sorry for responding late but i believe its the module that is bugged because i even tried it on enzo and it didnt work for him aswell even though hes non attribute from what i've seen from videos and other people all the other attribute specific modules are working fine like fire, toxic, and ice.
Personally i would drop the shield mod completely and focus on more HP instead. You can regen health via pickups which is not the case with shield. Additionally, you can slot HP collector for even more sustain, which is especially useful to sustain boss chip damage. Shields also just pop too easily.
This is an interesting thought and I''ve considered it. Valby has inherently more HP than a lot of characters so it makes sense. I see 2 options here on this: Either A: - Specialize on shield but prioritize shield regen rate on components - Or Specialize on HP and focus on HP regen (to a less extent since like you said, obtained through enemy drops) -- A more mobile build.
Hp is just better in terms of tankyness + low shields mean fast regen on the shield you have. You have more opportunities to gain health through pick ups than waiting forever for your high shields and sacrificing a stat modifier that can go towards def or a resistance or a pick up modifier
@@tundra_nw Currently defence doesn't effect incoming damage to shields, so it is better to just pump up HP and defenc, HP collector mod would also be nice quality of life.
@@tundra_nw Valby has higher than average hp and def. Shields also dont seem to benefir from damage reduction well so its better to scale whats already strong on her, hp and def.
Interesting. i play her as a tank, so max her dot with supply moisture and her health. (Have beat all) Enjoy seeing others enjoying the best descendant
Interesting build, I on the other hand decided to max out the fusion attribute to try to make the bubble bullet and Laundry bomb to do tons of dmg having frugal mindset maxed and Fusion Master. as well as Nimble and Extension. From testing i can do around 40k per tick on bomb and 200k on bubble bullet.
Don’t know if anyone has said this but upgrading the transcendent mod decreases the cost of that mod. So it’ll start at 12 but as you upgrade the cost goes down to around 5-6 cost. I haven’t maxed it out yet but I’m assuming it’s somewhere around there. Transcendent mod is very expensive to upgrade tho
Shield is useless Go 0 shield mod and use an iron will . Go hp + def u should get around 40k def, which is ideal for any content, and with iron, will u have around 100k def if ur shield break Edit : i forget to mention ur 3rd ability has 50% damage reduction which make u immortal
@@guda1123 you will get more scaling off of the blue perks than you will off of the purple perks is the best way to put it. Some of the purple perks will be very strong but you should prioritize the blue perks since they have better scaling when upgraded first. Maximize skill isn’t terrible but it won’t scale as well as something like non-attribute specialist.
the non attribute skill power i think is additive not multiplicative, i tested this by switching out non attribute skill power and technician and even tho non attribute has the bigger number technician that gives skill power "modifier" does a lot more
@@tundra_nw you might want to try either the dimension or fusion mods they say “modifier” on them and I’ve been interested in leveling those but i haven’t gotten around to it myself
Es gibt ein Item, welches du 1x während der Kampagne für eine Sidequest bekommst und noch 1x für den Abschluss der Kampagne. Wenn du das in den Nachfahre einbaust, wird seine Kapazität erhöht.
if u go to descendant module to the right there will be something called module additional settings in there it will be an option to increase max capacity by 20 one time for the character but it cost resources
So this can be obtained a couple ways. You can target farm them in hard mode by pressing G, then F to see which zone is currently dropping which items. Alternatively you can farm the hard mode bosses which drop set specific components which can be very useful for different builds. The Bravery set that I showed in this video (gives shield/hp regen) drops from hard mode obstructor. Do note though that the secondary perks that roll on these components matter a lot.
@@Han_Zolo_ When you say regardless do you mean even when mobbing? I guess my question was more swapping the skill power modifier ones for duration ones and def, or if I wanted a mix and match
hey so I tried the "non attribute specialist" and its a useless module because for some reason its not affecting her skills powers every time you equip a module it shows blue dots under the skills the affect/buff and none of her skills are getting the dot and i thought maybe its a visual bug but if u take it off and on it does the same damage, idk if im missing something or if its actually bugged right now.
Great info and I'd love some more if you end up testing this more. So is non-attribute bugged? Or all of her sklills (fusion/dimension). Let me know your findings
If you test it in the laboratory u can see non atribute increases dmg. At lvl 0 by 400dmg or so per dot. You can see the multiplier being increased in the go to info menu.
@@tundra_nw hey today someone commented saying it does increase damage but it's weird because it says it will give me 53% more non attribute damage and im only doing 2626 damage but when I use skill power modifier that gives me 3% less so I should be doing less damage I ended up doing 7k then I combined the non attribute and skill and now im doing 8215, im very confused with the numbers I'm seeing but I guess it's working just not to the extent its supposed to be.
U don't want a glass canon build my guy especially for later content there's no point in having tons of damage if your enemies are just going to one shot you. Glass canon builds only work in the early game content when enemies deal zero damage
@@dan4235 agreed. You can't be glad cannon in hard mode void intercepts. I tried even with a schmedium glass cannon bunny with supernova, but it's too squishy. You end up doing way more damage just face tanking and continuing to do damage at all times.
PSA Valby's ultimate comes out in less than a month, so I wouldn't invest too hard into her right now, unless of course you're going the ftp route
sorry for responding late but i believe its the module that is bugged because i even tried it on enzo and it didnt work for him aswell even though hes non attribute from what i've seen from videos and other people all the other attribute specific modules are working fine like fire, toxic, and ice.
@@monkeyman6137 I’m pretty sure Enzo is tech skill
wait u cant play valby ultimate as ftp? u mean free to play huh?
@@BunBun-uwu-uwu YOu probably can, it'll just be a cancer grind to obtain like the other ultimates.
You think if I got the academy skin I could throw it on her ultimate version?
Personally i would drop the shield mod completely and focus on more HP instead. You can regen health via pickups which is not the case with shield. Additionally, you can slot HP collector for even more sustain, which is especially useful to sustain boss chip damage.
Shields also just pop too easily.
This is an interesting thought and I''ve considered it. Valby has inherently more HP than a lot of characters so it makes sense. I see 2 options here on this: Either A:
- Specialize on shield but prioritize shield regen rate on components
- Or Specialize on HP and focus on HP regen (to a less extent since like you said, obtained through enemy drops) -- A more mobile build.
Hp is just better in terms of tankyness + low shields mean fast regen on the shield you have. You have more opportunities to gain health through pick ups than waiting forever for your high shields and sacrificing a stat modifier that can go towards def or a resistance or a pick up modifier
@@tundra_nw Currently defence doesn't effect incoming damage to shields, so it is better to just pump up HP and defenc, HP collector mod would also be nice quality of life.
@@tundra_nw Valby has higher than average hp and def. Shields also dont seem to benefir from damage reduction well so its better to scale whats already strong on her, hp and def.
Keep in mind "skill power mofifier" will scale her abilities better than "skill power" as all her damage multipliers are low.
Interesting. i play her as a tank, so max her dot with supply moisture and her health. (Have beat all) Enjoy seeing others enjoying the best descendant
Interesting build, I on the other hand decided to max out the fusion attribute to try to make the bubble bullet and Laundry bomb to do tons of dmg having frugal mindset maxed and Fusion Master. as well as Nimble and Extension. From testing i can do around 40k per tick on bomb and 200k on bubble bullet.
Never thought about this strategy. Sounds fun. Maxing out skill cooldown to get as many bubble bullets off as possible is a nice idea
Don’t know if anyone has said this but upgrading the transcendent mod decreases the cost of that mod. So it’ll start at 12 but as you upgrade the cost goes down to around 5-6 cost. I haven’t maxed it out yet but I’m assuming it’s somewhere around there. Transcendent mod is very expensive to upgrade tho
PSA tamer will not get a nerf according to what the devs said in todays patch
is there a reason you focus more on shield than DEF with Valby ? i've seen most people stacking HP & DEF on other descendants.
Cost for red modules goes down everytime you upgrade it FYI.
supply moisture might be a play for bossing
Where did you get supply moisture?
Shield is useless
Go 0 shield mod and use an iron will .
Go hp + def u should get around 40k def, which is ideal for any content, and with iron, will u have around 100k def if ur shield break
Edit : i forget to mention ur 3rd ability has 50% damage reduction which make u immortal
Does skill power scale the same as non-attribute skill power? Need to know if I wasted my time upgrading the maximize skill module.
@@guda1123 you will get more scaling off of the blue perks than you will off of the purple perks is the best way to put it.
Some of the purple perks will be very strong but you should prioritize the blue perks since they have better scaling when upgraded first.
Maximize skill isn’t terrible but it won’t scale as well as something like non-attribute specialist.
the non attribute skill power i think is additive not multiplicative, i tested this by switching out non attribute skill power and technician and even tho non attribute has the bigger number technician that gives skill power "modifier" does a lot more
@@Bumi808 Hmm interesting. What's a better alternative in your opinion? (other that non-attribute)
@@tundra_nw you might want to try either the dimension or fusion mods they say “modifier” on them and I’ve been interested in leveling those but i haven’t gotten around to it myself
Just subbed thanks. Just started calby is defence better than the shield as Shield dont seem good on this game
If you upgrade the transcendence modules you can’t increase your capacity
good vid
How did you make her Module Capacity to 80? I have her with only max 70 after expansion
Level up your melee or grapple skill that adds mod capacity
You get more capacity each time you increase mastery rank.
I never thought about them, especially the melee upgrade. I will look for them. Thank you all.
Es gibt ein Item, welches du 1x während der Kampagne für eine Sidequest bekommst und noch 1x für den Abschluss der Kampagne.
Wenn du das in den Nachfahre einbaust, wird seine Kapazität erhöht.
if u go to descendant module to the right there will be something called module additional settings in there it will be an option to increase max capacity by 20 one time for the character but it cost resources
where did you farm external components bro?
So this can be obtained a couple ways. You can target farm them in hard mode by pressing G, then F to see which zone is currently dropping which items. Alternatively you can farm the hard mode bosses which drop set specific components which can be very useful for different builds.
The Bravery set that I showed in this video (gives shield/hp regen) drops from hard mode obstructor. Do note though that the secondary perks that roll on these components matter a lot.
I use skill crit dmg and skill crit rate for dot in it become amazing because each ability has its own dot
When running supply moisture, do you just want most duration/def mods on your descendant ?
I would do that regardless.
Duration in boss fights is in my opinion a better option to give better benefit to supply moisture
@@Han_Zolo_ When you say regardless do you mean even when mobbing? I guess my question was more swapping the skill power modifier ones for duration ones and def, or if I wanted a mix and match
hey so I tried the "non attribute specialist" and its a useless module because for some reason its not affecting her skills powers every time you equip a module it shows blue dots under the skills the affect/buff and none of her skills are getting the dot and i thought maybe its a visual bug but if u take it off and on it does the same damage, idk if im missing something or if its actually bugged right now.
Great info and I'd love some more if you end up testing this more. So is non-attribute bugged? Or all of her sklills (fusion/dimension). Let me know your findings
If you test it in the laboratory u can see non atribute increases dmg. At lvl 0 by 400dmg or so per dot. You can see the multiplier being increased in the go to info menu.
Where is the go to info menu?@@rhazgul
@@rhazgul yeah i had used the module and went to kill some ais but there was no damage increase
@@tundra_nw hey today someone commented saying it does increase damage but it's weird because it says it will give me 53% more non attribute damage and im only doing 2626 damage but when I use skill power modifier that gives me 3% less so I should be doing less damage I ended up doing 7k then I combined the non attribute and skill and now im doing 8215, im very confused with the numbers I'm seeing but I guess it's working just not to the extent its supposed to be.
Can you post gameplay?
I plan on uploading a gameplay showcase soon
shield is almost useless in this game, so take the shield mod out and try something else more helpful..
Good to know, I thought the opposite, but from what I'm reading in the comments it seems HP is more useful? What do you think? HP or DEF instead?
im trying to find a glass canon build, any recommendation?
bunny with not alot of defense modules and more offense modules
@@_MotivationHQ Yeah I was using that descendant with glass cannon before I crafted Valby, but I meant if you know a glass canon build for Valby.
U don't want a glass canon build my guy especially for later content there's no point in having tons of damage if your enemies are just going to one shot you. Glass canon builds only work in the early game content when enemies deal zero damage
@@dan4235 agreed. You can't be glad cannon in hard mode void intercepts. I tried even with a schmedium glass cannon bunny with supernova, but it's too squishy. You end up doing way more damage just face tanking and continuing to do damage at all times.
Alguien en español que me diga si esa build de valby es buena