People throw around words like legendary, foundational and OG for anyone these days but Walshy is one guy where ALL of those are actually genuinely applicable.
Walshy is literally the godfather of controller esports. He really was the first superstar in the space. Controller esports players owe a lot to this guy for what he did for the scene.
@@nutz0148false lmao, I played against both of them in mlg Orlando ffa in 06 and Walshy by far is more loved and respected and seen as the goat back then easily.
No shade on Tom but without him Walshy would 100% still be Walshy….Walshy established himself in the ce days pre Ogres….he repped well enough to upset the Ogres which led to him joining them. Which led directly into Halo 2 where he/they went unbeaten for a long time Walshy was a g both in terms of merit and in terms of likability/marketability
@@oFiGuReZo His ego never seemed like he was a prick tho. It was trash talk and Halo had trash talk as a part of the esports. If you watch the old matches the players would even yell back to the crowd so Walshy’s ego was atleast backed up by his skill.
@@TheMiilkyMan He definitely had a major ego, because he was so good people like yourself let it slide and a lot don’t remember but he was even toxic to his own teammates at times. Not saying he’s was a complete asshole but he definitely had mature to do. He’s a good dude though and I definitely respect his legacy.
Walshy is the goat. The fact he's still around the Halo community is something to be treasured. As a kid who became captivated by MLG during Walsh's heyday, there are so many things I would want to ask from Hitch's position lol (Edit: I'm with Hitch on the Top 25 list. The reactions were surprising, it never seemed that serious.)
Fired up Halo infinite after a good year or two of not playing. Have my younger cousin over for a "boys night" of gaming. I'm 38 and he's like 13. And came across this interview. Always loved Walshy. Watching this during the week between Xmas and New years. Totally hit the spot. Halo has been a way for me to hang with family across different states and age gaps. Forever grateful to the OG's of this game!
Much respect to Walshy. I’ll never forget at MLG Dallas 2010 Walshy was walking through the venue with like 4 or 5 what I assumed to be body guards. I yelled his name as he walked by and much to my surprise he stopped, turned around and came back to say what’s up and snag a pic really quick. I met a lot of my Halo idols that weekend which of most turned out to be really cool dudes but just knowing how popular Walshy was I always thought it was so sick he gave me the time of day even if it was just for a quick picture. Much love!
I'm 40 and was into the competitive scene back when Halo 2 and MLG were huge. Wanted to meet him since I was 21, watching montages, and finally did back at the HCS event in Charlotte last year. Super nice dude.
yhslaw was my first sports hero! When I seen "Walshys Final Montage Halo 2" I clicked. Forever changed my life gaming wise. I didn't know there was any stardom linked to a game and I was already such a huge fan of Halo. I missed an e ent he came through to in 08 but my friend got him to call me and leave me a voice.ail on my phone. I kept that phone for years! Walshy you are forever the man dude. I'm so happy everytime I hear your voice in the comms
It may seem insignificant now with button mapping options but it wasn't mentioned Walshy was one of the originators of the "Claw" controller 🎮 holding technique. Incredibly difficult to master especially at such a high level.
Walshy was my biggest influence as a kid who watched all of mlg halo 2 and 3 , Walshy was and still is an amazing person! I want to see his clothes brand return I’d buy it forsure
Walshy is one of the most if not the most lovable person in ESports history. Could listen to him talk for hours, wish he did more content or did his own podcast.
I thoroughly enjoyed this. I’m just now realizing that there’s quite a big player base playing the master chief collection online so I’ve been trying to relive my glory days. This interview hit it right on the nose. I miss this guy, I miss the old days of MLG, and I miss the excitement that halo used to bring to multilayer. Cheers, Walshy.
Absolutely love the halo 2 and 3 halo days. I grew up playing it and played in the low brackets of MLG. I have such a respect for Walshy and alot of the other guys of that time. I can’t get with the new games, but I can play halo 3 till I die lol. Great interview!!
Love Walshy, good guy with a lot of brains and talent. Getting to halfway through this podcast: What was it with Halo 4, a checklist and explanation: Quick note: "Accessibility" - "Accessibility is the practice of making information, activities, and/or environments sensible, meaningful, and usable for as many people as possible." Accessibility is referring to "catering to", the definition simply denotes the idea that basic 'average competitive' players, be it a matchmaking player or a person at a tournament, has far too much experience and understanding in the FPS realm for the individual coming from Bejeweled or Minecraft, thus they remove the layer of skill (via practice) and provide the new player with the capabilities of winning without any regard to skill. - Halo 4 carried the tradition of Halo Reach's "Accessibility" - Removal of descope (When getting shot if you're scoped into a weapon, you would typically be brought out of your scope, Halo 4 removed this) - Inclusion of "Casual FPS" style Loadout solution, continuing Halo Reach's legacy of "casual" Halo - Hefty increase on aim assist, bullet velocity, and magnetism/friction on all weapons - Hefty focus on Forge, Custom Games, and "new casual modes", while butchering classics and enforcing 'accessibility' policies inside of the gametypes - Removal of 1-50 System, although Reach started this, Halo 4 had an offshoot created on Waypoint that didn't even work with skill, it was typically based on win/loss and had no metric in matching, thus the principle of "I was a 35" makes no difference when you only played people level 1-5 on a typical basis - Lack of 'sbmm', something traditionally seen inside of Halo's matchmaking since it's creation, which was a carry over from Halo Reach - Continued the legacy of "abilities" from Reach, which in turn catered not to the "professional player" (or esports/comp players), but simply to those looking to get an advantage on someone by pressing a button, despite having potato aim - Hefty increase in bullet velocity than even Halo Reach, which was already an extensive increase in velocity, making "distance" entirely irrelevant - Added new 'weapons' to an already irrelevant notion of a sandbox. Halo's sandbox use to be primarily designed around ease-of-access (accessibility) with the most skillful weapons having the fastest ttk (magnum, br..); Halo 4 continued the Halo Reach tradition and provided numerous 'ease of access' weapons that had faster, or equal, ttk than the skill weapons - Continued focus on "heavy vehicles", something Halo 1 - 3 never had a focus on, nor was it defined as such -- A tank was a tank, and could be destroyed by 2 grenades and a melee, not 15 people shooting the driver for the driver to go on a rampage (15+ kills) - A continued focus on armor, customization of this armor, and the lore intertwined into multiplayer, something that likely was not touched by most who played the multiplayer exclusively And simply let's make this one quicker. Halo Reach, and thus Halo 4, both had the same problem -- with Halo 4's having far more directed "this is a clone" than Halo Reach: It tried to break into the "casual FPS" space, which in turn completely backfired. Halo 4 tried to be a "casual" FPS, bringing in non-fps players to play an fps game, something Call of Duty was so great at. Halo 4 "tried" to do this, much like Halo Reach, and both failed to capture a dedicated audience larger than a group collectively of 15,000 per day a month or two after launch...on an install base of over 90,000,000. Halo 4's problems are that 343 Studios/Industries focused on "how to please everyone" instead of "How to make a Halo game". Fast forward to Halo 5, they tried this approach again, but utilizing the Halo formula, instead of the Reach/CoD formula. Halo Infinite ended up starting it's roots as a Halo game, and post launch, pushed all development to "become" a casual game, in which no one wanted to play. I can make this about Infinite, or whatever, but the simplest point is that Halo 4 failed because Halo was never a quality 'casual' fps experience, and it never was capable of being so. It was a casual competitive fps, for competitive oriented players, even in matchmaking -- even in social -- even at a tournament. Halo's "competitive" scene was far more competitive than most other FPS at the time, and the only merits to what brought it to be less competitive, is the continuous attempt for 'accessibility' and assuming that the Minecraft, or Roblox, or Fall Guys player will be "jumping onto Halo to play it" for more than 5 minutes. This lesson could also bring forward some retrospective to Halo Infinite. 12+ permanent ranked playlists in Halo 2 and Halo 3, with only 4 - 6 unranked options, respectively in these games. Halo Infinite's basic matchmaking has 1 permanent ranked playlist, 1 temporary/rotated ranked playlists, and over 18 unranked options. The focus of Halo 2 and Halo 3 was on matchmaking and the quality of ranked matches, while the focus of Infinite has, thus far, been armor and customization along with social party games -- something "the community" (of youtube) claimed the populous wanted, despite it being the least populated areas of the game. Here's to hoping that 343 Industries can slowly turn around Halo Infinite with pushing all social into one playlist, making a large quantity of ranked playlists, nerfing assistance and meta shifting the game back to it's roots and away from the accessibility hellscape it created -- we don't need number timers, physical countdown timers, an ai and an announcer telling us when power items or general weapons are available, let alone a focus on "armor" in a first person game (you know, the kind of game where you can't see your armor).
Im one of the few people left still playing splitgate and as much as i love it i think your point of having some level of randomness would help the game a lot. Its a very mechanically heavy game that can feel amazing to get good at, but i get why it isnt as popular as other top fps games.
Love seeing people in the comments coming together and talking about how we all grew up watching Walshy and admiring him & his career. Forever the GOAT 🐐
I can see why OpTic has Hitch host so much stuff, he’s a really good onscreen presence that helps other talent feel comfortable. I love Walshy. Let’s get one of the Ogres eventually!
The goat for me! He was the first gamer I really admired as a kid. You guys need to sort out the audio or mic postion for guests though as the audio isnt good at all.
Walshy the 🐐 I remember Gilbert Arenas sponsored/invested into FB and them staying at my hotel in Seattle in early 2000s. Walsh walking through the lobby with his Redbull headphones wrapped around his neck
Crazy how Walsh said we haven’t even peaked in gamer popularity. I remember when girls playing FPS games was rare. Like only 1 top tier girl Halo player back in H3. Now there are enough to have 4v4 tournaments
Thought this was a great podcast. As someone who started with halo, WALSHY is a legend in the scene. Also, Hitch is a great host for a podcast and does well on his own without anyone else from OpTic.
yhslaw the orginal goat!!! Love seeing your presence in Hcs and your success with gamers outreach. On a side note… are the ogre bros undercover on infinite? I have my suspicion.
A game that was better than all following titles and the biggest change ever was from 2005 battlefield 2 : modern combat , to the trash of Battlefield : bad company it ruined the series for me and I was literally the best sniper on that game I made a switch and went pro cod.. I can relate tons with what he says..
People throw around words like legendary, foundational and OG for anyone these days but Walshy is one guy where ALL of those are actually genuinely applicable.
👏
Hitch you HAVE to do a second pod! Please 🙏🏼
Walshy is literally the godfather of controller esports. He really was the first superstar in the space. Controller esports players owe a lot to this guy for what he did for the scene.
Always been a stand up guy too. Never seen or hear anything bad about the guy!
He is the Tony Hawk of Halo. EVERYTHING pro halo has, is because of Walshy.
Lies. Let's be real here, Tsquared is the Godfather of eSports. Without T, Walshy wouldn't exist.
@@nutz0148false lmao, I played against both of them in mlg Orlando ffa in 06 and Walshy by far is more loved and respected and seen as the goat back then easily.
No shade on Tom but without him Walshy would 100% still be Walshy….Walshy established himself in the ce days pre Ogres….he repped well enough to upset the Ogres which led to him joining them. Which led directly into Halo 2 where he/they went unbeaten for a long time
Walshy was a g both in terms of merit and in terms of likability/marketability
@@nutz0148nice bait 😂
Not only is he a COLOSSAL figure in ESports, Walshy is an incredibly humble, personable guy. Legend in every aspect
He definitely grew up and learned humility because he used to have a huge ego, understandably but it’s never good to be overly cocky.
@@oFiGuReZo His ego never seemed like he was a prick tho. It was trash talk and Halo had trash talk as a part of the esports. If you watch the old matches the players would even yell back to the crowd so Walshy’s ego was atleast backed up by his skill.
When did he have a huge ego? Even during the halo2 days I don't recall this.. please feel free to explain the claims I'm curious now@@oFiGuReZo
@@TheMiilkyMan He definitely had a major ego, because he was so good people like yourself let it slide and a lot don’t remember but he was even toxic to his own teammates at times. Not saying he’s was a complete asshole but he definitely had mature to do. He’s a good dude though and I definitely respect his legacy.
Incredible interview with an incredible person. Was a good listen, thank you!
Speaking of goats 🐐 shyway blessing this comment section
Walshy is the goat. The fact he's still around the Halo community is something to be treasured. As a kid who became captivated by MLG during Walsh's heyday, there are so many things I would want to ask from Hitch's position lol (Edit: I'm with Hitch on the Top 25 list. The reactions were surprising, it never seemed that serious.)
This!
Walshy is one of my heroes. Humble, good player, caster, overall great guy. As he said, what a legend.
I’ll always show up for talks with Halo OGs
Fired up Halo infinite after a good year or two of not playing. Have my younger cousin over for a "boys night" of gaming. I'm 38 and he's like 13. And came across this interview. Always loved Walshy. Watching this during the week between Xmas and New years. Totally hit the spot. Halo has been a way for me to hang with family across different states and age gaps. Forever grateful to the OG's of this game!
Much respect to Walshy. I’ll never forget at MLG Dallas 2010 Walshy was walking through the venue with like 4 or 5 what I assumed to be body guards. I yelled his name as he walked by and much to my surprise he stopped, turned around and came back to say what’s up and snag a pic really quick. I met a lot of my Halo idols that weekend which of most turned out to be really cool dudes but just knowing how popular Walshy was I always thought it was so sick he gave me the time of day even if it was just for a quick picture. Much love!
Dave Walsh.. So iconic. A living legend!
I'm 40 and was into the competitive scene back when Halo 2 and MLG were huge. Wanted to meet him since I was 21, watching montages, and finally did back at the HCS event in Charlotte last year. Super nice dude.
That event was incredible. A super fun weekend.
I think everyone can agree that controller esports wouldn't be where it is today without Walshy
Facts! He also played claw!
Back when the social internet was just scattered forums, guys like Walshy were legends on the Halo forums!
Need more Walshy interviews. I want an autobiography, documentary, audiobook etc on this man.
Walshy is a legend, so happy to see him on the pod
yhslaw was my first sports hero! When I seen "Walshys Final Montage Halo 2" I clicked. Forever changed my life gaming wise. I didn't know there was any stardom linked to a game and I was already such a huge fan of Halo. I missed an e ent he came through to in 08 but my friend got him to call me and leave me a voice.ail on my phone. I kept that phone for years! Walshy you are forever the man dude. I'm so happy everytime I hear your voice in the comms
It may seem insignificant now with button mapping options but it wasn't mentioned Walshy was one of the originators of the "Claw" controller 🎮 holding technique. Incredibly difficult to master especially at such a high level.
Playing against him on LAN was the biggest day of my life as a teen. An actual pillar of the community. Legend is the appropriate term.
Where did you play him? That's awesome
@@guitaristshawn MLG Meadowlands + MLG Anaheim
Great stuff, really enjoyed the episode 😄
Walshy was my biggest influence as a kid who watched all of mlg halo 2 and 3 , Walshy was and still is an amazing person! I want to see his clothes brand return I’d buy it forsure
Walshy the GOAT. Always such a great interview as well. Can listen for hours, can't wait for part 2
Need that Halo documentary, Hitch. Make it happen
He was potentially using a Dazzle, I’m pretty sure that had Pinnacle Studios 😭
Dazzle 90 up in this
I've probably watched Walshy's H2 montage 100 times
Loving the new episode!! Thanks for the content!!
I used to idolize Walshy when I was younger. What a legend. Great podcast.
Walshy is one of the most if not the most lovable person in ESports history. Could listen to him talk for hours, wish he did more content or did his own podcast.
Incredible. So glad this got on to my feed. Dave Walsh the LEGEND LFG WALSHY
Walshy is the best. He was so nice to talk to at Halo HCS Seattle.
If is wasn't for competitive Halo 2, MLG and competitive gaming wouldn't be what it is today.
Grew up during this era and Halo is in a great spot now but those MLG days just hit different
Walshy was a pioneer for esports. Pro gaming wouldn't be the same without him.
I thoroughly enjoyed this. I’m just now realizing that there’s quite a big player base playing the master chief collection online so I’ve been trying to relive my glory days. This interview hit it right on the nose. I miss this guy, I miss the old days of MLG, and I miss the excitement that halo used to bring to multilayer. Cheers, Walshy.
REAL OG AND ABSOLUTE LEGEND
wow amazing episode walshy is such a legend
Absolutely love the halo 2 and 3 halo days. I grew up playing it and played in the low brackets of MLG. I have such a respect for Walshy and alot of the other guys of that time. I can’t get with the new games, but I can play halo 3 till I die lol. Great interview!!
Halo legend and esports legend
Let’s go 🔥
One of my first memories of watching competitive gaming was Walshy’s “taking candy from a baby” interview after getting dropped from Final Boss
Love Walshy, good guy with a lot of brains and talent.
Getting to halfway through this podcast:
What was it with Halo 4, a checklist and explanation:
Quick note:
"Accessibility" - "Accessibility is the practice of making information, activities, and/or environments sensible, meaningful, and usable for as many people as possible."
Accessibility is referring to "catering to", the definition simply denotes the idea that basic 'average competitive' players, be it a matchmaking player or a person at a tournament, has far too much experience and understanding in the FPS realm for the individual coming from Bejeweled or Minecraft, thus they remove the layer of skill (via practice) and provide the new player with the capabilities of winning without any regard to skill.
- Halo 4 carried the tradition of Halo Reach's "Accessibility"
- Removal of descope (When getting shot if you're scoped into a weapon, you would typically be brought out of your scope, Halo 4 removed this)
- Inclusion of "Casual FPS" style Loadout solution, continuing Halo Reach's legacy of "casual" Halo
- Hefty increase on aim assist, bullet velocity, and magnetism/friction on all weapons
- Hefty focus on Forge, Custom Games, and "new casual modes", while butchering classics and enforcing 'accessibility' policies inside of the gametypes
- Removal of 1-50 System, although Reach started this, Halo 4 had an offshoot created on Waypoint that didn't even work with skill, it was typically based on win/loss and had no metric in matching, thus the principle of "I was a 35" makes no difference when you only played people level 1-5 on a typical basis
- Lack of 'sbmm', something traditionally seen inside of Halo's matchmaking since it's creation, which was a carry over from Halo Reach
- Continued the legacy of "abilities" from Reach, which in turn catered not to the "professional player" (or esports/comp players), but simply to those looking to get an advantage on someone by pressing a button, despite having potato aim
- Hefty increase in bullet velocity than even Halo Reach, which was already an extensive increase in velocity, making "distance" entirely irrelevant
- Added new 'weapons' to an already irrelevant notion of a sandbox. Halo's sandbox use to be primarily designed around ease-of-access (accessibility) with the most skillful weapons having the fastest ttk (magnum, br..); Halo 4 continued the Halo Reach tradition and provided numerous 'ease of access' weapons that had faster, or equal, ttk than the skill weapons
- Continued focus on "heavy vehicles", something Halo 1 - 3 never had a focus on, nor was it defined as such -- A tank was a tank, and could be destroyed by 2 grenades and a melee, not 15 people shooting the driver for the driver to go on a rampage (15+ kills)
- A continued focus on armor, customization of this armor, and the lore intertwined into multiplayer, something that likely was not touched by most who played the multiplayer exclusively
And simply let's make this one quicker.
Halo Reach, and thus Halo 4, both had the same problem -- with Halo 4's having far more directed "this is a clone" than Halo Reach: It tried to break into the "casual FPS" space, which in turn completely backfired. Halo 4 tried to be a "casual" FPS, bringing in non-fps players to play an fps game, something Call of Duty was so great at.
Halo 4 "tried" to do this, much like Halo Reach, and both failed to capture a dedicated audience larger than a group collectively of 15,000 per day a month or two after launch...on an install base of over 90,000,000.
Halo 4's problems are that 343 Studios/Industries focused on "how to please everyone" instead of "How to make a Halo game".
Fast forward to Halo 5, they tried this approach again, but utilizing the Halo formula, instead of the Reach/CoD formula.
Halo Infinite ended up starting it's roots as a Halo game, and post launch, pushed all development to "become" a casual game, in which no one wanted to play.
I can make this about Infinite, or whatever, but the simplest point is that Halo 4 failed because Halo was never a quality 'casual' fps experience, and it never was capable of being so. It was a casual competitive fps, for competitive oriented players, even in matchmaking -- even in social -- even at a tournament. Halo's "competitive" scene was far more competitive than most other FPS at the time, and the only merits to what brought it to be less competitive, is the continuous attempt for 'accessibility' and assuming that the Minecraft, or Roblox, or Fall Guys player will be "jumping onto Halo to play it" for more than 5 minutes.
This lesson could also bring forward some retrospective to Halo Infinite. 12+ permanent ranked playlists in Halo 2 and Halo 3, with only 4 - 6 unranked options, respectively in these games. Halo Infinite's basic matchmaking has 1 permanent ranked playlist, 1 temporary/rotated ranked playlists, and over 18 unranked options. The focus of Halo 2 and Halo 3 was on matchmaking and the quality of ranked matches, while the focus of Infinite has, thus far, been armor and customization along with social party games -- something "the community" (of youtube) claimed the populous wanted, despite it being the least populated areas of the game.
Here's to hoping that 343 Industries can slowly turn around Halo Infinite with pushing all social into one playlist, making a large quantity of ranked playlists, nerfing assistance and meta shifting the game back to it's roots and away from the accessibility hellscape it created -- we don't need number timers, physical countdown timers, an ai and an announcer telling us when power items or general weapons are available, let alone a focus on "armor" in a first person game (you know, the kind of game where you can't see your armor).
XBC was absolutely playable! I played on XBC for years before I made the switch to Xbox Live.
LFG SO HYPED
I still watch the H2 montages from Walshy, at least 2-3 times a month for the last 15 years. Thanks Dave!
the GOAT Walshy ! glad to see him doing well
I’ll never forget playing h3 with Walshy thinking whoaaaa kinda star struck… and I played with tons of pros. Walshy is a legend!
Walshy was so famous, he ditched his team (with Ninja on it) to do an event in Asia rather than train for the next tourney.
12:58 holy shit KIAENETO
Im one of the few people left still playing splitgate and as much as i love it i think your point of having some level of randomness would help the game a lot. Its a very mechanically heavy game that can feel amazing to get good at, but i get why it isnt as popular as other top fps games.
Hey what documentary are you talking about any way to get a link
The DMR replacing the BR in infinite is still a crime for competitive
Any sorta content with Walshy in it im clicking on it
Love seeing people in the comments coming together and talking about how we all grew up watching Walshy and admiring him & his career. Forever the GOAT 🐐
I remember watching his montage back in the day and his name walshy was on the side of the sniper bullet
The goat. Would love to see Ogre 2 on this
ayee grand Rapids huh? I'm southwest Michigan. doubt u know the name lol
I love this man.
To explain this in COD terms, Walshy is the Crimsix of Halo
We need a Walshy and TSquared podcast ❤❤❤❤❤
Illmac & The Saurus, and now Walshy? This is nuts
The inventor of THE CLAW
FACTS!
pinnacle dazzle was to record stuff but wow what a blast from the past! wanted one so bad but mom didn’t couldn’t buy it for me lol
Never knew Walshy was from MI, dude lives right down the road. Lotta die hard Halo fans from here, represent!!
I can see why OpTic has Hitch host so much stuff, he’s a really good onscreen presence that helps other talent feel comfortable.
I love Walshy. Let’s get one of the Ogres eventually!
The old TV broadcasts were on TH-cam not to long ago probably still are
Watching this on boost mobile lol
We out here
Love u Walsh love u hitch
what a legend
dude looks great for 40
The goat for me! He was the first gamer I really admired as a kid.
You guys need to sort out the audio or mic postion for guests though as the audio isnt good at all.
walshy is one of the good ones for sure
Even before this tho were street fighter tourneys
You should get Tom Taylor also known as TSquared T2
It'd be tough to interview him from jail
@@TennisGvy Why is he in jail? Regardless, it might be able to get done lol.
Great time to drop this👍
Walshy the 🐐 I remember Gilbert Arenas sponsored/invested into FB and them staying at my hotel in Seattle in early 2000s. Walsh walking through the lobby with his Redbull headphones wrapped around his neck
Great video keep getting more of the Halo guys on really interesting
Crazy how Walsh said we haven’t even peaked in gamer popularity. I remember when girls playing FPS games was rare. Like only 1 top tier girl Halo player back in H3. Now there are enough to have 4v4 tournaments
Where are the clan servers or like a simple one stop gamebattles with team ladders etc who misses those days
its called teamwork!
Michigan State Halo LANs shout out 😂😂😂
Thought this was a great podcast. As someone who started with halo, WALSHY is a legend in the scene. Also, Hitch is a great host for a podcast and does well on his own without anyone else from OpTic.
buy some of that Goslings Peach Ginger Beer. FIRE!
7:25 "attributes" should be "accolades". Walshy waits 1 hour to correct him, at 1:17:56
Keep on keepin on hitch :$
Walshy, I member him.
Was a great time to be alive.
Tom Taylor was a big face of Halo too man:
Stellur is the best Infinite imo. Renegade and Lucid in 2nd or 3rd.
lucid 1
Let’s get this out for everyone people come on
That halo series is on TH-cam you can def find it
yhslaw the orginal goat!!! Love seeing your presence in Hcs and your success with gamers outreach.
On a side note… are the ogre bros undercover on infinite? I have my suspicion.
Love you Walshy
lol the flip phone
If anyone wants to watch the Og MLG Halo Tournaments type in MLG Halo and it will pop up the Og Tv show.
A game that was better than all following titles and the biggest change ever was from 2005 battlefield 2 : modern combat , to the trash of Battlefield : bad company it ruined the series for me and I was literally the best sniper on that game I made a switch and went pro cod.. I can relate tons with what he says..
Walsh is a national treasure
Walshy, The GOAT!
Had to like this for the Halo OG Walshy and change the like count to 344 for the love of the OG Bungie
Who's hitch?
You aint a real OG unless you remember the Xbox Connect and Xlink Kai days.
Oof it hurt hearing hitch ask what xbox connect was 👴
What a legend he is.