Wish your buildings’ hp and the enemies’ hp were different colors. Otherwise the game is absolutely perfect. It does a very good job at forcing you to balance between things, doesn’t look boring and still allows plenty of room for choice. You’re not really forced into the same strategies, you could straight up stack on clicks and manage everything yourself, even if it’s inefficient it can still work for a long while
the previous gam from the same devs, Stacklands, seems to be a prequel to this almost. very similiar mechanics, i enjoyed stacklands, cant wait for clickyland
Put tar in front of your spikes. They walk slower through and take more damage. Also put small turrets to block the paths because when they get destroyed they block the paths.
From what i can. Its all about efficientcy. Force all enemies to once side. And combo the reloader with manager making reloading super click efficient. That farm is brutal, only worth if you have manager. Destorying portals defently good. It forces them to use a route you control
This game seems really cool. The only thing I’d maybe question is the minions needing to walk all the way to the castle for resource collection I think as you get later in the game resource collection would start to feel quite slow and limiting, that having been said maybe the dev wanted it this way or put in some way with gold to unlock something that circumvents this? Nevertheless awesome game!
@@wanderbots thank you! I've found so many cool hidden gems because of you and I'll be picking this one up too. Thank you for showing us these fun little projects that don't get enough attention 🙂❤️
this game really feels like its perfect on so many levels, but it also has a large amount of things where if they were just **slightly** different, it would feel much better also I think the indestructible portals should become destructible at some point and you can end the game early by breaking them
the core mechanic here is so genius.
I like that clicks are limited because the meta then doesn't become using an autoclicker to save yourself from an RSI lol
Wish your buildings’ hp and the enemies’ hp were different colors.
Otherwise the game is absolutely perfect. It does a very good job at forcing you to balance between things, doesn’t look boring and still allows plenty of room for choice. You’re not really forced into the same strategies, you could straight up stack on clicks and manage everything yourself, even if it’s inefficient it can still work for a long while
Oh fantastic I'm so happy sokpop made another game and it looks like it's going to be just as addictive as stacklands
1:29:56 those little gnome guys pathing into that corner is probably what happened to the slimes earlier
I, for one, have enjoyed watching your clicky empire’s journey
New sokpop game, seems cool
Yup can't mistake the style
the previous gam from the same devs, Stacklands, seems to be a prequel to this almost. very similiar mechanics, i enjoyed stacklands, cant wait for clickyland
Oh nice, I really liked stacklands and I like clickers/incrementals
Put tar in front of your spikes. They walk slower through and take more damage. Also put small turrets to block the paths because when they get destroyed they block the paths.
1:17:50 you can just destroy trees to free up some more room
From what i can. Its all about efficientcy. Force all enemies to once side. And combo the reloader with manager making reloading super click efficient. That farm is brutal, only worth if you have manager. Destorying portals defently good. It forces them to use a route you control
I bet It is Sokpop dev, their game really short simple yet it very entertain, engaging and fun to play by their interesting games.
can managers manage other managers?
This game seems really cool. The only thing I’d maybe question is the minions needing to walk all the way to the castle for resource collection I think as you get later in the game resource collection would start to feel quite slow and limiting, that having been said maybe the dev wanted it this way or put in some way with gold to unlock something that circumvents this? Nevertheless awesome game!
There are warehouses that you can unlock. I started using them a lot in the final run.
there is a warehouse drop off point i saw in the research option that can be unlocked.
@@wanderbotsso the game IS perfect
Anyone know when it's coming out?
Monday!
@@wanderbots thank you! I've found so many cool hidden gems because of you and I'll be picking this one up too. Thank you for showing us these fun little projects that don't get enough attention 🙂❤️
i was wondering if you could place 2 managers together to make a self sufficient system
Oh woah is it made by the same people who made stacklands? It looks cool
this game really feels like its perfect on so many levels, but it also has a large amount of things where if they were just **slightly** different, it would feel much better
also I think the indestructible portals should become destructible at some point and you can end the game early by breaking them
is this made by the creators of stacklands?
I was thinking the same! I just checked and yes, it is made by Sokpop Collective, same studio as Stacklands
It feels like you stop the video just before the endgame :p
ohhh new sokpop game nice!
It's called
We do a little clicking
Instant buy
hello
hi there
Did someone say incremental?
where am i