Thanks so much for watching my bros! Make sure you check out Remortis' Spore Druid Vid! CHECK OUT REMORTIS' SPORE BRO GUIDE ► th-cam.com/video/o1sFpnMdtDE/w-d-xo.html&ab_channel=Remortis Follow me on Twitch! ► www.twitch.tv/italianspartacus More Class Guides ► th-cam.com/play/PLDLBnN-W_m2n6nk1Y5-snG4PpOuj9b-7g.html&si=j1T4BfjqOcSClZFS Become Part of the Community ► discord.gg/MrvJy8kMEV
Staff of cherished necromancy is amazing, each kill gives a stack of a free necromancy spell slot of any level. So get everyone mage hand and kill them with bone chill to get 4 level 6 spell slots every short rest.
I don’t know if it is a bug, and will be fixed at some point, but casting a spell doesn’t extinguish the charge. You can cast unlimited level 6 necromancy spells with a single charge of the staff. I just finished my play through with a necro/cleric build using it.
i came here to say this because i was stunned when he said it didnt help at all LOL it's arguably ~better~ than the legendary staff for a necromancy build, idk why it isnt legendary tbh!!
You can even dual wield Markoheshkir with Cherished Necromancy if you want. And yeah, the spells are free forever right now. You can spam Blight upcast to level 6 and Circle of Death as much as you want.
One thing that this build and almost any caster build should have is the dual wielding feat. You can dual wield staffs getting the benefit of both AND a +1 AC. It’s an insanely good value.
@@100grizzlybears only because in shows/movies we've seen, casters use 1 wand/staff. but, there is no reason specifically for this to be the case, except that a wand/staff is seen as a like, magic focus. but, if we're looking at staves/wands as an actual weapon, or as imbuing power simply by holding it...what caster wouldn't load up and carry multiple wands/staves? I mean...you never see a mage holding a shield either...because this presumes a caster would never need a physical shield... but you better believe a caster would use both hands instead of just walking around wearing a dress, holding a stick.
To be honest, I recommend getting the Shadow Lantern in Act 2 as well, and grabbing the dual-wielding feat. Dual Wielding is actually pretty good on casters, because it allows you to equip 2 staves, which means you get the benefits of each. This is also very good, because it means that you can equip the Staff of Cherished Necromancy and the Shadow Lantern, which gives you all the benefits of the SoCN while still being able to cast Conjure Shadow Lantern Wraith, which adds an extra undead to your army. Also, I definitely recommend having Shadowheart in your party as a Necromancer, bc some of the spells she gets are *SUPER* good when combined with your summons. Specifically, she gets the spells Aid and Heroes' Feast. When you upcast Aid with a 5th lvl spell slot, your entire party, *including summons*, get their max hp increased by 25, which ends up being hundreds of health increased in total as a late game Necromancer. Combine that with Heroes' Feast, which gives a multitude of good buffs and an extra 12 max hp, and you just have very strong summons that have 32 more hp than they'd normally have, in combination with being immune to some things like being poisoned, AND having resistance to Bludgeoning, Piercing, and Slashing damage types because of Circle of Bones' Undead Ward ability, and you have a quite exceptional build.
Rather than having shadowheart cast these, have someone outside the party cast aid and feast. This way, you get all the benefits without having to expend any spell slots. I also have a transmutation wizard hireling who is my designated buffer, he just sits in camps and gives people longstrider, darkvision, transmuter stones, and later on I multiclassed him to give out bardic inspiration.
I played this way and man it was annoying. It took forever to summon everything, buff everything, and then if there's one segment that you have to jump your party across? good luck lol. Also the first enemy you fight kills a ghoul at the beginning of battle and they all explode and damage your party... xD so much trouble, not the greatest benefit, but man it felt cool, ngl. I appreciated deva and water myrmydon the most and they're not even necro minions lol flying ghouls were also decent. anything that can fly is helpful.
@@alphaspartanyou definitely can. I've done it with keyboard/mouse controls with the full release. I'm not sure what I did because I haven't really used summons for awhile. I'm not sure if you can with controller since I've only just recently started using controller
One of the things about wizards is all you really need is magic missile and shield and everything else is basically just flavour, but summons are extremely strong for action economy so hey, it's a really strong and viable path to persue. Personally i made Gale a Necromancer in my first playthrough and it was excellent.
I mean while magic missile IS good. 5d4+5 is less damage then 8d6. Also late game when enemies have shield AND use it, magic missile drops off. Wizard is a win more class (always has been in 5e). Necromancer is an outdated subclass with subpar features. Theres like 12? Necromancy spells levels 1-20 in ALL of 5e, so you really don't get any good benefit from its level 2 feature. Because you're spending all your spell slots (on tabletop) to maintain animate dead (optimal you want about 10 skeletons zombies are dead picks) and its 10th level feature is just a worse Undead Warlock feature by far. The only nice bonuis is the fact that you add your level and prof bonus to your undead. Otherwise its kind of an outdated class, but its on wizard so its just WIN MORE. In BG 3 - You pretty much just use Animate Dead and become a support /blaster caster. It's really good in Honor Mode + because summons just become free meat shields.
Necromancer is by far one of the best class to use, it's also my favorite class in any DAND and Diablo games. It's awesome. I'm about to start my BG3 journey and this guide was super helpful since I will be going Necromancer.
@italianspartacus someone might have stated this already but because you’re summoning a lot of undead immune to poison - you can use aoe spells like poison cloud without care of friendly fire. Make yourself immune and incapable of blinding and you can cast this on yourself and undead without a care 👌
@@shadecory I use Longstrider with my Beastmaster and can confirm, it does not use any spell slots, its a ritual spell and you can cast it as many times as you like. I Have cast it on myself along with another 3 party members, my 2 beast summons, my necromancers summoned undead aswell as their Quasit summon.
Honestly, I think the Circle of Spores Druid is a superior Necromancer. They gain the ability to raise additional 4 fungal zombies, who can summon additional zombies from enemies killed by them. So you have 4 undead from Raise Dead, 4 Ghouls from Danse Macabre and 4 fungal zombies who can create more zombies! A truly great undead army!
I’ve been using both in one of my playthroughs, and in terms of undead summoning, I find the Necromancer is a bit better at it, quality over quantity. However, if your party only wants one, I would say to go with Spores Druid simply because it is also a Druid that is really tanky.
@@kfi2049 You would be missing out on a lot. Multiclassing two pure casters like this makes you miss high level spellslots. Also, Druid and Wizard uses a different ability for casting (WIS vs. INT) so that is another thing down the hole.
@@chaplain900overruled You do not miss out on high level spell slots and wizards can learn any spell from scrolls as long as the “total caster level” is adequate
Thank you, this is great inspiration for my Gale. Right now on my current Playthrough I'm a Spore Druid with the Dark Urge, I am using Gale as a Necromancer, Wyll is an Oathbreaker/Warlock, and Shadowheart is a Life Cleric. I'm at level 6, I plan on making my Gale go down the path shown here. My only issue is that I had Wyll go down Path of the Blade, which seemed good since I could dump strength, in order to boost my Charisma & Dexterity, while also getting access to some heavy armor, two handed weapons, and some self-healing. However by doing this he's not strong enough to be the body carrier I need him to be. So I plan on swapping him with Minthara in Act 2, who by level 12 will be 7 Oathbreaker for the Aura of Hate, and 5 Warlock Path of Tomes for extra undead, and the bonus of being able to caste Haste as a Warlock spell. I might also respec Gale to have 1 point in Rouge, so that I can use slight of Hand in conjunction with Crown of Intellect to give him the necessary dexterity he'd need to pick locks/traps.
one kind of overlooked spell for wizards that I feel doesn't get enough love is Dual Wielder Since casters in BG3 do get quite a lot of love with various staffs that help out quite a bit, for instance stacking Cazador's Staff with another staff for jacked spellsave DC's that your enemies will have a helluva time saving against.
putting 2 levels at the start as a fighter for any spell caster is just 100% win. You get all armor and all weapons, action surge (most powerful ability ingame) and last but not least, con prof. save bonus. All for free!
If you wanted a D&D master, while I don't know exactly everything, I have been a DM for over 20 years, and almost 600 hours on this game. Just a bit on ability scores, your ability scores should also reflect a little of what kind of party you're going for too. In an ideal world, going high on constitution is helpful for concentration spells, but you really and truly shouldn't be using a lot of concentration spells. Invisibility, Haste, stuff like that at the most. I would put 8 Str 16 Dex 14 Con 17 Int 10 Wis 8 Cha If you had a frontline team. This way the stray arrow from a ranged mob doesn't somehow find you, as you only have 1d6 HP. Replace the 16 on dex with the 14 on con if you do not have a frontline party member. For instance, if you're utilizing tank Lae'zel or Minthara for those big smites, then you could go with 16 Dex and be totally fine. The +3 to AC will make you start with 16 AC on the nautiloid (13 Mage Armor + 3 Dex), which is basically the same armor as Lae'zel. This will stop the vast majority of stray arrows or the occasional mob beelining for the wizard. If you did not have a frontline party member, like if you're taking Karlach as a thrower or multiclassing Laezel into Eldritch Knight Berserker to throw, then the extra HP and concentration saving throws would be better used. Also you shouldn't really be talking as a wizard. You are too engrossed in your studies for talking. Pick up Wyll or multiclass Astarion as a Sword Bard. I've also had quite a bit of fun using Shadowheart as a lightning sorcerer and changing her to Tempest Domain. You spent too much time among the dead to be discussing things with living creatures. I mean have you seen Balthazar? Bro is the epitome of the necromancer way. Since you're going straight down Wizard without bothering with multiclassing, you'll get 3 feats. Among them should absolutely be War Caster, which I would probably take at level 8. If you used the above template to have 17 Intelligence, then Ethel's Hair will cause you to only need 1 ability score increase to max out your soft cap of 20 Intelligence by level 4. The last one sounds unorthodox, but take dual wielding. Now you can have Markoheshkir in one hand and Staff of Cherished Necromancy in the other, and the +1 AC doesn't hurt anything either. With that kind of build, you'll easily have a spell save DC of like 20+ and they have disadvantage to save vs. the effects. Perfect for all your Blights, Cloudkills, Fireballs, and Hold Person spells (and yes I am aware they are not all necromancy spells, but they are good ones regardless). If you're going with Honor Mode, I highly recommend taking either Gnome or Halfling. Gnome getting advantage on all the major spell saving throws is so clutch, and Halfling has the effective same difference with their passive Lucky feat. But also, they're small, so advantage on stealth checks. Non-honor mode, it doesn't matter really. Just a little insight.
nah you wrong, supplementing your minion damage with the Staff from Mytic Carrion is OP! kill 1 thing and cast Level 6 Necro spells for FREE all day! CIRCLE OF DEATH ALL THE THINGS!
Many times in the game your characters get the enemies HP down to like, under 10 hp. At this point the skeleton archers are great. Many times they actually get to finish the kill. They are a very good ranged damage dealing unit, icing the cake of your own partys efforts.
I could also recommend dipping into Warlock. Your zombies last until a long rest, why not short rest, get some spell slots back, and go animate even MOAR zombies :P
one thing to add, casting AID at max level will give your whole party and every summon 25 extra HP. when stacking summons already this gains incredible value.
Just to emphasise how good Warcaster is compared to resilience Consitution. If you start with 16 Con and go Warcaster you reduce your chance of failure on the most regular concentration check (DC 10) from 30% to 9%. With Reilience Con you reach the 10% mark only at level 9 when you lift your Con from 15 to 16 with the reilience feat. Of course there is the advantage of being better at other Con saves (posion, spell effects and the like), but for pure spell concentration War Caster is King. In BG3 one also needs to be mindfull that going prone is for some reason considered an auto fail on concentration. There are items that prevent you from going prone which thus are super important for casters that are going to concentrate a lot (and Wizards will want to do that). As good as feats are as primary spellcaster one should not ignore the importance of raising Int. At least as long as you want to use spells on enemies. In theory one could build a support Necromancer that only raises corpses and cas spells that will just work regardless of your spellsafe, but in reality you lock yourself out of several big guns you kind of play wizard with wizard spelllist for. Also more Int = more Spell preperations. Of course item options like the headband of intelect exsist, but that will not get you to 20 and those options come with oportunity costs (i.e. other items you could wear that raise your spell safe and spell attack to even higher heights). On Spell level 3 you should get Haste. Hast ein Bg3 is bonkers strong and even as necromancer it is kind of mandatory. In the normal TTRPG you get a special action with Haste that allows certain stuff. In BG3 the one who is hasted gets a full action. As in they can cast an aditional Spell this round or use their multiattack again and so forth. Want to see what a Fighter can do in one round when they have 3 actions (action + action surge + haste)? This is your ticket. Vamipric Touch has the problem that it is a touch spell. Touch range is something most wizards will want to avoid not seek (you could go for very specific builds that do it differently, but this seems to not be such a build given the lack of concern paid to AC).
I also like using the Elemental Myrmidons. Especially the Fire and Air one, it look so much like Cursed Reanimated Armor instead of a Elemental wearing armor. and let's be real, those Myrmidons look really COOL! And that Staff has a another cool ability something called Kareska's favour which lets you choose a Element and u get 2 Powerfull abilities and i believe Resistance and damage bonus, so using the frost one will be amazing too for the Necromancer. But i still prefer Cherished Necromancy staff. Can also use the Amulet that gives you a Spell Slot restoration that gives u a spell slot back of any level. only negative things about Necromancer: Yeah in Act 1 & 2 its pretty bad. in Act 1 you don't have your fancy tools yet In Act 2 you fight ALOT of undead already, and Ghosts are immune to Necrotic damage... But Necromancy really shines in Act 3 for sure!
Abyssal beckoners, are good if you are only going to summon ghouls because they are immune to madness so they can’t turn mad and they are then resistant to all damage but psychic.
Currently playing a Duo NE campaign on tactician with my friend going for Barbarian, and myself going for Necromancer. Honestly until level 6, his build was far better…but now at level 8, the power shift has hit in full swing. We raided Last Light Inn, inadvertently, and my zombies kept raising Newborn Zombies, which kept raising more…and it was a domino effect that ended with 13 allied zombies. In Act 2-nothing stands a chance once a Necromancer gets going. Also Gith for med armor proficiency with Adamantine scale, guarantees you will get the ball rolling in a fight.
Decided to try necro for the first time now that mods allow level 20 and can I say your video might be one of the best I’ve seen love that early you say what the build is then go into detail for those who want more detail
i was thinking the same, just finished my oathbreaker playtrough on honour mode, and they have an ability from lvl3 "control undead" plus they have an aoe fear (dreadful aspect, on a WIS save) and spiteful suffering , gonna do a necro build goin with 9 wizard/3 oathbreaker and just getting heavy armor and tank in the middle where my ghouls are XD Get Shadowheart built as a light domain cleric for that sweet warding flare, put Gale in as an abjuration wizard for arcane ward, and get Karlach as a throwbarb, gonna be sweet af :D Might be a bit suboptimal coz im gonna miss out on lvl10 inured to undeath, but i'll make it work, plus the smites gonna hit hard af on frightened enemies, so will the ghouls
Spore Druid 6, Necro Wizard 6 can work, but splitting classes that much makes the Character a bit weaker at each class; yes, you get 2x the Spore Zombies ..but cannot cast the Big Powerful Necro spells from the Netherese Necro Book : ' Danse Macabre ', where you summon multiple ghouls.. Necro Wizard 10 - Cleric 2 of War ,or Sorcerer 10- Warlock 2 Pact of the Fiend are better ..
@aaronhumphrey2009 To clarify I'm taking about a spore druid without multiclass (maybe 1 lol of war cleric though). Too much lost goodies in high level otherwise
My thoughts exactly. Then I can react to anyone who questions why a dark wizard who summons armies of undead behaves evil and sadistic with: what did you expect? xD
Another great vid, but if you add the Bitter Divorce from Auntie Ethel to this build. That's an extra FREE COSTING undead number to add to the horde.🧟♂
One little tip with Necromancy Savant, you should avoid taking necromancy spells as the 2 free spells when you level up and should instead try to only learn necromancy spells from scrolls, otherwise you don't get any value out of Necromancy Savant. Obviously if you just want your necromancy spells ASAP go ahead its something to keep in mind
no one cares about Necromancy Savant. outside of a handful of spells which MUST be learned from a scroll there's zero reason to rely on it to get necromancy spells.
The way I built my Necromancer was just a straight Summoner. Making Undead and summoning Elementals. I paired it with Shadowheart who can also make Undead and summon Celestial. I didn't go as full send ad much as I wanted.
There's also a pair of gloves in act 1 (Zentharim hideout) that when active gives summoned allies resistance to all dmg types except psychic dmg. Sure, it has a risk of turning them frenzied, so kind of high risk, high reward, but if you multiclass one level into cleric (or take magic initiate: cleric for a once per long rest) you can put Sanctuary on yourself (as a bonus action) to make sure they don't attack you :) Could be a really fun idea for a solo run! Edit: Remember that you can pick up the small corpses from goblins, intellect devourers and such to use later for summoning purposes!
I would love to see a melee wizard (necromancer) multiclassesed with something like fighter, paladin or something along those lines. Great work with this build too. 👍🏻
Questions: 1. Can we stack the Crypt Lord's Ring summon with the Markoheshkir Staff trick to get two big boi summons? 2. Can/Should we maintain Haste on one of our bois? 3. Can we cast Animate Undead multiple times (both 5th-level slots and at least one 3rd-level slot) to get our undead rave party going? Great build man, my brother and I love talking about various ideas like this for both BG3 and tabletop 5e.
1) Mummies don't stack on a single individual, unfortunately. Crypt Lord ring gives you a "free" cast of Mummy though, so it's invaluable nontheless. You can have multiple Mummies by having multiple characters cast it. 2) Your Elemental Myrmidion should be the target of Haste, unless you're using the fire version (it has its own self-Haste). If you use fire, use Haste on the Mummy: it helps fix its subpar mobility, and lets it throw out a Fear attempt every turn without sacrificing its own damage. 3) No, but you can stack Danse Macabre with Animate Dead for a total of 9 Ghouls. Considering that they all have a chance to paralyze per attack, things get silly quickly. Don't forget to learn how to summon a Deva as your Necromancer Wizard - it's in the Sorcerer Sundries tower. Even though it's essentially an angel, it has a melee attack that can Fear; obvious synergy, especially with the Mummy.
make a sporedruid instead. more summons and with a certain armor in act3 can create a field of haste spores for ALL summons, party members. its just better.
I think I’m the only person that drops charisma and deals with whatever rolls I get. It’s tough at times, but leads to interesting encounters. I think my warlock and my dex bardadin are the only two characters I put charisma on.
I'm trying my hand at necromancer and I grabbed a single cleric level for Inflict wounds and a few other treats. I just really like the idea of a necromancer with a touch of death. Vexing that magic initiate doesn't give you the full breadth of the level 1 spell you take from another class.
Switch out Mommy for Water Myrmidon, they heal, teleport, reveal invisible and cast, and you can have two so they can heal everyone, even your undead and are generally amazing support.
i think some wizard subclasses deserve their own real subclasse!!! i mean necromancer reall deserve better like you get less spells from other schools but beter benefits like create stronger spawns; detah knight, boggeyman i mean would be cool like do something like castlevania animation hector and issac! :S we should convincen larian because they really caring about us so they would listen to us! even if it would be not a free update i still would pay for it.
Thank you for this video!!! I was struggling so much with my Necormancer (it's my absolute favorite in any RPG) and realy heartbroken when in felt so off to me. Well, not anymore, thanks to you! You have a new sub! :)
Love it and thank you for staying more a "pure" wizard necro, but I like the choice the wizard gives me. That if I fight a etc something weak against fire, I can summon a fire elemental instead. But the focus of the class is the awesome undead hehe
Nice videos. Subscribed. At first I thought you said you had 89% subscribed watchers, I was like "what the hell is he complaining about, that's awesome." 😂 Thanks again for the videos, good luck out there.
It's a nice idea though. But if you first have to kill enemies and then go to their corpses. There is a very high chance that you will be killed by the enemy if you don't multiclass with a priest and a sanctuary first. But then you lose a few rounds again, in which other classes kill the monsters immediately while you first have to get your army...
Can recommend the dual wielder feat for this build, so you can have two staves equipped at once and gain benefits from both. Markoheshkir in one hand and Staff of Cherished Necromancy in the other for a powerful combo. Also Circle of Bones is a good headpiece for this subclass :P
I’m dual wielding staffs. You can have 2 arcane batteries but I’m using life essence. I also put 2 in bard to use bardic inspiration on allies and the mummy if I wanted to. Giving everyone an extra short rest is nice too.
I used a Cleric 1 wizard 11 build using heavy armor and a shield. That gets more ridiculous over time and downright broken in act three after getting a certain staff and reading a certain forbidden tome.
So, there was no problem with the mummy not getting extra health. The feature specifically states that undead created with the Animate Dead spell get the extra hit points, since you created the mummy using the Create Undead, it's not gonna get the extra hit points.
oh god getting into bg3 and i have no idea what to play but i love the warlock from wow and necromancer from guild wars, this is big! might have to choose wizard over warlock now, mhmm.. thoughts? also mad about fashion and pimping out and grinding for armor so no armor on wizard kinda bums me out. What race would you suggest also? oh also liked and subbed mate, great video.
Thank you for making this video. I'm a little frustrated with things so far as a necromancer. Currently, my dude, Xerxes, a lolth-sworn male drow necromancer, has collected bodies that his girlfriend, Lae'zel, carries for him...because weak wizards should always have a strong companion... anyway, the game won't allow him to use them. Too bad, too, because he tried to reanimate Minthara! Should I keep these bodies? I couldn't keep Ki' ...whatever that drider's name is... Oh an undead drider would have been amazing. I noted that some of these items are from the wizards tower on Act3. Xerxes just arrived in act 3. He wears balthasar's headband. He's read the Thay book of Dead, which grants free speak with the dead! ATM it seems that Shadowheart conjures more undead than he does. It's not cool. He just arrived in act 3 but I had hoped at this level, he'd be more of a conjurer than he is . At least now he has hope. I also play dnd and the necromancer in there is a lot more powerful without these items. And on a side note early game Gale & Xerxes wiped out enemies so quickly on balanced! Having 2 wizards is op! I have Gale a a Divination wizard, the best one of the basic choices. Good video 😊
Thanks, just started BG3 and decided to do a Tiefling fire/necro build. Dont like how it takes forever for this build to actually get started tho. The weakest character in the group for most of the game to finally get strong but its act 3 and the game is basically over
As a wizard you can scribe canaries so high elf bonus kinda meh,and picking bone chill isn't great because you can always find a few cantrips on merchant to buy or steal,(if you into stealing),also 14 dex>14 charisma ,if you going solo dex is way more important.
Step 1: start a sporedruid ;) So many more critters. its a bit unfortunate that the Actual necromancer is underwhelmimg. 1 Advantage, you can get Shovel, who is awesome ;)
Honestly 10 wiz and 2 sorc is the way to go Even without abusing sorc points having metamagic options and the ability to use angelic slumber potions to give you handy sorc points is way too good to pass up, plus you can still learn lvl 6 spells from scrolls, keep the max spell slots, gets 13 base ac, get armor of agathas. WAY too good to miss out for simply 2 wizard levels
Thanks so much for watching my bros! Make sure you check out Remortis' Spore Druid Vid!
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Yo it was Th ar site codex
Staff of cherished necromancy is amazing, each kill gives a stack of a free necromancy spell slot of any level. So get everyone mage hand and kill them with bone chill to get 4 level 6 spell slots every short rest.
Man I don't know how I missed that. I think I was all hopped up on antihistimes that I missed that text
I don’t know if it is a bug, and will be fixed at some point, but casting a spell doesn’t extinguish the charge. You can cast unlimited level 6 necromancy spells with a single charge of the staff. I just finished my play through with a necro/cleric build using it.
You can also charge up the staff's Life Essence Harvest charges by breaking inanimate objects with cantrips.
i came here to say this because i was stunned when he said it didnt help at all LOL it's arguably ~better~ than the legendary staff for a necromancy build, idk why it isnt legendary tbh!!
You can even dual wield Markoheshkir with Cherished Necromancy if you want. And yeah, the spells are free forever right now. You can spam Blight upcast to level 6 and Circle of Death as much as you want.
dude, i lovee that you just give the barebone info in the beginging for the people who just wanna go quick.
One thing that this build and almost any caster build should have is the dual wielding feat. You can dual wield staffs getting the benefit of both AND a +1 AC. It’s an insanely good value.
Didn't even think of that possibility. I'm going to try a Necromancer+Dark Urge build.
Yeah, but holding 2 staffs has always seemed stupid to me aesthetically
I just did this on my Sorc. Highly recommend.
@@100grizzlybears yea it looks dumb af so its really a stat vs swag decision
@@100grizzlybears only because in shows/movies we've seen, casters use 1 wand/staff. but, there is no reason specifically for this to be the case, except that a wand/staff is seen as a like, magic focus. but, if we're looking at staves/wands as an actual weapon, or as imbuing power simply by holding it...what caster wouldn't load up and carry multiple wands/staves? I mean...you never see a mage holding a shield either...because this presumes a caster would never need a physical shield... but you better believe a caster would use both hands instead of just walking around wearing a dress, holding a stick.
To be honest, I recommend getting the Shadow Lantern in Act 2 as well, and grabbing the dual-wielding feat. Dual Wielding is actually pretty good on casters, because it allows you to equip 2 staves, which means you get the benefits of each. This is also very good, because it means that you can equip the Staff of Cherished Necromancy and the Shadow Lantern, which gives you all the benefits of the SoCN while still being able to cast Conjure Shadow Lantern Wraith, which adds an extra undead to your army.
Also, I definitely recommend having Shadowheart in your party as a Necromancer, bc some of the spells she gets are *SUPER* good when combined with your summons. Specifically, she gets the spells Aid and Heroes' Feast. When you upcast Aid with a 5th lvl spell slot, your entire party, *including summons*, get their max hp increased by 25, which ends up being hundreds of health increased in total as a late game Necromancer. Combine that with Heroes' Feast, which gives a multitude of good buffs and an extra 12 max hp, and you just have very strong summons that have 32 more hp than they'd normally have, in combination with being immune to some things like being poisoned, AND having resistance to Bludgeoning, Piercing, and Slashing damage types because of Circle of Bones' Undead Ward ability, and you have a quite exceptional build.
Rather than having shadowheart cast these, have someone outside the party cast aid and feast. This way, you get all the benefits without having to expend any spell slots. I also have a transmutation wizard hireling who is my designated buffer, he just sits in camps and gives people longstrider, darkvision, transmuter stones, and later on I multiclassed him to give out bardic inspiration.
@@Yattattnever thought of using a non party members to cast buffs. That's amazing.
Yo that pause at 24:20 when you said “you’re a wizard….Harry” sent me 😂😂😂
You're the real MVP for BG3 tutorials, my dude! Straightforward with no BS filler 👏👏👏
Thanks so much dude!!
Seriously. This is the first video of his I’ve ever come across and I got two minutes in and subscribed immediately
using a character with upcasted aid for your entire party while having all undead/ghouls/mummies summoned adds for some crazy value!
I played this way and man it was annoying. It took forever to summon everything, buff everything, and then if there's one segment that you have to jump your party across? good luck lol. Also the first enemy you fight kills a ghoul at the beginning of battle and they all explode and damage your party... xD so much trouble, not the greatest benefit, but man it felt cool, ngl. I appreciated deva and water myrmydon the most and they're not even necro minions lol flying ghouls were also decent. anything that can fly is helpful.
And then there is crusader's mantle. Yikes things get nutty
@alphaspartan couldn't you ungroup your ghouls and have them go ahead and initiate combat while the rest of your party is stealthing?
@@FayeBloodPlays I don't think you can separate them from the main character
@@alphaspartanyou definitely can. I've done it with keyboard/mouse controls with the full release. I'm not sure what I did because I haven't really used summons for awhile. I'm not sure if you can with controller since I've only just recently started using controller
you can also use freecast from the illithid powers. it’s essentially just another arcane battery so you can use that to spawn even more undead
Hey new BG3 Player here. Just want to thank you for your guide and especially for not spoiling anything! Great video!
I'm a simple man. I see Necromancy, I click Necromancy, and I like Necromancy. My minions do too 😏
YUSSSSSSSSSSSSSSSS
One of the things about wizards is all you really need is magic missile and shield and everything else is basically just flavour, but summons are extremely strong for action economy so hey, it's a really strong and viable path to persue. Personally i made Gale a Necromancer in my first playthrough and it was excellent.
I mean while magic missile IS good. 5d4+5 is less damage then 8d6. Also late game when enemies have shield AND use it, magic missile drops off. Wizard is a win more class (always has been in 5e). Necromancer is an outdated subclass with subpar features. Theres like 12? Necromancy spells levels 1-20 in ALL of 5e, so you really don't get any good benefit from its level 2 feature. Because you're spending all your spell slots (on tabletop) to maintain animate dead (optimal you want about 10 skeletons zombies are dead picks) and its 10th level feature is just a worse Undead Warlock feature by far. The only nice bonuis is the fact that you add your level and prof bonus to your undead. Otherwise its kind of an outdated class, but its on wizard so its just WIN MORE.
In BG 3 - You pretty much just use Animate Dead and become a support /blaster caster. It's really good in Honor Mode + because summons just become free meat shields.
A build guide that is mostly "do whatever you want"
I like it.
I am running Necromancer and when I cast Dance Macabre I can confirm no corpses are necessary AND as a Necromancer I get 5 ghouls not 4 !
Necromancer is by far one of the best class to use, it's also my favorite class in any DAND and Diablo games. It's awesome. I'm about to start my BG3 journey and this guide was super helpful since I will be going Necromancer.
another reason to use ice is that the bodies of enemies killed with ice can still be reanimated
Perfect timing as I'm just about to start my Evil/dark urge playthrough and was planning on playing a necromancer 👌🏻
I actually did this as a lolth worshipping drow 👌
@@DaDude2011 just the campaing ı intended to play, ı will like my 2nd playtrough ı am sure.
i did the same with my dark urge i made a oathbreaker paladin/ warlock was a crit and necrotic build tons of fun
@italianspartacus someone might have stated this already but because you’re summoning a lot of undead immune to poison - you can use aoe spells like poison cloud without care of friendly fire. Make yourself immune and incapable of blinding and you can cast this on yourself and undead without a care 👌
GREAT shout didn't even think of that!
Genius!
You can cast Longstrider on your summons to give them some extra movement. It's a ritual spell so it won't cost you any spell slots.
" It's a ritual spell so it won't cost you any spell slots." Only if you are an evoc wizard, like Gale. For me (necro) it requires a L1 Spell slot
@@shadecory Thx! I didn't know that
@@shadecorymy gale is an abjuration wiz and he can ritual cast longstrider
@@shadecory I use Longstrider with my Beastmaster and can confirm, it does not use any spell slots, its a ritual spell and you can cast it as many times as you like. I Have cast it on myself along with another 3 party members, my 2 beast summons, my necromancers summoned undead aswell as their Quasit summon.
@@shadecory Spells can only be cast as rituals outside of combat. In combat - or turn based mode - they use spell slots.
Honestly, I think the Circle of Spores Druid is a superior Necromancer. They gain the ability to raise additional 4 fungal zombies, who can summon additional zombies from enemies killed by them. So you have 4 undead from Raise Dead, 4 Ghouls from Danse Macabre and 4 fungal zombies who can create more zombies! A truly great undead army!
I’ve been using both in one of my playthroughs, and in terms of undead summoning, I find the Necromancer is a bit better at it, quality over quantity.
However, if your party only wants one, I would say to go with Spores Druid simply because it is also a Druid that is really tanky.
Why not get 6 levels in both?
@@kfi2049 You would be missing out on a lot.
Multiclassing two pure casters like this makes you miss high level spellslots.
Also, Druid and Wizard uses a different ability for casting (WIS vs. INT) so that is another thing down the hole.
@@chaplain900overruled
You do not miss out on high level spell slots and wizards can learn any spell from scrolls as long as the “total caster level” is adequate
@@JabberwokeeWIS vs INT is still a legitimate issue tho
Thank you, this is great inspiration for my Gale. Right now on my current Playthrough I'm a Spore Druid with the Dark Urge, I am using Gale as a Necromancer, Wyll is an Oathbreaker/Warlock, and Shadowheart is a Life Cleric. I'm at level 6, I plan on making my Gale go down the path shown here. My only issue is that I had Wyll go down Path of the Blade, which seemed good since I could dump strength, in order to boost my Charisma & Dexterity, while also getting access to some heavy armor, two handed weapons, and some self-healing. However by doing this he's not strong enough to be the body carrier I need him to be. So I plan on swapping him with Minthara in Act 2, who by level 12 will be 7 Oathbreaker for the Aura of Hate, and 5 Warlock Path of Tomes for extra undead, and the bonus of being able to caste Haste as a Warlock spell. I might also respec Gale to have 1 point in Rouge, so that I can use slight of Hand in conjunction with Crown of Intellect to give him the necessary dexterity he'd need to pick locks/traps.
one kind of overlooked spell for wizards that I feel doesn't get enough love is Dual Wielder
Since casters in BG3 do get quite a lot of love with various staffs that help out quite a bit, for instance stacking Cazador's Staff with another staff for jacked spellsave DC's that your enemies will have a helluva time saving against.
putting 2 levels at the start as a fighter for any spell caster is just 100% win. You get all armor and all weapons, action surge (most powerful ability ingame) and last but not least, con prof. save bonus. All for free!
Hmm I'll definitely be giving this a try with my Necro build. Thanks for the advice.
Easily my favorite BG3 (and other RPG games) content creator right now.
Not only were you thorough your voice is quite relaxing to listen to. As a result I subbed.
Thank you!!
24:07 "...You're a wizard so... Harry..." 🤣
If you wanted a D&D master, while I don't know exactly everything, I have been a DM for over 20 years, and almost 600 hours on this game. Just a bit on ability scores, your ability scores should also reflect a little of what kind of party you're going for too. In an ideal world, going high on constitution is helpful for concentration spells, but you really and truly shouldn't be using a lot of concentration spells. Invisibility, Haste, stuff like that at the most. I would put
8 Str
16 Dex
14 Con
17 Int
10 Wis
8 Cha
If you had a frontline team. This way the stray arrow from a ranged mob doesn't somehow find you, as you only have 1d6 HP. Replace the 16 on dex with the 14 on con if you do not have a frontline party member. For instance, if you're utilizing tank Lae'zel or Minthara for those big smites, then you could go with 16 Dex and be totally fine. The +3 to AC will make you start with 16 AC on the nautiloid (13 Mage Armor + 3 Dex), which is basically the same armor as Lae'zel. This will stop the vast majority of stray arrows or the occasional mob beelining for the wizard. If you did not have a frontline party member, like if you're taking Karlach as a thrower or multiclassing Laezel into Eldritch Knight Berserker to throw, then the extra HP and concentration saving throws would be better used. Also you shouldn't really be talking as a wizard. You are too engrossed in your studies for talking. Pick up Wyll or multiclass Astarion as a Sword Bard. I've also had quite a bit of fun using Shadowheart as a lightning sorcerer and changing her to Tempest Domain. You spent too much time among the dead to be discussing things with living creatures. I mean have you seen Balthazar? Bro is the epitome of the necromancer way.
Since you're going straight down Wizard without bothering with multiclassing, you'll get 3 feats. Among them should absolutely be War Caster, which I would probably take at level 8. If you used the above template to have 17 Intelligence, then Ethel's Hair will cause you to only need 1 ability score increase to max out your soft cap of 20 Intelligence by level 4. The last one sounds unorthodox, but take dual wielding. Now you can have Markoheshkir in one hand and Staff of Cherished Necromancy in the other, and the +1 AC doesn't hurt anything either. With that kind of build, you'll easily have a spell save DC of like 20+ and they have disadvantage to save vs. the effects. Perfect for all your Blights, Cloudkills, Fireballs, and Hold Person spells (and yes I am aware they are not all necromancy spells, but they are good ones regardless).
If you're going with Honor Mode, I highly recommend taking either Gnome or Halfling. Gnome getting advantage on all the major spell saving throws is so clutch, and Halfling has the effective same difference with their passive Lucky feat. But also, they're small, so advantage on stealth checks. Non-honor mode, it doesn't matter really. Just a little insight.
nah you wrong, supplementing your minion damage with the Staff from Mytic Carrion is OP! kill 1 thing and cast Level 6 Necro spells for FREE all day! CIRCLE OF DEATH ALL THE THINGS!
Many times in the game your characters get the enemies HP down to like, under 10 hp. At this point the skeleton archers are great. Many times they actually get to finish the kill. They are a very good ranged damage dealing unit, icing the cake of your own partys efforts.
I could also recommend dipping into Warlock. Your zombies last until a long rest, why not short rest, get some spell slots back, and go animate even MOAR zombies :P
one thing to add, casting AID at max level will give your whole party and every summon 25 extra HP. when stacking summons already this gains incredible value.
Sweet. I just started a Necromancy Wizard, too. Perfect timing
Just to emphasise how good Warcaster is compared to resilience Consitution.
If you start with 16 Con and go Warcaster you reduce your chance of failure on the most regular concentration check (DC 10) from 30% to 9%. With Reilience Con you reach the 10% mark only at level 9 when you lift your Con from 15 to 16 with the reilience feat. Of course there is the advantage of being better at other Con saves (posion, spell effects and the like), but for pure spell concentration War Caster is King.
In BG3 one also needs to be mindfull that going prone is for some reason considered an auto fail on concentration. There are items that prevent you from going prone which thus are super important for casters that are going to concentrate a lot (and Wizards will want to do that).
As good as feats are as primary spellcaster one should not ignore the importance of raising Int. At least as long as you want to use spells on enemies. In theory one could build a support Necromancer that only raises corpses and cas spells that will just work regardless of your spellsafe, but in reality you lock yourself out of several big guns you kind of play wizard with wizard spelllist for. Also more Int = more Spell preperations. Of course item options like the headband of intelect exsist, but that will not get you to 20 and those options come with oportunity costs (i.e. other items you could wear that raise your spell safe and spell attack to even higher heights).
On Spell level 3 you should get Haste. Hast ein Bg3 is bonkers strong and even as necromancer it is kind of mandatory. In the normal TTRPG you get a special action with Haste that allows certain stuff. In BG3 the one who is hasted gets a full action. As in they can cast an aditional Spell this round or use their multiattack again and so forth. Want to see what a Fighter can do in one round when they have 3 actions (action + action surge + haste)? This is your ticket. Vamipric Touch has the problem that it is a touch spell. Touch range is something most wizards will want to avoid not seek (you could go for very specific builds that do it differently, but this seems to not be such a build given the lack of concern paid to AC).
I also like using the Elemental Myrmidons. Especially the Fire and Air one, it look so much like Cursed Reanimated Armor instead of a Elemental wearing armor. and let's be real, those Myrmidons look really COOL!
And that Staff has a another cool ability something called Kareska's favour which lets you choose a Element and u get 2 Powerfull abilities and i believe Resistance and damage bonus, so using the frost one will be amazing too for the Necromancer. But i still prefer Cherished Necromancy staff.
Can also use the Amulet that gives you a Spell Slot restoration that gives u a spell slot back of any level.
only negative things about Necromancer: Yeah in Act 1 & 2 its pretty bad.
in Act 1 you don't have your fancy tools yet
In Act 2 you fight ALOT of undead already, and Ghosts are immune to Necrotic damage...
But Necromancy really shines in Act 3 for sure!
Abyssal beckoners, are good if you are only going to summon ghouls because they are immune to madness so they can’t turn mad and they are then resistant to all damage but psychic.
Currently playing a Duo NE campaign on tactician with my friend going for Barbarian, and myself going for Necromancer.
Honestly until level 6, his build was far better…but now at level 8, the power shift has hit in full swing. We raided Last Light Inn, inadvertently, and my zombies kept raising Newborn Zombies, which kept raising more…and it was a domino effect that ended with 13 allied zombies. In Act 2-nothing stands a chance once a Necromancer gets going. Also Gith for med armor proficiency with Adamantine scale, guarantees you will get the ball rolling in a fight.
Decided to try necro for the first time now that mods allow level 20 and can I say your video might be one of the best I’ve seen love that early you say what the build is then go into detail for those who want more detail
Bro, I love your videos. You explain the builds well. I appreciate it.
The necromancy book gives 5 ghouls if your a necromancer your self instead of 4 for other classes!
If you use Minthara as an Oathbreaker Paladin, you can add even more undead abilities to your team.
I'm pretty sure Oathbreaker Paladins have an aura that buffs all fiends and undead, which sound absolutely terrifying on this build.
i was thinking the same, just finished my oathbreaker playtrough on honour mode, and they have an ability from lvl3 "control undead" plus they have an aoe fear (dreadful aspect, on a WIS save) and spiteful suffering , gonna do a necro build goin with 9 wizard/3 oathbreaker and just getting heavy armor and tank in the middle where my ghouls are XD Get Shadowheart built as a light domain cleric for that sweet warding flare, put Gale in as an abjuration wizard for arcane ward, and get Karlach as a throwbarb, gonna be sweet af :D Might be a bit suboptimal coz im gonna miss out on lvl10 inured to undeath, but i'll make it work, plus the smites gonna hit hard af on frightened enemies, so will the ghouls
Spore Druid - Necromancer can summon more stuff at once, and be tanky on top of it. I love playing it. ^^
Spore Druid 6, Necro Wizard 6 can work, but splitting classes that much makes the Character a bit weaker at each class; yes, you get 2x the Spore Zombies ..but cannot cast the Big Powerful Necro spells from the Netherese Necro Book : ' Danse Macabre ', where you summon multiple ghouls..
Necro Wizard 10 - Cleric 2 of War ,or Sorcerer 10- Warlock 2 Pact of the Fiend are better ..
@aaronhumphrey2009 To clarify I'm taking about a spore druid without multiclass (maybe 1 lol of war cleric though). Too much lost goodies in high level otherwise
This is perfect because I been thinking of what a good Durge character could be and this beauty might be just what I need ❤
My thoughts exactly. Then I can react to anyone who questions why a dark wizard who summons armies of undead behaves evil and sadistic with: what did you expect? xD
RIPPIN' AN' GRIPPIN' 2024💀☠️💀
Another great vid, but if you add the Bitter Divorce from Auntie Ethel to this build. That's an extra FREE COSTING undead number to add to the horde.🧟♂
Hahahahahaha true!!
One little tip with Necromancy Savant, you should avoid taking necromancy spells as the 2 free spells when you level up and should instead try to only learn necromancy spells from scrolls, otherwise you don't get any value out of Necromancy Savant. Obviously if you just want your necromancy spells ASAP go ahead its something to keep in mind
What ?
no one cares about Necromancy Savant. outside of a handful of spells which MUST be learned from a scroll there's zero reason to rely on it to get necromancy spells.
The way I built my Necromancer was just a straight Summoner. Making Undead and summoning Elementals. I paired it with Shadowheart who can also make Undead and summon Celestial. I didn't go as full send ad much as I wanted.
Another path is multiclassing 6 wizard necro and 6 spore druid. :) Or at least thats what I did. 😂
There's also a pair of gloves in act 1 (Zentharim hideout) that when active gives summoned allies resistance to all dmg types except psychic dmg. Sure, it has a risk of turning them frenzied, so kind of high risk, high reward, but if you multiclass one level into cleric (or take magic initiate: cleric for a once per long rest) you can put Sanctuary on yourself (as a bonus action) to make sure they don't attack you :)
Could be a really fun idea for a solo run!
Edit: Remember that you can pick up the small corpses from goblins, intellect devourers and such to use later for summoning purposes!
Just want to add that Telekenesis causes the target to be thrown Prone when successful; meaning the Ghouls will be eating good.
I can't believe i played this game for 200 hours and didn't realize i could summon 4 ghouls with animate undead.
I would love to see a melee wizard (necromancer) multiclassesed with something like fighter, paladin or something along those lines. Great work with this build too. 👍🏻
29:04 …the Staff of Crones. This is gonna give you Ray of Sickness which you can cast on people giving them Crohn’s disease.
😂
Questions:
1. Can we stack the Crypt Lord's Ring summon with the Markoheshkir Staff trick to get two big boi summons?
2. Can/Should we maintain Haste on one of our bois?
3. Can we cast Animate Undead multiple times (both 5th-level slots and at least one 3rd-level slot) to get our undead rave party going?
Great build man, my brother and I love talking about various ideas like this for both BG3 and tabletop 5e.
1) Mummies don't stack on a single individual, unfortunately. Crypt Lord ring gives you a "free" cast of Mummy though, so it's invaluable nontheless. You can have multiple Mummies by having multiple characters cast it.
2) Your Elemental Myrmidion should be the target of Haste, unless you're using the fire version (it has its own self-Haste). If you use fire, use Haste on the Mummy: it helps fix its subpar mobility, and lets it throw out a Fear attempt every turn without sacrificing its own damage.
3) No, but you can stack Danse Macabre with Animate Dead for a total of 9 Ghouls. Considering that they all have a chance to paralyze per attack, things get silly quickly.
Don't forget to learn how to summon a Deva as your Necromancer Wizard - it's in the Sorcerer Sundries tower. Even though it's essentially an angel, it has a melee attack that can Fear; obvious synergy, especially with the Mummy.
make a sporedruid instead. more summons and with a certain armor in act3 can create a field of haste spores for ALL summons, party members. its just better.
if main character, int obviously at 17, because of hag.
higher dex Also means higher ini, which is very important.
Reason to play any summoning class: action economy
I think I’m the only person that drops charisma and deals with whatever rolls I get. It’s tough at times, but leads to interesting encounters. I think my warlock and my dex bardadin are the only two characters I put charisma on.
Yeah and ok some MAD builds its pretty neccesarry, my Monk with 8 charisma was fun to RP with
Yeah ngl I got some dope Ketheric lines by failing persuasion checks
And failing with Zaithisk 😬 It was painful
Calling Karniss with a loud roar was fun. But trying to quietly scream in the house of hope was priceless
I'm trying my hand at necromancer and I grabbed a single cleric level for Inflict wounds and a few other treats.
I just really like the idea of a necromancer with a touch of death.
Vexing that magic initiate doesn't give you the full breadth of the level 1 spell you take from another class.
You can forgo a feat to get duel wielding and use both staffs with arcane battery that stack the free spell slots.
Switch out Mommy for Water Myrmidon, they heal, teleport, reveal invisible and cast, and you can have two so they can heal everyone, even your undead and are generally amazing support.
lol CC said "Baller's Skate 3" and that sounds like a dope skating game
Imagine the soundtrack!!
I really enjoy your videos, man. I appreciate the time put into it. It's helped this game feel so much more approachable
The Staff of Crones pun at 29:00 dealt me 5d10 Psychic damage.
Glyph of Warding: Sleep
Give your ghouls a feast.
oh man Ive been waiting for your Necro build
i think some wizard subclasses deserve their own real subclasse!!!
i mean necromancer reall deserve better like you get less spells from other schools but beter benefits like create stronger spawns; detah knight, boggeyman
i mean would be cool like do something like castlevania animation hector and issac! :S
we should convincen larian because they really caring about us so they would listen to us! even if it would be not a free update i still would pay for it.
Thank you for this video!!! I was struggling so much with my Necormancer (it's my absolute favorite in any RPG) and realy heartbroken when in felt so off to me. Well, not anymore, thanks to you! You have a new sub! :)
Man you have such a good timing i bought the game yesterday and really needed a good guide like this
Love it and thank you for staying more a "pure" wizard necro, but I like the choice the wizard gives me. That if I fight a etc something weak against fire, I can summon a fire elemental instead. But the focus of the class is the awesome undead hehe
@italianspartacus posts a new bg3 class video
Me: ...fine I'll start a brand new playthrough!
Love the videos man
Gonna play a deep gnome necromancer. Gonna wreck anyone who isn't Ironhand.
Don’t forget Longstrider for your minions!
I woke up this morning and remembered that. I'm pissed I didn't bring it up
You can have 2 oath breaker paladins, and necro wizard, and necro cleric on your team. It's fun going full necromancer
Nice videos. Subscribed. At first I thought you said you had 89% subscribed watchers, I was like "what the hell is he complaining about, that's awesome." 😂 Thanks again for the videos, good luck out there.
Dual wield is underrated on casters. Use Marko and Staff of Cherished necromancy at the same time
I raise you spore druid, who can summon an additional 4 zombies
And they FINALLY made it so civilians won't run away from your minions, you can make your army and play the game.
It's a nice idea though.
But if you first have to kill enemies and then go to their corpses.
There is a very high chance that you will be killed by the enemy if you don't multiclass with a priest and a sanctuary first.
But then you lose a few rounds again, in which other classes kill the monsters immediately while you first have to get your army...
... unless you carry around crates of bodies to animate.
Also cloak of the weave gives u the same bonus plus +1spell save and spell attack roll
Can recommend the dual wielder feat for this build, so you can have two staves equipped at once and gain benefits from both. Markoheshkir in one hand and Staff of Cherished Necromancy in the other for a powerful combo.
Also Circle of Bones is a good headpiece for this subclass :P
I'm so disappointed I never thought about this
People already know this but chuck a cloud kill ontop of your undead and lock down an enemy with your undead in the cloud.
I’m dual wielding staffs. You can have 2 arcane batteries but I’m using life essence. I also put 2 in bard to use bardic inspiration on allies and the mummy if I wanted to. Giving everyone an extra short rest is nice too.
Your videos are so good. Thanks so much man.
This build is scary powerful thank you ❤️❤️✨
My necro wizard smacks every one I see you drop the ball too by sleeping on the staff of cherished necromancy
I used a Cleric 1 wizard 11 build using heavy armor and a shield. That gets more ridiculous over time and downright broken in act three after getting a certain staff and reading a certain forbidden tome.
ELABORATE ON THIS PLEASE
need to try this
So, there was no problem with the mummy not getting extra health. The feature specifically states that undead created with the Animate Dead spell get the extra hit points, since you created the mummy using the Create Undead, it's not gonna get the extra hit points.
oh god getting into bg3 and i have no idea what to play but i love the warlock from wow and necromancer from guild wars, this is big! might have to choose wizard over warlock now, mhmm.. thoughts? also mad about fashion and pimping out and grinding for armor so no armor on wizard kinda bums me out.
What race would you suggest also?
oh also liked and subbed mate, great video.
I like Gnomes with the advantage to three saving throws
Thank you for making this video. I'm a little frustrated with things so far as a necromancer. Currently, my dude, Xerxes, a lolth-sworn male drow necromancer, has collected bodies that his girlfriend, Lae'zel, carries for him...because weak wizards should always have a strong companion... anyway, the game won't allow him to use them. Too bad, too, because he tried to reanimate Minthara! Should I keep these bodies? I couldn't keep Ki' ...whatever that drider's name is... Oh an undead drider would have been amazing. I noted that some of these items are from the wizards tower on Act3. Xerxes just arrived in act 3. He wears balthasar's headband. He's read the Thay book of Dead, which grants free speak with the dead! ATM it seems that Shadowheart conjures more undead than he does. It's not cool. He just arrived in act 3 but I had hoped at this level, he'd be more of a conjurer than he is . At least now he has hope.
I also play dnd and the necromancer in there is a lot more powerful without these items. And on a side note early game Gale & Xerxes wiped out enemies so quickly on balanced! Having 2 wizards is op! I have Gale a a Divination wizard, the best one of the basic choices.
Good video 😊
Thanks, just started BG3 and decided to do a Tiefling fire/necro build. Dont like how it takes forever for this build to actually get started tho. The weakest character in the group for most of the game to finally get strong but its act 3 and the game is basically over
Was just looking for this!
Can you also upload strong elemental summoner?
I was thinking about that at the end of this build!
@@italianspartacusI can’t wait to see it ❤
Thanks for the build!
always love italian's vids! btw i like to pronounce it eye-talian because im authentic like that.
As a wizard you can scribe canaries so high elf bonus kinda meh,and picking bone chill isn't great because you can always find a few cantrips on merchant to buy or steal,(if you into stealing),also 14 dex>14 charisma ,if you going solo dex is way more important.
I wouldn't recommend putting 8 on wisdom since most spell rolls are actually wisdom based. Charisma isn't that important unless it's main character.
Step 1: start a sporedruid ;)
So many more critters. its a bit unfortunate that the Actual necromancer is underwhelmimg. 1 Advantage, you can get Shovel, who is awesome ;)
Honestly 10 wiz and 2 sorc is the way to go
Even without abusing sorc points having metamagic options and the ability to use angelic slumber potions to give you handy sorc points is way too good to pass up, plus you can still learn lvl 6 spells from scrolls, keep the max spell slots, gets 13 base ac, get armor of agathas. WAY too good to miss out for simply 2 wizard levels
Only problem with having low armor is the AI will target you over your tank liner classes.
appreciate your content!
APPRECIATE YOU BRO