ULTRAKILL Developer Commentary Stream with Hakita and PITR (Layers 0-4)

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  • เผยแพร่เมื่อ 24 ธ.ค. 2024

ความคิดเห็น • 688

  • @RatentaisouFGO
    @RatentaisouFGO 2 ปีที่แล้ว +1094

    Timestamps, will add more as I watch through the entire 7 hours long video.
    00:00 Stream Start
    06:29 Color Options UI bug
    07:30 Introduction for Hakita and PITR
    08:43 Boot up sequence
    09:17 Why the audio calibration is set right when the game starts
    11:21 Regarding the game's three taglines
    11:27 The Keep Out! sign
    13:09 Prelude's pipes
    13:33 Slide and Dash tutorial
    14:07 Some details on the Dash tutorial
    15:05 Fresh Blood
    15:27 Cerberi model
    15:50 Ground Slam tutorial
    16:36 Soul Orbs
    17:00 Falling transition between levels
    17:30 Small Q&A with chat
    17:46 "Hey Hakita, as a composer myself, I wonder what your inspirations for ULTRAKILL's music are?"
    19:50 "Why is it called Heaven Pierce Her?"
    20:18 Epic intro hallway
    21:25 The game's original visuals and setting
    22:01 The first track for the game

    • @RatentaisouFGO
      @RatentaisouFGO 2 ปีที่แล้ว +92

      22:54 Revolver skip
      23:25 Clipping skips
      24:11 Glass floors
      25:37 Blood & gore
      26:32 Falling SFX
      27:02 Big Fan room
      28:08 Curved room
      29:49 How the game loads rooms
      30:43 Lighting
      31:21 Strays
      32:13 The original Stalker & a small statue bug
      32:54 Gibs & old blood
      33:43 The 2 statues room, Ver 1.05 & details with no collisions
      35:01 Blood pipeline room
      36:02 Breakable glass & Parrying tutorial
      36:29 Updated enemy designs & ragdolls bug
      37:43 Old enemy models
      38:26 Filth & the importance of enemy designs
      39:43 Saving the Gianni question for later & reaffirmations about collisions
      40:33 Second big fan room
      41:37 Secret trap & broken closed mouth Filth texture
      42:30 "How many hours have you registered on Steam, Hakita?"
      43:05 Small penultimate hallway room
      43:21 Boss door texture
      44:00 Malicious Face & steaming pipe bug
      45:45 Scrapped weak point idea for Maurice
      46:29 Maurice boss room, cracked texture, falling corpse shockwave & Maurice difficulty

    • @RatentaisouFGO
      @RatentaisouFGO 2 ปีที่แล้ว +80

      48:12 Level ending room
      49:50 The level ending screen
      50:21 UI, HUD & viewmodels inertia
      51:50 "What made you decide all the guns have infinite ammo?"
      52:15 Shop terminal, zoom & 0-2's unique start room
      53:29 Electronic music genres
      54:01 Shop terminal UI
      56:07 Reduction of weapon variants
      57:00 Cyber Grind, Sandbox, Enemies & their info
      58:33 The writing in ULTRAKILL
      1:01:31 "Did you write 2-S?"
      1:02:13 Take Care & Were You Foolin'
      1:03:10 "How long have you been doing game dev and etc?"
      1:05:22 Small real world history of music writing
      1:06:41 0-2's first room & Cerberus tease
      1:07:40 Hakita's music files collection
      1:07:53 Second room, third room & improvement of Prelude's levels flow
      1:09:37 GitHub
      1:11:11 Bathroom break for PITR, 0-2's fourth room, Dave's importance to game feedback & Prelude's color scheme
      1:13:10 Waste pipe secret, Swordsmachine's combat tease & enemy infighting
      1:14:48 Blue skull key secret & old slam mechanic

    • @RatentaisouFGO
      @RatentaisouFGO 2 ปีที่แล้ว +69

      1:15:33 Schism tease, environmental storytelling & the game's main story
      1:17:16 Crushers, environmental tutorials, more Swordsmachine tease, 0-S' entry room & prebaked enemy corpses
      1:20:41 0-2's development hell (heh) & level linearity
      1:23:47 The sewage & crouch state
      1:24:33 Regarding the game's cheat activation
      1:25:30 Red Orb secret & broken texture
      1:25:50 "i forgor" & more environmental storytelling
      1:27:55 Secret Swordsmachine encounter & 0-3 idea
      1:29:22 Worst stream ever, fun 0-2 facts & Shotgun retexture along with upcoming weapon retextures
      1:30:24 Breakable statues idea
      1:31:20 0-3 & "When it comes to level design do you plan the basic route out and lock in early or do you just play around with it as you go along?"
      1:32:35 Double Down's level skip
      1:33:19 Early level challenges idea
      1:34:40 Schisms
      1:35:11 Spiral staircase room, insufficient firepower & Swordsmachine first bar

    • @RatentaisouFGO
      @RatentaisouFGO 2 ปีที่แล้ว +70

      1:37:23 Shotgun, Revolver, along with texture compression & filtering
      1:40:16 ULTRAKILL is a mess & impostor syndrome
      1:41:25 Cool loopty-loop room
      1:42:05 Wind tunnel room development hell
      1:43:26 Light pillars room, 2nd floor & game design foolproofing
      1:45:45 Secrets & penultimate stairway room
      1:47:11 Back to Swordsmachine first bar room
      1:48:50 Boss & enemy spawning
      1:50:06 Swordsmachine
      1:52:23 Energy drinks addicts
      1:53:34 0-4's big room
      1:54:44 Reusing bosses & 0-4's challenge
      1:56:07 Curved geometry, rotating hallway room, along with 0-4 & all layers' original length
      1:57:57 Secret double Maurice encounter
      1:58:57 Back to the rotating hallway & making memorable level designs
      1:59:56 Penultimate glass floor room & Schisms' design
      2:02:42 Final rotating hallway room, game feedback & old enemy spawns
      2:05:47 Projectile Boosting's discovery
      2:07:59 Shotgun swapping, weapon tech individuality & Overpumping
      2:08:52 Explosions risk & reward

    • @RatentaisouFGO
      @RatentaisouFGO 2 ปีที่แล้ว +81

      TH-cam is being an ass and won't let me edit my own comments for some reason, so when I'm done with everything here, I'll delete and repost them, especially with the timestamps I missed like Hard difficulties on 09:17

  • @linkmariokirby7373
    @linkmariokirby7373 2 ปีที่แล้ว +2073

    The way he described his thoughts on releasing Ultrakill Must Die difficulty later is low-key terrifying. "I want to release it after the game so I can use everything to its fullest potential"... we're in for a reaming of a lifetime with that one

    • @alpharius2omegaboogaloo384
      @alpharius2omegaboogaloo384 2 ปีที่แล้ว +281

      P R E P A R E T H Y S E L F

    • @ImNotFine44
      @ImNotFine44 2 ปีที่แล้ว +176

      Imagine the last prime soul on that difficulty. Oh god.

    • @beef1043
      @beef1043 2 ปีที่แล้ว +132

      @@alpharius2omegaboogaloo384 T H Y E N D I S N O W

    • @egg-yolk
      @egg-yolk 2 ปีที่แล้ว +156

      filth are replaced with minos prime

    • @duckfilms3662
      @duckfilms3662 2 ปีที่แล้ว +16

      I imagine its hardest difficulty + 1hp.

  • @TwistedScarlett60
    @TwistedScarlett60 2 ปีที่แล้ว +1522

    Accidentally putting three Cerberus at the start of Gluttony is the biggest brain play of the year

    • @yasugrenade4240
      @yasugrenade4240 ปีที่แล้ว +13

      woah lambdadelta pfp

    • @looperhonstropy
      @looperhonstropy ปีที่แล้ว +81

      And now Hakita is Intentionally putting 4 cerbs in P-2.
      Character development is real.

    • @Acid_enjoyer
      @Acid_enjoyer ปีที่แล้ว +36

      @@looperhonstropythe weezer room is real

  • @DrellSpectre
    @DrellSpectre 2 ปีที่แล้ว +771

    Hakita: "V2 was supposed to be difficult" *proceeds to rock its shit in 18 seconds flat*

    • @asher879
      @asher879 ปีที่แล้ว +19

      Hakita meant the first time you fight them

    • @AJ213Probably
      @AJ213Probably ปีที่แล้ว +47

      @@asher879 I just beat act II a few days ago and V2 honestly was the hardest thing I fought until end of Act II. First time you face V2 is a vibe check fr. Now I am working on getting P rank for every level, almost done with act I.

    • @sylvian777
      @sylvian777 ปีที่แล้ว

      @@AJ213Probably Fool...

    • @frenchfryfortunecookie4163
      @frenchfryfortunecookie4163 ปีที่แล้ว +7

      Dude made the fight

    • @stresswaves01
      @stresswaves01 11 หลายเดือนก่อน

      ​@@frenchfryfortunecookie4163 father brutally shoots his child to death

  • @toquette_
    @toquette_ 2 ปีที่แล้ว +1456

    9:17 "Also just in general I want to do the Audio thing first because like, everyone at this point knows how much of a fucking pain in the ass to have a game start at like 100% volume and you can't turn it down until like, way after like 15 minutes of cutscene or something."
    Bless you Hakita.

  • @tehcodekid8421
    @tehcodekid8421 ปีที่แล้ว +131

    Watching this makes me realize that Hakita does NOT sugarcoat it

  • @docmcmoth
    @docmcmoth 2 ปีที่แล้ว +386

    My headcanon is that in the cutscenes between acts, the painted style comes from the fact that we see them from Gabriel's perspective, and that's how he perceives the world, similar to how the game's overall retro aesthetic is a result of V1 rendering that way for themself

    • @Niijii801
      @Niijii801 ปีที่แล้ว +29

      Holy shit that makes sense

    • @monwyn8538
      @monwyn8538 ปีที่แล้ว +35

      also V1 probably doesn't see those so it makes sense that the visual is not that of V1's

    • @febethelastone1084
      @febethelastone1084 ปีที่แล้ว +1

      Now imagine it in real life..

    • @megaman4354
      @megaman4354 ปีที่แล้ว +8

      so this means that gabriel sees everything like a painting or something?

    • @speenta4879
      @speenta4879 ปีที่แล้ว +25

      @@megaman4354 considering that we play as a fucking Nikon it’s not that much of a stretch

  • @CricetoFunni
    @CricetoFunni 10 หลายเดือนก่อน +41

    4:43:42 I have been laughing at this moment for several minutes straight, the "I don't know, whatever." followed by the game unpausing and the music cutting in again is hilarious. It's like Hakita just tabs out for a moment, reads the message, responds to it _out loud_ and then instantly goes back to whatever he was talking about before. Absolutely perfect

  • @OkayCool1
    @OkayCool1 2 ปีที่แล้ว +886

    15:27 yooo holy shit! I went to the same school as you I'm pretty sure.
    I remember playing Untraceable when I was getting introduced to the school before starting there. I got to play some games made in the previous years, and when you mentioned Untraceable it souded really familiar, and when I looked it up, it's the exact game! and funny enough, I was there for game dev classes the next 3 years.
    and now ULTRAKILL's one of my absolute favorite games
    what a small world :p

    • @R.G888
      @R.G888 ปีที่แล้ว +14

      Wow

    • @asher879
      @asher879 ปีที่แล้ว +13

      Epic

  • @OBUNGUS487
    @OBUNGUS487 2 ปีที่แล้ว +1288

    Ive been following ULTRAKILL's development since the demo came out and its actually insane how much progress you've made. Hats off to you, Hakita!

    • @Chillous
      @Chillous 2 ปีที่แล้ว +8

      Yes, me too, it has honestly been one of the best games I've ever played

  • @vernerstinger
    @vernerstinger 2 ปีที่แล้ว +810

    "Fixed AI by fixing the model" what a gamer

    • @ED-gw9rg
      @ED-gw9rg ปีที่แล้ว +20

      Work smarter, not harder!

    • @stresswaves01
      @stresswaves01 10 หลายเดือนก่อน +6

      fixed the engine by getting new wheels

    • @KamikazePlains
      @KamikazePlains 7 หลายเดือนก่อน +8

      Timestamp 39:24

  • @satellaview_dev
    @satellaview_dev 2 ปีที่แล้ว +189

    at around the 4 hour mark, hakita talks about hell being in a constant transitory state where it can create space to suit the individual's descent into hell. thats fucking terrifying, knowing that you could be trapped in a room with no exit but seeing everyone else just phase through like the walls don't exist

  • @V01DIORE
    @V01DIORE 2 ปีที่แล้ว +860

    21:48 A non-euclidian space zone would still be super cool to see though, like warping corridors that flip the view, place, size or gravity seemingly to get to other areas or as a some kind of secret level mechanic.

    • @tatianadashkova2143
      @tatianadashkova2143 2 ปีที่แล้ว +62

      Maybe in fraud?

    • @net6403
      @net6403 2 ปีที่แล้ว +31

      the escher labs 2

    • @sum11111
      @sum11111 2 ปีที่แล้ว +9

      @@net6403 I thought more of Homecoming

    • @FrahdChikun
      @FrahdChikun 2 ปีที่แล้ว +8

      Sort of like Amid Evil's void?

    • @chasetrezise1345
      @chasetrezise1345 2 ปีที่แล้ว +3

      @@tatianadashkova2143 yellow arm

  • @spanpoppy3166
    @spanpoppy3166 2 ปีที่แล้ว +165

    "I forget why but there are reasons for it." -Hakita

    • @heliax9924
      @heliax9924 2 ปีที่แล้ว +15

      words off wisdom this are ganna be hakitas last words lol

    • @xidcuzyes
      @xidcuzyes 8 หลายเดือนก่อน +4

      The War without reason should kick in after that.

  • @octavioromero7893
    @octavioromero7893 2 ปีที่แล้ว +380

    2:15:33 the shop terminal advice will be the new *"Easy mode is now selectable"*

  • @TERMINATOR-0002
    @TERMINATOR-0002 2 ปีที่แล้ว +276

    I love getting to hear this man's voice again

  • @Leffrey
    @Leffrey 2 ปีที่แล้ว +289

    I thnk a neat solution to the question “why doesn’t cerberus have 3 dudes to fight” is to have a broken one placed somewhere so that the player might wonder who came through there before you and killed it

    • @turtlelord8021
      @turtlelord8021 2 ปีที่แล้ว +62

      More V2-shadowing, I love it.

    • @x8c8r
      @x8c8r 2 ปีที่แล้ว +11

      Though it doesnt make much sense, supposedly V2 is the first machine to go to hell, but he for some reason doesnt kill anyone, and then V1 comes through and he is the one to start killing everyone and other machines followed him, or maybe V2 followed him too and that would make even less sense.

    • @Leffrey
      @Leffrey 2 ปีที่แล้ว +47

      @@x8c8r Where does it say V2 is the first machine in hell? Most of the machines in the game (drones, streetcleaners, V1 & V2 and the sentries) were made before humanity started exploring hell. V2 is by no means the first machine down there. Plenty of machines murder Husks, especially streetcleaners

    • @Leffrey
      @Leffrey 2 ปีที่แล้ว +4

      Even then, who's to say it was one of the machines or humanity or heaven or the unkown makers of the soldiers and stalkers, lots of factions who'd want access to hell

    • @x8c8r
      @x8c8r 2 ปีที่แล้ว

      @@Leffrey thats why i said supposedly and also read below that

  • @sumbuddy4088
    @sumbuddy4088 2 ปีที่แล้ว +188

    Just gonna say that I like how the whole situation with V2 was dealt with. The “you, but better” trope is especially exciting in a game with as many different ways to play as ultrakill, and V2’s irrelevance with the rest of the story stops it from overstaying its welcome.

  • @jyro6095
    @jyro6095 2 ปีที่แล้ว +244

    Personally I think that the trees in 1-1 are a perfect fit for the level, especially since they look more cartoony than retro. Even if they don't look fake it's a good subconscious thing that makes the whole contrast of the first few levels work better

  • @NotHere-o6s
    @NotHere-o6s 2 ปีที่แล้ว +316

    53:35 Is my favorite part of this whole stream.

    • @okkoheinio5139
      @okkoheinio5139 2 ปีที่แล้ว +8

      agreed

    • @MauriceULTRAKILL
      @MauriceULTRAKILL 2 ปีที่แล้ว +32

      Huh...nice name and pic

    • @NotHere-o6s
      @NotHere-o6s 2 ปีที่แล้ว +30

      Thank You

    • @Matt-td8xw
      @Matt-td8xw ปีที่แล้ว +15

      Ah hell nah, maurice2454 and MauriceUltrakill are in the same place together.

    • @50-frames-of-stick71
      @50-frames-of-stick71 ปีที่แล้ว +28

      “Who the fuck names a genre happy hardcore” -Hakita

  • @dannadx3840
    @dannadx3840 2 ปีที่แล้ว +179

    35:00 In my first playthrough i ended up breaking all the glass in that room. Something made me sure that of there's a lot of familiar objects in a single place, one of them *has* to contain a secret.

  • @theticksquad8218
    @theticksquad8218 2 ปีที่แล้ว +80

    Wait, i realized, minos prime is a prime soul, and he comes out of an orb, a soul orb, so those secret orbs are souls that dont have a strong enough will to become prime souls

    • @WalterUndergo
      @WalterUndergo 2 ปีที่แล้ว +34

      Probably from a cluster of common enemies.

    • @theticksquad8218
      @theticksquad8218 18 วันที่ผ่านมา +1

      @@notcreativename1285 that's why they're secrets

  • @JeanMarceaux
    @JeanMarceaux 2 ปีที่แล้ว +211

    "Why do we need to go through these boring corridors to get to the boss?"
    "Cope seethe mald git gud :^)"
    I suggest putting that in the strategy guide for bosses as well.
    Also, Luke Correia as Uriel or riot

    • @gigagleb9842
      @gigagleb9842 2 ปีที่แล้ว +10

      Annoying voice + no range + bad acting + L + ratio

    • @JeanMarceaux
      @JeanMarceaux 2 ปีที่แล้ว +71

      @@gigagleb9842 a perfect antipod to Gianni tho

    • @somedudeidfk9250
      @somedudeidfk9250 2 ปีที่แล้ว +44

      @@gigagleb9842 your ratio failed hard

    • @Content_Deleted
      @Content_Deleted 9 หลายเดือนก่อน

      @@gigagleb9842^^^^^

  • @thomassparling4739
    @thomassparling4739 2 ปีที่แล้ว +245

    Ahh yes more updates on the best game ever.
    I can't wait till it's finished.

    • @fridge713
      @fridge713 2 ปีที่แล้ว

      If its finished, that means there wont be any more updates, are you sure?

    • @jasonsanimations2624
      @jasonsanimations2624 2 ปีที่แล้ว +18

      @@fridge713 dlc and free updates exist

    • @fridge713
      @fridge713 2 ปีที่แล้ว +1

      @@jasonsanimations2624 dlc is downloadable content, means hakita would have more to tell on the story, or the gameplay

    • @m4rcyonstation93
      @m4rcyonstation93 2 ปีที่แล้ว +9

      @@fridge713 Level editor

    • @m4rcyonstation93
      @m4rcyonstation93 2 ปีที่แล้ว +8

      @@fridge713 And mods

  • @Fergusand
    @Fergusand ปีที่แล้ว +22

    “Everybody is fucking tricking people into thinking they’re good because people are fucking dumb.”
    Arsi “Hakita” Palata

  • @dmndchn
    @dmndchn 2 ปีที่แล้ว +291

    ULTRAKILL is with no doubt one of the best games i have ever played, the game has advanced so much in such a little time period, it dosent even feel like an early access game.
    Not to talk about the comunity, wich is completely amazing, even ultrakill land is a good place! (Sometimes)

    • @Dastankbeets9486
      @Dastankbeets9486 2 ปีที่แล้ว +5

      Absolutely

    • @alpharius2omegaboogaloo384
      @alpharius2omegaboogaloo384 2 ปีที่แล้ว +10

      The community is good apart from the H O R N Y.

    • @Dastankbeets9486
      @Dastankbeets9486 2 ปีที่แล้ว +31

      @@alpharius2omegaboogaloo384 that’s an upside

    • @a_businessman
      @a_businessman 2 ปีที่แล้ว +33

      @@alpharius2omegaboogaloo384 clearly you don't own a V1 body pillow

    • @CatBitchNami
      @CatBitchNami 2 ปีที่แล้ว +7

      @@a_businessman Gabriel body pillow.

  • @FrostRare
    @FrostRare 5 หลายเดือนก่อน +8

    One great experience I had playing Uktrakill was the first time I faced V2. For the first time, I saw what I as V1 looked like to enemies. Seeing V2 slide around, get air control, hit with a bunch of different imperceptible attacks at once, and generally float like a butterfly and sting like a bee, I got compelled to make the most of what made me exceptional as a foe to the enemies I face. So V2 gave me this new perspective on how to play the game, but it also gave me their arm. This is why I think players have this bittersweet connection with V2 and fantasize about playing alongside them. They’re a part of you, literally. They’re your brother in a way. They were an unwitting casualty of your blood lust.

  • @stevepickle7730
    @stevepickle7730 2 ปีที่แล้ว +540

    Holy crap, the entire stream was really informative, and the screwdriver tech you showed off at the end made me rethink that weapon variant. Is that going to be in the next update?

    • @Hakita
      @Hakita  2 ปีที่แล้ว +314

      Yup.

    • @alpharius2omegaboogaloo384
      @alpharius2omegaboogaloo384 2 ปีที่แล้ว +76

      @@Hakita Well we’re not disappointed with the results.

    • @dhrumildave4221
      @dhrumildave4221 2 หลายเดือนก่อน

      Thank You Hakita for the Screwdriver, It's been carrying me from COKM all the way to Sisyphus Prime

  • @minu2910
    @minu2910 2 ปีที่แล้ว +139

    2:38:58 the tease worked lmao. That demo was fantastic. Your music got me to play the demo and the demo got me to buy the game.

    • @ashtern5675
      @ashtern5675 22 วันที่ผ่านมา

      Homestuck pfp

  • @jacobgutierrez9642
    @jacobgutierrez9642 2 ปีที่แล้ว +75

    Seven hours of half-insane Finnish gibberish, god bless

  • @goldl2963
    @goldl2963 2 ปีที่แล้ว +113

    This is amazing to listen to, like an ultrakill podcast

  • @not_tintin
    @not_tintin ปีที่แล้ว +62

    hakita: talks
    pitr: 🗿

  • @Sirebellum1337
    @Sirebellum1337 2 ปีที่แล้ว +106

    I hope that non-euclidean geometry from the initial game concept can make a return in the Fraud layer, like the layer is so fraudulent you cant even trust basic rules of nature and/or your mind.

    • @jinxsterr_Dispenser3741
      @jinxsterr_Dispenser3741 2 ปีที่แล้ว +14

      Even just using it as the secret level mechanic for fraud would be fine with me.

    • @MysteryKar
      @MysteryKar ปีที่แล้ว +4

      @@jinxsterr_Dispenser3741 maybe have it be like antichamber then? having another puzzle secret level might be too similar to the Witless, doe

    • @toastergaming7783
      @toastergaming7783 10 หลายเดือนก่อน

      ​@@MysteryKaror just go full myhouse.wad mode

    • @Arballist
      @Arballist 10 หลายเดือนก่อน +1

      Damn, that's a genius move!

    • @Arballist
      @Arballist 10 หลายเดือนก่อน

      Also where Hakita mentions non-euclidean geometry?

  • @nikkoa.3639
    @nikkoa.3639 2 ปีที่แล้ว +161

    I've been generally scared of where the game will go, especially since it feels like each chapter outdoes the previous one, but seeing how much thought these devs puts into the game is quelling my fears, at least a little at a time.

    • @kveller555
      @kveller555 2 ปีที่แล้ว +41

      At worst it'll be like classic FPS games where it's a lot of the same, but Hakita has proved time and time again that he can find ways around stagnation. The game's in good hands.

    • @alpharius2omegaboogaloo384
      @alpharius2omegaboogaloo384 2 ปีที่แล้ว +33

      @@kveller555 No the worst possible outcome is that the final chapter is Hexen and you need to find 58 buttons.

    • @kveller555
      @kveller555 2 ปีที่แล้ว +34

      @@alpharius2omegaboogaloo384 ONE 58TH OF THE PUZZLE HAS BEEN SOLVED

  • @Atomic_Pinneaple
    @Atomic_Pinneaple ปีที่แล้ว +33

    I like how hakita says that he doesn't really have a least favorite enemy like if they're his children lul

  • @MomentOfSanity
    @MomentOfSanity 2 ปีที่แล้ว +33

    2:06:00 I love when something official in the game was originally a bug.
    Had a feeling the projectile boost tech was originally unintentional

  • @pine_nook
    @pine_nook ปีที่แล้ว +10

    Funny how Hakita describes game soundtracks and even ULTRAKILL when bringing up "A Complete and Utter Destruction of the Senses" because it's exactly how I felt about ULTRAKILL's tracks when I first listened to them. They sounded so garbled and chaotic that I didn't find myself liking them very much. That was until I actually played the game and saw how much the tracks fit into the levels and encounters. It's really context that matters with videogame soundtracks and I never really noticed that until ULTRAKILL. There are some standalone exceptions here and there though.

  • @Pashaportino
    @Pashaportino 2 ปีที่แล้ว +29

    1:40:22 hearing about the jpeg ass textures and in general how clueless you were about a lot of things at the time is nice to hear. in general how you got help from newblood folks about how to improve the flow of the early levels. and in the end you say it yourself that anyone can make a good game if they're invested and passionate about it. gives insight on how we're all just regular joes in the end and we learn from silly mistakes, each to their own pace

  • @welcometothehouse
    @welcometothehouse 2 ปีที่แล้ว +33

    I absolutely love that the Ultrakill dev team is taking their time with this game. It's clear that they're working hard, but they value quality over speed in their update releases. I can count on one hand the times the game has had a glitch occur, and every addition is solid without exception. Best devs.

  • @Crowborn
    @Crowborn 2 ปีที่แล้ว +43

    The Drood Knight fight is really good, he and Avery are amazing together. This is a great stream, so much knowledge on your design process! Thank you for making it

  • @Alkex0
    @Alkex0 2 ปีที่แล้ว +28

    Projectile boosting being a bug-turned-tech makes this game even more retro-themed for me to be honest; reminds me of the evolution of rocket jumping, and just the general beautiful chaos that came out of old 90s 3D engines, with all their silly quirks.

  • @piikae
    @piikae 2 ปีที่แล้ว +22

    There's a lot of great takeaways from this. Thanks for giving us some insight into how you and the team have made the game so fun! I'll be sure to refer to this if I ever get into gamedev.

  • @ImGlassy
    @ImGlassy 2 ปีที่แล้ว +31

    I hope we get one of these for act 2 this is so fascinating to watch

  • @goldberg91
    @goldberg91 10 หลายเดือนก่อน +11

    would be funny if in the "ultrakill must die" difficulty all the other statues in 0-5 came to life

    • @HiroshiOmega
      @HiroshiOmega 10 หลายเดือนก่อน +1

      Maybe in 0-5 Encore

    • @Pablo-Lol
      @Pablo-Lol 9 หลายเดือนก่อน +1

      That would’ve been fucked up

  • @zkms2541
    @zkms2541 2 ปีที่แล้ว +4

    This game impressed the hell out of me! The music, level design, story, etc are immaculate! I’m so excited for what’s going come in the future!

  • @aydinmakesthings
    @aydinmakesthings 2 ปีที่แล้ว +6

    The amount of play testing you and your team do is amazing.
    Reminds me of listening to Half Life Alyx Dev commentary, and just seeing how many small little issues can cause giant problems.
    We need more game devs like you and your team!

  • @cycy8699
    @cycy8699 2 ปีที่แล้ว +61

    5:57:40 hes describing such a divine feeling that i can only admire but not relate to.

  • @FrahdChikun
    @FrahdChikun 2 ปีที่แล้ว +74

    I was at work when this was live streamed, so I wasn't able to catch it live, but I do want to say some stuff regardless while I continue to watch this:
    1. I absolutely LOVE the buildup for everything in this game, be it from levels, enemies, weapons, etc.
    2. Interesting that V1 is not the main character of the story, makes me wonder who or what is...
    3. The piercer revolver cylinder does rotate with each shot AFTER you fire a piercing shot, when the shot is charged again the cylinder stops rotating with each shot. I know the lore behind the gun is that each shell is an energy cell that fires a laser. It would rotate to a new cell and recharge the spent shells in the meantime. By the time the revolver makes a full revolution, the spent shells would have been recharged at that point. Wasn't sure if the cylinder not rotating was intentional or not actually.

    • @deadpan904
      @deadpan904 2 ปีที่แล้ว +2

      If I had to guess by shooting in the dark, it is probably God himself but I just heard a theory about it, so I don't know for sure if He's really the main character

    • @detrilogue3174
      @detrilogue3174 2 ปีที่แล้ว +8

      @@deadpan904 My guess is either Him or Gabe given how pretty much all of the extra lorebooks and end-of-act cutscenes are about that guy.

  • @t.p.ggaming3884
    @t.p.ggaming3884 ปีที่แล้ว +7

    "I just fuckin went hard in the paint"
    You did that the whole game Hakita

  • @Pinupopinion
    @Pinupopinion 2 ปีที่แล้ว +24

    21:50 I would love a layer where its all non-euclidean geometry, that sounds fantastic for exploring!

    • @sillyfennec_xavier
      @sillyfennec_xavier 6 หลายเดือนก่อน

      sounds like something treachery would do

  • @Yee-Haw_Bird
    @Yee-Haw_Bird 2 ปีที่แล้ว +8

    2:01:00 ooooooof “people who only use the pistol like dumbasses” yikes can’t wait to hear another scathing critique from under the mayo

  • @JackVanFleet
    @JackVanFleet ปีที่แล้ว +5

    It’s really neat to hear how Dave is a creative force for good, not just steamrolling ideas.

  • @tripodman322
    @tripodman322 2 ปีที่แล้ว +15

    The amount of love, liveliness, and detail is overflowing in this game

  • @welcometothehouse
    @welcometothehouse 2 ปีที่แล้ว +13

    Thank you for giving your fans so much of your time to do this, and for emphasizing the work that your team does, alongside your own. Also your accent is cool I guess

  • @DomesticatedCantaloupe
    @DomesticatedCantaloupe 2 ปีที่แล้ว +53

    26:37 This explanation of the falling enemy sound is actually wholesome. 👌

  • @CaliCracksGaming
    @CaliCracksGaming ปีที่แล้ว +6

    I love how at the beginning, he's looking through the settings just like a new player would even though he made the game he's playing.

  • @KishiQ
    @KishiQ 2 ปีที่แล้ว +12

    This game is one of the best games I have ever played, watching the commentary is fascinating. can't wait for new update.

  • @xmariokiler2443
    @xmariokiler2443 2 ปีที่แล้ว +14

    Judgment+Die is combo that almost always gets you off guard

  • @dgverrette4798
    @dgverrette4798 ปีที่แล้ว +1

    Really enjoyed the commentary. Thanks for creating this game, it's really fun to play !

  • @Saif6301
    @Saif6301 2 ปีที่แล้ว +48

    Just seeing this now sadly but I wanted to say, Ive had a ongoing joke with some friends that every time some new freak tech is discovered like the Chargeback from Malicious Face or slam storage or coin adding it goes a little something like this.
    "Player base: Hakita did you make it like this on purpose, this is sick!
    Hakita confused and looking around: "Uhhhhhhhhhhh, sure?"
    How close to the truth is this?

    • @Hakita
      @Hakita  2 ปีที่แล้ว +59

      Depends. Chargeback was designed for while slam storage is a bug. Coin adding isn't either since it's just the coin doing its normal functionality but with people throwing more in during hitstops.

  • @Crydana
    @Crydana 2 ปีที่แล้ว +17

    It's a shame I missed the stream, but I'm glad it's uploaded.

  • @byeheaven
    @byeheaven 2 ปีที่แล้ว +7

    i really like that you tell us about small secrets, definitely my most favorite developer

  • @specificdisc568
    @specificdisc568 2 ปีที่แล้ว +24

    44:54 amazing and gross I thought it was just a visual bug for it registering the Malicious face but now I completely see it differently

  • @alchemyparrot4670
    @alchemyparrot4670 2 ปีที่แล้ว +483

    a bit of a weird question but I'm making a book that references Ultrakill as a bit of commentary bits. Is it ok if I include these or not due to legal lawsuits?

  • @2ndsnake899
    @2ndsnake899 8 หลายเดือนก่อน +5

    I like how Hakita included infighting in the Violence layer and (besides the Prelude Swordsmachine section) ONLY in the Violence layer, which makes sense considering the nature of the layer revolves entirely around the concept of violence.

  • @minu2910
    @minu2910 2 ปีที่แล้ว +25

    I’m not going to lie, I took about 20 minutes trying to jump up through the glass of 0-3 in the demo, thinking it was the intended route. I did succeed and beat the level by mostly just killing swords

  • @eduardodiaz9942
    @eduardodiaz9942 2 ปีที่แล้ว +29

    You guys are doing God's work with this game, mates

  • @geoffreyprecht2410
    @geoffreyprecht2410 2 ปีที่แล้ว +10

    Just realized that Matt McMuscles' skeleton in the Hall of Kings is all blue. With the new Act II Ferryman lore, does that mean Matt McMuscles was a Ferryman before being entombed here? What was a Ferryman doing in the desert of Greed? In Matt's own words, "What Happened?"

  • @Mr.Kuo420
    @Mr.Kuo420 2 ปีที่แล้ว +8

    Im making a video about ukltrakill, and I start watching this vod with a documentation purposes. But In the end it became me procrastinating and watching for 7 hours with all my atecion how hakita explains every single thing in the game. I really like this vod. Well done Hakita

  • @heliax9924
    @heliax9924 2 ปีที่แล้ว +15

    i love how this almost as long as the dusk anniversary stream hakita is ganna need a lot off energy drinks for the full game stream for sure

  • @BObbert179
    @BObbert179 2 ปีที่แล้ว +18

    This is game gonna be HUGE when it fully comes out.

  • @mayonnaise6394
    @mayonnaise6394 ปีที่แล้ว +27

    1:53:20 "nobody has ever done anything gay with monster cans"

    • @toastergaming7783
      @toastergaming7783 10 หลายเดือนก่อน

      Yet.

    • @succulentcod
      @succulentcod 10 หลายเดือนก่อน

      i will be the first

    • @Dalek59862
      @Dalek59862 10 หลายเดือนก่อน +2

      ​@@succulentcodyou wouldn't be the first. I regret to say that I've seen it, and you do not want to.

    • @ArcticCN
      @ArcticCN 10 หลายเดือนก่อน

      @@Dalek59862 it can't be *that* bad, can it?

    • @Dalek59862
      @Dalek59862 10 หลายเดือนก่อน

      @@ArcticCN *engage thousand yard stare*

  • @fanumoftheoppbruh
    @fanumoftheoppbruh 2 ปีที่แล้ว +4

    just wanted to say this is one of the best games ive ever played, hats off to you and thank you for releasing this masterpiece

  • @2ndsnake899
    @2ndsnake899 7 หลายเดือนก่อน +4

    1:45:00 As a wise man once said, "It is impossible to make anything foolproof as fools are so ingenious.

    • @FrostRare
      @FrostRare 5 หลายเดือนก่อน

      I like that

  • @Taitou25
    @Taitou25 ปีที่แล้ว +6

    PITR, thank you for the sandbox! I really appreciate having a gm_construct to screw around in.

  • @sorosh78
    @sorosh78 2 ปีที่แล้ว +10

    I love this video its super interesting seeing how the game is made

  • @ultrafun2227
    @ultrafun2227 ปีที่แล้ว +6

    I hope there will be stream like that when Act 3 get realised

  • @gamingtime9716
    @gamingtime9716 2 ปีที่แล้ว +35

    2:26:00 I only recently picked up the game and played through Layer 4. In my opinion, it's pretty clear that Limbo looks the way it does completely intentionally. Layers 2 and 4 especially are very visually stunning, so it's clear in retrospect that Layer 1 is "fake" (that, and the name of Limbo should tip anyone with knowledge of the Divine Comedy into what's going on)

  • @guardian8926
    @guardian8926 2 ปีที่แล้ว +10

    14:56 I can't beleive Vinny never using the dash once on his first stream of it years ago stuck with Hatika all the way to now.

  • @thegreatqtip4516
    @thegreatqtip4516 2 ปีที่แล้ว +7

    It was nice to hear you talk about how Minos has set ways of responding to you being in the air that are intentionally more dangerous. When I first fought him, as much as I enjoyed getting better and finally winning, what I had the most fun with was seeing the over the top ways he killed me. It kind of feels like you're getting air juggled in a fighting game.

  • @deqnq1705
    @deqnq1705 2 ปีที่แล้ว +17

    the closed mouth head texture for the Filth is broken but you can see it if you parry a Filth without taking any bite damage

  • @dillweed8766
    @dillweed8766 10 หลายเดือนก่อน +3

    i loved 4-S so much, i wanna probably the most out of anyone i've seen play it. i'm a crash FREAK, so this was beyond a treat, especially finding out that the fuckin slide-spin (a crash speedrunner trick) was in the clash mode, this is actually the coolest shit ever

  • @notpumkin
    @notpumkin 2 ปีที่แล้ว +56

    This is some really cool commentary! It got me thinking, since you already have a gmod reference (if you can even call it a reference), why not have ingame commentary on release just like in valve games, with those orange floating speech bubbles.
    Would neat!

  • @zachshark2901
    @zachshark2901 2 ปีที่แล้ว +13

    Man, Hakita REALLY loves that cerberus track and how it's used lmao

  • @elsudeiagreen2406
    @elsudeiagreen2406 ปีที่แล้ว +17

    It would be really good to yoink Celeste - style berrymarks in tab menu to show what secrets you already found. I had a problem with finding some of secrets on big levels, because I can't get a hint, in what part of the level secret is without quiting level or finishing it.

  • @nelosangero
    @nelosangero 2 ปีที่แล้ว +5

    2:10:47 I decided to speed up the ambient music myself and found that it's actually a short sample of sourire d'avril slowed down, unless I've got the wrong audio track

  • @hiddensquid0728
    @hiddensquid0728 2 ปีที่แล้ว +8

    33:40 I think a way to dive into this concept more is to have an upgrade for the grapple that could make it so you could be pulled towards light enemies instead of them pulled towards you.

  • @chasepalumbo2929
    @chasepalumbo2929 ปีที่แล้ว +1

    I would love another commentary on the later layers, the game goes to some gorgeous and crazy places

  • @awadjiguiba7813
    @awadjiguiba7813 2 ปีที่แล้ว +1

    Let's go! Been waiting for this to drop! Thanks for blessing us with this banger, Papa!

  • @lazthespaz2290
    @lazthespaz2290 ปีที่แล้ว +1

    Holy shit this is awesome.
    Ultrakill’s my favorite game i think now, and Hakita n co are a big inspiration for me. Seriously, keep going, i’ll be sure to tune in, Ultrakill or not.

    • @Opticized
      @Opticized 4 หลายเดือนก่อน

      nie

  • @randomzombie2901
    @randomzombie2901 ปีที่แล้ว +4

    wonder if we will ever go up to the heavens and meet god in a comedic yet ironic way

  • @holdengoodall8213
    @holdengoodall8213 2 ปีที่แล้ว +12

    I love that Hakita occasionally turns into Strong Bad throughout the stream.

  • @UsurperEntropy
    @UsurperEntropy 2 ปีที่แล้ว +8

    I don't usually like to watch Dev streams but this is really good, good luck in the future!

  • @gametram6139
    @gametram6139 ปีที่แล้ว +5

    7 hour long ultrakill stream. That is commitment.

  • @Kevin80237
    @Kevin80237 ปีที่แล้ว +2

    1:51:15 i was learning history and there was a picture of the empire state building but when I was reading the page next to it in my perriferal vision i saw it as the head of swordmachine, burnt into my memory by the swordmachine related trauma in the dual idoled mindflayer room in p2.
    It got so bad to the point where i literally couldn't focus on anything without covering the image up, so yeah, pretty iconic character design and yes it definitely stuck in my mind.

  • @MotionMenace2
    @MotionMenace2 2 ปีที่แล้ว +29

    Can YOU manybe elaborate on the usual pitfalls about retro fps talked about at 4:59:35 ? I am a complete nobody, and I am making a retro FPS :D Would love to get a hang of those notes if possible! Awesome game and I wish you the best!

    • @Hakita
      @Hakita  2 ปีที่แล้ว +37

      The 4 points Mandy mentioned to me were:
      1. Too many hitscanners
      2. Too abstract enemies/environments (makes things feel random and cheap)
      3. Procedural levels (not really applicable anymore but back then most indie shooters were roguelites)
      4. Poor movement

  • @difinplays
    @difinplays 2 ปีที่แล้ว +7

    really cool update i love the sawblade launcher ( i think its time for another run with only nailguns) really cool game, this game has became my favorite game of all time, thanks for creating such a master piece like ULTRAKILL

  • @turtle5736
    @turtle5736 2 ปีที่แล้ว +2

    its my birthday today, thank you for starting making my favourite game four years ago :^)

  • @aadin6975
    @aadin6975 2 ปีที่แล้ว +13

    damn, 7 hours? obviously i'm going to hear the whole 7 hours

  • @dhrumildave4221
    @dhrumildave4221 3 หลายเดือนก่อน +2

    5:53:03 Hakita: "Uhmm what else should I mention?"
    Minos: "Judgement!"