Some people might not like the nitpicks, but highlighting these subliminal features is pretty helpful as a software dev myself. It helps tell others what they're missing to get that AAA immersion, and nearly no one has done this to the genre before. Thank you. Keep doing it. 👍👍
I'm so happy you brought up the drift. I wish they would bring it back. I think the space plane is An extreme example but even the R-101 drifts. It's one of the things I love so much about the game. The drift makes the planes feel more unique from one another and the T in the middle of you screen actually useful. In AC7 it hardly matters but I miss using it to figure out how to swing your weight around. While I would love for more drifting without the need of the current high G turn system I unfortunately don't think it will come back in a modern Ace Combat game. Because of the learning curve.
Yes that’s what I’ve been saying forever ! And with the “Learning Curve” thing basically means the developers and company Sadly View the consumers as Dum Dum Simple minded in order to be more Wide Range and well known or Trying to be Not “Niche” and apart of the Mindless gaming culture 😔🤬
@@mathmocha1331 also Airforce Delta Strike is worth doing a physics comparison with AC7. Just don't get distracted by the busty anime women when playing it ;)
I think this is so you can focus more on warnings+dialogue. If you don’t use headphones, you would have to turn the volume up pretty high to hear the smaller details I rely on (other planes’ jet engines, tracers over my wing, that kind of thing) which is a bad idea, especially if you live in an apartment. My other thought, but don’t hold me to my word because I don’t know what I’m talking about, is that wing wash only happens at higher speeds and extremely tight maneuvers, which is why you can hear it during PSMs and cobras. But if you go fast enough for it to happen, you outrun the sound of it happening.
Sorry, i can't hear your argument over the "missile, missile, missile" (imagine it all in caps) Jokes aside, i never had to rely on sound in AC3 because its radar is much better than in AC7. And if those sounds enhance the experience then realism should be secondary.
@@cybercat7851 In that case please accept this invitation to play Ace Combat 3. In some areas of gameplay and UI it stands above any other game in the series. And the story is an absolute experience. Just make sure to pick an original game with Project Nemo translation, not the international one.
1:36 Hey, that's cheating! You used the spaceplane for that, and EVERY spaceship drifts, and since they realistically modelled the space physics for that level, and no OTHER AC game has a space level, that isn't fair.
Ok This comparison wasn’t that well explained at least to me 🤷♂️ However in 5/Zero the Wind whooshing across the plane noise was really noticeable and when close to surfaces etc. Though with “Drift”, in Ace04 (not sure if any other title did the same) your plane Would Actually Experience Minute Drifting when Going High Speed WITHOUT Moving ! As your Nose or Vector would sway from eachother due to Turbulence ! Unless you’re just talking about the AOA Aerodynamics which Ace3/4/X/6 all have
I managed to tweak it after 'who-knows-how-many' attempts. Try adjusting the texture filtration, resolution upscale and other corrective settings according to your PC's specs! :)
I just finished ace combat 3 yesterday and it was boring as fuck, the physics were kinda fun tho. It was boring until mega float was destroyed, finally I don't have to protect that damn place anymore.
Understood what you meant. AC3 was designed to run on 2MB RAM and 1 MB VRAM (PS1 console) so it's not like this game will be thrilling to play at this age, especially compared to AC7 and others (Flightsim's, etc.). But at the time (>20 years ago), it was at a different league... :)
@@mathmocha1331 I'M having a blast with 3, finally a challenging flight model. After leaving ac7 at the 8th mission as it was boring as fuck. Ac7 really sucks balls
Some people might not like the nitpicks, but highlighting these subliminal features is pretty helpful as a software dev myself. It helps tell others what they're missing to get that AAA immersion, and nearly no one has done this to the genre before.
Thank you. Keep doing it. 👍👍
hey You know Me 🤘
@@mrandrossguy9871 I do.
I'm so happy you brought up the drift. I wish they would bring it back. I think the space plane is
An extreme example but even the R-101 drifts. It's one of the things I love so much about the game. The drift makes the planes feel more unique from one another and the T in the middle of you screen actually useful. In AC7 it hardly matters but I miss using it to figure out how to swing your weight around.
While I would love for more drifting without the need of the current high G turn system I unfortunately don't think it will come back in a modern Ace Combat game. Because of the learning curve.
Yes that’s what I’ve been saying forever !
And with the “Learning Curve” thing basically means the developers and company Sadly View the consumers as Dum Dum Simple minded in order to be more Wide Range and well known or Trying to be Not “Niche” and apart of the Mindless gaming culture 😔🤬
That or they Could make an OPTION for the different Flight Models/physics gameplay !?
I love AC3, i wish there was more content about it nowadays. Keep going, great video
Thank you for the support! I'm still working on it! :)
Wait, there is a wing wash effect in AC7?!
Damn, how i love AC3.
We need remake (only graphics, that's all) of ac3 and zero now!
I never noticed the wing wash sound in ac7 lol
Frankly, me neither!
I wanna see you do a comparison between Elite Dangerous and the space mission from AC3. I don't know why. I just need to see it.
I've thought about it too. I'm not sure if my 'card (Nvidia MX450) can take the beat :)
@@mathmocha1331 also Airforce Delta Strike is worth doing a physics comparison with AC7. Just don't get distracted by the busty anime women when playing it ;)
@@windyman56 If that's the case, then they might've spent less time developing the physics of Airforce Delta Strike :)
1:42 satellite says Sup and aircraft says Hi
I think this is so you can focus more on warnings+dialogue. If you don’t use headphones, you would have to turn the volume up pretty high to hear the smaller details I rely on (other planes’ jet engines, tracers over my wing, that kind of thing) which is a bad idea, especially if you live in an apartment. My other thought, but don’t hold me to my word because I don’t know what I’m talking about, is that wing wash only happens at higher speeds and extremely tight maneuvers, which is why you can hear it during PSMs and cobras. But if you go fast enough for it to happen, you outrun the sound of it happening.
Sorry, i can't hear your argument over the "missile, missile, missile" (imagine it all in caps)
Jokes aside, i never had to rely on sound in AC3 because its radar is much better than in AC7. And if those sounds enhance the experience then realism should be secondary.
@@vantuz8264 realism has never been a thing in AC games, so that makes sense. I’ve never played 3 so I can’t say anything about that.
@@cybercat7851 In that case please accept this invitation to play Ace Combat 3.
In some areas of gameplay and UI it stands above any other game in the series. And the story is an absolute experience. Just make sure to pick an original game with Project Nemo translation, not the international one.
@@vantuz8264 ok
1:36 Hey, that's cheating! You used the spaceplane for that, and EVERY spaceship drifts, and since they realistically modelled the space physics for that level, and no OTHER AC game has a space level, that isn't fair.
The drifting works in both atmospheric and non-atmospheric flights in AC3 (th-cam.com/video/zIT4eq2wNYI/w-d-xo.html)
El truco en ac3 es ir a una velocidad media. Frenar y bajar un poco. Y subir de golpe para lograr un cobra.
AC3 from Future 2040
In ac3 can drift. Su37. F22 xfa36. R101. R102. And best drifters. Su47. Ui4054 and xr900
Ok This comparison wasn’t that well explained at least to me 🤷♂️
However in 5/Zero the Wind whooshing across the plane noise was really noticeable and when close to surfaces etc.
Though with “Drift”, in Ace04 (not sure if any other title did the same) your plane Would Actually Experience Minute Drifting when Going High Speed WITHOUT Moving !
As your Nose or Vector would sway from eachother due to Turbulence !
Unless you’re just talking about the AOA Aerodynamics which Ace3/4/X/6 all have
It was also extremely noticeable in those games when you used the airbrake immediately after the afterburner for a minute or two.
0:46 Kya R-211 Orcinus
You can drift, its just really hard.
How did you get such good graphics in AC3? When I try it with PSX emulator it's all pixelated af =(
I managed to tweak it after 'who-knows-how-many' attempts. Try adjusting the texture filtration, resolution upscale and other corrective settings according to your PC's specs! :)
@@mathmocha1331 thank you very much!
I just finished ace combat 3 yesterday and it was boring as fuck, the physics were kinda fun tho. It was boring until mega float was destroyed, finally I don't have to protect that damn place anymore.
Understood what you meant. AC3 was designed to run on 2MB RAM and 1 MB VRAM (PS1 console) so it's not like this game will be thrilling to play at this age, especially compared to AC7 and others (Flightsim's, etc.). But at the time (>20 years ago), it was at a different league... :)
Mainly because i live in Europe and i don't emulate games.
@@mathmocha1331 I'M having a blast with 3, finally a challenging flight model. After leaving ac7 at the 8th mission as it was boring as fuck. Ac7 really sucks balls
@@fuckingpippamanHeck Yes
so underrated