FLIP Simulation Render Setup for Beginners in Houdini and Redshift

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  • เผยแพร่เมื่อ 2 ส.ค. 2024
  • Learn about DOP import, lighting, simple material tweaking, and much more in a detailed explanation of Houdini's workflow.
    Rendering straight out of the dopnet doesn't work. That's where DOP Import & DOP I/O nodes come into play. Learn the difference and how to use these nodes.
    FLIP Tank Basics for Beginners
    • FLIP Tank Basics for B...
    To generate whitewater for the FLIP Fluid, I created additional videos:
    • FLIP Simulation Whitew...
    If you want to use the Shelf Tool to generate whitewater for the FLIP Fluid:
    • Shelf Tool on FLIP sim...
    #houdini
    #sidefx
    #redshift

ความคิดเห็น • 29

  • @Atimo133
    @Atimo133 4 ปีที่แล้ว

    Thanks a lot!
    Very good beginner tutorials!

  • @WaseemFitness
    @WaseemFitness 5 ปีที่แล้ว

    thank you

  • @hved
    @hved 5 ปีที่แล้ว

    thanks!

  • @user-oj9ds9uc4j
    @user-oj9ds9uc4j 4 ปีที่แล้ว

    thank you for the tutorial

    • @bubblepins
      @bubblepins  4 ปีที่แล้ว +1

      Thanks for watching!

    • @user-oj9ds9uc4j
      @user-oj9ds9uc4j 4 ปีที่แล้ว

      bubble pins 😻I m learning from your channel and if possible plz add with mantra bcoz i m apprentice user still!!😿.. how about creating houdini blog and add about mantra...
      sorry for my bad English ...
      Thx for the tutorial again

    • @bubblepins
      @bubblepins  4 ปีที่แล้ว +1

      @@user-oj9ds9uc4j I have a mantra series here:
      th-cam.com/play/PLqovuMX-teVN8x06TMRW8glLm94t_-eFY.html
      I do have a blog:
      www.bubblepins.com
      Enjoy!

    • @user-oj9ds9uc4j
      @user-oj9ds9uc4j 4 ปีที่แล้ว

      lets me know about your blog too please !!

    • @bubblepins
      @bubblepins  4 ปีที่แล้ว

      @@user-oj9ds9uc4j www.bubblepins.com

  • @shubhambendre
    @shubhambendre 4 ปีที่แล้ว

    Your tutorials are great. They are really helping me a lot.
    I don't have Redshift. Is it possible to achieve the same results in Mantra?

    • @bubblepins
      @bubblepins  4 ปีที่แล้ว +1

      It is, but Mantra is really slow. My computer is too slow for it. Redshift was my best option.
      I was planning to buy a new fancy computer last christmas, but the boxing day and black friday deals were very disappointing. I may post some rendering vids after I get a new computer, soooon. Sorry.

  • @RainsalotProductions
    @RainsalotProductions 3 ปีที่แล้ว

    Hey great tutorial! I have a quick question. How can I use the velocity vectors that the flip particles generate to drive the water color? In other words, I am trying to use the (attribute - v) velocity of the particles to make the part of the water that is moving faster to be a bit whiter. So how can I transfer that data into redshift as a black and white map?

    • @bubblepins
      @bubblepins  3 ปีที่แล้ว +1

      You'll need to use a fit range to make the velocity fit into a 0 to 1 range for Color values. So velocity can be any value, including negative. I suggest dropping down a length node to measure the magnitude of the velocity and then fit range that length value to 0 to 1 range. So this you'll need to experiment with to find the source values in the fit range, the largest and smallest resulting from the length. Just write it out using bind export into like a "test_attri" parameter and look on the spreadsheet and look for the large values, you can also sort the spreadsheet.
      Then drop down a color ramp node, you can then define the colors you want for the speed of the velocity values.
      Hope that helps!

  • @ol1175
    @ol1175 5 ปีที่แล้ว

    Thank you for your tuts! is there any way to render white water in redshift?
    thanks

    • @bubblepins
      @bubblepins  5 ปีที่แล้ว +2

      I'm actually working on a new tutorial about white water for redshift, but while planning the video I realized rendering the whitewater requires knowledge for rendering volumes, so I will probably do a 2-part video. One for rendering volumes and one for setting up whitewater and render. Stay tuned!

    • @ol1175
      @ol1175 5 ปีที่แล้ว +1

      bubble pins thank you so much👍

  • @klausberfelde-je2ye
    @klausberfelde-je2ye 5 หลายเดือนก่อน

    Thank you! Very informative and great for Beginners!
    I guess it´s a very stupid question... but why using Redshift as Renderer and not the included Karma Renderer?
    Is it a personal preference, taken from other 3D aplications as a final unique 3rd party output?
    Or is there something, that Redshift is better in than Karma?

    • @bubblepins
      @bubblepins  5 หลายเดือนก่อน

      This video is very dated, at the time of recording this video, Karma didn't exist yet!! You should check out some of the my newer Karma Material videos.

  • @kanitk8632
    @kanitk8632 4 ปีที่แล้ว

    Do we need to use Surface polygons instead of polygon soup in particle fluid surface node while using Redshift for rendering. As it is mentioned in Mix traning, he said Redshift don't work properly with polygon soup. Is it so ??

    • @bubblepins
      @bubblepins  4 ปีที่แล้ว

      I don't use Polygon soup that often, its some sort of compacted version of polygon used in Houdini, so if you don't have that many point counts, I don't think you'll benefit much from it. I just gave it a quick try, drop down a simple sphere and turned it into a quick FLIP source, then particle fluid surface and it seems to be rendering fine in Redshift. Maybe Redshift released an update that fixed this issue recently? Sorry not sure about this, because I don't use Polygon Soup too often.

  • @syncsavior1827
    @syncsavior1827 3 ปีที่แล้ว

    Hi, I am using this video series to populate water in a tank that a ball then splashes into. I am having an issue because as you probably know the fluid expands and when it does that it goes outside the region that I want it to be in. Also, it morphs and doesn't look right on the corners of the tank. Do you know of any way I can fix this?

    • @bubblepins
      @bubblepins  3 ปีที่แล้ว

      You'll need to play around with the particlefluidsurface node to get the right look as it converts the flip particles into geometry. Try increasing the number of fluid particles in your SIM so the particlefluidsurface node will at least have enough information to work with. FLIP sims take up a lot of ram, by increasing the number of fluid particles, it'll make the SIM cook longer.
      Inside the particlefluidsurface node, try lowering the value of the particle separation, it'll make it more accurate, but also take longer to convert. To compensate this I usually increase the influence scale a little bit. This is so that each flip particle will will blend with others flip particles around it estimating the converted geometry. There's no exact values to use, because it's scene by scene thing.
      And if it still morphs too much frame from frame, try increasing the FPS in the entire Houdini scene so you'll get more data for each frame.
      Hope this all helps!

    • @syncsavior1827
      @syncsavior1827 3 ปีที่แล้ว

      @@bubblepins Thank you!!!!

  • @alexcatrinedeselvepilot3334
    @alexcatrinedeselvepilot3334 3 ปีที่แล้ว +1

    is the redshift demo work with Houdini Apprentice ?

    • @alexcatrinedeselvepilot3334
      @alexcatrinedeselvepilot3334 3 ปีที่แล้ว

      sorry i just see the answer of my question and it s no :(

    • @bubblepins
      @bubblepins  3 ปีที่แล้ว +1

      @@alexcatrinedeselvepilot3334 Yeah a lot of people ran into that. Try signing up for the UE4 Game Jam's, because SideFX gives away 2 months of Houdini Indie licenses for free. There's like 3-4 UE4 Game Jam's a year. Then you can try it out fully before buying.

    • @alexcatrinedeselvepilot3334
      @alexcatrinedeselvepilot3334 3 ปีที่แล้ว

      @@bubblepins thank you bubble pins , im gonna do that then :)