this is part 3 of monsters i want in the game this probably is the last part to this series #pillarchase #pillarchase2 #roblox #robloxvids #robloxhorror
Concept: The Follower (123 Slaughter me Street.) Speed: 15 Attack Damage: 35 Stamina: 90 Intro: It first shows the Follower sitting on the ground in a ragdoll like state, before he comes to life and sings in a raspy voice _"123 Slaughter me Street..~"_ (what he sings in the first Slaughter me Street trailer) Chase theme: Either an instrumental to the famous "Follow, Greet, Wait and Repeat" (mainly the chorus.) or the metal/rock music heard in the first trailer of SMS. Passive Ability: As long as he remains in the dark, he gets a *slight* speed boost. (Say 25 speed.) Flashlights and other lit areas counter this and slow him down to normal speed. Flashlights also become more common in rounds where he's the killer to make it more even. Ability 1: Here we go kids. The Follower's eyes glow yellow (referencing the Seeker from SMS 2.) and he goes on all fours for a devasting charge attack with his goat horns. He progressivly moves faster and faster the longer he charges and if anyone is hit it'll deal A LOT of damage, but decent knock back to give them a chance to run. Ability 2: Ready or not. (inspired by a twitter post concept of the Seeker, I'll give credit.) (Inspired by Felipe 351 dc2.) a pink line will appear for the Follower leading to the location of a nearby unlucky player(s). Cool down is long though, so use wisely. Ability is a reference to the game mechanic in SMS 2. (Preferably use it if there's one survivor remaining.) Jumpscare: He tears the player's arms off and pummels them to the floor with them. (Referencing the Seeker's jumpscare from SMS 1999.) Last Survivor Quote: SALVATION AWAITS. Map: The House (SMS 2. It will be more resemblent to the variant in SMS 1999, tho.) Skins: Pink Follower (referencing the Greeter and a rare chance for him to show up Pink in Retro.) Yellow Follower (referencing the Waiter) Orange Follower (referencing the constantly scrapped the Hunter) Darker Blue Follower with red eyes and slightly sharper teeth. (Referencing his sequel counterpart, the Seeker.) White Follower. (Referencing the rare chance of the Seeker showing up white in SMS 1999) An 8 Bit/16 Bit Follower similar to 8 Bit Springtrap (referencing SMS's mobile retro-esque spin offs.) Brown Follower with a warlock like cloak. (Referencing one of the characters in web series associated with SMS "Odd Stories for Odd Children.) Evolutions Follower. (Referencing his design in the upcoming SMS: Evolutions.) Red Follower with an orange button nose. (Referencing one of his inspirations; Elmo.) Lime Follower with a lighter green color around his neck. (Referencing another iconic puppet character; Kermit the Frog.) Withered Follower (a reference to how he's briefly shown in one of SMS Evolutions' promotion trailers.) Silver (has the Follower's entire endoskeleton exposed like the Withered Skin with the exception that he's Silver.) Gold (has the Follower wear the mask his 3rd installment counterpart carries in the upcoming SMS 3, with him even being somewhat more resemblant to it. with him covered in Gold.) Diamond (Surrounded by the various tokens found in SMS 2 in this cyan electrical aura. Covered in Diamond.) Hope y'all enjoyed this ^^
Man you went into very well done detail for this killer (I mean I’ve done a similar thing for my own idea for a killer I would like for this game to have but there are a few problems that I don’t want to list besides it’s a killer I came up with and it has no existence in any video game at all)
@@lordspidercon4829 Ohhh! An OC? Cool! And thanks for the compliment. I actually have a few more concepts for Killers that I might share in future concept videos by DXGNT ^^
The Janitor would be neat if Blade was able to bipass copyright but I think a better representative for the Little nightmares series is the Hunter . he definitely has more unique and cool moveset potential
I can't believe I haven't thought of this yet, but they should add the Basswood County creatures. Basically, they are humanoid creatures, tall, large necks that grow, and tend to stalk and have human voices to lure humans. Maybe a voice ability that frightens a nearby player would be good, or something like extending its neck to grab the player.
Concept: Survivors: Guardian (Slendytubbies) Health:90 Stamina:150 Ability 1:Chainsaw Attack Guardian Will be use his Chainsaw to Attack The Monster Ability 2:Night Visión Camera Guardian Will be use his Night Visión Camera in 40 Seconds Lucas: (Mario 85) Health:100 Stamina:105 Passive Ability:Lucas will have the ability to jump Ability 1:RUN! Lucas will have the speed of Niloticus when using this ability (Lucas Only have 1 ability)
bob the builder (we can fix it) Hotfix #? Guardian -Player's sprint speed reduced from 23 > 21 -Chainsaw Attack will take 20 stamina -Night Vision Camera will have a usage bar (camera battery) -Flashlights picked up will recharge Night Vision Camera (Flashlight = 5 seconds/Pro Flashlight = 11 seconds) Lucas -RUN! ability can only be used when monster's chase theme is playing -When RUN! ability is used, Monster and Player will have infinite stamina and monster will run faster than the player -Player is one-shot when RUN! is active -Player is highlighted the whole duration of RUN! -If Player ends chase or Monster attack someone else, Infinite Stamina and speed buff will be lost -RUN! ability cooldown is set to 30 seconds -Stamina taken from jumping decreased from 7 > 4
I feel like a monster that could possibly be in pc2 is null from baldis basics I feel like he would have some what of potential to actually come into the game
Despite me wanting at least one playable SCP that isn’t absolutely trash, most of the popular SCP’s feels like they’re too similar to already existing characters such as Baldi (SCP 173) and Uncle Samsonite (SCP 106). There’s also characters that wouldn’t fit into the game such as 096 and 049.
PC2 concepts for killers 4 Concept 1: zardy Appearance: zardy's maze Speed: 20 Stamina: 100 DMG: 50 Ability 1: bushwhack: zardy places a trap if the player steps on it spike vines will appear you can mash easily than EXE's traps. And it deals 10 damage. It has a cool down of 10 seconds Ability 2: foolhardy: zardy goes running at full force for 15 seconds if the survivor gets caught zardy graps the player then throws them away if they make contact to a wall or object they get 20 percent damage. it has a cool down of 20 seconds Concept 2: Skitzo the bear Appearance: comickpro Speed: 40 Stamina: 250 DMG: 45 Ability 1: toon force: Skitzo uses his toon force to spread fire balls and ice spikes dealing 25 percent damage. It has a cool down of 19 seconds Ability 2: toon style teleportation: skitzo teleports in an area by going down into the ground and going up from the ground and in another area It has a cool down of 20 seconds Concept 3: needlemouse/Sarah Speed: 50 Stamina: 120 DMG: 40 Ability 1: teleporting mouse: Sarah teleports behind the survivor. It has the cooldown of 12 seconds Ability 2: spin-dash: needlemouse holds her spin-dash for 10 seconds and goes through the map for 10 seconds at lightspeed it has a cooldown of 20 seconds Concept 4: owen demon Anderson Appearance: my channel I created him. Speed: 77 Stamina: 666 DMG: 54 Ability 1: feral rage: owen goes feral and screams loudly revealing the auras of players for 10 seconds it has a cooldown of 5 seconds Ability 2: insanity unleashed: owen goes insane and starts tweaking if the player gets caught it gets teleported to his void with a city that is burned down the only way for the player to get out is to get inside of the buildings Ability 3: Corrupted Madness: owen can teleport to his realm where he can see the players auras. Owen can also get out of there just press the ability again. That's all thanks for reading
I decided to buff and nerf skitzo and owen cause why the heck not. Owen: insanity unleashed now has a 30 second cooldown. Feral rage can now reveal the player's auras for 5 seconds Corrupted madness Now both insanity unleashed and corrupted madness now has a cooldown of 20 seconds. Owen now has 110 stamina 29 speed and does 64 DMG. Skitzo: toon force's range now went from 15 to 20. And it does 30 DMG. It now has a cool down of 8 seconds toon style teleportation now has a cool down of 6 seconds. Skitzo now has 125 stamina 62 speed and 25 dmg. That's all.
my personal list that I want to be able to come: 1- strangled red 2- ugly duckling (analog horror) 3-horro sans 4- hiroshimasauro/godzilla from ghost of hiroshima 5-smile pink pie (the classic smile hd)
ive had nothing to do with this random flowey concept i made so may aswell post it here, Flowey: stamina: 85 speed: 23 damage: 40 Ability 1: Save Flowey saves the stamina value of all nearby players in a 15 stud radius, these players will have the stamina value displayed under their player icon. Ability 2: Pellet barrage Flowey stops and summons a large clump of pellets as his detaches and starts following the clump, the clump lasts 4 seconds and moves at a speed of 25. if its hits a player they will be surrounded by pellets which follow them and close in, dealing 20 damage. Ability 3: Load loads all currently saved stamina values changing their current stamina to the saved stamina. Passive: Burrow Flowey doesnt move normally, instead pressing sprint burrows you under the ground and when you attack you will burst out of the ground with vines coming out in all directions.
hello Hotfix #2 Flowey Save Ability Rework -Press Save ability once to save all survivor's locations and stats within a radius, leaving an outline for Flowey to see in the map. Pressing Save ability again will reset every survivor in that radius back to their position used when Save was pressed the first time. Flowey will pause for 1 second when Save ability is used. Cooldown for this ability is 25 seconds. Pellet Barrage Rework -Pellet Barrage will send 7 pellets flying towards the direction Flowey is facing, is a survivor is hit, they take 5 damage. -Every pellet shot takes 3 stamina -Burrow's attack will fling survivors upwards
@@Blue_Berry_Bear ong, it kinda makes it a little unfair for the Survivors. Like, what's the point of it being a Cat and Mouse type game where the Monsters know where you are 90% of the time? It should be a rare ability.
@@sunsetlover123-y7c Because players already have multiple tools to avoid getting killed by monsters, such as looping, running and then stopping to regenerate your stamina and running again as they get closer, etc, and the ones that are focused on stealth/ambushing are typically either slow so you see them coming from ages away (hence they need tracking to ambush or sneak up on players well) lack stamina (foghorn for example) or using their tracking ability keeps them in place (oni being an example of this, though you could say oni is a deception monster not a stealth monster) so i personally wouldn't say its unfair for monsters to be able to track.
Concept: fake peppino game:pizza tower moves: mimic: fake will become an peppino and it will last for 10 seconds kind of like ao oni. beast: fake will become his beast form it will one shot any person in his path it will last for 6 seconds and his skins will be the same in pizza tower and his replacement skin will be pepperman.
Hold on lemme remaster that Name: Fake Peppino Map: None (you decide) Cost: 1850 Ability 1 (Fakebaby): Fake will transform into Peppino and will be much faster, but at the cost of some dmg dealt (lasts for 10 secs). Ability 2 (Sloppy Seconds): Fake will place a slice of pizza on the ground, anyone stepping on it will have their sprint and walk speed slowed for 7 seconds.
Concept:
The Follower
(123 Slaughter me Street.)
Speed: 15
Attack Damage: 35
Stamina: 90
Intro:
It first shows the Follower sitting on the ground in a ragdoll like state, before he comes to life and sings in a raspy voice _"123 Slaughter me Street..~"_ (what he sings in the first Slaughter me Street trailer)
Chase theme:
Either an instrumental to the famous "Follow, Greet, Wait and Repeat" (mainly the chorus.) or the metal/rock music heard in the first trailer of SMS.
Passive Ability:
As long as he remains in the dark, he gets a *slight* speed boost. (Say 25 speed.) Flashlights and other lit areas counter this and slow him down to normal speed. Flashlights also become more common in rounds where he's the killer to make it more even.
Ability 1: Here we go kids.
The Follower's eyes glow yellow (referencing the Seeker from SMS 2.) and he goes on all fours for a devasting charge attack with his goat horns. He progressivly moves faster and faster the longer he charges and if anyone is hit it'll deal A LOT of damage, but decent knock back to give them a chance to run.
Ability 2: Ready or not.
(inspired by a twitter post concept of the Seeker, I'll give credit.)
(Inspired by Felipe 351 dc2.)
a pink line will appear for the Follower leading to the location of a nearby unlucky player(s). Cool down is long though, so use wisely. Ability is a reference to the game mechanic in SMS 2. (Preferably use it if there's one survivor remaining.)
Jumpscare:
He tears the player's arms off and pummels them to the floor with them. (Referencing the Seeker's jumpscare from SMS 1999.)
Last Survivor Quote:
SALVATION AWAITS.
Map:
The House
(SMS 2. It will be more resemblent to the variant in SMS 1999, tho.)
Skins:
Pink Follower (referencing the Greeter and a rare chance for him to show up Pink in Retro.)
Yellow Follower (referencing the Waiter)
Orange Follower (referencing the constantly scrapped the Hunter)
Darker Blue Follower with red eyes and slightly sharper teeth. (Referencing his sequel counterpart, the Seeker.)
White Follower. (Referencing the rare chance of the Seeker showing up white in SMS 1999)
An 8 Bit/16 Bit Follower similar to 8 Bit Springtrap (referencing SMS's mobile retro-esque spin offs.)
Brown Follower with a warlock like cloak. (Referencing one of the characters in web series associated with SMS "Odd Stories for Odd Children.)
Evolutions Follower. (Referencing his design in the upcoming SMS: Evolutions.)
Red Follower with an orange button nose. (Referencing one of his inspirations; Elmo.)
Lime Follower with a lighter green color around his neck. (Referencing another iconic puppet character; Kermit the Frog.)
Withered Follower (a reference to how he's briefly shown in one of SMS Evolutions' promotion trailers.)
Silver (has the Follower's entire endoskeleton exposed like the Withered Skin with the exception that he's Silver.)
Gold (has the Follower wear the mask his 3rd installment counterpart carries in the upcoming SMS 3, with him even being somewhat more resemblant to it. with him covered in Gold.)
Diamond (Surrounded by the various tokens found in SMS 2 in this cyan electrical aura. Covered in Diamond.)
Hope y'all enjoyed this ^^
Man you went into very well done detail for this killer (I mean I’ve done a similar thing for my own idea for a killer I would like for this game to have but there are a few problems that I don’t want to list besides it’s a killer I came up with and it has no existence in any video game at all)
@@lordspidercon4829 Ohhh! An OC? Cool!
And thanks for the compliment. I actually have a few more concepts for Killers that I might share in future concept videos by DXGNT ^^
@@sunsetlover123-y7cokay so I just have one major complaint with this, why in gods name does he have a speed of 30 with 90 stamina.
@@CatLiver1 Oh God I realized 30 speed is as fast as Nilo, I'll change that dw lmao
123 Slaughter me street mentioned 🎉🎉
Fire concept, is the first ability a reference to that one piece of fanart?
Zardy would go hard as a monster in PC2
I want janitor, also a dark deception character would be cool🤩
0:27 cant they just make him a skin for frog born i mean he gets faster if you look at him
The Janitor would be neat if Blade was able to bipass copyright but I think a better representative for the Little nightmares series is the Hunter . he definitely has more unique and cool moveset potential
Ofher monsters: “use fists”
Ao Oni and Wyst: “use mouth”
The Hunter: “gun”
I can't believe I haven't thought of this yet, but they should add the Basswood County creatures. Basically, they are humanoid creatures, tall, large necks that grow, and tend to stalk and have human voices to lure humans. Maybe a voice ability that frightens a nearby player would be good, or something like extending its neck to grab the player.
The boiled one would be cool
Me want HEROBRINE IN PC2
He ain’t even scary grow a pair of balls
Herobrine is Fogborn Skin
@@David-xr6tj I think it'll be better if Herobrine was his own character. He's way too iconic to be just a skin.
me want mr hopp's and murder monkey from dark deception
Concept:
Survivors:
Guardian
(Slendytubbies)
Health:90
Stamina:150
Ability 1:Chainsaw Attack
Guardian Will be use his Chainsaw to Attack The Monster
Ability 2:Night Visión Camera
Guardian Will be use his Night Visión Camera in 40 Seconds
Lucas:
(Mario 85)
Health:100
Stamina:105
Passive Ability:Lucas will have the ability to jump
Ability 1:RUN!
Lucas will have the speed of Niloticus when using this ability
(Lucas Only have 1 ability)
bob the builder (we can fix it)
Hotfix #?
Guardian
-Player's sprint speed reduced from 23 > 21
-Chainsaw Attack will take 20 stamina
-Night Vision Camera will have a usage bar (camera battery)
-Flashlights picked up will recharge Night Vision Camera (Flashlight = 5 seconds/Pro Flashlight = 11 seconds)
Lucas
-RUN! ability can only be used when monster's chase theme is playing
-When RUN! ability is used, Monster and Player will have infinite stamina and monster will run faster than the player
-Player is one-shot when RUN! is active
-Player is highlighted the whole duration of RUN!
-If Player ends chase or Monster attack someone else, Infinite Stamina and speed buff will be lost
-RUN! ability cooldown is set to 30 seconds
-Stamina taken from jumping decreased from 7 > 4
I feel like the Janitor’s first ability would work better as a passive ability
Scp-096 would be AWESOME as a Fogborn skin since Fogborn gets triggered by sight.
Im pretty sure that's already a Fogborn skin
like a skinny john kinda
Cya from murder drone would be cool
I feel like a monster that could possibly be in pc2 is null from baldis basics I feel like he would have some what of potential to actually come into the game
Despite me wanting at least one playable SCP that isn’t absolutely trash, most of the popular SCP’s feels like they’re too similar to already existing characters such as Baldi (SCP 173) and Uncle Samsonite (SCP 106). There’s also characters that wouldn’t fit into the game such as 096 and 049.
How are Baldi and 173 similar??
I get 106 and Uncle S because they have pocket dinensions, also 049 would just spawn mask clones
PC2 concepts for killers 4
Concept 1: zardy
Appearance: zardy's maze
Speed: 20
Stamina: 100
DMG: 50
Ability 1: bushwhack: zardy places a trap if the player steps on it spike vines will appear you can mash easily than EXE's traps. And it deals 10 damage. It has a cool down of 10 seconds
Ability 2: foolhardy: zardy goes running at full force for 15 seconds if the survivor gets caught zardy graps the player then throws them away if they make contact to a wall or object they get 20 percent damage. it has a cool down of 20 seconds
Concept 2: Skitzo the bear
Appearance: comickpro
Speed: 40
Stamina: 250
DMG: 45
Ability 1: toon force: Skitzo uses his toon force to spread fire balls and ice spikes dealing 25 percent damage. It has a cool down of 19 seconds
Ability 2: toon style teleportation: skitzo teleports in an area by going down into the ground and going up from the ground and in another area
It has a cool down of 20 seconds
Concept 3: needlemouse/Sarah
Speed: 50
Stamina: 120
DMG: 40
Ability 1: teleporting mouse: Sarah teleports behind the survivor. It has the cooldown of 12 seconds
Ability 2: spin-dash: needlemouse holds her spin-dash for 10 seconds and goes through the map for 10 seconds at lightspeed it has a cooldown of 20 seconds
Concept 4: owen demon Anderson
Appearance: my channel I created him.
Speed: 77
Stamina: 666
DMG: 54
Ability 1: feral rage: owen goes feral and screams loudly revealing the auras of players for 10 seconds it has a cooldown of 5 seconds
Ability 2: insanity unleashed: owen goes insane and starts tweaking if the player gets caught it gets teleported to his void with a city that is burned down the only way for the player to get out is to get inside of the buildings
Ability 3: Corrupted Madness: owen can teleport to his realm where he can see the players auras. Owen can also get out of there just press the ability again.
That's all thanks for reading
This stuff is too op. Well expect for zardy and schizo. But why the hell does your OC have stupidly op stats? Balance it.
I decided to buff and nerf skitzo and owen cause why the heck not.
Owen: insanity unleashed now has a 30 second cooldown. Feral rage can now reveal the player's auras for 5 seconds Corrupted madness Now both insanity unleashed and corrupted madness now has a cooldown of 20 seconds.
Owen now has 110 stamina 29 speed and does 64 DMG.
Skitzo: toon force's range now went from 15 to 20. And it does 30 DMG.
It now has a cool down of 8 seconds toon style teleportation now has a cool down of 6 seconds.
Skitzo now has 125 stamina
62 speed and 25 dmg.
That's all.
Nice but I don’t think 096 would work since we have the foghorn and Ao oni can already shapeshifter
The Monsters that i want in Pillar Chase 2 is Fake Peppino, Ugly Duckling (Analog Horror), and The Bacteria (Backrooms).
Fake peppino is a good idea
it would be cool if horror sans was a killer in the game idk why but he ust gives me vibes for a killer in the game
my personal list that I want to be able to come:
1- strangled red
2- ugly duckling (analog horror)
3-horro sans
4- hiroshimasauro/godzilla from ghost of hiroshima
5-smile pink pie (the classic smile hd)
DUDE THE UGLY DUCKLING WOULD BE FIRE
I want variant C infected from smile tapes 😭
Well it can be a skin, but yeah Smile tapes would fit well in the game
I want a alternate now
we need a bill cipher monster with a mystery shack map, it would be epic
and the intro can be the scene where he is playing the piano
Going to be honest about the SCP 096 he would seem too op and annoying
ive had nothing to do with this random flowey concept i made so may aswell post it here,
Flowey:
stamina: 85
speed: 23
damage: 40
Ability 1: Save
Flowey saves the stamina value of all nearby players in a 15 stud radius, these players will have the stamina value displayed under their player icon.
Ability 2: Pellet barrage
Flowey stops and summons a large clump of pellets as his detaches and starts following the clump, the clump lasts 4 seconds and moves at a speed of 25. if its hits a player they will be surrounded by pellets which follow them and close in, dealing 20 damage.
Ability 3: Load
loads all currently saved stamina values changing their current stamina to the saved stamina.
Passive: Burrow
Flowey doesnt move normally, instead pressing sprint burrows you under the ground and when you attack you will burst out of the ground with vines coming out in all directions.
hello
Hotfix #2
Flowey
Save Ability Rework
-Press Save ability once to save all survivor's locations and stats within a radius, leaving an outline for Flowey to see in the map. Pressing Save ability again will reset every survivor in that radius back to their position used when Save was pressed the first time. Flowey will pause for 1 second when Save ability is used. Cooldown for this ability is 25 seconds.
Pellet Barrage Rework
-Pellet Barrage will send 7 pellets flying towards the direction Flowey is facing, is a survivor is hit, they take 5 damage.
-Every pellet shot takes 3 stamina
-Burrow's attack will fling survivors upwards
Just gonna tell ya that the alternate probably isn’t gonna get added due to the creator of mandela catalogues reputation
@@Killuaslime wasn't the allegations debunked tho?
@@sunsetlover123-y7c yeaaaa but its still a pretty low chance that it gets added
I want 10 hour burst man from ia
This video made me realize something, we need more unique moves, bc every monster in the game has see through vision😐
Im pretty sure highlighting players is an intended gig for every monster.
@@Blue_Berry_Bear ong, it kinda makes it a little unfair for the Survivors. Like, what's the point of it being a Cat and Mouse type game where the Monsters know where you are 90% of the time? It should be a rare ability.
@@sunsetlover123-y7c Because players already have multiple tools to avoid getting killed by monsters, such as looping, running and then stopping to regenerate your stamina and running again as they get closer, etc,
and the ones that are focused on stealth/ambushing are typically either slow so you see them coming from ages away (hence they need tracking to ambush or sneak up on players well) lack stamina (foghorn for example) or using their tracking ability keeps them in place (oni being an example of this, though you could say oni is a deception monster not a stealth monster)
so i personally wouldn't say its unfair for monsters to be able to track.
Concept: fake peppino game:pizza tower moves: mimic: fake will become an peppino and it will last for 10 seconds kind of like ao oni. beast: fake will become his beast form it will one shot any person in his path it will last for 6 seconds and his skins will be the same in pizza tower and his replacement skin will be pepperman.
Hold on lemme remaster that
Name: Fake Peppino
Map: None (you decide)
Cost: 1850
Ability 1 (Fakebaby): Fake will transform into Peppino and will be much faster, but at the cost of some dmg dealt (lasts for 10 secs).
Ability 2 (Sloppy Seconds): Fake will place a slice of pizza on the ground, anyone stepping on it will have their sprint and walk speed slowed for 7 seconds.
His map will be peppinos pizza 2
Yessir
honestly id rather have 939 than 096
Yo guys who wants fnaf mimic for vita mimic skin
You should do a skin idea vid
my next vid is actually skin ideas for every in game and upcoming monsters
@@DXGNT sheeeesh
@@DXGNT gotta watch when you post
Me want ultra m
Does anyone know how to switch to first person mode as monster?