Thank you for this. The pace and economy with which you advance the narrative, whilst maintaining suspense, are impressive. You develop the cultural characteristics of the different groups through the plot, without reducing them to caricature. Most enjoyable.
Bruh you ever saw the food storages of a halfling-home?! Id throw a whole battalion at them to even get a bite of that good-4ss cheese wheels and pork roast....
I think you need some ammo depletion rules. Arrow storms don't last forever. Of course that's an issue with many of our rules when we want to keep things simple.
Yes, I agree. Which is why I do have ammo depletion rules. I simplify matters by recording things at the army level, rather than at the figure or unit level, which is a compromise, but one I can live with. More details on the rules I use, including the ammo rules, can be found in the "Rules for ancient, medieval and fantasy wargames" and "My new early medieval wargame rules" videos elsewhere on the channel.
@@jamesathertonytRight. I probably have watched that rules overview before. So it's on the halflings. Should have waited/fallen back into the shrubbery and forced the elves to close in themselves.
@@InterplanarerPennersoeldner65If you're asking me, I'd probably simply use one of the Rampant games in this case. Doesn't bother with ammo either, but circumvents the issue - sort of - by cancelling your activations half of the time, so you might be more inclined to risk the charge into the open. Or my own mod of the "Portable Wargame". Would need ammo rules for pre- modern as well I guess. I only used them for 7YWs myself, with only two ranges: relatively short range musketry, the same for everyone involved, and artillery that's not all that effective pre Napoleon. So our issue hasn't really come up there yet.
Thank you for this. The pace and economy with which you advance the narrative, whilst maintaining suspense, are impressive. You develop the cultural characteristics of the different groups through the plot, without reducing them to caricature. Most enjoyable.
Thank you. I'm glad you liked it.
what system are you using?
I use my own rules. These are called "Manic Medieval Mayhem." There is a video summarising them on the channel.
Who would attack halflings?
These are not your typical halflings. Check out his other vids on Halfland.
@ ok hahaha. I guess my stereotype will be broken. 😃
Bruh you ever saw the food storages of a halfling-home?! Id throw a whole battalion at them to even get a bite of that good-4ss cheese wheels and pork roast....
@ yeah. But still… hahah
I think you need some ammo depletion rules. Arrow storms don't last forever.
Of course that's an issue with many of our rules when we want to keep things simple.
What System are you playin?
Yes, I agree. Which is why I do have ammo depletion rules. I simplify matters by recording things at the army level, rather than at the figure or unit level, which is a compromise, but one I can live with. More details on the rules I use, including the ammo rules, can be found in the "Rules for ancient, medieval and fantasy wargames" and "My new early medieval wargame rules" videos elsewhere on the channel.
@@jamesathertonytRight. I probably have watched that rules overview before. So it's on the halflings. Should have waited/fallen back into the shrubbery and forced the elves to close in themselves.
@@InterplanarerPennersoeldner65If you're asking me, I'd probably simply use one of the Rampant games in this case. Doesn't bother with ammo either, but circumvents the issue - sort of - by cancelling your activations half of the time, so you might be more inclined to risk the charge into the open.
Or my own mod of the "Portable Wargame". Would need ammo rules for pre- modern as well I guess. I only used them for 7YWs myself, with only two ranges: relatively short range musketry, the same for everyone involved, and artillery that's not all that effective pre Napoleon. So our issue hasn't really come up there yet.
@@gernwind9262 Yes, I think with hindsight that would have been the more prudent course of action.