I've been binging your content to help me through work. It's honestly very well made. I'm hoping you blow up and I'll definitely keep watching your stuff
ive played strawberry cubes twice, never managed to collect everything there are a lot of hidden abilities you have right off the bat, but are never told the keys for. so mashing the keyboard is a good strategy and later on, im not quite sure what triggers it, i think its the location at 4:20 you unlock the ability to increase/decrease a value that causes the 'scrambling' of tiles and can use it to more easily clip through the world
Oh shit, quite a few of these I remember watching on some streams from vinesauce! I've always wanted to make a little dreamy interactive album like electric highways too, what a cool concept!
Blue oyster cult is actually pretty influential though they've never really gone out of their way to stand out in the crowd. Metallica has listed them as an influence and has even done 2 studio covers of their songs
Hypnagogia is already on my list of games I want to cover at some point in the future. I'll definitely do it should I get around to making a sequel to this video.
I appreciate your videos and the obscure things you find. It's refreshing in a era where: The gaming Industry has lost direction and focus on the aspects of gaming that we all love and like to experience. I hope they rejuvenate gaming to the era around PS2 to Xbox 360 era. Then add our new Unreal engine 5 software capabilities, new hardware tech capabilities. Then TAKE RISK'S AGAIN! Make wacky odd Creative games of All type's of genre's & art style's! I love games with physics, reactive combat gameplay, gross/weird, detailed smaller environments that entice us to explore or solve puzzles (Don't aim for large open world with no interest) I like games that give me the feeling of games from the Xbox 360 era. I love 3rd person video games. I love singleplayer games, local multiplayer games & can play offline game modes against bots. Games that focus on detective/forensic evidence discovery exploration experience. An example of some games I enjoyed (definitely not adding every game I enjoyed here but here's some): ~prey 1, Alan Wake, max Payne, LA noire, fear, NFL Blitz, banjo-kazooie, Jedi knight: Jedi outcast 2, dark forces 2, Hexen 2, fusion frenzy, Batman, jazz jackrabbit 2, GUN, Metro, the order 1886, red dead Revolver, NBA street vol. 2, singularity, star wars force unleashed, dead space, BioShock, Heretic 2, condemned, halo1-3, assassin's Creed 1 and 2, Turok, rage 1,sly cooper, Dante's inferno, battlefront 2, quake, half-life, silent hill, SSX tricky, amped, motorstorm, skate 1. It would be cool if they made some new MMA or Boxing games. Just getting gaming to that feel of the games from that 2000's- 2010's era vibe. Where games were Fun, and filled with options for the player to get lost in the game even if they are playing singleplayer off line. Like how star wars battlefront 2 did with the CPU bot enemies. 90s-00s gaming had such a vast range of creativity. I love the amount of risk they took on odd concepts in This Y2K era- the Dreamcast/PS2/360. It should show us that GRAPHICS are not the most important thing.. If you can create satisfying movement, gameplay mechanics, physics effects, responsive parts of a environment that makes you want to explore it, engage it, etc. That stuff is so much more important. Not: {"Who can make the largest game map? Or have the most reflections?"} I think Art style, design, vibe, aesthetic is much more important. You don't need top notch graphics to greatly appreciate and enjoy playing a game. That's why we are seeing such a resurgence of players who have gone back to playing older games because they realized the aspects of gaming that they care about and are unhappy with most modern games. So hopefully gaming will enter a new era. That mixes in aspects of the older era's. With our modern capabilities that will hopefully help make it easier to create a satisfying game (without it taking 8 years to build a broken game. Hopefully) Currently everything is trying to be like a Triple AAA game or a free to play online battle Royale game.. A lot of us miss when we had game selection similar to how the Dreamcast/GameCube/360/PS2 era had a mix of. As well alot of those games came with options for local multiplayer, split screen, LAN parties, or offline modes against bots or other diverse offline CPU game modes. Yet modern games are not only lacking those dynamic options that give games nearly endless replayability features... Modern games are lacking even meeting the most basic standards for game's... They don't seemed focused on the core of the games to be Fun. They over focus on "realism" Rather than adding in Artistic adaptations for the greater good of gaming as a whole.. We could be doing so much better yet people are just coming out with the most bland game design, braindead AI, less care for physics effects... We could be doing so much better than this..
Yeah, I personally hardly touch most modern or big-budget titles. Most games worth playing are older, more obscure, or part of the indie scene. Luckily, there's so much to play out there, and many great games have gone completely unnoticed. The game I covered in my most recent video (as of leaving this comment) is easily one of the best in its genre, and it's my vote for the best game of 2022. Yet it has gone completely unnoticed outside of its respective community. You never know what you'll get with obscure titles, but finding those hidden gems is incredibly rewarding. That's half the reason why I started my channel!
Watching this on a v bad k hangover and when catacombs of solaris came up I nearly lost my shittt pls I feel like it deep fried my brain there is steam coming out of my head
Huh. Fibrillation has changed a lot from how it was when I first bought the original many years ago. The protagonist used to have a voice (I remember getting surprised when an update removed it), and though I'm not entirely sure, I only recall a single chase sequence.
Interesting. They must've changed a lot of things around for the HD version. I imagine a voiced protagonist would worsen the experience, so maybe that's for the better.
Scariest part of Strawberry Cubes is the creator is a registered sex offender. (which i found out after spending hours playing it and drawing fanart...)
I'm aware of The Void. In fact, it was originally a contender for this video. But when I heard it was about ~20 hours long and that the gameplay wasn't especially fun, I lost some interest. It could eventually show up in a standalone video, though there's a lot of titles I want to get through first.
its nice to see a video like this that actually covers properly obscure stuff rather than all the games everybody's already talked about
That's what I'm here for!
Making a surrealist game seems like it would be so much fun
I've been binging your content to help me through work. It's honestly very well made. I'm hoping you blow up and I'll definitely keep watching your stuff
ive played strawberry cubes twice, never managed to collect everything
there are a lot of hidden abilities you have right off the bat, but are never told the keys for. so mashing the keyboard is a good strategy
and later on, im not quite sure what triggers it, i think its the location at 4:20 you unlock the ability to increase/decrease a value that causes the 'scrambling' of tiles and can use it to more easily clip through the world
If you guys want to learn more about obscure surreal games, check out kappa danse's surreal game iceberg. He does A LOT on there
Oh shit, quite a few of these I remember watching on some streams from vinesauce! I've always wanted to make a little dreamy interactive album like electric highways too, what a cool concept!
Blue oyster cult is actually pretty influential though they've never really gone out of their way to stand out in the crowd. Metallica has listed them as an influence and has even done 2 studio covers of their songs
14:52 That sounds exactly like "Underpass" by John Foxx
Great video, another game that kinda fits this is hypnagogia boundless dreams
Hypnagogia is already on my list of games I want to cover at some point in the future. I'll definitely do it should I get around to making a sequel to this video.
as someone who pressed their face against tv to see the colours, I'm also near-sighted
Starts video with popular surreal game footage XD
I appreciate your videos and the obscure things you find. It's refreshing in a era where: The gaming Industry has lost direction and focus on the aspects of gaming that we all love and like to experience. I hope they rejuvenate gaming to the era around PS2 to Xbox 360 era. Then add our new Unreal engine 5 software capabilities, new hardware tech capabilities. Then TAKE RISK'S AGAIN! Make wacky odd Creative games of All type's of genre's & art style's! I love games with physics, reactive combat gameplay, gross/weird, detailed smaller environments that entice us to explore or solve puzzles (Don't aim for large open world with no interest) I like games that give me the feeling of games from the Xbox 360 era. I love 3rd person video games. I love singleplayer games, local multiplayer games & can play offline game modes against bots. Games that focus on detective/forensic evidence discovery exploration experience. An example of some games I enjoyed (definitely not adding every game I enjoyed here but here's some):
~prey 1, Alan Wake, max Payne, LA noire, fear, NFL Blitz, banjo-kazooie, Jedi knight: Jedi outcast 2, dark forces 2, Hexen 2, fusion frenzy, Batman, jazz jackrabbit 2, GUN, Metro, the order 1886, red dead Revolver, NBA street vol. 2, singularity, star wars force unleashed, dead space, BioShock, Heretic 2, condemned, halo1-3, assassin's Creed 1 and 2, Turok, rage 1,sly cooper, Dante's inferno, battlefront 2, quake, half-life, silent hill, SSX tricky, amped, motorstorm, skate 1. It would be cool if they made some new MMA or Boxing games. Just getting gaming to that feel of the games from that 2000's- 2010's era vibe. Where games were Fun, and filled with options for the player to get lost in the game even if they are playing singleplayer off line. Like how star wars battlefront 2 did with the CPU bot enemies.
90s-00s gaming had such a vast range of creativity. I love the amount of risk they took on odd concepts in This Y2K era- the Dreamcast/PS2/360. It should show us that GRAPHICS are not the most important thing.. If you can create satisfying movement, gameplay mechanics, physics effects, responsive parts of a environment that makes you want to explore it, engage it, etc. That stuff is so much more important. Not: {"Who can make the largest game map? Or have the most reflections?"} I think Art style, design, vibe, aesthetic is much more important. You don't need top notch graphics to greatly appreciate and enjoy playing a game. That's why we are seeing such a resurgence of players who have gone back to playing older games because they realized the aspects of gaming that they care about and are unhappy with most modern games. So hopefully gaming will enter a new era. That mixes in aspects of the older era's. With our modern capabilities that will hopefully help make it easier to create a satisfying game (without it taking 8 years to build a broken game. Hopefully) Currently everything is trying to be like a Triple AAA game or a free to play online battle Royale game.. A lot of us miss when we had game selection similar to how the Dreamcast/GameCube/360/PS2 era had a mix of. As well alot of those games came with options for local multiplayer, split screen, LAN parties, or offline modes against bots or other diverse offline CPU game modes. Yet modern games are not only lacking those dynamic options that give games nearly endless replayability features... Modern games are lacking even meeting the most basic standards for game's... They don't seemed focused on the core of the games to be Fun. They over focus on "realism" Rather than adding in Artistic adaptations for the greater good of gaming as a whole.. We could be doing so much better yet people are just coming out with the most bland game design, braindead AI, less care for physics effects... We could be doing so much better than this..
Yeah, I personally hardly touch most modern or big-budget titles. Most games worth playing are older, more obscure, or part of the indie scene. Luckily, there's so much to play out there, and many great games have gone completely unnoticed.
The game I covered in my most recent video (as of leaving this comment) is easily one of the best in its genre, and it's my vote for the best game of 2022. Yet it has gone completely unnoticed outside of its respective community. You never know what you'll get with obscure titles, but finding those hidden gems is incredibly rewarding. That's half the reason why I started my channel!
This keeps showing up in my reccomended
Edit: I see why, this is great.
Watching this on a v bad k hangover and when catacombs of solaris came up I nearly lost my shittt pls I feel like it deep fried my brain there is steam coming out of my head
I absolutely adored this video!
Huh. Fibrillation has changed a lot from how it was when I first bought the original many years ago. The protagonist used to have a voice (I remember getting surprised when an update removed it), and though I'm not entirely sure, I only recall a single chase sequence.
Interesting. They must've changed a lot of things around for the HD version. I imagine a voiced protagonist would worsen the experience, so maybe that's for the better.
Awesome video 👍
Have a comment for the sakes of engagement!
Scariest part of Strawberry Cubes is the creator is a registered sex offender. (which i found out after spending hours playing it and drawing fanart...)
Huh, that's pretty unexpected.
Why is it scary? Who cares whatever the fuck the creator did, it has nothing to do with their creations
Yikes. I always hate finding out that the creator of a work I liked did something awful. Enjoying the art afterwards always feels tainted.
Great vid
Late comment but if you haven't played "The Void" by Ice Pick Lodge I would highly recommend it. Very surreal and dreamlike
I'm aware of The Void. In fact, it was originally a contender for this video. But when I heard it was about ~20 hours long and that the gameplay wasn't especially fun, I lost some interest. It could eventually show up in a standalone video, though there's a lot of titles I want to get through first.
good video you did good
Good job, do more videos plz.
Have u heard of crypt underworld? Would recommend if ur into this stuff
Haven't heard of that one before. I have made note of it.
Yee fam
Haha defintieoy not hahahahahahah get a dictionary.