The problem you are mentioning is only a problem for content creator.. tbh im sure many ppl prefer gacha game because how its fast.. if the game become time consuming its kind of like what not many ppl are seeking
i agree that perpetual content is something that only cc are asking for. gacha at its core isnt targetted towards people who wanna sit on their desk all day, grinding out a game. but even for gacha audience, it feels like wuwa is lacking content. 1.4 looks strong tho from the leaks ive seen. lets just hope 2.0 revitalises the game
100% agree. Hoyoverse events are such a drag to complete when you're not in the mood to help a generic npc/4* character you don't care about complete whatever it is that they want. Events that take HOURS to finish turn me off so much that I never end up doing them 🤷♂
@@Fate_is_amazing yeah typical gacha game pattern is repetitive and fast thats just how gacha game is.. and its already being acknowledged that wuwa 2nd patch is always recycle at least for now until 2.0 because of rerun character
@@kayyam9959 Love as if you're saying it applies to gacha only, any live service games are repetitive in general, MMO? no different from gacha, only difference you're grinding for equipment etc, MOBA is literally also just like gacha buy the char. you want and pay for the skins only difference you can spout the most unhinge crap towards other people, FPS/Shooter Looter no different. Idk where were you guys before gacha became a mainstream but that's how always been in Live Service, the main problem nowadays is that some people are expecting Gacha games to be the new Triple A single player experience while being still a MMO like or just a F2P live service, which you can do some repetitive challenging fun content. I guess this is just the result of gacha going mainstream.
@@ajanilynx If wuwa was superior to genshin we'd clearly see it replacing genshin on the spot, just like mobile legends replaced wild rift. ...Why is it not the case then? Because wuwa is objectively not superior.
@@Dubstep_Gun "supposed to break that cycle" nobody said that, even kuro never said such thing. It's just you overly exaggerating what wuwa needs to be as a gacha game
I enjoy the downtime, some of us have jobs and life outside video games. It lets me catch up while paying attention to my other hobbies and priorities 👍
There's nothing more fun than watching fans of both Genshin and Wuthering Waves rip apart each other in the comment section while trying to defend their favorite games. 🍿 🙂 🍿
I don't know what content in Genshin we're talking about. I didn’t quit genshin, but the whole routine is exactly the same a year ago, 2 years ago. I log in on Saturday and complete the current event in 1-2 hours, most of which time is taken up by dialogues. The past Genshin co-op event (which you are talking about) is the only fun event that happened in a few patches
If you dont like "dialogues", lore stuff then yes, Genshin isnt for you, Wutherwing waves is pretty empty dialogues (except when they talk about Rover) with no lore background then its for you and I do love both XD It's just a fact.
I agree that wuwa does have around 1 week of content in a 6 week cycle but so does genshin and almost every other gacha game in most of their patches. Tenten, idk what 4 weeks of content or what money dumping you saw in genshin right now but my guess is that you just hadn't played it in so long so going back to it made you feel that way.
I absolutely disagree. A lot of the issues pointed out is something that exists in every gacha, heck in any live service game just in general. I've said this before since day one even ignoring all the optimization issues or va issues, the game just really needs a decent hook to lure players in. At the moment, it just feels uninspiring or lacking any substance and although the animations and open world design feels amazing, the gameplay just wouldnt be enough. And this is coming from someone with a group of friends all looking forward to the release of WuWa since they all started from HSR and wanted a genshin-like game to jump in to. Fast forward now, they all started quitting around changli banner. Even right now im planning on dropping after getting camellya (already guaranteed), i just feel like theres nothing for me to looking forward into and i know the game just keeps getting better and better every patch especially in story and music, but game just really lacked any substance for me. I will still continue playing it once in a while maybe in annivs or collabs, but right now WuWa is in the same state as PGR and HI3 to me where i could quit anytime and be gone for a while and maybe come back and binge the story or explore new changes after a few months, then maybe quit once again. tldr: game just lacks a decent hook. Theres not really much to look forward to, its not the same as "the game is dry" since that would mean there is substance but we just want more of it. For me, i just feel nothing even after shorekeeper story, after exploration (which im still dreading cuz too lazy), after perfect clearing ToA again, it just reached the point where im not as excited with game the same way as day 1. Now others might make the counter-argument that this is them but with genshin, and i completely respect that. Im just shocked that this feeling came way too soon since i was really hyped and hoping to play the game long term.
A quick summary: Not enough content or endgame content. Fair enough, Kuro said they will add more stuff,Like illusionary realm being permanent. i'd say be a little bit more patient and Let them cook, the game is still relatively young.
So many people are comparing the two games, even though they are years apart in terms of content. WuWa also aims to be less time-consuming based on player feedback
Even Genshin is lack of content bro, I don't know tbh what Tenten said. Maybe because he don't play Genshin from long time that's why he feel like it's a lot of content. For me it's just the same. I can finish all genshin content less than half hour. The only thing I can't finish fast is story which Paymont yaps all the time because no skip button.
ah yes, "i cant make content therefore the game is in a bad state". Brother i know u need to pay rent when u go back to genshin. Also, not a single gacha doesnt have the problem u are mentioning. And the take about the game is easy and just button smash is so stupid but ig u just prefer to press E then Q and switch character and considering the late state of the game where every enemy is a sponge (on abyss especially), i wonder where the diffulty there is. Its not a matter of the game, its about you being dishonest with ur takes. U need to make content and need to switch gacha again which is fine but at least be honest about it. "fun content" in genshin as to "4 weeks of content", yeah buddy as long as u are not up to date otherwise its the same thing u just complained about wuwa.
replying only based on your comment, his take on mashing buttons is completely valid. Unlike fighter games like Smash or Streefighter Mortal Combat etc, both of these games can easily be beat with a monekys brain and a min-maxed character.
well said. instead of being honest and straightforward 1010 always tries to misderect and disguise the real reasons behind his opinions. it would be just fine to say "guys, i wonder whats happening is genshin, and for now there is nothing new in wuwwa, lets check out new shit" etc
The problem with wuwa community is that they can't take criticism, mostly because they already spent money on the game. They're so insecure that their game is called easy. I play wuwa and i agree the game is easier than what most people expect at launch.
The problem with Hoyoverse community is that they can't take criticism, mostly because they already spent too much money on the games. They're so insecure that their games are called easy and brain dead. I dont play Hoyoverse Games and i know and agree with other Community thats is not WuWa that the Hoyoverse games are easier and brain dead than what all gacha players expect at launch, now andin the future. God Pity those Hoyoverse Players they have such high Pitty in their games, too much pay to QoL and cure them from gambling
I play wuwa and an f2p. the reason why you called wuwa is easy because we dont want it to be time consuming and fomo. and i all have stuff to do irl And the criticism that we take for wuwa is to be less hoyoverse/genshin instead be like more pgr.
Right now the game is like ~182 days old compared to genshins ~1820💀 I played both games from day one and personally, I appreciate that WW respects my time and doesn't make me sit through 2 hours of dialogue if i don't have the time for it - Not a single one of these gacha games is meant to be played multiple hours each day consistently.
Nah, Genshin is not that hard. I use the same team over and over, and I don't even need to watch what my enemies do since I have Zhongli. I always use Hu Tao on the first team and Neuvillete on the second, or I just reverse the order. If both enemies are mobs, I still use Hu Tao but bring Venti. So, it's not hard, but it's actually the same as WuWa since I bring Verina for the first team and Shorekeeper for the second. But I think WuWa TOA is a little bit harder if you are casual. If you are hardcore, then both games are easy. Well, everything is easy for a hardcore player.
ToA is definitely harder, it's dps check more than Spiral Abyss. I'm able to finish full star abyss with just okay ish build, no max talent, f2p weapon. Meanwhile I have better weapon and build on Wuwa but still not able to get a full star. (I beat Holo 6 Memphis and Crownless without revives) I hate grinding and levelling up characters to the max, so I quitted WuWa in the last patch and came back yesterday just to play Shorekeeper story that everyone praised. But for me, the story is just okay-ish, feels like a fan service just like previous story quests, tho I can say WuWa has better cutscenes than Genshin, but the story is inferior.
@@father69k I was trying to not being toxic, but it seems toxic is kurobots traits after all. Sure sure, my brain is inferior. Then predict what will happen in the next patch smart boi. I can predict Cameliya will be hard simping MC in the story for the next patch, just like all previous stories where everyone wanted to be MC's wife/husband. Wuwa story is just incel's wet dream after all, where most of the female characters are wearing lingerie-like costume and hard simping the MC
@@hrcd21 not try being toxic? We all know u just hoyoshill which try to act like you're WuWa player. It's already obvious, only slow people who think otherwise. Oh yeah, it's just the same as Genshit. look at Xilonen design. Sad people LMAO
Well... I agree that more endgame content that isn't a DPS check would be great. The combat system is fantastic, but once you clear all Hologram bosses, there isn't much challenging fights that fully takes advantage of the system's potential. But otherwise, regarding the complaints about "running out of content too fast"... I find that gacha games tend to fall into one of two camps: 1) You get a few hours of engaging new content with every patch, and then the game goes into downtime and you only play for a few minutes a day while you do your dailes and clear new events 2) The game gives you a ton of menial chores or makes you clear the same stage 50+ times to get all event rewards, so it can keep you occupied until the next big patch. Personally, I would much rather take the first route, because expecting a dev to develop 40+ hours worth of new and engaging content every 6 weeks is kind of insane. ^^; And out of all gacha games I play, WuWa might have the best fun/time spent ratio, imo. (In the sense that it doesn't take much time, but the time it takes is well spent.) And I really wouldn't want to see it turned into a grindfest or filled with fetch quests to artificially increase its run time.
How about 40+ hours of new and engaging content so they don't have to release a new update every 6 weeks, but a little bit later than that? But no, it is a Gacha game lol. They won't put out content to keep players occupied for too long.
I agree with pretty much everything you said, but there is something that WuWa's missing, and that's weekly refreshing content. The only thing we get is the new three runs on the overlord bosses and the 15 guaranteed echoes. The illusive realm this time around seems to be testing this possibility but idk it feels kinda half baked
@@LucasGomes-ng2go Man, the release of Heaven Burns Red has kept me occupied this week, so I haven't tried the new illusive realm yet. But yeah, some kind of weekly reward for doing one ilusive realm run would be nice.
Look, it’s unfair to compare *Wuthering Waves* to *Genshin Impact* right now. *Genshin* has had four years to refine its mechanics, expand its world, and grow its community. Kuro Games has only been at this with *Wuthering Waves* for six months. Expecting Kuro to match *Genshin’s* scale, polish, and features right away is unreasonable. It took time and resources for *Genshin* to get where it is, and *Wuthering Waves* needs the same space to develop its own identity and reach its potential. Give it time. Let Kuro take the steps they need to make *Wuthering Waves* the game it’s meant to be, instead of expecting a four-year level of content and quality in six months.
yeah way too many people miss this point They just sudddenly expect every upcoming open world gacha game to instantly have the same amount of experience in marketing as Hoyo. They are different companies, of course they are gonna do things differently. Its ridiculous they demand stuffs like "why no livestream every patch?" as if that's something every single gacha do
The video is 90% miss information and 10% how TenTen feels , Anime Expo? Kuro is a main sponser of an Anime/Game Expo in Korea, Merch WuWa is only 5/6 Month old and TenTen was only in LA look, at JP they have alot stuff for how old WuWa is dont know about CN, how many Merch does GI have at that time almost zero cuz Covid. Gameplay about WuWa bruh in his Clip u could see the stagger bar gone down a bit, yeah he isnt using the game mechanics it goes down on its own, if he thinks its easy he could do the tower or hologram 6 solo like other CCs then TenTen could have content and he can flex. i started WuWa about 3-4 weeks ago i beat hologram 6 bird with baizhi solo, did anyone sees TenTen do something like this? less Hoyoverse CCs or former in WuWa the better WuWa gets, like less GI Elements in WuWa and more PGR in WuWa = WuWa gets better, like honestly the YT CCs that cover Hoyoverse Games or played them before are almost all Drama farmer or want to bring a topic up that nobody cares about, did anyone asked TenTen about "The State of Wuthering Waves Right Now...(Honest Review)"? look at current GI they want u to pay for WuWa basic travel/exploration, pay to run/surf faster, pay to grapling hook and pay to wallrun next is pay for no stamina cost, HSR new Character Rappa surf thing is in WuWa as a puzzle before Rappa was out in Beta and they say Hoyoverse doesnt copy thing, Zelda BOTW is like poisen for their aguments. WuWa has its flaws but at least they try to make it better and not sell you the solutions that they created themself(Hoyoverse) Hoyoverse CCs or former are getting more and more annyoing, they try to make their opinions as Facts, like how Hoyoverse try to sell their Characters does anyone ever realize how the VAs in Hoyoverse livestream always say how cool,cute etc an Characters looks bruh maybe we can decide it ourself if we think they look cool etc. u dont need to tell us that every time u do a Livestream(thats for not brainwashed Players) sorry for my bad english
No one answered you because there are no arguments for so many truths thrown by you, so I will just answer by saying that you said everything and that's it.
It's crazy seeing someone being honest for once in terms of this game. All you see nowadays in terms of Wuwa is how > "WuThErInG wAvEs RuInEd ThIs Or ThAt FoR aLl GaChA gAmEs" or "WhY wUtHeRiNg WaVeS iS iNfInItElY bEtTeR tHeN oThEr GaChA gAmEs". It's just another gacha game guys, it has the same flaws as the other ones. In my case, I only lasted until mid 1.1, game became boring in record time, and the story didn't keep me engaged with the game. I cringe every time I see those type of titles, and It only happens in Wuwa too. Other gacha games' youtube content > Character guides, Challenge content, Story/Lore discussion, MMD videos. Wuthering waves' youtube content > Why wuthering waves is better then X, Y and Z games / Wuthering waves ruined this for all gacha games.
you're the first person i've seen mention this and it annoys me just as much. like why do we even gotta compare gacha games in the first place? who gaf if u prefer one game over the other it literally doesn't matter at all
@@cantanuhyoure just getting caught in their drama, its a never ending hellhole of who wants to impose superiority over their favored games 😂 bunch of kids fr
Here is a summary of what Tenten said throughout these 10 minutes. Feel free to copy paste. 1. Nothing to do in Wuwa 2. Recycled Events (Lollo campaign) 3. Tower is a DPS check 4. Genshin endgame is harder because of Buff selection and character synergy. 5. Fairy Tales Finale is fun but you only get events like those once in a blue moon. 6. Genshin Impact shines in events right now since they have a lot of money to pump into events. 7. Genshin impact community is so interactive compared to Wuwa, because Wuwa has a smaller playerbase. 8. Cool Mcdonald's collab with Genshin. Cool to see he can still enjoy gemshin in ways outside the game. 9. Went to an expo. Bought some Wuwa stuff, but so little choices compared to Genshin because Genshin and HSR has so many sales. 10. His conclusion, game is really dry right now. No need for me to make an opinion, because we are all thinking it.
I just disagree about genshin is harder. I don't play wuwa so I don't know if it's hard but genshin is definately easy. Of course genshin still challenge for new players but it's a 5 year-old game and people just need to pull achrons to be strong
I agree about ToA being a DPS check and boring and think there should be more compelling recurring endgame content. Beyond that the criticisms about the lack of merch or local events due to the community just being smaller is a stupid critique and irrelevant to the actual game. If you're up to date with Genshin the amount of content is the same except you cant skip and don't have access to QoL to speed up exploration and quests so it may feel marginally longer but certainly not 4 weeks. Criticism is important, but it needs to be constructive; people who cant provide potential solutions to their gripes should think about why they feel the way they do and how it could be remedied. Right now Wuwa has many of the QoL I was looking for from Genshin, but still lacks the endgame aspect. To improve the endgame I think they should tie Holograms into some form of weekly content such as weekly Hologram boss clears for rewards. ToA should implement more interesting mechanics and make bosses hit harder to feel like more of a threat. Illusive realm is confirmed become permanent content which will help. In the future I'd like to see them add dungeons with puzzles and combat, as well as guilds with guild bosses.
Sorry but what content are u seeing in genshin that isnt there in wuwa? Its literally the same in terms of volume. I think its just recency bias since uve been playing wuwa daily for half a year and just got back into genshin after a 2 year hiatus.
@@SappyTedjajuwanathat might be subjective because that’s exactly how I feel with genshin but the opposite of how I feel with some wuww quests like shorekeeper and changli
For me the time commitment is perfect. A bit of content, some dailies, a bit of farming (or pre farming), save up some Astrite and then carry on with my life.
People saying Genshin is easy are mostly those who spent years in the game and have OP characters. WuWa just started. How do you expect it to be easy when it doesn't even have the Variety that Genshin has. I swear it on my life. Give WuWa a year or two and people will say that it's easy too. Because then, WuWa will have a lot of characters with different useful gimmicks
As for me, the downtime is fine for me because I'm playing like 8 gacha dailies concurrently with a job. It's like reading 8 ongoing mangas while waiting for monthly new chapters. I've long accepted that's how gacha games are meant to be played. Why limit playing only gacha games? We can also play those completed titles like Metaphor ReFantazio inbetween our gacha games. It's fine to cleanse gacha from our minds once a while. Don't let the gacha sunk cost & time keep you hostaged from other fun things we can do during your leisure time. This is an advice I gave to myself as well. 😊
Honestly, withering waves is the better game in my opinion. Better combat, developer are really interested in developing the game further for the player. Genshin on the other hand has the better art style and better looking characters. But devs not listening and just develop the game just to grab more cash.
Comparing *Wuthering Waves* to *Genshin Impact* right now doesn’t feel fair. *Genshin* had years to grow into the game it is today, evolving with time, patience, and player feedback. *Wuthering Waves* is still new, with Kuro Games pouring their heart into creating something unique. Expecting it to match *Genshin*'s polish in just six months is like expecting a seed to grow into a tree overnight. Let it breathe and find its own path-only then will it bloom into something truly special.
My biggest issue with WW is something that can't be fixed and will stay that way forever, unless they decide to rework the whole thing, which I doubt they will. Good combat feedback. There's a serious lack of good sound effects and meaningful visual effects. (also stop making characters jump around the whole arena when doing their basic 123 combo jesus christ) So far, Danjin is the only character with good and impactful sound effects and animations.
You must be smoking something if you think the spiral abyss is harder than the tower of adversity. I have been 36 staring the spiral abyss for the last 2.5 yrs and I don't have a single constellation on my limited 5 star characters. Tower of adversity is harder than the spiral abyss by a long shot. And FYI even genshin run the same events and enemies in the spiral abyss
Comparing *Wuthering Waves* to *Genshin Impact* at this point just doesn’t make sense. *Genshin* had four solid years of updates, expansions, and refinement, and expecting *Wuthering Waves* to hit that same level of polish after just six months isn’t fair to Kuro Games. HoYoverse had time to experiment, adjust, and add layers of depth to *Genshin,* and Kuro deserves that same chance to let *Wuthering Waves* evolve naturally. Every great game goes through growing pains and learns from player feedback, and Kuro is still in that early stage of figuring out what works best for *Wuthering Waves.* If we push for *Genshin*-level expectations this early, we’re setting ourselves up for disappointment and putting unnecessary pressure on a game that could grow into something amazing on its own terms. Give Kuro time to craft their vision-judging them against four years of *Genshin’s* progress when they’ve barely started only undermines *Wuthering Waves*'s potential to become its own standout experience.
"the end game isn't hard cause i beat it blindfolded" so using your logic dark souls, elden ring etc aren't hard cause there's streamers beating them blindfolded with 0 hits taken? i mean, you can literally use this logic everywhere and say "there's no hard games cause they don't take me 10 years to beat them", you're just making your own bs definition of what is considered "hard". Also you can't tell me Genshin is "harder", genshin isn't hard, it's just a DPS check, literally you just have to get lucky with pulls and artifacts and then just easily clear the content.
@@soratenshi2847that is true. I still play that one dead game Tower of Fantasy and it was doing similar to what WuWa is right now (a.k.a “Genshin”-ing itself) during one of the previous regions. Everyone hated it. Then they started to go back to unique mechanics on characters and all was good again, or at least better.
@@itshaha3726 Not in the early game, or mid to late game. Getting 2-3 stars was possible even way back then and it actually required you to interact with the boss mechanics. Now people just two-shot it with Jiyan, Xiangli Yao and Jinshi. It's the reason they added the overdrive mode. They want to gauge the performance and the effects it has on the player base. My guess is they will update it to that format and add way more floors as time goes on. Now if they don't do that and they keep the same format, then yeah. It's their fault for not providing a challenge to the player's current level.
The game needs more content, agreed, but the dps check is the only way to measure progression over time. More content will be coming to wuthering waves, every game has its own dps check, but in genshin you will be playing the same teams over and over "hyper bloom variation, some vape variations" I quit genshin for real reasons, I plan to make a video about that once I finish my duty this year.
In conclusion, he just wants more views and FOMO cause WuWa doesn't restrain or even time-gate events as much as Hoyo games Sidenote: his concerns also applies to EVERY mobile live-service game, specially gacha ones. So the average to most players are not very concern on this tbh sice most of us know this is the average thing for mobile live-service games in general.
@VILD-p7d yeah, every soulslike game has the same gameplay loop :om:. You fight a boss, level up and fight more bosses :om:. Of course, there are a lot of differences between the games and I definitely don’t mean to say they are bad games for doing that at all, I play all of them and have enjoyed all of them myself, but THE CORE GAMEPLAY LOOP is the same. Maybe you and I have very different perception of what a core gameplay loop is :om:
Seeing meaningful changes so soon gives me lot of hope for WuWa, and I think it’s boring or dry in your opinion because they are using the same template as genshin and we played that for well over a year. Excited to see how WuWa branches away even more in the following months
lol exactly, I made a fair comment about my opinion without being toxic And I got a toxic reply immediately from them They have superiority complex and insecurity
@@kyutoanfani that's not quite relevant even if so, but how about ZZZ? I remember they keep spamming ZZZ videos and live streams with "boring game" "WuWa is better" etc ZZZ has a good team that always listens to players It even managed to keep player counts and earning in the top 5 of anime gacha games since release
@@kyutoanfani Theres also you're incompetence of not being able to type out proper sentences. I should also remind you how much of a pdf you are in pewdewpie's most recent video.
People need to open their eyes and see that it's the same month-circle gacha game...guys... if you are a content creator and mere make content based on what wuthering waves actively gives you, then you GOTTA have 2 games or 3 to switch on. This "one game only" ONLY is possible when you are interacting with fans and pulling on their accounts or try to angage with the story lore of wuthering waves (which IS possible to make theories ALREADY bc wuwa is based off of pgr and already HAS links to it 🙏🏻) or do challenges that people watch in the background, while they are doing smth else. Or you can even react to other people engaging with Twitter drama about the game, or even upload you playing the storyline and reacting to it.
Yayy!!! I can skip dialouge to get to the event faster so I can leave the game faster! in all seriousness I wish genshin had the skip button but your argument has no value as at the end of the day its a gacha experience where you login for 1 hour and do what not. 1 minute of dialogue will not hurt your dopamine receptors.
@@amirridzuannnnn yeah but their target group is not aging men who are prioritizing work, they're focusing on younger groups prone to FOMO and older groups that are well off enough to make money. Whatever company especially a micro transaction video game company tells you they prioritize the customers first are lying.
@@milkxvi can tell you for sure from where i live you call "younger groups" do not play wuwa or genshin they play more like Pubg mobile, Mobile legends, Codm etc.
i kind of agree with you. I log into Wuwa daily and now even don't have anything to spend my energy for. Exploration is fun while it lasts, but the world feels dead af. In zzz when i just stumble upon a character on the street and have some interaction with them it is always so fun. I wish we could meet Wuwa characters around the world with voiced dialogues with them and some rewards for increasing the friendship level
@s-zs7nn i think they mean as a staple design. Like in hsr and zzz, you can just meet characters in the world chillin. There's only like 1 character you can go visit in wuwa and you can't even actually talk to them, genshin has the same issue. Imagine going to dilucs winery and meeting diluc or kaeya on the roof of the favonius building. It'd be cool if wuwa had something like that, like jinhsi in her office area, jiyan at the military base, yangyang and chixia at the restaurant or something like that to make characters feel more like part of the world actively.
@@dplayer2693 this would be good actually. perhaps integrating a place where you can see jiyan fighting mobs would be possible. it wouldl put a lot of weight on peeps devices but it would be nice.
Wuthering waves players are just happy that they have Wuthering waves, we really don't care about genshin, unless it someone who plays both, but thats not the majority of the player base, truth is, tenten couldn't make any good Wuthering waves content and even his views were extremely low, becuse he doesnt like the game, he wants the game to be a dodge simulator, which is hilarious lol
@@midwestairway Don't really care? How many Videos are there ( and still get made) about how Wuthering waves is better than Genshin and every other game, like seriously do you guys have so little hope that you have to remind yourself what Genshin is doing worse. The majority of Wuwa players online are just retired Genshin players shitting on Genshin
Being able to keep players interested is important. As someone who played genshin for years and also wuwa since launch, Kuro struggles with hype management and player retention. We are going in patch 1.3 and already down to one new 5* per patch now? At least make two new 5* so whales can fund the game and we all can get better content in the future
For me im ok with it, because it means kuro can keep up the quality of their 5* and 4* compared their counterpart gi like different bodystyle, different plunge animation, different trust animation, after x y z attack return to idle animation, the animation of attack and how they use zip line. Because my god youhu just show kuro love 4* too. If you not believe see it by yourself
You have to realise you are a streamer, you can play wuthering waves 16 hours per day and be done with the content in 3 days. Probably less. Yes, there isn't much content for example in relation to Genshin updates. But in Genshin I am far behind in Sumeru, Fontaine and Natlan exploration. While in Wuthering Waves I completed everything 100%; yes I crave more Wuthering Waves, but give the game a break, it will get better over time - and you don't feel burnout by it because you can just daily farm echos really fast and logout.
The criticism becomes invalid the moment he acknowledges that Kuro doesn't have the fund to churn out contents as fast as Hoyo. This is him complaining just to complain. Especially when Kuro already planning some permanent contents in the future.
I find Wuwa lacking in team building, and enemy AI / mechanics. Fighting mobs in the tower is fucking miserable, and building any 2 tower teams that isn't the 5 newest 5 stars and Verina is an act of misery for me personally. I loved this game and championed it over Genshin because of my love for PGR, but tbh I dropped it when I lost the shorekeeper 50/50 and started genshin up again and haven't looked back. it's too bad.
@@rjdn1384 The over the top language and hostility they come at you with is baffling to me too as it cuts extremely against the supposedly happy, healthy and better treated players narrative they like to parrot. If happy why so incredibly hostile and toxic to everyone?
@@lechungus1832 How? https: // youtu .be /7jw_VOZ3tCE?si=H6ivM8KHs6nek3oc ToA difficulty is just right, but we do need more content where your invested characters are put to the test. Holograms are great, but unfortunately only a one time clear. I'd love to see a new type of endgame content that is a skill check instead of dps check (like ToA). Make it refresh in the middle of a ToA refresh and provide trial characters so that every player regardless of UL can clear. If you have invested characters, its easier for you, but as long as you got skill, you can also clear with trial charas. Even better if it can also be with coop so high investment characters can help low investment characters. Im thinking monster hunter style boss fights.
There is always this contradiction between "casual phone game that you play with spare time" and "PC game that you play for long sessions" and the gacha world have never quite resolved it. More content especially of the fomo type would annoy casuals, while lack of content bores main-game players. Non-fomo content probably don't get enough engagement from a development and commericalization perspective.
I have the exact opposite opinion as you. I have face-rolled Abyss in Genshin now for years. WuWa was a challenge to finally consistently full star clear. I also only clear with like 5-7 seconds left. In Genshin, I clear with almost a full minute left.
I love the game but it stutters too much, I played on Iphone 11 and I can play most games without any frame drops even the recent games like ZZZ but Wuwa always stutters, I hope there will be an optimisation update soon.
@@DiamondCityLights I would disagree on that ZZZ graphics are superior, It’s because Wuwa is an open world game but still my points stand I should be able to play on my phone why do I need to buy a 1000$ phone just to play it. Edit: Having really high graphics is not even a flex tbh, if I have a machine powerful enough to play wuwa on max settings I would play an actual game like Elden ring or Black myth wukong, most asians play on mobile and they also spend alot of money,if you want to get the bag better optimise your game.
@@cl13913 That’s just insane you have to buy a coller, don’t get me wrong I love wuwa and I hope for it’s success but the optimisation needs a lot of work.
One thing i have to further emphasize is that genshin abyss is not harder. They Just use the games mechanics against you in the abyss 😂 Like letting the enemies span all across the abyss floor so that you can't 1 cycle everything for let's say an ayaka team or make enemy attacks so frequent that you can't dodge everything and you'll need a healer or shieler (I'm talking about you concrete beasts 😢). Tldr they mostly stall you to clear something 😅 However all these being said i do believe we truly need more endgame content in wuwa 😊 Nice video BTW
My brain still can’t make up whether this is online RPG or gacha. I’ve stopped playing due to some reasons. There is no sweep system, we have to repeat fight a lot of rounds to use our daily stamina. And the next point is just me, I’m bad at countering/parrying. So with a lot of fights and grind, it took me quite a while to finish a round, dodging and (I hate this part) charging up concerto and ultimate skills, and then rotate characters for buffs. Charging up my Jinhsi’s forte and/or Shorekeeper’s concerto (with 249 energy regen) is a waste of time :/ I just don’t have the patience. And the rate to get suitable echoes and stats are just…abysmal. Took me more than 30 kills of the new boss to drop a single Healing Bonus echo for my Shorekeeper.
Tenten my man, my Xiangling salesman. Wuwa and genshin are pumping out similar things with different flavors. Its either you casually prefer and play the core gameplay loop of wuwa or not. You should take a break. I’ve honestly took break on some gachas and then came back with all the well more enjoyable mental. Just chillax and wait for the next elden ring, persona, palworld, lethal company, etc. Games should be fun. Could also be a sign you should branch out.
For 90% of players this will never be an issue because I we don't play enough to get through the content. I play wuthering wave for the combat and characters and the fact there is some skill. I had to stop genshin, which I feel has the same amount of content on the cycles, because it was soooooo easy. As a person that played fighting games growing up genshin plays like a beginner friendly fighter game. Which is great, it hits a wide audience and is the game I push my 7 year old toward because he can play genshin well, but wuthering wave would be too much for him. Play what you like and enjoy it
One big issue i have with Wuwu is that it's characters building and playstyle feels too restricted. I'll explain with an example. All of WuWas characters depending on DMG stats like crit for everything. Genshin has Elemental Mastery, HSR has Break effect and ZZZ has anomaly mastery and proficiency. Basically every DPS character needs crit to function and i can see that getting annoying in the future. Hell now that i think about it whats the point of the elements classification in WuWa if the elements do jack shit.
Elements is for floor advantage and attacking weakness element or same element as dps weaken your dmg toward your enemy(dont you know jinhsi deal less dmg to scar and stuff?) its amazing tho you mention hsr and genshin right but you got it wrong on wuwa.. hope you play it
I think the things you mentioned are good things. They simplify the artifact system so that they're less pain in the ass to build. It's not as if you'll care about Break Effect or Anomaly stats for the most part unless the character is specifically designed for them so they just exist to dilute the stat pool. I also don't see crit stats becoming more annoying in the future unless the devs add new sets frequently. Once you've made a set with decent stats, you're set for life till they add new sets or boss echos. In comparison Hoyo games introduce new item sets so frequently that you have to engage with the awful gear RNG on a frequent basis. I do agree that the elements are a bit pointless. They just exist purely to influence how you form your teams and also so you can't use the same DPS on every boss. Anyways I think the best way for Wuwa to allow for better player expression is in the design of the character kits. Like for example with Jinhsi she can be paired with 3 different sub-dps (Yuanwu, Zhezhi and Yinlin). Or Encore teams being paired with either Changli or Sanhua. Or Changli either being treated as a main dps or sub-dps. There's also a case for Zhezhi becoming a main dps with Sanhua+Youhu despite clearly being an off-field sub-dps. There's also variation in playstyles depending on whether you do plenty of quickswaps or stick to rigid intro/outro rotations. I guess we need a lot more characters so that we can mix and match them into different teams based on preference.
if anyone pay attention, most WuWa problem sources can be pin point on 1 thing, Story rework. its literally cause problems everywhere. outside of that, the issue that I see are: - lack of long term event quests. other than timegate event almost everything ended in few hours while the wait are few weeks. - other than holograms, enemy are too easy. like I love the idea infinity battle simulations but they too forgiving (their dmg are too low). KURO need to amp up mobs dmg and or stagger resistance - patch too long for the ammount of content we got. this 1.3 patch roughtly 46 days long patch. I hope KURO can decrease it at least 40 days per patch even if they stingy a bit for it to happen - lack of optional/randomize stuff in overworld. I find it weird how all this devs treating overworld like non-live service game with one time only stuff. should add optional randomize stuff happen overworld so there a reason for players keep exploring
the game jsut sucks. its more than just story. not enough content. content you cant use your shiny toy. it took this long to make realm perma content instead of rotating which was stupid int he first place they copied so much of hoyo but this is one thing they got wrong not enough free gems in game. the vets know once you got all the freebies the gems are actually less than genshins thats pathetic. I hope Kuro games stops half assing everything they do its really sad. i wanted a game side by side genshin of equal value but i goot disappointed and dont get us started on 1 week release.
@@christophermauro-barias7451 WHAT? There are literally multiple videos on how wuwa gives out more gems than genshin, whats your source??? ALSO WHAT DID THEY COPY FROM HOYO??? Realm needed awhile to be made because they wanted player feedback on how each of the cycle will work. THEY DO EVERYTHING RIGHT AND THERES PEOPLE LIKE YOU WHO THINK THEY'RE HALF ASSING. THATS PATHETIC
@@christophermauro-barias7451 story rework isn't about story alone, its about workforces and ressources like moneys which can be used for optimizing the game, making more contents, more stories, characters, etc instead rewriting story from scratch. you clearly didnt understand the impact of it yeah, you only play hoyo games and prolly never try other gacha games. the only thing that new GI bring in gacha space high quality 3D open world and element reactions. whatever that exist in the rest of GI many others games already doing it in different various names, but generally they have same functions. >not enough free gems in game. the vets know once you got all the freebies the gems are actually less than genshins thats pathetic. show the calculations then. also GI never give free standard banners in 1.0-1.3 so you talking from your own ass. >I hope Kuro games stops half assing everything they do its really sad. i wanted a game side by side genshin of equal value but i goot disappointed and dont get us started on 1 week release. do you even pay attention on the game state or just complaints? you clearly compared 4 year GI contents with less than half year WuWa contents which moronic in the first place. its clear 1.0 have optimization issue which thanks to story rework I mentioned before. if you pay attention 1.1-1.2 KURO still busy optimizing things and this 1.3 where look like most issues are fixed. so 1.4 and next patches prolly where they really start to give almost fully attention to make new contents in game.
@@christophermauro-barias7451 story rework isn't about story alone, its about workforces and ressources like moneys which can be used for optimizing the game, making more contents, more stories, characters, etc instead rewriting story from scratch. you clearly didnt understand the impact of it yeah, you only play hoyo games and prolly never try other gacha games. the only thing that new GI bring in gacha space high quality 3D open world and element reactions. whatever that exist in the rest of GI many others games already doing it in different various names, but generally they have same functions. >not enough free gems in game. the vets know once you got all the freebies the gems are actually less than genshins thats pathetic. show the calculations then. also GI never give free standard banners in 1.0-1.3 so you talking from your own ass. >I hope Kuro games stops half assing everything they do its really sad. i wanted a game side by side genshin of equal value but i goot disappointed and dont get us started on 1 week release. do you even pay attention on the game state or just complaints? you clearly compared 4 year GI contents with less than half year WuWa contents which m*ronic in the first place. its clear 1.0 have optimization issue which thanks to story rework I mentioned before. if you pay attention 1.1-1.2 KURO still busy optimizing things and this 1.3 where look like most issues are fixed. so 1.4 and next patches prolly where they really start to give almost fully attention to make new contents in game.
i hate genshin. and im day 0 player of wuthering waves. have all character + their sign, i also feel the same. imo, genshin resin feel more fun to raised and spiral feel harder. not just damage but synergy. not saying this to hate, but i really hope wuwa to improve
There's no problem with Wuthering Waves, at least when it comes to the content because it's still better than other gacha games. Those devs are doing their best and providing good content each patch. It's just a problem for you CCs that can't find content to make videos about.
I don't know why only content about wuwa is about comparing to other games. Don't blame to other games, try to look back at your game once. Where is the build guide or something actual about the game only
Wuthering waves is a combat focused game with poor combat. There's no holograms in the tower, just dps check, rotations aren't dynamic, just the same thing every time over and over, no elemental reactions or elemental differences, everything is just physical with blue or pink dye. The game feels quite half baked.
What??? Thats one of the dumbest arguement I have ever heard. "OH DMC5 DOESN'T HAVE GOOD COMBAT BECAUSE ITS JUST PRESSING A BUTTON". No sht holograms are one of the endgame why put endgame in another endgame? Rotations are dynamic if you actually tried to use outro and intro skills and wouldn't having elemental reactions just make it a genshin copy? But I do agree about the pink dye blue dye and the dps cg=heck but that does not make the games combat half baked.
@@SuprisedBlackCat wuthering waves is supposed to be the skill/combat focused gacha game especially when compared to genshin, right? So why make it so there's an overworld boss with cranked up hp instead of the boss with new and fun mechanics that you actually need to watch out for in the end game mode? The rotations for my lingyang team is lingyang - verina - sanhua - lingyang in that order every single time no matter who or what I'm facing, the same key strokes and combos on the heron, aix, mephis, doesn't matter it's all the same, that's not a good thing for a combat focused game. Also the elements, because they have no reactions, only serve as a debuff to your characters. The only thing danjin being a havoc unit does for her is make it so she can't fight scar, crownless, and heron, it doesn't do anything for how you play her, or how you pair her up with other teammates, etc, it only decreases her DMG against certain enemy types. Every character would be better without their elemental DMG than with it
@ Ok I’ll answer this one by one. 1) Theres overworld bosses with cranked hp WITH NEW AND FUN MECHANICS as shown with how inferno rider throws down meteors, morning aix getting missles on their backs and how the first boss we face now has a hologram where we start slow which inevitably gets thougher and tougher. All these are in the overworld BECAUSE ITS AN OPEN WORLD GAME which emphasizes exploration above all else. 2) Tower of adversity is like a combination of theter and spiral abyss where you have to build multiple characters with diffrent elements in which is the devs intention as seen with the stamina and buff system in the tower. 3) the reason you’re good with one team is because this game emphasizes to play who you like. You could build a dps verina and clear the tower if you’d like. 4) I absolutely agree with your last sentence of characters elements being unessesary and restrictive but having an elemental reaction system would be redundant so how about we suggest another solution. I think element playing around with buffs and debuffs towards the enemy would make great benefit to the combat of the game but I’m still thinking how the devs can play around that in a fun way.
@@SuprisedBlackCat I don't think you understand by point on holograms and the tower, I'm trying to say that they should put the holograms in the tower instead of the normal bosses to make it more fun and skill based, instead of a primarily dps check. Maybe have it rated based on how many teammates survived or something like in ZZZ. And in regards to the teams, every team is just healer into subdps in main dps into healer for every single one of their rotations, whether you're playing havoc mc, jinshi, jiyan, lingyang, etc etc it's all the same.
i think a chunk of it is (for me) how the combat is set up. due to the elemental system just being effectively red damage or blue damage, there really isn't much actual complexity past pressing the right button at the right time. like there's real technical skill expression, but there's no actual intricacies to the actual mechanics, if that makes sense? there's no complexity to teambuilding mostly other than dps support support, since there's no intricacy to the way the characters interact for the most part save for "this buff is for the right damage" and then the extremes of swap and animation cancelling. it's stuff like that that just makes the game feel so... stale... for me.
Damn bro, I feel the same too. Wuwa's combat is more complex than genshin, yet I feel it's more repetitive too. It lacks something that stands out in its combat. At least genshin have its Elemental Reactions system, and ZZZ, while kinda have similar system with wuwa, have better visual and sound feedback, and character elements do matter too.
@@dimpejogja EXACTLY! like yeah mechanically it’s amazing with the counters and dodges but that’s kinda… all there is? LMAO. at least in stuff like zzz you have not only daze that wuwa has but stuff specifically geared and made for it on top of the whole anomaly system and how units play with it. in wuwa, im saving for camellya to have purple numbers i think LMFAO
@@prettyandrich IKR. ZZZ objectively has better combat system than wuwa due to their Chain Attacks when you heavy hit a stunned enemy, it's pure Adrenaline Rush. Also their elements is not simple resist, normal, or weak to certain element, they also has Anomaly just like you said, added more fun stuffs to the combat.
@@prettyandrich It would be better if they added more buttons and combos for each character just like in og dmc games to compensate lack of elemental reactions, but it is what it is. Even 2013's DMC had only three elements - physical, angelic, demonic. They only existed to deal with certain enemies yet at least every weapon had 20-30 separate combos to style with.
I mean he could pivot to the always be sure to Genshin trash talk or drama stuff that a lot of WuWa CC's already have now when they can't get any views otherwise, but that markets already gotten more than a little overcrowded now.
1:12 when bro said this, I probably had the biggest facepalm in my life. How is this still be debated lol? It's every gacha ever, heck every games ever, when the content runs out, it's over. Not to mention, ZZZ, HSR and WuWa all sort of have an end game (Simulated Universe, Hollow Zero, and for WuWa's case is the echo farming). But tbh, I can't deny WuWa feels underwhelming comparing to the other big shots, I'm no professional, but I am a story enjoyer, and the story of WuWa as of now is not interesting like HSR's, nor entertaining like ZZZ's (the Shorekeeper's story was pretty cool tho)
You know gi, hsr, zzz players are not complaining about lack of contents or at least they are not deep into it. And I saw many people playing wuwa always say it need more contents
@@hoanghuy612 I think it's really like that one comment said, WuWa just doesn't have the hook, and in my opinion, I said it was about the story. Even when I'm bored with HSR, the story always keep me anticipating and waiting for the next patch, on WuWa's case, I feel nothing whatsoever, updates only mean to me that I have to do ToA again lol
@@DegenerateDuck lel while im actually say hsr story have been lacking it's especially from 2.4 until now 2.6. If you see wuwa story lacking i will just say you dont do encore companion quest because my god even my friend that harsh on wuwa say its better even compared the slop of 2.4-2.6 story of hsr and its only 2 hours content
@@yuunarukami8622 meh, I guess it’s subjective and a matter of preference. HSR 2.4 story was great to me, one of my favorite so far, and from my point of view, HSR always have something for me to wait for, new planet, new path, returning characters, the atmosphere is just really nice when the astral express feel like home. While WuWa have nothing for me to expect whatsoever of course beside the insane dev listen, so good. Creativity stands out to me more than anything when it comes to judging how good one story is, since writing an emotional or coherent story is not that hard (idk trust me lol) and WuWa’s world building and story (and even characters) are really dull for my taste
@@DegenerateDuck yes HSR 2.4 is great but 2.5 make that 2.4 build up as nothing, literally jinzhou doesnt know the poison that jiaqui use when they already torture hollay for 700 years. Hoolay getting beaten by 2 kids and newly trained swordswoman, and how writer expect us to believe that feixiao gonna betray alliance when we already hear so many times that she ready to die to jiaqui as long she can kill more of borisin. Let me slap some reality to you why HSR, ZZZ is more seen by people compared wuwa, its because of ads and brand name. In the end its money talk
I agree Tenten. I was a day one Wuwa player but I eventually got bored of the game. Like you said, it's the same old recycled events, which was disappointing. I also agree with ToA feeling like a chore to complete, to the point where it's hard to even force myself to do it every 2 weeks cause it's just not fun gameplay. The fact that you could do it blindfolded shows how non-interactive ToA is. I remember being initially worried about Wuwa being able to keep up with the 6 week patch cycle cause it's hard to do, and I guess recycled events is their answer, which is okay for others, but it's a bit repetitive for me.
Genshin has almost no content this patch and the endgame is the easiest ever lol. I don't want that wuwa copies the stupid abyss of genshin, i highly prefer the tower.
Yayks let's be real those people who mostly complain about the game are content creators who are asking for more content to make a living. Casual players have barely time to end the current contents. He can't even remember that GI also recycles contents in its early years.
So you dodge and parry core is not important in wuwa? I knew for the early game that it's necessary but I don't know when your characters are fully built, you just by animation and kill enemies? I don't play wuwa in late game to discuss about it. All the showcase I saw in youtube look like there are so many animation of the character skills that I don't really see if they actually dodge or parry
I uploaded a vid where I clear one of the hardest toa floors while getting smacked left and right and barely took any damage. Only holograms require to dodge attacks, and even then, Jinhsi can just fly and be immune to almost every attack.
I agree that Wuwa needs to do something different. This complaint of 1/6 weeks of true content is something I had with hoyo games as well. They probably need to put out 5 main events per patch: 1 main story quest - 2 unreconciled stars like quest, timed, and 1 for each half of the patch - 2 battle events, 1 per half, one rogue/fun, and one really really difficult. And of course, variety content mixed with reruns as they do now. Also, they need more emphasis on coop in 75% of the events and need to make sure that as much of the content as possible gives players an incentive to play in coop, while tuning the enemies' healthpools accordingly. Hell, I'll rub coop tacet fields for 25% more drops.
I completely agree that WuWa does lack content to do, and I'm quite upset that Kuro didn't went PGR route about endgame, where you basicly compete with others in ladder, or add modes where you have to deal with so much sht happening at the same time that it becames more challenging and fun, stylish modes and etc. which they already have done in PGR. Instead of that they took safe route with ToA. As for GI I can't agree with you, because whole Abyss isn't so much hard more like check for characters you have and built, end then it becames very very casual, and ll events are all the same copypaste. I dunno what's so funin game combat wise. I honestlty don't get all this stuff ppl say in the comments that they don't need more content and they don't have time etc. If you don't have time or don't want to deal with other new modes, then don't bother playing it. Others want more and let them have it.
they need to release some kind of definitive endgame. everything new is just a pop up mode, you go in you go out, you're done. we need something more challenging, longer.
WuWa needs a player’s ranking system to make it competitive. Maybe having a system like COD zombies so other player could see your solo and multiplayer reputation.
My 2 cents. I play a bit ww. So i admit my lack of info. I think it's not so much of content issue as much as re playability. Once you geared your character and clear the end game. There isn't much to do. Repeating it doesn gives any kick to it. Graphics, storyline, techniques, visual effects gets old once you learn it or exp it. Here is where Genshin Element System got me. This unique element reaction is what still got me playing till now. Without it, perhaps i drop it a long time ago. Genshin is smart to lure us back by bringing useless burning with emilie and then a whole lots of team possibility sprung out and etc( reckon not a good example). Or They revive dead geo with crystalise with xilonen, kachina and navia. To me abyss is a dummy to test variety of team using freeze or shatter or bloom, super conduct or whatever that i feels like it for that day. I am looking forward to patch 5.2 more for the update on reaction than the new character release. The is replayability for those who like mix around with the character.
If you smash wuwa and genshin endgame against each other, difficulty difference is not even close. Average player can clear wuwa endgame on month old account with only base 4*s solo, while genshin needs several 5* with stacked up builds, teams, also deeper mechanics understanding...just to close abyss half year later. And there are also combat events and theater...oh
@@Dubstep_Gun So you need to either spend or pray to beat endgame in genshin?? That seems like a terrible game. Imagine not being able to clear content with the character you like?
@@Dubstep_GunThat is Genshin after 4 years lmao. 3 patches in Genshin was definitely not that. And the 4-stars (early ones) being super good is also a positive for Genshin so no reason it’s a negative here. And if 4-star starters can clear end game solo that just means WuWa 4-stars are that much better in its game lol.
@@SuprisedBlackCat It's not like that. Genshin has more variables (elements, enemy variety, position, weak points, etc..). So, even if you beat the current Abyss (Genshin Endgame) you may not be able to beat the next rotation with the same teams. They can change everything, just by adding different mobs in strange positions. It's impossible to do that kind of variation in WuWa, everything is a sponge.
I think it's just burnout ppl that have been waiting for genshin to fix itself combat /content wise switched to wuwa expecting a refresh experience which it was for about a month
Wuwa players just can't accept their weak point without calling another game out I see Any thing good or bad about wuwa, they call out other games to compare
It's just gacha CC's are trend based content and probably the most uncreative CC's I've watched There's more to these gacha games to goof around but yeah it's understandable for tje the "lack of content" But it's best for gachs CC's to play other games honestly. Or maybe milk on drama for VIEWERSHIPS.
Ah yes the usual "lack of content" complain. My problem with these complains is that, most of the people who made those comments are mostly young people in their 20's, with a fridge full of energy drinks behind them, who do nothing but to play games 24/7, doing streams for hours on end. As for the rest of us, the average gamer with a job and other stuff going on, we have content for hours and perhaps we will never see all these games have to offer.
@@seeym No man he’s an actual pdf that is in a discord server with actual cp. I got this from koukoro’s discord and saw him there so I gathered up my friends to stink on him.
I agree that Wuwa is repeating events faster than how Genshin did initially, it feels like Genshin keep pumping new stuff for like a year and then they started repeating or doing the same stuff with a twist (or simply changing locations of the same events to make it look novel) and that having most of the community (and their money) in your side helps a lot. But I also tried coming back to Genshin after 6 months for the pyro region, what I really liked was the new environment and Kinich because both were fresh and cool but man, I felt so stiff, I couldn't care less about the new region specific mechanics and turning into a saurus felt awkward and of course I lost to Qiqi so I uninstalled again (this time once and for all). My friends who still play said that the new end game is a miss as well meanwhile ZZZ and HSR keeps improving month by month with stuff genshin fans asked for years and never get so is obvious that genshin won't get better, it is what it is but WuWa still has so much room to improve and growth and all that while being more challenging and generous, so I think is fine to take a break and wait until they fill the game with more stuff but coming back to genshin? naaaaaaaaaah perhaps only to see the whole story quest but I can see that in youtube
The game improved by time is a good thing. But only to wuwa, when their game improved, the community be like "wuwa is better than genshin...". They just can't focus about their game only
@@hoanghuy612 Well I understand the sentiment AT FIRST, loooots of wuwa players are ex genshin players that got frustrated with how bad it was going outside of story and characters, but also they really need to move on, it's been almost a year and those content creators are hurting the community just for hate clicks, I think there's 3 of them doing that
Where the Kurobots at? The copium they're on is insane. I keep seeing them trying to suggest that WuWa is better than Zenless even though Zenless is doing better on trends, doing better financially, doing better in terms of art commissions, doing better in terms of views on YT. Some offer up Twitch as a metric even though Twitch can be skewed by 1 streamer or in this case, a bunch of people streaming to 1 viewer, and the fact that two of the largest streamers in the Zenless/gacha category are late evening or late night (EST) (Fob and Sweetily). I think WuWa has its moments, and I continue to hold out hope that the game has potential, BUT none of that matters if Kuro refuses to capitalize on the potential. Zenless has rapidly adapted to the players preferences, they've quickly implemented more content for end game, their rogue like card based mode is more enjoyable (I feel like you have more control over your outcome) than WuWa's version WHICH by the way isn't even available right now...instead Kuro gave us a more fun version of a previous event that this time focuses on bosses BUT it still puts an emphasis on echoes which in my opinion are a major weak point in the gameplay experience. Now let's take into consideration the gearing process...in my experience, it takes significantly longer to build a character to a degree where they are effective in WuWa. Now, this can change depending on the weapon, if you have a CR/CD substat weapon, or ER in the case of a healer, it can make your life much easier. I've personally found that it is easier for me to gear characters in Hoyoverse games, and I've played them long enough that I can put luck out of the equation as I've had characters that have been lucky, and characters that took quite some time to finish. Meanwhile in WuWa, I feel I'm just wasting resources most of the time (I also have two other people I've observed playing the game, and their luck is as bad or worse than mine).
Kuro have been capitalizing on its potential? Also your arguement on the first paragraph is a fallacy because Money and popularity does not equal quality. If so I GUESS MINECRAFT AND ROBLOX ARE THE BEST GAME IN THE WORLD.
youtube.com/@maguro-head?si=F4RubHJRSwC_6AOJ this TH-camr proves zzz is doing good in japan every hoyogames he cover get a decent views.I play wuthering waves but im curious is this game popular in japan because i can't find a single jp cover wuthering waves i really thought ryuuku sensei is the one but he's a kurobot and keep galzing the game even saying zzz have problem in japan
I actually prefer both Wuwa and Genshins' way of doing content. Just right amount of content to enjoy. I think if you play only one of them , you might want more content and that's seems to be the case.
Genshin has higher monthly new users and is bleeding less players. Wuwa will never reach it at this rate. They have to reboot the game and change the early game experience since Wuwa’s new players don’t stay around.
I can't believe I watched this video lol never again. Imagine comping wuwa that's been out maybe a year and genshin that has been out what 5 or 6 and complaining about content available lol
CAN I CLEAR GENSHIN ABYSS WATCH AT twitch.tv/imtenten1010 i guess
The problem you are mentioning is only a problem for content creator.. tbh im sure many ppl prefer gacha game because how its fast.. if the game become time consuming its kind of like what not many ppl are seeking
I dont mean anything by saying this but no drama and no content are 2 of content creator most hated enemy
i agree that perpetual content is something that only cc are asking for. gacha at its core isnt targetted towards people who wanna sit on their desk all day, grinding out a game. but even for gacha audience, it feels like wuwa is lacking content. 1.4 looks strong tho from the leaks ive seen. lets just hope 2.0 revitalises the game
100% agree. Hoyoverse events are such a drag to complete when you're not in the mood to help a generic npc/4* character you don't care about complete whatever it is that they want. Events that take HOURS to finish turn me off so much that I never end up doing them 🤷♂
@@Fate_is_amazing yeah typical gacha game pattern is repetitive and fast thats just how gacha game is.. and its already being acknowledged that wuwa 2nd patch is always recycle at least for now until 2.0 because of rerun character
@@kayyam9959 Love as if you're saying it applies to gacha only, any live service games are repetitive in general, MMO? no different from gacha, only difference you're grinding for equipment etc, MOBA is literally also just like gacha buy the char. you want and pay for the skins only difference you can spout the most unhinge crap towards other people, FPS/Shooter Looter no different.
Idk where were you guys before gacha became a mainstream but that's how always been in Live Service, the main problem nowadays is that some people are expecting Gacha games to be the new Triple A single player experience while being still a MMO like or just a F2P live service, which you can do some repetitive challenging fun content.
I guess this is just the result of gacha going mainstream.
This is just a general problem for gacha games, they aren't meant to be overly played as a main game...
"Innovative" wuthering waves supposed to be one to break that circle yet he end up just like genshin. But inferior one, such a sad end.
@@Dubstep_Gun wuwa is superior to genshin
@@Dubstep_Gun thats a dumb take, no one said its supposed to 'break the gacha circle', its a gacha at the end of the day.
@@ajanilynx If wuwa was superior to genshin we'd clearly see it replacing genshin on the spot, just like mobile legends replaced wild rift.
...Why is it not the case then? Because wuwa is objectively not superior.
@@Dubstep_Gun "supposed to break that cycle" nobody said that, even kuro never said such thing. It's just you overly exaggerating what wuwa needs to be as a gacha game
This is more of a live service gatcha game issue not a WUWA issue. I dont think wuwa genshin etc will break through this anytime soon
I enjoy the downtime, some of us have jobs and life outside video games. It lets me catch up while paying attention to my other hobbies and priorities 👍
Content creators apparently don’t get that which is hilarious.😅😅😅😅
Glad someone pointed this out cause its true.
They are chinese games. They limit time to play for children and content creators talk about give more contents, that hidiculous
Very true. Completely agree
Then better don't play gacha games. You don't have to worry about fomo and all that.
There's nothing more fun than watching fans of both Genshin and Wuthering Waves rip apart each other in the comment section while trying to defend their favorite games. 🍿 🙂 🍿
I don't know what content in Genshin we're talking about. I didn’t quit genshin, but the whole routine is exactly the same a year ago, 2 years ago. I log in on Saturday and complete the current event in 1-2 hours, most of which time is taken up by dialogues.
The past Genshin co-op event (which you are talking about) is the only fun event that happened in a few patches
??? wuwa endgame is quite litterally the exact same are you going crazy or are you hallucinating your own games
If you dont like "dialogues", lore stuff then yes, Genshin isnt for you, Wutherwing waves is pretty empty dialogues (except when they talk about Rover) with no lore background then its for you and I do love both XD It's just a fact.
I agree that wuwa does have around 1 week of content in a 6 week cycle but so does genshin and almost every other gacha game in most of their patches. Tenten, idk what 4 weeks of content or what money dumping you saw in genshin right now but my guess is that you just hadn't played it in so long so going back to it made you feel that way.
the problem is hoyo> wuwa
@@christophermauro-barias7451 nope
@@christophermauro-barias7451 go outside.
@@mlwlan yup 100 percent right here. results speak for themsewlves
"So does genshin"
Genshin provides at least 2 or 3 weeks of content per patch.
I absolutely disagree. A lot of the issues pointed out is something that exists in every gacha, heck in any live service game just in general. I've said this before since day one even ignoring all the optimization issues or va issues, the game just really needs a decent hook to lure players in. At the moment, it just feels uninspiring or lacking any substance and although the animations and open world design feels amazing, the gameplay just wouldnt be enough.
And this is coming from someone with a group of friends all looking forward to the release of WuWa since they all started from HSR and wanted a genshin-like game to jump in to. Fast forward now, they all started quitting around changli banner. Even right now im planning on dropping after getting camellya (already guaranteed), i just feel like theres nothing for me to looking forward into and i know the game just keeps getting better and better every patch especially in story and music, but game just really lacked any substance for me. I will still continue playing it once in a while maybe in annivs or collabs, but right now WuWa is in the same state as PGR and HI3 to me where i could quit anytime and be gone for a while and maybe come back and binge the story or explore new changes after a few months, then maybe quit once again.
tldr: game just lacks a decent hook. Theres not really much to look forward to, its not the same as "the game is dry" since that would mean there is substance but we just want more of it. For me, i just feel nothing even after shorekeeper story, after exploration (which im still dreading cuz too lazy), after perfect clearing ToA again, it just reached the point where im not as excited with game the same way as day 1.
Now others might make the counter-argument that this is them but with genshin, and i completely respect that. Im just shocked that this feeling came way too soon since i was really hyped and hoping to play the game long term.
A quick summary: Not enough content or endgame content.
Fair enough, Kuro said they will add more stuff,Like illusionary realm being permanent.
i'd say be a little bit more patient and Let them cook, the game is still relatively young.
So many people are comparing the two games, even though they are years apart in terms of content. WuWa also aims to be less time-consuming based on player feedback
Ikr
Even Genshin is lack of content bro, I don't know tbh what Tenten said. Maybe because he don't play Genshin from long time that's why he feel like it's a lot of content. For me it's just the same. I can finish all genshin content less than half hour. The only thing I can't finish fast is story which Paymont yaps all the time because no skip button.
ah yes, "i cant make content therefore the game is in a bad state". Brother i know u need to pay rent when u go back to genshin. Also, not a single gacha doesnt have the problem u are mentioning. And the take about the game is easy and just button smash is so stupid but ig u just prefer to press E then Q and switch character and considering the late state of the game where every enemy is a sponge (on abyss especially), i wonder where the diffulty there is. Its not a matter of the game, its about you being dishonest with ur takes. U need to make content and need to switch gacha again which is fine but at least be honest about it. "fun content" in genshin as to "4 weeks of content", yeah buddy as long as u are not up to date otherwise its the same thing u just complained about wuwa.
replying only based on your comment, his take on mashing buttons is completely valid. Unlike fighter games like Smash or Streefighter Mortal Combat etc, both of these games can easily be beat with a monekys brain and a min-maxed character.
well said. instead of being honest and straightforward 1010 always tries to misderect and disguise the real reasons behind his opinions. it would be just fine to say "guys, i wonder whats happening is genshin, and for now there is nothing new in wuwwa, lets check out new shit" etc
The problem with wuwa community is that they can't take criticism, mostly because they already spent money on the game. They're so insecure that their game is called easy.
I play wuwa and i agree the game is easier than what most people expect at launch.
wuwa players are ironically suffering from Stockholm syndrome after investing so much into wuwa
@@ShdowXYZNah thats cap cause majority here is calling out misinformation.
The problem with Hoyoverse community is that they can't take criticism, mostly because they already spent too much money on the games. They're so insecure that their games are called easy and brain dead.
I dont play Hoyoverse Games and i know and agree with other Community thats is not WuWa that the Hoyoverse games are easier and brain dead than what all gacha players expect at launch, now andin the future.
God Pity those Hoyoverse Players they have such high Pitty in their games, too much pay to QoL and cure them from gambling
I play wuwa and an f2p.
the reason why you called wuwa is easy because we dont want it to be time consuming and fomo.
and i all have stuff to do irl
And the criticism that we take for wuwa is to be less hoyoverse/genshin instead be like more pgr.
Right now the game is like ~182 days old compared to genshins ~1820💀
I played both games from day one and personally, I appreciate that WW respects my time and doesn't make me sit through 2 hours of dialogue if i don't have the time for it - Not a single one of these gacha games is meant to be played multiple hours each day consistently.
Indeed. Even exploration is finished in an instant.
@@AbsolutePower47 yup, the loot mapper is a blessing
@@Sallasinthere is no struggle. It's so peaceful exploring and grinding. Unfortunately, how efficient and fast it is. I still like the way it is.
Nah, Genshin is not that hard. I use the same team over and over, and I don't even need to watch what my enemies do since I have Zhongli. I always use Hu Tao on the first team and Neuvillete on the second, or I just reverse the order. If both enemies are mobs, I still use Hu Tao but bring Venti. So, it's not hard, but it's actually the same as WuWa since I bring Verina for the first team and Shorekeeper for the second. But I think WuWa TOA is a little bit harder if you are casual. If you are hardcore, then both games are easy. Well, everything is easy for a hardcore player.
ToA is definitely harder, it's dps check more than Spiral Abyss.
I'm able to finish full star abyss with just okay ish build, no max talent, f2p weapon.
Meanwhile I have better weapon and build on Wuwa but still not able to get a full star. (I beat Holo 6 Memphis and Crownless without revives)
I hate grinding and levelling up characters to the max, so I quitted WuWa in the last patch and came back yesterday just to play Shorekeeper story that everyone praised. But for me, the story is just okay-ish, feels like a fan service just like previous story quests, tho I can say WuWa has better cutscenes than Genshin, but the story is inferior.
@@hrcd21 Genshin story superior? Lmao
every region I can predict that Gnosis fall to Harbinger. It's just your brain which inferior lol
@@hrcd21 Genshin harder just mean more HP that all, I even reading news while playing abyss. lmao
@@father69k I was trying to not being toxic, but it seems toxic is kurobots traits after all.
Sure sure, my brain is inferior. Then predict what will happen in the next patch smart boi.
I can predict Cameliya will be hard simping MC in the story for the next patch, just like all previous stories where everyone wanted to be MC's wife/husband. Wuwa story is just incel's wet dream after all, where most of the female characters are wearing lingerie-like costume and hard simping the MC
@@hrcd21 not try being toxic? We all know u just hoyoshill which try to act like you're WuWa player. It's already obvious, only slow people who think otherwise.
Oh yeah, it's just the same as Genshit. look at Xilonen design. Sad people LMAO
Well... I agree that more endgame content that isn't a DPS check would be great. The combat system is fantastic, but once you clear all Hologram bosses, there isn't much challenging fights that fully takes advantage of the system's potential.
But otherwise, regarding the complaints about "running out of content too fast"... I find that gacha games tend to fall into one of two camps:
1) You get a few hours of engaging new content with every patch, and then the game goes into downtime and you only play for a few minutes a day while you do your dailes and clear new events
2) The game gives you a ton of menial chores or makes you clear the same stage 50+ times to get all event rewards, so it can keep you occupied until the next big patch.
Personally, I would much rather take the first route, because expecting a dev to develop 40+ hours worth of new and engaging content every 6 weeks is kind of insane. ^^;
And out of all gacha games I play, WuWa might have the best fun/time spent ratio, imo. (In the sense that it doesn't take much time, but the time it takes is well spent.) And I really wouldn't want to see it turned into a grindfest or filled with fetch quests to artificially increase its run time.
How about 40+ hours of new and engaging content so they don't have to release a new update every 6 weeks, but a little bit later than that? But no, it is a Gacha game lol. They won't put out content to keep players occupied for too long.
I agree with pretty much everything you said, but there is something that WuWa's missing, and that's weekly refreshing content. The only thing we get is the new three runs on the overlord bosses and the 15 guaranteed echoes. The illusive realm this time around seems to be testing this possibility but idk it feels kinda half baked
@@LucasGomes-ng2go Man, the release of Heaven Burns Red has kept me occupied this week, so I haven't tried the new illusive realm yet.
But yeah, some kind of weekly reward for doing one ilusive realm run would be nice.
Look, it’s unfair to compare *Wuthering Waves* to *Genshin Impact* right now. *Genshin* has had four years to refine its mechanics, expand its world, and grow its community. Kuro Games has only been at this with *Wuthering Waves* for six months. Expecting Kuro to match *Genshin’s* scale, polish, and features right away is unreasonable. It took time and resources for *Genshin* to get where it is, and *Wuthering Waves* needs the same space to develop its own identity and reach its potential. Give it time. Let Kuro take the steps they need to make *Wuthering Waves* the game it’s meant to be, instead of expecting a four-year level of content and quality in six months.
yeah way too many people miss this point
They just sudddenly expect every upcoming open world gacha game to instantly have the same amount of experience in marketing as Hoyo.
They are different companies, of course they are gonna do things differently.
Its ridiculous they demand stuffs like "why no livestream every patch?" as if that's something every single gacha do
The video is 90% miss information and 10% how TenTen feels , Anime Expo? Kuro is a main sponser of an Anime/Game Expo in Korea, Merch WuWa is only 5/6 Month old and TenTen was only in LA look, at JP they have alot stuff for how old WuWa is dont know about CN, how many Merch does GI have at that time almost zero cuz Covid.
Gameplay about WuWa bruh in his Clip u could see the stagger bar gone down a bit, yeah he isnt using the game mechanics it goes down on its own, if he thinks its easy he could do the tower or hologram 6 solo like other CCs then TenTen could have content and he can flex. i started WuWa about 3-4 weeks ago i beat hologram 6 bird with baizhi solo, did anyone sees TenTen do something like this?
less Hoyoverse CCs or former in WuWa the better WuWa gets, like less GI Elements in WuWa and more PGR in WuWa = WuWa gets better, like honestly the YT CCs that cover Hoyoverse Games or played them before are almost all Drama farmer or want to bring a topic up that nobody cares about, did anyone asked TenTen about "The State of Wuthering Waves Right Now...(Honest Review)"?
look at current GI they want u to pay for WuWa basic travel/exploration, pay to run/surf faster, pay to grapling hook and pay to wallrun next is pay for no stamina cost, HSR new Character Rappa surf thing is in WuWa as a puzzle before Rappa was out in Beta and they say Hoyoverse doesnt copy thing, Zelda BOTW is like poisen for their aguments.
WuWa has its flaws but at least they try to make it better and not sell you the solutions that they created themself(Hoyoverse)
Hoyoverse CCs or former are getting more and more annyoing, they try to make their opinions as Facts,
like how Hoyoverse try to sell their Characters does anyone ever realize how the VAs in Hoyoverse livestream always say how cool,cute etc an Characters looks bruh maybe we can decide it ourself if we think they look cool etc. u dont need to tell us that every time u do a Livestream(thats for not brainwashed Players)
sorry for my bad english
No one answered you because there are no arguments for so many truths thrown by you, so I will just answer by saying that you said everything and that's it.
@@Isaac-h2d5h thanks at least someone understands that.
@@PurbleSun Hope you have a good day
@@VYVYVYVYVY-h6f thanks you too, im not an hater just saying fact.
well said have a nice day
It's crazy seeing someone being honest for once in terms of this game.
All you see nowadays in terms of Wuwa is how >
"WuThErInG wAvEs RuInEd ThIs Or ThAt FoR aLl GaChA gAmEs" or "WhY wUtHeRiNg WaVeS iS iNfInItElY bEtTeR tHeN oThEr GaChA gAmEs".
It's just another gacha game guys, it has the same flaws as the other ones.
In my case, I only lasted until mid 1.1, game became boring in record time, and the story didn't keep me engaged with the game.
I cringe every time I see those type of titles, and It only happens in Wuwa too.
Other gacha games' youtube content > Character guides, Challenge content, Story/Lore discussion, MMD videos.
Wuthering waves' youtube content > Why wuthering waves is better then X, Y and Z games / Wuthering waves ruined this for all gacha games.
you're the first person i've seen mention this and it annoys me just as much. like why do we even gotta compare gacha games in the first place? who gaf if u prefer one game over the other it literally doesn't matter at all
@@cantanuhyoure just getting caught in their drama, its a never ending hellhole of who wants to impose superiority over their favored games 😂 bunch of kids fr
As someone that plays wuwa and genshin, 100% agreed. Wuwa is great but it’s not perfect, it’s flawed too and there’s a lot to improve
i agree. first time i use 'don't recommend this channel' feature on youtube because of those kind of video.
Classic Saintontas. The absolute worst part of the WW community.
why does bro think kuro doesn't have money? People like you are just dragging this game down man I swear
Here is a summary of what Tenten said throughout these 10 minutes. Feel free to copy paste.
1. Nothing to do in Wuwa
2. Recycled Events (Lollo campaign)
3. Tower is a DPS check
4. Genshin endgame is harder because of Buff selection and character synergy.
5. Fairy Tales Finale is fun but you only get events like those once in a blue moon.
6. Genshin Impact shines in events right now since they have a lot of money to pump into events.
7. Genshin impact community is so interactive compared to Wuwa, because Wuwa has a smaller playerbase.
8. Cool Mcdonald's collab with Genshin. Cool to see he can still enjoy gemshin in ways outside the game.
9. Went to an expo. Bought some Wuwa stuff, but so little choices compared to Genshin because Genshin and HSR has so many sales.
10. His conclusion, game is really dry right now.
No need for me to make an opinion, because we are all thinking it.
With respect but that opinion is really distorted and garbage HAHAHA
Thanks a lot brother really looking for this
I just disagree about genshin is harder. I don't play wuwa so I don't know if it's hard but genshin is definately easy. Of course genshin still challenge for new players but it's a 5 year-old game and people just need to pull achrons to be strong
@@hoanghuy612wuwa's mechanic is kinda one layered. So I kinda understand, when survivability isn't your problem anymore, it's somehow easier.
@@hoanghuy612 You can finish wuwa on several weeks old account by just facerolling keyboard. Don't remember this being the case for genshin.
I agree about ToA being a DPS check and boring and think there should be more compelling recurring endgame content. Beyond that the criticisms about the lack of merch or local events due to the community just being smaller is a stupid critique and irrelevant to the actual game. If you're up to date with Genshin the amount of content is the same except you cant skip and don't have access to QoL to speed up exploration and quests so it may feel marginally longer but certainly not 4 weeks.
Criticism is important, but it needs to be constructive; people who cant provide potential solutions to their gripes should think about why they feel the way they do and how it could be remedied. Right now Wuwa has many of the QoL I was looking for from Genshin, but still lacks the endgame aspect. To improve the endgame I think they should tie Holograms into some form of weekly content such as weekly Hologram boss clears for rewards. ToA should implement more interesting mechanics and make bosses hit harder to feel like more of a threat. Illusive realm is confirmed become permanent content which will help. In the future I'd like to see them add dungeons with puzzles and combat, as well as guilds with guild bosses.
Sorry but what content are u seeing in genshin that isnt there in wuwa? Its literally the same in terms of volume. I think its just recency bias since uve been playing wuwa daily for half a year and just got back into genshin after a 2 year hiatus.
True. Idk why many of the CCs are providing such nonsense takes
attachment.
every time finish wuwa quest, event, or anything, i feel nothing.
the last quest with shorekeeper feels weird.
@@SappyTedjajuwanathat might be subjective because that’s exactly how I feel with genshin but the opposite of how I feel with some wuww quests like shorekeeper and changli
This is a transition to pander back to genshin, since wuwa hype is over.
I think he is misdirecting his anger on their speed innovating
For me the time commitment is perfect. A bit of content, some dailies, a bit of farming (or pre farming), save up some Astrite and then carry on with my life.
Ikr
People saying Genshin is easy are mostly those who spent years in the game and have OP characters. WuWa just started. How do you expect it to be easy when it doesn't even have the Variety that Genshin has. I swear it on my life. Give WuWa a year or two and people will say that it's easy too. Because then, WuWa will have a lot of characters with different useful gimmicks
Nah no need a year or two. I would consider myself an average skilled player but everything after Jinhsi feels like a joke.
As for me, the downtime is fine for me because I'm playing like 8 gacha dailies concurrently with a job. It's like reading 8 ongoing mangas while waiting for monthly new chapters. I've long accepted that's how gacha games are meant to be played.
Why limit playing only gacha games? We can also play those completed titles like Metaphor ReFantazio inbetween our gacha games. It's fine to cleanse gacha from our minds once a while. Don't let the gacha sunk cost & time keep you hostaged from other fun things we can do during your leisure time. This is an advice I gave to myself as well. 😊
stop playing 8 gachas and do something productive
Honestly, withering waves is the better game in my opinion. Better combat, developer are really interested in developing the game further for the player.
Genshin on the other hand has the better art style and better looking characters. But devs not listening and just develop the game just to grab more cash.
Comparing *Wuthering Waves* to *Genshin Impact* right now doesn’t feel fair. *Genshin* had years to grow into the game it is today, evolving with time, patience, and player feedback. *Wuthering Waves* is still new, with Kuro Games pouring their heart into creating something unique. Expecting it to match *Genshin*'s polish in just six months is like expecting a seed to grow into a tree overnight. Let it breathe and find its own path-only then will it bloom into something truly special.
My biggest issue with WW is something that can't be fixed and will stay that way forever, unless they decide to rework the whole thing, which I doubt they will.
Good combat feedback.
There's a serious lack of good sound effects and meaningful visual effects. (also stop making characters jump around the whole arena when doing their basic 123 combo jesus christ)
So far, Danjin is the only character with good and impactful sound effects and animations.
You must be smoking something if you think the spiral abyss is harder than the tower of adversity. I have been 36 staring the spiral abyss for the last 2.5 yrs and I don't have a single constellation on my limited 5 star characters. Tower of adversity is harder than the spiral abyss by a long shot. And FYI even genshin run the same events and enemies in the spiral abyss
You should count from the day your account is created
@@Dubstep_Gunwhat? His account was created 9 years ago?
@@SuprisedBlackCat In wuwa
Comparing *Wuthering Waves* to *Genshin Impact* at this point just doesn’t make sense. *Genshin* had four solid years of updates, expansions, and refinement, and expecting *Wuthering Waves* to hit that same level of polish after just six months isn’t fair to Kuro Games. HoYoverse had time to experiment, adjust, and add layers of depth to *Genshin,* and Kuro deserves that same chance to let *Wuthering Waves* evolve naturally. Every great game goes through growing pains and learns from player feedback, and Kuro is still in that early stage of figuring out what works best for *Wuthering Waves.*
If we push for *Genshin*-level expectations this early, we’re setting ourselves up for disappointment and putting unnecessary pressure on a game that could grow into something amazing on its own terms. Give Kuro time to craft their vision-judging them against four years of *Genshin’s* progress when they’ve barely started only undermines *Wuthering Waves*'s potential to become its own standout experience.
"the end game isn't hard cause i beat it blindfolded"
so using your logic dark souls, elden ring etc aren't hard cause there's streamers beating them blindfolded with 0 hits taken?
i mean, you can literally use this logic everywhere and say "there's no hard games cause they don't take me 10 years to beat them", you're just making your own bs definition of what is considered "hard".
Also you can't tell me Genshin is "harder", genshin isn't hard, it's just a DPS check, literally you just have to get lucky with pulls and artifacts and then just easily clear the content.
He was proving the point that TOA throws the fundamentals ( dodging, parrying) out of the window and turns it into a straight character/ DPS check
@@itshaha3726 that's not even true
@@soratenshi2847that is true. I still play that one dead game Tower of Fantasy and it was doing similar to what WuWa is right now (a.k.a “Genshin”-ing itself) during one of the previous regions. Everyone hated it. Then they started to go back to unique mechanics on characters and all was good again, or at least better.
@@itshaha3726 Not in the early game, or mid to late game. Getting 2-3 stars was possible even way back then and it actually required you to interact with the boss mechanics. Now people just two-shot it with Jiyan, Xiangli Yao and Jinshi.
It's the reason they added the overdrive mode. They want to gauge the performance and the effects it has on the player base. My guess is they will update it to that format and add way more floors as time goes on.
Now if they don't do that and they keep the same format, then yeah. It's their fault for not providing a challenge to the player's current level.
The game needs more content, agreed, but the dps check is the only way to measure progression over time. More content will be coming to wuthering waves, every game has its own dps check, but in genshin you will be playing the same teams over and over "hyper bloom variation, some vape variations"
I quit genshin for real reasons, I plan to make a video about that once I finish my duty this year.
this whole thing really just sums up every gatcha game. gatcha games are side games guys, NOT main games.
In conclusion, he just wants more views and FOMO cause WuWa doesn't restrain or even time-gate events as much as Hoyo games
Sidenote: his concerns also applies to EVERY mobile live-service game, specially gacha ones. So the average to most players are not very concern on this tbh sice most of us know this is the average thing for mobile live-service games in general.
Damn the game that copied their core gameplay loop from Genshin has the exact same core gameplay problems as Genshin. Wow, shocker.
@VILD-p7d log in, do dailies, log off, maybe, do story, event or endgame if there are any . Definitely very different huh.
@VILD-p7d yeah, every soulslike game has the same gameplay loop :om:. You fight a boss, level up and fight more bosses :om:. Of course, there are a lot of differences between the games and I definitely don’t mean to say they are bad games for doing that at all, I play all of them and have enjoyed all of them myself, but THE CORE GAMEPLAY LOOP is the same. Maybe you and I have very different perception of what a core gameplay loop is :om:
@VILD-p7d have a good day to you too
@@oyfum2638dude forgot to switch accounts ☠️
@@Dymm2454LMFAOO, the person I was arguing with actually deleted his comments, now I look schizo 💀
Seeing meaningful changes so soon gives me lot of hope for WuWa, and I think it’s boring or dry in your opinion because they are using the same template as genshin and we played that for well over a year. Excited to see how WuWa branches away even more in the following months
Wuthering waves been out for only a couple of months, Genshin years. Your reaching hard. 😂😂
Not a problem for people who have busy lives and other games to play.
WuWa insanely hostile to everyone fanbase really not beating the allegations in the comment section for this video. 😑
lol exactly, I made a fair comment about my opinion without being toxic
And I got a toxic reply immediately from them
They have superiority complex and insecurity
@@hrcd21they have superiority complex because the devs "listen" to them and gives lots of freebies (because the dev incompetence) than the other game
@@kyutoanfani that's not quite relevant
even if so, but how about ZZZ?
I remember they keep spamming ZZZ videos and live streams with "boring game" "WuWa is better" etc
ZZZ has a good team that always listens to players
It even managed to keep player counts and earning in the top 5 of anime gacha games since release
@@kyutoanfani Theres also you're incompetence of not being able to type out proper sentences. I should also remind you how much of a pdf you are in pewdewpie's most recent video.
@@kyutoanfani Come on... why aren't you saying anything.... or is it that YOU ARE DOING IRL CP
People need to open their eyes and see that it's the same month-circle gacha game...guys... if you are a content creator and mere make content based on what wuthering waves actively gives you, then you GOTTA have 2 games or 3 to switch on.
This "one game only" ONLY is possible when you are interacting with fans and pulling on their accounts or try to angage with the story lore of wuthering waves (which IS possible to make theories ALREADY bc wuwa is based off of pgr and already HAS links to it 🙏🏻) or do challenges that people watch in the background, while they are doing smth else. Or you can even react to other people engaging with Twitter drama about the game, or even upload you playing the storyline and reacting to it.
All the CC negative opinion comes close to the launch of 2.0 is painful. Give them a bit of time man, just a tiny bit.
No, devs should listen to them.
@@FBl Dev should listen to good crticism little bro
At least I can SKIP shitty conversation with NPCs before getting into the events in Wuwa.
Yayy!!! I can skip dialouge to get to the event faster so I can leave the game faster!
in all seriousness I wish genshin had the skip button but your argument has no value as at the end of the day its a gacha experience where you login for 1 hour and do what not. 1 minute of dialogue will not hurt your dopamine receptors.
@milkxv at the end of the day, you're maturing. You have a irl job and barely log in every day. The game should give the players options.
@@amirridzuannnnn yeah but their target group is not aging men who are prioritizing work, they're focusing on younger groups prone to FOMO and older groups that are well off enough to make money. Whatever company especially a micro transaction video game company tells you they prioritize the customers first are lying.
@@milkxvi can tell you for sure from where i live you call "younger groups" do not play wuwa or genshin they play more like
Pubg mobile, Mobile legends, Codm etc.
@@tsumaranaiartists so you think the target audience is maturing men around the age of 20?
i kind of agree with you. I log into Wuwa daily and now even don't have anything to spend my energy for. Exploration is fun while it lasts, but the world feels dead af. In zzz when i just stumble upon a character on the street and have some interaction with them it is always so fun. I wish we could meet Wuwa characters around the world with voiced dialogues with them and some rewards for increasing the friendship level
we had that literally last patch
@s-zs7nn i think they mean as a staple design. Like in hsr and zzz, you can just meet characters in the world chillin. There's only like 1 character you can go visit in wuwa and you can't even actually talk to them, genshin has the same issue. Imagine going to dilucs winery and meeting diluc or kaeya on the roof of the favonius building. It'd be cool if wuwa had something like that, like jinhsi in her office area, jiyan at the military base, yangyang and chixia at the restaurant or something like that to make characters feel more like part of the world actively.
@@dplayer2693 this would be good actually. perhaps integrating a place where you can see jiyan fighting mobs would be possible. it wouldl put a lot of weight on peeps devices but it would be nice.
Be careful mr. 1010, you have awoken the bots
You can consider me a kuro bot, and tbh i think it's good, if you dont like playing the game leaving the game is good for everyone lol
@@midwestairwayif it wasn’t for your comment I thought he meant the genshin bots lol
Wuthering waves players are just happy that they have Wuthering waves, we really don't care about genshin, unless it someone who plays both, but thats not the majority of the player base, truth is, tenten couldn't make any good Wuthering waves content and even his views were extremely low, becuse he doesnt like the game, he wants the game to be a dodge simulator, which is hilarious lol
his takes in this video is just GOD DAMN AWFUL and doesn't make sense in general 😅
@@midwestairway Don't really care? How many Videos are there ( and still get made) about how Wuthering waves is better than Genshin and every other game, like seriously do you guys have so little hope that you have to remind yourself what Genshin is doing worse. The majority of Wuwa players online are just retired Genshin players shitting on Genshin
Being able to keep players interested is important. As someone who played genshin for years and also wuwa since launch, Kuro struggles with hype management and player retention. We are going in patch 1.3 and already down to one new 5* per patch now? At least make two new 5* so whales can fund the game and we all can get better content in the future
For me im ok with it, because it means kuro can keep up the quality of their 5* and 4* compared their counterpart gi like different bodystyle, different plunge animation, different trust animation, after x y z attack return to idle animation, the animation of attack and how they use zip line. Because my god youhu just show kuro love 4* too. If you not believe see it by yourself
@yuunarukami8622 they have the same base modes in wuwa. Like the same 5models.
@@lechungus1832 No they don't. Thats cap cause they have unqiue models for jinshi, danjin and camellya's four star seperately
Since when are people's brains so rotten that they DESIRE FOMO. It boggles the mind
You have to realise you are a streamer, you can play wuthering waves 16 hours per day and be done with the content in 3 days. Probably less.
Yes, there isn't much content for example in relation to Genshin updates. But in Genshin I am far behind in Sumeru, Fontaine and Natlan exploration.
While in Wuthering Waves I completed everything 100%; yes I crave more Wuthering Waves, but give the game a break, it will get better over time - and you don't feel burnout by it because you can just daily farm echos really fast and logout.
Kuroshill logic: if u don’t glaze the game ur dumb
Seems like it's illegal to crtisize wuwa according to the bots here😂
Its not misinformation is the problem... Or is that too logical for you?
You call them bots when you can't respond their opinion lol
Hoyodog spotted
The criticism becomes invalid the moment he acknowledges that Kuro doesn't have the fund to churn out contents as fast as Hoyo. This is him complaining just to complain. Especially when Kuro already planning some permanent contents in the future.
@@lechungus1832 Hope you all have a good day
I find Wuwa lacking in team building, and enemy AI / mechanics. Fighting mobs in the tower is fucking miserable, and building any 2 tower teams that isn't the 5 newest 5 stars and Verina is an act of misery for me personally. I loved this game and championed it over Genshin because of my love for PGR, but tbh I dropped it when I lost the shorekeeper 50/50 and started genshin up again and haven't looked back. it's too bad.
7:16 you can't escape xiangling lil bro
Damn same reaction on comments section as maygi video. Anyway welcome back
Welcome to wuwa community where you can't criticize their god perfect game
@@rjdn1384 The over the top language and hostility they come at you with is baffling to me too as it cuts extremely against the supposedly happy, healthy and better treated players narrative they like to parrot. If happy why so incredibly hostile and toxic to everyone?
@@rjdn1384 Poor Tenten and Maygi, they truly want wuwa and community be better yet the community itself on copium and denial phase.
@@lapis.d3i kinda ironic and sad at the same time
@@lapis.d3i”Denial phase” SPREADS MISINFORMATION AND FALSE CRITICISM OF THE GAME
they should just make holograms a permanent gamemode that resets weekly. Its the best wuwa content and everyone knows it
Seems 1010 angered the kurobots, you guys still have saintontas to lie to you about wuwa vs Genshin
@VILD-p7dthe abyss us harder.
@@lechungus1832 How?
https: // youtu .be /7jw_VOZ3tCE?si=H6ivM8KHs6nek3oc
ToA difficulty is just right, but we do need more content where your invested characters are put to the test. Holograms are great, but unfortunately only a one time clear. I'd love to see a new type of endgame content that is a skill check instead of dps check (like ToA).
Make it refresh in the middle of a ToA refresh and provide trial characters so that every player regardless of UL can clear. If you have invested characters, its easier for you, but as long as you got skill, you can also clear with trial charas.
Even better if it can also be with coop so high investment characters can help low investment characters.
Im thinking monster hunter style boss fights.
Its the just hurling random insults at the guy that gets me. The "best community in gacha gamingc" lol
@@AnsonCarter-q1o “The worst guy who don’t know nothing” is a perfect representation of you lol
@@lechungus1832Bro i delete the floor 12 in like 6 minutes, what are you on about lmao
why do videos like this need to exist?
To give constructive criticism to devs
@@worstsoulsplayer Problem is this vid is not constructive with its criticism
TenTen doesnt have anything to do, after he quit GI he touched gras for 3 days?
@@PurbleSun I hear you. You have a discord?
@@VYVYVYVYVY-h6f no, im not deep into social media, i can make a account
edit: i can use a friends old account
Another 6 month Wuwa vs 5 year genshin comparison video?
It's literally a never ending war
Gacha game vs another gacha game 😂
Yeah, just like kurodogs upload their shitty Genshin comparisons every two weeks because otherwise everyone will forget about Wuwa.
@@broccoli5176Otherwise you wouldn’t have an ounce of reason to live in your life
There is always this contradiction between "casual phone game that you play with spare time" and "PC game that you play for long sessions" and the gacha world have never quite resolved it. More content especially of the fomo type would annoy casuals, while lack of content bores main-game players. Non-fomo content probably don't get enough engagement from a development and commericalization perspective.
I have the exact opposite opinion as you. I have face-rolled Abyss in Genshin now for years. WuWa was a challenge to finally consistently full star clear. I also only clear with like 5-7 seconds left. In Genshin, I clear with almost a full minute left.
I love the game but it stutters too much, I played on Iphone 11 and I can play most games without any frame drops even the recent games like ZZZ but Wuwa always stutters, I hope there will be an optimisation update soon.
because wuwa is really high graphics, you can’t really compare your performance in a game like zzz with wuwas lol
@@DiamondCityLights I would disagree on that ZZZ graphics are superior, It’s because Wuwa is an open world game but still my points stand I should be able to play on my phone why do I need to buy a 1000$ phone just to play it.
Edit: Having really high graphics is not even a flex tbh, if I have a machine powerful enough to play wuwa on max settings I would play an actual game like Elden ring or Black myth wukong, most asians play on mobile and they also spend alot of money,if you want to get the bag better optimise your game.
I struggle with my iphone 13, my phone got very hot and had to buy a cooler, now I can play more smoothly but sometimes it still kicks me out
@@cl13913 That’s just insane you have to buy a coller, don’t get me wrong I love wuwa and I hope for it’s success but the optimisation needs a lot of work.
You said the main problem, yeah, people don't play wuwa because they can't, not because it's bad
It's the removal of Illusive Realm that makes the game feels lacking content right now. Illusive Realm offers plenty of replayability
Luckily it will be permanent in 1.4 based on leaks
One thing i have to further emphasize is that genshin abyss is not harder.
They Just use the games mechanics against you in the abyss 😂
Like letting the enemies span all across the abyss floor so that you can't 1 cycle everything for let's say an ayaka team or make enemy attacks so frequent that you can't dodge everything and you'll need a healer or shieler (I'm talking about you concrete beasts 😢).
Tldr they mostly stall you to clear something 😅
However all these being said i do believe we truly need more endgame content in wuwa 😊
Nice video BTW
L Video lol and the comment section speaks to that fact
My brain still can’t make up whether this is online RPG or gacha. I’ve stopped playing due to some reasons. There is no sweep system, we have to repeat fight a lot of rounds to use our daily stamina.
And the next point is just me, I’m bad at countering/parrying. So with a lot of fights and grind, it took me quite a while to finish a round, dodging and (I hate this part) charging up concerto and ultimate skills, and then rotate characters for buffs. Charging up my Jinhsi’s forte and/or Shorekeeper’s concerto (with 249 energy regen) is a waste of time :/ I just don’t have the patience. And the rate to get suitable echoes and stats are just…abysmal. Took me more than 30 kills of the new boss to drop a single Healing Bonus echo for my Shorekeeper.
Hi, it took me around 100 kills to get a Crit dmg 4 cost with double crit and this happened 2 times already...
Tenten my man, my Xiangling salesman. Wuwa and genshin are pumping out similar things with different flavors. Its either you casually prefer and play the core gameplay loop of wuwa or not. You should take a break. I’ve honestly took break on some gachas and then came back with all the well more enjoyable mental. Just chillax and wait for the next elden ring, persona, palworld, lethal company, etc.
Games should be fun. Could also be a sign you should branch out.
For 90% of players this will never be an issue because I we don't play enough to get through the content. I play wuthering wave for the combat and characters and the fact there is some skill. I had to stop genshin, which I feel has the same amount of content on the cycles, because it was soooooo easy. As a person that played fighting games growing up genshin plays like a beginner friendly fighter game. Which is great, it hits a wide audience and is the game I push my 7 year old toward because he can play genshin well, but wuthering wave would be too much for him. Play what you like and enjoy it
One big issue i have with Wuwu is that it's characters building and playstyle feels too restricted. I'll explain with an example. All of WuWas characters depending on DMG stats like crit for everything. Genshin has Elemental Mastery, HSR has Break effect and ZZZ has anomaly mastery and proficiency. Basically every DPS character needs crit to function and i can see that getting annoying in the future. Hell now that i think about it whats the point of the elements classification in WuWa if the elements do jack shit.
I don't know how you can include ZZZ and HSR when those games are much more restrictive in their team building.
@@Misterirrelevant His point is that there are several archetypes to build around. Wuwa does not.
Elements is for floor advantage and attacking weakness element or same element as dps weaken your dmg toward your enemy(dont you know jinhsi deal less dmg to scar and stuff?) its amazing tho you mention hsr and genshin right but you got it wrong on wuwa.. hope you play it
@@kayyam9959 yea u are right but that is the same as genshin, but genshin has the elemental reaction. I agree with the first comment.
I think the things you mentioned are good things. They simplify the artifact system so that they're less pain in the ass to build. It's not as if you'll care about Break Effect or Anomaly stats for the most part unless the character is specifically designed for them so they just exist to dilute the stat pool.
I also don't see crit stats becoming more annoying in the future unless the devs add new sets frequently. Once you've made a set with decent stats, you're set for life till they add new sets or boss echos. In comparison Hoyo games introduce new item sets so frequently that you have to engage with the awful gear RNG on a frequent basis.
I do agree that the elements are a bit pointless. They just exist purely to influence how you form your teams and also so you can't use the same DPS on every boss.
Anyways I think the best way for Wuwa to allow for better player expression is in the design of the character kits. Like for example with Jinhsi she can be paired with 3 different sub-dps (Yuanwu, Zhezhi and Yinlin). Or Encore teams being paired with either Changli or Sanhua. Or Changli either being treated as a main dps or sub-dps. There's also a case for Zhezhi becoming a main dps with Sanhua+Youhu despite clearly being an off-field sub-dps. There's also variation in playstyles depending on whether you do plenty of quickswaps or stick to rigid intro/outro rotations. I guess we need a lot more characters so that we can mix and match them into different teams based on preference.
Why does it feel like this games fanbase goes on the absolute warpath any time there's any sort of banner update in it?
if anyone pay attention, most WuWa problem sources can be pin point on 1 thing, Story rework. its literally cause problems everywhere.
outside of that, the issue that I see are:
- lack of long term event quests. other than timegate event almost everything ended in few hours while the wait are few weeks.
- other than holograms, enemy are too easy. like I love the idea infinity battle simulations but they too forgiving (their dmg are too low). KURO need to amp up mobs dmg and or stagger resistance
- patch too long for the ammount of content we got. this 1.3 patch roughtly 46 days long patch. I hope KURO can decrease it at least 40 days per patch even if they stingy a bit for it to happen
- lack of optional/randomize stuff in overworld. I find it weird how all this devs treating overworld like non-live service game with one time only stuff. should add optional randomize stuff happen overworld so there a reason for players keep exploring
the game jsut sucks. its more than just story. not enough content. content you cant use your shiny toy. it took this long to make realm perma content instead of rotating which was stupid int he first place they copied so much of hoyo but this is one thing they got wrong
not enough free gems in game. the vets know once you got all the freebies the gems are actually less than genshins thats pathetic.
I hope Kuro games stops half assing everything they do its really sad. i wanted a game side by side genshin of equal value but i goot disappointed and dont get us started on 1 week release.
@@christophermauro-barias7451 WHAT? There are literally multiple videos on how wuwa gives out more gems than genshin, whats your source??? ALSO WHAT DID THEY COPY FROM HOYO???
Realm needed awhile to be made because they wanted player feedback on how each of the cycle will work. THEY DO EVERYTHING RIGHT AND THERES PEOPLE LIKE YOU WHO THINK THEY'RE HALF ASSING. THATS PATHETIC
@@christophermauro-barias7451 story rework isn't about story alone, its about workforces and ressources like moneys which can be used for optimizing the game, making more contents, more stories, characters, etc instead rewriting story from scratch. you clearly didnt understand the impact of it
yeah, you only play hoyo games and prolly never try other gacha games.
the only thing that new GI bring in gacha space high quality 3D open world and element reactions. whatever that exist in the rest of GI many others games already doing it in different various names, but generally they have same functions.
>not enough free gems in game. the vets know once you got all the freebies the gems are actually less than genshins thats pathetic.
show the calculations then. also GI never give free standard banners in 1.0-1.3 so you talking from your own ass.
>I hope Kuro games stops half assing everything they do its really sad. i wanted a game side by side genshin of equal value but i goot disappointed and dont get us started on 1 week release.
do you even pay attention on the game state or just complaints? you clearly compared 4 year GI contents with less than half year WuWa contents which moronic in the first place.
its clear 1.0 have optimization issue which thanks to story rework I mentioned before. if you pay attention 1.1-1.2 KURO still busy optimizing things and this 1.3 where look like most issues are fixed.
so 1.4 and next patches prolly where they really start to give almost fully attention to make new contents in game.
@@christophermauro-barias7451 story rework isn't about story alone, its about workforces and ressources like moneys which can be used for optimizing the game, making more contents, more stories, characters, etc instead rewriting story from scratch. you clearly didnt understand the impact of it
yeah, you only play hoyo games and prolly never try other gacha games.
the only thing that new GI bring in gacha space high quality 3D open world and element reactions. whatever that exist in the rest of GI many others games already doing it in different various names, but generally they have same functions.
>not enough free gems in game. the vets know once you got all the freebies the gems are actually less than genshins thats pathetic.
show the calculations then. also GI never give free standard banners in 1.0-1.3 so you talking from your own ass.
>I hope Kuro games stops half assing everything they do its really sad. i wanted a game side by side genshin of equal value but i goot disappointed and dont get us started on 1 week release.
do you even pay attention on the game state or just complaints? you clearly compared 4 year GI contents with less than half year WuWa contents which m*ronic in the first place.
its clear 1.0 have optimization issue which thanks to story rework I mentioned before. if you pay attention 1.1-1.2 KURO still busy optimizing things and this 1.3 where look like most issues are fixed.
so 1.4 and next patches prolly where they really start to give almost fully attention to make new contents in game.
i hate genshin. and im day 0 player of wuthering waves. have all character + their sign, i also feel the same. imo, genshin resin feel more fun to raised and spiral feel harder. not just damage but synergy.
not saying this to hate, but i really hope wuwa to improve
There's no problem with Wuthering Waves, at least when it comes to the content because it's still better than other gacha games. Those devs are doing their best and providing good content each patch. It's just a problem for you CCs that can't find content to make videos about.
I don't know why only content about wuwa is about comparing to other games. Don't blame to other games, try to look back at your game once. Where is the build guide or something actual about the game only
Lmao, glazing waves 🤣
No amount of glazing can save this flop
@@harfi212 PDF HARFI IS MALDING AGAAAAAAIIIINNNN!!!!!
Wuthering waves is a combat focused game with poor combat. There's no holograms in the tower, just dps check, rotations aren't dynamic, just the same thing every time over and over, no elemental reactions or elemental differences, everything is just physical with blue or pink dye. The game feels quite half baked.
Definitely
What??? Thats one of the dumbest arguement I have ever heard. "OH DMC5 DOESN'T HAVE GOOD COMBAT BECAUSE ITS JUST PRESSING A BUTTON". No sht holograms are one of the endgame why put endgame in another endgame? Rotations are dynamic if you actually tried to use outro and intro skills and wouldn't having elemental reactions just make it a genshin copy? But I do agree about the pink dye blue dye and the dps cg=heck but that does not make the games combat half baked.
@@SuprisedBlackCat wuthering waves is supposed to be the skill/combat focused gacha game especially when compared to genshin, right? So why make it so there's an overworld boss with cranked up hp instead of the boss with new and fun mechanics that you actually need to watch out for in the end game mode? The rotations for my lingyang team is lingyang - verina - sanhua - lingyang in that order every single time no matter who or what I'm facing, the same key strokes and combos on the heron, aix, mephis, doesn't matter it's all the same, that's not a good thing for a combat focused game. Also the elements, because they have no reactions, only serve as a debuff to your characters. The only thing danjin being a havoc unit does for her is make it so she can't fight scar, crownless, and heron, it doesn't do anything for how you play her, or how you pair her up with other teammates, etc, it only decreases her DMG against certain enemy types. Every character would be better without their elemental DMG than with it
@ Ok I’ll answer this one by one.
1) Theres overworld bosses with cranked hp WITH NEW AND FUN MECHANICS as shown with how inferno rider throws down meteors, morning aix getting missles on their backs and how the first boss we face now has a hologram where we start slow which inevitably gets thougher and tougher. All these are in the overworld BECAUSE ITS AN OPEN WORLD GAME which emphasizes exploration above all else.
2) Tower of adversity is like a combination of theter and spiral abyss where you have to build multiple characters with diffrent elements in which is the devs intention as seen with the stamina and buff system in the tower.
3) the reason you’re good with one team is because this game emphasizes to play who you like. You could build a dps verina and clear the tower if you’d like.
4) I absolutely agree with your last sentence of characters elements being unessesary and restrictive but having an elemental reaction system would be redundant so how about we suggest another solution.
I think element playing around with buffs and debuffs towards the enemy would make great benefit to the combat of the game but I’m still thinking how the devs can play around that in a fun way.
@@SuprisedBlackCat I don't think you understand by point on holograms and the tower, I'm trying to say that they should put the holograms in the tower instead of the normal bosses to make it more fun and skill based, instead of a primarily dps check. Maybe have it rated based on how many teammates survived or something like in ZZZ. And in regards to the teams, every team is just healer into subdps in main dps into healer for every single one of their rotations, whether you're playing havoc mc, jinshi, jiyan, lingyang, etc etc it's all the same.
i think a chunk of it is (for me) how the combat is set up. due to the elemental system just being effectively red damage or blue damage, there really isn't much actual complexity past pressing the right button at the right time. like there's real technical skill expression, but there's no actual intricacies to the actual mechanics, if that makes sense? there's no complexity to teambuilding mostly other than dps support support, since there's no intricacy to the way the characters interact for the most part save for "this buff is for the right damage" and then the extremes of swap and animation cancelling. it's stuff like that that just makes the game feel so... stale... for me.
Damn bro, I feel the same too. Wuwa's combat is more complex than genshin, yet I feel it's more repetitive too. It lacks something that stands out in its combat. At least genshin have its Elemental Reactions system, and ZZZ, while kinda have similar system with wuwa, have better visual and sound feedback, and character elements do matter too.
@@dimpejogja EXACTLY! like yeah mechanically it’s amazing with the counters and dodges but that’s kinda… all there is? LMAO. at least in stuff like zzz you have not only daze that wuwa has but stuff specifically geared and made for it on top of the whole anomaly system and how units play with it. in wuwa, im saving for camellya to have purple numbers i think LMFAO
@@prettyandrich IKR. ZZZ objectively has better combat system than wuwa due to their Chain Attacks when you heavy hit a stunned enemy, it's pure Adrenaline Rush. Also their elements is not simple resist, normal, or weak to certain element, they also has Anomaly just like you said, added more fun stuffs to the combat.
Yes I agree good comment
@@prettyandrich It would be better if they added more buttons and combos for each character just like in og dmc games to compensate lack of elemental reactions, but it is what it is. Even 2013's DMC had only three elements - physical, angelic, demonic. They only existed to deal with certain enemies yet at least every weapon had 20-30 separate combos to style with.
Bro this comment section now has more content than both Genshin and Wuwa combined. I'm so happy 😄
Wuwa didn't give you enough content and views so you're trying to pivot back huh?
I mean he could pivot to the always be sure to Genshin trash talk or drama stuff that a lot of WuWa CC's already have now when they can't get any views otherwise, but that markets already gotten more than a little overcrowded now.
1:12 when bro said this, I probably had the biggest facepalm in my life. How is this still be debated lol? It's every gacha ever, heck every games ever, when the content runs out, it's over. Not to mention, ZZZ, HSR and WuWa all sort of have an end game (Simulated Universe, Hollow Zero, and for WuWa's case is the echo farming).
But tbh, I can't deny WuWa feels underwhelming comparing to the other big shots, I'm no professional, but I am a story enjoyer, and the story of WuWa as of now is not interesting like HSR's, nor entertaining like ZZZ's (the Shorekeeper's story was pretty cool tho)
You know gi, hsr, zzz players are not complaining about lack of contents or at least they are not deep into it. And I saw many people playing wuwa always say it need more contents
@@hoanghuy612 I think it's really like that one comment said, WuWa just doesn't have the hook, and in my opinion, I said it was about the story. Even when I'm bored with HSR, the story always keep me anticipating and waiting for the next patch, on WuWa's case, I feel nothing whatsoever, updates only mean to me that I have to do ToA again lol
@@DegenerateDuck lel while im actually say hsr story have been lacking it's especially from 2.4 until now 2.6. If you see wuwa story lacking i will just say you dont do encore companion quest because my god even my friend that harsh on wuwa say its better even compared the slop of 2.4-2.6 story of hsr and its only 2 hours content
@@yuunarukami8622 meh, I guess it’s subjective and a matter of preference. HSR 2.4 story was great to me, one of my favorite so far, and from my point of view, HSR always have something for me to wait for, new planet, new path, returning characters, the atmosphere is just really nice when the astral express feel like home. While WuWa have nothing for me to expect whatsoever of course beside the insane dev listen, so good.
Creativity stands out to me more than anything when it comes to judging how good one story is, since writing an emotional or coherent story is not that hard (idk trust me lol) and WuWa’s world building and story (and even characters) are really dull for my taste
@@DegenerateDuck yes HSR 2.4 is great but 2.5 make that 2.4 build up as nothing, literally jinzhou doesnt know the poison that jiaqui use when they already torture hollay for 700 years. Hoolay getting beaten by 2 kids and newly trained swordswoman, and how writer expect us to believe that feixiao gonna betray alliance when we already hear so many times that she ready to die to jiaqui as long she can kill more of borisin.
Let me slap some reality to you why HSR, ZZZ is more seen by people compared wuwa, its because of ads and brand name. In the end its money talk
I agree Tenten. I was a day one Wuwa player but I eventually got bored of the game. Like you said, it's the same old recycled events, which was disappointing. I also agree with ToA feeling like a chore to complete, to the point where it's hard to even force myself to do it every 2 weeks cause it's just not fun gameplay. The fact that you could do it blindfolded shows how non-interactive ToA is.
I remember being initially worried about Wuwa being able to keep up with the 6 week patch cycle cause it's hard to do, and I guess recycled events is their answer, which is okay for others, but it's a bit repetitive for me.
Genshin has almost no content this patch and the endgame is the easiest ever lol. I don't want that wuwa copies the stupid abyss of genshin, i highly prefer the tower.
Yayks let's be real those people who mostly complain about the game are content creators who are asking for more content to make a living. Casual players have barely time to end the current contents. He can't even remember that GI also recycles contents in its early years.
So you dodge and parry core is not important in wuwa? I knew for the early game that it's necessary but I don't know when your characters are fully built, you just by animation and kill enemies? I don't play wuwa in late game to discuss about it. All the showcase I saw in youtube look like there are so many animation of the character skills that I don't really see if they actually dodge or parry
Ko chơi thì ý kiến cái chó gì ???
I uploaded a vid where I clear one of the hardest toa floors while getting smacked left and right and barely took any damage.
Only holograms require to dodge attacks, and even then, Jinhsi can just fly and be immune to almost every attack.
I agree that Wuwa needs to do something different. This complaint of 1/6 weeks of true content is something I had with hoyo games as well.
They probably need to put out 5 main events per patch:
1 main story quest - 2 unreconciled stars like quest, timed, and 1 for each half of the patch - 2 battle events, 1 per half, one rogue/fun, and one really really difficult.
And of course, variety content mixed with reruns as they do now.
Also, they need more emphasis on coop in 75% of the events and need to make sure that as much of the content as possible gives players an incentive to play in coop, while tuning the enemies' healthpools accordingly. Hell, I'll rub coop tacet fields for 25% more drops.
I completely agree that WuWa does lack content to do, and I'm quite upset that Kuro didn't went PGR route about endgame, where you basicly compete with others in ladder, or add modes where you have to deal with so much sht happening at the same time that it becames more challenging and fun, stylish modes and etc. which they already have done in PGR.
Instead of that they took safe route with ToA.
As for GI I can't agree with you, because whole Abyss isn't so much hard more like check for characters you have and built, end then it becames very very casual, and ll events are all the same copypaste. I dunno what's so funin game combat wise.
I honestlty don't get all this stuff ppl say in the comments that they don't need more content and they don't have time etc. If you don't have time or don't want to deal with other new modes, then don't bother playing it. Others want more and let them have it.
they need to release some kind of definitive endgame. everything new is just a pop up mode, you go in you go out, you're done. we need something more challenging, longer.
WuWa needs a player’s ranking system to make it competitive. Maybe having a system like COD zombies so other player could see your solo and multiplayer reputation.
Hoyobots sure love to cry a lot. Bunch of clowns
Wuwa should change into a Mmorpg gacha game like Summoners War Chronicles to be more attractive.
My 2 cents. I play a bit ww. So i admit my lack of info. I think it's not so much of content issue as much as re playability. Once you geared your character and clear the end game. There isn't much to do. Repeating it doesn gives any kick to it. Graphics, storyline, techniques, visual effects gets old once you learn it or exp it.
Here is where Genshin Element System got me. This unique element reaction is what still got me playing till now. Without it, perhaps i drop it a long time ago. Genshin is smart to lure us back by bringing useless burning with emilie and then a whole lots of team possibility sprung out and etc( reckon not a good example). Or They revive dead geo with crystalise with xilonen, kachina and navia. To me abyss is a dummy to test variety of team using freeze or shatter or bloom, super conduct or whatever that i feels like it for that day.
I am looking forward to patch 5.2 more for the update on reaction than the new character release. The is replayability for those who like mix around with the character.
It's surprisingly you said genshin harder. Knowing you love wuwa more than gi
If you smash wuwa and genshin endgame against each other, difficulty difference is not even close. Average player can clear wuwa endgame on month old account with only base 4*s solo, while genshin needs several 5* with stacked up builds, teams, also deeper mechanics understanding...just to close abyss half year later. And there are also combat events and theater...oh
The genshin abyss will beat ur ass actually.
@@Dubstep_Gun So you need to either spend or pray to beat endgame in genshin?? That seems like a terrible game. Imagine not being able to clear content with the character you like?
@@Dubstep_GunThat is Genshin after 4 years lmao. 3 patches in Genshin was definitely not that. And the 4-stars (early ones) being super good is also a positive for Genshin so no reason it’s a negative here. And if 4-star starters can clear end game solo that just means WuWa 4-stars are that much better in its game lol.
@@SuprisedBlackCat It's not like that. Genshin has more variables (elements, enemy variety, position, weak points, etc..).
So, even if you beat the current Abyss (Genshin Endgame) you may not be able to beat the next rotation with the same teams.
They can change everything, just by adding different mobs in strange positions.
It's impossible to do that kind of variation in WuWa, everything is a sponge.
I think it's just burnout ppl that have been waiting for genshin to fix itself combat /content wise switched to wuwa expecting a refresh experience which it was for about a month
You think wuwa dry rn bro zzz events are dry as hell rn these games need to hurry up to their next patches
Wuwa players just can't accept their weak point without calling another game out I see
Any thing good or bad about wuwa, they call out other games to compare
@@hoanghuy612 Its every game little bro. YoU CaN'T CoMPaRE BeCaUSE ThAT mAkES mE sAD
@@hoanghuy612khóc to quá z thằng ngu bớt spam lại
never trust a cc opinion of a gacha game people, this is a way to drop and go to the next popular gacha game
I'm hearing more genshin than wuwa. wtf is this review lol. Is this an ad?
It's just gacha CC's are trend based content and probably the most uncreative CC's I've watched
There's more to these gacha games to goof around but yeah it's understandable for tje the "lack of content"
But it's best for gachs CC's to play other games honestly.
Or maybe milk on drama for VIEWERSHIPS.
Ah yes the usual "lack of content" complain. My problem with these complains is that, most of the people who made those comments are mostly young people in their 20's, with a fridge full of energy drinks behind them, who do nothing but to play games 24/7, doing streams for hours on end.
As for the rest of us, the average gamer with a job and other stuff going on, we have content for hours and perhaps we will never see all these games have to offer.
Kurobot in shamble, one of their favorite cc complaining & want to leave the game 😂
No surprise coz nobody want to play irrelevent games
PDF IS SPEAKING AGAAAIINNNN!!!!!
WHATS WRONG PDF?? NO COMMENT ON YOUR ALLEGATIONS?
Bruh they are so mad, you lured them out of their cave, I like Wuthering Waves but gotta admit is getting so boring 😅.
@@seeym No man he’s an actual pdf that is in a discord server with actual cp. I got this from koukoro’s discord and saw him there so I gathered up my friends to stink on him.
@seeym not just boring, the game is soulless & zero hype. Who want to stick around with that, especially these cc.😭
Summary: Hoyo rich, Kuro poor
I agree that Wuwa is repeating events faster than how Genshin did initially, it feels like Genshin keep pumping new stuff for like a year and then they started repeating or doing the same stuff with a twist (or simply changing locations of the same events to make it look novel) and that having most of the community (and their money) in your side helps a lot.
But I also tried coming back to Genshin after 6 months for the pyro region, what I really liked was the new environment and Kinich because both were fresh and cool but man, I felt so stiff, I couldn't care less about the new region specific mechanics and turning into a saurus felt awkward and of course I lost to Qiqi so I uninstalled again (this time once and for all).
My friends who still play said that the new end game is a miss as well meanwhile ZZZ and HSR keeps improving month by month with stuff genshin fans asked for years and never get so is obvious that genshin won't get better, it is what it is but WuWa still has so much room to improve and growth and all that while being more challenging and generous, so I think is fine to take a break and wait until they fill the game with more stuff but coming back to genshin? naaaaaaaaaah perhaps only to see the whole story quest but I can see that in youtube
The game improved by time is a good thing. But only to wuwa, when their game improved, the community be like "wuwa is better than genshin...". They just can't focus about their game only
@@hoanghuy612 Well I understand the sentiment AT FIRST, loooots of wuwa players are ex genshin players that got frustrated with how bad it was going outside of story and characters, but also they really need to move on, it's been almost a year and those content creators are hurting the community just for hate clicks, I think there's 3 of them doing that
Where the Kurobots at? The copium they're on is insane. I keep seeing them trying to suggest that WuWa is better than Zenless even though Zenless is doing better on trends, doing better financially, doing better in terms of art commissions, doing better in terms of views on YT. Some offer up Twitch as a metric even though Twitch can be skewed by 1 streamer or in this case, a bunch of people streaming to 1 viewer, and the fact that two of the largest streamers in the Zenless/gacha category are late evening or late night (EST) (Fob and Sweetily).
I think WuWa has its moments, and I continue to hold out hope that the game has potential, BUT none of that matters if Kuro refuses to capitalize on the potential. Zenless has rapidly adapted to the players preferences, they've quickly implemented more content for end game, their rogue like card based mode is more enjoyable (I feel like you have more control over your outcome) than WuWa's version WHICH by the way isn't even available right now...instead Kuro gave us a more fun version of a previous event that this time focuses on bosses BUT it still puts an emphasis on echoes which in my opinion are a major weak point in the gameplay experience.
Now let's take into consideration the gearing process...in my experience, it takes significantly longer to build a character to a degree where they are effective in WuWa. Now, this can change depending on the weapon, if you have a CR/CD substat weapon, or ER in the case of a healer, it can make your life much easier. I've personally found that it is easier for me to gear characters in Hoyoverse games, and I've played them long enough that I can put luck out of the equation as I've had characters that have been lucky, and characters that took quite some time to finish. Meanwhile in WuWa, I feel I'm just wasting resources most of the time (I also have two other people I've observed playing the game, and their luck is as bad or worse than mine).
Kuro have been capitalizing on its potential? Also your arguement on the first paragraph is a fallacy because Money and popularity does not equal quality. If so I GUESS MINECRAFT AND ROBLOX ARE THE BEST GAME IN THE WORLD.
youtube.com/@maguro-head?si=F4RubHJRSwC_6AOJ this TH-camr proves zzz is doing good in japan every hoyogames he cover get a decent views.I play wuthering waves but im curious is this game popular in japan because i can't find a single jp cover wuthering waves i really thought ryuuku sensei is the one but he's a kurobot and keep galzing the game even saying zzz have problem in japan
I actually prefer both Wuwa and Genshins' way of doing content. Just right amount of content to enjoy. I think if you play only one of them , you might want more content and that's seems to be the case.
All the cards are stacked in Genshins favor. But I bet in the long run, Wuwa will continue to only get better and get bigger than Genshin.
Genshin has higher monthly new users and is bleeding less players. Wuwa will never reach it at this rate. They have to reboot the game and change the early game experience since Wuwa’s new players don’t stay around.
@@FBl Agreed about the new player experience. FINALLY ACTUALLY GOOD CRITICISM OUT OF YOUR MOUTH
Your wuwa flop will be living at the bottom with tof forever 😂
@@harfi212THE PDF IS SPEAKING AGAIN!!!
@@harfi212WHATS WRONG? WHY AREN’T YOU DEFENDING YOURSELF. or is it that.. I AM RIGHT
Bro this game jsut needs to come out on PlayStation already , not gonna keep playing on my phone
I can't believe I watched this video lol never again. Imagine comping wuwa that's been out maybe a year and genshin that has been out what 5 or 6 and complaining about content available lol