I live the unbreakable village and once you've built it a couple of times it's so quick to make another one. I built one with stone tools and totally out of dirt for my daughter when she first started playing Minecraft and didn't want to go under ground. We found 3 iron on the surface and made a bucket for water and a convenient lava pit and didn't use any other iron until the farm was running. Then I stood in the spot where the hopper sits and collected enough iron for all the hoppers we needed. So yes, 3 iron was all the iron we ever had to collect and spelt in her first world! Thanks Prowl 😊👍👍👍👍
Materials (From what I counted): 426 (6 stacks and 42) blocks At least 40 beds 2 water buckets 25 (1 stack and 9) signs A lava bucket 6 slabs At least 40 villagers 1 nitwit 5 torches 40 fletching tables A campfire 3 hoppers 6 chests I recommend you also bring a stack of temporary blocks (preferably dirt)
It's alwyas funny to me how villagers are so difficult to work with and they break farms a lot but when a village naturally generates in a horrible spot with bad lane and a messed up village, everything still works properly
My best friend just sent me this to help me out. I’m new to Minecraft. THANK YOU for keeping in when things don’t go exactly right. And thank you for showing us how to do it, not just describing it. Great video and super helpful!
I highly suggest a lightning rod on top of the farm away from the villager cell. I use a different design, but I had a cell of 5 villagers get hit and converted to witches, so it's something to watch out for if built in a biome that rains.
Great tip about the nitwit. I'd never thought of using one like this and found this explanation easy to understand. Iron farms seem to be the most problematic build as I see requests for help on a regular basis. This video helps. And I'm sorry to say but when that first nitwit died a few blocks away from safety I roflmao. Villagers doing villager things.
I like to bury the beds under the floor of the spawning chamber. The villagers still link and everything works, but it keeps the area cleaner and looks a lot better than floating beds. Just my 2 cents. Great video.
On my world, the only issue I've had with my iron farm is very occasionally a villager will just randomly disappear, now I thought this was an issue with chunk borders etc, however it's happened to more than one villager space. Hasn't affected rates much but I gotta say, this was the first iron farm I've made and so worth it!!!
I'm still building the design from previous bedrock guides, i find it a little easier, works still like a charm! Maybe not as much iron profit but more then I'll need anyway, by the time I had my villagers all discounted i had a full chest of Iron blocks . Great video though ! ❤️
A technique I figured out today for moving villagers across land in a boat is to place a water source on a ledge and then you can row the boat up to the top through the water.
Let’s goooo! I’m not quite sure if I want to build an iron farm in my world or not though. Loved the video, and the editing with the nitwit was hilarious!!
I don't build max iron farms. I normally do a 1 building village. 4 each armor, weapon, tool, Fletcher, and librarian. I let the have their beds. The beds set around the drop chamber. The kill pit is 24 block under the beds. Easy and never breaks.
Normally I just build the golem spawning/slaying floor three blocks above where I'm breeding the villagers for the trading hall. Stack the beds three high around the center and it works just fine (so long as your villagers can never reach those beds). Depending on if it is a zombie spawner village or not can change how I put in the collection system. I also usually add some gunpowder production to the golem spawning floor. By taking the spawning floor all the way out (7 water on the upper, 8 on the lower, you can build shelves on the sides that are out of the light range of the lava/campfire (soul campfire) killer. Build them one up from the water, line them with trapdoors (so mobs walk into the water), keep the shelves two high, and cover the ceiling of the shelves with trapdoors. 2-3 blocks deep is sufficient. That way, while you are running about below dealing with villagers - rolling trades, getting discounts, trading, AFK for iron, etc, you are also getting spawns on those shelves. The trapdoor ceiling means you will only get spiders and creepers. The creepers will walk off the shelves into the water and the spiders will track after the golems and end up in the water rather than pile up in the corners. Thus you get extra string (no spider eyes from non-player kills) and gun powder. Since golems won't attack creepers, there is almost no risk of it blowing up your system (skeletons shooting creepers while trying to hit golems is the cause for those failures, and skeletons almost never spawn in these - though they can, since the spider with skeleton rider follows the spider spawn conditions, so you will very rarely find some bones or arrows in your system). It is slow compared to a normal mob farm, but since you build it rather early in the game, it can build up a good supply by the time you start actually needing gun powder for rockets. Depending on where you are, you might also get slimes. Skeletons, however, are the only explosion risk - so that isn't a problem. You are really just doubling up on the kill chamber, so a zombie or spider spawner or witch hut feeding into it is also harmless. The nitwit system you are using has one great advantage, though, and that is aesthetic. Getting all those beds and the spawning areal further from your villagers gives you the flexibility that my usual trading dungeons lack. Of course, so long as villagers lag less in cells, in cells they must go. I tried doing a village where I built each profession their own nice building, with their own beds, etc. The thought was that since every villager of a particular profession was free roaming in the building I could mass convert the whole group and when they linked to new stations it would not matter since they all had access to all. However, they would link to beds in other buildings and then get upset every night when they could not get to them, they lagged much more running about, etc. Eventually, I just got tired of it and converted everyone to bottom emerald trades and locked them into stalls within their buildings. Also, what in the devil do you need 80 villagers for? Even back before terracotta was farmable you didn't need that many to have every possible useful trade and plenty of emerald producers as well. Especially if you are discounting and thus opening up all the various trading loops (glass for glass panes and bottles, bookshelves for books) and super efficient trades (like clay balls, pumpkins/melons, and iron).
funny enough, this video taught me so much about villager bed mechanics it actually fixed 2 of my farms that have broken, simply because bedrock villagers make java look easy. i reoriented all the beds in 2 of my existing farms and they work now. damn.
Watching this after building many iron farms... Having you explain the beds and iron golem spawning location was very enlightening and now I feel I have the knowledge to design and build my own. Thanks for the great content!
Unless you have an unusual situation (like multiple linked villages), the head of the village is usually the last villager to link to a bed (you can be certain as to which villager is the head using a bell. This will also tell you if you have combined villages because multiple villagers will link to a single bell)
Where prowl puts in the temporary blocks to block the water flow, use dirt. That way your shovel won't accidentally poked a hole in your farm. For those people with efficiency five pics and whatnot
A ring of magma blocks around the center block of the killing chamber will take care of any non iron golem mobs that spawn. I build my iron farm under my base and keep the killing chamber unlit besides the lava. This makes for a low rate mob farm along with iron. Gunpowder, string, , rotten flesh, bones and arrows will be collected. It's handy.
I just finished my iron farm based off this tutorial. I love that he explains how the spawning works rather than giving a cookie cutter, block by block tutorial. I've built this farm just once but I feel I can build another one from memory already. Best Bedrock iron farm tutorial on the Internet!
he messes up sometimes and i’ve spotted a few inefficiencies, but you’re absolutely right. finding prowl’s channel is the equivalent of finding a book of mending in minecraft. they’re both extremely rare and forever useful. learning relevant mechanics of the game *is** a thousand times better than some “build this exactly the way i did” video with no actual explanation as to why.
@Joydeep Datta I actually don't know. I just brought my diamond pickaxe and grabbed some more stone when I needed it. I also half buried the trading hall in the ground.
@@kittyassassin9921 I made it fairly compact. I'd say it's not even 25 blocks high, and about 35 by 35-ish. Although I'm looking into putting another layer of villagers underneath not for more golems but for more trades.
thanks for making an updated version. i somehow ended up finding an older iron farm from your channel and noticed a lot of problems with it. mainly that the iron golems were spawning outside of the water or just walking along the edge until they fell off into my trading hall, but that seems to be worked out in this version. same with cats spawning and getting stuck above the slab. i’m glad i found this video before testing a bunch of changes myself.
Old video, I know....but, at least in my experience, captured villagers won't forget their old village until they sleep in a bed. You can break them after, but they don't like to link to new work stations if they can't get to beds. It also calms them temporarily and stops their endless need to try and run away. So, a temporary bed link will make them forget their old home, I guess. They just need to sleep on it to accept their new situation~
I tend not to want the iron farm to be a villager trading post at the same time, but that's just me. Maybe if I was on hard difficulty and built a zombie curing station, I'd reconsider. I tend to build my trading hall around a zombie spawner because, in Bedrock, every time a zombie villager spawns in the spawner, all the villagers in range reduce their trades. Great for getting 1 emerald trade enchanted books, tools, armor, etc.
@@caligrafiabella slacklizard has a tutorial for this and it includes an iron farm, which you could skip if you only want the trading hall. Iirc, he even starts with no villagers, and instead just cures two zombie villagers from the spawner.
You’re a life saver. I’ve tried 3 other farms in my world and none have worked. So many villagers and zombies and materials wasted. Not to mention time.
You probably watched a tutorial where they cram all 20 villagers in a 3x5 space with 20 workstations in the walls then make a big show about killing nitwits. No nitwits = all villagers link to stations = all stations linked = they jostle each other around & can't get to their station, each getting frustrated and delinking from their station temporarily only to have no free stations so they link back to their original station & can never get to it. They also cannot link to the 4 corner workstations so you have to be 15/16 or 16/16 possible workstations to be operable, just a yikes scenario. Farms with 0% nitwits in a tight area have about 100 fewer iron per hour and go extended periods with no golems up to multiple Minecraft days in a row. There are more tutorials that follow this broken farming method than any other single farm. Keep a few nitwits so you have some free workstations they can self-right the ship, cycling around stations til they link one they can reach
Pro tip anyone who messed up like me and built this in snowy mountains or a snowy biome instead of redoing the farm just place leaves from the trees so that the blocks dont freeze
Super glad I watched this episode. Recently had my iron farm break that originally used you old design (basically the same as this base build. 20 villagers) I don't remember if the original video explained the center of vilage add deeply as this one. I had expanded to 30 villagers however didn't expanded the platform and somehow my center shifted . Easy fix still need to expand the platform to prevent future possibilities of breaking but the more ya know
one thing i had to do for the cats ... i didnt hear it mentioned in the video, but my cats were floating up to the lava and hitting it and when they die their string was being burned by the lava and i was getting no string drops at all, so i broke the slab in the center since the signs were connected to the block above it and nothing was connected to the slab... and it made the smoke from the fire pit rise up, but it didnt affect anything else other than it made it so my cats would get caught under the block and burn on the fire pit like they are supposed to and now i get string drops~ *edit* nevermind.. it worked a bit but now my cats string are gettin burned up again x_x lol, owells
thank you so much! i followed this video and was able to get a working iron farm, i tried a few other designs before this one and they never worked so i’m glad this one did. i plan to follow your trading hall tutorials as well.
You can replace the crafting table with a bell to make it dead centre, having a bell makes it minutely more efficient and does not require to have villager beds in any order.
Thank you for the sign configuration I keep having to reference this video… finally figured out my farming compound for survival… i added some stuff to make it 27x13x27 overall maybe one day and a lot of hours I’ll make a huge multi farm looking like a dead tree
I have made a 80 villager trading hall around a zombie spawner under a slime chunk. I get iron, puppy's, rotten flesh, slime balls, glow ink, tropical fish, and bones
As someone who has a trading hall of 80 villagers powering my iron farm, you will get plenty of iron from just 20 (2 golems at the same time), and eventually you'll have to start throwing it away
First time I've seen any of your videos vary well explains the mechanics and how to build the farm great video thanks for the work you've put into them 👍 👍👍
I had to pause at 10 minutes to say thankyou for saying I'm not the only one to accidentally make an infinite water source on the entire platform that I had to cover and dig out. I feel much better now 😀 also I do still now make an enclosed one up there and fill it in with blocks to break the infinite water source BEFORE I take down the walls and ruin all my work.
Ok, I’m sure someone already said something about this in the comments, (I just didn’t find it) this Iron farm, does not require a Zombie, I’m happy about that. So I will try to build this one ASAP! Thank you,
It takes longer but zombie villagers turned back into a villager helps bring costs down for trading! Esp great for iron trades for enchanted tools/weapons/armor.
You forgot about witches. If you stick lightning rods at the corners of your spawning platform, that should protect them. Since most of your villagers are several blocks under a roof, the only one you really need to protect from lightning is the nitwit.
Dude your iron farm actually works! First try to lol. All the other ones out there never worked for me and I was about to give up but then I saw you in my recommended so I said what the heck and it works! Thanks
A 3x5 space with workstations in the walls (including the 4 corners where they can't be reached) and 20 villagers crammed into 15 square blocks, jostling each other, no free workstations to cycle over to
There is a MUCH MUCH MUCH better way of moving villagers with boats... You need to drive in the boat, and to traverse land, just place a waterbucket. The boat will climb it, at the same speed as while sailing. So drive normally, and when you come across a 1 block ledge, place water on top of the ledge, and drive into the waterfall. For a speed boost, place water on flat terrain, then pick it up. the boat will still go fast in that water.
Actually, if going uphill just lead the boat and use waterbucket. No danger of you falling out the boat or being pushed back down the mountain and can swing villager out of stream if it gets more than 2 blocks deep
I'm planning on building my first iron farm with the kids on a realms server. I've looked into the mechanics of iron farms on bedrock and can't figure out why you need to keep 100 blocks away when a village is defined as a rectangle spanning up to 32 blocks away from the village centre. Why not just 32 blocks away? The reason I ask this is that I'm wanting to build at least 4 but probably 8 or more iron farms by building a castle with the corners of the base and tops being iron farms.
If you build a auto farm that has to be 150 blocks away from a village does that mean if you do a harvest farm and a iron farm they have to be 150 blocks away from each other as well??
Hi Prowl! I’m new to Minecraft and have loved this guide. I (finally) finished my iron farm, but had a question: do I need to be close by the farm for it to work? I may have missed this info in the video? You’re awesome! Keep up the great work!
Wouldn't you only need 39 villagers below and 39 of the profession blocks? Seeing as the Nitwit up top takes up one of the beds and won't take a profession.
You can actually build an iron farm over an ocean with no downsides just so long as the sea bed is at least 23+ blocks below the water surface (about y40 at it's talles) however I do recommend towering up about 40 -120 blocks above 120 being the safest and 40 being minimal
Also make sure if your villagers are farmers, that the perimeter is not too big. It will make them reset professions constantly and golems won't spawn.
Build it correctly how I wanted to, villagers are still a pain tho, try to do 50 but iron golems just didn’t wanted to spawn, so I stuck to 30 which is still optimal but little annoying for trading hall. Ima just farm it and make another trading hall. Thanks for the help tho! This farm is amazing and can be stackable, tried it in creative
Oh and I used magma blocks to kill the cats 🐈 3 out from the hopper each side and make it a square kills every thing els that may spawn in over an ocean lol
1. 40 villager with nitwit or 40 villager+1 nitwit? 2. how many total beds are needed? 40/41? im so sorry because im still learning english, so little I can understand=_=
Is there a reason the villagers other than the nitwit shouldn't link to the beds? Also, if you put a bell in the center of the beds, wouldn't that bell count as the village center? That way you could make the spawning platform a lot smaller, meaning less travel time for the golems. I tried designing an iron farm myself a while ago. I just made a villager house of glass above the killing chamber. Worked like a charm. Just remember that the fletching tables count as spawnable blocks. Though I'm now wondering if it's better to put the glass house underneath instead.
It was a very basic and inefficient design. It's basically a glass box with 20 fletching tables and 20 beds, 2 high on the inside. And the killing chamber underneath was the same as everyone else's. It was a bad design that doesn't deserve a tutorial. This one is a thousand times better.
The village center doesn't need to be centered in the platform to affect rates, it will always or almost always find a valid spawn spot. Like 998 times out of 1000 What will affect spawning is the layer of blocks below the beds. Break that layer just have beds. Ur removing all spawn spots below AND preventing your closest & quickest golem kills
You can have multiple layers of beds they do have to be placed on blocks so top down adding & removing a layer of blocks each time. Keep in mind your bed watcher has to be within the block above the block above his head to see beds there. Up to 4 layers of beds, lowest layer has a 3 block air gap below so golems won't bump their heads as they flow to the middle.
I've tried a few different iron farms. I was trying one when I found this video and changed it and now it works. Until I broke it. I didn't know this but it only seems to work if im In the area. Curious is there a distance limit to the activation of the farm? Doesn't matter I made mine level to the ground and I get mobs in it to and the kitty's are so happy they jump into the fire so no need for camp fire. Also I didn't seem to have to have a single villager in the bed area as for now im not intrested in the tradig part. I left some things out but it worked all the same... thanks for the video very helpful... Update.. I broke it real good and took me 3 days to fix it. 😪.. bright side I got to 80 and it's working fine now. I think I'm ready for the trading depot..
I was wondering this. I built the trading hall 6 blocks below the golem platform with beds in the center and my golems spawned IN the trading hall itself. Any advice?
Ah - you didn’t break their beds and work stations before you took them out of the sim distance of the orig village (they will stay linked to the beds and workstations unless they are active to unlink to the old village). When you put the new beds down that created a new village but the old villagers were still linked to the old village
I bult a slightly older trading hall iron farm of yours. I started with 40 beds and 40 villagers. A villager randomly de spawned. I bred another, but another one randomly de spawned. So im now running with 39 villagers and 40 beds. The iron rate is very good. I was just wondering if anyone knows what's up with the disappearing villagers?
I Made Iron Farm in My First Village & It's Working B'coz I Made it After live Demo Of 2 or 3 Golems Spawning continuously in my Village with something 25 Villagers or more...
Just built your farm. Works good, except for night time. The villagers disconnect and reconnect from the beds causing the golems to not spawn. Is there anyway to fix this?
Yo Prowl. Do you know if Raids break the farm? Long story short, my son activated a raid, and the farm quit working. I tried removing work stations and beds but no luck. End up killing villagers off and starting over. Works now, but I'd rather not have to do that again. So, do RAIDS break farms?
I have an issue with golems getting out of the farm I don't know if their spawning or falling out. I made sure there's no beds within the 100 blocks and even extended the platform, but I'm still having trouble.
Since when did it have to be a nitwit near the beds? :O my farm I’ve had for almost a year stopped working and that might be why? I’ve had all librarians including the one near the beds.
I built your ultimate unbreakable iron farm. It still works! Thanks. I still watched the episode anyway. And yes I have traded with villagers underneath.
Can I keep the villagers in the same area as the beds? So lets say i bring up 2 to the bed place and wall it off, breed the 2 villagers until there is 20 and then maybe place the fletching tables inside the walls. Would that still work?
I live the unbreakable village and once you've built it a couple of times it's so quick to make another one. I built one with stone tools and totally out of dirt for my daughter when she first started playing Minecraft and didn't want to go under ground. We found 3 iron on the surface and made a bucket for water and a convenient lava pit and didn't use any other iron until the farm was running. Then I stood in the spot where the hopper sits and collected enough iron for all the hoppers we needed. So yes, 3 iron was all the iron we ever had to collect and spelt in her first world! Thanks Prowl 😊👍👍👍👍
Materials (From what I counted):
426 (6 stacks and 42) blocks
At least 40 beds
2 water buckets
25 (1 stack and 9) signs
A lava bucket
6 slabs
At least 40 villagers
1 nitwit
5 torches
40 fletching tables
A campfire
3 hoppers
6 chests
I recommend you also bring a stack of temporary blocks (preferably dirt)
Bless you G
“nitwit”😂😂
Thank you
what is nitwit
@@vita-_-gamer Villagers with green coats, thier special because they can't get jobs
It's alwyas funny to me how villagers are so difficult to work with and they break farms a lot but when a village naturally generates in a horrible spot with bad lane and a messed up village, everything still works properly
All part of the Minecraft logic, lol
@@TribbleArtCreations😂
My best friend just sent me this to help me out. I’m new to Minecraft.
THANK YOU for keeping in when things don’t go exactly right. And thank you for showing us how to do it, not just describing it.
Great video and super helpful!
Over the past 2 years, I've now built 5 different iron farms based on your tutorials and you're always making them better and better! Thanks Prowl!
how to get nitwits
I had assumed that golems can't spawn underwater. It seems I was wrong. Be careful building an iron farm directly under a body of water.
I highly suggest a lightning rod on top of the farm away from the villager cell. I use a different design, but I had a cell of 5 villagers get hit and converted to witches, so it's something to watch out for if built in a biome that rains.
Great tip about the nitwit. I'd never thought of using one like this and found this explanation easy to understand. Iron farms seem to be the most problematic build as I see requests for help on a regular basis. This video helps.
And I'm sorry to say but when that first nitwit died a few blocks away from safety I roflmao. Villagers doing villager things.
I like to bury the beds under the floor of the spawning chamber. The villagers still link and everything works, but it keeps the area cleaner and looks a lot better than floating beds. Just my 2 cents. Great video.
I'm thinking of doing this for mine....so funny how they think they can still reach through a layer of floor. 😂
On my world, the only issue I've had with my iron farm is very occasionally a villager will just randomly disappear, now I thought this was an issue with chunk borders etc, however it's happened to more than one villager space. Hasn't affected rates much but I gotta say, this was the first iron farm I've made and so worth it!!!
For awhile this was a bug
@@Stormageddon2015 do randomly disappearing villagers still occur?
@@oddgbmo3036 no
@@Stormageddon2015 thx
I'm still building the design from previous bedrock guides, i find it a little easier, works still like a charm! Maybe not as much iron profit but more then I'll need anyway, by the time I had my villagers all discounted i had a full chest of Iron blocks . Great video though ! ❤️
A technique I figured out today for moving villagers across land in a boat is to place a water source on a ledge and then you can row the boat up to the top through the water.
I'm using this from years
Let’s goooo! I’m not quite sure if I want to build an iron farm in my world or not though. Loved the video, and the editing with the nitwit was hilarious!!
I don't build max iron farms. I normally do a 1 building village. 4 each armor, weapon, tool, Fletcher, and librarian. I let the have their beds. The beds set around the drop chamber. The kill pit is 24 block under the beds. Easy and never breaks.
I need to see this tutorial
I would like to see it
If you make a tutorial these kids will give you their souls, cmon do it!
Is there a tutorial?
And is this bedrock or java you are talking about
Normally I just build the golem spawning/slaying floor three blocks above where I'm breeding the villagers for the trading hall. Stack the beds three high around the center and it works just fine (so long as your villagers can never reach those beds). Depending on if it is a zombie spawner village or not can change how I put in the collection system.
I also usually add some gunpowder production to the golem spawning floor. By taking the spawning floor all the way out (7 water on the upper, 8 on the lower, you can build shelves on the sides that are out of the light range of the lava/campfire (soul campfire) killer. Build them one up from the water, line them with trapdoors (so mobs walk into the water), keep the shelves two high, and cover the ceiling of the shelves with trapdoors. 2-3 blocks deep is sufficient.
That way, while you are running about below dealing with villagers - rolling trades, getting discounts, trading, AFK for iron, etc, you are also getting spawns on those shelves. The trapdoor ceiling means you will only get spiders and creepers. The creepers will walk off the shelves into the water and the spiders will track after the golems and end up in the water rather than pile up in the corners. Thus you get extra string (no spider eyes from non-player kills) and gun powder. Since golems won't attack creepers, there is almost no risk of it blowing up your system (skeletons shooting creepers while trying to hit golems is the cause for those failures, and skeletons almost never spawn in these - though they can, since the spider with skeleton rider follows the spider spawn conditions, so you will very rarely find some bones or arrows in your system).
It is slow compared to a normal mob farm, but since you build it rather early in the game, it can build up a good supply by the time you start actually needing gun powder for rockets. Depending on where you are, you might also get slimes. Skeletons, however, are the only explosion risk - so that isn't a problem. You are really just doubling up on the kill chamber, so a zombie or spider spawner or witch hut feeding into it is also harmless.
The nitwit system you are using has one great advantage, though, and that is aesthetic. Getting all those beds and the spawning areal further from your villagers gives you the flexibility that my usual trading dungeons lack.
Of course, so long as villagers lag less in cells, in cells they must go. I tried doing a village where I built each profession their own nice building, with their own beds, etc. The thought was that since every villager of a particular profession was free roaming in the building I could mass convert the whole group and when they linked to new stations it would not matter since they all had access to all. However, they would link to beds in other buildings and then get upset every night when they could not get to them, they lagged much more running about, etc. Eventually, I just got tired of it and converted everyone to bottom emerald trades and locked them into stalls within their buildings.
Also, what in the devil do you need 80 villagers for? Even back before terracotta was farmable you didn't need that many to have every possible useful trade and plenty of emerald producers as well. Especially if you are discounting and thus opening up all the various trading loops (glass for glass panes and bottles, bookshelves for books) and super efficient trades (like clay balls, pumpkins/melons, and iron).
funny enough, this video taught me so much about villager bed mechanics it actually fixed 2 of my farms that have broken, simply because bedrock villagers make java look easy.
i reoriented all the beds in 2 of my existing farms and they work now. damn.
Next time!! Use scaffolding to get them high and use a quick 2x2 water source to drop them in.
Watching this after building many iron farms... Having you explain the beds and iron golem spawning location was very enlightening and now I feel I have the knowledge to design and build my own.
Thanks for the great content!
Unless you have an unusual situation (like multiple linked villages), the head of the village is usually the last villager to link to a bed (you can be certain as to which villager is the head using a bell. This will also tell you if you have combined villages because multiple villagers will link to a single bell)
Where prowl puts in the temporary blocks to block the water flow, use dirt. That way your shovel won't accidentally poked a hole in your farm. For those people with efficiency five pics and whatnot
Yes, good tips! I do that for spawners as well! Dirt instead of stone so no chance to break it ;)
A ring of magma blocks around the center block of the killing chamber will take care of any non iron golem mobs that spawn. I build my iron farm under my base and keep the killing chamber unlit besides the lava. This makes for a low rate mob farm along with iron. Gunpowder, string, , rotten flesh, bones and arrows will be collected. It's handy.
I'm going to put a ring of magma blocks around my current iron farm killing pit just for the cats
Okay, the nitwit shenanigans are even funnier with editing!🤣🤣🤣
weeeeee
I just finished my iron farm based off this tutorial. I love that he explains how the spawning works rather than giving a cookie cutter, block by block tutorial. I've built this farm just once but I feel I can build another one from memory already. Best Bedrock iron farm tutorial on the Internet!
he messes up sometimes and i’ve spotted a few inefficiencies, but you’re absolutely right. finding prowl’s channel is the equivalent of finding a book of mending in minecraft. they’re both extremely rare and forever useful. learning relevant mechanics of the game *is** a thousand times better than some “build this exactly the way i did” video with no actual explanation as to why.
You dint have to go through all of this to build one
@Joydeep Datta I actually don't know. I just brought my diamond pickaxe and grabbed some more stone when I needed it. I also half buried the trading hall in the ground.
How tall is it
@@kittyassassin9921 I made it fairly compact. I'd say it's not even 25 blocks high, and about 35 by 35-ish. Although I'm looking into putting another layer of villagers underneath not for more golems but for more trades.
Clearly, you need to take that enchanted golden apple, and make the banner pattern with it!
thanks for making an updated version. i somehow ended up finding an older iron farm from your channel and noticed a lot of problems with it. mainly that the iron golems were spawning outside of the water or just walking along the edge until they fell off into my trading hall, but that seems to be worked out in this version. same with cats spawning and getting stuck above the slab. i’m glad i found this video before testing a bunch of changes myself.
Perfect timing! I’m just now about to build the first iron farm in my new SMP world
Old video, I know....but, at least in my experience, captured villagers won't forget their old village until they sleep in a bed. You can break them after, but they don't like to link to new work stations if they can't get to beds. It also calms them temporarily and stops their endless need to try and run away. So, a temporary bed link will make them forget their old home, I guess. They just need to sleep on it to accept their new situation~
I tend not to want the iron farm to be a villager trading post at the same time, but that's just me. Maybe if I was on hard difficulty and built a zombie curing station, I'd reconsider. I tend to build my trading hall around a zombie spawner because, in Bedrock, every time a zombie villager spawns in the spawner, all the villagers in range reduce their trades. Great for getting 1 emerald trade enchanted books, tools, armor, etc.
I'm going to have to try that!
This is what I do! I've always wondered why no TH-camr (that i know of) has ever done a video on this kind of trading hall. I think it's brilliant.
@@caligrafiabella slacklizard has a tutorial for this and it includes an iron farm, which you could skip if you only want the trading hall.
Iirc, he even starts with no villagers, and instead just cures two zombie villagers from the spawner.
You’re a life saver. I’ve tried 3 other farms in my world and none have worked. So many villagers and zombies and materials wasted. Not to mention time.
You probably watched a tutorial where they cram all 20 villagers in a 3x5 space with 20 workstations in the walls then make a big show about killing nitwits. No nitwits = all villagers link to stations = all stations linked = they jostle each other around & can't get to their station, each getting frustrated and delinking from their station temporarily only to have no free stations so they link back to their original station & can never get to it. They also cannot link to the 4 corner workstations so you have to be 15/16 or 16/16 possible workstations to be operable, just a yikes scenario. Farms with 0% nitwits in a tight area have about 100 fewer iron per hour and go extended periods with no golems up to multiple Minecraft days in a row. There are more tutorials that follow this broken farming method than any other single farm.
Keep a few nitwits so you have some free workstations they can self-right the ship, cycling around stations til they link one they can reach
Pro tip anyone who messed up like me and built this in snowy mountains or a snowy biome instead of redoing the farm just place leaves from the trees so that the blocks dont freeze
Super glad I watched this episode.
Recently had my iron farm break that originally used you old design (basically the same as this base build. 20 villagers) I don't remember if the original video explained the center of vilage add deeply as this one. I had expanded to 30 villagers however didn't expanded the platform and somehow my center shifted . Easy fix still need to expand the platform to prevent future possibilities of breaking but the more ya know
I move villagers in boats through the nether so they come out of the portal at whatever height I want. Makes it so much easier and fast
one thing i had to do for the cats ... i didnt hear it mentioned in the video, but my cats were floating up to the lava and hitting it and when they die their string was being burned by the lava and i was getting no string drops at all, so i broke the slab in the center since the signs were connected to the block above it and nothing was connected to the slab... and it made the smoke from the fire pit rise up, but it didnt affect anything else other than it made it so my cats would get caught under the block and burn on the fire pit like they are supposed to and now i get string drops~ *edit* nevermind.. it worked a bit but now my cats string are gettin burned up again x_x lol, owells
thank you so much! i followed this video and was able to get a working iron farm, i tried a few other designs before this one and they never worked so i’m glad this one did. i plan to follow your trading hall tutorials as well.
You can replace the crafting table with a bell to make it dead centre, having a bell makes it minutely more efficient and does not require to have villager beds in any order.
21:58 soul sand elevators are my preferred method for villager transport. might be a little easier than trying to swing them into place🤣
Thank you for the sign configuration I keep having to reference this video… finally figured out my farming compound for survival… i added some stuff to make it 27x13x27 overall maybe one day and a lot of hours I’ll make a huge multi farm looking like a dead tree
I have made a 80 villager trading hall around a zombie spawner under a slime chunk. I get iron, puppy's, rotten flesh, slime balls, glow ink, tropical fish, and bones
Regular ice broken can also spawn water and is great for making those lines.
thank you for the guide!! i am getting crazy iron now, working on my trading village now , re-rolling librarians is FUN
From my experiences of moving villages scaffolding is the way to go when dragging them in a boat upwards
As someone who has a trading hall of 80 villagers powering my iron farm, you will get plenty of iron from just 20 (2 golems at the same time), and eventually you'll have to start throwing it away
First time I've seen any of your videos vary well explains the mechanics and how to build the farm great video thanks for the work you've put into them 👍 👍👍
I had to pause at 10 minutes to say thankyou for saying I'm not the only one to accidentally make an infinite water source on the entire platform that I had to cover and dig out. I feel much better now 😀 also I do still now make an enclosed one up there and fill it in with blocks to break the infinite water source BEFORE I take down the walls and ruin all my work.
Ok, I’m sure someone already said something about this in the comments, (I just didn’t find it) this Iron farm, does not require a Zombie, I’m happy about that. So I will try to build this one ASAP! Thank you,
I have this design and it still works, I used a bell actually to be the center of the village
I will be using this video to build more iron farms in the realm I play. Thanks a lot for the video!
It takes longer but zombie villagers turned back into a villager helps bring costs down for trading! Esp great for iron trades for enchanted tools/weapons/armor.
Love this episode; always good to see you build iron farms!
Thank you for such an informative guide, Prowl!
Lasagna; the best food in the game should share the name with the best food in the world.
You forgot about witches. If you stick lightning rods at the corners of your spawning platform, that should protect them. Since most of your villagers are several blocks under a roof, the only one you really need to protect from lightning is the nitwit.
You could increase rates just a smidgen if you break the blocks below your beds, they block your closest spawn spots
Dude your iron farm actually works! First try to lol. All the other ones out there never worked for me and I was about to give up but then I saw you in my recommended so I said what the heck and it works! Thanks
I know exactly what farm you built and it failed because they made you kill the nitwits
A 3x5 space with workstations in the walls (including the 4 corners where they can't be reached) and 20 villagers crammed into 15 square blocks, jostling each other, no free workstations to cycle over to
There is a MUCH MUCH MUCH better way of moving villagers with boats...
You need to drive in the boat, and to traverse land, just place a waterbucket. The boat will climb it, at the same speed as while sailing.
So drive normally, and when you come across a 1 block ledge, place water on top of the ledge, and drive into the waterfall. For a speed boost, place water on flat terrain, then pick it up. the boat will still go fast in that water.
Actually, if going uphill just lead the boat and use waterbucket. No danger of you falling out the boat or being pushed back down the mountain and can swing villager out of stream if it gets more than 2 blocks deep
I'm planning on building my first iron farm with the kids on a realms server. I've looked into the mechanics of iron farms on bedrock and can't figure out why you need to keep 100 blocks away when a village is defined as a rectangle spanning up to 32 blocks away from the village centre. Why not just 32 blocks away?
The reason I ask this is that I'm wanting to build at least 4 but probably 8 or more iron farms by building a castle with the corners of the base and tops being iron farms.
They're not going to listen to this type of question. They like everything to be dissected apart & labeled
Thanks to your tutorials, I now have a mob grinder that is capable of reducing my frame rate to 5fps😊.
If you build a auto farm that has to be 150 blocks away from a village does that mean if you do a harvest farm and a iron farm they have to be 150 blocks away from each other as well??
Hi Prowl! I’m new to Minecraft and have loved this guide. I (finally) finished my iron farm, but had a question: do I need to be close by the farm for it to work? I may have missed this info in the video? You’re awesome! Keep up the great work!
Yes, you have to be in the simulation distance for farm to work.
@@Sherlockgaming24 thank you!
Wouldn't you only need 39 villagers below and 39 of the profession blocks? Seeing as the Nitwit up top takes up one of the beds and won't take a profession.
Boats with leads and scaffolding have saved my headaches of transporting villagers
Lol he got scared by the bee going into its hive. Thanks for the tips amd help though! ^-^
Caves nearby with monsters in them break iron farms. Get that with a body of water nearby, and forget it.
True, yes, but it is also lazy to not go and fix that issue, or make the farm higher than the nearest cave?
You can actually build an iron farm over an ocean with no downsides just so long as the sea bed is at least 23+ blocks below the water surface (about y40 at it's talles) however I do recommend towering up about 40 -120 blocks above 120 being the safest and 40 being minimal
Well mine works fine and there's a huge cave
There are multiple farms that dont include mobs so it wouldn't matter
You have a cave within 4 blocks of your villagers? 😢
Very good farm, afked for about 30 mins and got 4 stacks
Also make sure if your villagers are farmers, that the perimeter is not too big. It will make them reset professions constantly and golems won't spawn.
My box of them is a 9x9 for 40 of them and they are still constantly changing you may know why?
Just a Question. So the farm needs to be 100 blocks away from working villagers. Does 100 blocks up in the air also work?
Amazingly in depth and perfectly explained. Amazing
Build it correctly how I wanted to, villagers are still a pain tho, try to do 50 but iron golems just didn’t wanted to spawn, so I stuck to 30 which is still optimal but little annoying for trading hall. Ima just farm it and make another trading hall. Thanks for the help tho! This farm is amazing and can be stackable, tried it in creative
Can we get tutorial on a easy and fast creeper farm later on the series?
I did ur unbreakable build 40 villagers very op then I added more beds got sixty villagers in range of a gold farm an creeper farm love ur tutorials
Oh and I used magma blocks to kill the cats 🐈 3 out from the hopper each side and make it a square kills every thing els that may spawn in over an ocean lol
Enchanted gold apples make the thing banner. Were you going to go over banners?
10/10 farm should make iron immediately, and make sure you have the same amount of villagers and beds. thats really important
For moving the villager who is in the boat you can use a horse and it is way faster and better than trying to put blocs and water !!
1. 40 villager with nitwit or 40 villager+1 nitwit?
2. how many total beds are needed? 40/41?
im so sorry because im still learning english, so little I can understand=_=
I did exactly as shown in the video with 40 villagers and It does work. But sometimes one of the Iron Golem is walking around on the ground
Is there a reason the villagers other than the nitwit shouldn't link to the beds? Also, if you put a bell in the center of the beds, wouldn't that bell count as the village center? That way you could make the spawning platform a lot smaller, meaning less travel time for the golems.
I tried designing an iron farm myself a while ago. I just made a villager house of glass above the killing chamber. Worked like a charm. Just remember that the fletching tables count as spawnable blocks.
Though I'm now wondering if it's better to put the glass house underneath instead.
Can you plz make a tutorial :( ?
It was a very basic and inefficient design. It's basically a glass box with 20 fletching tables and 20 beds, 2 high on the inside. And the killing chamber underneath was the same as everyone else's. It was a bad design that doesn't deserve a tutorial. This one is a thousand times better.
This was an awesome tutorial! Very coherent with lots of explanations.
Do you need 41 beds for the 40 villagers and nitwit or 40 for 39 villagers and nitwit?
Can you stack the beds? Make the center of the village closer to the center?
The village center doesn't need to be centered in the platform to affect rates, it will always or almost always find a valid spawn spot. Like 998 times out of 1000
What will affect spawning is the layer of blocks below the beds. Break that layer just have beds. Ur removing all spawn spots below AND preventing your closest & quickest golem kills
You can have multiple layers of beds they do have to be placed on blocks so top down adding & removing a layer of blocks each time. Keep in mind your bed watcher has to be within the block above the block above his head to see beds there. Up to 4 layers of beds, lowest layer has a 3 block air gap below so golems won't bump their heads as they flow to the middle.
I've tried a few different iron farms. I was trying one when I found this video and changed it and now it works. Until I broke it. I didn't know this but it only seems to work if im In the area. Curious is there a distance limit to the activation of the farm? Doesn't matter I made mine level to the ground and I get mobs in it to and the kitty's are so happy they jump into the fire so no need for camp fire. Also I didn't seem to have to have a single villager in the bed area as for now im not intrested in the tradig part. I left some things out but it worked all the same... thanks for the video very helpful...
Update..
I broke it real good and took me 3 days to fix it. 😪.. bright side I got to 80 and it's working fine now. I think I'm ready for the trading depot..
You don’t need a nitwit but it would make it easier
I was wondering this. I built the trading hall 6 blocks below the golem platform with beds in the center and my golems spawned IN the trading hall itself. Any advice?
I've watched this video like 20 times and I can't figure it out.
Name the Golden Apple "The Basement"
😀
Ah - you didn’t break their beds and work stations before you took them out of the sim distance of the orig village (they will stay linked to the beds and workstations unless they are active to unlink to the old village). When you put the new beds down that created a new village but the old villagers were still linked to the old village
I bult a slightly older trading hall iron farm of yours. I started with 40 beds and 40 villagers. A villager randomly de spawned. I bred another, but another one randomly de spawned. So im now running with 39 villagers and 40 beds. The iron rate is very good. I was just wondering if anyone knows what's up with the disappearing villagers?
Use water buckets and pour ramps when you're trying to move the villagers over something in a boat
2:53 lost bee 😂
I always take time to tame a bunch of cats before I set up the collection system. Too heart breaking to have cats burning up all the time.
I Made Iron Farm in My First Village & It's Working B'coz I Made it After live Demo Of 2 or 3 Golems Spawning continuously in my Village with something 25 Villagers or more...
Just built your farm. Works good, except for night time. The villagers disconnect and reconnect from the beds causing the golems to not spawn. Is there anyway to fix this?
Yo Prowl. Do you know if Raids break the farm? Long story short, my son activated a raid, and the farm quit working. I tried removing work stations and beds but no luck. End up killing villagers off and starting over. Works now, but I'd rather not have to do that again. So, do RAIDS break farms?
Call your Enchanted Golden Apple, Greg! 😂
I was rewatching the stream when this got posted 😳
I have an issue with golems getting out of the farm I don't know if their spawning or falling out. I made sure there's no beds within the 100 blocks and even extended the platform, but I'm still having trouble.
Since when did it have to be a nitwit near the beds? :O my farm I’ve had for almost a year stopped working and that might be why? I’ve had all librarians including the one near the beds.
Does this farm work still? I’ve built it before and loved the output of iron out of it
I was wondering what the iron rates per hour are. If you guys don't know per hour I'll take per a time unit you do have.
Best place to put it is in spawn chunk so it's always running
I built your ultimate unbreakable iron farm. It still works! Thanks. I still watched the episode anyway.
And yes I have traded with villagers underneath.
This is me lol. Got a hall and everything. I'm just slowly working on the stuff to cure the villagers. That part is stressing me out lol
Is there a smaller version you could show us?
Can I keep the villagers in the same area as the beds? So lets say i bring up 2 to the bed place and wall it off, breed the 2 villagers until there is 20 and then maybe place the fletching tables inside the walls. Would that still work?