No bugs, all rare synergy. Going into a shop grants 10% of the gold, which is a spree talent. Rerolling has a chance to trigger spree talents. Buying a rare has a chance to enter a new shop, which resets the reroll price. You can see the specific talents that trigger showing up whenever a reroll or buying a rare triggers them. Too lazy to scroll back to fact check the exact logic-line of the synergy, but this is pretty much it. Edit:- found it. [Rare talent] Spending Spree: Whenever you enter a shop, you gain 10% of your gold.
@@Haelian the reason you didnt see rares/ epic was that you only saw stuff you can affort probably something todo with luck aswell, everytime you had enough money rares appeared.
So I guess the thing that's happening with the shops is "rare talent chance of opening shop" plus "opening shop gives you a bunch of money" plus having a ton of money to start out with, means you go money positive on rare talents for a while?
If that happens again, keep rerolling until the reroll cost is about 1/4th of your gold. Don't buy anything which costs more than 1% of your gold. Mostly just reroll as much as you can, to make your gold as high as possible, and only buy stuff when it won't make a dent in your total. You kept leaving cheap rerolls unspent, thus leaving free gold unclaimed, and buying stuff as soon as you could afford it, which kept reducing the exponent on your exponential growth. Could have gotten a lot more extreme with a small change of tactics.
I noticed this almost instantly and I haven't even unlocked the bandit yet. After reading all the comments here now, though, I see multiple people were spotting this and it looks like he'll try it on a future run.
@@GravitoRaize I'm not into the game's 4-way tower defense mode, but the procedurally-generated skill tree is neat and I enjoy breaking stuff... so this "glitch" was the most interesting part of the game for me.
Looks to me like it only spawns rares when you can actually afford them, but spawns regulars just to have something in the shop, even if you can't afford them.
I have a theory that the reasons why rare/epic talents were harder to find in shops later on is that they can only show up if you can actually afford them and so by purchasing every rare as soon as you saw them your money would go below the purchase threshold
I definitely fumbled this whole build, can't lie. I didn't spend the time necessary to understand everything that was happening, will try to do better in the future!
the shop seems to operate on a “if you can purchase it we’ll show it” system, because you couldnt afford rare talents they wouldn’t appear until you could, the correct play wouldve been to ignore them until you had significantly more capital
The shopkeeper is nice like that and is not offering you heightened rarity items that you could not afford with your current gold balance. The instant you pass one threshold the rares show up and reaching another plateau would net you epics.
Think the break mostly happened because of the enter the shop when doing X talents, and you got alot of the talents that give you X% of your gold when entering a shop. So the legendary primarily just kickstarted it by giving you alot of gold to be effectivly doubled over and over again
it was the epic talent that gives a 25% chance to activate all spree talents when rerolling. he had five spree talents which gave him a stacking 10% gold bonus
Also, I think you were just about doubling your money with each special reroll trigger. If you entered a few shops and committed just to re-rolling for a few shop trips, you could probably have had trillions of gold, lol. What a game, I'm totally going to pick this up. If only for this kind of run!
I think what happened was a combination of talents that make it strong, you had something that gives a chance to reactivate sprees on reroll, which includes the shopping sprees (that give you 10% more money) and rare talents having a chance to open a new shop, which in turn resets the reroll cost (and gives another free reroll as it is mechanically a "new" shop) and allows you to gain the sprees again.
I love the bandit, just had a run where I was shooting like 20 different things per "shot" - looking forward to seeing how you manage to break the shop I've not had one where it went complete off the chain yet.
1:00:27 I imagine late game Bandit will want to stockpile talents and make sure they have shops and rares available so that they can garuantee a shop every time. A few rares is worse than maxing out sprees every night.
Wizard and Bandit appear to have the hardest starting set of abilities and skill tree layout. I havent really found super consistent ways to get Bandit up to speed yet, and i still have some trouble with the Wizard, but they both get pretty ridiculous once you get ahead. Wizard especially with so many level up triggers and Bandit gets lots of money synergy onxe you get a lot of gold per night or get some sort of money engine going. The last class also has a heavy emphasis on going after specific nodes similar to the shop, so im excited to see how you kinda go after things on that one I did learn a lot from watching you play this run though - specifically things like the interactions between spme epic talents and the spree mechanic. Seems you're getting a chance at a new shop every time you take a rare talent and that procs all your sprees again. Pretty wild and seems like it could easily go infinite
Explaining the break: - There was a talent you had where entering the shop granted you a percentage of your current money as interes (I counted 4, so 40% per time you entered the shop) - You had a talent that acquiring rare talents makes you enter the shop at a chance. You were buying rare talents in the shop, which occasionally made you enter a new shop, triggering the above EDIT: The acquiring rare talents to enter a shop is a spree ability, so it could trigger on rerolls thanks to that talent that triggers "spree" on rerolls EDIT 2: This wasnt an overflow, as far as i can piece together, all your perks are working as intended
I'll admit this was just kinda frustrating to watch. The shop looks to only show you talents you can actually afford, which means every single time you just bought a rare talent for the hell of it, you spent all your money, and reset the shop to only show common talents again, as you didn't have the money for any rares+ to show up, which led you to complain about no rares showing up. There was potential to get to a point where you truly never ran out of money, but instead you kinda just clicked stuff until the number got too low to do anything meaningful.
Its unfortunate he had no idea what shop exploit was happening and how it was happening. Nonetheless I guess this shows how easily you can still break the game with bandit even without thinking too much on it, just click and numbers go up wheee.
I fumbled this one for sure. I tried my best but I didn't pick up on the shop only showing me what I could afford and didn't spend the time necessary to understand all of the talents I had. It can be hard to process information like this quickly enough while trying to also push the video along.
@@Haelianthe slightly disappointing thing is that your run with compounding interest could have purchased literally every legendary and epic talent in the game if you had just saved money.
@@Haelian That's an understandable perspective, but I think the people interested in watching these specific videos are interested to see the extent of what you can do with the skill tree, as it being infinite is the main gimmick of the game.
Unrelated, but is Rogue Loops on your radar? It's definitely got a bit of a Hades feel to it. I'd be curious to see your opinion, if you're interested. Public demo next week.
5:51 That -10% Exp was from your combo disappearing because the night ended, it also picked my attention while i was playing myself. Edit: You realized that yourself just a couple minutes later anyway, lol
It seems like the rare and better talents only show up when there are enough coins on hand, so they'd stop appearing when there wasn't enough. Also makes me think that epics and legendaries would show up with enough coin on hand.
I was fuming when you for a whole 40 minutes couldnt figure out that blues and purples can only appear in shop when you can afford them. I was actually raging each time you seen a blue and bought it right away, wasting your increase in $
No bugs, all rare synergy.
Going into a shop grants 10% of the gold, which is a spree talent. Rerolling has a chance to trigger spree talents. Buying a rare has a chance to enter a new shop, which resets the reroll price.
You can see the specific talents that trigger showing up whenever a reroll or buying a rare triggers them.
Too lazy to scroll back to fact check the exact logic-line of the synergy, but this is pretty much it.
Edit:- found it.
[Rare talent]
Spending Spree:
Whenever you enter a shop, you gain 10% of your gold.
Omg you're right, I just wasn't expecting so much gold and got blinded by it.
@@Haelian the reason you didnt see rares/ epic was that you only saw stuff you can affort probably something todo with luck aswell, everytime you had enough money rares appeared.
There is definitely A bug here. He integer overflowed hard, that's why his money went down randomly each reroll.
So I guess the thing that's happening with the shops is "rare talent chance of opening shop" plus "opening shop gives you a bunch of money" plus having a ton of money to start out with, means you go money positive on rare talents for a while?
oh there was also something similar with rerolls, not just entering shops
That's what I thought as well.
Rerolls have a chance to activate your sprees.
If that happens again, keep rerolling until the reroll cost is about 1/4th of your gold. Don't buy anything which costs more than 1% of your gold. Mostly just reroll as much as you can, to make your gold as high as possible, and only buy stuff when it won't make a dent in your total. You kept leaving cheap rerolls unspent, thus leaving free gold unclaimed, and buying stuff as soon as you could afford it, which kept reducing the exponent on your exponential growth. Could have gotten a lot more extreme with a small change of tactics.
I noticed this almost instantly and I haven't even unlocked the bandit yet.
After reading all the comments here now, though, I see multiple people were spotting this and it looks like he'll try it on a future run.
@@GravitoRaize I'm not into the game's 4-way tower defense mode, but the procedurally-generated skill tree is neat and I enjoy breaking stuff... so this "glitch" was the most interesting part of the game for me.
Looks to me like it only spawns rares when you can actually afford them, but spawns regulars just to have something in the shop, even if you can't afford them.
For your attack speed, the talent labeled "reload speed" also gives 3% attack speed. It says it when you hover over it.
I have a theory that the reasons why rare/epic talents were harder to find in shops later on is that they can only show up if you can actually afford them and so by purchasing every rare as soon as you saw them your money would go below the purchase threshold
it is so upsetting that you didnt keep multiplying your money and instead spent it right after you had enough to buy an upgrade
you shouldve just skipped past rares and epics to build more gold
Yeah he had exponential growth and didnt notice, it got me so anxious
I definitely fumbled this whole build, can't lie. I didn't spend the time necessary to understand everything that was happening, will try to do better in the future!
@@Haelian
the shop seems to operate on a “if you can purchase it we’ll show it” system, because you couldnt afford rare talents they wouldn’t appear until you could, the correct play wouldve been to ignore them until you had significantly more capital
The shopkeeper is nice like that and is not offering you heightened rarity items that you could not afford with your current gold balance. The instant you pass one threshold the rares show up and reaching another plateau would net you epics.
Think the break mostly happened because of the enter the shop when doing X talents, and you got alot of the talents that give you X% of your gold when entering a shop.
So the legendary primarily just kickstarted it by giving you alot of gold to be effectivly doubled over and over again
it was the epic talent that gives a 25% chance to activate all spree talents when rerolling. he had five spree talents which gave him a stacking 10% gold bonus
Also, I think you were just about doubling your money with each special reroll trigger. If you entered a few shops and committed just to re-rolling for a few shop trips, you could probably have had trillions of gold, lol. What a game, I'm totally going to pick this up. If only for this kind of run!
I think what happened was a combination of talents that make it strong, you had something that gives a chance to reactivate sprees on reroll, which includes the shopping sprees (that give you 10% more money) and rare talents having a chance to open a new shop, which in turn resets the reroll cost (and gives another free reroll as it is mechanically a "new" shop) and allows you to gain the sprees again.
I love the bandit, just had a run where I was shooting like 20 different things per "shot" - looking forward to seeing how you manage to break the shop I've not had one where it went complete off the chain yet.
Good to know! This one was a great run. I enjoyed it a lot.
1:00:27 I imagine late game Bandit will want to stockpile talents and make sure they have shops and rares available so that they can garuantee a shop every time. A few rares is worse than maxing out sprees every night.
I had a summoner run that got all the way until night 42 before it ended. It ended because I was summoning so many hornets that my computer crashed.
44:00 - MORE! MORE! MORE!
Wizard and Bandit appear to have the hardest starting set of abilities and skill tree layout. I havent really found super consistent ways to get Bandit up to speed yet, and i still have some trouble with the Wizard, but they both get pretty ridiculous once you get ahead. Wizard especially with so many level up triggers and Bandit gets lots of money synergy onxe you get a lot of gold per night or get some sort of money engine going. The last class also has a heavy emphasis on going after specific nodes similar to the shop, so im excited to see how you kinda go after things on that one
I did learn a lot from watching you play this run though - specifically things like the interactions between spme epic talents and the spree mechanic. Seems you're getting a chance at a new shop every time you take a rare talent and that procs all your sprees again. Pretty wild and seems like it could easily go infinite
16:49 we both know you are using those megaelixers on the final boss when there are super bosses to kill... Even then i horde them too
1:15:06 Those flashes were Creepypasta-esque.
Explaining the break:
- There was a talent you had where entering the shop granted you a percentage of your current money as interes (I counted 4, so 40% per time you entered the shop)
- You had a talent that acquiring rare talents makes you enter the shop at a chance. You were buying rare talents in the shop, which occasionally made you enter a new shop, triggering the above
EDIT: The acquiring rare talents to enter a shop is a spree ability, so it could trigger on rerolls thanks to that talent that triggers "spree" on rerolls
EDIT 2: This wasnt an overflow, as far as i can piece together, all your perks are working as intended
51:43 the only thing that went wrong is balancing. Technically it's working as intended.
21:01 you bought a rare talent which triggered one of your other talents and put you into another shop. Which gave you gold.
My first win with this character i found was due to the "Kitchen sink" package
I'll admit this was just kinda frustrating to watch.
The shop looks to only show you talents you can actually afford, which means every single time you just bought a rare talent for the hell of it, you spent all your money, and reset the shop to only show common talents again, as you didn't have the money for any rares+ to show up, which led you to complain about no rares showing up.
There was potential to get to a point where you truly never ran out of money, but instead you kinda just clicked stuff until the number got too low to do anything meaningful.
Its unfortunate he had no idea what shop exploit was happening and how it was happening. Nonetheless I guess this shows how easily you can still break the game with bandit even without thinking too much on it, just click and numbers go up wheee.
I fumbled this one for sure. I tried my best but I didn't pick up on the shop only showing me what I could afford and didn't spend the time necessary to understand all of the talents I had. It can be hard to process information like this quickly enough while trying to also push the video along.
@@Haelianthe slightly disappointing thing is that your run with compounding interest could have purchased literally every legendary and epic talent in the game if you had just saved money.
@@Haelian That's an understandable perspective, but I think the people interested in watching these specific videos are interested to see the extent of what you can do with the skill tree, as it being infinite is the main gimmick of the game.
What a tragic ending.
it’s really upsetting to see you spend over half of your gold with so many interest perks
Unrelated, but is Rogue Loops on your radar? It's definitely got a bit of a Hades feel to it. I'd be curious to see your opinion, if you're interested. Public demo next week.
5:51 That -10% Exp was from your combo disappearing because the night ended, it also picked my attention while i was playing myself.
Edit: You realized that yourself just a couple minutes later anyway, lol
Best playtrough ever 🎉😂🎉😂
FYI, after certain amount of reload showed, it increases your attack speed
Edit: guess I should’ve watched a couple mins more for you to find out lol
It seems like the rare and better talents only show up when there are enough coins on hand, so they'd stop appearing when there wasn't enough. Also makes me think that epics and legendaries would show up with enough coin on hand.
Ohhh!
Rares and epics can show up.
Broken or not it still looks like a cool game.
I was fuming when you for a whole 40 minutes couldnt figure out that blues and purples can only appear in shop when you can afford them. I was actually raging each time you seen a blue and bought it right away, wasting your increase in $