That's great news, I want to do more focusing on how to break down a physical object to get into CAD similar to my CAD thinking series as its a skill in itself. I am glad you learnt alot from the video. And thank you for feeding back.
Thank you for feeding back, I always find that when my CAD teacher used to explain how to look at a object and mentally dismantle them it will always was a fascinating journey. To honour his contribution to my learning I would like to pass on those skills to others. Thank you so much for the kind comments.
An interesting tutorial where the main focus in on a Project, compared to detailing the use of a particular tool. When one reaches a certain level of ability with FreeCAD, then a higher viewpoint of using a combination of tools really helps overcome the points were errors often creep in. It would be interesting to see a "Part 2" where the end product is a shell with a uniform thickness (rather than a solid) to give an enclosed space which would contain the electronics - that clips together to give the overall shape.
Hello Again Darren, thought I could do with some Surface Revision. I'm able to create mostly what I desire but having some issues creating appropriate surfaces. This was most informative especially the Cloning and Manipulation of Profiles to achieve a desired result. Especially enlightening was matching the Profiles to ensure smooth transition. Can You recommend a guide to the various Object Types in Free CAD? I think some of my issues are a result of trying to apply operations (i.e. Surfacing to incompatible Surfaces Edges)? So much to absorb but as always enjoy your Tutelage.
This time I wanted to try with version 0.22Dev and everything worked perfectly completing the tutorial. It is difficult to conceive the operations necessary to create the object, perhaps once you enter the logic of the software it will be easier. I continue training. Thank you.
The knowledge will come in time and I am going to put more focus on this type of modeling to help people understand how to get real world objects into CAD. Glad you enjoyed the video.
Been wanting to do this series of videos for a while, they're not as popular as some of the others but I am keeping going with them whilst at the same time planning something else. Glad your enjoying 😊
@@MangoJellySolutions man this makes what I can think up but can’t see a way forward possible. The matching edges would’ve stopped my in my tracks. Thank you greatly!! Keep them coming please sir.
Beautiful technique with this mix of workshops. Personally, just after creating the Base Feature under Body, I couldn't break through under Part Design. I have an error message and the part disappears. I tried with Parts and I can't extrude inwards.
Always a brilliant process watching you work. I, however, am having no luck with Curves, can't get my curves workbench working on my Windows machine. It is giving me a Python error. I couldn't get sketch on surface to work, not even on a simple cylinder face. Makes it difficult to place text on a round surface. So, I reverted to doing it the hard way. Also, I'm see some of the redundant constraints as you were. Strange.
I've used the curves workbench several times under Windows (especially the sketch on surface function) and it worked fine. But I also managed to mess up some tries, for example when trying to map an existing sketch, as "sketch on surface" is a bit picky when it comes to support and placement. You have to make sure that the "Support" of the sketch is the face you want to map it on to. So yes, it isn't hassle free and the error messages aren't helpful. One of the typical redundant constraints with arcs is if you "coincide" their centers, "equal" their radius, but then also "coincide" rim points. If you do that you have essentially defined the radius of an arc in two different ways.
One thing to try: if you get a redundant constraint error after making two points coincident, try to undo, and then instead enforce either a horizontal or vertical constraint for the two points (whichever seems more appropriate).
Phew, that really was a session! I have watched it twice now and learned so much. Thank you.
That's great news, I want to do more focusing on how to break down a physical object to get into CAD similar to my CAD thinking series as its a skill in itself. I am glad you learnt alot from the video. And thank you for feeding back.
I feel like this video has leveled me up quite a bit. Thank you very much!
You're very welcome, Glad to share the knowledge 😊😊👍👍
Well done. A surface modeling in freecad classic video from the master. Thank you!
Wow, thanks! 😊😊😁😁 Glad you enjoyed, revisiting the surfacing with a new ideas so you may enjoy the rest.
Quite a nice video. Really helped me understand the surface workflow and potential topology issues. Thanks!
Thank you for feeding back, I always find that when my CAD teacher used to explain how to look at a object and mentally dismantle them it will always was a fascinating journey. To honour his contribution to my learning I would like to pass on those skills to others. Thank you so much for the kind comments.
Thank you very much.
I follow your lessons,
Hi everyone from Istanbul, TURKEY.
My best regards.
Great to hear, and a hi from the UK. Hope you enjoy the upcoming videos 😊😊
@@MangoJellySolutions which city in UK. 🤗
An interesting tutorial where the main focus in on a Project, compared to detailing the use of a particular tool. When one reaches a certain level of ability with FreeCAD, then a higher viewpoint of using a combination of tools really helps overcome the points were errors often creep in.
It would be interesting to see a "Part 2" where the end product is a shell with a uniform thickness (rather than a solid) to give an enclosed space which would contain the electronics - that clips together to give the overall shape.
Thank you. Love your videos.
I followed step by step and made an airpod too, now i can start my projects. A lot of good information condensed, thank you.
Superb, this is one of the tricky ones, great to see you got through it and it's given you the confidence to move forward :) :)
The transition isn't smooth however. That is still a limitation in FreeCAD?
That was a great tutorial, so many tips learned!
I be doing a number in the same style, glad you enjoyed and thank you.
Hello Again Darren, thought I could do with some Surface Revision. I'm able to create mostly what I desire but having some issues creating appropriate surfaces. This was most informative especially the Cloning and Manipulation of Profiles to achieve a desired result. Especially enlightening was matching the Profiles to ensure smooth transition. Can You recommend a guide to the various Object Types in Free CAD? I think some of my issues are a result of trying to apply operations (i.e. Surfacing to incompatible Surfaces Edges)? So much to absorb but as always enjoy your Tutelage.
One of your best efforts! Very nice topology matching explanation and management of the tree across multiple workbenches.
Thank you for the feedback, glad you enjoyed. I am looking to make more videos like this with a deeper explanation.
That was intense! Thanks so much. This tool is so powerful when you know who to use it, and you are giving us that. Thankyou
I really appreciate that feedback. Thank you :)
Watched it all. Amazing what you can do with FreeCAD.
Thanks for all your great videos!
Glad you're enjoying, it's great to spread the knowledge of what I know to help others.
This time I wanted to try with version 0.22Dev and everything worked perfectly completing the tutorial. It is difficult to conceive the operations necessary to create the object, perhaps once you enter the logic of the software it will be easier. I continue training. Thank you.
The knowledge will come in time and I am going to put more focus on this type of modeling to help people understand how to get real world objects into CAD. Glad you enjoyed the video.
Thak you very much! I've learned a lot from you!
My pleasure, great to hear that 😊😊👍👍
Thank you Darren - learned a whole lotta new stuff from this one video! Will be a great reference when I need to do something similar.
Great to hear! 😊👍
Incredible. Never can do it be myself. Great tutorial 🙂
Thank you, lots more to come 😊😊
Thanks a lot, great one.
You are welcome!
This is blackmagic and thank you greatly for this!!!
Been wanting to do this series of videos for a while, they're not as popular as some of the others but I am keeping going with them whilst at the same time planning something else. Glad your enjoying 😊
@@MangoJellySolutions man this makes what I can think up but can’t see a way forward possible. The matching edges would’ve stopped my in my tracks. Thank you greatly!! Keep them coming please sir.
Thanks.Creative work.
Your videos are all great. Thank you for another!
Glad it was helpful and thank you for the kind comment.
Beautiful technique with this mix of workshops. Personally, just after creating the Base Feature under Body, I couldn't break through under Part Design. I have an error message and the part disappears. I tried with Parts and I can't extrude inwards.
Cool stuff, thank you.
Always a brilliant process watching you work. I, however, am having no luck with Curves, can't get my curves workbench working on my Windows machine. It is giving me a Python error. I couldn't get sketch on surface to work, not even on a simple cylinder face. Makes it difficult to place text on a round surface. So, I reverted to doing it the hard way. Also, I'm see some of the redundant constraints as you were. Strange.
I've used the curves workbench several times under Windows (especially the sketch on surface function) and it worked fine. But I also managed to mess up some tries, for example when trying to map an existing sketch, as "sketch on surface" is a bit picky when it comes to support and placement. You have to make sure that the "Support" of the sketch is the face you want to map it on to. So yes, it isn't hassle free and the error messages aren't helpful.
One of the typical redundant constraints with arcs is if you "coincide" their centers, "equal" their radius, but then also "coincide" rim points. If you do that you have essentially defined the radius of an arc in two different ways.
@@superdau I will continue to try using it. I'm sure it is something simple I'm over looking.
One thing to try: if you get a redundant constraint error after making two points coincident, try to undo, and then instead enforce either a horizontal or vertical constraint for the two points (whichever seems more appropriate).
Thanks!
Thank you so much 👍😊😊
Seems didn’t define the tangent or curvature between the surfaces. The party couldn’t good
make airpod case also