There was a game in the late 90s called “Legacy of Kain: Soul Reaver” that had a material realm and a spectral realm, and the transition between them was pretty cool. It just kind of shifted geometry slightly, hard to explain but this video reminded me of it.
They did that with vertex animation, blending between vertex offsets or something in that nature, it sure as heck impressed me as a kid. Smart way of doing world transition, without actually having to load a lot of stuff in.
Loved that in Legacy of Kain. The transition was really impressive at the time. It probably was achieved by just morphing the same geometry and cross blending its textures . If I remember correctly the game was hard and kind of difficult to control in some places (at least for me)
Haha. Im gathering the bigger the youtube channel the bigger the haters. There are 2 places you can be in life, out there riding the wave or sat on the beach gettin sand in yer swimming trunks....
Omg 😱 dude you are so awesome 👏. You made a whole video on this thank you so so much! I thought this map was so sick and wanted to create a dope scene into it. Appreciate you man. Life long subscriber now 🙌🙌🙌.
ok now i see it there is something not quite right with the data layer if you see in the end part of the original level is STILL loaded........dunno if thats a bug or what........
Can data layers be used with world partitioning, so that in an open world mmo, players who want to build a house in an area that is already built in, can use a different "layer" or instance of whatever given world partition to build in a "fresh" landscape?
Hello , I having issue with rendering my scene. whenever I try to render my scene but it render campfire scene. I ad my character + sequencer + new camera but I cant render it. can you guide me pls
Solution to add landscape to a data layer in world partition: Select the landscape proxies under the landscape asset. Then open data layers tab. INSTEAD of right-clicking on the layer, select the layer and click the plus sign box next to the search bar above the data layers. It should add the landscape proxies to the data layer just fine. It has to be the proxies or you will get log errors.
Imagine having an open world which changes based on time of day and aleatory . Even more sick .. image an open world with 7 instances of that world of more .. 🤯🤯🤯🤯
@@Jsfilmz uff.. I would love to. just can't find this widget anywhere. could you figure out the name of this widget or in what specific content folder this thing lives?
can you zoom on one of those models ? i find the textures always blurry.. (I have the UE5 editor and the demo) not what I expected from a film quality bragging from the UE team ? maybe it's just me and I want just to confirm
The Blend mode has to be set to opaque that's why plants aren't working. You can still do it tho if you model each of the individual leaves on the trees instead of using an opacity mask for it. Although Im not sure how worth it it is at the moment. The performance between regular trees and this nanite version seems similar if not better for the nanite one but I haven't tested it much
Interesting Anyway to get the actual color of the assets to appear as they do when playing? i've tried manually switching them over but the result is just a little bit darker of a color like it does when you go between data layers. Trying to figure out how they get everything all grey and matching.
Hey Man! Thanks for this! Ive been trying to figure out how to isolate the dark world for a bit lol. Quick question... I notice that the Dark World has a darker and more desaturated rendering visual applied to it in-game vs to how it looks in-engine with all the red and extra colours when you activate the data layer. So how would one get that same rendering in the viewport in-engine?
Interesting. I wonder what obstacles there would be to render out two scenes: one in the regular world with a character and one in the dark world with the same camera angles and then do the transition in post (e.g. After Effects, Nuke, etc). Might be a workaround.
So anyone can create their own Unreal Engine 5 game, right now and test play their games until it is production ready to release their games to the public? I am very curious how they would look like when game creators do release their game to the public.
They could theoretically release it asap, it's just that a lot of things will be changing with the Engine and these different features will be improved.
So what's the difference between this and Ratchet and Clank Rift apart? It seems like the same thing but the devs say it's another level and you're saying these are not levels but layers of the same level correct?
@@Jsfilmz Sorry not quite sure what to make of that. Still very new to blueprints and widgets. I tried to find some UI widgets and delete them, but the UI is still showing up in the renders. Maybe I'm deleting the wrong ones. Anyways thanks for responding, love watching your content!
Hey, I am unable to package a ue5 project for android and windows platform, having some issues with the sdk or something like tha I am very new to unreal :( could you please help me out a little?
Im having some issues with this. I have a sequence I'm trying to render out with shots in place but when I render it out, it automatically plays the first scene with the campfire and I have to control the orb. on the data layers the dark world is off and the campfire geo and campfire replace are active.
@@Jsfilmz Thats the thing. i have the shots placed in the mrq but its still rendering out the first scene of the demo. was there something in the demo I had to disable? first time setting up renders inside UE.
If i wanted to use data layers to change the world on say a day/ night trigger or if i created a mechanic with phases could I use this method to create those worlds and when a certain phase is active it shifts to one of the data layers? looking for a solution I know its possible but i'm a noob so im doing my research. this looks like what i want to do though.
The problem is it take a lot of memory, not recommanded if the target PC is low end game spec... when using this you need a beast to be able load it.... also more than one skyphere is not support in the same level, in this demo they use something else.
@@Jsfilmz well part of the materials of the first demo can be found in bridge within the limstone quarry pack but I'm sure you know that already, still you can try to recreate part of the demo with the available assets if you wish to
Hi there, great tutorials - A question please! I am building a city on a very steep hillside - When I sculpt the terrain down into the ground to make the cliffs / drops - The terrain is all jiggered, I need literal flat levels / platforms for each level of the city hillside to place my houses? I am adding a large retaining wall on the edge to hide the terrain, but it still pops through and looks ugly in places? Any ideas how I can fix this please :)
JSFILMZ I'm trying to record the gameplay from the demo. I wasn't sure how to get Take Recorder to capture the dark world; thank you for that. How would I record the actual gameplay? I have tried to record the camera actor and also "Camera Cuts" to try and get all of the action when the camera switches to the Ancient climbing out of the ground and falling after Echo destroys it. When recording, Echo falls through the ground right before getting to the boss fight. How can I record the actual gameplay?
Watching this tutorial.... I find no difference at all with the regular Level Streaming, maybe levels are even better because they don't have cinematic bugs
Any game will run fantastic on a super computer.... But UE5... has the worst FPS in years, UE4 runs about 250FPS, UE5 runs like....45FPS, that bad, thanks to Lumen!
There was a game in the late 90s called “Legacy of Kain: Soul Reaver” that had a material realm and a spectral realm, and the transition between them was pretty cool. It just kind of shifted geometry slightly, hard to explain but this video reminded me of it.
Loved the whole series.
They did that with vertex animation, blending between vertex offsets or something in that nature, it sure as heck impressed me as a kid. Smart way of doing world transition, without actually having to load a lot of stuff in.
Time for a Legacy of Kain remake, that was a fun game.
Loved that in Legacy of Kain. The transition was really impressive at the time. It probably was achieved by just morphing the same geometry and cross blending its textures . If I remember correctly the game was hard and kind of difficult to control in some places (at least for me)
Lol i was just thinging the same thing
I have a problem, it doesn't look like that map! It's floating parts everywhere when I try to edit it.
That golem dude is definitely single, I mean look at his arms.
no comment
Could you play around with the control rig they have on the moster character
i dont understand anything hes doing but dam looks so cool
You're unstoppable
im tryin to get to GODLIKE
I agree
Damn, gotta respect your effort you put into keeping that upload content train rolling caching in on the hype as much as possible. Gotta hustle.
yea capture that moment you only get one shot do not miss the chance to blow this opportunity comes once in a lifetime
@@Jsfilmz Hah nice 8-mile reference ;), not sure if liking your own comments does anything for the YT algorithm though.
Haha. Im gathering the bigger the youtube channel the bigger the haters.
There are 2 places you can be in life, out there riding the wave or sat on the beach gettin sand in yer swimming trunks....
You’re the man, sir! Keep it up! Guaranteed Lucas film would love this! I’m geeked about it!
thx for explaining the render issue, that's what I was looking for!
How are data layers any different from the already existing streaming levels?
Thanks man for giving back !
Any time!
This isn't what I was looking for, but this is so cool.
Thanks I was looking for the level wew! and looked into the blueprint ...Got confused till i saw this video!
It is nice you are focusing on movie render q in this video, thanks!
Congrats on 30k
Thank you!!
Blending between data layers would be great, especially for timelapse transition, that would be awesome.
I have heard that ue5 generates imposters automatically is that true as I have not seen that feature till now
Omg 😱 dude you are so awesome 👏. You made a whole video on this thank you so so much! I thought this map was so sick and wanted to create a dope scene into it. Appreciate you man. Life long subscriber now 🙌🙌🙌.
Glad I could help!
ok now i see it there is something not quite right with the data layer if you see in the end part of the original level is STILL loaded........dunno if thats a bug or what........
For anyone having trouble renaming the data layer, you need to create a new data layer asset for each one which will rename the data layer
you can make the transition in edit to make them blend together
Cool. I didn’t get to learn much about unreal engine 4 so this should help more.
pretty awesome how they made the tech demo actually playable
Can data layers be used with world partitioning, so that in an open world mmo, players who want to build a house in an area that is already built in, can use a different "layer" or instance of whatever given world partition to build in a "fresh" landscape?
yes if i remember reading it in the docs they took the idea from fortnite
Hello ,
I having issue with rendering my scene. whenever I try to render my scene but it render campfire scene. I ad my character + sequencer + new camera but I cant render it. can you guide me pls
man love your videos, good stuff, keep up! this new stuff on grafics etc is soo cool
Thanks, will do!
Solution to add landscape to a data layer in world partition: Select the landscape proxies under the landscape asset. Then open data layers tab. INSTEAD of right-clicking on the layer, select the layer and click the plus sign box next to the search bar above the data layers. It should add the landscape proxies to the data layer just fine. It has to be the proxies or you will get log errors.
Imagine having an open world which changes based on time of day and aleatory .
Even more sick .. image an open world with 7 instances of that world of more ..
🤯🤯🤯🤯
so with lumen thats definitely possible now bro just waitin for companies to implement it now, i thought red dead had it
Can you the link for environment which giant there .. thank you
its really cool feature man but what do you think its better or using sublevel in unreal???
When you rendered, you still had had the Drone Icon Gamplay. I can't remove it. Do you know how? Keep rocking, cheers
yea change the opacity of it to 0 its just a widget
@@Jsfilmz uff.. I would love to. just can't find this widget anywhere. could you figure out the name of this widget or in what specific content folder this thing lives?
nice fix to that bro , keep going, idk who disliked this
can you zoom on one of those models ? i find the textures always blurry.. (I have the UE5 editor and the demo) not what I expected from a film quality bragging from the UE team ? maybe it's just me and I want just to confirm
which model
@@Jsfilmz the demo rock models up close just any one of them
nice preview... I like your videos because i m using unreal for cinematics only like you :DDDDD
I would love to use Nanite on 3D plants as Foliage. But it doesn't support 3d plants yet and the plants look weird.
Is there a way to do that?
not atm but im sure thats the endgame
The Blend mode has to be set to opaque that's why plants aren't working. You can still do it tho if you model each of the individual leaves on the trees instead of using an opacity mask for it. Although Im not sure how worth it it is at the moment. The performance between regular trees and this nanite version seems similar if not better for the nanite one but I haven't tested it much
Thanks mate! 👍
Interesting Anyway to get the actual color of the assets to appear as they do when playing? i've tried manually switching them over but the result is just a little bit darker of a color like it does when you go between data layers. Trying to figure out how they get everything all grey and matching.
Hey Man! Thanks for this! Ive been trying to figure out how to isolate the dark world for a bit lol.
Quick question... I notice that the Dark World has a darker and more desaturated rendering visual applied to it in-game vs to how it looks in-engine with all the red and extra colours when you activate the data layer. So how would one get that same rendering in the viewport in-engine?
Post process volumes tied to that data layer.
Interesting. I wonder what obstacles there would be to render out two scenes: one in the regular world with a character and one in the dark world with the same camera angles and then do the transition in post (e.g. After Effects, Nuke, etc). Might be a workaround.
yea composite on too
So anyone can create their own Unreal Engine 5 game, right now and test play their games until it is production ready to release their games to the public? I am very curious how they would look like when game creators do release their game to the public.
They could theoretically release it asap, it's just that a lot of things will be changing with the Engine and these different features will be improved.
@@Native_Creation So, you can release your game to be in stores before the release date of the engine?
Very Nice 👍🏻👍🏻
So what's the difference between this and Ratchet and Clank Rift apart? It seems like the same thing but the devs say it's another level and you're saying these are not levels but layers of the same level correct?
How would I remove the game UI that says Drone in the lower left?
widget make it invisible change opacity
@@Jsfilmz Sorry not quite sure what to make of that. Still very new to blueprints and widgets. I tried to find some UI widgets and delete them, but the UI is still showing up in the renders. Maybe I'm deleting the wrong ones. Anyways thanks for responding, love watching your content!
God I needed this
Hey, I am unable to package a ue5 project for android and windows platform, having some issues with the sdk or something like tha
I am very new to unreal :(
could you please help me out a little?
hahahahh yea me too i will make a tutorial soon. Whats a good title for it?Something people can find easy
@@Jsfilmz :D thanks!
I think somthing like "UE5 android export tutorial" or "UE5 android packaging tutorial" might be easy to find
Very Nice man.
Im having some issues with this. I have a sequence I'm trying to render out with shots in place but when I render it out, it automatically plays the first scene with the campfire and I have to control the orb. on the data layers the dark world is off and the campfire geo and campfire replace are active.
use mrq to render
@@Jsfilmz Thats the thing. i have the shots placed in the mrq but its still rendering out the first scene of the demo. was there something in the demo I had to disable? first time setting up renders inside UE.
@@SwitchMaxFX Hi, did you not figure out then how to solve this problem?
If i wanted to use data layers to change the world on say a day/ night trigger or if i created a mechanic with phases could I use this method to create those worlds and when a certain phase is active it shifts to one of the data layers? looking for a solution I know its possible but i'm a noob so im doing my research. this looks like what i want to do though.
The problem is it take a lot of memory, not recommanded if the target PC is low end game spec... when using this you need a beast to be able load it.... also more than one skyphere is not support in the same level, in this demo they use something else.
hey bro, love ur vids!
thanks mate
U made this game? Is super amazing im getting this game on day one.
Can you do a trial on that unreal 5 "Niagara" demo ?
which one
@@Jsfilmz the first unreal 5 demo that Epic showed us
@@rayyanamir8560 man idk where to get that i want to find it
@@Jsfilmz well part of the materials of the first demo can be found in bridge within the limstone quarry pack but I'm sure you know that already, still you can try to recreate part of the demo with the available assets if you wish to
@@Jsfilmz th-cam.com/video/NgAgMjg34r4/w-d-xo.html
In UE5.1. is no "is runtime" chekbox. Does anyone know how to render a separate Data Layer now?
wouldn't it be possible to have a key in one layer, and the next in the other, then a fade between the two?
that would be cool wouldnt it in run time
How long did the packaging take?
So basically our games will only require 1 level. That's great.
so how big is the file now it has been packed?
ill have to check
I think they said around 25GB on the live steam after someone made a exe
24.7gb
Hi there, great tutorials - A question please!
I am building a city on a very steep hillside - When I sculpt the terrain down into the ground to make the cliffs / drops - The terrain is all jiggered, I need literal flat levels / platforms for each level of the city hillside to place my houses?
I am adding a large retaining wall on the edge to hide the terrain, but it still pops through and looks ugly in places?
Any ideas how I can fix this please :)
JSFILMZ I'm trying to record the gameplay from the demo. I wasn't sure how to get Take Recorder to capture the dark world; thank you for that. How would I record the actual gameplay? I have tried to record the camera actor and also "Camera Cuts" to try and get all of the action when the camera switches to the Ancient climbing out of the ground and falling after Echo destroys it. When recording, Echo falls through the ground right before getting to the boss fight. How can I record the actual gameplay?
new subscriber here! Can you make an in depth video about the cinematic workflow for newbies
What's your pc specs O_O
it had some stature with rtx 3090, how??
can i hire you to make me a game that i always want? i know it wont be cheap
You should fix the audio of the ending bit, it's way lower than the rest of your videos ;)
thx
This is like some parallel universe type thing
0:50 that's purple not blue 😅
dead
Actually made me think about him having color blindness (maybe a mild one). Usually, purple is the first color to turn blue in these cases.
Watching this tutorial.... I find no difference at all with the regular Level Streaming, maybe levels are even better because they don't have cinematic bugs
data layers gives you more flexibility in the future. this is just new thing in UE they can build upon
bro called the purple ball blue... you colour blind? try those colour blind glasses and see what the rest of us see :P
30k is too low of a goal if you keep these videos coming out lol
this was already possible to do in ue4 using sublevels as layers, nothing new just a different name
Today is Saturday
Layers like a parallel universe.
that dust under the robot looks like shit
Hahaha man sorry but I already subscribe I can't subscribe twice but I know what you are talkin about with sleep 😅
lol
Any game will run fantastic on a super computer.... But UE5... has the worst FPS in years, UE4 runs about 250FPS, UE5 runs like....45FPS, that bad, thanks to Lumen!
I have enjoyed watching this guy's videos for some times now and just realized i wasn't subscribed.
That bug has just been fixed.
poor robot 😢
I'm worried that future games are going to look beautiful but, play like garbage.