Meh, I broke the loop. I was tired, I figured Colt was tired. Time to move on, maybe Juliana forgives him, maybe not. But a world where nothing happens, just the same thing everyday, because only two people remember? Honestly, kinda sounds like hell.
You severely missed the point. The point was family bonds are supposed to overcome obsessive urges to do something for the sake of doing it. Better to play father than to play god
Love the fact that the pistols are from dishonored. Suggesting they might be in the same universe. The slabs might have been manufactured using the void.
They don’t just suggest, they confirm. After the death of the outsider there was no one to say who could harness the voids power, and Blackreef (which was leaked to be in Tyvia) is the heart of a rift between the void and our world.
im pretty sure its in the same universe. I hope we get more games in this universe... especially since the ending of Deathloop was so fkin disapointing
I walked in, saw Juliana with her hands up, and immediately shot her in the head. 😅 I was afraid of what would happen if I approached. Then I saw all the ghosty messages saying to jump, so I jumped and got the 2nd ending. Without hearing their final conversation, the ending was a little less impactful than it would have otherwise been...but in retrospect, my cold, merciless approach gave Juliana's disappointed sigh before walking away an even more potent...sadness.
I feel so disappointed about these endings tbh, it just ended without finishing any interesting character arcs (what happened to the visionaries? what did breaking the loop actually do? what is the outside world like? Why was Lila mentioned if she never shows up?
"Why was Lila mentioned if she never shows up?" - Julianna answers this during one of their conversations at the start of a mission. She says that Lila got sick and Colt didn't have the decency to say goodbye. So basically Colt left the family, Lila got sick and died, and Julianna hates Colt.
@@6MVG Im usually a stickler for this type of stuff too but I find myself happy with what I got and really enjoyed my time with the game. I’m sure later on if they do dlc, they’ll add guns and stuff.
On my first playthrough I thought I’d be funny and try to pull the trigger as soon as I picked up the gun. So this is essentially how it went down- Colt: Are these antiques even gonna fire? Julianna: If you pull the trigger. *pulls trigger
@@swordyclan That's exactly what I thought, I wanted to wait in and see what they were gonna say an I just sorta pressed the trigger and it surprised me
So if I'm understanding things right, I think there's an explanation for each ending. Ending 1 "One Perfect Day" Colt accepts Julianna's offer and chooses to embrace the loop, Living the same day over and over again, doing things together and having fun. Ending 2 "Break The Loop" Colt kills all 8 visionaries and finally breaks the loop by killing the 9th, Himself. The loop manages to repeat the day one last time before it breaks, but Julianna wasn't lying about waking up before Colt. She confronts him and thinks about killing Colt for real but can't bring herself to do it. The loops broken and everyone lives. (Julianna and Colt are alive again so I'm assuming everyone who died also returns.) "Ending" 3 "Wait It Out" Colt kills the visionaries but doesn't commit suicide, Julianna not shooting Colt was her final plan, hoping Colt would choose not to kill himself and break the loop. Shooting Julianna meant Colt turned down her offer but not killing himself keeps the loop stable enough to repeat, returning the loop to normal again. This isn't really an "ending" but more like an option for the player to back out and do anything they wanted to before picking a real ending, Since the game doesn't roll credits and you get a normal transition screen like in regular gameplay. This is just my speculation and I might be wrong about some things but it's the best answer I can come up with. Hope it Atleast partially explains things.
I guess the canon ending is the 2nd one. So basically the entire game revolves around a daughter with daddy issues who went psychotic and wanted to spend more time with him by killing him (but not really) repeatedly until he becomes insane like her
@@primecoconut4204 Remember she said that he killed her first. Hell, maybe he didn't even know he had a daughter and found out the night before and thats why he was drunk on the beach. It doesn't sound like neither of them knew of each other once they arrived on the island. "I came on as an Archivist" and Colt doesn't seem the nerdy type. So yea, growing up without a dad and having issues like that then having your REAL dad trying to hunt you down like a dog to kill you might make somone on edge. At the end of the day though, she IS a grown women and knew what she was getting into, this is all on Colt.
All I wanna know- is Deathloop part of Dishonored universe? The hereitge gun and the duel pistols imply that. I want to know more. Because like, it would be logical that world of Dishonored moved to other sources of power after whales got endangered by overhunting, and this change would definetly bring other designs
Lmao yeah. Despite this probably being the core reason why the loop continues. Even if Colt can take out 7 of the 8, curiosity over the world and the relationship arc with his daughter will probably always result in a reset
@@DIABETOR that was the entire point tho, julianna told you the entire time that you was going to regret it, and that everybody would hate you for it.. so dont say that the game didnt try to warn you about what was going to happen
There is some add’l dialogue towards the end of the credits when you break the loop, hinting at a reconciliation with Juliana. You have to sit through the credits. Not much, but then again, the endings aren’t very much no matter what
5:24 Don’t kill Juliana 7:18 Kill Juliana and Colt 9:28 Kill Juliana and sit in seat I just wanted to get off that damn rock. Ow well. Deathloop 2 maybe?
Wait a sec is this actual Karl rock (our super friendly tour guide) playing deathloop ? We love you man, how’s it goes ? Hope you and manisha are doing great ❤
I really enjoyed the rest of the game, but I really missed an epilogue of some sort. I intentionally didn't kill her, so I could hear how the "parallel" Colts and Juliannas work, or at least learn a bit about the loop, but nothing happened. This left a weird aftertaste for me
@@JixerMan1001 Just finished it. Yeah, they said something about the world possibly being destroyed when they get out of the loop, and the sky looked pretty wild after breaking it. I thought there would be at least an explanation on if the rest of the world was intact or destroyed.
Or maybe it was on personal level - Julianna Is his daughter after all. So the loop might be a bit bearable. Colt supposedly loved it there before trying destroy it. And in unauthorised experiment, visitors showed up. So there might be definitely changes, just they decided to leave clues so we can make picture (which might be a bad decision for most gamers)
Yeah the endings are way too abrupt. Many questions left unanswered which for a game with a story about the player uncovering a mystery that's not good.
Same. For a story that kept teasing a big "mystery at the heart of the island" there really wasn't one in the end, or at least they left things so vague that I was left hoping the ending would at least explain a few things....and then it didn't. There was so much potential here for Bioshock level storytelling in a more humorous atmosphere and they decided to drop the ball entirely.
@Arkunus Stilshire just finished my playthrough. Juliana specifically says it’s a piece of history so yeah, Arkane is definitely setting these games in the same universe. Now the question is; is Prey also in the same universe?
I just got the 2nd ending, but definitely wouldn't call it a 'bad' ending. From the dialogue ingame it was obvious that Colt has experienced that single day for years, and a LOT of years at that. I would probably call it a living hell if I would have to live out the exact same day over and over again for so many years. He has gotten so far so many times before, but the only thing he hasn't done yet in all this time is actually pulling the trigger and ending it once and for all. I consider the loop a prison for Colt and a paradise for Julianna where she can play God where all the others as just pawns in her game. Daughter or not, it was obvious this nightmarish game of her had to end. Offcourse she's sulky afterwards, she just lost her 'godhood'. Offcourse the other visionaries are sad or angry, they never knew they were stuck in there for so long and still think it ended on their first day. But I was ready to fire at the first (obvious) possibility as soon as I entered the 'plane'.
I like the idea of your goal ultimately being a bad choice, as you plummet everyone into what is essentially the apocalypse, but it seriously could have done with some more time to expand and breathe. It ends before you can even really understand what happened.
They were in that loop for over 200 years or something everything they knew is gone probably and the sky being red instead of blue probably isn’t good. I’m not really sure if there is much more concrete though about if it’s just a local thing or… whatever. Honestly I don’t understand why we don’t just shove wenjie and egor into yhe residiuum chamber maybe Frank too
That and they hint about "leakage", the loop doesn't exist consequences free, every day it resets it basically eats a little of the normal reality outside the loop. Eventually this will end the rest of the world, but the visionaries and followers will still exist, hence the graffiti about the end if the world, forever, eternity, ect. Now, multiply that by 200 years, and the earth around the anomaly that makes up the loop is basically falling apart, resembles more like living on a gas planet like Jupiter than a terrestrial planet like, well, earth. But at least there's some of the planet left, if that's any consolation for those who chose the "bad" ending, you got to save the world. Sort of
I’m hoping we get some dlc in Colt’s 17 years on Blackreef, and we get to see a little bit more of Lila, the Early Visonaries and other stuff. This game was so great, but it left me wanting more and a little bit unsatisfied
Just finished the game and came right away here to sen alternative endings.. I wish i hadn't shot Juliana, but the story was pushing towards it so much that i couldn't choose any other way. Beautiful and thrilling game! I've never played dishonored games, but after this I'll have to see what they are like!
@@GamingTherapy_ Haha, I’ve already noticed that. Just got done playing the first two hours or so. I don’t know how I feel about having a “chaos” system. I just want to play and have fun without worrying about playing the “right” way. I’m still loving it though. The game is gorgeous and I really like Emily as a character.
@@Nick-kb2jc You really should not worry about the chaos system. I think it's perfect. If you enjoy going around killing everyone game rewards you with putting more enemies in subsequent levels. What is there not to like? Screw which ending you'll get. Canon Corvo was no saint fairly sure he killed all his targets AT LEAST.
Yeah it's kinda odd, in other Arkane games I always chose the peaceful/pacifist endings. But here I shot here, really think it's because the game learns you to kill them all.
Idk if you can really call the endings good or bad. It's more of a choice. Saying the 2nd ending is, "bad", kinda implies that players who got that ending did something wrong. Both endings have merit, it really all comes down to opinion in my opinion. If the game connected us with the characters better it would have made it a little harder not to break the loop, but honestly for me the choice was sorta easy, these people are a bunch of whiny, narcistic, hedonistic elitists'. I would not want to face eternity with these people.
I like how the implication with ending 2 is that it’s happened before. The way Julianna reacts to Colt’s ‘discoveries’ knowing that he’s found them before. Likely wanting him to find them again. They’ve had the same conversation at the end of the game who knows how many times before but he’s obviously never ended things meaning he’s previously decided to stay in the loop to repair his relationship with Julianna. They have a truce and things are good for a time (a day or years - does time really matter in the loop?) then eventually Colt gets bored and forgets the truce, starting the feud all over again. He only remembers when he’s on a mission to break the loop, that’s what drives him. Julianna once again hoping to convince him to stay with her. Is Julianna doing this for self preservation or does a part of her truly want a positive relationship with her father? Maybe both? Regardless, this tragic cycle is doomed to repeat until he breaks the loop and in turn, permanently breaks their relationship. The Tragedy of Deathloop.
Not implied bro. Thats the point. The point is colt has gotten to the point where he has broken the loop several times and has killed juliana in all previous times. This is what leads to the other broken colts. She wants him to make it to the end and not kill her so they can be together which is the good ending. The bad endings are killing her. I thought it was fairly obvious you were meant to spare her since the alternative is killing your daughter. He cant break the loop. Even when he thinks its broken, he ends up revived with juliana also revived. The point was to stay in the loop and form a relationship with his daughter
@@NWOtion But would that count as a bed ending since all it does is repeat the events of the game over and over again? Colt gets bored, forgets, feud, etc.
@@AnimeMiner57 well the implication is that this time it’s different. The idea is that all the other colts killed her and didnt kill themselves but the player controlled colt actually repaired their bond
@@NWOtion how is him killing her what makes it the bad ending? They've been killing each other over and over. The difference with this time is that it's ending the loop.
@@solidsnakeshugecake I think its more to do with what not shooting Juliana means for her and Colt, because they reset the loop with both of them alive and willing to have a positive relationship. It's like you said they have been killing each other over and over- but this time they are saying lets be done with this feud and start again. That being said I don't think breaking the loop is a 'bad' ending - but what we choose is reflective with our own outlook with life, and our own gamble of breaking the loop.
A unique thought I thought of not too long ago ever since I discovered Julianna is Colt’s Daughter when I was playing my first playthrough is that Corvo and Emily is also Father and Daughter and with Dishonered it was usually either the Father or Daughter trying to save one or another and this game the Father and Daughter are trying to kill one another, also the mother dies in both series, idk if anyone thought of this but just a small detail I thought of.
The game absolutely takes place in Dishonored universe, like 100 years or so after events of Dishonored games. In Tyvia. 1) Imprint on the Heritage Gun shows it was made in Dunwall. 2) There is recording of "Drunken Whaler" song and guy comments in reminds him of a song his grandma used to listen. 3) Stuff that is happening on the island during that loop day is basically exactly what is described "Fugue Feast" to be like. Sort of Purge-like holiday in Dishonored universe. It makes perfect sense they would decide the Fugue Feast to be the day of the loop when you read up on it. But you know these 3 things on its own could be just easter eggs but when you put them them alongside this ending cutscene? The historical whale oil dueling pistols? It's so much in your face, literally unmissable. They WANTED us to know it takes place in same universe. I'm telling ya it gonna be same as with Control. We gonna get an DLC that gonna contain way more Dishonored connections.
@@DavidToast That all makes so much sense. Also the powers in Deathloop are clearly from the Void. Nexus is Domino, Shift is Far Reach, ect. I was wondering why we never heard any references to real world locations or countries in Deathloop. Because it’s Dishonored’s universe not ours! I love it. Kinda hope it stays as a self contained story in the Dishonored universe though. I would be satisfied with Colt and Julianna’s stories ending here. However I would love to see more stories set in the future of Dishonored’s universe. It would be cool to learn more about the AEON program and how they discovered the anomaly and the island of Blackreef north of Tyvia. Which by the way, the anomaly is totally the Void.
Does this take place in the same universe as dishonored? Those pistols are definitely the whale oil guns everyone used in the dishonored games, juliana even said "original oil cartridges" and called them "a part of history".
My thought hear is that if you want to escape the loop all you have to do is kill all the visionaries, but when you do escape it, the loop will only be over for you and not everyone else. There was a visionary earlier on in the game talking about ending the loop after 50 years. And if I recall correctly the only one telling Colt that it would end the loop for everyone is his daughter. Which means she probably lied because she wanted her dad to stay in the loop with her. It would explain that one ending where it looks like she’s returning to the loop🤔🤔🤔🤔🤔
Alright. Powers? Check. Crazies? Check. Stealth or full-blown gunfest? Check. Decisions? Check-ish... Yep, this little fun island is somewhere on the Dishonored many, many islands and this loopy time occured somewhere in the future of Dishonored universe. Or an alternate timeline.
When I played it and looked at it as a sequel to Dishonered I had lot of fun. The world went from a rat plague and a beady eyed god to a inter-dimensional rift allowing extreme time dilation. Its like a twilight zone episode but a game. Cool to see the void at least touched on again after the death of the outsider, and especially cool to hear Julianes line saying she wants to explore “other worlds” and “other times” in the loop. Really opens up the Dishonored universe to any number of setting with the Void and its interaction with reality being the only constant.
There are also many Easter eggs to those games as well like on the arcade machines there is the mark of the outsider and on another there is the time piece from a crack in the slab. Obviously the guns you use in the final encounter are also from dishonored
Deathloop is basically a mix between the Dishonored series and The Outer Worlds. You have the mechanics and abilities of Dishonored with the crazy weapons and wacky world of The Outer Worlds. You even have the same subtitle font as The Outer World.
Is it just me or am I the only one who thinks breaking the loop was not the 'bad' ending. I think breaking the loop is overall just better. Life is meaningless without death. Not to mention that it is most likely the 'true' ending as that is in the end what you are supposed to do.
Big disagree! Life is meaningless without experiences. The loop allows one to have way more experiences than IRL. I'd choose to stay in the loop forever if possible.
Both are meaningless. No matter what you experience, it ends at death do what's the point? Living forever....in the same day with nothing new, having the same experiences over and over and over and over and over and over....what's the point?
@@CLove511 Pleasure. Also it's heavily implied that the loop could be used to go further than what you experience in game. Julianna is a genius so I have faith in her :D
Funy enough, i accidentally got the preserved loop end by accident, I wanted to end the loop but the game didn't register me firing the pistol, so I thought I didn't have the choice and just preserved the loop. That ending is nice but I was So mad because i thought that was just the end and it didn't make sense for what i was gunnin to do lmao
I got the broken loop ending instantly on accident as soon as I saw Juliana and my slabs nullified i quick fired on her and it counted and then immediately tried to back out of the area and it teleported me to the center and i backed off the platform. I literally didn't register anything that happened.
the ending didnt do the game justice. i played the loop multiple times and the ending i got is the loop broke. the end. no explanation or whatsoever why colt went rogue, why lila died, why start the loop in the 1st place, what happened to the outside world.
Srsly i was dissapointed with the story/character development, no interactions with the visionaries, no explanations, no cinematics, too much text and too little to say, the ending was underwhelming. Game is fun, gameplay is polish but not a 10/10 for me like the press is saying. I enjoyed the ride but nothing more.
@YungSummi I don't think so. Prey is an alternative future of the real world (with Kennedy alive among other things). Dishonored events takes place in a fictional world. Still, it seems that dishonored and deathloop could share the same universe
I got that second ending, but something weird happened. I was checking if I still had the gun, but when I clicked I got teleported to Julianna, with a bullet wound on her leg, but she was just standing there waiting for me to press F to do a stealth kill. Never saw the conversation or anything.
People seem to not understand the ending(s). On one hand Colt chooses to stay in the loop with Julianna and have fun forever. On the other hand Colt breaks the loop resulting in the day returning to the beginning once more bringing back everyone that died but they now have to figure out how to live in a world that is possibly thousands of years ahead of the time they came from. Additionally messing with spacetime is no joke. To them their actions didn’t really do much aside from what they were expecting like looping the day, giving them powers, etc… but to the rest of the world they could’ve been causing an anomaly in spacetime to worsen causing untold catastrophes to occur throughout the universe/multiverse.
The game was perfect in honestly every way. One of the best first person games I’ve ever played.Funny thing about the first ending is when I found out she was his daughter. I stopped killing her 🥲, I have two girls. All the other colts looked miserable just trying to break the loop. It makes sense to not shoot 👍🏽🧐
Well I mean the last one isn’t an ending cause it resets the loop to try again. The one where you jump together makes it so you kill Aleksis then drink all his beer. Not sure about broken loop one
Honestly i liked the game a lot but there was a lot of lost potential with the storytelling here. The endings were just kinda ok. Very abrupt. No feeling of closure nor accomplishment. What is up with the outside world? Why did colt actually forget? What is truely up with all his alternate versions? Why did he start killing Juliana? Why does she still have powers after the loop is broken? What the fuck is up with the sky in the real world? This and many more. It's ok to bank on a sequel and leave some questions unanswered but going through the loop again and again, stopping the loop, everything all in all felt so meaningless. It was great to kinds re experience the dishonored mechanics in a new setting but this game didn't live up to the hype and definitely not to its potential. Still solid 6-7/10
Honestly i wish there was an option to block channels like this. Thankfully he rarely pops up in my recommendations and i don't have much interest in this game.
There was so many questions left unanswered: one where where those visions coming from, two what what happen the day before the loop started? 3 wasn’t there a timeline where she wanted to break the loop? 4 what year did they start the loop? 5 why did colt leave the island and how? And so on gah! Gameplay was fofilling tho.
1. It mentions somewhere that theyre fragments of your memories left behind to help you remember 2. This is technically the day before it starts 3. Never mentions multiple timelines 4. Frank seems to be from the 60’s as he mentions partying like ‘57 before he shoots off the fireworks 5. He was in a loop before anyone else, it was accidental, and after 17 years he killed himself to end the pain and ended up breaking it that way
It could just be a wink and a nod, But my head cannon is that all the recent games are in the “Dishonoured Verse”. D1 taking place in the 16 or 1700’s, deathloop 1960’s and then prey in the future. (It was apparently leaked with a document that it is the same universe but I can’t confirm that. Have just seen it floating around) Just my thoughts though.
It wouldn't actually be that far-fetched since, canonically, The Outsider doesn't exist anymore, so you wouldn't even need to explain why the void isn't a thing here. It's probably just an easter egg though, wishful thinking:D
Prey you hear about the US, Soviet Union, Kennedy, and see Earth with our continents. I would love a mod that removed that, so we could have headcanon that it’s all the same
I was really hoping to pick up Juliana's slab to use in new game plus, the game devs really let this amazing possible repetition factor go unnoticed. I mean, imagine killing the visionaries by infiltrating their ares without being noticed, or hiding from Juliana during an invasion.
Ya see, when Julianna was always discouraging me then finally reasoning me in the final loop, I finally put the two and two together. I mean, what’s wrong with the loop? The not remembering stuff is concerning, but what happened was Colt seeing how everyone came to not remember this, and trying to break it. Eventually he DID lose his memory, in which this just made his only reason disappear, just the other Colt’s telling him “Break the Loop”. Nothing less, nothing more. So when she said 3, I did nothing. And so there it was. Just peace. Enjoying my eternal life. And it was heartwarming to see the aftermath of Julianna and Colt chillin with each other afterwards :)
The endings weren't terrible, could have done with a little more but they worked. You were warned that breaking the loop would be a mistake but I never felt it was. It left it open ended and I appreicate him taking 2-bit with him. The ending where you stay feels more lighthearted and nice but the implication that this will all just repeat and you will live in an endless cycle isn't great. that's not a life. I wouldnt say either endings are good or bad. I just wish there was a little more explaining. The game itself tho was great fun
Well, I went for the good ending and I´m glad for that. It seems not even one ending will break the loop - but if you stuck in there forever, then why not with daughter, ey? This game is exceptional and very, very plesant suprise!
@glow dobbs That's actually a good point. For me the "really bad" was when everything started anew. Bad (for me good) as I stated above and (for you best) is to break the loop.Didnt had time to look for the breaking, but here it was suddenly cut. So I presume everything ceased to exist. It might just be personal preference - and you (as well Colt) said he would rather die than live like this.
@@miroslavzima8856 no after he breaks the loop. Everyone comes back to life and it's finally over. They start first day one last time and this time, time will go on
I thought that the ending was entirely cutscene, I was thinking that colt would shoot himself, so I didn't do anything, so I guess he could shoot her lol.
I got the ending where you don't break the loop first and honestly, I am sort of glad that I did. While I wanted to break the loop, figured it'd be more interesting to see what would happen if you didn't first and then go back and break it. To be honest, while I enjoyed the game a LOT (big Dishonored fan) and I enjoyed the story, the endings were so lack luster. You don't really get any more world building outside of this island. How does breaking the loop affect places OUTSIDE the loop? Idk, it felt like they rushed the endings a bit and it is such a shame.
I was honestly shocked to see Julianna was this hopeful, this believing that Colt would change. Not just whipping out a Uzi last second to restart the loop, or some super cool bossfight. This hits better though…
Just finished the game getting the second ending. At that moment, face to face with Julianna, my experience throughout the game finally led me to intentionally pull the trigger when Julianna was still talking, perhaps afraid of being betrayed by my own daughter and moved by the words of Lila found at the beginning of the game on my Minicon: "Never give up". I wouldn't call it a "bad" ending because after all, I dared to do something that Colt never did: kill Juliana; even though he'd been in that situation a lot of times. Anyway in the second place freeing and exposing all the people on Blackreef to some sort of apocalypse, because the loop still protected them all, was a bit heartbreaking. However,, I knew that setting them free was the right choice. In the final scene, I really liked the ending of the lore I loved more than any other: the 2-bit one. The robot-allie finally having a "body" was wonderful to me. Eventually, I can say Deathloop was a story worth experiencing, rather than a game worth playing.
On my first ending, I sniped her from the doorway before stepping through; seems like a bug. Then, I jumped off for the bad ending. Thanks for posting these LOL
For other people! There is another ending. IGN calls it Golden Loop Extended Ending. It's like a mix of the bad ending and the secret one with some extra content (really nice content). Not exactly sure how to achieve it but I manged on my first try. It was the best ending compared to those showed here.
I like to think outside blackreef there has been a nuclear war or some form of cold war between the Motherland (which has been confirmed as Tyvia from Dishonored) and the modern day version of the empire from Dishonored.
A game with the initial theme of killing without consequence, leading to the kills you make be consequential. Giving you the choice to pull the trigger or not was a good move. And very sweet either way. Well played Arkane.
Maybe it's supposed to be a, "You THINK you know all the answers, but you don't." kind of thing. She DID say that "there's so much to learn." Also suggests that the loop didn't ACTUALLY break, and it was just a lie Colt told himself to feel he had any control/agency.
No one said those were loop dependent that were created by studying the anomaly which is a portal into the void from dishonored caused by it no longer having a avatar (the outsider was killed)
I thought maybe when you broke the loop you look at the world and it looks like it's destroyed. Compared to the usual loop the sky and ocean looks normal, but the next day after the loop broke it looks terrible. Idk, maybe that's why she says he always comes back, because the world is destroyed? Idk, all the endings suck so who cares.
I think good ending is subjective? I suppose they can both come to an agreement to end the loop after an eternity or whatever. The loop would still end. So we could still end the loop, just on better terms with Julianna. I suppose the "bad" ending is bad cause Julianna resents you after you break the loop. I went with the bad ending because I thought just shooting her would kill us both and we would both die and nothing came after. A sort of morbid ending, but the ending I expected from shooting her. Regardless, It was a good game. Quite a few inconsistencies, lore and gameplay wise, but still a good game. Was kind of hoping for an Outer Wilds type beat, but this was good too. I wish it would have made the good Julianna ending a bit more clear and had better build up so I would have chosen to not shoot her. Rather than what could have been in retrospect.
I’d like to think that even Juliana will eventually get bored herself, and together, father and daughter, eventually break the loop and live real life after century’s of time to get to know each other.
I didn't shoot- glad I didn't either. It feels very counter intuitive to the whole mission of the game, but I couldn't help but think how disillusioned the other Colts that we see were, and perhaps staying with your daughter- the girl the love of your life raised- is worth sticking around for to build a relationship. Also I won't lie not knowing what was outside the loop did have me nervous what would happen without it, especially with Julianna consistently saying how much we didn't know. Eh all me a push over but, I like the father daughter ending.
Honestly i like both endings, but i prefer breaking the loop, makes more sense storywise. I get that the second one is more happy-go-lucky so most people prefer it, but the first one makes more sense to me I mean, didn't the guy had amnesia ? I know that he finds out that Juliana is his daughter, but especially because he has amnesia i don't understand how can he feel the family bond in so little time. Especially considering that Juliana wanted to kill him from the beginning.
They should have played up the Father/Daughter thing more. After killing Juliana so many times and then finally learning the truth, it was too late as i've already become accustomed to killing her. Made it easy to kill her again in the end without even hearing her out. Im here to see what the dialogue was.
I ended up killing her midsentence. Kind of anticlimactic but that's the sort of thing games should offer to players, glad that doing that was an option.
In all my time playing videogames, this must be in top 5 most disappointing endings ever. The story was good, but didnt ended with the bang that i was waiting for.
Couldnt keep the loop going. Pick would be tortured forever and Juliana, Colt and her would all eventually succumb to the memory loss he originally faced. Besides, Colt & Juliana didnt have a relationship to begin with. They are from literally different times. The only loving connection they have, died years ago.
Okay few thoughts spoilers for dishonored ahead with this being the dishonored world (look at those historic *oil* caped pistols) does that make the anomaly just the void without the outsider. it would explain the slabs having similar powers to the marks and why some are able to remember seemly at random (the void just choses them because it would be interesting similar to the outsiders marks) This would also explain egor experiment were he is talking to the future and/or the creator of the anomaly. Which would be the void and possibly its next avatar (a new outsider).
Just finished the game with the third ending. Felt so underwhelming that came here to see if other endings might be better. The first one kind of is, but still extremely underwhelming. I'm sad that the best this game could deliver is good visuals and one great song, Deja vu. I avoided all the spoilers to experience this game for myself, and that's what I get. DH, DH2, and DOTO were so much better in my opinion. Thanks for the video.
I like the game. But sometimes it feels difficult to explore every nook and cranny. And holy hell fuck the pvp. I started one level in the morning with no gear and got killed thrice by someone online
I shot her at two because I was worried she’d do the same and Id die and get a bad ending. So I totally missed that angry outburst colt gives when she doesnt shoot at all
Meh, I broke the loop. I was tired, I figured Colt was tired. Time to move on, maybe Juliana forgives him, maybe not. But a world where nothing happens, just the same thing everyday, because only two people remember? Honestly, kinda sounds like hell.
Exactly
3 if you count Pick
@@SpcyToast 4 if you count 2BIT
I did too, the whole point of the game was to break the loop, mission accomplished.
You severely missed the point. The point was family bonds are supposed to overcome obsessive urges to do something for the sake of doing it. Better to play father than to play god
Love the fact that the pistols are from dishonored. Suggesting they might be in the same universe. The slabs might have been manufactured using the void.
They don’t just suggest, they confirm. After the death of the outsider there was no one to say who could harness the voids power, and Blackreef (which was leaked to be in Tyvia) is the heart of a rift between the void and our world.
i dont think its just a suggestion 😭
im pretty sure its in the same universe.
I hope we get more games in this universe... especially since the ending of Deathloop was so fkin disapointing
@@ThePurificator69420 death loop might be a developmental stopgap for dishonored 3 so the devs can see what works in an updated engine
and Arkane's Prey may also be in the same universe.
I walked in, saw Juliana with her hands up, and immediately shot her in the head. 😅 I was afraid of what would happen if I approached. Then I saw all the ghosty messages saying to jump, so I jumped and got the 2nd ending. Without hearing their final conversation, the ending was a little less impactful than it would have otherwise been...but in retrospect, my cold, merciless approach gave Juliana's disappointed sigh before walking away an even more potent...sadness.
Lol I kinda did the same. "Does it fire?" "Only when you pull the trigger." BAM. Dead. LOL.
Mate just did the same skipped the cutscene thinking i could glitch a trophy haha
@@headoverheels88 ain't takin' any chances
I didn’t even know I just was walking down to her and seen you can pull out your gun and I was like I wonder if it shoots and bam killed her lol😂
lol same
I feel so disappointed about these endings tbh, it just ended without finishing any interesting character arcs (what happened to the visionaries? what did breaking the loop actually do? what is the outside world like? Why was Lila mentioned if she never shows up?
You are so fucking right omg I'm happy someone said it.
"Why was Lila mentioned if she never shows up?" - Julianna answers this during one of their conversations at the start of a mission. She says that Lila got sick and Colt didn't have the decency to say goodbye. So basically Colt left the family, Lila got sick and died, and Julianna hates Colt.
@@CameronBryce spot on ! Game seems unfinished by that I mean more guns , more abilities , stuff like that still haven’t done them ending though
@@6MVG Im usually a stickler for this type of stuff too but I find myself happy with what I got and really enjoyed my time with the game. I’m sure later on if they do dlc, they’ll add guns and stuff.
that's the immersive sim gernre for you
amazing games, lackluster/bad endings
On my first playthrough I thought I’d be funny and try to pull the trigger as soon as I picked up the gun.
So this is essentially how it went down-
Colt: Are these antiques even gonna fire?
Julianna: If you pull the trigger.
*pulls trigger
Oh, I'm not the only one? Good. No regrets.
"I wonder if I can fire it now or i'm still in a cutsc...oh"
@@swordyclan That's exactly what I thought, I wanted to wait in and see what they were gonna say an I just sorta pressed the trigger and it surprised me
I shot her as soon as I had the chance by spamming R2
@Muddy Rudder I shot her on 1 because I thought we were still in a cutscene😅
So if I'm understanding things right, I think there's an explanation for each ending.
Ending 1 "One Perfect Day"
Colt accepts Julianna's offer and chooses to embrace the loop, Living the same day over and over again, doing things together and having fun.
Ending 2 "Break The Loop"
Colt kills all 8 visionaries and finally breaks the loop by killing the 9th, Himself. The loop manages to repeat the day one last time before it breaks, but Julianna wasn't lying about waking up before Colt. She confronts him and thinks about killing Colt for real but can't bring herself to do it. The loops broken and everyone lives. (Julianna and Colt are alive again so I'm assuming everyone who died also returns.)
"Ending" 3 "Wait It Out"
Colt kills the visionaries but doesn't commit suicide, Julianna not shooting Colt was her final plan, hoping Colt would choose not to kill himself and break the loop. Shooting Julianna meant Colt turned down her offer but not killing himself keeps the loop stable enough to repeat, returning the loop to normal again. This isn't really an "ending" but more like an option for the player to back out and do anything they wanted to before picking a real ending, Since the game doesn't roll credits and you get a normal transition screen like in regular gameplay.
This is just my speculation and I might be wrong about some things but it's the best answer I can come up with. Hope it Atleast partially explains things.
I guess the canon ending is the 2nd one. So basically the entire game revolves around a daughter with daddy issues who went psychotic and wanted to spend more time with him by killing him (but not really) repeatedly until he becomes insane like her
@glow dobbs I don't think so, You see that same effect when you spawn as Julianna to hunt down Colt. I think it's just some kind of teleporter.
Going with ending 2
@@primecoconut4204 Remember she said that he killed her first. Hell, maybe he didn't even know he had a daughter and found out the night before and thats why he was drunk on the beach. It doesn't sound like neither of them knew of each other once they arrived on the island. "I came on as an Archivist" and Colt doesn't seem the nerdy type. So yea, growing up without a dad and having issues like that then having your REAL dad trying to hunt you down like a dog to kill you might make somone on edge. At the end of the day though, she IS a grown women and knew what she was getting into, this is all on Colt.
All I wanna know- is Deathloop part of Dishonored universe?
The hereitge gun and the duel pistols imply that. I want to know more.
Because like, it would be logical that world of Dishonored moved to other sources of power after whales got endangered by overhunting, and this change would definetly bring other designs
I love how the ending where you don't kill Juliana is more fulfilling than the ending where you break the loop
Lmao yeah. Despite this probably being the core reason why the loop continues. Even if Colt can take out 7 of the 8, curiosity over the world and the relationship arc with his daughter will probably always result in a reset
I don't. The break the loop ending is what you're being pushed toward the entire game and it SUCKS
@@DIABETOR oh yeqah idk why i said I love cause I completley agree
@@DIABETOR that was the entire point tho, julianna told you the entire time that you was going to regret it, and that everybody would hate you for it.. so dont say that the game didnt try to warn you about what was going to happen
There is some add’l dialogue towards the end of the credits when you break the loop, hinting at a reconciliation with Juliana. You have to sit through the credits.
Not much, but then again, the endings aren’t very much no matter what
5:24 Don’t kill Juliana
7:18 Kill Juliana and Colt
9:28 Kill Juliana and sit in seat
I just wanted to get off that damn rock. Ow well. Deathloop 2 maybe?
Wait a sec is this actual Karl rock (our super friendly tour guide) playing deathloop ? We love you man, how’s it goes ? Hope you and manisha are doing great ❤
@@systemMalfunction thanks Bro! Yup, gaming is how I relax 😀
Lmao
I just shot her in the face from the door with an explosive rapier. I knew I was about to break that damn loop
Really enjoy your work man, hope the other series comes off its rest
I really enjoyed the rest of the game, but I really missed an epilogue of some sort. I intentionally didn't kill her, so I could hear how the "parallel" Colts and Juliannas work, or at least learn a bit about the loop, but nothing happened. This left a weird aftertaste for me
I feel that, they keep implying something is up with the world i tought we could find out by braking the loop
@@JixerMan1001 Just finished it. Yeah, they said something about the world possibly being destroyed when they get out of the loop, and the sky looked pretty wild after breaking it. I thought there would be at least an explanation on if the rest of the world was intact or destroyed.
Or maybe it was on personal level - Julianna Is his daughter after all. So the loop might be a bit bearable. Colt supposedly loved it there before trying destroy it. And in unauthorised experiment, visitors showed up. So there might be definitely changes, just they decided to leave clues so we can make picture (which might be a bad decision for most gamers)
Yeah the endings are way too abrupt. Many questions left unanswered which for a game with a story about the player uncovering a mystery that's not good.
Same. For a story that kept teasing a big "mystery at the heart of the island" there really wasn't one in the end, or at least they left things so vague that I was left hoping the ending would at least explain a few things....and then it didn't. There was so much potential here for Bioshock level storytelling in a more humorous atmosphere and they decided to drop the ball entirely.
Is anyone that surprised by the pistols? Place was built on what used to be a town known for its fishing trade, much like Dunwall was.
Some people think it’s karnaca or Tyvia
Aka the game was built on 80% Dishonored assets
@@LQWL1FE Well they're in the same universe so there's that.
Holyshit it's a Dishonored pistol!!
just wait 1 month you ll get 1m likes
fuck i didn’t even notice 😭
so i guess they are in the same universe? and the events of dishonored?
I saw that too 😁😆
@Arkunus Stilshire just finished my playthrough. Juliana specifically says it’s a piece of history so yeah, Arkane is definitely setting these games in the same universe. Now the question is; is Prey also in the same universe?
I just got the 2nd ending, but definitely wouldn't call it a 'bad' ending. From the dialogue ingame it was obvious that Colt has experienced that single day for years, and a LOT of years at that. I would probably call it a living hell if I would have to live out the exact same day over and over again for so many years. He has gotten so far so many times before, but the only thing he hasn't done yet in all this time is actually pulling the trigger and ending it once and for all. I consider the loop a prison for Colt and a paradise for Julianna where she can play God where all the others as just pawns in her game. Daughter or not, it was obvious this nightmarish game of her had to end. Offcourse she's sulky afterwards, she just lost her 'godhood'. Offcourse the other visionaries are sad or angry, they never knew they were stuck in there for so long and still think it ended on their first day. But I was ready to fire at the first (obvious) possibility as soon as I entered the 'plane'.
i found funny that in the update Harriet was so happy for some reason, like she remembered or something and hated it
I like the idea of your goal ultimately being a bad choice, as you plummet everyone into what is essentially the apocalypse, but it seriously could have done with some more time to expand and breathe. It ends before you can even really understand what happened.
how does that plummet anything
They were in that loop for over 200 years or something everything they knew is gone probably and the sky being red instead of blue probably isn’t good. I’m not really sure if there is much more concrete though about if it’s just a local thing or… whatever. Honestly I don’t understand why we don’t just shove wenjie and egor into yhe residiuum chamber maybe Frank too
That and they hint about "leakage", the loop doesn't exist consequences free, every day it resets it basically eats a little of the normal reality outside the loop. Eventually this will end the rest of the world, but the visionaries and followers will still exist, hence the graffiti about the end if the world, forever, eternity, ect.
Now, multiply that by 200 years, and the earth around the anomaly that makes up the loop is basically falling apart, resembles more like living on a gas planet like Jupiter than a terrestrial planet like, well, earth.
But at least there's some of the planet left, if that's any consolation for those who chose the "bad" ending, you got to save the world. Sort of
I’m hoping we get some dlc in Colt’s 17 years on Blackreef, and we get to see a little bit more of Lila, the Early Visonaries and other stuff. This game was so great, but it left me wanting more and a little bit unsatisfied
Just finished the game and came right away here to sen alternative endings.. I wish i hadn't shot Juliana, but the story was pushing towards it so much that i couldn't choose any other way. Beautiful and thrilling game! I've never played dishonored games, but after this I'll have to see what they are like!
Same! I just finished Deathloop about 30 minutes ago. I'm buying Dishonored 2 first thing tomorrow morning and I can't wait to try it!
Well just be careful with the killing. In dishonored if you kill too many people you get a bad ending
@@GamingTherapy_ Haha, I’ve already noticed that. Just got done playing the first two hours or so. I don’t know how I feel about having a “chaos” system. I just want to play and have fun without worrying about playing the “right” way. I’m still loving it though. The game is gorgeous and I really like Emily as a character.
@@Nick-kb2jc You really should not worry about the chaos system. I think it's perfect. If you enjoy going around killing everyone game rewards you with putting more enemies in subsequent levels. What is there not to like? Screw which ending you'll get. Canon Corvo was no saint fairly sure he killed all his targets AT LEAST.
Yeah it's kinda odd, in other Arkane games I always chose the peaceful/pacifist endings. But here I shot here, really think it's because the game learns you to kill them all.
Idk if you can really call the endings good or bad. It's more of a choice. Saying the 2nd ending is, "bad", kinda implies that players who got that ending did something wrong. Both endings have merit, it really all comes down to opinion in my opinion. If the game connected us with the characters better it would have made it a little harder not to break the loop, but honestly for me the choice was sorta easy, these people are a bunch of whiny, narcistic, hedonistic elitists'. I would not want to face eternity with these people.
And aleksis is a furry 🤢
I like how the implication with ending 2 is that it’s happened before. The way Julianna reacts to Colt’s ‘discoveries’ knowing that he’s found them before. Likely wanting him to find them again. They’ve had the same conversation at the end of the game who knows how many times before but he’s obviously never ended things meaning he’s previously decided to stay in the loop to repair his relationship with Julianna. They have a truce and things are good for a time (a day or years - does time really matter in the loop?) then eventually Colt gets bored and forgets the truce, starting the feud all over again. He only remembers when he’s on a mission to break the loop, that’s what drives him. Julianna once again hoping to convince him to stay with her. Is Julianna doing this for self preservation or does a part of her truly want a positive relationship with her father? Maybe both? Regardless, this tragic cycle is doomed to repeat until he breaks the loop and in turn, permanently breaks their relationship. The Tragedy of Deathloop.
Not implied bro. Thats the point. The point is colt has gotten to the point where he has broken the loop several times and has killed juliana in all previous times. This is what leads to the other broken colts. She wants him to make it to the end and not kill her so they can be together which is the good ending. The bad endings are killing her. I thought it was fairly obvious you were meant to spare her since the alternative is killing your daughter. He cant break the loop. Even when he thinks its broken, he ends up revived with juliana also revived. The point was to stay in the loop and form a relationship with his daughter
@@NWOtion But would that count as a bed ending since all it does is repeat the events of the game over and over again? Colt gets bored, forgets, feud, etc.
@@AnimeMiner57 well the implication is that this time it’s different. The idea is that all the other colts killed her and didnt kill themselves but the player controlled colt actually repaired their bond
@@NWOtion how is him killing her what makes it the bad ending? They've been killing each other over and over. The difference with this time is that it's ending the loop.
@@solidsnakeshugecake I think its more to do with what not shooting Juliana means for her and Colt, because they reset the loop with both of them alive and willing to have a positive relationship. It's like you said they have been killing each other over and over- but this time they are saying lets be done with this feud and start again.
That being said I don't think breaking the loop is a 'bad' ending - but what we choose is reflective with our own outlook with life, and our own gamble of breaking the loop.
A unique thought I thought of not too long ago ever since I discovered Julianna is Colt’s Daughter when I was playing my first playthrough is that Corvo and Emily is also Father and Daughter and with Dishonered it was usually either the Father or Daughter trying to save one or another and this game the Father and Daughter are trying to kill one another, also the mother dies in both series, idk if anyone thought of this but just a small detail I thought of.
It's still father and daughter trying to save each other.
By killing eachother
@@nickrffpatellis852 I didn’t think of that lol!
I fucking love how they're the pistols from dishonored
They're powered by "oil cartridges"!!! *sqeeeeee*
Yeah maybe we will back into that game one day….. I hope so
The game absolutely takes place in Dishonored universe, like 100 years or so after events of Dishonored games. In Tyvia.
1) Imprint on the Heritage Gun shows it was made in Dunwall.
2) There is recording of "Drunken Whaler" song and guy comments in reminds him of a song his grandma used to listen.
3) Stuff that is happening on the island during that loop day is basically exactly what is described "Fugue Feast" to be like. Sort of Purge-like holiday in Dishonored universe. It makes perfect sense they would decide the Fugue Feast to be the day of the loop when you read up on it.
But you know these 3 things on its own could be just easter eggs but when you put them them alongside this ending cutscene? The historical whale oil dueling pistols? It's so much in your face, literally unmissable. They WANTED us to know it takes place in same universe.
I'm telling ya it gonna be same as with Control. We gonna get an DLC that gonna contain way more Dishonored connections.
@@DavidToast That all makes so much sense. Also the powers in Deathloop are clearly from the Void. Nexus is Domino, Shift is Far Reach, ect. I was wondering why we never heard any references to real world locations or countries in Deathloop. Because it’s Dishonored’s universe not ours! I love it.
Kinda hope it stays as a self contained story in the Dishonored universe though. I would be satisfied with Colt and Julianna’s stories ending here. However I would love to see more stories set in the future of Dishonored’s universe.
It would be cool to learn more about the AEON program and how they discovered the anomaly and the island of Blackreef north of Tyvia. Which by the way, the anomaly is totally the Void.
Does this take place in the same universe as dishonored? Those pistols are definitely the whale oil guns everyone used in the dishonored games, juliana even said "original oil cartridges" and called them "a part of history".
All the endings were bad endings, but I enjoyed the game enough to overlook it.
At least one person agrees with me
My thought hear is that if you want to escape the loop all you have to do is kill all the visionaries, but when you do escape it, the loop will only be over for you and not everyone else. There was a visionary earlier on in the game talking about ending the loop after 50 years.
And if I recall correctly the only one telling Colt that it would end the loop for everyone is his daughter. Which means she probably lied because she wanted her dad to stay in the loop with her. It would explain that one ending where it looks like she’s returning to the loop🤔🤔🤔🤔🤔
Alright. Powers? Check. Crazies? Check. Stealth or full-blown gunfest? Check. Decisions? Check-ish... Yep, this little fun island is somewhere on the Dishonored many, many islands and this loopy time occured somewhere in the future of Dishonored universe. Or an alternate timeline.
When I played it and looked at it as a sequel to Dishonered I had lot of fun. The world went from a rat plague and a beady eyed god to a inter-dimensional rift allowing extreme time dilation. Its like a twilight zone episode but a game. Cool to see the void at least touched on again after the death of the outsider, and especially cool to hear Julianes line saying she wants to explore “other worlds” and “other times” in the loop. Really opens up the Dishonored universe to any number of setting with the Void and its interaction with reality being the only constant.
There are also many Easter eggs to those games as well like on the arcade machines there is the mark of the outsider and on another there is the time piece from a crack in the slab. Obviously the guns you use in the final encounter are also from dishonored
Deathloop is basically a mix between the Dishonored series and The Outer Worlds. You have the mechanics and abilities of Dishonored with the crazy weapons and wacky world of The Outer Worlds. You even have the same subtitle font as The Outer World.
@@danieldevito6380 Agreed never thought of that description, wish outer worlds was still on game pass, might have to buy it just to play it again.
Is it just me or am I the only one who thinks breaking the loop was not the 'bad' ending. I think breaking the loop is overall just better. Life is meaningless without death. Not to mention that it is most likely the 'true' ending as that is in the end what you are supposed to do.
No you're definitely in the right, we had to break the loop
Big disagree! Life is meaningless without experiences. The loop allows one to have way more experiences than IRL. I'd choose to stay in the loop forever if possible.
Both are meaningless.
No matter what you experience, it ends at death do what's the point?
Living forever....in the same day with nothing new, having the same experiences over and over and over and over and over and over....what's the point?
@@CLove511 Pleasure. Also it's heavily implied that the loop could be used to go further than what you experience in game.
Julianna is a genius so I have faith in her :D
Shall we gather for whiskey and cigars tonight?
Never doubt it, but how old did you say your sister was?
@@johnt3606 Another night, another patrol with you.
@@InvisibleMan95 did you think i am going to get my own squa...
Aaaaaaaa
What ?
Firing !!!!
Where did he go ?
Blow off choffer.
there also an option to kill her while you still not entered the room, she gonna say some lines on a new run after it
What does she say?
Some lines
I didn't even do the dialogue with the pistols, I sniped her head as soon as I entered the room. I was tired of all those invading Julianas.
Funy enough, i accidentally got the preserved loop end by accident, I wanted to end the loop but the game didn't register me firing the pistol, so I thought I didn't have the choice and just preserved the loop. That ending is nice but I was So mad because i thought that was just the end and it didn't make sense for what i was gunnin to do lmao
Same, I didn't nothing because I thought it's an cutscene you can't interact with 🤔
Same here. I was waiting for some prompt on screen to give me a choice. At the last second I pulled the trigger but nothing happened
I got the broken loop ending instantly on accident as soon as I saw Juliana and my slabs nullified i quick fired on her and it counted and then immediately tried to back out of the area and it teleported me to the center and i backed off the platform. I literally didn't register anything that happened.
the ending didnt do the game justice. i played the loop multiple times and the ending i got is the loop broke. the end. no explanation or whatsoever why colt went rogue, why lila died, why start the loop in the 1st place, what happened to the outside world.
Srsly i was dissapointed with the story/character development, no interactions with the visionaries, no explanations, no cinematics, too much text and too little to say, the ending was underwhelming. Game is fun, gameplay is polish but not a 10/10 for me like the press is saying. I enjoyed the ride but nothing more.
So it’s the same world as dishonored? “oil cartridges” like whale oil makes it sound like more than a reference
Without whale charms, maybe they had to harness the void a different way? Like the slabs. Since all the powers are similar
You just have void powers the whole game and no idea lol. Like omg remember paulo? The guy you kill three times in dishonored 2? Like reprise?
Exactly my same thoughts when she said "oil cartridges". I started hearing that creepy drunken whaler song on little Emily's voice from Dishonored
Wait those pistols look familiar! Oh shit
>OIL CARTRIGES
@@Jewifer333x2 is... is that a dishonored reference?
@@DancaniaX yeah. The pistols in Dishonored use Whale Oil instead of gunpowder.
Dishonored Pistols. Whale Oil Powered.
Seems like this is the future after Dishonored.
@YungSummi I don't think so. Prey is an alternative future of the real world (with Kennedy alive among other things). Dishonored events takes place in a fictional world. Still, it seems that dishonored and deathloop could share the same universe
The Unbroken Loop is my favorite, as it grants the player with one of the greatest things of all: parenthood.
"Prisonhood"
Idk when ur parenthood is revolved around doing endless 1v1 doesnt seem good
Nah, I choose childfree.
I mean you're both still alive after you break the loop...
I got that second ending, but something weird happened. I was checking if I still had the gun, but when I clicked I got teleported to Julianna, with a bullet wound on her leg, but she was just standing there waiting for me to press F to do a stealth kill. Never saw the conversation or anything.
wow super secret ending
People seem to not understand the ending(s). On one hand Colt chooses to stay in the loop with Julianna and have fun forever. On the other hand Colt breaks the loop resulting in the day returning to the beginning once more bringing back everyone that died but they now have to figure out how to live in a world that is possibly thousands of years ahead of the time they came from. Additionally messing with spacetime is no joke. To them their actions didn’t really do much aside from what they were expecting like looping the day, giving them powers, etc… but to the rest of the world they could’ve been causing an anomaly in spacetime to worsen causing untold catastrophes to occur throughout the universe/multiverse.
They stated that an apocalypse took place which is why people came to blackreef. It doesn’t have anything to do with the loop itself.
The game was perfect in honestly every way. One of the best first person games I’ve ever played.Funny thing about the first ending is when I found out she was his daughter. I stopped killing her 🥲, I have two girls. All the other colts looked miserable just trying to break the loop. It makes sense to not shoot 👍🏽🧐
Loved this game… but wtf was that ending. Broke the loop and was so sure I got the bad one cause it just… ended? but it seems all of them did that 😂
Eh, I dunno if it's canonically the "bad" ending, just what the TH-camr's opinion.
Well I mean the last one isn’t an ending cause it resets the loop to try again. The one where you jump together makes it so you kill Aleksis then drink all his beer. Not sure about broken loop one
I mean everyone has been in that loop for a very long time and Julianna did say something about letting the crazies out.
Honestly i liked the game a lot but there was a lot of lost potential with the storytelling here. The endings were just kinda ok. Very abrupt. No feeling of closure nor accomplishment. What is up with the outside world? Why did colt actually forget? What is truely up with all his alternate versions? Why did he start killing Juliana? Why does she still have powers after the loop is broken? What the fuck is up with the sky in the real world? This and many more. It's ok to bank on a sequel and leave some questions unanswered but going through the loop again and again, stopping the loop, everything all in all felt so meaningless. It was great to kinds re experience the dishonored mechanics in a new setting but this game didn't live up to the hype and definitely not to its potential. Still solid 6-7/10
Love how the antique pistols are from dishonored cool reference
BabyZone I really really like your content but please for the love of god don't put images that spoil the intire game in one second. Thank you
These channels are designed for clicks lol
@@GhostwalkerSparrow true but still god damn
@@thestinger2951 I mean I get it, but if you don't want spoilers I'd say stay away from these guys
@@GhostwalkerSparrow yeah I guess you're right
Honestly i wish there was an option to block channels like this. Thankfully he rarely pops up in my recommendations and i don't have much interest in this game.
There was so many questions left unanswered: one where where those visions coming from, two what what happen the day before the loop started?
3 wasn’t there a timeline where she wanted to break the loop?
4 what year did they start the loop?
5 why did colt leave the island and how?
And so on gah!
Gameplay was fofilling tho.
1. It mentions somewhere that theyre fragments of your memories left behind to help you remember
2. This is technically the day before it starts
3. Never mentions multiple timelines
4. Frank seems to be from the 60’s as he mentions partying like ‘57 before he shoots off the fireworks
5. He was in a loop before anyone else, it was accidental, and after 17 years he killed himself to end the pain and ended up breaking it that way
The year? was in the 1960s
1962 if I recall
It could just be a wink and a nod,
But my head cannon is that all the recent games are in the “Dishonoured Verse”. D1 taking place in the 16 or 1700’s, deathloop 1960’s and then prey in the future.
(It was apparently leaked with a document that it is the same universe but I can’t confirm that. Have just seen it floating around)
Just my thoughts though.
Prey prob in Dishonored verse too since some part of Talos one use corvo company part
D Blundz You where everywhere
It wouldn't actually be that far-fetched since, canonically, The Outsider doesn't exist anymore, so you wouldn't even need to explain why the void isn't a thing here. It's probably just an easter egg though, wishful thinking:D
Prey you hear about the US, Soviet Union, Kennedy, and see Earth with our continents.
I would love a mod that removed that, so we could have headcanon that it’s all the same
I was really hoping to pick up Juliana's slab to use in new game plus, the game devs really let this amazing possible repetition factor go unnoticed. I mean, imagine killing the visionaries by infiltrating their ares without being noticed, or hiding from Juliana during an invasion.
Theres achievements for that yes
Those are definitely the same pistols as dishonored this is the future of that world.
Ya see, when Julianna was always discouraging me then finally reasoning me in the final loop, I finally put the two and two together. I mean, what’s wrong with the loop? The not remembering stuff is concerning, but what happened was Colt seeing how everyone came to not remember this, and trying to break it. Eventually he DID lose his memory, in which this just made his only reason disappear, just the other Colt’s telling him “Break the Loop”. Nothing less, nothing more.
So when she said 3, I did nothing. And so there it was. Just peace. Enjoying my eternal life. And it was heartwarming to see the aftermath of Julianna and Colt chillin with each other afterwards :)
The endings weren't terrible, could have done with a little more but they worked. You were warned that breaking the loop would be a mistake but I never felt it was. It left it open ended and I appreicate him taking 2-bit with him. The ending where you stay feels more lighthearted and nice but the implication that this will all just repeat and you will live in an endless cycle isn't great. that's not a life. I wouldnt say either endings are good or bad. I just wish there was a little more explaining. The game itself tho was great fun
Well, I went for the good ending and I´m glad for that. It seems not even one ending will break the loop - but if you stuck in there forever, then why not with daughter, ey?
This game is exceptional and very, very plesant suprise!
@glow dobbs That's actually a good point. For me the "really bad" was when everything started anew. Bad (for me good) as I stated above and (for you best) is to break the loop.Didnt had time to look for the breaking, but here it was suddenly cut. So I presume everything ceased to exist. It might just be personal preference - and you (as well Colt) said he would rather die than live like this.
@@miroslavzima8856 no after he breaks the loop. Everyone comes back to life and it's finally over. They start first day one last time and this time, time will go on
@@yguy1232 Thank you 👍
I thought that the ending was entirely cutscene, I was thinking that colt would shoot himself, so I didn't do anything, so I guess he could shoot her lol.
I got the ending where you don't break the loop first and honestly, I am sort of glad that I did. While I wanted to break the loop, figured it'd be more interesting to see what would happen if you didn't first and then go back and break it. To be honest, while I enjoyed the game a LOT (big Dishonored fan) and I enjoyed the story, the endings were so lack luster. You don't really get any more world building outside of this island. How does breaking the loop affect places OUTSIDE the loop? Idk, it felt like they rushed the endings a bit and it is such a shame.
4:20 I think I see some potential for a prequel, where we play as Julianna during this. It’d show us a different side to both Colt and Julianna.
It's amazing how modern video game companies ALWAYS rush the endings for their games.
I was honestly shocked to see Julianna was this hopeful, this believing that Colt would change. Not just whipping out a Uzi last second to restart the loop, or some super cool bossfight. This hits better though…
Just finished the game getting the second ending. At that moment, face to face with Julianna, my experience throughout the game finally led me to intentionally pull the trigger when Julianna was still talking, perhaps afraid of being betrayed by my own daughter and moved by the words of Lila found at the beginning of the game on my Minicon: "Never give up". I wouldn't call it a "bad" ending because after all, I dared to do something that Colt never did: kill Juliana; even though he'd been in that situation a lot of times. Anyway in the second place freeing and exposing all the people on Blackreef to some sort of apocalypse, because the loop still protected them all, was a bit heartbreaking. However,, I knew that setting them free was the right choice. In the final scene, I really liked the ending of the lore I loved more than any other: the 2-bit one. The robot-allie finally having a "body" was wonderful to me. Eventually, I can say Deathloop was a story worth experiencing, rather than a game worth playing.
Colt had a different reaction for me, after shooting Julianna. Is there a degree of randomness there, in what he says/does?
yo killed her before she counted down
@@1im0n4eg that's true, I did. 😏
You mean 9:28
At least the Dishonored series had the decency to give us an actual fulfilling ending compared to this
This company really has a knack for unfulfilling endings.
On my first ending, I sniped her from the doorway before stepping through; seems like a bug. Then, I jumped off for the bad ending. Thanks for posting these LOL
I considered doing that, but thought she might just tank it and start a boss fight, so I just walked forward
The "break the loop" was extended now with an update.
For other people!
There is another ending. IGN calls it Golden Loop Extended Ending.
It's like a mix of the bad ending and the secret one with some extra content (really nice content). Not exactly sure how to achieve it but I manged on my first try. It was the best ending compared to those showed here.
Mine went like this:
Juliana: One;
Me: BOOM! RIGHT BETWEEN THE EYES! U DED GURL... SEE YA LATER....
Colt: I have had enough...
The Dexter ending of the gaming world.
I like to think outside blackreef there has been a nuclear war or some form of cold war between the Motherland (which has been confirmed as Tyvia from Dishonored) and the modern day version of the empire from Dishonored.
A game with the initial theme of killing without consequence, leading to the kills you make be consequential. Giving you the choice to pull the trigger or not was a good move. And very sweet either way. Well played Arkane.
little bit confused if he broke the time loop how is juliana still able to use powers
that's what threw me off
Maybe it's supposed to be a, "You THINK you know all the answers, but you don't." kind of thing. She DID say that "there's so much to learn." Also suggests that the loop didn't ACTUALLY break, and it was just a lie Colt told himself to feel he had any control/agency.
@@headoverheels88 well exactly cause colt broke the loop in the 30s like he escaped the island but then came back
They work in the anomaly, loop or no loop
No one said those were loop dependent that were created by studying the anomaly which is a portal into the void from dishonored caused by it no longer having a avatar (the outsider was killed)
Let's be honest, one of the laziest and lamest endings of any game in history
I thought maybe when you broke the loop you look at the world and it looks like it's destroyed. Compared to the usual loop the sky and ocean looks normal, but the next day after the loop broke it looks terrible. Idk, maybe that's why she says he always comes back, because the world is destroyed? Idk, all the endings suck so who cares.
I think good ending is subjective? I suppose they can both come to an agreement to end the loop after an eternity or whatever. The loop would still end. So we could still end the loop, just on better terms with Julianna. I suppose the "bad" ending is bad cause Julianna resents you after you break the loop. I went with the bad ending because I thought just shooting her would kill us both and we would both die and nothing came after. A sort of morbid ending, but the ending I expected from shooting her.
Regardless, It was a good game. Quite a few inconsistencies, lore and gameplay wise, but still a good game. Was kind of hoping for an Outer Wilds type beat, but this was good too. I wish it would have made the good Julianna ending a bit more clear and had better build up so I would have chosen to not shoot her. Rather than what could have been in retrospect.
Game is awesome but endings are a joke, there has to be a sequel
Definitely one of my favorite games such unique experience.
Am I the only one who wanted the "break the loop" ending
I’d like to think that even Juliana will eventually get bored herself, and together, father and daughter, eventually break the loop and live real life after century’s of time to get to know each other.
Now there's another scene for me where everybody wakes up realizes the loop failed and they push 2bit off somewhere
I didn't shoot- glad I didn't either. It feels very counter intuitive to the whole mission of the game, but I couldn't help but think how disillusioned the other Colts that we see were, and perhaps staying with your daughter- the girl the love of your life raised- is worth sticking around for to build a relationship. Also I won't lie not knowing what was outside the loop did have me nervous what would happen without it, especially with Julianna consistently saying how much we didn't know.
Eh all me a push over but, I like the father daughter ending.
Thanks for cutting out the most important and emotional part of the scene and entire game, super cool👍
Honestly i like both endings, but i prefer breaking the loop, makes more sense storywise.
I get that the second one is more happy-go-lucky so most people prefer it, but the first one makes more sense to me
I mean, didn't the guy had amnesia ?
I know that he finds out that Juliana is his daughter, but especially because he has amnesia i don't understand how can he feel the family bond in so little time.
Especially considering that Juliana wanted to kill him from the beginning.
They should have played up the Father/Daughter thing more. After killing Juliana so many times and then finally learning the truth, it was too late as i've already become accustomed to killing her. Made it easy to kill her again in the end without even hearing her out. Im here to see what the dialogue was.
I wonder if the chaotic "real" world outside the loop is the same as the one from Prey.
Solid idea, but unlikely that the two are connected. Also, there is no reason for "Prey" world to be a desert
Lets be honest we all waited it out at first playthrough
I pulled the trigger before she even said one, so I’m surprised that THAT was the secret ending.
Oh shit the "dishonored" pistols
Love how they got the Dishonored guns
Is this youtube now? Literally having to blur the word fuck? What the fuck happened to this world
Demonetized
They extended the "true ending" with the golden loop update. quite weird
I ended up killing her midsentence.
Kind of anticlimactic but that's the sort of thing games should offer to players, glad that doing that was an option.
Okay, those dishonored pistols are pretty sick.
In all my time playing videogames, this must be in top 5 most disappointing endings ever.
The story was good, but didnt ended with the bang that i was waiting for.
Juliana got to 1 and I immediately pulled the trigger without thinking
The game was so much fun but man those endings are rushed, that's frustrating
When I seen those pistols man, fucking dishonoured
Couldnt keep the loop going. Pick would be tortured forever and Juliana, Colt and her would all eventually succumb to the memory loss he originally faced.
Besides, Colt & Juliana didnt have a relationship to begin with. They are from literally different times. The only loving connection they have, died years ago.
Okay few thoughts spoilers for dishonored ahead
with this being the dishonored world (look at those historic *oil* caped pistols) does that make the anomaly just the void without the outsider. it would explain the slabs having similar powers to the marks and why some are able to remember seemly at random (the void just choses them because it would be interesting similar to the outsiders marks)
This would also explain egor experiment were he is talking to the future and/or the creator of the anomaly. Which would be the void and possibly its next avatar (a new outsider).
babyzone is a good name for this channel, the fucking censorship for monetization completely ruined the tone. smh
Idk about you but I really enjoy all the dishonored references like the whale oil pistols
Just finished the game with the third ending. Felt so underwhelming that came here to see if other endings might be better. The first one kind of is, but still extremely underwhelming. I'm sad that the best this game could deliver is good visuals and one great song, Deja vu. I avoided all the spoilers to experience this game for myself, and that's what I get. DH, DH2, and DOTO were so much better in my opinion. Thanks for the video.
The game was fantastic, the endings a bit disappointing but who cares. I love playing the game.
These guns are from goddamn Dishonored
I like the game. But sometimes it feels difficult to explore every nook and cranny. And holy hell fuck the pvp. I started one level in the morning with no gear and got killed thrice by someone online
you can disable the ability for people to join you
I shot her at two because I was worried she’d do the same and Id die and get a bad ending. So I totally missed that angry outburst colt gives when she doesnt shoot at all
I just love “OOOOOooooooOOOOOOO SHES A ReVenaNt”
I kinda like the one when they stop killing each other’s 😂❤