First, THANK YOU for doing the math! You just backed up my ongoing clan 'arguments' with facts... My discussions are based upon solo/group play based on recent TU, since certain weapons that WERE great are now bottom barrel, your research proves this. As a solo player you are much more reliant on being accurate, including a environmental factor thrown in. That enviromental factor normally being in open (outside, longer range shooting) or closed (indoor, short range shooting) scenarios. This imo forces the player to change to higher rpm weapon in CQC aka a SMG/SG. Kind of a given. I see you factored effective distance into your equations, brilliant. TY AGAIN! I just have one thought regarding all AK's. The Devs, in their attempt to mimic 'real life' weapon characteristics, nailed the AK imo (quite a few other weapons they completely miss RW characteristics) . RW AK's demand short burst groupings to stay on mid-longer distance targets. So, with this taken into consideration and then applied to Div2, completely skews the 'charting' of all AK's, making it actually worse on paper imo, IF you like hitting your target. In solo play, utilizing a weapon that you structure with more accuracy, will garner higher efficiency. Ex: AKM with Near Sighted & optimal range. As opposed to structuring your weapon with more CD. Bottom line, ACCURACY IS KING in solo play... group play less so...jmt
You Sir. Are a Scholar and a Gentleman. In Division 1 we had @marcostyle for these epic breakdowns, but he gave up the Division 2 too soon. You are now my new bonafide Sensei of Analysis in The Division 2 and 3 hopefully.
ACR-E has been in my rotation and is on my current go to build (ninja BP, 3 strikers, 2 Brazos (1 being Picaro’s)). It’s so good with extra mag size and weapon handling from strikers. Thank you so much for your hard work and effort. Hope you like putting it together as much as I liked watching!!
Thanks fog. Great video as always. Well it was nice to see the ACR up in the top 5. Ironically a few weeks ago after testing a few of the dust covered ARs in my stash i switched to using the ACR with flatline on my spotter build and found it to be an absolute beast. At around 600k per bullet on a 1.6m build i was more than happy with the results. That's even without any expertise
@@Stef_FPL I use the closer chest, fenris mask, grupo backpack with vigilance, ceska gloves, fox's knees and Picaros holster. I've never really used HB set. If I need more survivability I swap vigilance for bloodsucker
@@Stef_FPL let me know what you think of it. I like to come up with different builds and always thoroughly test them out in PvE and PvP. I very rarely stick to the meta. I don't even have a strikers build.
Regardless of which weapon people say they prefer, I always assume they are right. I just try to understand why that person prefers that weapon. Seems like you found some of the information, to understand why your preference is what it is. That's one of the reasons I started my channel. Cheers Bowie.
This reminds me of SkillUps Weapon Damage analysis video - back in the day of Division 1. Probably need to rewatch again to catch all the details. I guess you know that you unleashed all the arm chair generals with their own weapon analysis.. :)
Awesome, 👏 for PVP the top burst damage guns indeed are the best in PVP when the AR is the primary. This was very useful. The capacitor is the only one that sometimes feels very good in pvp and sometimes the rate of fire feels too slow. The Bighorn sometimes feels very strong up close. And yes, sometimes the EB turns you into a god.
ACR, baby! I've been beating this drum forever. I've tried both the normal ACR and the ACR-E and I feel like the ACR-E is the better of the two, but I don't have any concrete evidence to back it up.
I'm also a big ACR fan and I can confirm that the ACR-E has slightly better handling. I couldn't believe that the ACR was buffed even though it already deals good damage and now I like it even more ^^ I have so many different ACR's with different talents (depending on build and content). For me, it was and remains a great all-rounder weapon :D
I've always said that DPS isn't a reliable measure of damage and that it should be DPM (Damage Per Minute) to account for reloads (or cooldowns). An LMG has a long reload, but if you can fire 200 rounds continuously while an AR might be 40, how much do you gain from not having four extra reloads? This is where damage per bullet and RoF come into play.
The period of time or the amount of damage has to be established. I've always said that 1 x mag or 1 x second as the damage/period offers no correlation to real game play.
So what perk would you slot into the F2000 while I farm for the St.Elmo’s? I watched your perk video and I’m assuming you’d take a different perked F2000 over the lackluster optimist of shield splitter
Completely agree. I only play PVE - most of the time on heroic and with Negotiator`s. St. Elmo`s changed the game. Since TU20 I`ve been experimenting with ARs and `been playing quite a lot with the F2000 - it`s a beast, even if it`s a bit inferior to Elmo`s (the capacity of carrying a Scorpio is a plus). Another gun that surprised me was the Rail Splitter. Famas is still good, but it`s a pity that the M4 fell behind (used to go to legendary with strikers or HB and an M4). Now I have to gather my patience and test the G36, FAL and AKs. The real test is the actual game. `Have a lot of "unicorns" sitting on the stash, so I`ve got to put them to use...
Play around, have fun testing. F2000 with Preservation or Mechanical Animal have been what I've been playing around with most. My "Rounds on Target" video has a good section on the Railsplitter and the Ctar got a buff with TU20.
I place a premium on handling as a console prole, and my go-to ARs have always been ACR and Mk16. M4 if I want RoF, but St Elmos ends up the daily driver due to the talent, and outstanding mods, so it's been gathering dust with the Aug, G36, AKs etc in my stash.
@@fogowar2022 Fog, I`ve watched ALL of your videos since the first. Big (nerd) fan here. Lately `been making some weird builds just for laughs, like a Umbra just to use the new exotic gloves and a hybrid Savage Wolverine. And to my surprise they rocked heroic. I`ll be definitely doing an hybrid Mechanical Animal, Thanks! Cheers from Brasil, man. Thanks for your vids!
What an amazing video. Would you say F2000 and Shield Splinterer would be the same as same base gun or would the SS now compete better with the EB and St Elmo’s?
The SS and F2000 were the weapons to get the largest boost from TU20 (+50RPM and +10 rounds) but it's still not enough to reach the level of the St E. The St E has better mods, more rounds and better handling. Both Exotics also have faster reloads. Perfect Optimist isn't great in PVE. Having said that, on a Striker build for instance, the 900 RPM is an advantage and combined with a well synergised talent, offering something that the Exotics can't, eg. Preservation, you could definitely make a strong case for the F2000.
@@fogowar2022 this is great advice. I’ve gone optimist on other guns too what do you recommend for heroic PVE? Strikers with SS is good. Also do you have a similar breakdown for SMGs?
You can't go past the St E for pretty much any content. Same goes for Strikers. I've got a "Hulk Builds" video with 3 x different Strikers build that you can play around with. I still haven't gotten around to doing a SMG breakdown.
i love using 3 piece ferris and i know that i lose alot of damage using but i love the reload speed and stability it gives. My question is do you think using has benefits and what other pieces can i use as far as a higher damage output?
There's probably other combos that provide a higher output on paper but if the added stability affords you more rounds on target, those extra rounds landed will likely eclipse any 'on paper' margin. Player specific. Your intuition, as to what is working for you, is going to be a far better indicator than any calculation. I'd suggest you might be able to get the same benefits from adding 2-3 weapon handling rolls to your build, replacing CHD attributes and using other brand set bonuses, eg. Ceska/Groupo. You get 10%CC/15%CHD to replace your 3 x lost attributes but you now get 24% reload speed, stability and accuracy to replace your 2nd/3rd pieces of Fenris.
@@fogowar2022 ok ok I appreciate your breakdown and I'm going to give it a try, your a freaking mad scientist when it comes breaking this stuff down. Love your vids and thanks again.
I been using f2000 with strained but the recoil pattern goes horizontal sometimes instead of vertical like the famas so it feels less accurate but ten extra rounds of mag damage is hard to ignore. But ive been playing around with an ouroboros and lmg rpk with fast hands. The damage increase with lmgs with this update is crazy, the numbers im getting or can get are insane.
Lmgs benefit from the first mag principle the most. Inability to access the shield is the only thing holding them back. The combo of the RPK and OB sounds like one I should investigate. The F2000 has worse accuracy than the Famas but those extra 10 rounds from TU20 is a massive boost.
@@fogowar2022 yes, I understood that. Also certain weapons got a nerf in PVP. Nonetheless you can take a lot of your information and implement it in the PVP area.. The same goes to your other videos. keep up
@@fogowar2022 don't worry, a lot of people don't understand that a lot of PVE things do not work in PVP, this is why the shooting range is a good way to look at a base value of stats but testing it in the DZ is going to look different.
but you can change weapons during a mission and even during a level. For example Elmos for far away targets and Orobourus for closeup targets. Isn't your calculation only correct, when i use the same weapon for the whole mission?
👍👊 crazy amount of work👍, am actually really enjoying Big h. Bhit like thunder⚡, ,but not easy on console. If u have 3 sec time can u check Ravenous rate of fire bug,that is apparently only on consoles, love the gun but slows down r.of. fire up and down it's so frustrating.one TH-camrs made video about but no one actually noticed. Bug has been for long time. Thanks
I'm interested in seeing how a build with both 6 red cores AND 5 skill tiers effects the capacitor on this graph cause I'm sure when it's talent is accounted for it's damage output greatly increases as well.
The Capacitor, with a WD buff, like any WD buff, works better on builds with less WD to start with. Barely noticeable on a 6 red build, significant on a no red build.
@@fogowar2022 so then would swapping two of my red cores for blue cores be more or less beneficial? Cause my build also has AOK and doesn't really need that extra armor. So should I really sacrifice that increase in DPS, especially if I'm also running the harmony and switch back and forth constantly?
@@fogowar2022 I run the drone and turret, and mostly keep all 6 red cores so my harmony hits as hard as possible, but I also get 10% rifle damage from fox's knees and 5% weapon damage from Walker & Harris, does that essentially count as a full red core? Perhaps swapping 1 red for a blue might be better?
@@fogowar2022 my build has 6 weapon cores, 5 skill tiers, and an armor core. So even if I was running a shield it would already be at 6 tiers. Would swapping a red for a blue even add anything to the shield or does it just give me and only me more armor?
This is more complicated than I thought it was going to be. It's losing 9.89% somewhere and I've spent a couple of hours on it but I can't work out where it's being lost. The closest solution I got was that the calculation is using the Pre-TU20 base damage but even that isn't exactly right. Must be something else, I'll think on it.
I haven't looked at the numbers but at a glance, I would say yes. But the issue wouldn't be, what is best if I land all headshots; it's what % shots am I missing by only going for headshots.
I wish there was better reasons to use off meta weapons, like maybe the have exclusive perks to it. I seem to always gravitate to the same 5 guns through all my builds
@@fogowar2022 agreed, things that make you think yeah this weapon is inferior to the rest in its class but this perk is unique to this weapon. I really like the KARD pistol that gives you a skill tier when its equipped, i would like it to be something more than a stat bonus as well. Like getting an assist with this weapon gives 5% bonus armor to yourself and allies for 10 seconds (stacks X amount).
@@saverx1775 Someone the other day mentioned a "skill cooldown" talent on a weapon would be cool. I agree and think that a pistol would be the perfect fit.
PVP is insanely more complicated. There's no standard or average enemy to run the numbers against. Engagement distances can be controlled by both sides. There's way too many cat and mouse variables. But I will try to always offer important concepts as they apply to PVE and PVP and try to refer to how they differ between the modes.
The P416 has one of the shortest optimal ranges. Depends on your play style. The M4 and the Carbine have the natural DPS increase offered by weapon handling. This is also player specific as to the benefit that offers.
Gonna co-sign this. No one ever talked about it, so I never used it for years until a god rolled one dropped a little while back. I was shocked at how awesome it was - thing is like a laser beam; looks cool; handles well. It’s funny I never even noticed it’s absence of optimal range because it’s so easy to hit your shots (only AR I find it easier to aim with is Elmo’s and Born Great). P416 is bottom line my favorite non-named, “ordinary” AR in the game.
I honestly want to like your content. You're not a stupid guy just spitting out nonsense, BUT... You do make a bunch of assumptions that take you down bad paths, and therefore make all of this moot, and contentious all at the same time. First off KISS (keep it simple stupid) is much easier to describing (to the community as a whole) what's going on. It seems like your search to deconstruct EVERY possible variable (like you're trying to figure out the meaning of life) keeps leading you into this path (as you admit to in here) where you're the only one looking at all this in this particular way. Why do you think that is? Just KISS. If it's universally looked at and calculated one way, why are you trying to change it? Because like you said in the video, to get a accurate representation of everything we should try to eliminate as many variables as possible. Your system (this whole video and the data you tried explaining) just adds more variables (that only keep causing drama and arguments within the community) to the Universally Accepted System we already use. Every scenario and every run (mission, etc) is going to be different. Even after the 100th straight run of Lincoln Memorial. Your extensive breakdowns of any and all possible variables won't change that fact. Now as far as your distance of engagement theory. That's just utter nonsense. Please stop trying to spread this as some sort of fact. As a moderate to above averagely skilled player, I'm going to play one of the multiple builds I decided I wanted to use. That Build, and my playstyle and confidence with it, will determine my engagement distance, most of the time. (Some players are more confident playing on the verge of being downed constantly, and others seek safety and cover with even the slightest damage taken) Not to mention my teammates Builds and their playstyles. Because if they can't control their area or chase after enemies like they're trying to herd cats, I will need to adjust my playstyle and thus the distance I engage with the enemy because of it. So all of this (Engagement Distance) nonsense is again just a feeling of yours, and you're just trying to make the data fit your belief. Instead of truly being objective. See why I say you're adding shit to the mix that doesn't need to be added??? I understand your desire to look at every aspect of this from every facet imaginable. (For some of us, its just our nature) But for 99.9% (or more) in this game none of this is ever going to be a issue. Let alone even a passing thought. Heck look at the majority of builds in matchmaking, it's clear they don't understand how their build works, or how to make it better (more effective) and therefore more enjoyable to play. Not only the build itself, but the game as a whole. Use your knowledge and understanding of the mechanics/system for that, not for all this nonsense.
I acknowledge you spent time posting your comment. "If it's universally looked at and calculated one way, why are you trying to change it?" - Because it's wrong (PROVEN). If you're happy with poor conclusions from bad data and assumptions, you should be perfectly fine with my work. I don't care if YOU use the calculations, I'm not stopping you. Nor should you try to stop me. All I've asked for is for people to stop being toxic based on flawed calculations. You do you. Regarding Engagement Distance - Your character runs at about 5m/s. I've timed it, because, regardless of what you think, you clearly have no idea of the amount of personal time that I dedicate to trying to be objective and fact checking, with others in the Community. The average build will kill, the average enemy, in about the same time it took you to run 5m. Do I really need to say any more than that?? Do I really?? The rest of your comment amounts to dumb it down and don't go against the status quo. I'm truly sorry you feel that way but that's not me and I'm making content for those people who are sick of the same sh*t over and over again, which they know, regardless of their understanding of the maths, does not match reality. I'll keep it simple - stop watching if you've got a problem. BUT.... you won't (assumption). Because even though you'll never admit it, even if I was 100% wrong on everything (which you know I'm not), it's forced you to think differently about damage in this game, even if it's just to justify why you've been happy to accept results that I've now proven to be inaccurate and why you never stopped to question the status quo even once, in spite of what you learned from my channel (and probably never would have learned had I not provided the information). I have numerous times over the last year had to change my whole viewpoint on damage in this game, something you seem to actively discourage. This challenging of what I think I know, has definitely taken me down paths I never imagined at the start. Some of them are dead ends but it's the surprises and discoveries that keep me interested. If you aren't happy challenging the status quo and if you like things simple, I'm sorry but mine is not the channel for you.
PVP is about exploiting weaknesses. The St Elmos has very few weaknesses. Not saying it's the best but if I was using it for PVP, I'd just play to maximise its advantages over other weapons ie. at a range of 20-30m.
It's interesting you find the EB better for hitting headshots. I tend to think the other way around. I doubt you'll find many people on controller agreeing but that's where player preference counts. If you hit more shots with it, use it. That's my general advice to everyone.
At the end of day, I still use Kingbreaker +10 proficiency with mod for stability, crit chance scope for zoom-in and technician pulse, so I can see enemies through walls and at night, while barely missing shots 😅
Thanks!
No. Thank you Chuck.
Excellent. The context the weapon is used resonates most with me. Thank you for your time and effort.
the way you explain is like a lecturer. very detailed and accurate. but I like it.
This is so far above any other content provider that I can understand some hate coming your way. Absolutely brilliant!
Your support is appreciated Elf.
First, THANK YOU for doing the math! You just backed up my ongoing clan 'arguments' with facts... My discussions are based upon solo/group play based on recent TU, since certain weapons that WERE great are now bottom barrel, your research proves this. As a solo player you are much more reliant on being accurate, including a environmental factor thrown in. That enviromental factor normally being in open (outside, longer range shooting) or closed (indoor, short range shooting) scenarios. This imo forces the player to change to higher rpm weapon in CQC aka a SMG/SG. Kind of a given. I see you factored effective distance into your equations, brilliant. TY AGAIN!
I just have one thought regarding all AK's. The Devs, in their attempt to mimic 'real life' weapon characteristics, nailed the AK imo (quite a few other weapons they completely miss RW characteristics) . RW AK's demand short burst groupings to stay on mid-longer distance targets. So, with this taken into consideration and then applied to Div2, completely skews the 'charting' of all AK's, making it actually worse on paper imo, IF you like hitting your target. In solo play, utilizing a weapon that you structure with more accuracy, will garner higher efficiency. Ex: AKM with Near Sighted & optimal range. As opposed to structuring your weapon with more CD. Bottom line, ACCURACY IS KING in solo play... group play less so...jmt
You're welcome Drew. Your understanding of the concepts is way more important than the numbers and you seem to have those well in hand.
You Sir. Are a Scholar and a Gentleman. In Division 1 we had @marcostyle for these epic breakdowns, but he gave up the Division 2 too soon. You are now my new bonafide Sensei of Analysis in The Division 2 and 3 hopefully.
ACR-E has been in my rotation and is on my current go to build (ninja BP, 3 strikers, 2 Brazos (1 being Picaro’s)). It’s so good with extra mag size and weapon handling from strikers. Thank you so much for your hard work and effort. Hope you like putting it together as much as I liked watching!!
I didn't Wik, this was a pain but I'm glad you enjoyed it.
Thanks fog. Great video as always. Well it was nice to see the ACR up in the top 5. Ironically a few weeks ago after testing a few of the dust covered ARs in my stash i switched to using the ACR with flatline on my spotter build and found it to be an absolute beast. At around 600k per bullet on a 1.6m build i was more than happy with the results. That's even without any expertise
U use a regular HB gearset? Is it with the Closer chest?
@@Stef_FPL I use the closer chest, fenris mask, grupo backpack with vigilance, ceska gloves, fox's knees and Picaros holster. I've never really used HB set. If I need more survivability I swap vigilance for bloodsucker
@@r0botnix499 thanks, will test it out
@@Stef_FPL let me know what you think of it. I like to come up with different builds and always thoroughly test them out in PvE and PvP. I very rarely stick to the meta. I don't even have a strikers build.
Great explanation. Shows real insight. Please consider dedicated series for PvP. Thx and keep up the great work.
I'll consider doing something in the PVP space.
F2000 has been my goto for Legendary and any build requiring a fast firing AR for some time. Glad to see I wasn't imagining it.
Regardless of which weapon people say they prefer, I always assume they are right. I just try to understand why that person prefers that weapon. Seems like you found some of the information, to understand why your preference is what it is. That's one of the reasons I started my channel. Cheers Bowie.
This reminds me of SkillUps Weapon Damage analysis video - back in the day of Division 1. Probably need to rewatch again to catch all the details. I guess you know that you unleashed all the arm chair generals with their own weapon analysis.. :)
Everyone's an Armchair General. I just like having a little more intel before talking to the troops.
Awesome, 👏 for PVP the top burst damage guns indeed are the best in PVP when the AR is the primary. This was very useful. The capacitor is the only one that sometimes feels very good in pvp and sometimes the rate of fire feels too slow. The Bighorn sometimes feels very strong up close. And yes, sometimes the EB turns you into a god.
ACR, baby! I've been beating this drum forever. I've tried both the normal ACR and the ACR-E and I feel like the ACR-E is the better of the two, but I don't have any concrete evidence to back it up.
I think the ACR-E has the slightly better stats of the two. TU20 made it hard to ignore your drum beats Kricky.
I'm also a big ACR fan and I can confirm that the ACR-E has slightly better handling. I couldn't believe that the ACR was buffed even though it already deals good damage and now I like it even more ^^ I have so many different ACR's with different talents (depending on build and content). For me, it was and remains a great all-rounder weapon :D
There are several channels I like for builds but Fog of War is like the Gottfried Leibniz of Division 2.
I've always said that DPS isn't a reliable measure of damage and that it should be DPM (Damage Per Minute) to account for reloads (or cooldowns). An LMG has a long reload, but if you can fire 200 rounds continuously while an AR might be 40, how much do you gain from not having four extra reloads? This is where damage per bullet and RoF come into play.
The period of time or the amount of damage has to be established. I've always said that 1 x mag or 1 x second as the damage/period offers no correlation to real game play.
I love this. Thank you for your time and effort ❤️❤️❤️
congrats, this is by far the best division 2 comparison i have seen. Great work
So what perk would you slot into the F2000 while I farm for the St.Elmo’s? I watched your perk video and I’m assuming you’d take a different perked F2000 over the lackluster optimist of shield splitter
If I'm not running an exotic, I'm running Preservation or Future Perfect.
@@fogowar2022 thank you. I’ve binged all your backlog the last week you’re the most informative channel I’ve found
Holy shit, this is epic.
Completely agree. I only play PVE - most of the time on heroic and with Negotiator`s. St. Elmo`s changed the game. Since TU20 I`ve been experimenting with ARs and `been playing quite a lot with the F2000 - it`s a beast, even if it`s a bit inferior to Elmo`s (the capacity of carrying a Scorpio is a plus). Another gun that surprised me was the Rail Splitter. Famas is still good, but it`s a pity that the M4 fell behind (used to go to legendary with strikers or HB and an M4). Now I have to gather my patience and test the G36, FAL and AKs. The real test is the actual game. `Have a lot of "unicorns" sitting on the stash, so I`ve got to put them to use...
Play around, have fun testing. F2000 with Preservation or Mechanical Animal have been what I've been playing around with most. My "Rounds on Target" video has a good section on the Railsplitter and the Ctar got a buff with TU20.
I place a premium on handling as a console prole, and my go-to ARs have always been ACR and Mk16. M4 if I want RoF, but St Elmos ends up the daily driver due to the talent, and outstanding mods, so it's been gathering dust with the Aug, G36, AKs etc in my stash.
@@fogowar2022 Fog, I`ve watched ALL of your videos since the first. Big (nerd) fan here. Lately `been making some weird builds just for laughs, like a Umbra just to use the new exotic gloves and a hybrid Savage Wolverine. And to my surprise they rocked heroic. I`ll be definitely doing an hybrid Mechanical Animal, Thanks! Cheers from Brasil, man. Thanks for your vids!
What an amazing video. Would you say F2000 and Shield Splinterer would be the same as same base gun or would the SS now compete better with the EB and St Elmo’s?
The SS and F2000 were the weapons to get the largest boost from TU20 (+50RPM and +10 rounds) but it's still not enough to reach the level of the St E. The St E has better mods, more rounds and better handling. Both Exotics also have faster reloads. Perfect Optimist isn't great in PVE. Having said that, on a Striker build for instance, the 900 RPM is an advantage and combined with a well synergised talent, offering something that the Exotics can't, eg. Preservation, you could definitely make a strong case for the F2000.
@@fogowar2022 this is great advice. I’ve gone optimist on other guns too what do you recommend for heroic PVE? Strikers with SS is good. Also do you have a similar breakdown for SMGs?
You can't go past the St E for pretty much any content. Same goes for Strikers. I've got a "Hulk Builds" video with 3 x different Strikers build that you can play around with.
I still haven't gotten around to doing a SMG breakdown.
I love the Capacitor!
i love using 3 piece ferris and i know that i lose alot of damage using but i love the reload speed and stability it gives. My question is do you think using has benefits and what other pieces can i use as far as a higher damage output?
There's probably other combos that provide a higher output on paper but if the added stability affords you more rounds on target, those extra rounds landed will likely eclipse any 'on paper' margin. Player specific. Your intuition, as to what is working for you, is going to be a far better indicator than any calculation. I'd suggest you might be able to get the same benefits from adding 2-3 weapon handling rolls to your build, replacing CHD attributes and using other brand set bonuses, eg. Ceska/Groupo. You get 10%CC/15%CHD to replace your 3 x lost attributes but you now get 24% reload speed, stability and accuracy to replace your 2nd/3rd pieces of Fenris.
@@fogowar2022 ok ok I appreciate your breakdown and I'm going to give it a try, your a freaking mad scientist when it comes breaking this stuff down. Love your vids and thanks again.
I been using f2000 with strained but the recoil pattern goes horizontal sometimes instead of vertical like the famas so it feels less accurate but ten extra rounds of mag damage is hard to ignore. But ive been playing around with an ouroboros and lmg rpk with fast hands. The damage increase with lmgs with this update is crazy, the numbers im getting or can get are insane.
Lmgs benefit from the first mag principle the most. Inability to access the shield is the only thing holding them back. The combo of the RPK and OB sounds like one I should investigate. The F2000 has worse accuracy than the Famas but those extra 10 rounds from TU20 is a massive boost.
this is quality content. even it's mainly PVE oriented I can take the base value of It and implement it in my PVP testing..
I'm glad you enjoyed it but as I explained, not all of the data translates. This is specifically PVE.
@@fogowar2022 yes, I understood that. Also certain weapons got a nerf in PVP. Nonetheless you can take a lot of your information and implement it in the PVP area.. The same goes to your other videos. keep up
Just making sure. So much of my stuff gets taken out of context. Cheers.
@@fogowar2022 don't worry, a lot of people don't understand that a lot of PVE things do not work in PVP, this is why the shooting range is a good way to look at a base value of stats but testing it in the DZ is going to look different.
Congrats on the 3k subs, Fog!
Another incredible video, I don't know how you have the time to make these... But very much appreciated 👍
Black Market AR is a beast! With the Momento and gunner spec you can get it upto 200k damage! Bit slow but hits like a truck!
If you can control it, it is a beast.
but you can change weapons during a mission and even during a level. For example Elmos for far away targets and Orobourus for closeup targets. Isn't your calculation only correct, when i use the same weapon for the whole mission?
That is correct and mentioned at the end of the video. I plan to look into the best two combo in the future.
👍👊 crazy amount of work👍, am actually really enjoying Big h. Bhit like thunder⚡, ,but not easy on console. If u have 3 sec time can u check Ravenous rate of fire bug,that is apparently only on consoles, love the gun but slows down r.of. fire up and down it's so frustrating.one TH-camrs made video about but no one actually noticed. Bug has been for long time. Thanks
I'm not on console but will try to take a look.
Appreciate mate, I really want to use exotics that been always in stash
Thanks
Thanks for watching.
I'm interested in seeing how a build with both 6 red cores AND 5 skill tiers effects the capacitor on this graph cause I'm sure when it's talent is accounted for it's damage output greatly increases as well.
The Capacitor, with a WD buff, like any WD buff, works better on builds with less WD to start with. Barely noticeable on a 6 red build, significant on a no red build.
@@fogowar2022 so then would swapping two of my red cores for blue cores be more or less beneficial? Cause my build also has AOK and doesn't really need that extra armor. So should I really sacrifice that increase in DPS, especially if I'm also running the harmony and switch back and forth constantly?
@@PninjamonkeyJ If not running a shield, the benefits of the blue cores would be ambiguous.
@@fogowar2022 I run the drone and turret, and mostly keep all 6 red cores so my harmony hits as hard as possible, but I also get 10% rifle damage from fox's knees and 5% weapon damage from Walker & Harris, does that essentially count as a full red core? Perhaps swapping 1 red for a blue might be better?
@@fogowar2022 my build has 6 weapon cores, 5 skill tiers, and an armor core. So even if I was running a shield it would already be at 6 tiers. Would swapping a red for a blue even add anything to the shield or does it just give me and only me more armor?
The bighorn when scoped does not do 450 weapon damage a shot plz test
This is more complicated than I thought it was going to be. It's losing 9.89% somewhere and I've spent a couple of hours on it but I can't work out where it's being lost. The closest solution I got was that the calculation is using the Pre-TU20 base damage but even that isn't exactly right. Must be something else, I'll think on it.
What chest piece brandset were you using
It was Gila. Don't tell anyone.
Isn’t the bighorn best AR if you use all headshots? Highest dps
I haven't looked at the numbers but at a glance, I would say yes. But the issue wouldn't be, what is best if I land all headshots; it's what % shots am I missing by only going for headshots.
I wish there was better reasons to use off meta weapons, like maybe the have exclusive perks to it. I seem to always gravitate to the same 5 guns through all my builds
Access to the 'non-damage' but powerful talents is one reason to experiment. Preservation and Future Perfect are my favourites.
@@fogowar2022 agreed, things that make you think yeah this weapon is inferior to the rest in its class but this perk is unique to this weapon. I really like the KARD pistol that gives you a skill tier when its equipped, i would like it to be something more than a stat bonus as well. Like getting an assist with this weapon gives 5% bonus armor to yourself and allies for 10 seconds (stacks X amount).
@@saverx1775 Someone the other day mentioned a "skill cooldown" talent on a weapon would be cool. I agree and think that a pistol would be the perfect fit.
First son.
😅My Chameleon is Everything 👍
Use me as the EB button!!
I don't know what that means Fleetwood.
PvP numbers, pls do a DZ damage video.. 😅
PVP is insanely more complicated. There's no standard or average enemy to run the numbers against. Engagement distances can be controlled by both sides. There's way too many cat and mouse variables. But I will try to always offer important concepts as they apply to PVE and PVP and try to refer to how they differ between the modes.
@fogowar2022 thank you sir
Why is no one talking about the P4 16? It’s better statistically than the G36. I hope Ubi buffs the M4 and Carbine.
The P416 has one of the shortest optimal ranges. Depends on your play style. The M4 and the Carbine have the natural DPS increase offered by weapon handling. This is also player specific as to the benefit that offers.
@@fogowar2022 the accuracy and stability are higher though no? For the P4? Compared to the G36
G36 has the worst accuracy. It's why it's down the bottom of the table.
@@fogowar2022 it’s pretty bad I agree. Great video
Gonna co-sign this. No one ever talked about it, so I never used it for years until a god rolled one dropped a little while back.
I was shocked at how awesome it was - thing is like a laser beam; looks cool; handles well. It’s funny I never even noticed it’s absence of optimal range because it’s so easy to hit your shots (only AR I find it easier to aim with is Elmo’s and Born Great).
P416 is bottom line my favorite non-named, “ordinary” AR in the game.
I honestly want to like your content. You're not a stupid guy just spitting out nonsense,
BUT...
You do make a bunch of assumptions that take you down bad paths, and therefore make all of this moot, and contentious all at the same time.
First off KISS (keep it simple stupid) is much easier to describing (to the community as a whole) what's going on.
It seems like your search to deconstruct EVERY possible variable (like you're trying to figure out the meaning of life) keeps leading you into this path (as you admit to in here) where you're the only one looking at all this in this particular way. Why do you think that is? Just KISS.
If it's universally looked at and calculated one way, why are you trying to change it? Because like you said in the video, to get a accurate representation of everything we should try to eliminate as many variables as possible. Your system (this whole video and the data you tried explaining) just adds more variables (that only keep causing drama and arguments within the community) to the Universally Accepted System we already use.
Every scenario and every run (mission, etc) is going to be different. Even after the 100th straight run of Lincoln Memorial. Your extensive breakdowns of any and all possible variables won't change that fact.
Now as far as your distance of engagement theory. That's just utter nonsense. Please stop trying to spread this as some sort of fact.
As a moderate to above averagely skilled player, I'm going to play one of the multiple builds I decided I wanted to use. That Build, and my playstyle and confidence with it, will determine my engagement distance, most of the time. (Some players are more confident playing on the verge of being downed constantly, and others seek safety and cover with even the slightest damage taken) Not to mention my teammates Builds and their playstyles. Because if they can't control their area or chase after enemies like they're trying to herd cats, I will need to adjust my playstyle and thus the distance I engage with the enemy because of it.
So all of this (Engagement Distance) nonsense is again just a feeling of yours, and you're just trying to make the data fit your belief. Instead of truly being objective.
See why I say you're adding shit to the mix that doesn't need to be added???
I understand your desire to look at every aspect of this from every facet imaginable. (For some of us, its just our nature)
But for 99.9% (or more) in this game none of this is ever going to be a issue. Let alone even a passing thought.
Heck look at the majority of builds in matchmaking, it's clear they don't understand how their build works, or how to make it better (more effective) and therefore more enjoyable to play. Not only the build itself, but the game as a whole.
Use your knowledge and understanding of the mechanics/system for that, not for all this nonsense.
I acknowledge you spent time posting your comment.
"If it's universally looked at and calculated one way, why are you trying to change it?" - Because it's wrong (PROVEN). If you're happy with poor conclusions from bad data and assumptions, you should be perfectly fine with my work. I don't care if YOU use the calculations, I'm not stopping you. Nor should you try to stop me. All I've asked for is for people to stop being toxic based on flawed calculations. You do you.
Regarding Engagement Distance - Your character runs at about 5m/s. I've timed it, because, regardless of what you think, you clearly have no idea of the amount of personal time that I dedicate to trying to be objective and fact checking, with others in the Community. The average build will kill, the average enemy, in about the same time it took you to run 5m. Do I really need to say any more than that?? Do I really??
The rest of your comment amounts to dumb it down and don't go against the status quo. I'm truly sorry you feel that way but that's not me and I'm making content for those people who are sick of the same sh*t over and over again, which they know, regardless of their understanding of the maths, does not match reality.
I'll keep it simple - stop watching if you've got a problem.
BUT.... you won't (assumption).
Because even though you'll never admit it, even if I was 100% wrong on everything (which you know I'm not), it's forced you to think differently about damage in this game, even if it's just to justify why you've been happy to accept results that I've now proven to be inaccurate and why you never stopped to question the status quo even once, in spite of what you learned from my channel (and probably never would have learned had I not provided the information). I have numerous times over the last year had to change my whole viewpoint on damage in this game, something you seem to actively discourage. This challenging of what I think I know, has definitely taken me down paths I never imagined at the start. Some of them are dead ends but it's the surprises and discoveries that keep me interested. If you aren't happy challenging the status quo and if you like things simple, I'm sorry but mine is not the channel for you.
Wow! Absolutely stupendous! Do you have Twitter/X, Discord?
No Twitter/Disc Sorry. I barely have enough time to make vids.
At the end of the day, nothing like the Elmo’s 🫡 that’s a beast.
For pve it’s definitely goated but pvp definitely not
PVP is about exploiting weaknesses. The St Elmos has very few weaknesses. Not saying it's the best but if I was using it for PVP, I'd just play to maximise its advantages over other weapons ie. at a range of 20-30m.
@@fogowar2022 I agree, I just think for dps the eb is better given if you can hit headshots
It's interesting you find the EB better for hitting headshots. I tend to think the other way around. I doubt you'll find many people on controller agreeing but that's where player preference counts. If you hit more shots with it, use it. That's my general advice to everyone.
At the end of day, I still use Kingbreaker +10 proficiency with mod for stability, crit chance scope for zoom-in and technician pulse, so I can see enemies through walls and at night, while barely missing shots 😅