I show character sheets in the single fight videos usually at what point I am at. - But yes I get new ideas and make little improvements as I go through the game. If sticking to Angel/ or even Gold Dragon the build is somewhat more lenient.- your high caster level will carry you and these spells I am using (bolts and infestation DO NOT HAVE A LEVEL CAP!), so Loremaster levels and feats and extra spells may not be necessary as your team will provide what you need. For Swarm it is more severe as you will have to be a one person army at some point - which druid can do. Here's my recommendation after almost a full playthrough - -Human (need extra feat) or Dhampir (immunity to negative) 19 Cha +, 14 str, 16 dex 14 con, 7 int, 7 wis max persuasion, knowledge world, perception everything else at least 1, pickpocket 1-7 Druid - Feyspeaker, nature bond animal companion, or domain ice***-mainly for ice body but whatever pet is better As swarm you mainly care to get elemental immunities - you'll have double incorporeal with this build eventually (Sunform + Swarm Form) and won't care about AC. 1 Spell Focus: Conjuration, Improved Initiative 3 Greater Spell Focus 5 Meta Selective Spell 7 Skill Focus: World Feyspeaker spells: Vanish, Mirror Image 8 Sorcerer Crossblooded - Arcane (hare) and either Elemental Water or Geomancer Red Dragon*, Bolster Spell, Mage Armor * Only for geomancer: You can still convert damage to fire later via Bane of Flesh ring - but it's finicky - requires you to drop to 0 HP once pr day, but going Red Dragon would add damage to some of your spells -I still like simply elmental-water as it broadens our damage options beyond high level angel spells and it's not like you care about every hit die bonus when you can just summon more mobs to blow up 9-10 Loremaster Feat -Figher: Shatter Defenses 9 Boon Companion / or free if you don't care about your pet 11-15 Feyspeaker 11 Spell Specilization: Bolt of Justice - Later Storm 13 Extend Spell for QoL or again free / Power Attack 15 Combat Expertise Feyspeaker spells: Greater Invisibility, Phantasmal Putrefaction*, Shadow Conjuration - Greater *can be swapped for greater heroism if you like 16-20 Loremaster 17 Improved Critical claw - claw best for natural, otherwise Scimitar is pretty good 19 Feint Loremaster extras: Rogue trick: Improved Critical-Improved claw, Wizard Spell: Transformation, Wizard Secret: Specilization - Storm of Justice -you can go for outflank and extend spell for quality of life if you don't care about the feint feats * you can run the build with a scaled fist dip instead of a sorc dip - but it's not like you will ever tank anything yourself until you get to incorporeal, you'd have to go for the very curious ascendent element: negative energy that way though as no conversion for you - or once again bane of flesh ring and ascendent fire Mythics: Abanundant castings and Ascendent Element. Later you can go for Enduring and even get 24 hour sun form with late game items. Grab Favorite Bolsterd and Last stand. Can also play without Enduring spells but why?
@@ChanceOrangeGE Infestation doesn't have a cap even though the text says it does? I've heard this about chain lightning too but I was never able to go over the stated cap.
Do you have the full build anywhere? If possible, I’d like to see the angel build as well
I show character sheets in the single fight videos usually at what point I am at. - But yes I get new ideas and make little improvements as I go through the game.
If sticking to Angel/ or even Gold Dragon the build is somewhat more lenient.- your high caster level will carry you and these spells I am using (bolts and infestation DO NOT HAVE A LEVEL CAP!), so Loremaster levels and feats and extra spells may not be necessary as your team will provide what you need.
For Swarm it is more severe as you will have to be a one person army at some point - which druid can do.
Here's my recommendation after almost a full playthrough -
-Human (need extra feat) or Dhampir (immunity to negative)
19 Cha +, 14 str, 16 dex 14 con, 7 int, 7 wis
max persuasion, knowledge world, perception everything else at least 1, pickpocket
1-7 Druid - Feyspeaker, nature bond animal companion, or domain ice***-mainly for ice body but whatever pet is better
As swarm you mainly care to get elemental immunities - you'll have double incorporeal with this build eventually (Sunform + Swarm Form) and won't care about AC.
1 Spell Focus: Conjuration, Improved Initiative
3 Greater Spell Focus
5 Meta Selective Spell
7 Skill Focus: World
Feyspeaker spells: Vanish, Mirror Image
8 Sorcerer Crossblooded - Arcane (hare) and either Elemental Water or Geomancer Red Dragon*, Bolster Spell, Mage Armor
* Only for geomancer: You can still convert damage to fire later via Bane of Flesh ring - but it's finicky - requires you to drop to 0 HP once pr day, but going Red Dragon would add damage to some of your spells
-I still like simply elmental-water as it broadens our damage options beyond high level angel spells and it's not like you care about every hit die bonus when you can just summon more mobs to blow up
9-10 Loremaster Feat -Figher: Shatter Defenses
9 Boon Companion / or free if you don't care about your pet
11-15 Feyspeaker
11 Spell Specilization: Bolt of Justice - Later Storm
13 Extend Spell for QoL or again free / Power Attack
15 Combat Expertise
Feyspeaker spells: Greater Invisibility, Phantasmal Putrefaction*, Shadow Conjuration - Greater
*can be swapped for greater heroism if you like
16-20 Loremaster
17 Improved Critical claw - claw best for natural, otherwise Scimitar is pretty good
19 Feint
Loremaster extras: Rogue trick: Improved Critical-Improved claw, Wizard Spell: Transformation, Wizard Secret: Specilization - Storm of Justice
-you can go for outflank and extend spell for quality of life if you don't care about the feint feats
* you can run the build with a scaled fist dip instead of a sorc dip - but it's not like you will ever tank anything yourself until you get to incorporeal, you'd have to go for the very curious ascendent element: negative energy that way though as no conversion for you - or once again bane of flesh ring and ascendent fire
Mythics: Abanundant castings and Ascendent Element. Later you can go for Enduring and even get 24 hour sun form with late game items. Grab Favorite Bolsterd and Last stand. Can also play without Enduring spells but why?
@@ChanceOrangeGE Thanks for the reply! This is super helpful
@@ChanceOrangeGE Infestation doesn't have a cap even though the text says it does?
I've heard this about chain lightning too but I was never able to go over the stated cap.
chain lightning has a cap, the other one does not, no