In 2nd edition I used my IJA officers to "moto-surf" and just ride in cheap light trucks with MMGs, now in V3, with the Vehicle mounted MMG fire halved, I think I still will, thanks to the rules about Officers and open topped/soft skin vehicles.
Quick question about morale : how do you calculate morale with all the modifier? Do you calculate bonus before and pin after? Or All at the same time and cap at 2 or 11?
All at the same time, so 3 pins would be -3 but if there is a Platoon Commander in range that's offset by the +2 modifier, for a net modifier of -1. 2 is always a pass and 12 always a fail, irrespective of modifiers.
A very good and informative video. I have a question. A command vehicle can only use its +1 command bonus on vehicles. However, Cana platoon or company commander use its bonus and Snap to on vehicles?
Thanks, glad you enjoyed it! Platoon and Company Commanders may snap to any friendly units within their range, with Command Vehicles counting as PCs for the purpose of being snapped etc (p.113 and p.149).
Correct, so in the example one vehicle is placed on Ambush before the second vehicle is given a Fire order, forcing the opponent's recce vehicle to make a decision about whether to perform an escape move and trigger the ambush, or risk being shot at with a +1 to hit from the vehicle with the Fire order.
Can the commander morale bonus increase a units morale to more than their base morale number? For example, can a regular unit with base morale of 9 have morale of 11 from a platoon commanders bonus, or will it never exceed 9?
In 2nd edition I used my IJA officers to "moto-surf" and just ride in cheap light trucks with MMGs, now in V3, with the Vehicle mounted MMG fire halved, I think I still will, thanks to the rules about Officers and open topped/soft skin vehicles.
Another great video for new players. Especially useful before my rulebook arrives (it's 8 stops away according to Yodel...)
Thank you, pleased to hear you've found it useful!
Quick question about morale : how do you calculate morale with all the modifier?
Do you calculate bonus before and pin after?
Or
All at the same time and cap at 2 or 11?
Same here,
Because it is not written anywhere in the book. We had a debate over the interpretation….
All at the same time, so 3 pins would be -3 but if there is a Platoon Commander in range that's offset by the +2 modifier, for a net modifier of -1.
2 is always a pass and 12 always a fail, irrespective of modifiers.
A very good and informative video. I have a question. A command vehicle can only use its +1 command bonus on vehicles. However, Cana platoon or company commander use its bonus and Snap to on vehicles?
Thanks, glad you enjoyed it!
Platoon and Company Commanders may snap to any friendly units within their range, with Command Vehicles counting as PCs for the purpose of being snapped etc (p.113 and p.149).
i thought tank commanders can give 1 order?
Correct, so in the example one vehicle is placed on Ambush before the second vehicle is given a Fire order, forcing the opponent's recce vehicle to make a decision about whether to perform an escape move and trigger the ambush, or risk being shot at with a +1 to hit from the vehicle with the Fire order.
Can the commander morale bonus increase a units morale to more than their base morale number? For example, can a regular unit with base morale of 9 have morale of 11 from a platoon commanders bonus, or will it never exceed 9?
Yes, a unit can have its base morale increased by officer modifiers up to a maximum of 11 (a 12 is always a fail)
@TabletopTommies is this a change from 2nd Edition? 11s used to always fail didn't they, as morale was capped at 10?
@@TabletopTommies is that in the rule book somewhere? Or am I just being blind?
@James-de2hp yes, it's on p.71 and is a change from v2
@@TabletopTommies is this stated somewhere clearly in the rulebook? We had a huge argument about this at the last game session haha