Eldrazi" cards, such as "search your library for an eldrazi card and put it into your hand." Its an Eldrazi card that isn't a creature or even a permanent.
Dragon's don't actually have any tribal cards but its still important to remember that little detail so you don't get confused.
mechanized production and simic ascendancy can be surprisingly easy to set off in commander.
Finally talkin bout cedh, nice
A note Faithbound Judge is currently standard legal, it was missed in the legality note.
I feel as if Angel of Destiny belongs on this list, being above Felidar Sovereign because of how in formats other than comander, it is way easier to reach its win condition of 15 more life than your starting total, only being 35 rather than 40. It also eventually gives all your creatures life link. It also has flying and double strike, which already on its one is really powerful, but pared with the +4 life you get out of it, it becomes even stronger. The only major downside I can see is it also causes your opponent to gain life, making it impossible to win normally, but this can be canceled by cards such as knight of dusks shadow making it so opponents can't gain life.
Thassa’s oracle is also format warping in cEDH
Phage the Untouchable is a great one. I remember the good ol' Summoner's Egg combo.
Mill wins are so good lab and Jace should have just been second and third. Also spending 7 mana on two separate turns with your opponent having time to prepare isn’t that good.
Approach saw play in Standard when it released and still sees play in Commander, including in CEDH decks. Yeah 7 mana is a lot, but in slow, grindy control decks it can be done, and the card is very consistent as it doesn't require any other combos or cards to win with, just itself. Its the go to win condition of Narset decks, which can easily rip it off the top of the library and cast it for free.
@@setharoth114 Rainbow Lich even played it sometimes, as you immediately drew the card again, as the lifegain caused you to draw cards with Lich's Mastery.
@@setharoth114 It's a pretty common finisher in combo decks running white in commander right now for sure. New guy from the DND set, Elminster loves it too.
It's way better than most alt win cards by far. Could be #1 if doomsday didn't exist to abuse oracle. Gaining 7 life is a lot of life to get you to the next casting of the card in a few turns assuming you're in blue to have card draw to shorten the clock for casting it again. It also is ridiculous when you draw multiple's because you can just cast them on back to back turns with the 7 life being a great cushion to stop dying before you win.
I love winning with approach of the second sun in my green white draw and sac deck
I have a modern mazes end deck that runs amulet titan to just ramp out hard. The ram is my alternate win con as im usually going for the maze. I also have a historic version that is very similar just using cards on arena