Thank you so much :) There is not much out there with explaining from a capture perspective of how to get real things into CAD. Glad to see your enjoying :)
Awesome video as usual. The pace in your videos is perfect. Slow enough to make them easy to follow but at the same time quick enough to not to be boring.
Thank you so much for the feedback, always helps. From the feedback from the previous series I have shortened them a bit and tried to separate out more of the theory into other videos. So I am always tweaking the videos to find a happy medium. Glad you enjoyed.
@@MangoJellySolutions I am not sure if you have a specific video on how the sketch attachment works. Although I understood in this video how it was applied to the handle, I am not 100% clear how all the various attachment options work. Do you have a specific video around that?
@@superclips4329 In Chapter 4 of this course I go into attachment modes :) , but I also have a older video on certain modes, hopefully the links won't be remove so here goes: th-cam.com/video/5dPL3Cr_Xf0/w-d-xo.html but also later in the course
@@MangoJellySolutions Thank you again! I found out the sections of video and the older video you shared. I am pretty happy with the videos and it has helped me learnt a lot. I made an attempt to donate, but my country is not setup for transactions at your ko-fi site. Keep up the good work and may god bless you for sharing your learnings with the world!
Thanks so much! It was so nice surprise when I opened up twitter and found that post. I had a peak in subscribers and I was trying to figure out where they came from.
Great Lesson, can't wait for the stable 0.22 version. Bugs surprise me at times, wont select axis, or the ubiquitous "access violation"... But I improvise. Thanks for the great videos, I appreciate all the effort you put into these, and the level of explanation, the repetition will solidify the toobar icons and their use. Even though they sprang new ones in 0.22... Thanks to your great videos, I am able to draw and print my own objects. Sometimes I get an idea on Thingiverse, but it needs modification, well, you have provided enough instruction its fairly easy to modify or just redraw... Thanks
Glad your enjoying these lessons and so glad they have helped you to model and customize existing ones by rebuilding them. It's one thing coming up with an idea but so frustrating when you can't put that into something that can be crafted. One of the reasons why I made these videos. 0.22 is getting better, they still have a number of bugs in the list to fix but it's coming down.
At 11:37 there are still 2 degrees of freedom but you say it is under constraint? I think the DOF involves the offset construction line and the revolve still seems to work fine so not sure if you did this on purpose. Awesome tutorial!
I noticed the same thing. It doesn't seem to affect the revolve, but I was trying to get it fully constrained. So far I've been able to get it down to 1 DoF (just practicing), but I haven't found the last one yet.
I've been using FC for over 10 years. So many things have been added that I don't know about. The new dimension tool just pissed me off until now. Didn't know I could attach a sketch to the end of the other one like that. Just wow, it's a whole new Freecad to me. I've been fighting things through like I did 10 years ago
great tutorial! How would you alter the model if the lower end of the handle ends in the slanted part of the mug. I would make that it stick out to the inside and then delete the face or make a revole cut in the cup, but this feels somehow not perfect.
I was thinking exactly the same question. I would reverse the operation order: first make the handle, then subtract a solid revolve from the midprofile of the mug, and then add the mug revolve. I would love to hear from MJ what would be his approach in this situation.
Thanks glad your enjoyed, yes your way and @dmmgualb are perfectly good enough, but as with everything, always another way. Depending on how large the handle profile is you can include additional profiles into the pipe so it become a multi profile operation. So you can have a beginning and an end profile. This can be a simple duplication of the last sketch and attached with the map mode to the other end of the path. The key here is to use the rotate around axis in the sketch attachment panel when using the map mode and rotate it so its parallel to the slant. You include both profiles in the pipe operations and you get something that fits the surface.
When I revolve, the top of the mug is not smooth, it is jagged. Any idea what is going on? Thanks! EDIT: It was the deviation setting, found in an earlier video, all good :)
@@MangoJellySolutions No worries! Shortly after posting I remembered you spoke of the rendering in an earlier video. I really appreciate your hard work, it is a great help!
Tell you what I would love MJ, to be able to click a point, then press constrain XY - with the result that it constrains that position to the origin in both dimensions with a single mouse click! Then, if we could set a new datum point, say, the last constraint, another function would set any future selections to that new origin... This would save soo much time!
Ah...so.... there is the constraint 'constraint lock' that adds both a X and Y constraint for the selected point to the origin which may help with the first one. The second one, you can do the same but select two points with the constraint lock and it will offset from that point. But I don't think you can select a new point and say that this is now the new origin (I had a double check but couldn't find anything. I for one would find this extremely useful). The only thing with the constraint lock is that you get a minus value depending on what side you constrain from. Not a issue but something to remember if your using things like formulas and spreadsheets.
In 1.0 RC2 clicking close on in the Tasks tab after creating the offset and constraining it, results in a non visible / non useable profile. There is nothing to revolve. I've gone through this several times. The lines for the side of the cup are fully constrained in the sketch view, and like your video, it says I have 2 Dof. Problem is, when I click close and it goes back to the model tab, there is nothing in the view. Best I can get it down to is 1 Dof. Can't find where that last dof is.
It sounds like the offset is still construction geometry. I am going to rerun this in RC2 as they may have changed something. If this is the case I need to reshoot the video. The offset used to create standard geometry. So now you would need to convert that. I will take a look.
The flowcharts are still evolving as the course progresses as I have more to add to them. At the moment it's drawn all over my wall so digitalizing it as I go and will make available.
I have installed Python 3.12 on my windows 7 computer. Early Freecad 0.22.0dev versions worked fine and now latest versions won't work properly and tells me so many DLL files missing.. Not sure what is causing this problem as python is working fine.
You can clean this up by lowering the deviation in the view tab. Click on the body, look towards the bottom left of your screen to the two tabs, select the view tab, under 'object style' header you will see deviation, probably set to 0.5. If you lower this to 0.1 or 0.05 this will disappear. Deviation is a way of saving cpu processing. Hope that helps.
@@MangoJellySolutions What worked for me ( I got help from Reddit) was to change the Maximum Angular Deflection in the Shape View tab under Part Design in the preferences. I changed the original value from 28.3 (I think) to 5 degrees. It raises the computation time a smidge but the results are good!
It's nice that you can make it through this tutorial using .22 😂 Revision 38553 won't let me apply _equal_ constraints to the fillets for some reason. I guess I ought to file a bug report?
For some reason after additive pipe FPS drops to less than zero, GPU goes brrr. I literally had to drop rendering to wireframes because otherwise it was unusable.
These videos are freakishly valuable in calibrating intuition about freecad and cad in general!
Thank you so much :) There is not much out there with explaining from a capture perspective of how to get real things into CAD. Glad to see your enjoying :)
I need to watch this a few times to internalize the operations. This is a very valuable advanced tutorial.
Thank you for feeding back and I hope it helps you with your journey with Freecad.
Awesome video as usual. The pace in your videos is perfect. Slow enough to make them easy to follow but at the same time quick enough to not to be boring.
Thank you so much for the feedback, always helps. From the feedback from the previous series I have shortened them a bit and tried to separate out more of the theory into other videos. So I am always tweaking the videos to find a happy medium. Glad you enjoyed.
@@MangoJellySolutions And also very understandable when listening at 1,75 - 1,8 speed :D.
Brilliant approach to designing! Absolutely love it!
Thank you, glad you enjoyed :)
@@MangoJellySolutions I am not sure if you have a specific video on how the sketch attachment works. Although I understood in this video how it was applied to the handle, I am not 100% clear how all the various attachment options work. Do you have a specific video around that?
@@superclips4329 In Chapter 4 of this course I go into attachment modes :) , but I also have a older video on certain modes, hopefully the links won't be remove so here goes: th-cam.com/video/5dPL3Cr_Xf0/w-d-xo.html but also later in the course
@@MangoJellySolutions Thank you again! I found out the sections of video and the older video you shared. I am pretty happy with the videos and it has helped me learnt a lot. I made an attempt to donate, but my country is not setup for transactions at your ko-fi site. Keep up the good work and may god bless you for sharing your learnings with the world!
@@superclips4329 Thank you so much for doing that, much appreciated :) :)
Congrats at making the FreeCAD blog. Nice shout out to your channel.
Thanks so much! It was so nice surprise when I opened up twitter and found that post. I had a peak in subscribers and I was trying to figure out where they came from.
I printed the cup after following along. Looks good! just going to follow this tutorial again as there was a lot covered off. Cheers.
Great to hear and thank you for feeding back. Did you have to add supports for the handle at all?
@@MangoJellySolutions Yes. 2 to support the handle, and 2 within the handle. Used the Creality Ender3 SE with PLA. ~4 hours to print.
Great Lesson, can't wait for the stable 0.22 version. Bugs surprise me at times, wont select axis, or the ubiquitous "access violation"... But I improvise. Thanks for the great videos, I appreciate all the effort you put into these, and the level of explanation, the repetition will solidify the toobar icons and their use. Even though they sprang new ones in 0.22... Thanks to your great videos, I am able to draw and print my own objects. Sometimes I get an idea on Thingiverse, but it needs modification, well, you have provided enough instruction its fairly easy to modify or just redraw... Thanks
Glad your enjoying these lessons and so glad they have helped you to model and customize existing ones by rebuilding them. It's one thing coming up with an idea but so frustrating when you can't put that into something that can be crafted. One of the reasons why I made these videos. 0.22 is getting better, they still have a number of bugs in the list to fix but it's coming down.
Thank you very much 🙂
At 11:37 there are still 2 degrees of freedom but you say it is under constraint? I think the DOF involves the offset construction line and the revolve still seems to work fine so not sure if you did this on purpose. Awesome tutorial!
I noticed the same thing. It doesn't seem to affect the revolve, but I was trying to get it fully constrained. So far I've been able to get it down to 1 DoF (just practicing), but I haven't found the last one yet.
I never realized you can use attachment references that way, today I learned
It's a very powerful tool, I do have a video dedicated to it if it helps. Hopefully YT won't remove this link th-cam.com/video/jfhgcDcAAlk/w-d-xo.html
As always a clear and comprehensive explanation of everything You do... I just wish that F.C was as reliable ;)
Best regards,
Thanks :) glad you enjoyed. Hopefully it will become more stable as time goes on.
11:35 The sketch still has 2 DoF. How do I fix this? Clicking on the "2 DoF(s)" hyperlink shows nothing.
Never mind I fixed it. You need to constrain the two additional construction lines added by the offset operation to the central construction line.
Thank you for another great lesson
My pleasure! :) :) :)
I've been using FC for over 10 years. So many things have been added that I don't know about. The new dimension tool just pissed me off until now. Didn't know I could attach a sketch to the end of the other one like that. Just wow, it's a whole new Freecad to me. I've been fighting things through like I did 10 years ago
Thank you !
great tutorial! How would you alter the model if the lower end of the handle ends in the slanted part of the mug. I would make that it stick out to the inside and then delete the face or make a revole cut in the cup, but this feels somehow not perfect.
I was thinking exactly the same question. I would reverse the operation order: first make the handle, then subtract a solid revolve from the midprofile of the mug, and then add the mug revolve. I would love to hear from MJ what would be his approach in this situation.
Thanks glad your enjoyed, yes your way and @dmmgualb are perfectly good enough, but as with everything, always another way. Depending on how large the handle profile is you can include additional profiles into the pipe so it become a multi profile operation. So you can have a beginning and an end profile. This can be a simple duplication of the last sketch and attached with the map mode to the other end of the path. The key here is to use the rotate around axis in the sketch attachment panel when using the map mode and rotate it so its parallel to the slant. You include both profiles in the pipe operations and you get something that fits the surface.
When I revolve, the top of the mug is not smooth, it is jagged. Any idea what is going on? Thanks! EDIT: It was the deviation setting, found in an earlier video, all good :)
Ah, was just about to say that. Sorry, I am a bit behind on comments.
@@MangoJellySolutions No worries! Shortly after posting I remembered you spoke of the rendering in an earlier video. I really appreciate your hard work, it is a great help!
Tell you what I would love MJ, to be able to click a point, then press constrain XY - with the result that it constrains that position to the origin in both dimensions with a single mouse click!
Then, if we could set a new datum point, say, the last constraint, another function would set any future selections to that new origin...
This would save soo much time!
Ah...so.... there is the constraint 'constraint lock' that adds both a X and Y constraint for the selected point to the origin which may help with the first one. The second one, you can do the same but select two points with the constraint lock and it will offset from that point. But I don't think you can select a new point and say that this is now the new origin (I had a double check but couldn't find anything. I for one would find this extremely useful). The only thing with the constraint lock is that you get a minus value depending on what side you constrain from. Not a issue but something to remember if your using things like formulas and spreadsheets.
In 1.0 RC2 clicking close on in the Tasks tab after creating the offset and constraining it, results in a non visible / non useable profile. There is nothing to revolve. I've gone through this several times. The lines for the side of the cup are fully constrained in the sketch view, and like your video, it says I have 2 Dof. Problem is, when I click close and it goes back to the model tab, there is nothing in the view. Best I can get it down to is 1 Dof. Can't find where that last dof is.
It sounds like the offset is still construction geometry. I am going to rerun this in RC2 as they may have changed something. If this is the case I need to reshoot the video. The offset used to create standard geometry. So now you would need to convert that. I will take a look.
@@MangoJellySolutions Reinstalled RC2 and now it works. something was, to use a highly technical term, boogered up 😁 during the first installation.
Are those flowcharts printable
The flowcharts are still evolving as the course progresses as I have more to add to them. At the moment it's drawn all over my wall so digitalizing it as I go and will make available.
i dont have the dimension and the horizontal vertical constraints on my tool bar
These tutorials are for 0.22 soon to be version 1. If your following on in 0.21 then these tools are not available.
Any idea when 0.22 is being released?
Helllo, for some reason i cant find the offset? I'm on 0.21.2
These videos are for version 0.22 dev version of freeCAD which is downloadable from the weekly builds. The offset tool is new to 0.22.
Hi, Darren,
Where i can download Freecad Version 0.22 for windows 11?
My best regards.
Can you create a bike frame in your future videos? Thanks!
I have installed Python 3.12 on my windows 7 computer. Early Freecad 0.22.0dev versions worked fine and now latest versions won't work properly and tells me so many DLL files missing.. Not sure what is causing this problem as python is working fine.
Is anyone else getting weird ridges in the lip of the cup when doing the revolve?
You can clean this up by lowering the deviation in the view tab. Click on the body, look towards the bottom left of your screen to the two tabs, select the view tab, under 'object style' header you will see deviation, probably set to 0.5. If you lower this to 0.1 or 0.05 this will disappear. Deviation is a way of saving cpu processing. Hope that helps.
@@MangoJellySolutions What worked for me ( I got help from Reddit) was to change the Maximum Angular Deflection in the Shape View tab under Part Design in the preferences. I changed the original value from 28.3 (I think) to 5 degrees. It raises the computation time a smidge but the results are good!
It's nice that you can make it through this tutorial using .22 😂 Revision 38553 won't let me apply _equal_ constraints to the fillets for some reason. I guess I ought to file a bug report?
Never mind. I started the sketch over and now it works. This time I spoke softly to my monitor while applying the fillets. I think that helped.
Meh, version 1 isn't available at the moment. Shame
For some reason after additive pipe FPS drops to less than zero, GPU goes brrr. I literally had to drop rendering to wireframes because otherwise it was unusable.
aCADemic
:) :) I love that :)