Helldivers 2 - I Tested Every Stratagem Change In The Latest Update!

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  • เผยแพร่เมื่อ 25 มิ.ย. 2024
  • I tested EVERY new Stratagem change in the latest update in Helldivers 2, here's what I found!
    ═════════ Timestamps ════════
    0:00 Intro
    0:54 FAF-14 Spear
    2:32 Stalwart
    4:11 MG-43 Machine Gun
    6:44 Heavy Machine Gun
    9:24 AR-23 Guard Dog
    11:22 Quasar Cannon
    12:23 HMG Emplacement
    13:20 Sentries
    14:53 Machine Gun Sentry
    17:15 Gatling Sentry
    18:49 Rocket Sentry
    20:41 Mines
    23:03 Gatling Barrage
    25:02 Orbital Airburst Strike
    25:45 Orbital Precision Strike
    26:57 Eagle Rocket Pods
    28:58 Grenade Launcher
    30:22 Eagle Strafing Run
    32:03 Exosuits
    33:29 Outro
    ══════════ Socials ══════════
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    ══════════ Official Game Summary ═════════
    Helldivers 2 is a third-person shooter developed by Arrowhead Game Studios and published by Sony Interactive Entertainment. The game is the sequel to 2015's Helldivers, which was a top-down shooter. It released for PlayStation 5 and Windows on 8 February 2024.
    ═════════ Video Tags ════════
    helldivers 2, helldivers 2 tips and tricks, helldivers 2 tips, helldivers 2 gameplay, helldivers 2 review, helldivers 2 boss, helldivers 2 patch, helldivers 2 dlc, helldivers 2 update, helldivers 2 news update, HELLDIVERS 2, helldivers 2 stratagems, helldivers 2 updates, helldivers gameplay, helldivers 2 preview, helldivers 2 game, helldivers 2 patch notes, helldivers 2 patch, Helldivers 2 Nerfs, tips for playing helldivers 2, helldivers 2 trailer, helldivers 2 best stratagems, helldivers 2 beginners guide, helldivers 1 gameplay, helldivers 2 before you buy, helldivers 2 opening cinematic, helldivers 2 xbox, helldivers 2 best weapons, helldivers, how to survive in helldivers 2, helldivers 2 - playstation 5, helldivers 2 gameplay customization, helldivers 2 tips for beginners, helldivers 2 new gameplay, helldivers 2 new vehicles, helldivers 2 gameplay showcase, what's going on with helldivers 2, Helldivers 2 Major Order, Major Order, New Major Orders, EXO-49 EMANCIPATOR EXOSUIT
    ═════════ Hashtags ═════════
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  • เกม

ความคิดเห็น • 776

  • @SwanyPlaysGames
    @SwanyPlaysGames  9 วันที่ผ่านมา +105

    Sorry if I ramble a bit in this video. There's couple of times that I accidently repeat myself that didn't notice until it was too late. I was going to re-record but I was on a time crunch. My internet has been down for over 5 hours and re-editing the video would have meant another 1-2 day delay. I wanted to get this video out ASAP since it's already a few days after the latest patch. So I apologize for that!
    Thanks for watching!
    ═════════ Timestamps ════════
    0:00 Intro
    0:54 FAF-14 Spear
    2:32 Stalwart
    4:11 MG-43 Machine Gun
    6:44 Heavy Machine Gun
    9:24 AR-23 Guard Dog
    11:22 Quasar Cannon
    12:23 HMG Emplacement
    13:20 Sentries
    14:53 Machine Gun Sentry
    17:15 Gatling Sentry
    18:49 Rocket Sentry
    20:41 Mines
    23:03 Gatling Barrage
    25:02 Orbital Airburst Strike
    25:45 Orbital Precision Strike
    26:57 Eagle Rocket Pods
    28:58 Grenade Launcher
    30:22 Eagle Strafing Run
    32:03 Exosuits
    33:29 Outro

    • @Skeptic_Tank
      @Skeptic_Tank 9 วันที่ผ่านมา

      easy fix for the turrets. Have them have a shield that only blocks projectiles. It's melee durability will be the same against bugs. But, this way it can survive a few rockets from bots before blowing up. The devs are not testing their changes, too dumb to know what good changes are, or just don't care enough before releasing patches.

    • @b.m.2216
      @b.m.2216 9 วันที่ผ่านมา +1

      :)

    • @anstorner
      @anstorner 9 วันที่ผ่านมา

      I dont know if is intended or a bug, but grenade shots from the grenade launcher bounces always from stalkers

    • @fenickungleonza2571
      @fenickungleonza2571 8 วันที่ผ่านมา

      REmember that Eagle Strafing Run and Gatling Barrage will get -50% damage when facing armor 5 (Heavy 1) enemy but will now have 100% when facing armor 4 (Meduim 2) enemy

    • @tezereth
      @tezereth 8 วันที่ผ่านมา

      Sentries just got a fix this morning where they got higher destruction value si they don't get one shot by most explosions (didn't tested it yet myself though)

  • @sealj161
    @sealj161 9 วันที่ผ่านมา +331

    5:41 wording. . . Is impeccable

  • @NatetheBrainiac
    @NatetheBrainiac 9 วันที่ผ่านมา +359

    A nice change to all sentries is if using 'Q' to mark enemies would also double as a call for sentries to target that ping.

    • @johsmith2481
      @johsmith2481 9 วันที่ผ่านมา +37

      Fuck it. Make it a new stratagem, make a turret that *only* fires if you ping the target to nerf it. That sound amazing.

    • @rude_wredne
      @rude_wredne 9 วันที่ผ่านมา +37

      @@johsmith2481 or just make the sentry NOT shoot at targets that are heavy armor. Dont you love to call in a sentry for it to just dump all ammo on a charger :)

    • @gabusdeux
      @gabusdeux 9 วันที่ผ่านมา +16

      ​@@rude_wredne well, that wouldn't make much sense considering it doesn't even check if YOU are in the way lol

    • @TheSoCanadian
      @TheSoCanadian 9 วันที่ผ่านมา +7

      would be a cool ship module upgrade I think

    • @johsmith2481
      @johsmith2481 9 วันที่ผ่านมา +3

      @@rude_wredne I know, but that would be too reasonable.

  • @Gredoxx
    @Gredoxx 9 วันที่ผ่านมา +120

    Also here's an Idea for the Guard dog AR.
    Either they can base it off a Penetrator, giving it Medium pen to make it a potential Alternative to the LAS Rover. Of course Buff the Magazine to allow it to fire longer, and potentially the Damage too.
    Alternatively? Make it based on a Liberator Concussive, I think this is the best idea, and here's why:
    1) Concussive fires much slower, which should hopefully make the guard dog feel like it's lasting longer
    2) Having an actual CC drone above you should help with dealing against stuff like Rocket Devestator, Broot commander, Stalkers etc.
    I do think an adjustment will be good* here, that being potentially more Damage her bullet + more ammo in exchange for even slower fire rate, perhaps around 280 rpm. I think that would make it stand out against it's competitor which will always have the infinite ammo argument.

    • @RyanW1019
      @RyanW1019 8 วันที่ผ่านมา +17

      Heck, just let us replenish its ammo with the ammo boxes laying all over the map and it would be a lot more viable

    • @ryan-9408
      @ryan-9408 8 วันที่ผ่านมา +3

      ive always thought that medium armor pen would make it at least worth taking on occassion

    • @user-gz5qc7oh2s
      @user-gz5qc7oh2s 8 วันที่ผ่านมา +2

      Maybe if they add the possibility to change rover weapon.

    • @krishanuphukan80
      @krishanuphukan80 8 วันที่ผ่านมา +8

      You're right. One has infinite ammo. The other can stun lock enemies (lib concussive) would be perfect

    • @FazeParticles
      @FazeParticles 8 วันที่ผ่านมา +1

      @@RyanW1019agreed

  • @monoespacial
    @monoespacial 9 วันที่ผ่านมา +86

    The problem with the mines is they have negative synergy with pretty much every other stratagem in the game. Very often your teammates will drop an eagle on them or some other stratagem and just completely wipe them out before they even get to kill anything.

    • @MrOrdosan
      @MrOrdosan 9 วันที่ผ่านมา +8

      ya. i wanna love the mines but atm the defense with the walls and funnel are the only place they truley shine...mines work best if your enemies have to walk over them but you dont.

    • @jacktheripper7935
      @jacktheripper7935 9 วันที่ผ่านมา

      Or your mates don't pay any attention to them and kill themselves.

    • @flipdipple7899
      @flipdipple7899 8 วันที่ผ่านมา +4

      ​@MrOrdosan unless your team wants mortars which also kill your mines :'(

    • @mythfire1461
      @mythfire1461 8 วันที่ผ่านมา +4

      You can turn any other strat into an incidiary strat if you intententionaly set off the incidendary mines with an air burst for instance.

    • @phyre916
      @phyre916 7 วันที่ผ่านมา +1

      The drop pod that dispenses mines should have a lure that attracts enemies to it. Would need balancing; time limit or hp on the lure are the obvious options, but maybe to make it more interesting try something novel, ie you have to continuously shoot the lure to keep it active.

  • @MrMacavity
    @MrMacavity 9 วันที่ผ่านมา +296

    I feel most things are viable now, with the exception of a few with niche uses. It definitely feels like the game is finally moving in the right direction though, with buffs and more fun allowed rather than pure "balance".

    • @adamm1117
      @adamm1117 9 วันที่ผ่านมา +7

      Moving in the right direction ever so slowly imo. Keeping an eye out on the game still through videos like this, but didn't see anything exciting enough to consider coming back. Like newest quasar cannon change, c'mon..

    • @adahyde4705
      @adahyde4705 9 วันที่ผ่านมา +26

      @@adamm1117 if you didnt think the quasar cannon was busted you dont get the game.

    • @matthewsteele99
      @matthewsteele99 9 วันที่ผ่านมา +14

      ​@@adamm1117 New Quasar change is good, what are you whining about lmfao

    • @krinkov8415
      @krinkov8415 9 วันที่ผ่านมา

      @@matthewsteele99 Yeah they just shouldt nerf weapons just buff enemies if its that big of a deal that people are too good. All the nerfs so far have been ass and if you disagree you are a muppet.

    • @matthewsteele99
      @matthewsteele99 9 วันที่ผ่านมา +4

      @@krinkov8415 i agree that weapon nerfs are bad but what they did to the Q is not a nerf

  • @Klyka1
    @Klyka1 9 วันที่ผ่านมา +41

    the thing with the gunships and shrieker patrols is that they are a modifier so you can see if they will show up before the mission which means you can strategize for it

    • @jairesemccoy9779
      @jairesemccoy9779 8 วันที่ผ่านมา +4

      The menu is bugged, so you can't see some mission modifiers.

    • @Klyka1
      @Klyka1 8 วันที่ผ่านมา +5

      @@jairesemccoy9779 fixed just now in a patch haha

  • @13thSkull
    @13thSkull 9 วันที่ผ่านมา +39

    I like the rocket pods as a way of cracking armor and then using your primary to gun the weak points

    • @gangsterguardsman4576
      @gangsterguardsman4576 9 วันที่ผ่านมา +7

      The rocket pods are best against bugs if you bring a medium pen support weapon, they give you a way to punch up with them by opening up a weakspot for you to shoot, works great with grenade launcher, autocannon, mg/hmg, laser, etc

    • @nolanmcenery4461
      @nolanmcenery4461 7 วันที่ผ่านมา

      @@gangsterguardsman4576rocket pods + erupter always takes out chargers for me

  • @norbertscheibenreif8336
    @norbertscheibenreif8336 9 วันที่ผ่านมา +25

    Gunship patrols are not random. It's a modifier, but it's bugged. It's that strange modifier you can see when you check the effects. This is actually great, and I hope theyll add more info like this. For example bile spewers will be noted ..

    • @BipolarBLKSheep
      @BipolarBLKSheep 5 วันที่ผ่านมา +1

      what isn't bugged anymore? I swear for everything they improve, there are just as many things that "are not working as intended" or just dont work at all. I feel like I can't have a discussion about things in this game without mentioning "yeah but its currently bugged" multiple times. It sucks that AH is becoming notorious for this, when they created such a fantastic game to begin with. I dont know if its just incompetence or somehow an overall lack of QA testers or what, but every time there is a patch, I'm just as curious about what they've fixed, as what they've broken.

  • @SaltyPickles44
    @SaltyPickles44 9 วันที่ผ่านมา +47

    Rocket Pods are now supposed to weaken things up instead of straight up kill them. If you get a good hit on a Bile Titan with them and crack it's armour, you can hit the affected area with an impact grenade, railgun shot, HMG rounds, or basically anything medium pen or higher and kill it really fast.

    • @sunexia4252
      @sunexia4252 8 วันที่ผ่านมา +4

      Sometimes you’ll get lucky and the pods will hit them in the face and kill them instantly

    • @godeyeice
      @godeyeice 8 วันที่ผ่านมา

      I think AH open for suggestions for rocket pod And my suggestion is increase more charge of it and reduce cooldown between each call a bit so that we can spam it will be awesome but may be that will be too op

    • @SangTheCryptek
      @SangTheCryptek 8 วันที่ผ่านมา +4

      I think the rocket pods need an entire rework to change their identity and use case. Feel like it should be changed to tracking missiles that split and target individual medium targets, or all hit a large target if ones there.
      So you'd have like 4 missiles thatll split and kill 4 devastators, or theyd all target a tank or hulk if ones in the area

    • @aquamayne8168
      @aquamayne8168 6 วันที่ผ่านมา

      I really like the rocket pods as they are now.

  • @TacticalBeard
    @TacticalBeard 9 วันที่ผ่านมา +79

    Been having a lot of fun running the ammo back pack and the Mg43 starting machine gun and a light armor with the crouched recoil reduction perk

    • @Magnusfication
      @Magnusfication 9 วันที่ผ่านมา +1

      Interesting, will have to try that

    • @williamtorres4140
      @williamtorres4140 8 วันที่ผ่านมา

      What light armor has that perk?
      I am. Using the B24 Medium/heavy armor that is medium but has 129 Defense and 71 Stamina. It feels like a mini Juggernaut. Fun and strong

    • @zoneraider5567
      @zoneraider5567 8 วันที่ผ่านมา +2

      ​@@williamtorres4140
      There is one in the detonation warbond (the red colored one)

    • @williamtorres4140
      @williamtorres4140 8 วันที่ผ่านมา +1

      @@zoneraider5567 probably got it without noticing. Thanks

    • @mikeg2092
      @mikeg2092 8 วันที่ผ่านมา +1

      The MG43 has always been a staple for me. It's even better now. Never used the supply pack with it. Will have to give that a shot

  • @resqtoaster3959
    @resqtoaster3959 9 วันที่ผ่านมา +15

    I am a Spear and Eagle Strafing Run junkie. Before the patch the Spear needed close to perfect LOS. If a bush, rock, or anything obscured any bit of vision of the target, the lock on failed. Best practice was and still is to be as far away as possible and to be on higher elevation. With turrets, the edges of the pillar they are on can "obscure" your vision of the turret's target area so move away and up a hill and you may find better luck. Eagle Strafing Run is one of the most flexible strategems in the game. It can take out bug nests, automaton factories, swaths of enemies, and crack the armour of larger enemies. With the update 1 imperfect quasar shot + 1 Eagle Strafing Run will down a Bile Titan. The Eagle Strafing Run is one of the simplest inputs and safe to drop at your feet and will stagger enemies to buy you the breathing space you need to handle swarms.

    • @MrOrdosan
      @MrOrdosan 9 วันที่ผ่านมา +4

      ya. I always liked the strafing run purely because of how safe of a stratagem it is. "straight forward line" means harder to accidenly team kill and it can cut you a nice path open.
      I think what swan missed with the strafing run (as well as the gattling barrage) is they arnt meant to straight up kill heavy armored units, but to soften them up. in the end they are still intended to kill small things, just now they can be used to prime or finish bigger targets too.

    • @sesshonuyasha
      @sesshonuyasha 7 วันที่ผ่านมา

      scout armor by any chance with these strategems ?

    • @resqtoaster3959
      @resqtoaster3959 3 วันที่ผ่านมา +1

      @@sesshonuyasha I don't remember my armor choices, sorry. I do have an update where the combination of Quasar + Eagle Strafing Run can no longer kill a Bile Titan. I tested this several times and it would appear that between my original post and now there has been a change. I'll continue testing.

  • @danhill99
    @danhill99 9 วันที่ผ่านมา +139

    Gatling barrage and machine gun turret now feel **perfectly** balanced imo.
    Weirdly I’m able to lock onto automaton heavy towers.

    • @SibkoDC
      @SibkoDC 9 วันที่ผ่านมา +10

      Me as well, I also had one weird case where aiming the spear in first person locked onto something it wouldn't lock onto in 3rd

    • @MrOrdosan
      @MrOrdosan 9 วันที่ผ่านมา

      @@SibkoDC ya. could also be because enviroment. friend was testing it and stated that there are several planets were the lock just gets REALLY difficult for no reason. cuz even in his preview it TRIED to lock onto that tower for like half a second.

    • @Magnusfication
      @Magnusfication 9 วันที่ผ่านมา +9

      I love the gatling for bug breaches now. The low cooldown .eans u can use on almost every breach.

    • @itriyum
      @itriyum 8 วันที่ผ่านมา +1

      I think not being able to lock is a bug

    • @FazeParticles
      @FazeParticles 8 วันที่ผ่านมา

      @@Magnusfication gatling gun sentry has longer cool down than machine gun sentry.

  • @MysticEyedKiller
    @MysticEyedKiller 9 วันที่ผ่านมา +21

    I liked using the Strafing run before, and this update made it even better. I would really like more stratagems that go off in a vertical line rather than horizontal, it's more useful than people think.

    • @Whiteobamas
      @Whiteobamas 9 วันที่ผ่านมา

      Especially when teammates like running near red glowing beacons like candy

    • @briantoplessbar4685
      @briantoplessbar4685 7 วันที่ผ่านมา

      Yes, when you retreat you get a big line of enemies chasing you. If you could call an eagle strike vertical you could get 25+ everytime

    • @nilsebaer3717
      @nilsebaer3717 6 วันที่ผ่านมา

      You kind of can. If you get chased by bugs, try using an eagle airstrike and just throw it straight under your feet while turning 90 degrees to your left or right. Then keep running in that line and it hits everything behind you. Kind of scuffed, but it works really well. If you get slowed by anything youll be in trojble though :D@@briantoplessbar4685

  • @xixon__
    @xixon__ 9 วันที่ผ่านมา +16

    Due to how the quasar cannon is supposedly affected by heat, I think an interesting way to balance out the hot & cold planets would be to change the charge-up time. Hot planets should let you charge a shot faster and cold planets should take longer, to balance their cooldown times

    • @nate_wil
      @nate_wil 6 วันที่ผ่านมา +1

      This makes far too much sense. 👍👍

    • @thecornfieldiii2069
      @thecornfieldiii2069 5 วันที่ผ่านมา

      Nah

    • @GhostlyGhille
      @GhostlyGhille วันที่ผ่านมา

      Great idea

  • @DekArosaro
    @DekArosaro 8 วันที่ผ่านมา +3

    30:25 The fact that it has 4(5) uses, and can destroy fabricators, and close bug holes, is a huge plus. Even shrieker nests

  • @chitin122
    @chitin122 8 วันที่ผ่านมา +9

    Apparently some stealth buffs include the grenade pistol which fires the same grenade as the grenade launcher. Also a great combo is the eagle rocket pods to crack the armor of the bile titan and then using the strafing run to finish them off. Strafing is also amazing for spore spewers and nests etc. and can also be used to close bug holes and factories.

    • @mikeg2092
      @mikeg2092 8 วันที่ผ่านมา

      I'll have to try that rocket/strafe combo. I do like the new rockets. Feel way more accurate

  • @tyrinnis9832
    @tyrinnis9832 9 วันที่ผ่านมา +19

    dont forget the strafing run can also oneshot shirker nests, and spore spewers

  • @soloistpro
    @soloistpro 8 วันที่ผ่านมา +3

    So happy that the Spear targeting was actually fixed in a hotfix patch this morning. It's such a good weapon now in bot missions

  • @lejenddairy
    @lejenddairy 9 วันที่ผ่านมา +75

    I feel like the minefield would be better if it was reworked to be a sentry that stays in place and replenishes the mines that get set off. Obviously there would be a limit involved but it would make it more viable for locking down areas.

    • @lockelewandosky2599
      @lockelewandosky2599 9 วันที่ผ่านมา +15

      I just want the mines explosions to not set off other mines near them.

    • @toddoverholt4556
      @toddoverholt4556 9 วันที่ผ่านมา +3

      If we ever manage to get those damn elusive anti-tank mines, I think those will be the ones that are good against the automatons. As it stands though, antipersonel and incendiary are great against the Terminids just because of their sheer numbers and the fact that they charge straight at you. The Anti tank mines would be better for taking out devastators and hulks and tanks while ignoring the smaller bots

    • @greywhizzadventurer8535
      @greywhizzadventurer8535 9 วันที่ผ่านมา +5

      Either that or make the cooldown really short like maybe 120 seconds at most. OR make it have multiple charges so you can drop multiple minefields but have like an eagle style reload with longer cooldown.

    • @endlesstrash4718
      @endlesstrash4718 9 วันที่ผ่านมา +2

      ​@@toddoverholt4556Last I saw the leaked AT mines were just bigger mines with no weight limit.

    • @babyhueking4280
      @babyhueking4280 9 วันที่ผ่านมา

      Even if they make it to where dead bodies and other mines won’t set each other off I think that’ll be a start and maybe a shorter cooldown like 1:45min or 90sec that’ll probably make it somewhat useful and adjust from there

  • @toddoverholt4556
    @toddoverholt4556 9 วันที่ผ่านมา +7

    Also, I have to that despite saying in the description that the guard dog Rover returns to the backpack to cool down it never does that. It's constantly up and attacking

    • @RC.13
      @RC.13 5 วันที่ผ่านมา

      shh don’t tell them

  • @midknightranger71
    @midknightranger71 8 วันที่ผ่านมา +3

    I actually like the changes to the rocket pods. It looks like the original idea was a semi guided, light AOE weapon, but that failed completely. So now it's closer to a lite version of the railgun strike, trading damage for multiple attacks

  • @noahluna6765
    @noahluna6765 9 วันที่ผ่านมา +19

    My 3 favorite buffs are:
    - Rocket Sentry. Such an Amazing Sentry and it does so much work dealing with the bots.
    - HMG. Oh my sweet liberty, this thing MELTS it feels so amazing to use and rewarding.
    and Finally
    - The Eagle Starfing Run.
    It is. So. Damn. Good. So much coverage and you would never be wrong for bringing it. It's just so good

    • @Vespyr_
      @Vespyr_ 9 วันที่ผ่านมา

      I don't know what it is but the rocket sentry feels like the most fragile sentry in the game. It just immediately melts half the time and doesn't really perform better than the autocannon sentry. I can't find a role for it.

    • @hakkarr7859
      @hakkarr7859 9 วันที่ผ่านมา

      Love the rocket sentry and if it’s placed well enough. And There’s so many rocket pods it feels like it lasts forever.

    • @stunt647
      @stunt647 9 วันที่ผ่านมา +2

      I’ve been having great success with the rocket sentry. I think it is in a good spot now.

    • @rexanael243
      @rexanael243 8 วันที่ผ่านมา

      My only issue with the rocket sentry is its targeting. On a few occasions it has just shot continuously into a wall, rock or the ground where a target was behind the obstacle, wasting all its ammo. Otherwise, it is very good against the bots.

    • @Vespyr_
      @Vespyr_ 8 วันที่ผ่านมา

      @@stunt647 Why take it over the autocannon though? What does it offer us? It does the same function, but worse somehow. I actually liked their idea of saturating an area with rockets. If it had a more sustained fire rate, it could differentiate itself from the AC Sentry, but currently, it's just a slower version of it that can miss.

  • @elijahaitaok8624
    @elijahaitaok8624 8 วันที่ผ่านมา +3

    On a note about gunships: their engines are med armour so the stock MG can take them out, and their patrols are brick IQ you either have to go out of your way to engage them or you got unlucky dealing with a ground patrol

  • @ythandlename
    @ythandlename 9 วันที่ผ่านมา +22

    Rockets need either a ammo increase or a damage increase for those 14 rockets. It takes up to two rockets to kill a charger or a few more against a Bile Titan but only if you accurately take the time to aim at the head. That means at least 7 chargers or few titans. Which isn't too bad considering that it's pretty damn powerful provided you are skill at using it but for the 10 min duration and limited two suits, it's the main reason why people think it's a dealbreaker. Overall, I think the exosuits are really strong but requires some skill to use because despite being a additional armor that comes with stronger weapons, it can be destroyed fairly easily from it's deployment to even fighting a charger that can stomp and ruin your day if you're careless.

    • @cheeseninja1115
      @cheeseninja1115 9 วันที่ผ่านมา +6

      The Rocket Sentry really feels great once you get the Shock Absorption Gel upgrade. That 50% extra ammo goes a lot further with it when compared to the Gatling or Autocannon sentries.

    • @gabusdeux
      @gabusdeux 9 วันที่ผ่านมา +5

      ​@@cheeseninja1115I think he means the rockets from the Patriot exosuit

    • @FazeParticles
      @FazeParticles 8 วันที่ผ่านมา +2

      major damage buff to the Exosuit rockets. like +100. no way it sucks against bile titans and chargers and hulks/tanks.

    • @ythandlename
      @ythandlename 8 วันที่ผ่านมา +2

      @@FazeParticles The thing about it is that it's still strong but 14 isn't going to last for 10 mins if you're on D9 with the amount of elites they throw at you. Either have more rockets or make them strong enough to take out most threats with one rocket. But either way it'll make it OP or just simply allow us to call in infinite mechs at the 10 min cooldown or give us 3-4 mechs with a lower cooldown like 6-8 mins. If you play well enough to conserve the ammo, it should last the cooldown but if you often lose it pretty easily or use up all the ammo before it then it seriously needs a rework.

  • @yaveker
    @yaveker 8 วันที่ผ่านมา +2

    Gunship patrols are actually an operation modifier, it just dosen't have an icon / name currently. So if you're picking missions that should have a modifier but look like they don't you're picking a mission with flying patrols.

  • @szabjack3734
    @szabjack3734 9 วันที่ผ่านมา +6

    Thanks Swany for your hard work and dedication. These insights are much appreciated!

  • @Scotland_James
    @Scotland_James 8 วันที่ผ่านมา +3

    10:43 the easiest way to rethink it is for it to just continuously fire..that’s what it does for the rover. The rover is a scythe …that never over heats lol. So it would just make sense that they make the AR variant “infinite”. Think about it

  • @pathfindersam1812
    @pathfindersam1812 8 วันที่ผ่านมา +2

    Going to the Terminid Front, you should have in mind that Heavy MG is able to destroy those Spore spreaders (i don't know how they are named in eng version, sorry), able to destroy Shriekers' nests and you can kill Chargers and Titans. So... Heavy MG is my new love after this patch.

  • @victor-zq2bl
    @victor-zq2bl 8 วันที่ผ่านมา +1

    fun fact for the spear, if you hold right mouse while reloading, you will start to lock on to targets as soon as the rocket goes in the spear and not just when you finish the reload.

  • @spencerwilson6143
    @spencerwilson6143 8 วันที่ผ่านมา +1

    The only thing I’ve ever wanted for the mines is a reduced cooldown time. It just doesn’t make sense for a sentry that can target enemies from distance can be called in more frequently, or even orbitals that use much more resources.

  • @wyntyr_7096
    @wyntyr_7096 9 วันที่ผ่านมา

    Awesome testing! Thank you!

  • @fran9426
    @fran9426 9 วันที่ผ่านมา +1

    Fantastic survey of the stratagem changes 👏👏👏

  • @stuchris
    @stuchris 25 นาทีที่ผ่านมา +1

    21:00 its because you're using minefields in an offensive role. which they just arent intended for whatsoever. try using mines on defensive missions or when waiting for extraction and simply block off entrances with them. that plus a position with the MG emplacement means you can do a lot of mid-to-high level extractions and defense missions solo.

  • @albin8166
    @albin8166 9 วันที่ผ่านมา

    Thank you for sharing this video, very detailed and explains very well all the changes.

  • @themanwithinflatableknees8770
    @themanwithinflatableknees8770 8 วันที่ผ่านมา

    Thankyou for this. Some interesting ideas for some i would never normally consider.

  • @BeefIntoCake
    @BeefIntoCake 7 วันที่ผ่านมา

    I appreciate all your hard work on the video. I gave it the thumb up. Keep up the good work my friend

  • @sabre_phoenix5996
    @sabre_phoenix5996 9 วันที่ผ่านมา +1

    Always a good breakdown swany. I like a lot of the changes, can't wait to get back into the machine guns and the spear! Gotta try out that precision strike again too lol

  • @anornymours
    @anornymours 9 วันที่ผ่านมา +55

    MG43 is an absolute blast for me now.

    • @alexandreparent5754
      @alexandreparent5754 9 วันที่ผ่านมา

      Bro the stun grenade combo into 900+ RPM into chargers back is crazy. Not as good as flamethrower but definitely a blast since the buffs

    • @haknoo1981
      @haknoo1981 9 วันที่ผ่านมา

      With a jet pack your untouchable

  • @matej2733
    @matej2733 8 วันที่ผ่านมา

    The best vid about update so far! Thank You! 🤩

  • @chasehardison5907
    @chasehardison5907 9 วันที่ผ่านมา +3

    That end clip: "Look at me, I am the gunship now!" 😂

  • @codysing1223
    @codysing1223 9 วันที่ผ่านมา +2

    The essential personnel defense missions, They taught me the value of mines.
    Mines left unattended are dangerous, But throwing down a minefield, then immediately following up with another stratagem activates nearly all the mines all at once, shredding everything from above and below at the same time.

  • @freedomfirst7143
    @freedomfirst7143 9 วันที่ผ่านมา +7

    The AR 23 guard dog needs a stalwart and be able to be replenished from ammo packs you find on the ground.

    • @MyMike004
      @MyMike004 9 วันที่ผ่านมา

      they replenished the ammo to your guard dog when you pick up ammo on the ground but you need to pick up 4 times i think to fully get back the ammo

    • @benbarber6626
      @benbarber6626 7 วันที่ผ่านมา

      I agree that replenishing ammo from boxes would be a massive buff.
      But I honestly don't understand the hate for the Guard Dog. If I'm comparing it to the rover vs terms. I want the AR Guard Dog every time. It's not gonna shoot me in the back of the head and it can kill hunters before they get to me.

    • @RC.13
      @RC.13 5 วันที่ผ่านมา

      @@benbarber6626the laser guard dog has 100% uptime which means it massively outclasses the AR guard dog

    • @benbarber6626
      @benbarber6626 5 วันที่ผ่านมา

      @RC.13 the AR is too as long as you're smart about resupplies. I think people just need to be better about watching ammo and resupplies. The Guard Dog Rover is a liability because of friendly fire.

  • @jmo7185
    @jmo7185 8 วันที่ผ่านมา

    Great overview, thanks !

  • @wgps4506
    @wgps4506 8 วันที่ผ่านมา

    This was a good breakdown. Thank you for investing so much of your time

  • @MrGuitarfreak132
    @MrGuitarfreak132 9 วันที่ผ่านมา +2

    I already was a big MG-43 user. But I love this change. Even more powerful, more ammo, faster reload. Hell ya! People be sleeping on this gun. Its always been fun and just feels really really good now.

    • @mikeg2092
      @mikeg2092 8 วันที่ผ่านมา +2

      Same, one of my favorites. And it's has those sweet voice lines.

  • @Espenoza
    @Espenoza 8 วันที่ผ่านมา

    Thank you for making these.

  • @robvogl7178
    @robvogl7178 7 วันที่ผ่านมา

    Thanks for all the hours you put into this bro. I’m gonna try out some new loadouts after watching this.

  • @TheDeAngeloo
    @TheDeAngeloo 7 วันที่ผ่านมา

    Your service and Duty are well noted. Thank you

  • @supahvaporeon
    @supahvaporeon 8 วันที่ผ่านมา +1

    Anti-material got a stealth nerf, the projectile used to kill a hiveguard in one shot to the jaws, now it takes 2-3.

  • @generalseal6948
    @generalseal6948 9 วันที่ผ่านมา +1

    i find the minefields are good at supporting you in attacking automaton and termind outposts as they tend to kill newly produced units and enemies will attack the dispensing tower drawing their fire and drawing enemies close to the field

  • @mr.amontar7098
    @mr.amontar7098 9 วันที่ผ่านมา +1

    I like to play with the Tenderizer for small targets and HMG for bigger targets since the patch. Add a grenade pistol for Utility and you are ready to go against almost anything. Grerat Patch for me.

  • @kittybathunter5834
    @kittybathunter5834 8 วันที่ผ่านมา +1

    Out of everything change they made I love the gatling barrage. My first few missions I tested it on I just threw it at tanks. Since they're too slow to effectively move out of it I actually managed to pretty quickly fire and forget a few and they just blew up after a couple seconds.

  • @davidbeeman7662
    @davidbeeman7662 5 วันที่ผ่านมา +1

    5:05 mg-43 was my go to when I played lower tiers

  • @knicklichtjedi
    @knicklichtjedi 8 วันที่ผ่านมา

    The Rocket Sentry has to be my favorite change of this patch!
    It feels sooo good now and has a unique position where it will target heavies first, and then fodder.

  • @masterkenai7098
    @masterkenai7098 7 วันที่ผ่านมา

    I really loved the HMG but allways tought it was to week, but after the new patch, i am allmost always running it, thanks AH

  • @DeusMachina_EXE
    @DeusMachina_EXE 8 วันที่ผ่านมา

    One thing about the gaurd dog that you definitely didn't notice is you don't need to grab a resupply pack to resup it. Picking up basic ammo boxes also fully resupplies it, it actually makes a huge difference.

  • @omegaweltall2001
    @omegaweltall2001 9 วันที่ผ่านมา +3

    I think the purpose of the Eagle SR and the Gatling B ‘damaging heavy armor’ is for them to to full damage against medium armor targets.

  • @just-josh4107
    @just-josh4107 8 วันที่ผ่านมา +1

    Gunships aren’t fully random, they’re a modifier with a bugged description. if you see the modifier logo with no description, there will be air-based patrols in that mission, so you can choose not to fight gunship patrols if you don’t want to.

  • @2MeterLP
    @2MeterLP 8 วันที่ผ่านมา +1

    Love the machine gun sentry! Its so nice to always have one available to help with swarm clear!
    But they need to make it ignore heavy enemies, its so annoying to watch it throw all of its ammo at a charger head to do zero damage.

  • @SilentSpeak
    @SilentSpeak 8 วันที่ผ่านมา +1

    Gatling barage and precision strike are now VIP strategems and its no surprise people are now making them a part of theyr main load outs.
    Gatling barage aoe area also feels bigger. It absolutly wrecks everything, leaving only the heaviest enemies alive (and sometimes at the right angel even the hulks and tanks will blow up by the end of it due to getting hit in the weak point glowing vents) and the cooldown is so quick, it honestly feels like you can spam it with every big engagement that happens.
    Precision strike is now so much more precise and the damage is off the charts. It honestly feels like it pushed the orbital railcannon even further into obsolition due to much faster cooldown, the call in is so quick that it is even easier to aim, the damage is off the charts and can take out majority of heavy units in one strike if not at the very least bring them close to death so you can finish them off easily and of course it has a large area of effect unlike the rail Canon so it takes out more than just one target.
    And as far as airburst I already loved Airbus before now it just got even faster cool down so it is always worth bringing for clearing out large groups of enemies like a bunch of marauders and Devastators, which now, coincidently, happen to spawn in groups of up to 10 and more...

    • @spamquisition4046
      @spamquisition4046 8 วันที่ผ่านมา

      Gatling barrage goes for a comically long time, it's so good against bug breaches

  • @cheapmerc6401
    @cheapmerc6401 6 วันที่ผ่านมา

    Mate you make killer update war bond analysis videos. I appreciate the hard work they are premium❤

  • @MrMiarne
    @MrMiarne 8 วันที่ผ่านมา

    I did try MG43 and it feels great. Extra durable, damage, magazine and the reload cut make it feel just about right.

  • @DannyStuart
    @DannyStuart 9 วันที่ผ่านมา +1

    Turrets should have a cooldown time based on when they die. As soon as they die, it should be a pretty short time until you can call them in again. And if they survive for a long time, you won't need to call one in again so soon. It feels like there should be way less punishment for a turret being killed by a random charger spawn, and their problem is their lack of uptime.

  • @metalelement414
    @metalelement414 7 วันที่ผ่านมา

    I have a marksman focused build when fighting automatons. The MG turret buff has been a live saver. If I'm stuck behind cover, I chuck it off to the side to pick off enemies and draw their fire. I don't have to worry as much about the perfect sentry spot, I just toss it around and it's fun ad hell.

  • @aflyingstarly5535
    @aflyingstarly5535 9 วันที่ผ่านมา

    Ty for the follow up video.

  • @michaelbradshaw2949
    @michaelbradshaw2949 8 วันที่ผ่านมา +1

    I've been taking the heavy machine gun and matching it with both the eruptor and the supply pack. It's super fun. And if u match it with stealth or the new armors it pretty great

  • @Sandesper
    @Sandesper 8 วันที่ผ่านมา

    Emplacement has always been one of the msot underrated strats, I have that strat every single time I run a bug mission. Its amazing. It has always been about awareness and positioning. Having faster rotation speed feels amazing buff

  • @sumtingwong8230
    @sumtingwong8230 8 วันที่ผ่านมา +1

    Yeah, i'd be a happy man when they add an autoloading or beltfed backpack. at the cost of an entire strategem slot and backpack, getting the ability to continuously fire from a more limited ammo pool would be great. I imagine it practice it would function as any given support weapon's backpack but with half the ammo capacity and providing squad reloads when deployed, or massive ammo feed for not applicable weapons (LMG, HMG, MMG, Grenade Launcher)

  • @nickhanisch1501
    @nickhanisch1501 8 วันที่ผ่านมา +1

    the mg43 was alwasy good, people sleep on it because its the first support weapon, but with its large magazin and medium ammor penetration melting through everything but heavys, its still a solid pick even on 7 plus missions

  • @shasmith502
    @shasmith502 8 วันที่ผ่านมา

    Appreciate the video my dude!! Definitely best HD2 channel out rn.

  • @Chevy64w
    @Chevy64w 2 วันที่ผ่านมา

    Strafing run is a must for me, especially if you don’t feel like teamkilling, it’s so accurate you can get it in danger close reliably, it also destroys spawners now

  • @benjaminpinela4967
    @benjaminpinela4967 9 วันที่ผ่านมา

    The HMG emplacement is my go to, but I always had a hard time with rotation and how whenever u spawn it, it's not facing the direction you don't want. WITH THIS I'm so glad they did this and I am forever grateful 🙂‍↕️

  • @JNWtheRAC
    @JNWtheRAC 8 วันที่ผ่านมา

    I liked the gatling barrage before the buff but now it's so much better. One thing I noticed about it was that the area of coverage circle has become more precise and smaller. With double the volley and slightly faster fire rate, it has become amazing.

  • @lordy6666
    @lordy6666 9 วันที่ผ่านมา

    Great video, thank you.

  • @nilsljungdahl7582
    @nilsljungdahl7582 9 วันที่ผ่านมา

    Great vid! Doing a real service for the HD community!

  • @MrJavomon
    @MrJavomon 9 วันที่ผ่านมา +1

    Presicion strike is by far my favorite and now is just more amazing.

  • @stoutvt
    @stoutvt 4 วันที่ผ่านมา

    hot tip for the new rocket pods: the new warbond's shotgun pistol's all barrel mode will make chargers bleed out when shooting cracked armor.
    The strategy is to crack the armor with rocket pods, then fire all barrels into the cracked armor. The charger will then bleed out. 100% of times unless you miss

  • @PotatoWhyKid
    @PotatoWhyKid 8 วันที่ผ่านมา

    Great stuff Swany! Keep um comin’!🫡

  • @themissingpeace7956
    @themissingpeace7956 6 วันที่ผ่านมา

    I used to take the 500kg to deal with bile titans but the new precision strike now is my go too. Super OP.

  • @VoidEternal
    @VoidEternal 9 วันที่ผ่านมา

    I took the HMG-E to deal with Shrieker nests and breaches. Them buffing the turn speed just turns this into a must-take for bugs now. Gonna have so much fun

  • @Afroman_Gaming
    @Afroman_Gaming 7 วันที่ผ่านมา

    Unrelated, but I see you using the Adjudicator! I'm a huge advocate for that gun and I love the 5 extra rounds with this update. Really makes a difference. Don't worry I haven't watched your other video about default weapons yet but I will after this. 😁

  • @gmtom19
    @gmtom19 8 วันที่ผ่านมา

    Would be really cool if, when you select the heavy MG as a strategem, when you select another stragem instead of being greyed out, you can select it again to call in an ammo backpack for it as well that massively expands the ammo capacity.

  • @quaternarytetrad4039
    @quaternarytetrad4039 8 วันที่ผ่านมา

    I absolutely LOVE the MG43. I tend to pick it more than any other support weapon.

  • @GoldenGo_OSe
    @GoldenGo_OSe 8 วันที่ผ่านมา +1

    Great video! The Rocket Pods got a severe nerf, although I do not think it was intended, it just needs to be adjusted a bit.

  • @samuelm4021
    @samuelm4021 5 วันที่ผ่านมา

    BRO, I’ve been using the HMG a lot but never tried shooting the biletitan booty after the first pop. Thank you!

  • @MNewton
    @MNewton 9 วันที่ผ่านมา

    Another good thing about the Orbital Gatling Strike is that you can put it very close to yourself and not have to worry about it killing you as it doesn't have an explosive component, unlike the Air burst Strike.

  • @norvillerogers4047
    @norvillerogers4047 8 วันที่ผ่านมา

    I love all the mg stratagems and I bring different ones each time. My favorite is the mg43 since its an all rounder that still has enough pen to deal with the more armored bugs. I used the mgs and the sentries before though the buffs just help cement the roles of the weapons that allow for variety without feeling like you are picking a "worse" option.

  • @jlyn608
    @jlyn608 8 วันที่ผ่านมา

    Absolutely great stuff, and super helpful, but I will say that I had completely different results with rocket pods. Following the change, their homing capability feels equivalent to the railcannon strike, and their ability to at least *mostly* kill any charger while guaranteeing at the very least a heavy hit and armor shredding is extremely solid. The improved orbital precision strike overshadows much of that, yes, but I've had some luck with treating it as the eagle equivalent to railcannon strike (as you can use it three times in the span of railcannon strike's CD) with divisible damage and the extra utility of being able to hit buildings, which is pretty nice.
    The increase to its *accuracy* is massively noticeable, as you no longer need to stun mobile enemies like chargers to get full value, and it basically never goes to waste, now. Yes, it's most certainly worse at hitting small crowds, but I feel like its role is now uniquely interesting in its anti-armor applications. Better or worse, I don't feel like is the argument, so much as *different*. But, even if its ceiling may be lower, the floor is most definitely so much lower, now, that I find it to be much more useful for mid-level play, in particular.
    All the other commentary has got me super hyped to try out some of the stratagems I'd overlooked, though, and the previous weapon analysis was similarly fantastic. Big fan of these in-depth patch breakdowns with all of the testing and such! ^^

  • @captainworstpirateiveheard9842
    @captainworstpirateiveheard9842 9 วันที่ผ่านมา

    Orbital gatling: if u time a bio titan correctly, you can smash its top plates/armor, then finish it off with rockets or quasars

  • @Nayr090
    @Nayr090 8 วันที่ผ่านมา

    Regarding Eagle Strafing Run and Gatling Orbital. My teams and I have had success using them when someone brings an anti-tank option (RR, EAT, Quasar). A lot of times, we could get one or more non-crit AT shots on heavies and the strafing run and orbital could finish them off rather than require another AT shot. This was really apparent with Bile Titans for us, but I've also been in a few random games that have seen them get used to a similar effect. And that's in addition to getting rid of chaff. Thanks for putting the video together!

  • @Saaru606
    @Saaru606 9 วันที่ผ่านมา

    nice content, thank you

  • @inshane6277
    @inshane6277 8 วันที่ผ่านมา

    A fun idea I had for the Guard Dog is to "feed" it a magazine of your primary, which it then "chews it up" and converts the ammo into two magazines for it to use (or a magazine of your secondary into one mag for the guard dog). We already have a button for you to grab supplies from the Supply Pack off your own back. Just use the same button to feed your guard dog.
    I think it plays into the ridiculousness of Super Earth technology and can give the Guard Dog some character. Imagine the memes. A little guard dog next to a dog bowl full of magazines. ❤️

  • @VoidEternal
    @VoidEternal 9 วันที่ผ่านมา

    Eagle Strafing run makes absolute quick work of Bile Titans if you can crack their shell first. Once you see the green blood/mucus show up on their shell/legs, an Eagle Strafing run will finish it off quickly, and still have plenty of runs to deal with the chaff.

  • @skywardsoul1178
    @skywardsoul1178 9 วันที่ผ่านมา

    I'm *really* enjoying the HMG now, I'm super happy with it, after being so very disappointed with it at release. I'm playing with it most of the time, just really fun.
    The MMG got a nice buff too.

  • @theinquisitor2792
    @theinquisitor2792 8 วันที่ผ่านมา

    1:30 the spear locks on cannons perfectly fine at really long range. When you're too close or at a lower altitude the actual base gets in the way of the targeting

  • @philsc6028
    @philsc6028 9 วันที่ผ่านมา +1

    Exosuits need to adjustments that makes sense lorewise, H1 had destruction warning, which gave you time to exit the mech, 2nd thing was the ability to call stratagems and shoot out from inside the mech. Sorely missed functions.

  • @creeeamy7133
    @creeeamy7133 8 วันที่ผ่านมา

    HMG really feels like the star of this update.
    It went from requiring a dedicated loadout to even function, to being among the best bot weapons in the game, and an excellent option on bugs (though not quiet top tier)
    Its new lowest RPM has barely less DPS than the old standard RPM, current standard RPM just totally outpaces and is easier to control than the old HMG ever was, and honestly you can feel how much longer the mags last, and you can actually reload it now. It crushes literally everything in bots with ease, and can deal with every bug reliably too, but is kinda prone to be overwhelmed with how cumbersome it is. You can bring down chargers with leg shots, titans fairly quickly, factory striders in seconds. It mops devestators as if they were nothing, can stagger heavy devs out of their block and stun spam.
    Plus since you tend to run it with supply pack, you can usually go stim crazy, which pairs extremely well with the new experimental infusion, letting you go pretty crazy at times. It actually just shot from the worst support weapon to among the best.

  • @Kanati96
    @Kanati96 9 วันที่ผ่านมา +1

    This man is really doing gods work, now if only we could get an Easy Rare Sample farm guide out of him.

  • @MightyManotaur22
    @MightyManotaur22 2 วันที่ผ่านมา

    love that pretty much everything got buffed. I hope it doesn't make the game too easy but more variety is always more fun.