How to Fix the Werewolf in D&D

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  • เผยแพร่เมื่อ 3 พ.ย. 2024

ความคิดเห็น • 8

  • @costanzafaust
    @costanzafaust 6 หลายเดือนก่อน +2

    I've always treated lycanthropy as a combination curse & disease so it takes some extra steps to cure it, and for each month it goes untreated it gets more difficult to cure.
    We also sometimes need a fix for lyncanthropy in moonless environments like other planes, the Underdark, or Spelljammer. For the Underdark I used lake tides and fluctuations in the magical radiation as a replacement for lunar influences.

    • @encountersmith
      @encountersmith  6 หลายเดือนก่อน +2

      I agree. In other environments I usually just do a month timeline but that a good point to consider for sure!

  • @TheMightyBattleSquid
    @TheMightyBattleSquid 3 หลายเดือนก่อน +1

    I've always had a problem with straight up immunities just for the sake of making an encounter harder rather than say being a "no duh, of course your fire attack doesn't hurt the fire elemental." I like the Troll/Alpha approach much better of regeneration unless hit with weakness. 10 hp will soak up some attacks but it definitely won't negate a player's efforts too often unless they're just rolling really low all game.

    • @encountersmith
      @encountersmith  3 หลายเดือนก่อน

      @@TheMightyBattleSquid 💯 great insight

  • @TheVerhoenic
    @TheVerhoenic 6 หลายเดือนก่อน +1

    Really good ideas. And easy to implement on Roll20.

    • @encountersmith
      @encountersmith  6 หลายเดือนก่อน

      Definitely! Funny you mention that cause the next video will be about monster stat blocks on Roll20 lol

  • @The_gvbs
    @The_gvbs 6 หลายเดือนก่อน +1

    Great video, keep up the good ideas coming

    • @encountersmith
      @encountersmith  6 หลายเดือนก่อน

      Thanks a lot! You got it!