@@christiangottwald5758 Hi, I am not aware of a quick way of modelling a textured appearance. You might be able to do this using emboss to some extent. But emboss is limited only to surfaces with curvature in one direction. Also, it would be quite tedious to create that kind of pattern manually. So far, like you mentioned, I am only aware of slicers that can do that easily. Not sure if the built-in slicer in Fusion can do that.
As always, a beautifully produced tutorial. Plus, I like the way that you analyse the problems (and share them with us). I just wish that you had been around when I was learning Inventor! Thanks.
Great Very clear tutorial as always, you could also sketch on the offset planes and use an intersect on the surfaces instead of a split body. The sketch would then give you greater control on the transitions between the circles.
Thank you. I am not quite sure whether I completely catch what you are saying here. If I perform an intersect using the offset planes, this will just produce sketch lines. Without splitting faces, during the loft, I would not be able to select arcs as profiles. Do let me know if I have misinterpreted your comments.
A nice option should be a part 2, in which explain how to convert the mesh to a body, therefore it will be able to be exported as a obj or stl file and can be printed. Thanks for making clear and simple tutorials.
Why the mirror didn't work, mirror = scale factor -1, inverse. The UV direction of the mirrored surface ends up going in the opposite direction to the original. I.E back to front, bottom to top for instance but on the opposite side, so clockwise vs anti clockwise, no good, UVs must match. Excellent patch modelling tutorial.
Thank you. I was actually trying to mirror the split lines, not the surface body. But is it interesting to know that mirror is an inverse scale. Also good to know about the UVs as well!
I can't say that I know enough about the differences between the 2 to be able to produce a video. When I find out more in the future, I will consider this. Thanks for the suggestion.
👍 Have fun! I just love the fact that users of other programs are not averse to looking at videos outside of the programs they are using. This is something that more users should do.
I tried splitting the pipes in the middle effectively making the little edge portion you left for patching surface to nothing. I tried using surface patch from the remaining. It just made a wacky surface. Any idea why this doesn't work. All I was trying to do was to reduce the patch area
I am not sure whether I interpreted what you said correctly. I made a guess and created the following: a360.co/3tPXs9I It looks kind of ok but when I used the zebra analysis, it does not seem very smooth.
@@Fusion360School sorry for replying late. Thanks for looking into this. Yes the cuts before patching seem similar but the patch surface went off asymptotically to infinity somewhere everytime I tried. I'm not sure if it's a dimension thing. But thanks for trying it out. ❤️ your tutorials
The title is an unintended reference to Sherlock Holmes:)
Delicious tutorial!
Do you work with large assemblies? I'm curious how you would approach them.
Hello. You can create a rough 3d texture with fusion360? you can see this on the 3d printed model? (Like Fuzzyskin from Cura)
@@woodywiest Thank you. Most of my projects are one component only. What sort of problems do you encounter when doing large assemblies?
@@christiangottwald5758 Hi, I am not aware of a quick way of modelling a textured appearance. You might be able to do this using emboss to some extent. But emboss is limited only to surfaces with curvature in one direction. Also, it would be quite tedious to create that kind of pattern manually. So far, like you mentioned, I am only aware of slicers that can do that easily. Not sure if the built-in slicer in Fusion can do that.
Once again an extremely clear tutorial .. Much appreciated. Your videos are changing and improving how I approach my CAD designs
Love the attention to detail. Thank you for spending the time and effort to provide clear and concise instructions.
that exactly the problem i meet to build a bicycle carbone frame!!
your chanel is usefull for me.
thanks.
As always, a beautifully produced tutorial. Plus, I like the way that you analyse the problems (and share them with us). I just wish that you had been around when I was learning Inventor! Thanks.
Is the tutorial I wasn't looking for... but that I needed, thanks!
Great Very clear tutorial as always, you could also sketch on the offset planes and use an intersect on the surfaces instead of a split body. The sketch would then give you greater control on the transitions between the circles.
Thank you. I am not quite sure whether I completely catch what you are saying here. If I perform an intersect using the offset planes, this will just produce sketch lines. Without splitting faces, during the loft, I would not be able to select arcs as profiles. Do let me know if I have misinterpreted your comments.
Excellent tutorial. So easy to do. All the work is done in your thinking it through beforehand. Well done.
Your editing is dreamy. Great video
Thank you, I really like your presentation style too.
so simple and elegant.
A nice option should be a part 2, in which explain how to convert the mesh to a body, therefore it will be able to be exported as a obj or stl file and can be printed.
Thanks for making clear and simple tutorials.
Thank you. Sorry, I should have included that. You can use the patch command to patch the ends and stitch everything into a solid.
You have very clever ideas.
Very helpful tutorial. I have already a great idea regarding this technique for making dome joints and 3d print those
Very neat solution!!
Excellently done! Instant sub! Nice and concise
Great video, very clear and to the point. Thank u.
Fantastic workflow. This is genius! Thanks!
Thank you. This one helps with my project.
As always - top quality tutorial! Thank you!
Good tutorial again...Thanks for the tips and tricks...
Thanks a lot. Very clean tutorial
Super helpful! Thanks for sharing.
génial merci beaucoup
Perfect!
Why the mirror didn't work, mirror = scale factor -1, inverse. The UV direction of the mirrored surface ends up going in the opposite direction to the original. I.E back to front, bottom to top for instance but on the opposite side, so clockwise vs anti clockwise, no good, UVs must match.
Excellent patch modelling tutorial.
Thank you. I was actually trying to mirror the split lines, not the surface body. But is it interesting to know that mirror is an inverse scale. Also good to know about the UVs as well!
cool!
very nice work. But I got several inverted loft surfaces. How to fix it? Thanks.
I think you can use the reverse normal command to fix this. Is this what you mean by inverted surfaces?
can you do a video on fit point and control point splines and applications for the two different types?
I can't say that I know enough about the differences between the 2 to be able to produce a video. When I find out more in the future, I will consider this. Thanks for the suggestion.
Gonna try to do this in inventor, might add more pipes too for practice
👍 Have fun! I just love the fact that users of other programs are not averse to looking at videos outside of the programs they are using. This is something that more users should do.
@@Fusion360School I noticed that inventor has a lot of the same tools that fusion 360 has, just layed out differently!
wow
Gracias, muy bacano
I tried splitting the pipes in the middle effectively making the little edge portion you left for patching surface to nothing. I tried using surface patch from the remaining. It just made a wacky surface. Any idea why this doesn't work. All I was trying to do was to reduce the patch area
I am not sure whether I interpreted what you said correctly. I made a guess and created the following:
a360.co/3tPXs9I
It looks kind of ok but when I used the zebra analysis, it does not seem very smooth.
@@Fusion360School sorry for replying late. Thanks for looking into this. Yes the cuts before patching seem similar but the patch surface went off asymptotically to infinity somewhere everytime I tried. I'm not sure if it's a dimension thing. But thanks for trying it out. ❤️ your tutorials
Can we convert stl file in to step file in Fusion360? If yes then pleas explain.
Thanks.
I have only ever tried to export files from Fusion 360 to STL. But I have not tried converting from STL to step before.
@@Fusion360School your reply means a lot, by the way where can you convert stl in to step in in any software or any resources. Thanks
Can you help me with fusion 360 please
You are welcome to email me at tanwinghoe1983@gmail.com.
@@Fusion360School I send it per mail
It is not correct design. Pipe transision shoud to be same width like pipe. It's good visible what I mean in 5:01 minute of video.
Hi, noted on your concern on the bulging patch surfaces. I am experimenting with different ways of mitigating this. Might do a follow up on this.
Much easier in Creo
Would you be able to briefly describe the workflow for Creo? Just curious to know.