Recently acquired the PNP version of the complete trilogy (the physical edition that I was looking for above all by the counters) is too expensive here. Reading the rules while building the game. Nice map and counters but maybe a little big for the hexes on the map. My recommendation for printing in the European metric system, 94% map in A4 (except having legal paper) and counters at 90%. Somewhat small but more manageable on the map. I also recommend making additional 11x11mm casualty markers in an excel as well as grouping and stacking replacement markers. Greetings
@@JUKspn I'm not sure if our printer offers it on the PNP store, shoot me an email through the CSL site and ill email you the materials so you can make your own.
A question from counters AGS. I've counter with no red nummer for ZOI capable, armor o mec units. But these units haven a circle for all nummers and otan symbol. Is the same than de red nummer for ZOI? Why these unis are not the same than the others from AGN and AGC? Thanks
I'm not 100% sure if I understand your question but it sounds like that the print and play company may have an old version of the counters, double check board game geek and if so I can send you the correct ones via email.
@@raymondweiss2707 The two sets AGN and AGC have movement numbers in red on white indicating that they are capable of exercising ZOI. In AGS they do not have these numbers, they are like the rest, and the units that can theoretically exercise ZOI (armored, mechanized units). They have a ring around all values and a unit symbol in the style of some GMT game units. Yesterday I wrote to the email that you told me about the deluxe rules, which I can't quite understand if they clarify something else about the game.
@@JUKspn Like I said above, it sounds like the print and play company has an older version of the counters. The deluxe rules just combine the rulesets together in one package, and provide some tools making the game easier to play like force charts and markers, more step loss counters along with railhead counters.
@@JUKspn I'll let my printer know as I believe he runs the print and play shop, CSL otherwise has no control over it unfortunately. If you shoot me another email I can email you the correct counters.
Good video as a starter and I hope you will create more short examples for this new series.
Recently acquired the PNP version of the complete trilogy (the physical edition that I was looking for above all by the counters) is too expensive here.
Reading the rules while building the game. Nice map and counters but maybe a little big for the hexes on the map.
My recommendation for printing in the European metric system, 94% map in A4 (except having legal paper) and counters at 90%. Somewhat small but more manageable on the map. I also recommend making additional 11x11mm casualty markers in an excel as well as grouping and stacking replacement markers.
Greetings
Double check for the P&P edition of the deluxe rules, they should include force charts and other things to make playing the game more enjoyable.
@@raymondweiss2707 I've not deluxe rules. What haven?? And other things... I dont known. 🤔
@@JUKspn I'm not sure if our printer offers it on the PNP store, shoot me an email through the CSL site and ill email you the materials so you can make your own.
@@raymondweiss2707 Done!! Thanks!!
A question from counters AGS. I've counter with no red nummer for ZOI capable, armor o mec units. But these units haven a circle for all nummers and otan symbol. Is the same than de red nummer for ZOI? Why these unis are not the same than the others from AGN and AGC? Thanks
I'm not 100% sure if I understand your question but it sounds like that the print and play company may have an old version of the counters, double check board game geek and if so I can send you the correct ones via email.
@@raymondweiss2707 The two sets AGN and AGC have movement numbers in red on white indicating that they are capable of exercising ZOI. In AGS they do not have these numbers, they are like the rest, and the units that can theoretically exercise ZOI (armored, mechanized units). They have a ring around all values and a unit symbol in the style of some GMT game units.
Yesterday I wrote to the email that you told me about the deluxe rules, which I can't quite understand if they clarify something else about the game.
@@JUKspn Like I said above, it sounds like the print and play company has an older version of the counters. The deluxe rules just combine the rulesets together in one package, and provide some tools making the game easier to play like force charts and markers, more step loss counters along with railhead counters.
@@raymondweiss2707 Ok. The company sells the old counters from the AGS game. Fantastic.
@@JUKspn I'll let my printer know as I believe he runs the print and play shop, CSL otherwise has no control over it unfortunately. If you shoot me another email I can email you the correct counters.