I want more try-harding. Like, a bit of analysis of why you won or lost would make this more satisfying? For instance you won right after you repositioned your wyrms like that chatter said. Did it work? Are there units you keep building that are just never good? It seems like you lose every game you make flying machines, and it seemed that the Taurens were pretty bad here too. It seems like a tough game to learn from just passive experience because it's 3v3, so unless it's all just luck it feels like theory must be the answer.
Also, druids are arguably the best frontline unit for their cost if you manage their bear form timing through the ai panel. Taurens are only somewhat worth IF you got walkers too. Or the opponent has no magic damage and rows of sb for some reason (cough cough)
Maybe that's just me being a noob, but that extreme focus on killing that one infernal seems very misguided. How much damage can it possibly do if instead of trying to counter it, he just continues to build strong units to crush the rest of the army?
Jeeez, players of Direct Strike in WC3 are bad. In Starcraft 2 it is relatively common for a team not to take any mines for 10 minutes straight as they are battling for control of a center. 1 mine is greed. I was shouted at for doing what Grubby did except being later in game and winning by more. All it takes to beat him is not build mine at first wave. Everyone had built mines so your wave easily beats his, leaks and disturbs other opponent's lane which causes him to lose. Easy win. Then go for your own mine as a genius master move.
I feel like you focused too much on the inferno when your main source of damage has been wyrm for 10mins and what kills them is aoe skills and a million berserkers
I can't believe he watercoiled the opponents infernalshark while your lich was literally the burning legion
The best thing about bats is that with them, the ends justify the means
"The samurai way"
The best and safest rush you can do is wyrm,siege engines and mountain giants.
I want more try-harding. Like, a bit of analysis of why you won or lost would make this more satisfying? For instance you won right after you repositioned your wyrms like that chatter said. Did it work? Are there units you keep building that are just never good? It seems like you lose every game you make flying machines, and it seemed that the Taurens were pretty bad here too. It seems like a tough game to learn from just passive experience because it's 3v3, so unless it's all just luck it feels like theory must be the answer.
How are you on fire in the Ocean? The Shark is in the water my friend.
Also, druids are arguably the best frontline unit for their cost if you manage their bear form timing through the ai panel. Taurens are only somewhat worth IF you got walkers too. Or the opponent has no magic damage and rows of sb for some reason (cough cough)
Anyone else want grubby to do more casting?
hell yeah
I love when he can focus on that
Yes. He is such a skilled wc3 caster! Both in entertaining and analysis. I love watching all his casts, especially the pro games
The most bronze league Death Knight I've ever seen.
fire sharks are 100% real i can confirm
Thank you for so many uploads!
i would insta rush 4 goldmines if my wave 1 player went for goldmine instead of units
Just go ahead and equip the sharks with laser guns on their head and you enter the realm of austin powers that we all know and love ;)
Are you rashing worms again, Grubbster? 🤔
No.
Grubby is clean.
No worms. No rash.
I swear I read rushing woman.
My spidersense told me this was out.
Dubble litch gets so strong I wonder if dubble lightning orb would have killed infernal
Maybe that's just me being a noob, but that extreme focus on killing that one infernal seems very misguided. How much damage can it possibly do if instead of trying to counter it, he just continues to build strong units to crush the rest of the army?
That's enough Grubby! Okay, I'll install war3 and play direct strike.
I have to say Ive been loving all these DS videos
04:07 I couldn’t think of a better metaphore 😁
This made me try ds in sc2.
Gonna be honest.
This one is so much better.
Earthquake game ending
With fiend hunt mortal and lich it makes no sense to tier up. you had the best tier 1 units in the game, even better than rifles.
grunts and dryads are the best, and it's not even close
aren't more auras just better at the late game?
Yeah, aura stacking with ranged heros is key in late game.
@@zachariastsampasidis8880 because i wonder why he buys circlets for the lich instead of endurance aura or something like that.
@@arohk4415 autopilot moment
@@arohk4415 lich was actually destroying infernal.
But yea in endgame those circlets did nothing.
Jeeez, players of Direct Strike in WC3 are bad. In Starcraft 2 it is relatively common for a team not to take any mines for 10 minutes straight as they are battling for control of a center. 1 mine is greed. I was shouted at for doing what Grubby did except being later in game and winning by more.
All it takes to beat him is not build mine at first wave. Everyone had built mines so your wave easily beats his, leaks and disturbs other opponent's lane which causes him to lose. Easy win. Then go for your own mine as a genius master move.
I feel like you focused too much on the inferno when your main source of damage has been wyrm for 10mins and what kills them is aoe skills and a million berserkers