@@levifioravanti8021 It is for some, and if that's how you feel then you're set. It's people who want to make games who are instead making game engines that need a wake-up call.
I've been using it for quite some time, not sure why the dev keeps this "most powerful engine" thing going on, but it's definitely quite pleasant and easy to work with. The editor is not that janky, just needs some time to get used to where the things are, and the simplicity with which many game systems can be implemented is certainly appealing
It's really funny because Unreal Engine also claims the same title as "The most powerful real-time 3D creation tool" So I think Titan should actually sort this out with Unreal but I'm not sure Unreal is willing to rename itself to "The 2nd most powerful engine" And powerful means squat if the engine isn't accessible and has plentiful of user documentation and tutorials.
I mean, they probably didn't update that heading since they posted in 2000. If it looked that good in 2000, then I'd say they were right. It just didn't last.
Been following this engine for many many years. I actually planned on using it at one point and I probably would be using it now if it wasn't for the pricing model they switched to. Unfortunately too many options now to justify a nobody like me giving away my measly pennies I make to another company. I get the criticism and mockery (probably deserved) but I actually think this engine would surprise most people on how powerful it actually is. Definitely not the most powerful in the world but I would still say its powerful.
yeh the same with me, when it was free and open source, I decided to give it a try and got very surprised, it was way better than it seemed to be. The web site, images and the demos make it no justice. Is obvious the guy that made this engine, is a excellent programmer but apparently was never able to really market his engine well. Specially when using such stupid wording has "more powerful engine in the world", pushing people to compare its images with UE5 for example, where it loses hands down and making people make fun of him and his product.
Yep this engine is very programmers focused, don't get me wrong it has easy ways to handle models and other assets as well, you can literally drag and drop them into the code even, but the engine is certainly programmers first, because of the way the code editor is so integrated into it, you also "script" using "C++", is not really pure C++, is a C++ like custom language a tad more easy to use.
@@FilipCordas Kidding or not imo that is certainly true, for many programmers, I'm one btw, is not rare for good programmers to be bad artists and for good artists to be bad programmers. The tools with the best UI's have both programmers and artists working together feeding each other ideas.
I've worked with it for quite some time a couple of years ago. The engine is special (EDIT: kinda, in its own way, and good things in it ), but not top-tier (obviously). The dev got more and more delusional. I was out when he did the Titan-Unreal-Unity comparison chart and couldn't drop the hate on Unreal...
Well godot is on android but the code editing experience is pretty abysmal, you pretty have to use an external text editor (I like using acode) because the built in script editor doesn't really work with the on screen keyboard, especially since you're forced to edit in landscape mode so you literally can't even read what you're typing a lot of the time...
Seems kinda cool! Interact with code where it makes sense (almost everything), and visual stuff where it makes sense (level design). Keep it simple! Shame it's not open-source -- that could be a nice lane for it, TBH.
> "Esenthel" is a mix of words: Essential and Essence Essential and essence are... essentially the same word, but different parts of speech. A mix of these words is just one of these words.
Popularity is incredibly important for engines and frameworks. You need to have a reliably populated community to turn to when you need help as a developer who is new to a tool/system.
Hey, don't you know the 34th Law of Power: Act like a king to be treated like one. The claim of being the most powerful is enough to draw attention. but it just about grabbing attention. whether people will stick to it and use it is an entirely different story ofc.
guy who made it has been calling it that for years, and mike is just now noticing it. i tried it quite a while ago, and it seemed like another "me too!" along the lines of leadwerks and s2 engine. but it's good that there is alot engines out there, we can all get it where we fit in.
Kb.bp, D.text?!? It might be straightforward, but if the samples - or even worse, the engine API - uses 1-2 letter symbols then it's going to be hell to work with. Might be useful to get your toes wet in C++, but it'll probably be more productive to then figure out Godot's extensions and write your node logic in C++ there instead.
Just watched "World of Esenthel" demo.. Omg! Did you see that dragon flying on earth? Yes literally earth :p This looks like very powerful engine. Maybe its not most powerful but really good one i think.
If this is the "the most powerful engine in the world" IMO certainly not and also IMO the engine developer should rethink that marketing BS but is also not a bad engine either and has many many features and capabilities, I played around with it for a time, when it was totally free and open source and got pleasantly surprised.
@@Argoon1981 like, "we know we're obviously underpowered compared to the larger engines so we'll jokingly say we're the most powerful even though it's obvious to everyone we're not, as a way to lampshade that", or something? But hey, *maybe* I'm overthinking here : p
The example code looks suspiciously like the sample code of game programming books around 18-20 yrs ago (DirectX 8.1 , 9.0 era). It could be a Chimera kind of source code stitching with every possible bookcode you can find. Even the features list look somewhat familiar. I am not here to judge if the engine dev has -copied- studied those bookcode. I do understand why the engine devs have the desire to gain some recognition sort of. 😅 They must have put serious effort and hard works into the engine they made. Perhaps a game engine aiming for the "Most Dev Friendly Engine in the World" is what game developers/wannabe really need nowaday.
Sound like an Ultra Engine claim about the Unity comparison thing 🤣, but I find Ultra Engine has an interesting quirk like how the editor looks like Valve Hammer, I also find Titan Engine has there interesting feature, I might check it out later.
Interesting video. We are currently using Titan Engine for our indie Tactical FPS game project (Please visit our channel to check it out; you might see some impressive capabilities of the engine). And yes, in some aspects, the claim that it is "the most powerful engine in the world" holds true. If you are an indie developer, Titan Engine is an excellent choice, it offers a very quick way to code and execute your game idea in just minutes. The process is smooth and straightforward. Of course, Titan Engine has its limitations, but it is incredibly powerful when you know how to utilize it. Haha, to me, the term "powerful" is like a sword and a nail, both can cause harm. You can kill by plunging a sword into someone's chest or severing a limb, but you can achieve the same with a nail driven into someone's skull. Titan Engine is a mighty nail and yeah, it is powerful that way.
That is some wild claims from titan engine, it is no where near AAA engine or a ue5/unity competitor But did i really read "wat win7 folder icon, this is a dead engine !" ? You guys really care this kind of stuff ? The engine is a bit out dated ye, the UI is super simple and if you cant understand it, GL with ue5 or other engine out there. Cant judge the engine capabilities on this video really, some drawing technique are outdated/slow perf, its missing some features that other engine have, but its a solid engine that doesnt crash every 5 min, which UE5 does constantly.
I think Unreal Engine would be powerful if it didn't have the issues it has. Also making back doors for China I'm good. So that makes Titan Engine more "powerful" than UE5.
You can call it old all you want and it does look oldschool but If game engines in 1998 add the power this engine has the gaming world would be very different today...
I was just perusing comments and there is stuff like that out there such as anything by TheGameCreators (FPS Creator, the infamous GameGuru {that's where a lotta yer Steam Greenlight asset flips were made}, etc.) However, I'm also aware of Easy FPS Editor which is another one of these accessible (and FOSS if that interests you) game engines. Meant for Wolfenstein 3D to Quake-era first person shooters (so much so that its 3D model format is the same format as Quake.)
Thank god for that, IMO a world where a single game engine exists and rules, is a boring world and IMO we need many people creating game engines, so the game engine tech can evolve further and not stagnate. We have the game tech we have today, because many older fantastic programmers, competed with each other for the best game engine tech and many invented entirely new techniques, tricks and even game genres.
Most powerful game engine... Uhm Unreal exists. Also, their web page, their installer, hey the 90s called, they want it back. Does not even request admin rights for installing it. Also, the Game engine release is two years old, going on three.
I've actually played one of the games made in this engine. Well, I tried to, but it was janky AF and I gave up. To be fair, I've played far more janky games made in Unity and Unreal.
Is there such thing called Satanic Engine? where evil AI gets smarter and difficult for players to win the game. horror games, casino, super Mario last stage...
My game engine is the best in the Universe. So I have them beat. I am just kidding of course. I would never make such a claim. Instead I stick with stuff like I support Android without native libraries in the apk. Or something else that is quantitative. They are just being silly.
Hey @gamefromscratch, there is any game engine out there that has an good support for modding the game? And what i mean by good: 1 - Fast (adding an interpetred script language over the base langua usually is too slow); 2 - Easy to develop (Has an good way to the modder actually see and extend the base game or other mods, possibly allowing debug the mod itself); 3 - Secure (Restrict the acess to resources outside the game environment, like networking, filesystem or other processes); 4 - Multi-platform (Allow execut the mod on same platforms as the game itself...) I looked A LOT for something like this, but never was able to find-it...
Modding capability is mostly determined by developers and if they choose to provide the tools needed to mod. Unreal Engine might seem hard to make it moddable but there's an alternative method called UnLua that allows you to expose game logic as Lua scripts to very easily modify the game. If you make an entire game around this, this makes modding a piece of cake and comes with the benefit of instant reload without compilation (correct me if i'm wrong)
"Anything over hyped turns out to be crap" so @#!? true lol 🤪I never heard of this engine. I'll be glad to forget it. Also, why do you keep promoting inferior software on your channel?
Why so many people fall for and use this sort of overblown inflated and pretentious speak? Even in cases where its so detached from reality? Is this some psychological phenomenon/ condition?
In part yes, but is not unique to this developer. Hell even Epic games sometimes uses overblown marketing and half truths, like "Nanite will permit you to use billions of polygons in your scene! No need to worry about creating lower poly models any more!" What they "forgot" to mention, was all the limitations and requirements needed for the models to support Nanite well, never said directly that it wouldn't work with bone animated models (like characters) and that it wouldn't work well with vegetation. Thou they updated this recently, so now it does work with trees, but they need to be created in a particular way, so is still not perfect.
I noticed there is some limbo of underground engines where developers are real madmen, they live in separate world which is stuck somewhere in 2005 where UE, Unity and Godot don't exist. Usually they write everything in C++ because they are obsessed with it. They claim that you don't need to use anything else, otherwise this is a skill issue. Meanwhile they don't write anything but this engine in C++. Don't make a mistake and don't even try to use such engines, this is a waste of time if you really want to make a game.
if you truly want low-level power and control over your game, you should not use a game engine. instead, write machine code directly like a real developer.
I feel like this engine has no uses in this decade at least. Graphical features dont seem really good, the editor seems to be really hard to use and even the website itself could drive potential developers away with its outdated design (Windows 7 folder icons? Really?). In my opinion, if they want to actually bring this to developers, then it would require a major overhaul. I think if they do, and they do it properly, it might become a good and somewhat competitive engine in the 30s. Until then, this engine looks like a "early 2000s mmorpg maker", especially with the content they are bragging about in the "what it can do" section on their website. Edit: After a quick look the the feature section, i noticed that it doesnt support modern APIs, that being DX12, Vulkan and Metal. This engine really seems old, yet its being updated. It seems feature rich, yet its also bare bone. The graphics appear to be from a 2005-2009 time period, yet it has modern graphical features. This is all so confusing and unnecessary.
Is not pure C++, is a C++ like language that the engine developer created himself, there's even a entire IDE inside the engine, you can code and compile your code, within the engine itself and you can even drag and drop assets into the code, yes like 3D models and such. Was all to make coding easier.
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Never heard of it = people fear the unknown = fear is power = the most powerful game engine.
simple
convinced me. time to switch to big titan
I'm sold!
Downloading the engine right away.
Simple Methamatics.
I feel like I know about it now. Are we nerfing it?
“the most powerful engine in the world”
_shows t-posing demon in grass_
A pose
It seems that we will have more game engines than games developed on those engines hahaha
Game engines are probably more fun to make than games too.
this is good. more game engines means more opportunities to attempt game development.
@@levifioravanti8021 It is for some, and if that's how you feel then you're set.
It's people who want to make games who are instead making game engines that need a wake-up call.
The "asbestos-free cereal" of game engines.
That's like saying, O3DE is the smoothest engine to use in the world.
With that claim I would expect "make triple A" button.
Great engine! Love how it contains no mercury or lead
I've been using it for quite some time, not sure why the dev keeps this "most powerful engine" thing going on, but it's definitely quite pleasant and easy to work with. The editor is not that janky, just needs some time to get used to where the things are, and the simplicity with which many game systems can be implemented is certainly appealing
The reason why anyone would keep “the most powerful engine” motto is pretty simple it’s easier to attract people that way.
It's really funny because Unreal Engine also claims the same title as "The most powerful real-time 3D creation tool"
So I think Titan should actually sort this out with Unreal but I'm not sure Unreal is willing to rename itself to "The 2nd most powerful engine"
And powerful means squat if the engine isn't accessible and has plentiful of user documentation and tutorials.
Esenthel is not a combination of the words essence and essential. It's just "essential" with a lisp. :V
I mean, they probably didn't update that heading since they posted in 2000. If it looked that good in 2000, then I'd say they were right. It just didn't last.
Been following this engine for many many years. I actually planned on using it at one point and I probably would be using it now if it wasn't for the pricing model they switched to. Unfortunately too many options now to justify a nobody like me giving away my measly pennies I make to another company. I get the criticism and mockery (probably deserved) but I actually think this engine would surprise most people on how powerful it actually is. Definitely not the most powerful in the world but I would still say its powerful.
yeh the same with me, when it was free and open source, I decided to give it a try and got very surprised, it was way better than it seemed to be.
The web site, images and the demos make it no justice. Is obvious the guy that made this engine, is a excellent programmer but apparently was never able to really market his engine well.
Specially when using such stupid wording has "more powerful engine in the world", pushing people to compare its images with UE5 for example, where it loses hands down and making people make fun of him and his product.
I see no clickbait
This looks like it's a great engine, the UI was definitely created by a c++ expect usable and intuitive to a c++ dev.
Yep this engine is very programmers focused, don't get me wrong it has easy ways to handle models and other assets as well, you can literally drag and drop them into the code even, but the engine is certainly programmers first, because of the way the code editor is so integrated into it, you also "script" using "C++", is not really pure C++, is a C++ like custom language a tad more easy to use.
@@Argoon1981 I was just kidding about c++ developers not being able to build UI that people can actually use 😅
@@FilipCordas Kidding or not imo that is certainly true, for many programmers, I'm one btw, is not rare for good programmers to be bad artists and for good artists to be bad programmers.
The tools with the best UI's have both programmers and artists working together feeding each other ideas.
They mean it throws the most electrical power at each frame of any engine.
In the world! No, the solar system! No, the galaxy! No, the universe! No, the multiverse! No, the omniverse!
Read "the most powerful" as "eats the most power to produce a single triangle"
I've worked with it for quite some time a couple of years ago. The engine is special (EDIT: kinda, in its own way, and good things in it ),
but not top-tier (obviously). The dev got more and more delusional. I was out when he did the Titan-Unreal-Unity comparison chart and couldn't drop the hate on Unreal...
They capitalized "The Most Powerful Game Engine in The World" like its a title, not a claim. 🤣
its giving "Worlds best hamburgers!"
Sorta like when you hear .44 magnum is "the most powerful handgun in the world," which wasn't even true at the time.
The world’s most powerful engine in the world ever made. Please don’t look at any other C++ first game engines!
I’m still waiting for other game engines to make themselves available on mobile devices (the actual engines, not the games they make) like GDevelop.
Well godot is on android but the code editing experience is pretty abysmal, you pretty have to use an external text editor (I like using acode) because the built in script editor doesn't really work with the on screen keyboard, especially since you're forced to edit in landscape mode so you literally can't even read what you're typing a lot of the time...
Seems kinda cool! Interact with code where it makes sense (almost everything), and visual stuff where it makes sense (level design). Keep it simple! Shame it's not open-source -- that could be a nice lane for it, TBH.
"The most powerful game engine in the world"
Mike: "no it's not"
LEAVE THAT LITTLE GUY ALONE
> "Esenthel" is a mix of words: Essential and Essence
Essential and essence are... essentially the same word, but different parts of speech. A mix of these words is just one of these words.
Mike throwing shade like Uncle Roger throws shade at Jamie Oliver's fried rice.
"The Most Powerful Game Engine In The World" could be a He-Man reference.
Popularity is incredibly important for engines and frameworks. You need to have a reliably populated community to turn to when you need help as a developer who is new to a tool/system.
Hey, don't you know the 34th Law of Power: Act like a king to be treated like one. The claim of being the most powerful is enough to draw attention.
but it just about grabbing attention. whether people will stick to it and use it is an entirely different story ofc.
guy who made it has been calling it that for years, and mike is just now noticing it. i tried it quite a while ago, and it seemed like another "me too!" along the lines of leadwerks and s2 engine. but it's good that there is alot engines out there, we can all get it where we fit in.
From the most bubble-trapped developers in the world?
yeah, if "world" was a city with population of 100 peoples
5% of all money the app makes for that thing?!? 😂 At least epic lets you make 1 mil first. 😆
If it doesn't have every single graphical effect dependent on TAA and denoising, then it's better than Unreal Engine lol
Kb.bp, D.text?!?
It might be straightforward, but if the samples - or even worse, the engine API - uses 1-2 letter symbols then it's going to be hell to work with. Might be useful to get your toes wet in C++, but it'll probably be more productive to then figure out Godot's extensions and write your node logic in C++ there instead.
Heh, anyone remember "The Adventures of Pete & Pete"?
Just watched "World of Esenthel" demo.. Omg! Did you see that dragon flying on earth? Yes literally earth :p This looks like very powerful engine. Maybe its not most powerful but really good one i think.
Do Blitz3D Engine next, Mike.
If this is the "the most powerful engine in the world" IMO certainly not and also IMO the engine developer should rethink that marketing BS but is also not a bad engine either and has many many features and capabilities, I played around with it for a time, when it was totally free and open source and got pleasantly surprised.
Honestly, I read that as some sort of self-deprecating joke
@@user-sl6gn1ss8p What do you mean?
@@Argoon1981 like, "we know we're obviously underpowered compared to the larger engines so we'll jokingly say we're the most powerful even though it's obvious to everyone we're not, as a way to lampshade that", or something?
But hey, *maybe* I'm overthinking here : p
The example code looks suspiciously like the sample code of game programming books around 18-20 yrs ago (DirectX 8.1 , 9.0 era). It could be a Chimera kind of source code stitching with every possible bookcode you can find. Even the features list look somewhat familiar. I am not here to judge if the engine dev has -copied- studied those bookcode. I do understand why the engine devs have the desire to gain some recognition sort of. 😅 They must have put serious effort and hard works into the engine they made.
Perhaps a game engine aiming for the "Most Dev Friendly Engine in the World" is what game developers/wannabe really need nowaday.
How can they claim it? One word, "Puffery."
Sound like an Ultra Engine claim about the Unity comparison thing 🤣, but I find Ultra Engine has an interesting quirk like how the editor looks like Valve Hammer, I also find Titan Engine has there interesting feature, I might check it out later.
Looks cool. Wicked Engine is another really good one.
its just Jeremy Clarckson did the marketing The Most Powerful Game Engine ...In The World
Why does this looks like gamebryo but actual next gen (circa 2013)?
Wait, is that the successor of 3d game builder?
Interesting video. We are currently using Titan Engine for our indie Tactical FPS game project (Please visit our channel to check it out; you might see some impressive capabilities of the engine). And yes, in some aspects, the claim that it is "the most powerful engine in the world" holds true. If you are an indie developer, Titan Engine is an excellent choice, it offers a very quick way to code and execute your game idea in just minutes. The process is smooth and straightforward.
Of course, Titan Engine has its limitations, but it is incredibly powerful when you know how to utilize it. Haha, to me, the term "powerful" is like a sword and a nail, both can cause harm. You can kill by plunging a sword into someone's chest or severing a limb, but you can achieve the same with a nail driven into someone's skull. Titan Engine is a mighty nail and yeah, it is powerful that way.
That is some wild claims from titan engine, it is no where near AAA engine or a ue5/unity competitor
But did i really read "wat win7 folder icon, this is a dead engine !" ? You guys really care this kind of stuff ? The engine is a bit out dated ye, the UI is super simple and if you cant understand it, GL with ue5 or other engine out there. Cant judge the engine capabilities on this video really, some drawing technique are outdated/slow perf, its missing some features that other engine have, but its a solid engine that doesnt crash every 5 min, which UE5 does constantly.
developer of this engine will not be facing internet easily XD
You should cover The G3D Innovation Engine.
I did ages ago and I'm not sure anything has really changed
@@gamefromscratch oh i didn't realize
I think Unreal Engine would be powerful if it didn't have the issues it has. Also making back doors for China I'm good. So that makes Titan Engine more "powerful" than UE5.
The Most Powerful Game Engine In The World in 1998*
You can call it old all you want and it does look oldschool but If game engines in 1998 add the power this engine has the gaming world would be very different today...
it looks like Minecraft for adults wtf...no way
it would be better if we get MOST OPTIMIZED game engine in world . I am tired of shitty games in unreal engine
Clarkson tought how to pronounce it correctly.
You say that something is the most something something..
*count to at least 7*
..in the world
Yeah, I still can't see/hear those three words without hearing it in Jeremy Clarkson's voice.
Why they put demon on title picture?
why no one makes the most user friendly engine in the world?
skill issue
I was just perusing comments and there is stuff like that out there such as anything by TheGameCreators (FPS Creator, the infamous GameGuru {that's where a lotta yer Steam Greenlight asset flips were made}, etc.)
However, I'm also aware of Easy FPS Editor which is another one of these accessible (and FOSS if that interests you) game engines. Meant for Wolfenstein 3D to Quake-era first person shooters (so much so that its 3D model format is the same format as Quake.)
At this point better use Stride Engine, no fee's to pay and at least there are tutorials.
Web developers will not stop creating new JS frameworks. Game devs will not stop creating new game engines :D
Thank god for that, IMO a world where a single game engine exists and rules, is a boring world and IMO we need many people creating game engines, so the game engine tech can evolve further and not stagnate.
We have the game tech we have today, because many older fantastic programmers, competed with each other for the best game engine tech and many invented entirely new techniques, tricks and even game genres.
Most powerful game engine... Uhm Unreal exists.
Also, their web page, their installer, hey the 90s called, they want it back. Does not even request admin rights for installing it.
Also, the Game engine release is two years old, going on three.
I've actually played one of the games made in this engine.
Well, I tried to, but it was janky AF and I gave up.
To be fair, I've played far more janky games made in Unity and Unreal.
Is there such thing called Satanic Engine? where evil AI gets smarter and difficult for players to win the game. horror games, casino, super Mario last stage...
ho looks cool
If so what should Epic games claim as UE ?
Epic ?
Greatest in the milky way galaxy ?
“The Most Epic 3D Game Creation Toolset in the World” certainly fits UE5's description. 😄
My game engine is the best in the Universe. So I have them beat. I am just kidding of course. I would never make such a claim. Instead I stick with stuff like I support Android without native libraries in the apk. Or something else that is quantitative. They are just being silly.
Hey @gamefromscratch, there is any game engine out there that has an good support for modding the game? And what i mean by good: 1 - Fast (adding an interpetred script language over the base langua usually is too slow); 2 - Easy to develop (Has an good way to the modder actually see and extend the base game or other mods, possibly allowing debug the mod itself); 3 - Secure (Restrict the acess to resources outside the game environment, like networking, filesystem or other processes); 4 - Multi-platform (Allow execut the mod on same platforms as the game itself...)
I looked A LOT for something like this, but never was able to find-it...
Modding capability is mostly determined by developers and if they choose to provide the tools needed to mod.
Unreal Engine might seem hard to make it moddable but there's an alternative method called UnLua that allows you to expose game logic as Lua scripts to very easily modify the game. If you make an entire game around this, this makes modding a piece of cake and comes with the benefit of instant reload without compilation (correct me if i'm wrong)
Unreal Engine gave better game engine for quality ease of use
My god, their comparison page for other engines feels like it was written by a crazy person. 90% is just wrong and pure misinformation lol.
"Yes, but no option was found in the Editor" Must mean it was written 20 years ago, or they clearly did not test things fairly.
Just make your own freaking game engine. Not that hard.
5% fee and not open source... pass. If I want to pay 5% I'll use Unreal
"Anything over hyped turns out to be crap" so @#!? true lol 🤪I never heard of this engine. I'll be glad to forget it. Also, why do you keep promoting inferior software on your channel?
technically still better c++ scripting engine than having to write blueprints in UE
The Most Powerful Game Engine In The World? Certainly not. The ugliest editor in the world? Probably.
😂👇😂
👉🤡👈
😂👆😂
Why so many people fall for and use this sort of overblown inflated and pretentious speak? Even in cases where its so detached from reality? Is this some psychological phenomenon/ condition?
In part yes, but is not unique to this developer. Hell even Epic games sometimes uses overblown marketing and half truths, like "Nanite will permit you to use billions of polygons in your scene! No need to worry about creating lower poly models any more!"
What they "forgot" to mention, was all the limitations and requirements needed for the models to support Nanite well, never said directly that it wouldn't work with bone animated models (like characters) and that it wouldn't work well with vegetation.
Thou they updated this recently, so now it does work with trees, but they need to be created in a particular way, so is still not perfect.
unreal engine 5.5 look much better than this.
Waste of time
I noticed there is some limbo of underground engines where developers are real madmen, they live in separate world which is stuck somewhere in 2005 where UE, Unity and Godot don't exist. Usually they write everything in C++ because they are obsessed with it. They claim that you don't need to use anything else, otherwise this is a skill issue. Meanwhile they don't write anything but this engine in C++. Don't make a mistake and don't even try to use such engines, this is a waste of time if you really want to make a game.
if you truly want low-level power and control over your game, you should not use a game engine. instead, write machine code directly like a real developer.
I feel like this engine has no uses in this decade at least. Graphical features dont seem really good, the editor seems to be really hard to use and even the website itself could drive potential developers away with its outdated design (Windows 7 folder icons? Really?).
In my opinion, if they want to actually bring this to developers, then it would require a major overhaul. I think if they do, and they do it properly, it might become a good and somewhat competitive engine in the 30s. Until then, this engine looks like a "early 2000s mmorpg maker", especially with the content they are bragging about in the "what it can do" section on their website.
Edit: After a quick look the the feature section, i noticed that it doesnt support modern APIs, that being DX12, Vulkan and Metal. This engine really seems old, yet its being updated. It seems feature rich, yet its also bare bone. The graphics appear to be from a 2005-2009 time period, yet it has modern graphical features. This is all so confusing and unnecessary.
I want to find a nice engine that's full C++, but its API looks jank, I would probably go with Flax.
Oh man! I miss TheMachinery
Irrlicht is more powerful and free open source.
Idk man... I commend the dev but that ain't c++, that's just some of the syntax.
Is not pure C++, is a C++ like language that the engine developer created himself, there's even a entire IDE inside the engine, you can code and compile your code, within the engine itself and you can even drag and drop assets into the code, yes like 3D models and such. Was all to make coding easier.
trash UI
Lolzers