I have always had an idea to fix the units being used in multiple cards problem, they could just create a new character for that card specifically. Give the 3M new unique character models with a new name. This solves the problem of accidentally buffing/nerfing other cards that happen to have the same unit, and allows 3M to be properly balanced. With them being a brand new unit we could give them a total overhaul. My idea to balance them is to decrease their elixir cost to 8, but nerf their damage by 15% and Hitspeed by 0.1. That might sound like an extremely harsh nerf to their damage, but it would come with a new mechanic…. Focus Fire! When a 3M musketeer locks onto a unit, it works just like normal, BUT when more than 1 of them lock on the same unit, they gain a damage bonus of 25%. This makes them weak on their own, but stronger as a team. This would also encourage players to use them together and to split them less / more strategically, and offer more spell value to the opponent. Just an idea and would love to hear feedback.
This suggestion is awesome. Having the 3M look distinct to the regular musketeer would make sense because they aren't supposed to be identical clones. unfortunately right now they all wear the same clothes, have the same hair, and just look identical. If supercell even did something as simple as changing the color of their hair to be distinct from one another, they would be able to balance the musketeer and the 3M separately. I also really like the focus fire mechanic because of how it discourages split lane bridge spam. Along with the slight elixir reduction, your changes would give the 3M sort of a bait playstyle which would be a massive improvement over how they're currently played.
Give musketeer a small hit speed buff whenever it is standing right next to another musketeer. That way 3 musketeer is a little stronger and regular musketeer doesnt become broken
My idea is for three muskeeters be more separated, they will die from lightning, from bad placement and from tanks, but not from splash damage and fireball or rocket
I think they should drop and move in a stream. Let’s days they deploy in 6 seconds, but the first musketeer moves on second one. The second musketeer moves on second 3 and the final one moves at second 6. This would keep them more spread out and give you more room so they don’t die to lighting and rocket or at the very least, give you more time to build elixir to deploy a unit to tank for musketeer two and three.
No, once I took out a lumberloon combo with the barb hut alone. The king tower was activated and the barbs killed the lumberjack and the towers shot dead the balloon. It’s bad but also misunderstood making people think it’s worse than it is.
Eh, I see your point but personally i think the list goes on as: Common: Rascals Rare: Barb hut Epic: void I agree with your takes on legendary and champion. Worst evo: barbs Worst tt: dagger duchess
@@xCyberSpace The void was good, before it's -25% damage nerf to single targets, IMO the damage nerf was certainly unneccesary, as hitting a single troop with the void is hard enough. Now, it's kind of a bad spot
As much as how Rascals are barely used, Minion horde has to be the worst one IMO. Unlike the Rascals, you're getting a weaker version of a Knight and Archers, but they do give off some value But the Minion Horde, you'll be in a lot of negative elixir trades, as there are MANY cheap counters for this 5 elixir card, Zap and Snowball alone gives off a positive 3 elixir trade
@@Ashvextient imo the minion horde can provide good pressure and even catch your opponent off guard when their out of cycle which could lead to a win. The rascals just can't provide any value or pressure or anything, they just don't do anything.
I think witch is worse than clone. You do see clone in niche goblin barrel, skeleton barrel, lava, and giant skeleton decks. Witch just gets outclassed by other similar cards and is only used when overleveled in midladder
There’s definitely an argument for that. I hope she gets an evolution soon because an evo would be the perfect buff to make her a little more useful in higher arenas.
@@KiteKingClash I would prefer rework. Mother/Night Witch are 4 elixir cards, so Witch should be 4 elixir card as well. It's also easy to do. Lower her cost, spawn of Skeletons to 3, increase the splash radius a bit and keep her stats and you've got very solid 4 elixir card.
@@KiteKingClash Problem for people who arent high ladder me cuz i just dont play that much, my cards being level 11-12 and then a level fucking 14-15 witch/mega knight etc compleetly roll me not cuz they are better simply money
I hate golden knight becase it hard counters my deck, which isn't a bad thing considering his bad place in the meta but people in mid ladder still use it
Tbh they should remake 3Musks into 2Musks, a 7 elixir card wich gives 2 musks instead of 3, so you can still get 1 on each side of the bridge, you still get a discount, and spells are not THAT devastating to them
Changing the card count and the elixir cost is a really good way to go about changing 3M. It basically takes out a 2 elixir investment and 33% dmg so that they wouldn’t be as risky to play/matchup dependent.
I have always had an idea to fix the units being used in multiple cards problem, they could just create a new character for that card specifically. Give the 3M new unique character models with a new name. This solves the problem of accidentally buffing/nerfing other cards that happen to have the same unit, and allows 3M to be properly balanced.
With them being a brand new unit we could give them a total overhaul.
My idea to balance them is to decrease their elixir cost to 8, but nerf their damage by 15% and Hitspeed by 0.1. That might sound like an extremely harsh nerf to their damage, but it would come with a new mechanic….
Focus Fire!
When a 3M musketeer locks onto a unit, it works just like normal, BUT when more than 1 of them lock on the same unit, they gain a damage bonus of 25%.
This makes them weak on their own, but stronger as a team. This would also encourage players to use them together and to split them less / more strategically, and offer more spell value to the opponent. Just an idea and would love to hear feedback.
This suggestion is awesome. Having the 3M look distinct to the regular musketeer would make sense because they aren't supposed to be identical clones. unfortunately right now they all wear the same clothes, have the same hair, and just look identical. If supercell even did something as simple as changing the color of their hair to be distinct from one another, they would be able to balance the musketeer and the 3M separately.
I also really like the focus fire mechanic because of how it discourages split lane bridge spam. Along with the slight elixir reduction, your changes would give the 3M sort of a bait playstyle which would be a massive improvement over how they're currently played.
Unsplit 3M when they are encountered by my fireball + log:
5:12 clone is already a 3 elixir card, what is bro yapping?
Very surprised to see one of my favorite animators in this comment section, but after checking your channel I see that you retired from animating.
Give musketeer a small hit speed buff whenever it is standing right next to another musketeer. That way 3 musketeer is a little stronger and regular musketeer doesnt become broken
That's a great idea, tho would be confusing for new players
2.6 gonna be fire w this one
Golden Knight seems to have a potential, although I agree, it's ability needs a proper rework and some balance changes, and GK might be good
Although it's not technically a rarirty, the worst evolution is probably barbs
I don't think so
They're very good at defense
They can kill many troops like Valkyrie, Rascals, etc
And they survive a fireball
@@BendyTheToonSo what’s worst asshole?
battle ram is the worst by far
@@BendyTheToonbut i wouldnt swap another evolution out for it, even though theyre alr they cant replace really any evolution
@@buda220heavily disagree lol.
My idea is for three muskeeters be more separated, they will die from lightning, from bad placement and from tanks, but not from splash damage and fireball or rocket
I think they should drop and move in a stream. Let’s days they deploy in 6 seconds, but the first musketeer moves on second one. The second musketeer moves on second 3 and the final one moves at second 6. This would keep them more spread out and give you more room so they don’t die to lighting and rocket or at the very least, give you more time to build elixir to deploy a unit to tank for musketeer two and three.
No barb hut is worse than 3M
yes
No, once I took out a lumberloon combo with the barb hut alone. The king tower was activated and the barbs killed the lumberjack and the towers shot dead the balloon. It’s bad but also misunderstood making people think it’s worse than it is.
He forgot that it exists.
3:27 i'm genuinely surprised that you didn't say wizard. 3m can be overwhelming if played right
I just finished the video and only realised you only have 160 subscribers, the quality is very high!
Who the hell was voice acting for the last video!!! 😭😭
Eh, I see your point but personally i think the list goes on as:
Common: Rascals
Rare: Barb hut
Epic: void
I agree with your takes on legendary and champion.
Worst evo: barbs
Worst tt: dagger duchess
void is good in some decks. a cheap way to defend many tanks
@@xCyberSpace The void was good, before it's -25% damage nerf to single targets, IMO the damage nerf was certainly unneccesary, as hitting a single troop with the void is hard enough. Now, it's kind of a bad spot
As much as how Rascals are barely used, Minion horde has to be the worst one IMO. Unlike the Rascals, you're getting a weaker version of a Knight and Archers, but they do give off some value
But the Minion Horde, you'll be in a lot of negative elixir trades, as there are MANY cheap counters for this 5 elixir card, Zap and Snowball alone gives off a positive 3 elixir trade
@@Ashvextient imo the minion horde can provide good pressure and even catch your opponent off guard when their out of cycle which could lead to a win. The rascals just can't provide any value or pressure or anything, they just don't do anything.
Clone and giant skeleton is kinda busted ngl
Can you talk about spawners next?
These cards are mostly useless and could need some balance ideas.
Golden knight is easily better than Mighty Miner, top ladder who use goblin gang never learn from their placement mistakes.
such a great video for someone of ur sub count, and soneone of a lot more
Thank you 🙏
I think witch is worse than clone. You do see clone in niche goblin barrel, skeleton barrel, lava, and giant skeleton decks. Witch just gets outclassed by other similar cards and is only used when overleveled in midladder
There’s definitely an argument for that. I hope she gets an evolution soon because an evo would be the perfect buff to make her a little more useful in higher arenas.
@@KiteKingClash I would prefer rework.
Mother/Night Witch are 4 elixir cards, so Witch should be 4 elixir card as well.
It's also easy to do. Lower her cost, spawn of Skeletons to 3, increase the splash radius a bit and keep her stats and you've got very solid 4 elixir card.
They’re buffing her area damage by 50% soon.
@@KiteKingClash Problem for people who arent high ladder me cuz i just dont play that much, my cards being level 11-12 and then a level fucking 14-15 witch/mega knight etc compleetly roll me not cuz they are better simply money
@@jasperhoek4678 Yeah, the Witch's popularity on ladder kept me from calling it the worst epic. Any buff to the Witch should be very careful.
Good video man! idk why u only got 134 subs lol
Thank you so much!
With your fix to clone, I would say make my the coc clone but for a shorter time and can have 10 elexire spawn for a time.
Not really. The Clone spell is my trump card on clan war. It's good for spamming units in boat war
Lemme just clone a Evo pekka real quick 💀 or an e golem push bruhhhhh, the elixir change was enough
Golden Knight and sparky are my favorite 😢 that's why I'm stuck at 6500 trophies
I hate golden knight becase it hard counters my deck, which isn't a bad thing considering his bad place in the meta but people in mid ladder still use it
Clone is already 3 elixir tho
Thanks for pointing this out, I had a typo in my script!
Goblin machine is going to get a massive buff next balance change
you know what else is massive?
@ 😏😂
@@HamrHamrowskilow taper fade meme?
clone is 3 elixir
Don’t use those annoying sounds please
Tbh they should remake 3Musks into 2Musks, a 7 elixir card wich gives 2 musks instead of 3, so you can still get 1 on each side of the bridge, you still get a discount, and spells are not THAT devastating to them
Changing the card count and the elixir cost is a really good way to go about changing 3M. It basically takes out a 2 elixir investment and 33% dmg so that they wouldn’t be as risky to play/matchup dependent.
They should also give it a small hp buff, so it won’t die to fireball + log
Da f this video😂😂😂 like clone is already 3elixir
Is this voice ai just asking
No, my first video was though. I'll take that as a compliment.
@KiteKingClash good
worst epic card isn't clone, you clone a troop already on tower, worst epic card is golem, easy counters and is 8 elixir
Are you in Midladder by chance. Cuz clone sucks more than golem. 🧐
Mega Knight sucks
Is this gratz but not a ??
And a little bit of brainrot
3Musketeer should be 8 elixir