fixing my old game engine that apparently doesn't work

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  • เผยแพร่เมื่อ 18 ส.ค. 2022
  • Patreon ► / thecherno
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    Sparky ► github.com/TheCherno/Sparky

ความคิดเห็น • 163

  • @TheCherno
    @TheCherno  ปีที่แล้ว +325

    Thanks community 👍

    • @raov9465
      @raov9465 ปีที่แล้ว +4

      hi bruh❤️

    • @Jkauppa
      @Jkauppa ปีที่แล้ว +4

      cursed be the community :)

    • @waffleskeppy4498
      @waffleskeppy4498 ปีที่แล้ว +3

      hi cherno

    • @ethanminja
      @ethanminja ปีที่แล้ว +2

      Hello! Do you plan on working on Sparky?

    • @TheWayManREAL
      @TheWayManREAL ปีที่แล้ว +8

      Hey man, sparky doesn't build for me, can you tell me why?

  • @squelchedotter
    @squelchedotter ปีที่แล้ว +312

    If there's one thing I've learned about bug reports, it's to never trust claims of things not working if they don't include the error message...

    • @TheHighborn
      @TheHighborn ปีที่แล้ว +5

      what if it works, just doesn't work as expected? no error msg then...

    • @squelchedotter
      @squelchedotter ปีที่แล้ว +41

      @@TheHighborn should have detailed exactly what the issue is, just saying "does not work" is very suspicious

    • @TheHighborn
      @TheHighborn ปีที่แล้ว

      @@squelchedotter i know dude..

    • @Fractal227
      @Fractal227 ปีที่แล้ว +5

      haha bug reports? try, uhm uhm “Cant login, needed yesterday”

  • @TheHighborn
    @TheHighborn ปีที่แล้ว +34

    Community: sparky doesn't run
    Cherno: and I took that personally

  • @hahayes7205
    @hahayes7205 ปีที่แล้ว +30

    6:37 that's probably the most emotion I've seen this man express

  • @coolbrotherf127
    @coolbrotherf127 ปีที่แล้ว +116

    Yeah, I couldn't really follow the Hazel Engine series and didn't end up learning much from it. Most of it went over my head and just felt pretty much unintelligible for my level as a programmer. I've learned a lot more since then so I might try it again and see if it's more approachable now.

    • @anon_y_mousse
      @anon_y_mousse ปีที่แล้ว +1

      It's always great to learn and grow. I'd say make another attempt and keep at it until you succeed.

    • @winter0912
      @winter0912 ปีที่แล้ว +6

      Same, several years ago I was so lost when I saw some function binding for application events or sth, I just didn't understand it. Now I don't understand what was so hard for me back then

    • @samljer
      @samljer ปีที่แล้ว +2

      well as someone who did i can tell you with certainty the code is a little convoluted, it could have been done a lot simpler without consequence.

    • @stinkeye1187
      @stinkeye1187 ปีที่แล้ว

      He said to watch the C++ series first, then it would make things easier.

    • @gamedev_byhobby8872
      @gamedev_byhobby8872 ปีที่แล้ว

      I can't even make the supposedly easy Open GL tutorials lol. Although I've only tried once and got stuck because of Visual Studio's version differences maybe. Can't load the shaders and it's probably my fault. Gotta keep trying

  • @Gunslinger962
    @Gunslinger962 ปีที่แล้ว +56

    I think that following the sparky series is a good starting point because it's not professional and allows you learn game engine basics without caring much about how performant the final product is going to be or how the architecture is going to be, once you get an idea you can learn how to make the real thing by watching the hazel series, idk that worked for me

  • @reendevelops
    @reendevelops ปีที่แล้ว +23

    I was actually just following along Sparky! Although I quit at episode 7 due to the complexity rising, I did manage to learn how OpenGL work, it also introduced me to C++, and how making programs work in general!

    • @RoDDy_
      @RoDDy_ ปีที่แล้ว +2

      I started with his cpp series then went straight to hazel and quit at the maths video. This time I learnt openGL and a bit of linear algebra gonna try sparky then maybe hazel, Cuz when I watch him work on hazel before I was totally clueless but I'm starting to understand now oh and I'm a fullstack dev by the way but making games and game engines have always been my dream

    • @reendevelops
      @reendevelops ปีที่แล้ว

      @@RoDDy_ Oh nice. I might give Hazel a shot then. I'm still a newbie game developer so I struggled even more haha.

  • @custard131
    @custard131 ปีที่แล้ว +23

    i think one advantage of sparky particularly with people looking to learn is almost all of the development of it is available on the vods
    with hazel the actual engine is better, but i feel like we miss out on seeing a lot of what goes into writing a game engine

  • @cprn.
    @cprn. ปีที่แล้ว +10

    You hacked the system with Sparky. Delegated motivation to the community. 👍 I'm usually burned out somewhere after getting the basic physics in, have like 4 half baked game engines on my back, each in different tech. No tests, docs, makefiles and yet, I'm a professional software architect. 😂

  • @perkele1989
    @perkele1989 ปีที่แล้ว +20

    Really cool video to watch, see a lot of similarities to my own life’s path. I also made a “sparky” first (engine that was really a framework). Then I made an actual engine in a full rewrite. Now, 8 years later, I’ve sold that engine. Also started working on a new one because I can’t help myself, may turn the progress into a TH-cam series (first episode this Sunday??)

    • @1catinhat
      @1catinhat ปีที่แล้ว +1

      I'll subscribe to you just in case

    • @notaboutit3565
      @notaboutit3565 ปีที่แล้ว +1

      Are you Finnish? 👀

    • @perkele1989
      @perkele1989 ปีที่แล้ว

      @@notaboutit3565 kyllä, ethnically at least

    • @notaboutit3565
      @notaboutit3565 ปีที่แล้ว +2

      @@perkele1989 lmao word, saw Perkele and had PTSD flashbacks of My Summer Car 😂

    • @timtom3073
      @timtom3073 ปีที่แล้ว

      Moro, puhutko suomea? :D

  • @ananyamehta6955
    @ananyamehta6955 ปีที่แล้ว +3

    I am really happy that he remembered sparky!!

  • @melissanivaux4816
    @melissanivaux4816 ปีที่แล้ว

    I will definitely try it as soon as possible! A friend recommended it to for sharing!

  • @kevingrant4837
    @kevingrant4837 ปีที่แล้ว +1

    Yo I haven't seen Sparky since your series back on 2016. That series was the reason I was interested in game back in the day.

  • @glenneric1
    @glenneric1 ปีที่แล้ว +6

    Maybe people need a tutorial on how to setup Visual Studio and work with it! 😁 I laugh but then I put on my serious face.

  • @abelrashid5184
    @abelrashid5184 ปีที่แล้ว +4

    I would like to see a Sparky remastered series focusing on vulkan one day.

    • @Wheagg
      @Wheagg ปีที่แล้ว

      What's the difference between making a new engine and remaking an engine?

    • @gamedev_byhobby8872
      @gamedev_byhobby8872 ปีที่แล้ว

      ​@@Wheagg nostalgia plus getting a 1:1 tutorial for what they really want to build themselves

  • @alpasfly
    @alpasfly ปีที่แล้ว +2

    Glad to see current cherno acknowledging past cherno

  • @rtpHarry
    @rtpHarry ปีที่แล้ว +2

    Out of curiosity I tried searching to see what they were talking about, as I was expecting him to switch over to a more detailed bug report at some point. It seems there are some issues that people have experienced in the github issues, plus the tutorials were using the development branch which he didn't try to compile.

    • @mrmartinwatson1
      @mrmartinwatson1 ปีที่แล้ว

      Even if he did go to those, he's more than likely not going to fix them.

  • @davidcbeaudoin
    @davidcbeaudoin ปีที่แล้ว +1

    I wish I had a backup of my old laptop that died, it had my first attempt at coding a game engine. I actually got an ugly single level SHMUP up and running. I'd be curious to see how the code compares to stuff I write now.

  • @brycejohansen7114
    @brycejohansen7114 ปีที่แล้ว +1

    Geez, this brings back memories

  • @wjrasmussen666
    @wjrasmussen666 ปีที่แล้ว +2

    Thanks for the video, didn't know about sparky. How did you get this to work as javascript? Will hazel be able to run as javascript?

    • @maxinealexander9709
      @maxinealexander9709 ปีที่แล้ว +2

      emscripten is a complete toolchain that builds c/c++ to web assembly, so not technically JS. Web assembly also has no access to the DOM so it can't run on its own. But with a bit of additional work you can get it to work with JS no problem.

  • @howto-xd6tq
    @howto-xd6tq ปีที่แล้ว +2

    Keep it going.

  • @TheSharkasmCrew
    @TheSharkasmCrew ปีที่แล้ว

    Interesting, I tried for a while to get my own personal c++ game framework-y thing to build to Javascript (emscripten) but really struggled with it. That project was SDL/cmake/primarily linux, though. I'll have to dig through sparky and see where I was going wrong :)

    • @TheSharkasmCrew
      @TheSharkasmCrew ปีที่แล้ว

      It may have simply come down to the fact that I wasn't using clang..

  • @anon_y_mousse
    @anon_y_mousse ปีที่แล้ว +2

    I've never made a game, yet I've watched nearly every video the past few years. Maybe it's weird to be entertained by other people programming, but my own career has been less enjoyable. However, since Sparky is written in C++, I'll definitely give that a look, maybe try writing a game after all these years.

  • @YXalr
    @YXalr ปีที่แล้ว +19

    Sure the test scenes work, but when I type Sparky.makeDoomEternalButBetter() it just doesn't compile for some reason.

  • @lorenizm7393
    @lorenizm7393 ปีที่แล้ว

    ikr too. i clicked on sotNice tutorialng and now i cant find any tracks and everytNice tutorialng is blank idk what to do

  • @matheusmarchetti628
    @matheusmarchetti628 ปีที่แล้ว +1

    There's only 30 videos about Sparky on the playlist. Can we have the full experience?

  • @joysaha3927
    @joysaha3927 ปีที่แล้ว +3

    But I love sparky engine more than hazel.. Don't know why 😂

  • @srin_meow
    @srin_meow ปีที่แล้ว

    what is the visual studio theme are you using

  • @Destroyer19941995
    @Destroyer19941995 ปีที่แล้ว +1

    Wish you would make a video on how to port to android using visual studio... There aint a single video about that on the entire internet

  • @lonergothonline
    @lonergothonline ปีที่แล้ว +7

    I'm pretty sure people who downloaded the code probably thought they'd be an EXE, which did everything for them. you should probably edit the github so that the user doesn't have to do anything.

  • @OskarP2601
    @OskarP2601 ปีที่แล้ว

    what syntax highlighting r u using?

  • @macjd4002
    @macjd4002 ปีที่แล้ว

    It's really work!

  • @zuztech
    @zuztech หลายเดือนก่อน

    Is it to late to learn game dev? I'm 35 yrs old and I'm thinking on changing career but IDK if is possible. What Would you recommend ?

  • @user-qs6xn1oy5d
    @user-qs6xn1oy5d ปีที่แล้ว +2

    Hello Cherno,
    Thanks so much for your videos. They are both technical and informative. So I have a question for you and I am asking it here because I could not find a place here on this channel or elsewhere where I could ask.
    So I have a software program idea, and actually it is a software suite, but I would start with one program first.
    So... 1st) I would like to say that I am going to be very ambiguous about what this program idea here on TH-cam just bc I want to keep the details mine until it is actually made.
    2nd) I would very likely need C++ due to the need for the program/s to be closer to the hardware layer of the computer and also run fast. But I am open to recommendations beyond C++.
    3rd) I also wanted to ask you because you seem to be incredibly fluent in C++, whereas on my side, I am coming from more of a UX/UI and concept design angle.. I have built prototypes before
    but only know a minimal amount of C++ and don't have time at the moment to dive deep on it.
    4th) The game engine you have built is actually very closely related to the idea/s that I have so I thought you might have some interesting things to say about this.
    Q1 - I wanted to see if you would be interested in exploring this idea mentioned above and might want to work on this project eventually? Basically, would you be potentially interested in helping code an application which would be a visual creation tool. (I can provide more details if interested)
    Q2 - If you would not be interested in discussing this app further in terms of you potentially code it.... would you happen to know where a good resource might be to find developers who are interested in building visual creation apps from scratch? What I offer on my side is the UI design, the concept, and the company name.
    Please let me know your thoughts...
    Thanks and great videos!
    D

  • @TechNova45
    @TechNova45 ปีที่แล้ว

    I like your color theme, did you set it manually or some plug in?

    • @lavatasche2806
      @lavatasche2806 ปีที่แล้ว

      its vs2022

    • @TechNova45
      @TechNova45 ปีที่แล้ว

      @@lavatasche2806 I have VS2022 I'm asking about the colors for example instead of blue for keywords like void, new etc he has red color, I have vs assist too but it doesn't have these custom colors.

    • @lavatasche2806
      @lavatasche2806 ปีที่แล้ว

      @@TechNova45 my bad. I thought that its just the default for 2022. But I guess not.

    • @ekshalibur
      @ekshalibur ปีที่แล้ว +1

      its visual assist plugin i think

    • @TechNova45
      @TechNova45 ปีที่แล้ว

      @@ekshalibur I have visual assist, it doesn't have those extended color customizations, I think you can access more color options in default visual studio settings.

  • @tri--
    @tri-- ปีที่แล้ว +7

    So here is my kind of story with Sparky and it's meaning to me. At the age 11 the concept of programming took me in. It was the greatest goal I'd have to achieve at that time. But I really didn't understand English that much at the age 11, 'cause I'm Turkish so what I'd do is just copy code. I remember making a sketchy game with Scratch (worst game maker tool I've ever used) and I wanted to make a launcher for it, thus I just watched a man coding and copied it. When I was about to be 12, I saw the best thing that happened to me, Sparky Game Engine series. I became a bit familiar with UE and game engines at that time, so the feeling of finally being able to create a very complex tool excited me a lot. But the problem was I didn't know how to code, and didn't know what C++ even was. I just watched the Sparky series, paused every time the legend Cherno wrote a new word, then just type it myself. It always felt good when I saw the same outcome as his. Now I like cancelling projects when I get bored of them, the Sparky copy was one of them. But then I started again, again and again. Countless times of writing everything again. I eventually kind of started to understand English and C++. My first major code in the Sparky clone was changing the viewport with keeping width and height updated, not updating every time. That resumed like that, start 'n end, start 'n end. Eventually I copied the code so much that I started to actually know C++. Now obviously I didn't know stuff like stack and heap and my apps probably had a lot of memory leaks. But because of the Sparky series, I actually started to write code. Now I'm 13 and learned things I didn't know by watching the C++ series such as smart pointers, references, lambdas and much more. Thank you Cherno, you really are the reason who I am today. I really appreciate what you've done, you're truly someone I will never forget about.

    • @monstereugene
      @monstereugene ปีที่แล้ว +2

      holy, man. good for you! Best of luck with whatever you're doing now!

    • @prenomnom5637
      @prenomnom5637 ปีที่แล้ว

      Senden ileride büyük adam olacak gibi. Başarılar!

    • @benjaminfranklin329
      @benjaminfranklin329 ปีที่แล้ว

      Well done, with that kind of persistence and interest, I really hope you can continue and outshine the rest of us!

  • @StarContract
    @StarContract ปีที่แล้ว

    I've been here since Sparky 😊

  • @seawardspy-jl4hz
    @seawardspy-jl4hz ปีที่แล้ว

    Does anyone know where I can find Information on how to make a c# scripting engine? If you can even call it that. Like, what unity uses

  • @ami6packs
    @ami6packs ปีที่แล้ว

    Could you please make a video on how to do low level design before the coding?

    • @ami6packs
      @ami6packs ปีที่แล้ว

      E.g design a chess game.

    • @superscatboy
      @superscatboy ปีที่แล้ว

      @@ami6packs Do you mean high level?

    • @ami6packs
      @ami6packs ปีที่แล้ว

      @@superscatboy basically the classes and design pattern required for designing a game.

    • @superscatboy
      @superscatboy ปีที่แล้ว

      @@ami6packs Ok, you do mean high level. The further you abstract away from the bare metal, the higher the level of abstraction is.

    • @ami6packs
      @ami6packs ปีที่แล้ว

      @@superscatboy I don't know. In software industries, Writing classes/functions are generally called Low Level Design. High Level design consists of modules on how they interact with each other.

  • @yunus61
    @yunus61 ปีที่แล้ว

    At least here it is.

  • @alexzhu4867
    @alexzhu4867 ปีที่แล้ว

    putting in....they are only visible on the mini soft roll preview, I can’t do sNice tutorialt without seeing what notes are being played...i can’t even

  • @joelincz8314
    @joelincz8314 ปีที่แล้ว

    thanks!

  • @samvodopianov9399
    @samvodopianov9399 ปีที่แล้ว

    Can't cook a barbeque without steak

  • @umen2424
    @umen2424 ปีที่แล้ว +2

    I can confirm the engine works fine out of the box ,
    But looking at the source code i can see dx 11 implementation which is missing in the tutorial
    Any chance you will do DX 12 series?
    You are doing very good job , thank you !

  • @ZEN467
    @ZEN467 ปีที่แล้ว

    can u plz make a tutorial on updated version of it :\

  • @MrSandshadow
    @MrSandshadow ปีที่แล้ว +1

    I had a laugh over this one. Gj.

  • @kingelvis19
    @kingelvis19 ปีที่แล้ว +13

    lol he's so smart. His community is a bunch of novices like me

  • @SamarthCat
    @SamarthCat ปีที่แล้ว +6

    I am an early bird...
    Anyways I am excited for the next hazel devlog :)

  • @zhulikkulik
    @zhulikkulik 9 หลายเดือนก่อน

    You removed chernocraft and that's why people can't use it. Everyone knows programming is all about chernocraft - tambourine dances, battle cries and a bit of necromancy.

  • @Mr_Coco_GameDev
    @Mr_Coco_GameDev ปีที่แล้ว

    Hey,I really like your Video,Can you share your Camera and Len

  • @herrdingenz6295
    @herrdingenz6295 ปีที่แล้ว +1

    your final statement is sooo wrong .. it should be: DON'T TRUST THE DEVELOPER!!!! :P

  • @angeldamiangarciaguevara4967
    @angeldamiangarciaguevara4967 ปีที่แล้ว

    Soy yo cuando entrego una tarea de programación "Pero en mi compu sí funciona profe, se lo juro"

    • @cprn.
      @cprn. ปีที่แล้ว

      It means you're not including all dependencies or your profe's compu has a different architecture (either CPU or GPU). As long as all dependencies are there and the binaries were compiled for the right architecture, it has to work - it's just machine code.

  • @MartinPHE
    @MartinPHE ปีที่แล้ว

    Ah maybe they didn't know to build dependencies then core and finally sandbox?

    • @TheCherno
      @TheCherno  ปีที่แล้ว

      They’re all dependencies so if you just build/run Sandbox it will build them all. I did it incrementally because I expected something would be broken

    • @MartinPHE
      @MartinPHE ปีที่แล้ว

      @@TheCherno This is why I watch all your videos on c++. ah I understand. big ++ can't wait for more c++ teaching, learn the most from your teaching style big help

  • @BlaymsOff
    @BlaymsOff ปีที่แล้ว +4

    Perfect clickbait, ig lmao

  • @drmouradraafat2005
    @drmouradraafat2005 ปีที่แล้ว

    Thanks so much for making tNice tutorials video! You really broke it down well.

  • @OneMeanDragon
    @OneMeanDragon ปีที่แล้ว

    maybe they wanted to build a .net game lol

  • @onogrirwin
    @onogrirwin ปีที่แล้ว

    Boy do I love Gay Men jins. Check for input, update, draw...

  • @manonthedollar
    @manonthedollar ปีที่แล้ว

    he mad

  • @Diamonddrake
    @Diamonddrake ปีที่แล้ว +2

    If you don’t know the build order and you don’t know what you don’t need it’s not quite as simple. I know you were being cheeky but videos like this make new people feel dumb and turn them away from programming.

    • @bakedbeings
      @bakedbeings ปีที่แล้ว +1

      *If* the readme doesn't tell folks to open the sln and build, I agree, and I think adding that instruction is a choice move.

    • @TheCherno
      @TheCherno  ปีที่แล้ว +3

      There is no build order, you just run Sandbox (the default startup application) and that’s it. I was building it incrementally because I was expecting something to not work along the way.

    • @Diamonddrake
      @Diamonddrake ปีที่แล้ว +1

      ​@@TheCherno I cloned this repo from git, opened it in VS2019 and hit F5 and it throws a pop up saying there were build errors but they were just out dated windows SDK stuff, retargeted it to an SDK for my version of windows and it ran just fine. Could have been your complainer's issue.

  • @teacup3000
    @teacup3000 ปีที่แล้ว

    „It doesn‘t work“ - well maybe it‘s a you problem 😅

  • @stephenkamenar
    @stephenkamenar ปีที่แล้ว +4

    "i literally just ran this, could not be easier"
    i hope you're trolling. you had to like unload visual studio projects or something.
    you did not just run it. sure you only had to take 1 step to get it working. but nobody's going to know to do that

    • @victorsarkisov4480
      @victorsarkisov4480 ปีที่แล้ว

      Yes... Yes they will. Have you ever spent time working a problem out by yourself? You can encounter these types of issues on the daily.

    • @stephenkamenar
      @stephenkamenar ปีที่แล้ว +2

      @@victorsarkisov4480 not everyone's wasted their life learning/using visual studio

    • @victorsarkisov4480
      @victorsarkisov4480 ปีที่แล้ว

      @@stephenkamenar It's not learning Visual Studio lol. It's knowing how to actually work with software instead of relying on everyone else to solve everything for you

    • @youtubehandlesux
      @youtubehandlesux ปีที่แล้ว +1

      @@JohnDoe-ws4iu Boo hoo, why do you want to learn micro$oft's shit IDE and its disgusting build system just to make a game engine. Start smart.

    • @Lamacraft18
      @Lamacraft18 ปีที่แล้ว

      He did not needed to do that, he already said that he only tried to build one step at a time to see if any errors ocurred. All that was needed was to build the sandbox

  • @matijasonfrece3644
    @matijasonfrece3644 ปีที่แล้ว

    to brother to

  • @HAZARD_LIGHTS
    @HAZARD_LIGHTS ปีที่แล้ว +2

    Sparky > Hazel

  • @Destroyer19941995
    @Destroyer19941995 ปีที่แล้ว

    Uuuu niceeee

  • @draido-dev
    @draido-dev ปีที่แล้ว

    I have a question pls, didn't ray tracing is more modern technique to use? I mean yes ray tracing give good results but its performance hungry

  • @puppergump4117
    @puppergump4117 ปีที่แล้ว

    By the way hazel 2d is complaining about not having these:
    where are they

  • @first9279
    @first9279 ปีที่แล้ว

    char a = 3;

  • @carloscastro4398
    @carloscastro4398 ปีที่แล้ว

    what is life

  • @adamrushford
    @adamrushford 11 หลายเดือนก่อน

    how is it you've worked for EA when I know things you don't even know. just curious

  • @mohammedmatar4341
    @mohammedmatar4341 ปีที่แล้ว

    I just wanted to make s

  • @Jkauppa
    @Jkauppa ปีที่แล้ว +1

    how would you know what not to build, out-of-the-box

    • @sarahkatherine8458
      @sarahkatherine8458 ปีที่แล้ว

      I would check the dependencies/build order list and disable everything that is not a dependency of any other project, until there is no error left.
      Also just by looking at project name, things with "core" in their name are probably important, and "Sandbox" should be the one I need to play around with.

    • @Jkauppa
      @Jkauppa ปีที่แล้ว +1

      @@sarahkatherine8458 developers problem

    • @Jkauppa
      @Jkauppa ปีที่แล้ว +1

      ​@@sarahkatherine8458 out-of-the-box no-fiddle functioning, this is how libraries and engines go to die, its not the users issue to be the detective of the not-working crime, who needs to work anyways, for anyone, God gives for no self-work

    • @victorsarkisov4480
      @victorsarkisov4480 ปีที่แล้ว

      Skill issue

    • @Jkauppa
      @Jkauppa ปีที่แล้ว

      @@victorsarkisov4480 not fixing your problems, fix them yourself, amen

  • @oamioxmocliox8082
    @oamioxmocliox8082 ปีที่แล้ว +1

    ;)

  • @samljer
    @samljer ปีที่แล้ว +1

    alot less un wanted bad practices in sparky, like the over use of templates.

    • @superscatboy
      @superscatboy ปีที่แล้ว +1

      For future reference:
      - "a lot" is two words
      - "unwanted" is one word
      - "overuse" is one word
      Take care, friend.

  • @thomasamathew4058
    @thomasamathew4058 ปีที่แล้ว +2

    First..

  • @kevinkkirimii
    @kevinkkirimii ปีที่แล้ว

    Compile c++ to java script = wasm

    • @protox4
      @protox4 ปีที่แล้ว

      Not in 2016.

  • @ananyamehta6955
    @ananyamehta6955 ปีที่แล้ว +2

    I am really happy that he remembered sparky!!