Like and Subscribe for more hot garbage like this / @munanchoinc #Vanguard #CallofDuty #Callofduty4 #MW2 #modernwarfare #Warzone #modernwarfare2 #blackops #bo2 #codzombies
a lot of the goofy extended magazine capacities were because of the extended mags adding 34% to the base, less than the 50% (I think) in previous titles. This was before cod games started having realistic and weapon-specific magazine options introduced in Modern Warfare, resulting in wonky capacities like the 134 rounds in the lmgs, oddly specific 27 rounds in the Five seveN, etc.
Adding more on M27 (HK416): -When picked up for the first time (or selected if placed on secondary slot in campaign/ using overkill perk in multiplayer), the player pulls the charging handle twice and it ejects one unfired round yet it doesn't affect total rounds remaining in the magazine -Amusingly, if you're equipped with fast hands perk (faster weapon swaps), the player still pulls the charging handle twice, except it's faster, so much faster that no round are ejected during that phase, somehow. Apparently the hand is faster than the feed mechanism -Equipping foregrip attachment also gives the gun unusable flashlight
In the zombies storyline, the Mauser C96 was a prototype originating from Dimension 63 and was created by Group 935's founder Dr. Maxis on January 5th 1915.
16:00 the HAMR was a variant of the SCAR for the IAR program by the USMC. It was basically a SCAR-L, but it could switch from closed bolt to open bolt when overheating. It did lose to a HK416 variant, which would later be named the M27 IAR (hence the M27 designation in BO2)
Two things about KSG: After 7 shots player should change the tube selector (somewhat similar to M1216). Also this shotgun ejects shells downwards (ejector and magazines shares one opening).
@@lukewuzhere1000 Nope, You have to manually switch the selector when reloading and shooting. But maybe newer versions of KSGs has that option... Hard to tell :p. Also if I remember correctly UTAS UTS-15 has a sector with option to load the chamber from both tubes alternately.
One thing about the 1911 series: 100% of Colt manufactured parts are backwards compatible, that includes mags, barrels, slides, frames, etc. So the “M1911” in game is not entirely impossible The makarov and hi power mags aren’t impossible either as the “extended” option for the makarov could be an 11 round IJ-70 mag, and the Hi power did hold 10 rounds in the .40 S&W variant With the KSG, you can if you move the mag cutoff switch to the center(kind of a hack, but it works, it doesn’t block the tubes from loading, that’s fudd lore) what is incorrect is the failure to swap mag tubes
I believe the reason why the M14 does not have a full auto option is because in reality almost nobody uses the M14 on full auto if they are not using a bipod. Shoulder firing the M14 in full auto is very hard to control.
Keep in mind, mags are often not loaded to the full capacity to make the springs last longer. They are technically considered expendable, but soldiers are advised to not throw them away and treat them with care.
Black Ops 2 was a massively famous game at the time it came out with millions of people playing. It’s weird how in just 10 years it went down to almost zero in online lobbies… multiplayer games don’t stay active forever. That’s one of the reasons why I don’t buy new cods every time, it’ll just die in a year and 60 bucks wasted, I mean modern times they have seasons, and Warzone keeps the older games active. Fortnite will die eventually too but who knows when… so many lost Video Game Assets…
Bo2 lasted for years. It died specifically because of hackers just ruining the game. Old cods had longevity. My dad played Bo1 multiplayer regularly until just a year or two ago.
I remember reading something about Chinese .45 'c96' copies only holding 8 rounds in the mag? I could be wrong tho. From what I've read around there are a lot of copies of the broomhandle, some astras and bistegui hermanos copies apparently also introduced a magazine feature before Mauser did, and even made them capable of automatic fire. (If i remember most of this information correctly)
Am ithe only one in thinking that they should've added the campaign past weapons as legacy weapons unlockable via prestige tokens and the special weapons in the campaign as scorestreaks? Would've loved to fuck people up with a barret or a spas or a browning hi power
Quick, now's my chance to contribute something meaningful to this channel! The MSMC won't have to change names to fit accuracy. The JVPC was introduced originally in 2006 as the Modern Sub Machine Carbine (MSMC), though in 2014 it was renamed to the JVPC, a little while after Treyarch initially added it under it's debut name.
I know, i just used the name while researching the video because if found the name much more easier to memorize than the other 100 guns that start with the letter M. Also, i just founded the name "JVPC" much more appropriate. (I even mentioned the MSMC in video)
As someone who played Persona 5 and knows who the girl in the start of the video is... thank you Savimbi. Thank you for saving me from vomiting my lunch. Death to the MPLA
10:28 this might be political, but IMI (Nowadays called IWI) is an Israeli Arms manufacturer Both UZI and Galil were made during war periods in Israel so you get what I mean. I am not complaining at all it is just some small factor I wanted to point out really
8:11 I've said it once, and I'll say it again. They called the AKS-74u an SMG because the Soviet doctrine stated that the weapon filled the "role" as one, and also other subcompact carbines during the Cold War called it that in order to differentiate from longer barreled carbines. 15:44 aftermarket SCAR-H Drum mags does exist tho th-cam.com/video/_7fB2-S7sC0/w-d-xo.html 16:50 most likely the ammo and power source is strapped on a backpack, you just couldn't see it. In the case of the modern day Death Machine, it's presumably can be powered without those backpack, but instead it has a battery inside the weapon.
1. Although yes, military doctrine still states that since it fires in intermediate cartridges, it should be considered as a carbine 2. The SCAR uses G8 Drum mags. Not the appropriate ones for the SCAR. Plus, FN never made any drum mags for SCAR 17S. 3. As shown in the movie the "Predator" (which most game miniguns are based on). They had to actually have a cable and have it hooked up on a generator to even fire it. A battery inside a backpack wouldn't cut it. Let alone how the hell would it even feed from the backpack.
@@munanchoinc 1. Are you talking about military doctrine in general? Because I was being specific to the Soviet doctrine during the Cold War, and either way, due to its compact size, it'll most likely being considered as an SMG in order to differentiate with longer barreled carbines at the time. In modern times, it's already being considered as a Type IV Micro rifle PDW, joining under the same umbrella as other SMGs that had a similar role due to its design attributes. 2. The bottom line is that drum mags exists for SCAR-H, regardless if it's in-house or aftermarket 3. I believe this will get you the idea about a minigun strapped onto a backpack: th-cam.com/video/vnmV_uyleO8/w-d-xo.html
The AK-47/AKM was originally meant to be an SMG it was to be used along side the SKS and RPD. It’s why they shot the same cartridge as well; it was to be a “universal” cartridge (note the quotation marks due to the SVD and PK series existing)
With the Mauser pistol in Zombies, they reduced the mag size to 8 for gameplay reasons. Same thing with the M14 having only 8 rounds in Zombies but I’m pretty sure in the Campaign it correctly has a 20 round mag. It’s not select fire but that’s again for gameplay reasons.
The position of the JS 9's charging handle is actually correct. You were talking about the QCW/Q 05's charging handle. The QCW/Q 05 (used by the PLA) and the JS 9 (export version) have 2 different charging handles. (By the way, the QCW and QCQ 05 are the same guns. The designation QCW is suppressed while the QCQ is the unsuppressed).
@Munancho Inc actually the hamr (heat-adapted.modular-rifle) is/ was kinda real, it was the prototype in the compitition to replace the m249 saw (but only for the marines). The Hamr is basicly a scar l (so 556), with a closed and open bolt system (closed in semi open in full), a "quickchange - heavybarrle", a special bipod, drummag and rear ironsight and yes it had the weird feature that the first few shots were faster then the rest, but not 900rpm (it was marketed as a feature for having the capability of having a fast firerate, but also having a slow one for long suppresionfire, but it wasnt reliable, somtimes only the first 3 were faster and sometimes the whole drum shot in the fast firerate. There were many reasons why the marines took the m27 iar. Now the mag they show is the wrong one (the real one is a doubledrum) the monolithic upper is diffrent to the one on the scar l and h (its much thicker and more bulky), the rearsight is wrong, the bipod is wrong / has a diffrent layout... and the speacial lower rail portion is too small, thin. And last but not least the reinforcement bars are missing from the lower.
I know, that's why i pointed out that they basically just recycled the SCAR H model, added a fictional SCAR H Drum Mag and Called it a day. Not to mention that it's using a civilian fire selector. Meaning not only it's a SCAR H but a civilian model SCAR 17S
let’s not skip over the fact that they modeled the an-94 with its built in rear sight and still decided to put a rail on the scope mount to put a second rear iron sight on it.
actually, M27 IAR *DOES* existed irl & it's currently USMC's main weapon replacing M249 initially until it's proven to be popular enough amongst crayon eaters & replacing most of M16/M4
I see, the model is a full fledged HK416 but for some reason use M27 name despite M27 being a completely different thing (same case as IWI X95 using MTAR name)
The reason the SCAR HAMR fires faster in the initial shots is because it has a mechanism whereby it fires the first few shots in closed bolt and then fires the rest in open bolt with a lower RPM. This is based off chamber temperature so as to not cause cook-offs. Also, SCAR-H drum magazines do exist. Proof: th-cam.com/video/_7fB2-S7sC0/w-d-xo.html
1. This is not a HAMR. It's literally just a SCAR 17S that was retrofitted with a HK11 Drum Mag. Note the handguard and civilian safety 2. The variable fire rate only happens when it extensively overheats. Not after just firing 7 rounds.
I always thought that the Remington 870 MCS in BO2 was like, a triangle shape. Weird how the view model distorts the real shape of the weapon, BO2 seems to have the issue multiple times.
you missed that the SVD's fire selector is on Safe, which prevents both firing (obviously) and racking of the charging handle since it'll only reach midway back, blocked by the fire selector
3:53 "The player loads in Green Shells and eject Red Shell Casings..." Dude, 10 years past, and in Modern Warfare 2022 double barrel shotgun with slug round still has the same feature... (Slugs have green rounds, default rounds are red, ejecting animation uses default round, loading animation uses correctly equipped round)
If I remember correctly the HAMR variable rate of fire is due to there apparently being a SCAR derived LMG being developed at the time and that variant had a system that would make it fire the first few shots it closed bolt form then transitioning to open bolt operation.
Honestly for what the game was it was more accurate than most other cods. Most of the inconsistencies come from magazine sizes. Compare that to games like cod ww2 where you have the bren shooting at like 360 RPM
I appreciate that you don't count a lack of trigger discipline on the MP5 since it's only used by time-traveling WW2 soldiers (or is it 1930s gangsters?)
I just hate how people are so puss-footed around it, it's part of history. In vanguard all of the German flags are the pre-war flag! 1. It's historically inaccurate 2. It's a flag, yes it has bad history with it but. In the end its a flag
If i'm not Mistaken, zombie's MG08 is a variant that was created using some things copied from the guns that they managed to get from the Mystery box. So it does look a little weird and rushed-liked because its a prototype, like the Mauser C96 it was probably made by Maxis.
The M82A1 is actually named correctly, most notably seen by its large muzzle brake, a feature that the M107 doesn't have. I suppose if the game were to depict a Barett .50 calibre weapon, it should've probably used a properly named and modeled M107 instead.
wait until this guy finds out that the game is set in the near future and the weapons are not presented as nor trying to be specific existing military firearms
in bo1 when you used bigger mag atachment it at least changed the magazine so it looked bigger like it should but in bo2 they didn't care about such details anymore its really sad
i feel that you shouldnt count/show stuff that is due to graphical limitations at the time like the static amount of rounds in a mag or the mag release not moving on some guns or (not far off names) or some guns having different fcgs/selector positions and have them as individual "game sins" rather than inflating the games sin count with a mistake thats on every single gun
Another detail about the AK platforms in BO1 and BO2, I believe all of them are on Safe instead of semi or auto. The SVD is very obvious because the character doesn't even pull the bolt all the way back on empty reloads.
Great job in finding all the hidden details and mess ups in these games! I do have have some clarifications though. -Why are IMI weapons originated as Palestinian if it's Israeli Military Industries located in Tel Aviv? (Unless it's satire like the other vids depicting the country of origin). -The XM8 is used by Malaysia currently but did not originate from there, it was a joint next gen rifle program between Germany and USA, -I believe the m107 fluted barrel barretts came out in 2002 and not the 1990's
As someone who does a tiny bit of animation I'll give Treyarch some slack when it comes to hammers on guns being wonky. Ideally for good game feel you want the ballistic guns to fire at the exact moment you pull the trigger and having a animated hammer fall would delay that and predicting when the player shoots is impossible so they have to just deal with it.
Despite all these inaccuracies, it remains way more realistic and fun than the games that came after. Also, I think they gave the HAMR the unique 937 RPM first 7 rounds for gameplay reasons.
1- no feed lips on the five seven incorrect,those are feed lips,for airsoft guns 2-its absolutely possible for the scar h charging handle to not lock back, they made a non reciprocating charging handle upgrade for the scar platform.
Small correction on the Five Seven. It should say FN 5.7×28mm. I must've not noticed it when editing the intro.
I was gonna say that it's in the name of the gun, how'd u confuse it lol.
Big BIG Ooof
@@danialyousaf6456 but it's such a minor goof that the only people who care are the critical virgins around here who haven't touched grass
@@thatonefpsgamer1339 it is a minor mistake. Also the touch grass meme is dead.
Was about to say bro. 🤣
a lot of the goofy extended magazine capacities were because of the extended mags adding 34% to the base, less than the 50% (I think) in previous titles. This was before cod games started having realistic and weapon-specific magazine options introduced in Modern Warfare, resulting in wonky capacities like the 134 rounds in the lmgs, oddly specific 27 rounds in the Five seveN, etc.
Adding more on M27 (HK416):
-When picked up for the first time (or selected if placed on secondary slot in campaign/ using overkill perk in multiplayer), the player pulls the charging handle twice and it ejects one unfired round yet it doesn't affect total rounds remaining in the magazine
-Amusingly, if you're equipped with fast hands perk (faster weapon swaps), the player still pulls the charging handle twice, except it's faster, so much faster that no round are ejected during that phase, somehow. Apparently the hand is faster than the feed mechanism
-Equipping foregrip attachment also gives the gun unusable flashlight
I dont think the player pulls the charging handle fully the first time, therefore nothing was ejected nor loaded
Funny how this game has all these aesthetic issues but still manages to be more fun than any game that came after it.
Because nobody cares about realism in bo2 lmao. It's a futuristic game.
@@Trahzy Exactly, and nobody plays these games to nitpick every single gun model inconsistency because most people don’t care, nor should they really
it's fun to have a discussion about though@@JpForrReal
In the zombies storyline, the Mauser C96 was a prototype originating from Dimension 63 and was created by Group 935's founder Dr. Maxis on January 5th 1915.
Gun nerds don't know what fiction is
Also for the MP weapons, stuff like the Kap-40 or M1216 firing in full auto is plausible seeing as the game is set in 2025.
@@flamedramon68 or grass.
Imagine how loaded Dr Maxis would've been had he marketed his gun design
@@flamedramon68
Gun “nerds” know history. Mausers C96 were around long before Maxis and his bs.
16:00 the HAMR was a variant of the SCAR for the IAR program by the USMC. It was basically a SCAR-L, but it could switch from closed bolt to open bolt when overheating. It did lose to a HK416 variant, which would later be named the M27 IAR (hence the M27 designation in BO2)
Not only was Menendez to angry to die, but he was also to angry to take the time to reload
Two things about KSG: After 7 shots player should change the tube selector (somewhat similar to M1216). Also this shotgun ejects shells downwards (ejector and magazines shares one opening).
Doesn't the tube selector switch automatically? I've only fired one once so I could be mistaken
@@lukewuzhere1000 Nope, You have to manually switch the selector when reloading and shooting. But maybe newer versions of KSGs has that option... Hard to tell :p.
Also if I remember correctly UTAS UTS-15 has a sector with option to load the chamber from both tubes alternately.
Yes. M1911, "the burned man of Zion canyon." gun.
I survived because the fire inside burned brighter than the fire around me
I've been bathist twice, once in water, once in flame.
We can’t expect god to do all the work
@@Dabadi4834 _The time for talk has passed. The Lord's work must be done._
One thing about the 1911 series: 100% of Colt manufactured parts are backwards compatible, that includes mags, barrels, slides, frames, etc.
So the “M1911” in game is not entirely impossible
The makarov and hi power mags aren’t impossible either as the “extended” option for the makarov could be an 11 round IJ-70 mag, and the Hi power did hold 10 rounds in the .40 S&W variant
With the KSG, you can if you move the mag cutoff switch to the center(kind of a hack, but it works, it doesn’t block the tubes from loading, that’s fudd lore) what is incorrect is the failure to swap mag tubes
I believe the reason why the M14 does not have a full auto option is because in reality almost nobody uses the M14 on full auto if they are not using a bipod. Shoulder firing the M14 in full auto is very hard to control.
Keep in mind, mags are often not loaded to the full capacity to make the springs last longer. They are technically considered expendable, but soldiers are advised to not throw them away and treat them with care.
Browning Hi power "Belgium Mojave wasteland" had me laughing
there are several flaws within the game, but yet it still fun till today than snopp dogg time travel to post-ww2 era
Indeed i would rather have these rather than having to pay money for a kaiju operator or a rapper operator
@@julesbenedictcatalan4904 ye i never play vanguard cuz im homeless
nobody gonna acknowledge the intro?
Derpixon is based, but OUR JOURNEY TO VICTORY HAS BEGUN
Black Ops 2 was a massively famous game at the time it came out with millions of people playing. It’s weird how in just 10 years it went down to almost zero in online lobbies… multiplayer games don’t stay active forever. That’s one of the reasons why I don’t buy new cods every time, it’ll just die in a year and 60 bucks wasted, I mean modern times they have seasons, and Warzone keeps the older games active. Fortnite will die eventually too but who knows when… so many lost Video Game Assets…
Its the hackers in the game dude
The game just has a really bad anti cheat system
People still play Blops 2 every day on consoles and PC in 2022
Tons of people play on pc with Plutonium last I checked. Still active enough for matches
Bo2 lasted for years. It died specifically because of hackers just ruining the game. Old cods had longevity. My dad played Bo1 multiplayer regularly until just a year or two ago.
I remember reading something about Chinese .45 'c96' copies only holding 8 rounds in the mag? I could be wrong tho. From what I've read around there are a lot of copies of the broomhandle, some astras and bistegui hermanos copies apparently also introduced a magazine feature before Mauser did, and even made them capable of automatic fire. (If i remember most of this information correctly)
Yes from good old Spain. Purveyors of the last 400 years of misery
Am ithe only one in thinking that they should've added the campaign past weapons as legacy weapons unlockable via prestige tokens and the special weapons in the campaign as scorestreaks? Would've loved to fuck people up with a barret or a spas or a browning hi power
same, do want to gucci an M16 and MP5 with weird stuff on the MP
@@TerrorOmnibus lemme abuse the stg from zombies or the thompson treyarch, cmon
Granted, many of the guns are just reskinned weapons from MP.
Quick, now's my chance to contribute something meaningful to this channel!
The MSMC won't have to change names to fit accuracy. The JVPC was introduced originally in 2006 as the Modern Sub Machine Carbine (MSMC), though in 2014 it was renamed to the JVPC, a little while after Treyarch initially added it under it's debut name.
I know, i just used the name while researching the video because if found the name much more easier to memorize than the other 100 guns that start with the letter M. Also, i just founded the name "JVPC" much more appropriate. (I even mentioned the MSMC in video)
As someone who played Persona 5 and knows who the girl in the start of the video is... thank you Savimbi. Thank you for saving me from vomiting my lunch.
Death to the MPLA
10:28 this might be political, but IMI (Nowadays called IWI) is an Israeli Arms manufacturer
Both UZI and Galil were made during war periods in Israel so you get what I mean. I am not complaining at all it is just some small factor I wanted to point out really
It's a long running joke in this channel to replace Israel with Palestine.
@@munanchoinc Understandable, Have a great week!
8:11 I've said it once, and I'll say it again. They called the AKS-74u an SMG because the Soviet doctrine stated that the weapon filled the "role" as one, and also other subcompact carbines during the Cold War called it that in order to differentiate from longer barreled carbines.
15:44 aftermarket SCAR-H Drum mags does exist tho
th-cam.com/video/_7fB2-S7sC0/w-d-xo.html
16:50 most likely the ammo and power source is strapped on a backpack, you just couldn't see it. In the case of the modern day Death Machine, it's presumably can be powered without those backpack, but instead it has a battery inside the weapon.
1. Although yes, military doctrine still states that since it fires in intermediate cartridges, it should be considered as a carbine
2. The SCAR uses G8 Drum mags. Not the appropriate ones for the SCAR. Plus, FN never made any drum mags for SCAR 17S.
3. As shown in the movie the "Predator" (which most game miniguns are based on). They had to actually have a cable and have it hooked up on a generator to even fire it. A battery inside a backpack wouldn't cut it. Let alone how the hell would it even feed from the backpack.
@@munanchoinc 1. Are you talking about military doctrine in general? Because I was being specific to the Soviet doctrine during the Cold War, and either way, due to its compact size, it'll most likely being considered as an SMG in order to differentiate with longer barreled carbines at the time. In modern times, it's already being considered as a Type IV Micro rifle PDW, joining under the same umbrella as other SMGs that had a similar role due to its design attributes.
2. The bottom line is that drum mags exists for SCAR-H, regardless if it's in-house or aftermarket
3. I believe this will get you the idea about a minigun strapped onto a backpack: th-cam.com/video/vnmV_uyleO8/w-d-xo.html
The AK-47/AKM was originally meant to be an SMG it was to be used along side the SKS and RPD. It’s why they shot the same cartridge as well; it was to be a “universal” cartridge (note the quotation marks due to the SVD and PK series existing)
@@munanchoinc they fit in and work, so there are drum mags for the SCAR period. And the AKS-74U is a submachinde gun according to the soviet doctrine
@@lsdm629 So if I make a 50 cal sniper rifle, and label it a pistol, does that make it a pistol?? Lmao.
With the Mauser pistol in Zombies, they reduced the mag size to 8 for gameplay reasons.
Same thing with the M14 having only 8 rounds in Zombies but I’m pretty sure in the Campaign it correctly has a 20 round mag. It’s not select fire but that’s again for gameplay reasons.
The position of the JS 9's charging handle is actually correct. You were talking about the QCW/Q 05's charging handle. The QCW/Q 05 (used by the PLA) and the JS 9 (export version) have 2 different charging handles.
(By the way, the QCW and QCQ 05 are the same guns. The designation QCW is suppressed while the QCQ is the unsuppressed).
@Munancho Inc
actually the hamr (heat-adapted.modular-rifle) is/ was kinda real,
it was the prototype in the compitition to replace the m249 saw (but only for the marines). The Hamr is basicly a scar l (so 556), with a closed and open bolt system (closed in semi open in full), a "quickchange - heavybarrle", a special bipod, drummag and rear ironsight and yes it had the weird feature that the first few shots were faster then the rest, but not 900rpm (it was marketed as a feature for having the capability of having a fast firerate, but also having a slow one for long suppresionfire, but it wasnt reliable, somtimes only the first 3 were faster and sometimes the whole drum shot in the fast firerate. There were many reasons why the marines took the m27 iar.
Now the mag they show is the wrong one (the real one is a doubledrum) the monolithic upper is diffrent to the one on the scar l and h (its much thicker and more bulky), the rearsight is wrong, the bipod is wrong / has a diffrent layout... and the speacial lower rail portion is too small, thin. And last but not least the reinforcement bars are missing from the lower.
I know, that's why i pointed out that they basically just recycled the SCAR H model, added a fictional SCAR H Drum Mag and Called it a day. Not to mention that it's using a civilian fire selector. Meaning not only it's a SCAR H but a civilian model SCAR 17S
@@munanchoinc ohh, sorry, then I misunderstood you sorry :/
let’s not skip over the fact that they modeled the an-94 with its built in rear sight and still decided to put a rail on the scope mount to put a second rear iron sight on it.
actually, M27 IAR *DOES* existed irl & it's currently USMC's main weapon replacing M249 initially until it's proven to be popular enough amongst crayon eaters & replacing most of M16/M4
Yes i know. I never even claimed it was fictional. The game just incorrectly named the gun they used.
I see, the model is a full fledged HK416 but for some reason use M27 name despite M27 being a completely different thing (same case as IWI X95 using MTAR name)
4:45 are we just ignoring the fact that Menendez ditched off what is probably enough ammo to feed an army shot straight at him
The reason the SCAR HAMR fires faster in the initial shots is because it has a mechanism whereby it fires the first few shots in closed bolt and then fires the rest in open bolt with a lower RPM. This is based off chamber temperature so as to not cause cook-offs. Also, SCAR-H drum magazines do exist.
Proof: th-cam.com/video/_7fB2-S7sC0/w-d-xo.html
1. This is not a HAMR. It's literally just a SCAR 17S that was retrofitted with a HK11 Drum Mag. Note the handguard and civilian safety
2. The variable fire rate only happens when it extensively overheats. Not after just firing 7 rounds.
@@munanchoincMy mistake. The tone you described both in the video made it seem like the HAMR and the SCAR-H drum mags literally did not exist.
@@munanchoinc the seven rounds are for balance, firerrates are also for balance and mags are too, all the other things shouldnt even be there
Please make this a trend with “everything wrong with” but instead of movies and stuff it has to do with games or how certain mechanics/features work
The AKS-74U is actually classified as an SMG by Russian standards, but by American standards, it's a subcarbine.
I always thought that the Remington 870 MCS in BO2 was like, a triangle shape. Weird how the view model distorts the real shape of the weapon, BO2 seems to have the issue multiple times.
aye bro that intro instantly made me sub that shit had me laughing for 2 minutes straight
I love the fact there were 3 WW1-era German guns in this game.
I still hate the fact that a makarov can have a 80 rnd mag, its just cursed
At least the recoil is non-existent
The MTAR's dual mag cycles the same mag over and over again
I guess, the PDW-57's 65rnd mag would not be fictional if it had the Terminator kit like P90
I think that Black Ops II at least had the best SOUNDING weapons of any Call of Duty. And the explosions..holy crap.
The PM in this game uses the PMM rear sight which CAN be classified as civilian as a lot of less lethal or service PM derivatives use this sight
you missed that the SVD's fire selector is on Safe, which prevents both firing (obviously) and racking of the charging handle since it'll only reach midway back, blocked by the fire selector
3:53 "The player loads in Green Shells and eject Red Shell Casings..."
Dude, 10 years past, and in Modern Warfare 2022 double barrel shotgun with slug round still has the same feature...
(Slugs have green rounds, default rounds are red, ejecting animation uses default round, loading animation uses correctly equipped round)
Savimbi makes his grand return
Okay, the origin of the browning hi-power got a snicker out of me. Well played!
Just curious about this but why did you put palestine territory for the uzi, galil and mtar but those were made in israel??
Because Isreal is not a legitimate
state
@@johnjackson8545 But it is though? Became one in may of 1948
Wait that bloody intro
DEATH TO THE MPLA
I love the fallout New Vegas Joshua graham reference lmao
also Mojave Wasteland at the browning HP
When
@@youknowwhoitis.itsmyname4746 02:05
My headcannon is the KSG extended mag is just the Halo CE shotgun sent back in time…
I like the little reference to new vegas with the Browning Hi-Power
If I remember correctly the HAMR variable rate of fire is due to there apparently being a SCAR derived LMG being developed at the time and that variant had a system that would make it fire the first few shots it closed bolt form then transitioning to open bolt operation.
It only applies when the gun overheats. 7 rounds shouldn't do that. Especially if the gun is designed to fire in Full-Auto.
@@munanchoinc Fair, wasn't aware of that part. It then was most likely exaggerated to differentiate it from other weapons.
Day 7 of me asking you to make Everything Wrong With Payday 2's weapons
Lmao I instantly got the MPLA meme from Cartoon Network
Not just the "Last Good COD" but the best one.
And speaking of the an 94, it's depicted with an ak 47 style iron sight when aiming.
Honestly for what the game was it was more accurate than most other cods. Most of the inconsistencies come from magazine sizes. Compare that to games like cod ww2 where you have the bren shooting at like 360 RPM
Or a SCOPED Lee Enfield reloading 10 rounds from a 5-round stripper clip.
I appreciate that you don't count a lack of trigger discipline on the MP5 since it's only used by time-traveling WW2 soldiers (or is it 1930s gangsters?)
I will stan with the OG DSR until the day I die. I can argue with anyone about why it should not have been nerfed. 9 years and I'm still salty lmao
This world will remember you as saying that galil and uzi are from palastine!❤
The reason you dont reload the Spas as Menendez is to represent his adrenaline caused by his rage
The SWAT is also missing the pistol grip
Such a good game. Miss the BO2 days 😞
The muchacho inc ost pls (everthing wrong with bo2 weapons);
LOL that opening
also the fact that the Five 7 & MP7 eject straight wall cases not bottle necked ones
I love how when you were talking about the mp 40, instead of the nazi flag, it’s a demonetization icon
I just hate how people are so puss-footed around it, it's part of history. In vanguard all of the German flags are the pre-war flag! 1. It's historically inaccurate 2. It's a flag, yes it has bad history with it but. In the end its a flag
If i'm not Mistaken, zombie's MG08 is a variant that was created using some things copied from the guns that they managed to get from the Mystery box. So it does look a little weird and rushed-liked because its a prototype, like the Mauser C96 it was probably made by Maxis.
The M82A1 is actually named correctly, most notably seen by its large muzzle brake, a feature that the M107 doesn't have. I suppose if the game were to depict a Barett .50 calibre weapon, it should've probably used a properly named and modeled M107 instead.
The beginning gave me ptsd, thanks for saving my ass
that futaba though💀
You forgot 2 weapons. Storm PSR and Titus 6.
I demand you remade the video.
Exactly what I was thinking. Oh, and the Riot Shield, Crossbow, Ballistic and normal knives too
wait until this guy finds out that the game is set in the near future and the weapons are not presented as nor trying to be specific existing military firearms
11:52 - it’s 7.62x39, not 5.45
its 5.45 look at the curvature of the mag, 7.62s are a lot more curved
Actually, i chose this caliber because it took most influence from the AKS74. Not expressly because of the gun itself.
let's just say that Treyarch never really gave a fuck about guns... a tradition which carried over neatly into Cold War as well
Some of these "weapons sins" are exclusive to Multiplayer and Zombies.
Take a shot everytime they reuse the reloading sounds.
Short answer: nothing, BO2 has one of the most balanced gun selections in any CoD ever
Love the Karl Casey white bat 🦇 music in the background man makes this review more interesting
21:32 The safety is on, restricting the player from chambering a round
Why write Palestinian Territory on the Uzi and Galil?
Because Isreal is not a legitimate state
@@johnjackson8545 I'm not having this argument. I'm just gonna shut up.
@@winchesterchua3311 as someone with a technoblade tribute in your username and with how stupid your comment is, you will never know it was a joke
in bo1 when you used bigger mag atachment it at least changed the magazine so it looked bigger like it should but in bo2 they didn't care about such details anymore its really sad
i feel that you shouldnt count/show stuff that is due to graphical limitations at the time like the static amount of rounds in a mag or the mag release not moving on some guns or (not far off names) or some guns having different fcgs/selector positions and have them as individual "game sins" rather than inflating the games sin count with a mistake thats on every single gun
Or at least just put acknowledge on begining of the video about gameplay reason or tech limitation of video game.
"The belt doesn't correspond to the ammo remaining" that's called hardware limitation
Bruh, Battlefield 3 released the year prior.
engine limitation*
Bf3/bf4 released on said "hardware limitation" and featured a belt that corresponded to the ammo remaining.
Another detail about the AK platforms in BO1 and BO2, I believe all of them are on Safe instead of semi or auto. The SVD is very obvious because the character doesn't even pull the bolt all the way back on empty reloads.
Palestinians did not invent the Uzi or the Galil
It's called a joke
@@munanchoinc i was joking too
Great job in finding all the hidden details and mess ups in these games! I do have have some clarifications though.
-Why are IMI weapons originated as Palestinian if it's Israeli Military Industries located in Tel Aviv? (Unless it's satire like the other vids depicting the country of origin).
-The XM8 is used by Malaysia currently but did not originate from there, it was a joint next gen rifle program between Germany and USA,
-I believe the m107 fluted barrel barretts came out in 2002 and not the 1990's
1st one is probably political
@@captainfragz After watching more and more, it feels like more hidden satire.
@@derekstone7426 both can be true
I feel like America should be changed to a Native American flag something common like Cherokee if we keeping it a bean
damn savimbi caught me in 4k
My first cod and black ops game
the intro gave me ptsd bro
3:14 It’s a real shame it never went into full production, it’s such a cool looking weapon.
Me: *pause video in 10 sec* hm.
D E R P I X O N... *SUS SMILE* HMMM I LOVE THEM HEH...
As someone who does a tiny bit of animation I'll give Treyarch some slack when it comes to hammers on guns being wonky.
Ideally for good game feel you want the ballistic guns to fire at the exact moment you pull the trigger and having a animated hammer fall would delay that and predicting when the player shoots is impossible so they have to just deal with it.
Despite all these inaccuracies, it remains way more realistic and fun than the games that came after.
Also, I think they gave the HAMR the unique 937 RPM first 7 rounds for gameplay reasons.
Five seven isnt 9mm wtf
I know
how the hell does the FAL mag drop when the guy doesn't do anything close to hitting the release lever
He actually pressed the lever with his finger. (Yes i did check the animation frame by frame)
@@munanchoinc My bad, didn't catch that. At least it's not like the MW/MWR G36C
It's kind of funny to just see two shells clip into the KSG lol
12:35 whoever shot the foot saved you lol
Uzi and Galil ARM are from israel
its called a joke
Bro watch Derpixon. Such a taste
The SVD safety is on :)
1- no feed lips on the five seven
incorrect,those are feed lips,for airsoft guns
2-its absolutely possible for the scar h charging handle to not lock back, they made a non reciprocating charging handle upgrade for the scar platform.
I'm surprised you didn't mention that the Sig Sauer Sig 556 is missing it's grip lol