I've always treated lycanthropy as a combination curse & disease so it takes some extra steps to cure it, and for each month it goes untreated it gets more difficult to cure. We also sometimes need a fix for lyncanthropy in moonless environments like other planes, the Underdark, or Spelljammer. For the Underdark I used lake tides and fluctuations in the magical radiation as a replacement for lunar influences.
I've always had a problem with straight up immunities just for the sake of making an encounter harder rather than say being a "no duh, of course your fire attack doesn't hurt the fire elemental." I like the Troll/Alpha approach much better of regeneration unless hit with weakness. 10 hp will soak up some attacks but it definitely won't negate a player's efforts too often unless they're just rolling really low all game.
I've always treated lycanthropy as a combination curse & disease so it takes some extra steps to cure it, and for each month it goes untreated it gets more difficult to cure.
We also sometimes need a fix for lyncanthropy in moonless environments like other planes, the Underdark, or Spelljammer. For the Underdark I used lake tides and fluctuations in the magical radiation as a replacement for lunar influences.
I agree. In other environments I usually just do a month timeline but that a good point to consider for sure!
I've always had a problem with straight up immunities just for the sake of making an encounter harder rather than say being a "no duh, of course your fire attack doesn't hurt the fire elemental." I like the Troll/Alpha approach much better of regeneration unless hit with weakness. 10 hp will soak up some attacks but it definitely won't negate a player's efforts too often unless they're just rolling really low all game.
@@TheMightyBattleSquid 💯 great insight
Really good ideas. And easy to implement on Roll20.
Definitely! Funny you mention that cause the next video will be about monster stat blocks on Roll20 lol
Great video, keep up the good ideas coming
Thanks a lot! You got it!