Oh wow, nice to see more BG3. Dunno if this is a last hurrah or not but if it isn't you should do a video on condition and ways to take advantage of them, builds for them. Things like Heat, Wrath, Mental Anguish etc
I am level 4 working towards a necro build. I (accidentally) agro'd the druids, so when the dust settled I had lots of corpses and lots of crates. my high strength characters can pick up the corpse and put them in a barrel or crate in your inventory then you can send that crate back to camp. Later in game, quick everyone grab a body box and lets go get ketheric.
I don't know why but i decided to take every named githyaki corpse from lazels quest act 1 and put them in creates and now im trying to figure out how to animate them lol
My necromancy build I did 6 eldritch knight and 6 wizard/necromancy. Starting stats were 16 strength, 10 dex, 16 con, 14 int, 10 wis, 8 chr. I took the hair and heavy armor master to get 18 strength, ability improvement for 16 int, and duel wielder to use phalar aluve and whatever necromancy staff in off hand. Gear mostly the same except using heavy armor. Super fun playthrough
Excellent format and presentation. It’s very convenient that at the beginning of the video you cover the entire build, but I still want to watch your videos to the end. Great job, keep up the good work and develop the channel
Also for folk theres a really fun Warlock subclass on the mod manager all about working for a Dracolich, end up walking around with a ton of undead minions
Fun video, thanks! Just a note, regarding Robe of the Weave (vs higher AC clothing)--it's actually a lot better to have "+2 to AC" than to just have the higher AC, if you plan to use Mage Armor, since Mage Armor just sets your AC to 13, so any 12 or 13 AC clothings don't help--but the +2 AC from Robe of the Weave will add to Mage Armor's 13.
I think the way items choose spell DC is a little different from that. I'm pretty sure it uses the last NEW class you took. So if you go wizard > druid > wizard, it will be using druid for the rest of the game. Unless you take a third class, then it will switch to that one.
so technically if you did wizard first and then druid you wouldn’t even really need int for spell power? you could just go all in on wisdom for all spells?
@marcelschreiber9399 yes but any spells you get from scribing scrolls would still use int and you would have less prepared wizard spells due to low int and low wiz level
Not 100% sure but I also think that main DC stat considered is the one from Your Newest-New acquired class (?). So if: 1lvl Druid WIS 2 lvl Wizard INT 3 lvl Druid WIS Your newest new class is wizard and now INTELIGENCE matters for scrolls & items and stuff like arcane synergy
happy to see a new BG3 video, I really enjoy your format and hope to see more. Now that the mod manager is up and running there is so much cool additions for the game now, it would be cool to see some content covering some new class mods.
Not to mention they all benefit from: Aid (adding up to 25 hit points to every summon for a combined total of 325 hit points, aid is so strong). Longstrider Freedom of Movement & Death Ward (If you're willing to use level 4 spell slots on a summon which, like, eh) A couple more that I am forgetting.
Just like to point out an error made when talking about symbiotic entity. The temp HP doesn't cap out at 24 for spore druids. I just got my spore druid to level 12 and temp HP is actually 44. It is a TON. I've built him as a tank/CC/AoE druid and it's pretty nasty. Honestly the most fun character I've made so far. If you're curious, this is how he's built: He has 191 health plus 44 temp HP for a total of 235 (took the Tough feat). Running dual wielder feat so I can take in two staves plus a free +1 AC. Since both staves have the arcane battery ability, I can get three 6th level spells instead of one each day. Obviously throw on the spore druid chest piece in order to get haste, tinmask, and bibberbang spores. Haste spores run separately from the haste spell so you get more actions per turn (stack this with shillelagh on your dual wield and you do INSANE melee damage despite being primarily a caster). Taking the feat to make lighting spells bypass resistance can also be insanely good here unless you prefer more ASI which you don't need in this build with the right items. If you take the gloves of dexterity and necklace of constitution, you can focus your ASIs elsewhere and can focus feats instead. Bonus points to take the intelligence head piece from the ogre in act 1 but it will cap you at 17 INT. If you want more int, focus those ASIs. Otherwise, any head piece, cape, and boots of your choice. I always recommend Markoheskir as one of your staves (if you use the lightning resistance feat, this staff goes NUTS). Running the boots to gain lightning charges and the necklace that boosts lightning damage can have you hitting for over 100 damage on groups of enemies. I start the day but grabbing all my summons (dryad, wood woad, double ice mephit, water myrmidon, flying ghoul, and 4 spore zombies), hit everybody with feast, lvl 5 Aid, deathward the team, and longstrider. We have yet to lose a single fight.
Forgot to mention, this also keeps my AC at 18 with my 235 HP (plus the ability to gain 44 temp HP two more times per day. That's a total of 323 HP WITHOUT HEALING. Three times if you have the druid head set that provides an additional wild shape charge). Having this decent AC with cloak of displacement, your HUGE health pool, plus a massive pool of CC and stuns makes this a nearly unkillable class. For perspective, I attempted to solo Gortash last night in the throne room with all 10 of his sentinels and Fists of Bane. I managed to make it 9 full rounds before finally going down.
You can still put corpses in your camp stash. If you just throw every small or lightweight corpse into your stash from Act 1 before you even reach the Blighted Village, you'll have 26 Goblins (27 if Sazza dies) & 2 gnome bandits if you killed Gimblelock & Warryn. Even at 8 STR, each character can carry 2 small creature corpses. The only downside is having to manually deposit them into your camp stash. I keep the corpses in the backpack you find next to Shadowheart's pod to keep track of them & then summon my minions from the corpses I pull out & drop on the ground in camp.
Interesting build, but I think it suffers from trying to do 2 different things; are you a melee attacker, using Halo of Spores, or are you a summoner, using Animate Dead? If you're leaning into melee, I'd swap the wizard levels for Eldritch Knight; a melee attacker without Extra Attack feels bad. That way gets you Heavy Armor, Constitution Saving Throws, 3 Feats, 8th level spellcaster progression, & Extra Attack. I did this as a Divination Wizard/Eldritch Knight & it was fun. Necromancer is a subclass that really wants you to stay single-classed; the key feature is Undead Thralls at level 6, so you want that ASAP. Those Thralls are further buffed by levels in Necromancer & your proficiency bonus, so staying all the way to 12 gives them more HP & damage. I recommend the Level 4 skeletons as the sweet spot; buff them with Aid & Mage Armour and they'll last the whole day. The Ghouls never seemed worth the higher spell slot. I'd rather save those for Blight, Dethrone, or Circle of Death.
You can reuse the corpses for your next summon spell. If you have 4 corpses, you can summon 4 spore zombies and then 4 ghouls with the same corpses. Just need to move them to make space.
I am currently doing a dark urge drow necromancer. Haven't really come online yet, but I am really looking forward to it. I think it will be really fun.
P.S. I love your videos ItalianSpartacus. You play all the games I play: WOTR, BG3, Crusder Kings 3, D2OS, Warhammer III, Darktide, Vermintide 2, Diablo 4.... and many more in the same genre(s). I don't know what I'd do without your videos. I have a quick request: can you consider making an Administrative Government guide for Roads to Power in CKIII? I'm slowing getting it, but appeasing all the important famiies and making them be better at their jobs is hard. Hap!!!!
Great video. I'm planning to do my Durge playthrough as a necromancer and this looks brilliant. I'd love to know any mods that people would recommend for make the experience even more fun.
Great video man. Keep up the awesome work. You’re my favorite channel. Any tips for playing a pure wizard? I’ve tried, and when I do, my player always ends up being far weaker (combat viability) than the rest of my party (max I got to was level 8). I’m not sure if they’re hard to play or I’m just bad at the game.
I wanna try this when i do my next evil run. Me and a bro are gonna 2 man the destruction of every npc once i get over my ps5 palworld addiction. I haven't caught them all yet...
What about a level 20 build? Love that mod. Hope you make a video on it. Thanks for the videos. I always thought oathbreaker, that melee not a spellcaster. Not good at this build thanks for the ideas.1
12:14 aren’t items/scrolls/etc using the spell casting modifier of the last class you took in multi classing and not the last level of your multi-class? In other words, when you took wizard and then druid as last class, you will use wisdom as spell casting stat for items and not intelligence just because your last level was in wizard
While the rules as written state that necromancers are generally considered evil and their magic is dark. One could make arguments against this: In the book "Dungeon and Dragons and Philosophy" (2014), A chapter entitled "Expediency and Expendability: An exhumation of the morality of necromancy" by Matthew Jones and Ashley Brown provides arguments on how moral necromancy is. In summary, they say while moral absolutist would say raising the dead is bad, other argue that you are not raising the dead being soul, you are merely animating their corpse which is just using resources that are no longer being used. In the 5E monster manual, it clearly states that skeletons are soulless (as their soul can be restored) and that zombies have no semblance of their former self. So one could argue that raising them is not evil, no more than using their bones for any other purpose. One could even try to engage in consenting animation of the undead (like organ donors) or only animate the truly evil (like orcs) One could consider other magic schools are more evil, another chapter of the aforementioned book mentions that summoning spells can take freewill being away and force them to fight (which could be more evil) and this could naturally extended to enchantment spells being the control of another mind (dominate person, etc).
@@italianspartacus ohh thanks man, so do I have to resummon them each long rest? Also, may I ask where I should be putting the hair for the ability upgrade? thanks again man.
sooo i get 3 x [necromancy spell slot] heal i get that easy, what level is a cantrip does it count as a level 1 spell even if its an upgraded one ? ie 3d6 etc ?
Oh wow, nice to see more BG3. Dunno if this is a last hurrah or not but if it isn't you should do a video on condition and ways to take advantage of them, builds for them. Things like Heat, Wrath, Mental Anguish etc
Baldurs gate is a staple upon the channel! I've just been taking a break :)
@@italianspartacus Amazing
@@italianspartacus Good to hear brother, in turn you're a staple of Baldur's Gate
I second builds for conditions. after doing a radiating orb/reverb light cleric build on my last run, I've been looking for stuff like that
I am level 4 working towards a necro build. I (accidentally) agro'd the druids, so when the dust settled I had lots of corpses and lots of crates. my high strength characters can pick up the corpse and put them in a barrel or crate in your inventory then you can send that crate back to camp. Later in game, quick everyone grab a body box and lets go get ketheric.
I don't know why but i decided to take every named githyaki corpse from lazels quest act 1 and put them in creates and now im trying to figure out how to animate them lol
My necromancy build I did 6 eldritch knight and 6 wizard/necromancy. Starting stats were 16 strength, 10 dex, 16 con, 14 int, 10 wis, 8 chr. I took the hair and heavy armor master to get 18 strength, ability improvement for 16 int, and duel wielder to use phalar aluve and whatever necromancy staff in off hand. Gear mostly the same except using heavy armor. Super fun playthrough
Lord soth
Excellent format and presentation. It’s very convenient that at the beginning of the video you cover the entire build, but I still want to watch your videos to the end. Great job, keep up the good work and develop the channel
Also for folk theres a really fun Warlock subclass on the mod manager all about working for a Dracolich, end up walking around with a ton of undead minions
Playing it currently too and its exacly the necromancer class I expected a class like this to be in bg3, its perfect!👏🏼👏🏼
Yeah, it is probably my favorite modded class (I'm on console)
Whats it called
@@marcrohden8300 dracolich, look under the subclasses section of the mod manager, its easy to find
I wanna say thank you for always being so upfront with the information. I watch all of it so it dosent matter, but its the though that counts
Fun video, thanks! Just a note, regarding Robe of the Weave (vs higher AC clothing)--it's actually a lot better to have "+2 to AC" than to just have the higher AC, if you plan to use Mage Armor, since Mage Armor just sets your AC to 13, so any 12 or 13 AC clothings don't help--but the +2 AC from Robe of the Weave will add to Mage Armor's 13.
I just started my Necromancer playthrough for Halloween so this was perfect timing! Great content as always man, love your work, keep it up!
I think the way items choose spell DC is a little different from that. I'm pretty sure it uses the last NEW class you took. So if you go wizard > druid > wizard, it will be using druid for the rest of the game. Unless you take a third class, then it will switch to that one.
Yup, that's also the rule for space-noodle powers.
This is correct. You should go druid lvl 1 if we're using int
so technically if you did wizard first and then druid you wouldn’t even really need int for spell power? you could just go all in on wisdom for all spells?
@marcelschreiber9399 yes but any spells you get from scribing scrolls would still use int and you would have less prepared wizard spells due to low int and low wiz level
Not 100% sure but I also think that main DC stat considered is the one from Your Newest-New acquired class (?). So if:
1lvl Druid WIS
2 lvl Wizard INT
3 lvl Druid WIS
Your newest new class is wizard and now INTELIGENCE matters for scrolls & items and stuff like arcane synergy
happy to see a new BG3 video, I really enjoy your format and hope to see more. Now that the mod manager is up and running there is so much cool additions for the game now, it would be cool to see some content covering some new class mods.
Not to mention they all benefit from:
Aid (adding up to 25 hit points to every summon for a combined total of 325 hit points, aid is so strong).
Longstrider
Freedom of Movement & Death Ward (If you're willing to use level 4 spell slots on a summon which, like, eh)
A couple more that I am forgetting.
I’m literally doing an honor run Durge as a necro! This has come at a wonderful time!
Same thinking!!
Just like to point out an error made when talking about symbiotic entity. The temp HP doesn't cap out at 24 for spore druids. I just got my spore druid to level 12 and temp HP is actually 44. It is a TON. I've built him as a tank/CC/AoE druid and it's pretty nasty. Honestly the most fun character I've made so far. If you're curious, this is how he's built:
He has 191 health plus 44 temp HP for a total of 235 (took the Tough feat). Running dual wielder feat so I can take in two staves plus a free +1 AC. Since both staves have the arcane battery ability, I can get three 6th level spells instead of one each day. Obviously throw on the spore druid chest piece in order to get haste, tinmask, and bibberbang spores. Haste spores run separately from the haste spell so you get more actions per turn (stack this with shillelagh on your dual wield and you do INSANE melee damage despite being primarily a caster). Taking the feat to make lighting spells bypass resistance can also be insanely good here unless you prefer more ASI which you don't need in this build with the right items. If you take the gloves of dexterity and necklace of constitution, you can focus your ASIs elsewhere and can focus feats instead. Bonus points to take the intelligence head piece from the ogre in act 1 but it will cap you at 17 INT. If you want more int, focus those ASIs. Otherwise, any head piece, cape, and boots of your choice. I always recommend Markoheskir as one of your staves (if you use the lightning resistance feat, this staff goes NUTS). Running the boots to gain lightning charges and the necklace that boosts lightning damage can have you hitting for over 100 damage on groups of enemies. I start the day but grabbing all my summons (dryad, wood woad, double ice mephit, water myrmidon, flying ghoul, and 4 spore zombies), hit everybody with feast, lvl 5 Aid, deathward the team, and longstrider. We have yet to lose a single fight.
Forgot to mention, this also keeps my AC at 18 with my 235 HP (plus the ability to gain 44 temp HP two more times per day. That's a total of 323 HP WITHOUT HEALING. Three times if you have the druid head set that provides an additional wild shape charge). Having this decent AC with cloak of displacement, your HUGE health pool, plus a massive pool of CC and stuns makes this a nearly unkillable class. For perspective, I attempted to solo Gortash last night in the throne room with all 10 of his sentinels and Fists of Bane. I managed to make it 9 full rounds before finally going down.
I love your format and how you never bullshit me for view time❤
You helped me get even stronger bro appreciated very much
I was ready for the space marine 2 updates so i read this as a necron build. Yes, reading is fundamental.
Wow I’m so early. By the way I just got into bg3 about a month ago and you have been a life saver
You can still put corpses in your camp stash. If you just throw every small or lightweight corpse into your stash from Act 1 before you even reach the Blighted Village, you'll have 26 Goblins (27 if Sazza dies) & 2 gnome bandits if you killed Gimblelock & Warryn. Even at 8 STR, each character can carry 2 small creature corpses. The only downside is having to manually deposit them into your camp stash. I keep the corpses in the backpack you find next to Shadowheart's pod to keep track of them & then summon my minions from the corpses I pull out & drop on the ground in camp.
add a oath breaker tank to the mix for some added undead fun can also get some more undead daddies with cleric too perhaps even a warlock
Preparing for iron throne - needed one summoner along with mobility monks, and this scratch the itch
Interesting build, but I think it suffers from trying to do 2 different things; are you a melee attacker, using Halo of Spores, or are you a summoner, using Animate Dead?
If you're leaning into melee, I'd swap the wizard levels for Eldritch Knight; a melee attacker without Extra Attack feels bad. That way gets you Heavy Armor, Constitution Saving Throws, 3 Feats, 8th level spellcaster progression, & Extra Attack. I did this as a Divination Wizard/Eldritch Knight & it was fun.
Necromancer is a subclass that really wants you to stay single-classed; the key feature is Undead Thralls at level 6, so you want that ASAP. Those Thralls are further buffed by levels in Necromancer & your proficiency bonus, so staying all the way to 12 gives them more HP & damage. I recommend the Level 4 skeletons as the sweet spot; buff them with Aid & Mage Armour and they'll last the whole day. The Ghouls never seemed worth the higher spell slot. I'd rather save those for Blight, Dethrone, or Circle of Death.
Saving this for my euronymous build on my second play through
You can reuse the corpses for your next summon spell. If you have 4 corpses, you can summon 4 spore zombies and then 4 ghouls with the same corpses. Just need to move them to make space.
I am currently doing a dark urge drow necromancer. Haven't really come online yet, but I am really looking forward to it. I think it will be really fun.
I just started playing and this will be my first build
Nice. I was looking for a new build and you never disappoint.
Thanks :)
1:06
Blueplint :D
Jokes aside great build and very fitting now to halloween
Keep it up, i love to watch these build videos
After veilguard reviews came out yesterday it made me want to play BG3 so i redownloaded it
Absolutely love this guy and love the vid even more! Got caught up that he said blueplint not blueprint lol!
P.S. I love your videos ItalianSpartacus.
You play all the games I play: WOTR, BG3, Crusder Kings 3, D2OS, Warhammer III, Darktide, Vermintide 2, Diablo 4.... and many more in the same genre(s).
I don't know what I'd do without your videos. I have a quick request: can you consider making an Administrative Government guide for Roads to Power in CKIII? I'm slowing getting it, but appeasing all the important famiies and making them be better at their jobs is hard. Hap!!!!
Really appreciate the info up front
Currently running necromancer for my honor mode run!
31:00, I would add the Gauntlet of the Tyrant or, if you're feeling silly, the Abyss Beckoners as other good alternatives for handwear.
necromancy spell to the tune of barbie gurl was great lol
Your wood elf looks like the dark magician the ultimate wizard in terms of attack and defense.
Pretty much my (non-durge) evil build, currently in act 3. I really need to do the mummy lord quest.
Great video. I'm planning to do my Durge playthrough as a necromancer and this looks brilliant. I'd love to know any mods that people would recommend for make the experience even more fun.
Should definitely go 16/16 int/wis since your cantrips will be INT based attack rolls since you're starting off wizard level 1
You can also grab the "Second Marriage" item if you chose to keep a certain zombie
Nice to see bg3
Great video man. Keep up the awesome work. You’re my favorite channel. Any tips for playing a pure wizard? I’ve tried, and when I do, my player always ends up being far weaker (combat viability) than the rest of my party (max I got to was level 8). I’m not sure if they’re hard to play or I’m just bad at the game.
Truly a fantastic comment. Setting the bar pretty high. This’ll be a tough one to top.
Nice build dude is there any builds you recommend for good party synergy for this build?
you're a goat thanks for the vid!
Heyyyy Drow is my favorite race in the game too. Hopefully Lolth Sworn. 🤞😅😂
I always choose Drow, every so often I branch out haha.
Welcome back to BG 3 Sparty! Have you done any modding yet?
not yet! but i'm going to do a death warlock soon for like.. "halloween"
@@italianspartacus There are some great new classes and sub classes for existing classes that would make for an awesome play through.
I wanna try this when i do my next evil run. Me and a bro are gonna 2 man the destruction of every npc once i get over my ps5 palworld addiction.
I haven't caught them all yet...
Nice build. YFI The Abilities Point are missing in the build planner.
Wow i literally built this for ascendant astarian (i went druid first for armor proficiency)
What about a level 20 build? Love that mod. Hope you make a video on it. Thanks for the videos.
I always thought oathbreaker, that melee not a spellcaster. Not good at this build thanks for the ideas.1
You don't need charisma to get hags hair. You can just get it.
That's not what he meant.
12:14 aren’t items/scrolls/etc using the spell casting modifier of the last class you took in multi classing and not the last level of your multi-class? In other words, when you took wizard and then druid as last class, you will use wisdom as spell casting stat for items and not intelligence just because your last level was in wizard
Yo, link in description shows every stat as 8 (which is inpossible in-game)
That's fucking weird.. I'll fix it!
@@italianspartacus Legend
Just lost HM in the creche…almost level 7.. Necromancer wizard always died first
i do tank zoomancer whit CC skills... no mater what enemy throw at you survive it by blocking or CC, minions just slowly SADISTICALY kill them
Dude can you keep using Dethrone if you have charges on Staff of Cherished Necromancy? I certainly hope so - I thought the limitation was odd.
as my first character, should i do this build or a more basic necro?
I was hoping you went new Warlock class...
Can you make one for hirelings?? I am not respeccing Babbs my one eyed elf half elf ranger 😂
I'm starting a new playthrough, as far as I understand I won't be able to multiclass right off the bat so this is something for the endgame?
I think you forgot about the Shadow Lantern.
u cant store corpses but u can drop them in camp and have them there
Didn’t realize I couldn’t reanimate untill level 6😭
How about a Sephiroth build
I have been trying to build a necromancer warlock. having trouble building it. Any help?
can you do a necromancer while playing a good guy?
Of course you can; nothing really stops you in BG3 from doing that. If you need a character motive, the “greater good” always makes for a good motive.
While the rules as written state that necromancers are generally considered evil and their magic is dark. One could make arguments against this:
In the book "Dungeon and Dragons and Philosophy" (2014), A chapter entitled "Expediency and Expendability: An exhumation of the morality of necromancy" by Matthew Jones and Ashley Brown provides arguments on how moral necromancy is. In summary, they say while moral absolutist would say raising the dead is bad, other argue that you are not raising the dead being soul, you are merely animating their corpse which is just using resources that are no longer being used.
In the 5E monster manual, it clearly states that skeletons are soulless (as their soul can be restored) and that zombies have no semblance of their former self. So one could argue that raising them is not evil, no more than using their bones for any other purpose. One could even try to engage in consenting animation of the undead (like organ donors) or only animate the truly evil (like orcs)
One could consider other magic schools are more evil, another chapter of the aforementioned book mentions that summoning spells can take freewill being away and force them to fight (which could be more evil) and this could naturally extended to enchantment spells being the control of another mind (dominate person, etc).
U are redeeming bad guys by raising their corpses to do good for the living.
Hey man, will I lose my summons when I long rest? I’m trying this build for my second playthrough.
Yes!
@@italianspartacus ohh thanks man, so do I have to resummon them each long rest? Also, may I ask where I should be putting the hair for the ability upgrade? thanks again man.
I'd put it into intelligence! Yeah each long rest, resummon or resummon if they die!
@@italianspartacus thanks man, I’ll be using your build.
I'm confused though, why is the spore Druid necessary for this build?
Summons!! you get TONs of little zombies that can infecet and make more zombies!
sooo i get 3 x [necromancy spell slot] heal i get that easy, what level is a cantrip does it count as a level 1 spell even if its an upgraded one ? ie 3d6 etc ?
is there a way to store bodies on playstation 5??
Does anyone know a good way to find an animate dead scroll?
Do this with Astarion... A Necromancer Neck Romancer.
Like 999 - someone hit 1000!!!!
Bro... Dethrone can only be used once in a long rest even if u have a life essence stack... :( wrong info
no Abyss Beckoners?
y is your dude Paul Walker
You really can't summon undeads until mostly through the game? :(
41:39 why does everyone always use this road to showcase builds?
Mod: necromancy heals undead