Abilities Descriptions The Alliance (SUPPLY) : Can perform a special attack upon resupply. Starts with a supply when initially created and gains additional supplies based on a percentage when reaching 10 stacks. This effect stacks. Fairy (AWAKEN) : Awakens every 10 stacks, altering its attack pattern. Upon awakening, its attack power and attack speed are multiplied by a percentage. Alien (MULTI ATK) : Deals additional attacks based on the value.. Attack speed slightly increases until the MULTI ATK value reaches 500%, and after that, attack power increases slightly. Void (EGG) : Generates an egg that, upon reaching the ground and hatching, creates a clone unit with a size proportional to a percentage of the original unit. If the egg hits an enemy instead of the ground, it deals damage equal to 50% of Void's health. I ended up uploading the video in a rush due to the delay. If there are any disappointing or unsatisfactory parts, or even things you enjoyed, your comments will be a great help in shaping the direction of future content. Feel free to share your thoughts!
@@Zarcade For round two, I recommend fixing red. I think red does a lot of damage because it can't scale up it's damage but the problem is that the missiles from the missile launcher can wipe a big area of its enemies at a time with no problem since none of the colors have bonus health perks. Red's units have a fast fire rate and a high range, especially with the missiles, which the other colors don't have as much of. Also another thing i should mention is that the marbles speed up over time, which is why red was firing missiles ridiculously fast. I don't know if red just got lucky or not, just do what you want with this information i gave you.
Actually, unlike my usual videos, this time I planned to showcase the general traits of each faction in Rounds 1 and 2, with Round 3 being the only proper battle. I wanted to gauge the audience's reaction, but judging by the feedback, it doesn't seem to be very positive, lol. When I create the 8-player tournament, I plan to adjust the balance between the Human faction's units a bit. Focusing too much on the multi-rocket launcher seems to make things look unbalanced. For reference, the win rate for red isn't actually that high.
think you can make a match where the multiply red vs the new modern soldier red i think that will show how people want to see the OP faction of red is :))
My biggest problem is probably How some of designes look almost the same, for example almost all purple look the same, i would like if you changed at least their boss so that he doesnt look like the rest. Im not looking for a big change I just want to see wich purple is the weakest or the strongest.
Well, they REALLY Relied on their artillery and resupply crew at the end and sending out fodders-which they really only had 1 thanks to the soldiers being a instant make via one, while the M.S.L.V(Military Supply Line Vehicle), Tank and HELLSTORM Battery taking MULTIPLE Balls a pop to send out. And I think if they faced "The Void" then I think they would've done relatively well. But overall this was DEFINITELY Satisfying
@@roboplayer5133 My main problem with red's APCs is that they wait until they're effectively already engaged in battle to drop their units. they often only got 3 soldiers out before being destroyed, if even that many.
Honestly this is amazing. It would be interesting to see both of the 4 different tribe tournaments to go against each other to see who’s the strongest.
Red: oh you can fly? Well we have artillery. also the regular soldiers lategame can continue firing forever due to how fast their ammo is refilled, they die before they can use it all.
The rocket launcher was so powerful that the entire screen trembled. The more you see it, the more exciting it becomes!!! Looking forward to the second game where I can extend my health and change teams to see if I can defeat the rocket launcher.
The angels are absolutely jacked and I feel like the elites should have reduction with their shields instead of a full block I also think the aliens need a lifedrain ability or something, they keep losing for some reason The only reason red managed to win was because of the rocket tanks To be honest, I would like to see blue fight green and red fight purple
The aliens are far more powerful in this video, but it really hinges on their big boss. Their big boss creature is really really powerful, especially for how cheap they are and with the egg power being able to make more of them on the field. Only reason why they lost the first round was because of bad luck, getting out their second big boss at just the perfect time to get destroyed by the shield, if it came even five seconds later they would have won that fight.
Was great to watch! I do think the soldiers ultimate vehicle may have too long of range or maybe it attacks too quickly but otherwise I think it was a great video!
Wow, haven't seen one of these in a while. Things definitely feel a lot closer than the first version of this, the only thing I'd really call overpowered is the human's total early game dominance and their artillery able to smack the base from so far away as well as suppressing the existence of every enemy unit.
All 4 of these are incredibly powerful. Besides… perhaps blue. After analyzing red, with all its mines, insane starter unit, and having 2 bosses. Though very expensive. Green is just… yes. Purple just got incredibly unlucky and got their ability at basically all the worst times, besides literally just twice. Once was when they actually got to the enemy base, the other was defeated at the very end because of other stuff. I have no clue about blue since it went against its biggest counter. A basically completely ranged team while half of their units are melee. Same for green yes but they have pretty good range themselves, blue on the other hand seems to need to rely heavily on melee and their final boss which btw is also melee. Even with that they stood somewhat of a chance but red in both of their games got their final boss really early on comparing the difference in how many you need to get him. As they get him almost as soon as the enemy gets theirs which is very lucky. I’d say Blue needs another one fr to get some spotlight.
Additional notes: Blue is the slowest unless it's super boss is out. For red, even if you completely negate the damage of the gunmen, enough fire can push anything back, exposing weaker units or leaders. Green seems to be the most generally rounded, and literally all their units can become consistently better once Awaken starts being able to proc continuously.
Yeah. Red was just consistently fast as hell. But they also seemed to have some of the frailest units overall. Foot soldiers had innate range cause of supply, but once that's gone, they lose to anyone else.
Analysis (SPOILERS) Void: These foul creatures appear when one gazes into the void for too long. They definitely look intimidating, that's for sure. The first unit can use the blades on their arms to inflict one of the strongest melee attacks in the tournament. The second unit spits out an acidic mixture from range. The third unit is a larger version of the second unit, and it can breathe fire at close range. The fourth unit is a humongous version of the first and third units. The Void's special ability sees every active unit drop an egg onto the battlefield, either hatching into a weaker version of the unit that birthed it or dealing damage if it hits an enemy. The issue with the Void is that their first two units each require two marbles to deploy, making them the only tribe that doesn't have a unit they can instantly deploy. This is probably the main reason why they lost to the Fairy tribe. Alien: This race of aliens is very technologically advanced, as opposed to the uncivilized beings of the Void. Their first unit wields double blades, and they can inflict significant melee damage. The second unit uses a hand cannon that can fire a few shots before recharging, and these shots do a shocking amount of damage. The third unit is a four-legged mech with a cannon that fires three shots before recharging, essentially a more dangerous version of the second unit. The fourth unit is a gigantic mech wielding four huge blades, inflicting the highest melee damage in the tournament. The Alien tribe's special ability is the only strictly passive ability of the four, with its sole purpose being to determine how fast the units attack, and eventually how strong those attacks are if it reaches the maximum speed. With both of their first two units being instant deploys and the fourth unit being extremely powerful, this tribe had serious potential to win it all, but they wound up against the eventual winners in the first round, losing not so much because of their own weaknesses but because of their opponent's overwhelming might. Fairy: Do not underestimate this tribe simply because they're fairies, they are actually very formidable. The first unit is a sword wielder, and the second unit is an archer. The main strength of these two units is that they instantly deploy when a marble lands in their zone, allowing them to mass up and inflict huge amounts of damage as a collective. The third unit wields a shield in addition to a sword, allowing them to block attacks. The fourth unit is a spellcaster, capable of firing magic missiles, summoning meteors, and healing other units. The special ability for the Fairy tribe awakens their magic wings, allowing them to take flight and attack from a higher footing. The ability to instant deploy two of their units, on top of their flight ability, allowed them to defeat the Void tribe and make it to the final round, but it would not be enough against their second opponent. Alliance: The Alliance is a heavily militarized tribe, utilizing weapons and machinery of a similar nature to modern armies. The first unit is an infantryman, wielding an assault rifle with three bursts of ammo and a combat knife once they're out of ammo. The second unit is an armored personnel carrier with a machine gun on top. The third unit is a tank, very difficult to destroy and capable of dealing serious damage. That is nothing compared to the fourth unit, though. I present to you the mobile rocket artillery battery, the single strongest unit in the whole tournament. It's extremely frail if you can get to it, but if you don't, it's barrage is the strongest attack of them all, absolutely melting the health of the opponents away. On top of that, their special ability is arguably the best out of the four. If it activates, all APC's on the field drop infantrymen, and all tanks on the field drop mines. It is no wonder why the Alliance won this tournament upon closer examination, they just have the most complete package when it comes to their units and abilities.
Purple could potentially be the strongest team : the big one has a lot of hp and damage AND can create at least one copy wich is has strong. It was steamrolling Green and would have won if it wasn't for the 400 instantkill.
They were able to defend their base before the 400 instakill triggered and then triggered purples instakill leading to purple putting pressure on greens base and finally triggering the instakill leading to green winning
The fact that the green team can attack penetratingly has completely overcome the numerical strength of the red team, but luckily for the red team they have a rocket launcher vehicle.
Purple and blue will be OP at the beginning, but the third and fourth level of green and red are way tooooooooo OP, especially that rocket launcher 😅 “when I see that beautiful missile, I know we win” --some random red soldier😂
purple bosses are OP because if you can’t take out them quickly, it’ll multiply and then after that I’ll multiply again if you can’t take out it so eventually, you won’t be able to kill any and you’ll just over run 5:49
I like how each faction has an even more unique mechanic than in War of Tribes 1. Fairies have a flying form (with additional buffs for high-tier units), Alliance have limited ammo super attacks, Alien attack in bursts, and Void grow as they walk and can reproduce. I'd love to see an 8-faction tournament with all factions from War of Tribes 1 and 2. Maybe recolor Alien to cyan, Alliance to orange and Venom to lime?
No se ingles pero espero esto se pueda traducir¯\_(ツ)_/¯ Me parecio muy bueno por cosas como los efectos y originalidad pero me gustaria que los cohetes de los rojos hagan menos daño porque hacia mucho daño y tenia mucho alcanse,entonces me parece que deberia regular entre daño y alcance Igual solo soy alguien cualquiera,no se nada de como se hace pero igual buen trabajo👍
Blue won my heart-But red win in my opinion of being BATSHIT INSANE With their SPAMMING Artillery TIME-AND ALSO The best "Boss" Unit the Military have.
I imagine somewhere in the Alliance HQ goes: "hey, we play Helldivers 2, why don't we just BE like them ?" "You know what, that's a great idea, 500kg all the way with rocket launcher vehicles"
*Most* of the special abilities are interesting, but Awaken is both a buff that ends up spending more time on than off *and* a buff that grants temporary immunity to entire classes of attacks. Put those two together, and….
It could be me, but Blue's third-tier unit seems underpowered. It has: AOE, decent damage, a good amount of health. Now, compare it to Red's third tier unit. It has: AOE, great damage, boss health bar, mine layer, lots of range. It is outclassed even by Reds second tier unit, which has fast fire rate, spawns in units, and great speed. Unless I'm missing something, it is not that good at it's job. I'd recommend replacing it with either a tanky unit with an extremely fire rate and a ton of damage, or a long-range unit that doesn't do much damage, but already has fast attack speed. These both would be better early in the match, as well as amazing with multi-attack. But, what do I know? You've made more of these games than me, you've messed around with balancing more, you know better than me.
Well, Red still has four units, same as everyone else, so that’s why I described each tier like I did. It wouldn’t make sense otherwise, but thank you for voicing your concern!
@@Ihasadoggo yeah you right but red can only choose the 1st tier because it a mix of range and melee while other get 2 different unit for range and melee
The problem with the red team is that with how many balls are active later on, the supply ability of the tank is all but useless since the fairies are awakened 24/7 and so the mines can only hit 1 type of unit.
I have a new favorite, which is the alliance. Red is my favorite color, along with me not liking the fairy's. The egg clone swarm is awesome as was the multi attack, however I like the colors less. Something to hate just makes this series better.
I think that the only reason why red would probably win most of their fights with green is because green's awakening features flight, but reds whole army is ranged, making the green's awakening useless. (I understand that red has limited ammo and needs supplies to keep firing, but even then it only takes one barrage of 2 regular soldiers to take down like 1 or 2 green archer or spearmen)
I think the same. They should have used Meteor to unleash a barrage of rocket launchers, but in the end, they just kept using heals, which were ineffective in the fight against Red.
@@Zarcadeespecially since the Military Alliances were more the BLITZING Nukers instead of steady Pingers with their HELLSTORM Battery "Boss" Unit. But the "Boss" unit was more of 'Ultimate Siege Unit' that does insane burst damage from INCREDIBLY Long Range
I think there needs to be less AOE so large crowds can sink in and feel imposing, as is red will get like 30 soldiers and than to fairy archers will pierce through them all and the troop carriers end up doing nothing
Abilities Descriptions
The Alliance (SUPPLY) : Can perform a special attack upon resupply. Starts with a supply when initially created and gains additional supplies based on a percentage when reaching 10 stacks. This effect stacks.
Fairy (AWAKEN) : Awakens every 10 stacks, altering its attack pattern. Upon awakening, its attack power and attack speed are multiplied by a percentage.
Alien (MULTI ATK) : Deals additional attacks based on the value.. Attack speed slightly increases until the MULTI ATK value reaches 500%, and after that, attack power increases slightly.
Void (EGG) : Generates an egg that, upon reaching the ground and hatching, creates a clone unit with a size proportional to a percentage of the original unit. If the egg hits an enemy instead of the ground, it deals damage equal to 50% of Void's health.
I ended up uploading the video in a rush due to the delay. If there are any disappointing or unsatisfactory parts, or even things you enjoyed, your comments will be a great help in shaping the direction of future content. Feel free to share your thoughts!
@@Zarcade For round two, I recommend fixing red. I think red does a lot of damage because it can't scale up it's damage but the problem is that the missiles from the missile launcher can wipe a big area of its enemies at a time with no problem since none of the colors have bonus health perks. Red's units have a fast fire rate and a high range, especially with the missiles, which the other colors don't have as much of. Also another thing i should mention is that the marbles speed up over time, which is why red was firing missiles ridiculously fast. I don't know if red just got lucky or not, just do what you want with this information i gave you.
ok
Actually, unlike my usual videos, this time I planned to showcase the general traits of each faction in Rounds 1 and 2, with Round 3 being the only proper battle. I wanted to gauge the audience's reaction, but judging by the feedback, it doesn't seem to be very positive, lol.
When I create the 8-player tournament, I plan to adjust the balance between the Human faction's units a bit. Focusing too much on the multi-rocket launcher seems to make things look unbalanced. For reference, the win rate for red isn't actually that high.
think you can make a match where the multiply red vs the new modern soldier red i think that will show how people want to see the OP faction of red is :))
My biggest problem is probably How some of designes look almost the same, for example almost all purple look the same, i would like if you changed at least their boss so that he doesnt look like the rest. Im not looking for a big change I just want to see wich purple is the weakest or the strongest.
Aliens: The Swarm Consumes All
Futuristic Army: Fancy energy weapons, mechs and style
Elfs: Magic and Flight
Modern Army: ARTILLERY!
one of soldiers play song katyusah
Que legal seus vídeos
لتعفتلانتلف🇩🇿🌋🔥🇨🇨🇩🇬🇪🇭🇪🇷🇫🇰🇬🇬🇪🇪🇫🇯🇫🇷🇪🇭🇪🇬🇪🇪🇪🇦🇫🇷🇫🇷🇩🇯🇩🇬🇪🇨🇫🇲🇪🇭🏴🇦🇼🇦🇺🏳️🇦🇴🇦🇴🇦🇶🇦🇩🇩🇯🇩🇯🇩🇬🇩🇬🇩🇯🇪🇪🇪🇬🇪🇭🇬🇹🇬🇼🇯🇴🇮🇶🇰🇪🇰🇭🇱🇨🇰🇮🇰🇲🇰🇳🇰🇵🇰🇷🇱🇷🇱🇰🇱🇮🇱🇨🇱🇧🇱🇦🇰🇿🇰🇼تتتو😢❤🚁🚁🚁🏛️🛩️🛣️🗾
@@RazkiRazki-yt6ux wth you saying
Aviation too
Red is insanely powerful with those rocket rains.
THE SHELLING SHALL NOT CEASE UNTIL THE FAIRYS ARE *ANNIHILATED*
YES
Well, they REALLY Relied on their artillery and resupply crew at the end and sending out fodders-which they really only had 1 thanks to the soldiers being a instant make via one, while the M.S.L.V(Military Supply Line Vehicle), Tank and HELLSTORM Battery taking MULTIPLE Balls a pop to send out.
And I think if they faced "The Void" then I think they would've done relatively well.
But overall this was DEFINITELY Satisfying
True
@@roboplayer5133 My main problem with red's APCs is that they wait until they're effectively already engaged in battle to drop their units. they often only got 3 soldiers out before being destroyed, if even that many.
I love how the military class worked in this one I am hoping this class is used again in future vids
Honestly this is amazing. It would be interesting to see both of the 4 different tribe tournaments to go against each other to see who’s the strongest.
Raro
@@Blade1515 this
"Infantry win firefights, tanks win battles, artillery wins wars."
-Imperial Guard artillery officer
I Disagree with the tank, the truck win battles, the tank win power.
Red: oh you can fly? Well we have artillery.
also the regular soldiers lategame can continue firing forever due to how fast their ammo is refilled, they die before they can use it all.
And some have Way extra ammo
@@Kasierriechvào thế chiến 1
No the green ones can fly
@@carolynnschneider9690 school, now.
The moral of this video - the reactive system of the fire is not a joke
The rocket launcher was so powerful that the entire screen trembled. The more you see it, the more exciting it becomes!!! Looking forward to the second game where I can extend my health and change teams to see if I can defeat the rocket launcher.
I love your war of tribes videos and I would love if you made one with all 8 teams
The angels are absolutely jacked and I feel like the elites should have reduction with their shields instead of a full block
I also think the aliens need a lifedrain ability or something, they keep losing for some reason
The only reason red managed to win was because of the rocket tanks
To be honest, I would like to see blue fight green and red fight purple
The aliens are far more powerful in this video, but it really hinges on their big boss. Their big boss creature is really really powerful, especially for how cheap they are and with the egg power being able to make more of them on the field. Only reason why they lost the first round was because of bad luck, getting out their second big boss at just the perfect time to get destroyed by the shield, if it came even five seconds later they would have won that fight.
Not to be that guy but it’s artillery not rocket tanks
@Dinosaurs_are_amazing Not to be a nerd but its MRLS
@@ZudinGodofWar ok sorry I didn’t mean to be mean but multi rocket launcher system or not it’s still an artillery type
It shot in an artillery fashion
Thought it was really funny that the third round ended with the ground covered in mines that most of green couldn't even step on anymore.
After 6 months you finally make red win
red really knows what is teamwork, putting max health and max attack on two different units was a great idea.
Thats... NOT What red super power is, their ultimate trump card was their HELLSTORM Battery in tandum with the constant resupply
Was great to watch! I do think the soldiers ultimate vehicle may have too long of range or maybe it attacks too quickly but otherwise I think it was a great video!
Wow, haven't seen one of these in a while.
Things definitely feel a lot closer than the first version of this, the only thing I'd really call overpowered is the human's total early game dominance and their artillery able to smack the base from so far away as well as suppressing the existence of every enemy unit.
But in war 2 stickman fight,they lose purple
All 4 of these are incredibly powerful. Besides… perhaps blue. After analyzing red, with all its mines, insane starter unit, and having 2 bosses. Though very expensive. Green is just… yes. Purple just got incredibly unlucky and got their ability at basically all the worst times, besides literally just twice. Once was when they actually got to the enemy base, the other was defeated at the very end because of other stuff. I have no clue about blue since it went against its biggest counter. A basically completely ranged team while half of their units are melee. Same for green yes but they have pretty good range themselves, blue on the other hand seems to need to rely heavily on melee and their final boss which btw is also melee. Even with that they stood somewhat of a chance but red in both of their games got their final boss really early on comparing the difference in how many you need to get him. As they get him almost as soon as the enemy gets theirs which is very lucky. I’d say Blue needs another one fr to get some spotlight.
Additional notes:
Blue is the slowest unless it's super boss is out.
For red, even if you completely negate the damage of the gunmen, enough fire can push anything back, exposing weaker units or leaders.
Green seems to be the most generally rounded, and literally all their units can become consistently better once Awaken starts being able to proc continuously.
@@jkingsoul5115it also seemed like Red is literally the fastest out of them all as well which certainly did not help blue.
Yeah. Red was just consistently fast as hell. But they also seemed to have some of the frailest units overall. Foot soldiers had innate range cause of supply, but once that's gone, they lose to anyone else.
Analysis (SPOILERS)
Void: These foul creatures appear when one gazes into the void for too long. They definitely look intimidating, that's for sure. The first unit can use the blades on their arms to inflict one of the strongest melee attacks in the tournament. The second unit spits out an acidic mixture from range. The third unit is a larger version of the second unit, and it can breathe fire at close range. The fourth unit is a humongous version of the first and third units. The Void's special ability sees every active unit drop an egg onto the battlefield, either hatching into a weaker version of the unit that birthed it or dealing damage if it hits an enemy. The issue with the Void is that their first two units each require two marbles to deploy, making them the only tribe that doesn't have a unit they can instantly deploy. This is probably the main reason why they lost to the Fairy tribe.
Alien: This race of aliens is very technologically advanced, as opposed to the uncivilized beings of the Void. Their first unit wields double blades, and they can inflict significant melee damage. The second unit uses a hand cannon that can fire a few shots before recharging, and these shots do a shocking amount of damage. The third unit is a four-legged mech with a cannon that fires three shots before recharging, essentially a more dangerous version of the second unit. The fourth unit is a gigantic mech wielding four huge blades, inflicting the highest melee damage in the tournament. The Alien tribe's special ability is the only strictly passive ability of the four, with its sole purpose being to determine how fast the units attack, and eventually how strong those attacks are if it reaches the maximum speed. With both of their first two units being instant deploys and the fourth unit being extremely powerful, this tribe had serious potential to win it all, but they wound up against the eventual winners in the first round, losing not so much because of their own weaknesses but because of their opponent's overwhelming might.
Fairy: Do not underestimate this tribe simply because they're fairies, they are actually very formidable. The first unit is a sword wielder, and the second unit is an archer. The main strength of these two units is that they instantly deploy when a marble lands in their zone, allowing them to mass up and inflict huge amounts of damage as a collective. The third unit wields a shield in addition to a sword, allowing them to block attacks. The fourth unit is a spellcaster, capable of firing magic missiles, summoning meteors, and healing other units. The special ability for the Fairy tribe awakens their magic wings, allowing them to take flight and attack from a higher footing. The ability to instant deploy two of their units, on top of their flight ability, allowed them to defeat the Void tribe and make it to the final round, but it would not be enough against their second opponent.
Alliance: The Alliance is a heavily militarized tribe, utilizing weapons and machinery of a similar nature to modern armies. The first unit is an infantryman, wielding an assault rifle with three bursts of ammo and a combat knife once they're out of ammo. The second unit is an armored personnel carrier with a machine gun on top. The third unit is a tank, very difficult to destroy and capable of dealing serious damage. That is nothing compared to the fourth unit, though. I present to you the mobile rocket artillery battery, the single strongest unit in the whole tournament. It's extremely frail if you can get to it, but if you don't, it's barrage is the strongest attack of them all, absolutely melting the health of the opponents away. On top of that, their special ability is arguably the best out of the four. If it activates, all APC's on the field drop infantrymen, and all tanks on the field drop mines. It is no wonder why the Alliance won this tournament upon closer examination, they just have the most complete package when it comes to their units and abilities.
What
Bro that is warhammer type shit
Purple could potentially be the strongest team : the big one has a lot of hp and damage AND can create at least one copy wich is has strong. It was steamrolling Green and would have won if it wasn't for the 400 instantkill.
Called it
Green could have won if it wasn't for the 400 instakill as well
They were able to defend their base before the 400 instakill triggered and then triggered purples instakill leading to purple putting pressure on greens base and finally triggering the instakill leading to green winning
Cảm ơn vì ra video chất lượng;)
Anbatokammmm
Nice graphics. Cool effects. I'm a fan of you
*Stickman and Ragdoll fighting... this is basically my Monday morning 😆*
I wish you a happy Christmas year, dear idol of mine ✨🎄🕹️
1:33 "They fly now?"
"They fly now"
The fact that the green team can attack penetratingly has completely overcome the numerical strength of the red team, but luckily for the red team they have a rocket launcher vehicle.
They won Purely Tru Ballistic Power and A GTFO Long-Ass range of their HELLSTORM Battery
I think this was still a great video and I look forward to more like this.
bro finally come back
Purple and blue will be OP at the beginning, but the third and fourth level of green and red are way tooooooooo OP, especially that rocket launcher 😅 “when I see that beautiful missile, I know we win” --some random red soldier😂
‘
Theese are op at all
All aside music, characters and battles 10 out of 10😍
Nah is the best video in the world❤❤
Это лучшее что я сегодня видел!! ❤
Это было потрясающе. Я думаю все мы хотим увидеть противостояние фиолетовых против красных и синих против зелёных. Спасибо большое за видео!
That was awesome worth the wait 💯💯
I agree
Tôi cũng đồng ý
NO WAY YOU ARE ALIVE, THANK GOD I LOVE YOUR VIDEOS
Thank you for loving my channel. I’ve got too much left to do to kick the bucket just yet! :)
Green’s flying ability can avoid landmine from red but the rockets are just sooo insane😢
Artillery go brrr
联盟!我很期待看到第一季中的人类与第二季的联盟开战,让我们看看坦克和机甲哪个更强!如果什么时候出了2v2的话,我很期待看到同一阵线上的人类同盟对抗另外两种怪物的场面,拭目以待🎉
“KNOCK KNOCK It’s the USSR! 🗣🔊🔊🔊⚒️⚒️⚒“
-Alliance (Red)
purple bosses are OP because if you can’t take out them quickly, it’ll multiply and then after that I’ll multiply again if you can’t take out it so eventually, you won’t be able to kill any and you’ll just over run 5:49
Lets go another War of tribes!!!
I like how each faction has an even more unique mechanic than in War of Tribes 1. Fairies have a flying form (with additional buffs for high-tier units), Alliance have limited ammo super attacks, Alien attack in bursts, and Void grow as they walk and can reproduce. I'd love to see an 8-faction tournament with all factions from War of Tribes 1 and 2. Maybe recolor Alien to cyan, Alliance to orange and Venom to lime?
No se ingles pero espero esto se pueda traducir¯\_(ツ)_/¯
Me parecio muy bueno por cosas como los efectos y originalidad pero me gustaria que los cohetes de los rojos hagan menos daño porque hacia mucho daño y tenia mucho alcanse,entonces me parece que deberia regular entre daño y alcance
Igual solo soy alguien cualquiera,no se nada de como se hace pero igual buen trabajo👍
SPOILER
Green won in my heart.
Blue won my heart-But red win in my opinion of being BATSHIT INSANE With their SPAMMING Artillery TIME-AND ALSO The best "Boss" Unit the Military have.
Good video lets watch
Imagine a 2v2v2v2 or 1v1v1v1v1v1v1v1. It would be amazing if all tribe teams competed, war of tribes 1 and 2.😮
I imagine somewhere in the Alliance HQ goes:
"hey, we play Helldivers 2, why don't we just BE like them ?"
"You know what, that's a great idea, 500kg all the way with rocket launcher vehicles"
Red on late game is very op with their artillery. Artillery to the max.
Z Arcade eres mi canal favorito el vídeo lo vi en vivo
this is so cool
Round 2 imperial guard vs eldar.
Hi Z
I love your Bideo
MUITO BOM! 👋👋👋👋👋👋👋👋👋
backbrovljack love your vido❤❤❤
待ってました!!俺は青を選ぶぜ!!
I love that the red team got the win
Finally you're back 🎉
Очень прикольно было когда чела с щитом контрили минами
А в конце устроили целое минное поле
That one dude leading the entire army 9:28
Clone v Egg when?
[Watching the hellspawn who spawn more frequently vs the proliferating aliens would be of intrigue]
i loved it, but rocket artillery is certianly not balanced
Yo we actually need a Giants vs Void
amazing video. You surpassed my expectations!
*Most* of the special abilities are interesting, but Awaken is both a buff that ends up spending more time on than off *and* a buff that grants temporary immunity to entire classes of attacks. Put those two together, and….
Very good 🎉
Id be cool to see the old factions fight the new ones tbh like the void vs the beasts faries vs false angels etc
It could be me, but Blue's third-tier unit seems underpowered.
It has: AOE, decent damage, a good amount of health.
Now, compare it to Red's third tier unit.
It has: AOE, great damage, boss health bar, mine layer, lots of range.
It is outclassed even by Reds second tier unit, which has fast fire rate, spawns in units, and great speed.
Unless I'm missing something, it is not that good at it's job.
I'd recommend replacing it with either a tanky unit with an extremely fire rate and a ton of damage, or a long-range unit that doesn't do much damage, but already has fast attack speed. These both would be better early in the match, as well as amazing with multi-attack.
But, what do I know? You've made more of these games than me, you've messed around with balancing more, you know better than me.
Red 2 tier is other 3 tier because it has a cost and red 3 and 4 tier is other 4 tier because of the heart bar
Well, Red still has four units, same as everyone else, so that’s why I described each tier like I did. It wouldn’t make sense otherwise, but thank you for voicing your concern!
@@Ihasadoggo yeah you right but red can only choose the 1st tier because it a mix of range and melee while other get 2 different unit for range and melee
Bro the monster aliens which can shoot acid are always on but this video turned them into the demons where it's just endless pain and suffering
I also find that part regrettable.
@Zarcade btw what do you use to make these videos
I use unity
Artillery. Goes. Brrr.
This so cool z arcade is cooking right now
Can you do a video tournee with all the tribes of the first and second tournee of tribes
The problem with the red team is that with how many balls are active later on, the supply ability of the tank is all but useless since the fairies are awakened 24/7 and so the mines can only hit 1 type of unit.
I have a new favorite, which is the alliance. Red is my favorite color, along with me not liking the fairy's. The egg clone swarm is awesome as was the multi attack, however I like the colors less. Something to hate just makes this series better.
I think that the only reason why red would probably win most of their fights with green is because green's awakening features flight, but reds whole army is ranged, making the green's awakening useless. (I understand that red has limited ammo and needs supplies to keep firing, but even then it only takes one barrage of 2 regular soldiers to take down like 1 or 2 green archer or spearmen)
I can see the people in Live Chat are so pissed off that Red won, like they hate modern world or they are too addicted to anime things lel
bro, red was so powerful the boss tank nearly took out the whole army!!
even when blue had futuristic tech and green having literal magic, they still couldn't beat bullets
YESS Z ARCADEE MY FAV TH-camR MARBLES
God knows I was scared at first, guy I thought those wasted green were actually going to win and guy that their awaken was really frustrating 😤
This is good stuff.
интересный факт у босса фей есть способность уменьшать
Music is cool
HES BAAACKKKKK 😅
Green woulda had that if they used more meteor instead of spamming heals
I think the same. They should have used Meteor to unleash a barrage of rocket launchers, but in the end, they just kept using heals, which were ineffective in the fight against Red.
@@Zarcadeespecially since the Military Alliances were more the BLITZING Nukers instead of steady Pingers with their HELLSTORM Battery "Boss" Unit.
But the "Boss" unit was more of 'Ultimate Siege Unit' that does insane burst damage from INCREDIBLY Long Range
the poor egg alien got scammed out of 27 damage, many sadge
This is a banger
I think there needs to be less AOE so large crowds can sink in and feel imposing, as is red will get like 30 soldiers and than to fairy archers will pierce through them all and the troop carriers end up doing nothing
they killed the blues dangerous final boss like it is nothing for them!
I liked the video but I feel like you made blues final guy to weak and you made reds final guy to strong
Voids:🥚
Aliens🔮🔮🔮🔮🕷️🕷️🕷️
Elfs:🔫🗡️🔫🗡️🔫
Modern Army:🌎🌎🌎🌎🦅🦅🦅🦅🦅🦅🦅🦅🦅🦅
I went from red's cooked to HOLY S*** RED'S COOKING!!!!
جميل.جد❤❤❤❤❤❤❤🤵🏻🧟🧟🧟🧟🚠🚠🚠🚠🚠🛫🌆🎇🎇🎇🎆🎆🎆🎆
No grin es so good
😢😮😊❤ me gustaría
i find it a bit funny how red can just destroy the base from middle of the map
Bro you should make a video red alliance team up with blue alliance and yellow elite from last tournament against three others
New video yay
Red with the running troops against Green seems really lame.. especially with how fast the Green attack but thats just my opinion
You should fix red... It was too op cause its rocket launcher
One alien carrying blue😊
COOL
z arcade is the best TH-camr
Yay I now
I agree
Ya sé quién ganó los rojos AAAA