If we take a close look at the horse icon above its stamina bar while mounted,you'll notice it changes depending on how fast we're going. There are 4 of them in total,most likely representing the 4 basic gaits; Walk,Trot,Canter,and Gallop. Although as mentioned in the video,we now only have to think about speeding up or slowing down.
About dirtiness effecting stealth, maybe it works the other way. Imagine being covered in mud while out in nature, I can imagine that would be a benefit to stealth. It would be super cool if they made it depend on where you are, being a benefit in nature and a drawback in town.
@@DanielaFurtado-s5s game awards are a meaningless marketing gimmick. The game awards are a money laundering scheme disguised as a corporate circlejerk. Game Journalism is a biased joke filled with out of touch tourists. Meanwhile, Rockstar's track record of boring and meaningless sandbox and arbitrarily restrictive and oppressively linear story missions in their games remains to be broken in GTA6.
@@PlusTiger GTA 6 got pushed back to 2026. KCD2 will compete against Ghost of Yotei, though. (Not economically, GoY is coming out months after KCD2, but it will be tough competition at the game awards.)
About chainmail and coif or leg chainmail and hose, warhorse said that there will be layers of clothing. For example you can’t equip chainmail wothout coif.
Alchemy is clear for me, and it was mentioned in several interviews, mostly in Czech. Quality/strenght of potions will be determined of how precise was your crafting and/or by adding more ingredients. More mistakes/timing you made, less quality potion will be, from first-class potion to fail. I expect similar outcome of blacksmithing, and with some supportive perks. Basicaly you will have to learn same way as Henry, so no chance of creating strong potion based on probability.
Gear sets were brought up during development of the first KCD, but there was no time to work on such non ciritcal issue by the time we realised it would be more convenient, good they're finally bringing it into the second game.
You’re by far the most in depth game analyst out there, thank god you do it for, in my opinion, an underrated game such as KCD I noticed in your description the gameplay made by sir Tobi in German isn’t listed, it’s quite long and if you find a way to translate it maybe you can get more insights, for instance I noticed the herbalism skill isn’t available anymore, my guess being that it got merged with alchemy because it isn’t very engaging: th-cam.com/video/Ot2MbQmhpLo/w-d-xo.htmlsi=zu1dVUQ1-CN5txfV
last 4 years i always wanted to play that game, but every time i got to the fighting part it turned me off. this year i gave it another try and its hands down the best rpg i have ever played. after 40 hours learning i switched to hardcore mode and its even more fun. old school rpg feeling which i missed so much
If only Henry could teach Mutt to show him the corpses from the forest and bushes :D Especially after a long fight in KCD1 there could be hundreds of square meters to search.
Yes,I agree finding corpses was an issue at times in KCD1. I was hoping WS would deploy a mechanic similar to Red Dead Redemption 2,where X markers point to their remains,but your idea is great.
@@ThatOtherGamer What was mentioned was savior schnapps. Strong can be used to save multiple times, while a weak one will be consumed in a single use. They never really give us much detail. Have to wait and see.
I want to play my Rogue Henry in the next game. I wonder how they will handle the zero to hero gameplay when Henry is arguably fairly capable at the end of KCD1
I read a comment stating we won't be able to wear Mail Coif without padding,so I assume cloth caps will stack within the same slot,if not already built into the mail.
One system I'd implement is being able to ask _unnamed NPCs_ basic questions. Henry: Jesus Christ be praised. Can you please tell me where _X Location/Y person_ is? NPC: Ah yes, that _place/person._ It was/they were around here somewhere last I saw it/them. (Map now has a highlighted search area) These kinds of questions *_only show up when you've activated and taken on a quest,_* and the objective is to find a *_specific person/location._* But if you're just freeroaming, the Basic Questions become a general pool that's shared between each unnamed NPC in each settlement. • Who's in charge here? • Where is the smith/store/tavern/inn? • Any place I should avoid? But just like in KCD1 if you more detailed directions and information, ask the tavern/innkeeper.
@@DJWeapon8 Woah, thats a good idea, it adds to the imersion. Would be good to simply have said NPC highlighted on the map once you 'discover them', similar to how you discover interesting sites and stuff.
A thing to note about the gameplay section where the Volgue polearm is picked up, Spoilers btw if you don't want them, That's not Henry you play as in the section, it's Father Godwin. I'm still confident polearms are storeable in the inventory but just something to note.
@miket0174 heard it a few times, but the hourish of promotional demo footage of the siege of suchdol that's up has all the soldiers there calling you Godwin when you're helping defend it. I believe it was also confirmed by maybe tobi? That last I'm iffy on
I got a couple of questions/ problems TOG, I think I need your help. 1. The armorsmith in Rattay won't give me any respect... It seems to happen after I start the main quest, specifically after I take the walk with the Nightingale. After that no matter how many nobel saddles full of loot I drop on him, I get dissed. If I pay him for repairs I can get some respect, but nothing else. This dude's killing my reputation in Rattay!! I mean, my God, I only robbed him once and then I only took armor kits. Is he still pissed at me?
What's your current rep with him? If I remember correctly,traders will refuse to haggle if it gets low enough. In that case,you can just keep using his repair services until it rises back up. You can also hasten the process by picking a couple of expensive swords,ruin their durability at the grind stone,then have the armorsmith repair all of them in a cycle.
@@ThatOtherGamer Rattay overall, traders, and armorer 87,93,84!!! It doesn't make sense!? I think it all gets back to the Armorer and beggar Jane during the Nightingale walk... I told the armor to give Jane alms, he did and Nightingale said "that was the Christian thing to do but he'll hate you for that"
He stopped giving rep at around 80+ in my playthrough too. You should check to see if there's a trader that got left behind somewhere,since it has a group effect. My assumption about rep gained or lost during quests is that they don't affect the max value,because if it did then it would be impossible to reach 100 every time we lose points.
aaaand the implementation of Denuvo as well, in a single person game. There's too few people talking about it. Waited 7 years for a game I cant even run on my laptop
Question #2... After Teresa's quest what order should I do the DLCs in? I'm about to go to the monastery so I'm thinking... 1.amorus adventures 2. Monastery , Vranik then.. 3. Bastards 4. From the Ashes last. ???
You da man,TOG. My KCD2 wishlist... 1.75% less rain. 2. Own more than 1 horse 3.Feed and water your horse damnit. 4. Get Mutt out of the way 5. Sit and order food and ale 6. Go fishing
Thanks for watching,Glenn. A fishing mini game would be awesome,but if I remember correctly,one of the devs in an interview(Mr.Bocan?) said there won't be one.
I only care about an ability to fight multiple enemies without running backwards like an idiot. It made me drop the first game. If the problem remains - I won't play this game.
It doesn't matters what Warhorse studios does as long as the combat is shit, KCD1 had a slow sluggish and unresponsive combat that felt more like "Sword Sports" being taught by enthusiasts who were never really back then fighting, not letting the player be creative, forcing the player to play shitty chess, the main reason why the first game lost so much potential player base but from what I've seen of KCD2 there is now more freedom and approaches rather than dancing around in circles, actual shiled bashing and faster swings/combos... Hopefully armour means something now and damage is separate from stamina.
Armor is obviously going to do something, it does that in the first game, there was just a lot of counters to it (St. George’s Sword and maces for example) I don’t see why stam and damage should be separated, though
mod your game when it comes to combat. You can make masterstrikes be very rare for strong opponents and just not happen for non-skilled opponents, but your own window is also very short where you basically need to rely on reading your enemy instead of just reacting. Also mods to remove slow motion etc. Now you get rewarded for being aggressive, and dancing around just risks you getting combo'd / overwhelmed if there is multiple people. Personally I did this from the very start and I love the combat, it's not staring at all, it's more of stamina management, spacing, and getting your combos down. Combat was always enjoyable to me, I really recommend!
Ano, v jiných hrách boj "není na hovno", protože postavy mají nadlidskou sílu a rychlost a máchají obří sekerou, nebo dlouhým mečem, jako by nic nevážily.
If we take a close look at the horse icon above its stamina bar while mounted,you'll notice it changes depending on how fast we're going. There are 4 of them in total,most likely representing the 4 basic gaits; Walk,Trot,Canter,and Gallop. Although as mentioned in the video,we now only have to think about speeding up or slowing down.
About dirtiness effecting stealth, maybe it works the other way. Imagine being covered in mud while out in nature, I can imagine that would be a benefit to stealth. It would be super cool if they made it depend on where you are, being a benefit in nature and a drawback in town.
I missed so many of these details! I appreciate getting me caught up to speed. Great video!
Thanks,SG.👍
Warhorse made a classic on their first try just imagine how good the sequel is going to be, RPG of the year at the very least, guaranteed.
I would like it if it got game of the year, but sadly, it's launching in the same year as GTA 6
@@PlusTiger Brother sorry to disappoint but GTA 6 will likely be dogsht (I pray it isn't but I doubt it)
The sequel is looking great so far,I just hope it comes out of the gate in a stable condition.🤞
@@DanielaFurtado-s5s game awards are a meaningless marketing gimmick.
The game awards are a money laundering scheme disguised as a corporate circlejerk.
Game Journalism is a biased joke filled with out of touch tourists.
Meanwhile, Rockstar's track record of boring and meaningless sandbox and arbitrarily restrictive and oppressively linear story missions in their games remains to be broken in GTA6.
@@PlusTiger GTA 6 got pushed back to 2026. KCD2 will compete against Ghost of Yotei, though. (Not economically, GoY is coming out months after KCD2, but it will be tough competition at the game awards.)
About chainmail and coif or leg chainmail and hose, warhorse said that there will be layers of clothing. For example you can’t equip chainmail wothout coif.
Alchemy is clear for me, and it was mentioned in several interviews, mostly in Czech. Quality/strenght of potions will be determined of how precise was your crafting and/or by adding more ingredients. More mistakes/timing you made, less quality potion will be, from first-class potion to fail. I expect similar outcome of blacksmithing, and with some supportive perks. Basicaly you will have to learn same way as Henry, so no chance of creating strong potion based on probability.
Came across this gem on ps4 in 2020 since then I’ve logged 300+hours across ps4, pc, and switch. Such a good game!
Nice,glad you're having fun with kcd. I heard the switch port is quite stable.
Gear sets were brought up during development of the first KCD, but there was no time to work on such non ciritcal issue by the time we realised it would be more convenient, good they're finally bringing it into the second game.
You’re by far the most in depth game analyst out there, thank god you do it for, in my opinion, an underrated game such as KCD
I noticed in your description the gameplay made by sir Tobi in German isn’t listed, it’s quite long and if you find a way to translate it maybe you can get more insights, for instance I noticed the herbalism skill isn’t available anymore, my guess being that it got merged with alchemy because it isn’t very engaging: th-cam.com/video/Ot2MbQmhpLo/w-d-xo.htmlsi=zu1dVUQ1-CN5txfV
Thank you,Lucca. I'll definitely check out that video.👍
last 4 years i always wanted to play that game, but every time i got to the fighting part it turned me off.
this year i gave it another try and its hands down the best rpg i have ever played.
after 40 hours learning i switched to hardcore mode and its even more fun.
old school rpg feeling which i missed so much
Glad to hear you're having fun with it.👍
Super happy about clothing sets i hate clanking around town in full armour, feels odd
Yes,it's quite nice we'll get to quick swap between them now.
If only Henry could teach Mutt to show him the corpses from the forest and bushes :D Especially after a long fight in KCD1 there could be hundreds of square meters to search.
Yes,I agree finding corpses was an issue at times in KCD1. I was hoping WS would deploy a mechanic similar to Red Dead Redemption 2,where X markers point to their remains,but your idea is great.
With the new response system, hopefully we can quickly command mutt without going into a conversation scene.
Wooooooo!!! The clothing inventory made me more excited!
Nightingale does tell me" he'll hate you for that!"
Just discovered your channel and I'm impressed by this breakdown.looking forward to learning all there is to know about the sequel to a classic game.
Very good video and very nice editing🔥🔥
Thanks for watching,Veikka.👍
We get hoods FINALLY ❤❤❤❤
I hope you get a more involved follower system in KCD2
Ty for this breakdowns, keep them coming!
Regarding potions, I believe Tobi has mentioned that the different versions affect the doses within them so the effect per drink is always the same.
Hello,Morgen. So,the potion variants only affect duration and not their potency?🤔
@@ThatOtherGamer What was mentioned was savior schnapps. Strong can be used to save multiple times, while a weak one will be consumed in a single use. They never really give us much detail. Have to wait and see.
@@Ausf yeah thats true
I want to play my Rogue Henry in the next game. I wonder how they will handle the zero to hero gameplay when Henry is arguably fairly capable at the end of KCD1
gonna be great to play as Henry Of/From Scarlets again.
Jesus Christ be praised!
repair kits under ointments probably just means CLP and honing oil, WD-40 for your armor ;)
Loved the first game only problem I had was missing out on trophies which were part of the main game and automatic for some reason.
Hey look! Henry's come to see us.
The padded coif might've transitioned to the hood section?
I read a comment stating we won't be able to wear Mail Coif without padding,so I assume cloth caps will stack within the same slot,if not already built into the mail.
not even gta 6 is making me this excited for a game
I'm New To Kingdom Come Deliverance But I Really Hope They'll Add Fishing Skill Alongside A Cooking Skill 🎣🍳
If I'm not mistaken,the devs already confirmed that there's no fishing mini game. I think it was Mr.Jirsa who said it during an interview.
They need to implement a way to track down NPCs, so you dont need to look for them every corner when you want to start training or quests.
One system I'd implement is being able to ask _unnamed NPCs_ basic questions.
Henry: Jesus Christ be praised. Can you please tell me where _X Location/Y person_ is?
NPC: Ah yes, that _place/person._ It was/they were around here somewhere last I saw it/them. (Map now has a highlighted search area)
These kinds of questions *_only show up when you've activated and taken on a quest,_* and the objective is to find a *_specific person/location._*
But if you're just freeroaming, the Basic Questions become a general pool that's shared between each unnamed NPC in each settlement.
• Who's in charge here?
• Where is the smith/store/tavern/inn?
• Any place I should avoid?
But just like in KCD1 if you more detailed directions and information, ask the tavern/innkeeper.
@@DJWeapon8 Woah, thats a good idea, it adds to the imersion. Would be good to simply have said NPC highlighted on the map once you 'discover them', similar to how you discover interesting sites and stuff.
I am becoming dangerously obsessed with this (unreleased, mind you) game to the point of neglecting my IRL needs and duties.
😂
A thing to note about the gameplay section where the Volgue polearm is picked up, Spoilers btw if you don't want them,
That's not Henry you play as in the section, it's Father Godwin. I'm still confident polearms are storeable in the inventory but just something to note.
Really, aa Farher Godwin? That's cool. Where did you hear that if you still remember?
@miket0174 heard it a few times, but the hourish of promotional demo footage of the siege of suchdol that's up has all the soldiers there calling you Godwin when you're helping defend it. I believe it was also confirmed by maybe tobi? That last I'm iffy on
@spirit5609 I see I missed out on a very big video! I'll take your word for it tho, any place I can find the video?
Henry want to collect infinity stones
I got a couple of questions/ problems TOG, I think I need your help.
1. The armorsmith in Rattay won't give me any respect...
It seems to happen after I start the main quest, specifically after I take the walk with the Nightingale. After that no matter how many nobel saddles full of loot I drop on him, I get dissed.
If I pay him for repairs I can get some respect, but nothing else.
This dude's killing my reputation in Rattay!! I mean, my God, I only robbed him once and then I only took armor kits. Is he still pissed at me?
What's your current rep with him? If I remember correctly,traders will refuse to haggle if it gets low enough. In that case,you can just keep using his repair services until it rises back up.
You can also hasten the process by picking a couple of expensive swords,ruin their durability at the grind stone,then have the armorsmith repair all of them in a cycle.
@@ThatOtherGamer
Rattay overall, traders, and armorer
87,93,84!!! It doesn't make sense!? I think it all gets back to the Armorer and beggar Jane during the Nightingale walk...
I told the armor to give Jane alms, he did and Nightingale said "that was the Christian thing to do but he'll hate you for that"
He stopped giving rep at around 80+ in my playthrough too. You should check to see if there's a trader that got left behind somewhere,since it has a group effect. My assumption about rep gained or lost during quests is that they don't affect the max value,because if it did then it would be impossible to reach 100 every time we lose points.
@@ThatOtherGamer thanks my man
aaaand the implementation of Denuvo as well, in a single person game. There's too few people talking about it. Waited 7 years for a game I cant even run on my laptop
Remember Dragon Dogma 2 guys
what has this to do with kcd
very good improvements
I really hope horse will be able to walk sideways
🤔 why couldn't they make a patch to let us group items, or changing the armor sorting
🤷♂️
Question #2...
After Teresa's quest what order should I do the DLCs in? I'm about to go to the monastery so I'm thinking...
1.amorus adventures
2. Monastery , Vranik then..
3. Bastards
4. From the Ashes last.
???
not that it matters to the gameplay but at 9:32 that's not Henry
You could also cover some features from rocket beans gaming and gamestar talk, there were nechsnics like alchemy a lockpicing.
*mechanics
I dont know much about the game but it will be awesome!!
You da man,TOG.
My KCD2 wishlist...
1.75% less rain.
2. Own more than 1 horse
3.Feed and water your horse damnit.
4. Get Mutt out of the way
5. Sit and order food and ale
6. Go fishing
Thanks for watching,Glenn. A fishing mini game would be awesome,but if I remember correctly,one of the devs in an interview(Mr.Bocan?) said there won't be one.
if buy the game pre will u get early acces or smth?
No, a bonus quest which once you complete gives you a special armour set, and the gold edition will come wity whatever DLC the game will have
@@jmax8095 then how ppl are already playing iy
I hope it Will run Much better on my pc😆
🤞
And for the Love of all that is swordsmanship, give Henry a damned practice pell.
POLEARMS YESSSSSSSSSS
Nice !
👍
Interesting
I only care about an ability to fight multiple enemies without running backwards like an idiot. It made me drop the first game. If the problem remains - I won't play this game.
The way I solved it is never finishing the training for perfect block counter, it makes the game more challenging and fun
When i am fighting multiple people in LARP events it is usualy about runing backwards
@@Icyy007 full speed?:)
@@Icyy007do you also have trouble trying to look at anyone actively bashing you in the skull? Henry does.
@@aspiringadonis1253 usualy i dont get second chance after first hit from behind
It doesn't matters what Warhorse studios does as long as the combat is shit, KCD1 had a slow sluggish and unresponsive combat that felt more like "Sword Sports" being taught by enthusiasts who were never really back then fighting, not letting the player be creative, forcing the player to play shitty chess, the main reason why the first game lost so much potential player base but from what I've seen of KCD2 there is now more freedom and approaches rather than dancing around in circles, actual shiled bashing and faster swings/combos... Hopefully armour means something now and damage is separate from stamina.
Armor is obviously going to do something, it does that in the first game, there was just a lot of counters to it (St. George’s Sword and maces for example)
I don’t see why stam and damage should be separated, though
mod your game when it comes to combat. You can make masterstrikes be very rare for strong opponents and just not happen for non-skilled opponents, but your own window is also very short where you basically need to rely on reading your enemy instead of just reacting.
Also mods to remove slow motion etc.
Now you get rewarded for being aggressive, and dancing around just risks you getting combo'd / overwhelmed if there is multiple people.
Personally I did this from the very start and I love the combat, it's not staring at all, it's more of stamina management, spacing, and getting your combos down.
Combat was always enjoyable to me, I really recommend!
Ano, v jiných hrách boj "není na hovno", protože postavy mají nadlidskou sílu a rychlost a máchají obří sekerou, nebo dlouhým mečem, jako by nic nevážily.
@@nlf-xk6ox"mod your game"
Why should the buyer have to fix a problem the developer's put in?
Sounds like a skill issue, combat was loved by many
man I hope mounted combat is good and there is mounted enemys, It could be a real challenge to fight a mounted knight while on foot