I think the thing about the ghoul being resistant to drugs is partly that a lot of ghouls we encounter in the games are actively or were previously super heavy druggies (or are implied to have been, even if it's ever explicitly stated). Likely either generally for coping or that when they're fresh ghouls, they're in a lot of pain as their skin decays and falls off exposing nerves that should never touch the air, and they use drugs to dull it until they can get used to the sensations of the air on exposed muscle and nerve and such. So even if they aren't actively still using many ghouls likely did use drugs heavily at some point and have been left more resistant to drugs as they lost their effect over time from the years of overindulgence on them.
@@DakotaKid95 I remember that quest. I.... accidentally shot of the ghouls and had to clear out that subway after they turned on me. They had alot of caps to loot.😅
From what I remember of Fallout lore, people can typically only become ghouls if they have the gene for it. And even among those who do have the ghoul gene, most just get their brains cooked by radiation and exposure and become feral ghouls. The amount of still intelligent functional ghouls is fairly low, especially pre-war ones like the Bounty Hunter in the trailer. There are other things that can turn people into ghouls such as experimental treatments that the federal governmental had access to (see the Eddie Winter case in Fallout 4) or eldritch beings from a different dimension (e.g the Dunwich company and some of the stuff related to Fallout 76).
@@thegamingwubbaabsolutely not😂 the Santa Monica pier is a common tourist attraction sure, but Pripyat is one of the largest abandoned cities in the world and Chernobyl was the largest nuclear disaster in the world. Far more people will recognise and know about it
I think that the "very small drop in a very very large bucket of drugs" line was a reference directly aimed at the players of Fallout games. Sometimes the demands of survival in wasteland combat requires more than even an exceptional human is capable of on their own. It is in these deadly encounters that a person is required to become more than mere human in order to prevail. I believe the recipe is: a dose of Buffout, a hit of Jet, a tab of Med-X, a blister of Mentats, a bump of Psycho, and a swig of Rebound, with a shot of Turbo for flavor. If Walton Goggins' ghoul preps for combat the same way, I'd say even a strong hit of a tranquilizer would not stop someone jacked up with the equivalent of anabolic steroids, morphine, pcp, cocaine, ritalin, adrenochrome, and methamphetamines all competing to blow up their heart at the same time.
I think the ghoul may have been talking about stuff like radx, radaway, and jet instead of FEV. He probably popped something before heading into this outpost and when she shoots him he says that.
With the ghouls, I believe the old theory from the Fallout 1, Fallout 2 days was it was a mix of the radiation and the FEV virus being released when the bombs dropped that created them; but when Bethesda took over the rights, I think they just ended up saying it was just bc of the radiation. Also bear in mind - this is an alternate reality than current day reality as well. Plus. It's based off a video game so. It's more of a "B-Movie" type trope, the radiation creating ghouls and super mutated animals, like rad-roaches, rad-rats, mole rats, etc.
New California Republic vs The Brotherhood of Steel 2 Electric Boogaloo I wonder if they are going to give a cannon ending to New Vegas? Could just be a flash back of their first war.
That's a common theory, alongside the idea that ghouls' regenerative abilities probably flush toxins out much more effectively, making them chem (and poison) resistant.
In regards to the ghouls, Bethesda at least has been trying to give an implied reason for them (and other "radiation induced monsters") in the form of an "eldritch god" of either radiation or something along those lines. See anything with "Dunwich" in 3 and 4 for examples. Not sure if it makes things better or worse tbh.
The Ghouls were explained in Fallout 1 to be the victims of an experimental vault, vault 12, that was supposed to test the effects of radiation on people. So the vault door never closed. It is not said if they were hit directly or not but, "the Glow,"(an destroyed underground research bunker) nearby was. So that could explain their exposure.
im not sure if that lore from Fallout 1 is canon anymore? from fallout 3 to 76 the lore has been a bit more simple - its merely: There are two primary ways in which ghouls can develop from a human. Irradiation and gradual transformation result in ghouls who retain their general human shape, Another is surviving a nuclear blast relatively close to ground zero i am assuming the change in lore was to explain how gouls existed in places like China and Russia, as well as all over the US, as it would be hard to believe a single vault held enough people to form 100s of thousands of gouls considering they are sterile
HOPEFULLY...They don't do the Last of us route and remove the horror and oy have boring drama. Deathclaws, Rad Scorpions.. Super Mutants. Feral ghouls in dark abandoned buildings. Radiation feral ghouls. So much potential but Hollywood loves to ruin that.
This show looks like an amalgamation of several of the Fallout games. The setting and overarcing plot appear to be similar to Fallout 1, the very first one, while the time setting appears to be Fallout 3, around 200 years after the Great War, and they've included elements of Fallout 4, like that Brotherhood of Steel airship they showed. Overall, looks like they took inspiration from throughout the game series and created their own original creation in the Fallout universe - an alternate timeline, if you will. As for the Brotherhood of Steel, at least in the games they also have Scribes that are able to work with technology and even do research, so they're able to do more than just hoard technology - though, yeah, that is their primary motivation. Hoarding and preserving technology while keeping it out of the "wrong hands" to prevent another Great War or some other tech-based cataclysm from happening, without worrying overly about anyone outside the Brotherhood. After all, they say, anyone can make another human, but not many can make another laser rifle.
LA was in part, in Fallout 1. The Boneyard was part of LA. That part with the Ferris wheel in the beginning is Santa Monica pier. Vault 33 is there, you can see the door right in the middle of the screen among the debris field.
The Brotherhood, according to Canon Lore, designed and built the Prydwen themselves and did have a firm grasp on the technology and how it works and was founded by a breakaway faction of the military before the bombs dropped.
Alright a bit of a lore junky so here are some things to know about in the Fallout Universe; It is heavily inspired by all those old 1950s style beliefs of what a post apocalyptic world would be like and that sci fi belief of radiation and such. A lot of the "creatures" in game are actually pre war as well. Deathclaws, Mirelurks, etc. these creatures existed before the bombs. Some were the result of over pollution in lore (such as mirelurks) while others were the result of FEV experiments (such as deathclaws). Fun fact; Deathclaws were intended to be shock troopers to fight the Chinese during the war before the bombs, but were "accidentally" released into the wild. (Hint: it wasn't done on accident). When the ghoul is talking about the drugs he is referring to the fact he is a junky. Of course Amazon says drugs instead of chems because the lay person wouldn't be aware of that, so the ghoul is likely on psychotats, med x, and other such drugs. While radiation is part of the catalyst to create ghouls, there is speculation that ghouls are created through some small dosage of FEV, and might be the result of those who survived the Blue Plague (since that is where FEV came from). The creature facing down the BoS Paladin there is actually a new one in the series, which seems to be an FEV version of axolotl, likely a centaur since despite the look of past games, per lore centaurs did not have a uniform look (centaurs are basically chimera in Fallout and just a hodge podge of various creatures and humans to create some grotesque monsters). Being a Fallout fan this trailer has me excited and loving the fact how close they stuck to the look of Fallout in general.
apparently gulpers existed in soem fo teh fallout 4 DLC and in 76, but I nevered palyed fallout 4 DLC or 76, so this creature really surprised me. I was like wtf is that?
@@andrewdemarco3512 This is a gulper variant from what I understand, aka they took a Gulper, applied FEV to it and well we saw the results in the series of how that went to. Very disturbing but very on brand for Fallout. While Fallout 4 gets lambasted for its story, it is the best gameplay of the entire series to date, and 76 is constantly being updated. One of the reasons I love BGS, they don't give up on something just because it had a bad launch or negative press. Even Starfield is still being updated, and 76 is now getting ready to launch its next expansion with an actual map expansion update and more lore. And the rumor mill is abuzz on what Zenimax Online is working on, speculating that it might be Fallout Online. I can hope with BGS working on East Coast, the TV Series on West and the MMO in middle America. Since the BOS and Tactics games are considered non-canon now, that would be so fun to see lore on that area of the US now, and with it being the midwest would give them license to include bits from West and East Coast.
Played the first and second Fallout games. Built a new computer to match requirements for FO 3, bought the game pre release. but never played it. I think I own all the expansions for Fallout 3, and they are still in their unbroken plastic jackets. I only loaded FO 3 once, and got out of the vault. Then I left the game. FO 1 and 2 however consumed weeks of my life. The first game was just so buggy when released. I remember that installing a European upgrade removed all children from the game. However you could still hear their voices and they could steal from you, but you could not get anything back. Apparently the idea of people Killing stealing kids was considered so bad they had to be deleted. It also turned all blood green. If I remember correctly this was a German thing. Deleting everything, installing the basic game and the US patches and I was back into killing everyone who tried to steal from me... The move to FPS game was not something that really fit my idea of the Fallout world.
I like to see more nuclear related content in this channel. Ita amazing seing a true nuclear engineer reacting to nuclear things and explaining what is going on and what is wrong
Imagine if Fallout lore was rewritten based on the current hard sciences. There'd probably be no ghouls and mutants... or maybe they'd be replaced with more horrific things.
it is implied in one of the games (not sure which) that ghouls were genetically able to withstand a nuclear blast which is how they be came ghouls in the first place...In fallout 4 there are 2 ghouls who used a drug to become a ghoul...one on purpose and one accidentally
Always had my theory that it was the preservatives. In pre war America practically all foods processed foods had soooo many preservatives in them, which *Now I'm no biologist know a bit but not an expert* but those preservatives could've had a chemical reaction with the body and in the presence of high radiation levels have rapidly mutated certain people into ghouls, some became feral almost immediately whilst others degrade over time and some even after 210 years are still fine. That's always been my theory really that or FEV had an impact as maybe it was released into the world as the bombs dropped or just beforehand and had a role to play.
Well, that food *is* still edible after two centuries, so there's probably some kind of toxic 1950's "super-sauce" in all of it that would make sense to use once resources started running out. If they had a way of preserving all food practically indefinitely, then they wouldn't need as much oil and other resources to replenish a spoiling food supply. Of course, like everything from the hyper-optimistic 50's, it likely had some very nasty side-effects nobody was aware of, one of which could have contributed to the genetic mutations required for ghoulification. That, and I've heard the FEV theory before too, and it is the most plausible explanation--and it would be disproven if we ever received confirmation that ghouls arose on other continents that never had FEV labs (AFAIK, America was the only nation with FEV, and since FEV is not an airborne virus I doubt it could travel very far in a vaporized form before settling back into the ground and losing its potency). Since we've never had a canonical Fallout game set on another continent, we can't disprove the FEV theory anymore than we can prove it. But, it would certainly explain why the majority of people died from radiation poisoning, while a minority turned into ghouls--the minority possessed a genetic mutation essential for ghoulification, and it's possible FEV caused the mutation. It would make sense too since super mutants are also immune to radiation, and (at least in Fallout 3 I think?) they and feral ghouls do not attack each other, almost as though they both share a bio-marker of some kind that makes them see each other as allies.
6:40 As far as I know, the original explanation was that FEV turned people into ghouls if they had been exposed to sufficient amounts of radiation; exactly what the threshold for such was, I don't know. Meanwhile, exposing an un-irradiated, non-mutated human to FEV yielded a super mutant, presumably. However, Bethesda, in their infinite wisdom, retconned that from Fallout 3 onward, implying that radiation alone could cause ghoulification.
It does actually look to be one of the better game adaptations, but I'm just basing that off of the trailer. The giant brotherhood of steel blimp looks to be the Prydwen from fallout 4 which was located in massachusetts. I wonder if we will get to see some fallout 4 characters.
Realistically? *Probably* none, but that also depends HEAVILY on what kind of fissile material was used, how each bomb was detonated, and whether they added any "extra spicy" ingredients to the payloads. There are many reasons why Chernobyl is still uninhabitable, while Hiroshima and Nagasaki have pretty much made a full recovery (I'm sure there are some extra details to that)--Chernobyl is an example of the worst case scenario in terms of irradiating the land, and the fact that it was simply an unmitigated disaster and not an intentional nuclear strike is quite terrifying in terms of how much worse it would be if a bomb were *designed* to irradiate the land. So, I could see hypothetical scenarios that would allow the radiation to persist that long in small pockets, particularly around the detonation sites, but I don't know how "realistic" it would actually be.
And the entire first game you were trying to first find a water filter for your Vault before they died, and later you were trying to repair a Genesis machine which required some components that was very hard to get. I think I never managed to save my Vault, but the game still played on with new goals.
Never played FO 1 or 2 I'm a Fallout 3 guy and loved completed everything became millionaire played well over 1000 hours of it. One battle I faced 2 four man teams of Talon company mercs 2 giant rad scorpions 2 guis some raiders and a deathclaw. So I fell back and let them fight it out. If something came near me then I killed it.
I think I played Fallout 4 for a little bit. I yelled at Luigi earlier today because the SOB wasn't jumping right. That's when I know it's time for a Nintendo break. I want to emphasize that it was definitely 100% Luigi's fault and me not pushing the buttons right had absolutely nothing to do with it.
@@MildMisanthropeMaybeMassiveAll the Fallout sequels referencing earlier games will necessarily need to make the events they are referencing canon. The strategy guide for Fallout 2 was a pretty good depiction of what's canon in Fallout.
If they did that, then they'd mess up the story and fail to adapt what made it so interesting. I'd rather they start from a blank slate where they only have to navigate established lore, rather than also navigating an established story that has many paths to completion, which would force Hollywood screenwriters to establish not just a canonical ending for FO1, but also a canonical *personality* for the protagonist. Personally, I'd rather Hollywood stick to writing original stories involving original characters, since they've proven time and again to be highly incompetent when adapting an existing video game story. So, I expect to see some lore violations in the show, but I don't expect to see any beloved characters misrepresented, major plot points omitted for no apparent reason, or entirely contradictory and self-destructive plot points created just so the showrunners have their "cliffhanger" and "big bad villain" to end the season on (looking at you, Witcher). I can deal with "it doesn't work like that..." much easier than "character A would NEVER betray character B like that!".
If you want to enjoy Star Wars, dont watch it with a talkative, opinionated astrophysicist. If you want to enjoy Jurrasic Park, dont watch it with a talkative, opnionated paleobiologist or a geneticist. So ....
Am I the only one that found the voices to seem very Ai generated for this? Some stuttering issues that you classically find with Ai voices are present in the protagonist voice.
Why would they bother with AI voices? Its a live action show, the actors are saying their lines either on set or in post production. It's be so much easier to have the actors say their lines instead of using a flawed AI program, it would save money too.
I think the thing about the ghoul being resistant to drugs is partly that a lot of ghouls we encounter in the games are actively or were previously super heavy druggies (or are implied to have been, even if it's ever explicitly stated). Likely either generally for coping or that when they're fresh ghouls, they're in a lot of pain as their skin decays and falls off exposing nerves that should never touch the air, and they use drugs to dull it until they can get used to the sensations of the air on exposed muscle and nerve and such. So even if they aren't actively still using many ghouls likely did use drugs heavily at some point and have been left more resistant to drugs as they lost their effect over time from the years of overindulgence on them.
he has points in Chem Resistance
They chain smoke cigs in the games bc they cant get cancer, i think chems are sort of the same for them
There's a quest in Fallout 3 where you can supply a ghoul chem brewer with Sugar Bombs to make Super Jet because regular Jet just doesn't cut it
@@DakotaKid95 Most do use reg jet tho i think
@@DakotaKid95 I remember that quest. I.... accidentally shot of the ghouls and had to clear out that subway after they turned on me. They had alot of caps to loot.😅
From what I remember of Fallout lore, people can typically only become ghouls if they have the gene for it. And even among those who do have the ghoul gene, most just get their brains cooked by radiation and exposure and become feral ghouls. The amount of still intelligent functional ghouls is fairly low, especially pre-war ones like the Bounty Hunter in the trailer. There are other things that can turn people into ghouls such as experimental treatments that the federal governmental had access to (see the Eddie Winter case in Fallout 4) or eldritch beings from a different dimension (e.g the Dunwich company and some of the stuff related to Fallout 76).
A nod to Pripyat? I think that's supposed to be the Santa Monica Pier since this is set around the remains of L.A.
It is! Also featured in GTA V, dead island 2… it’s more iconic than pripyat by far
It’s obviously the pier, but putting the ferris wheel all broken down like that into the shot is aesthetically a nod to Pripyat
@@thegamingwubbaabsolutely not😂 the Santa Monica pier is a common tourist attraction sure, but Pripyat is one of the largest abandoned cities in the world and Chernobyl was the largest nuclear disaster in the world. Far more people will recognise and know about it
@@RoyLevanI don't, i know Chernobyl but Pripyat?... Sound like a hardcore drug or some kind
@@imnotaracistokay Pripyat is the town literally next to Chernobyl. People often think the town is called Chernobyl but it’s not
I think that the "very small drop in a very very large bucket of drugs" line was a reference directly aimed at the players of Fallout games.
Sometimes the demands of survival in wasteland combat requires more than even an exceptional human is capable of on their own. It is in these deadly encounters that a person is required to become more than mere human in order to prevail.
I believe the recipe is: a dose of Buffout, a hit of Jet, a tab of Med-X, a blister of Mentats, a bump of Psycho, and a swig of Rebound, with a shot of Turbo for flavor.
If Walton Goggins' ghoul preps for combat the same way, I'd say even a strong hit of a tranquilizer would not stop someone jacked up with the equivalent of anabolic steroids, morphine, pcp, cocaine, ritalin, adrenochrome, and methamphetamines all competing to blow up their heart at the same time.
I think the ghoul may have been talking about stuff like radx, radaway, and jet instead of FEV. He probably popped something before heading into this outpost and when she shoots him he says that.
With the ghouls, I believe the old theory from the Fallout 1, Fallout 2 days was it was a mix of the radiation and the FEV virus being released when the bombs dropped that created them; but when Bethesda took over the rights, I think they just ended up saying it was just bc of the radiation. Also bear in mind - this is an alternate reality than current day reality as well. Plus. It's based off a video game so. It's more of a "B-Movie" type trope, the radiation creating ghouls and super mutated animals, like rad-roaches, rad-rats, mole rats, etc.
New California Republic vs The Brotherhood of Steel 2 Electric Boogaloo
I wonder if they are going to give a cannon ending to New Vegas?
Could just be a flash back of their first war.
First two games had much darker tone. You should try them as well some day.
I don’t think the radiation is what makes the dart ineffective. I believe it is the high use of chems for maybe as long as the past 200 years.
That's a common theory, alongside the idea that ghouls' regenerative abilities probably flush toxins out much more effectively, making them chem (and poison) resistant.
In regards to the ghouls, Bethesda at least has been trying to give an implied reason for them (and other "radiation induced monsters") in the form of an "eldritch god" of either radiation or something along those lines. See anything with "Dunwich" in 3 and 4 for examples.
Not sure if it makes things better or worse tbh.
The Ghouls were explained in Fallout 1 to be the victims of an experimental vault, vault 12, that was supposed to test the effects of radiation on people. So the vault door never closed. It is not said if they were hit directly or not but, "the Glow,"(an destroyed underground research bunker) nearby was. So that could explain their exposure.
im not sure if that lore from Fallout 1 is canon anymore? from fallout 3 to 76 the lore has been a bit more simple - its merely: There are two primary ways in which ghouls can develop from a human. Irradiation and gradual transformation result in ghouls who retain their general human shape, Another is surviving a nuclear blast relatively close to ground zero
i am assuming the change in lore was to explain how gouls existed in places like China and Russia, as well as all over the US, as it would be hard to believe a single vault held enough people to form 100s of thousands of gouls considering they are sterile
@@theaces3697 you also have Fallout 4 “Kid in the Fridge” side quest that hints that genetics may play a role.
I can’t stop watching all these fallout reaction videos gives me the goosebumps all over again
HOPEFULLY...They don't do the Last of us route and remove the horror and oy have boring drama. Deathclaws, Rad Scorpions.. Super Mutants. Feral ghouls in dark abandoned buildings. Radiation feral ghouls. So much potential but Hollywood loves to ruin that.
Nolan seems like a genuine fallout fan
I could imagine one of the main characters going into a building full of gouls. That would be awesome
easy to say "first", but hardest to say "last".
How foolish you are, you didn't specify if the word was alone or not, so... Here's my counter!
I.
AM.
NOT.
THE.
LAAAAAAASSSST!
LOL
This show looks like an amalgamation of several of the Fallout games. The setting and overarcing plot appear to be similar to Fallout 1, the very first one, while the time setting appears to be Fallout 3, around 200 years after the Great War, and they've included elements of Fallout 4, like that Brotherhood of Steel airship they showed. Overall, looks like they took inspiration from throughout the game series and created their own original creation in the Fallout universe - an alternate timeline, if you will.
As for the Brotherhood of Steel, at least in the games they also have Scribes that are able to work with technology and even do research, so they're able to do more than just hoard technology - though, yeah, that is their primary motivation. Hoarding and preserving technology while keeping it out of the "wrong hands" to prevent another Great War or some other tech-based cataclysm from happening, without worrying overly about anyone outside the Brotherhood. After all, they say, anyone can make another human, but not many can make another laser rifle.
LA was in part, in Fallout 1. The Boneyard was part of LA. That part with the Ferris wheel in the beginning is Santa Monica pier. Vault 33 is there, you can see the door right in the middle of the screen among the debris field.
I hope they do a good story, seems like they have got the right aesthetic and vibe but the jury is out on the actual writing until it’s released
Remember - fallout is not intended to be a real life presentation of what life in a nuclear wasteland would look like... its in its own universe.
The Brotherhood, according to Canon Lore, designed and built the Prydwen themselves and did have a firm grasp on the technology and how it works and was founded by a breakaway faction of the military before the bombs dropped.
Alright a bit of a lore junky so here are some things to know about in the Fallout Universe; It is heavily inspired by all those old 1950s style beliefs of what a post apocalyptic world would be like and that sci fi belief of radiation and such.
A lot of the "creatures" in game are actually pre war as well. Deathclaws, Mirelurks, etc. these creatures existed before the bombs. Some were the result of over pollution in lore (such as mirelurks) while others were the result of FEV experiments (such as deathclaws). Fun fact; Deathclaws were intended to be shock troopers to fight the Chinese during the war before the bombs, but were "accidentally" released into the wild. (Hint: it wasn't done on accident).
When the ghoul is talking about the drugs he is referring to the fact he is a junky. Of course Amazon says drugs instead of chems because the lay person wouldn't be aware of that, so the ghoul is likely on psychotats, med x, and other such drugs. While radiation is part of the catalyst to create ghouls, there is speculation that ghouls are created through some small dosage of FEV, and might be the result of those who survived the Blue Plague (since that is where FEV came from).
The creature facing down the BoS Paladin there is actually a new one in the series, which seems to be an FEV version of axolotl, likely a centaur since despite the look of past games, per lore centaurs did not have a uniform look (centaurs are basically chimera in Fallout and just a hodge podge of various creatures and humans to create some grotesque monsters).
Being a Fallout fan this trailer has me excited and loving the fact how close they stuck to the look of Fallout in general.
apparently gulpers existed in soem fo teh fallout 4 DLC and in 76, but I nevered palyed fallout 4 DLC or 76, so this creature really surprised me. I was like wtf is that?
@@andrewdemarco3512 This is a gulper variant from what I understand, aka they took a Gulper, applied FEV to it and well we saw the results in the series of how that went to. Very disturbing but very on brand for Fallout.
While Fallout 4 gets lambasted for its story, it is the best gameplay of the entire series to date, and 76 is constantly being updated.
One of the reasons I love BGS, they don't give up on something just because it had a bad launch or negative press. Even Starfield is still being updated, and 76 is now getting ready to launch its next expansion with an actual map expansion update and more lore.
And the rumor mill is abuzz on what Zenimax Online is working on, speculating that it might be Fallout Online. I can hope with BGS working on East Coast, the TV Series on West and the MMO in middle America. Since the BOS and Tactics games are considered non-canon now, that would be so fun to see lore on that area of the US now, and with it being the midwest would give them license to include bits from West and East Coast.
I have almost 8000 hours in Fallout 4. Mods and settlement building got me hooked.
Played the first and second Fallout games. Built a new computer to match requirements for FO 3, bought the game pre release. but never played it. I think I own all the expansions for Fallout 3, and they are still in their unbroken plastic jackets. I only loaded FO 3 once, and got out of the vault. Then I left the game.
FO 1 and 2 however consumed weeks of my life. The first game was just so buggy when released. I remember that installing a European upgrade removed all children from the game. However you could still hear their voices and they could steal from you, but you could not get anything back. Apparently the idea of people Killing stealing kids was considered so bad they had to be deleted. It also turned all blood green. If I remember correctly this was a German thing. Deleting everything, installing the basic game and the US patches and I was back into killing everyone who tried to steal from me...
The move to FPS game was not something that really fit my idea of the Fallout world.
the creature in 5:54 could be a variant of a fallout 2 centaur.... *shudder
I thought of the wanamingos in Redding, but I don't remember them too clearly
I like to see more nuclear related content in this channel. Ita amazing seing a true nuclear engineer reacting to nuclear things and explaining what is going on and what is wrong
Imagine if Fallout lore was rewritten based on the current hard sciences. There'd probably be no ghouls and mutants... or maybe they'd be replaced with more horrific things.
it is implied in one of the games (not sure which) that ghouls were genetically able to withstand a nuclear blast which is how they be came ghouls in the first place...In fallout 4 there are 2 ghouls who used a drug to become a ghoul...one on purpose and one accidentally
Always had my theory that it was the preservatives. In pre war America practically all foods processed foods had soooo many preservatives in them, which *Now I'm no biologist know a bit but not an expert* but those preservatives could've had a chemical reaction with the body and in the presence of high radiation levels have rapidly mutated certain people into ghouls, some became feral almost immediately whilst others degrade over time and some even after 210 years are still fine.
That's always been my theory really that or FEV had an impact as maybe it was released into the world as the bombs dropped or just beforehand and had a role to play.
Well, that food *is* still edible after two centuries, so there's probably some kind of toxic 1950's "super-sauce" in all of it that would make sense to use once resources started running out. If they had a way of preserving all food practically indefinitely, then they wouldn't need as much oil and other resources to replenish a spoiling food supply. Of course, like everything from the hyper-optimistic 50's, it likely had some very nasty side-effects nobody was aware of, one of which could have contributed to the genetic mutations required for ghoulification.
That, and I've heard the FEV theory before too, and it is the most plausible explanation--and it would be disproven if we ever received confirmation that ghouls arose on other continents that never had FEV labs (AFAIK, America was the only nation with FEV, and since FEV is not an airborne virus I doubt it could travel very far in a vaporized form before settling back into the ground and losing its potency). Since we've never had a canonical Fallout game set on another continent, we can't disprove the FEV theory anymore than we can prove it. But, it would certainly explain why the majority of people died from radiation poisoning, while a minority turned into ghouls--the minority possessed a genetic mutation essential for ghoulification, and it's possible FEV caused the mutation.
It would make sense too since super mutants are also immune to radiation, and (at least in Fallout 3 I think?) they and feral ghouls do not attack each other, almost as though they both share a bio-marker of some kind that makes them see each other as allies.
I may have missed it, but have you ever reacted to "Threads"?
6:40 As far as I know, the original explanation was that FEV turned people into ghouls if they had been exposed to sufficient amounts of radiation; exactly what the threshold for such was, I don't know. Meanwhile, exposing an un-irradiated, non-mutated human to FEV yielded a super mutant, presumably.
However, Bethesda, in their infinite wisdom, retconned that from Fallout 3 onward, implying that radiation alone could cause ghoulification.
It does actually look to be one of the better game adaptations, but I'm just basing that off of the trailer. The giant brotherhood of steel blimp looks to be the Prydwen from fallout 4 which was located in massachusetts. I wonder if we will get to see some fallout 4 characters.
The Halo TV series also looked good from the trailer, and that was a mess.
Very interesting and relevant commentary! Will you do a reaction to parts of the series when it comes out?
at the start, the "need" glitches into "nukes"
New Vegas and 3 are all you need Sir Folse. Didnt enjoy 4 either after New Vegas was such a good game.
Fallout 4 is located around Boston
Not a single comment about the fact she's leaving the vault after 200 years. What level of radiation can remain after such a long time?
Realistically? *Probably* none, but that also depends HEAVILY on what kind of fissile material was used, how each bomb was detonated, and whether they added any "extra spicy" ingredients to the payloads. There are many reasons why Chernobyl is still uninhabitable, while Hiroshima and Nagasaki have pretty much made a full recovery (I'm sure there are some extra details to that)--Chernobyl is an example of the worst case scenario in terms of irradiating the land, and the fact that it was simply an unmitigated disaster and not an intentional nuclear strike is quite terrifying in terms of how much worse it would be if a bomb were *designed* to irradiate the land.
So, I could see hypothetical scenarios that would allow the radiation to persist that long in small pockets, particularly around the detonation sites, but I don't know how "realistic" it would actually be.
Transistors where not invented universe vacuum tubes and electromechanical switches like the old pinball machines pre 80s
And the entire first game you were trying to first find a water filter for your Vault before they died, and later you were trying to repair a Genesis machine which required some components that was very hard to get. I think I never managed to save my Vault, but the game still played on with new goals.
Never played FO 1 or 2 I'm a Fallout 3 guy and loved completed everything became millionaire played well over 1000 hours of it. One battle I faced 2 four man teams of Talon company mercs 2 giant rad scorpions 2 guis some raiders and a deathclaw. So I fell back and let them fight it out. If something came near me then I killed it.
I don’t want to world on fire but if this show sucks i swear to god it will.
0:58 The guy in the middle, reminds me some guy from youtube, which talks a lot about nuclear technology.
War........ war never changes.
Omg u gonna be a vault tec guy in 😂😂
I think I played Fallout 4 for a little bit. I yelled at Luigi earlier today because the SOB wasn't jumping right. That's when I know it's time for a Nintendo break.
I want to emphasize that it was definitely 100% Luigi's fault and me not pushing the buttons right had absolutely nothing to do with it.
too bad you haven't played 4 - I'm thinking I see several nods to 4. :) Maybe give it another try?
1 + 2 where on the west coast
You should do a reaction to this show
They’d print money if they just based it around the story of FO1
Fans would freak for establishing canon that contradicts their choices.
@@MildMisanthropeMaybeMassiveAll the Fallout sequels referencing earlier games will necessarily need to make the events they are referencing canon. The strategy guide for Fallout 2 was a pretty good depiction of what's canon in Fallout.
If they did that, then they'd mess up the story and fail to adapt what made it so interesting. I'd rather they start from a blank slate where they only have to navigate established lore, rather than also navigating an established story that has many paths to completion, which would force Hollywood screenwriters to establish not just a canonical ending for FO1, but also a canonical *personality* for the protagonist.
Personally, I'd rather Hollywood stick to writing original stories involving original characters, since they've proven time and again to be highly incompetent when adapting an existing video game story. So, I expect to see some lore violations in the show, but I don't expect to see any beloved characters misrepresented, major plot points omitted for no apparent reason, or entirely contradictory and self-destructive plot points created just so the showrunners have their "cliffhanger" and "big bad villain" to end the season on (looking at you, Witcher). I can deal with "it doesn't work like that..." much easier than "character A would NEVER betray character B like that!".
you need fallout 4 cos fallout london mod is out end of this month
You might be an engineer but don't pretend to be a medical doctor and a physicist.
_Mmmmmmm_ *subbed.*
Love the fallout games new vegas is the best
If you want to enjoy Star Wars, dont watch it with a talkative, opinionated astrophysicist.
If you want to enjoy Jurrasic Park, dont watch it with a talkative, opnionated paleobiologist or a geneticist.
So ....
Still better the HBO Chernobyl series.
Ayo
Jiggly
You didn't play fallout 4 because you have class and taste. Two things it lacks.
FIRST!!!1!!
Am I the only one that found the voices to seem very Ai generated for this?
Some stuttering issues that you classically find with Ai voices are present in the protagonist voice.
Why would they bother with AI voices? Its a live action show, the actors are saying their lines either on set or in post production. It's be so much easier to have the actors say their lines instead of using a flawed AI program, it would save money too.