@@heraxvot6609 Yes you should pick BOTH to cover as many collisions as possible. In nearly every scenario, there is zero negative to using BOTH. God knows where you learned that but I’d stop working in 3D on such rail tracks and assess each situation based on performance. You might get better. Either way Triangle mesh collision sucks ass with RBD’s unless you’re using an actual triangle mesh. And I tell everyone to avoid it in this tutorial, so what are you commenting for? Lol always the dudes with no profile picture that know everything🤣
@@Sketchyvisuals you gain extra points for putting them in their place too! so many creators are afraid of offending their beloved viewers and end up passively accepting criticism.
@@millie2079hahah! I certainly don’t mind people making suggestions that will help other people out and being friendly. But the arrogant know it all’s with no profile picture who think there is a DEFINITIVE way to do something, is a daft mentality for 3D. I’ve been inside project files from people at the top of the industry on jobs and you’d be surprised how unconventional and random some of the best of the best work. This is art after all, we can do what we want! We get the best results by understanding the utility of every value and parameter, then bending it disproportionately within that understanding. Not sticking to it blindly because that’s “what you do”.
I wish Maxon would make a button to enable/disable dynamics so that we can go through the timeline to put our keyframe. Original idea, isn't it, MAXON? 😏
@ of course in your situation it is not a big deal to just turn off the cloner. But on some heavy projects with dynamics on multiple objects burried inside some nulls, it would be very handy. I think Houdini has such a feature. Just saying. Thank you for sharing all your tips and tricks by the way!
@ definitely agree in that sense! but then there's just the argument to structure your scene so all those objects are easily accessible. Either way though you're totally right it would be handy to just slap it off somewhere and not have to worry!
Awesome 👍
HE BACKKKK!!!
So cool ❤
Appreciate you!
very cool tut
спасибо за ваш труд
When you use Triangle Mesh you need to choose the correct direction of the normals of your object, not BOTH modes.
@@heraxvot6609 Yes you should pick BOTH to cover as many collisions as possible. In nearly every scenario, there is zero negative to using BOTH. God knows where you learned that but I’d stop working in 3D on such rail tracks and assess each situation based on performance. You might get better. Either way Triangle mesh collision sucks ass with RBD’s unless you’re using an actual triangle mesh. And I tell everyone to avoid it in this tutorial, so what are you commenting for? Lol always the dudes with no profile picture that know everything🤣
@@Sketchyvisuals you gain extra points for putting them in their place too! so many creators are afraid of offending their beloved viewers and end up passively accepting criticism.
@@millie2079hahah! I certainly don’t mind people making suggestions that will help other people out and being friendly. But the arrogant know it all’s with no profile picture who think there is a DEFINITIVE way to do something, is a daft mentality for 3D.
I’ve been inside project files from people at the top of the industry on jobs and you’d be surprised how unconventional and random some of the best of the best work. This is art after all, we can do what we want! We get the best results by understanding the utility of every value and parameter, then bending it disproportionately within that understanding. Not sticking to it blindly because that’s “what you do”.
Want to see how you light the watch on your patreon
I wish Maxon would make a button to enable/disable dynamics so that we can go through the timeline to put our keyframe. Original idea, isn't it, MAXON? 😏
I mean you can just turn off the objects your dynamics are on, but better to bare through it in this scenario so you can see what's happening!
@ of course in your situation it is not a big deal to just turn off the cloner. But on some heavy projects with dynamics on multiple objects burried inside some nulls, it would be very handy. I think Houdini has such a feature. Just saying. Thank you for sharing all your tips and tricks by the way!
@ definitely agree in that sense! but then there's just the argument to structure your scene so all those objects are easily accessible. Either way though you're totally right it would be handy to just slap it off somewhere and not have to worry!
Whats ur pc specs?
the geometry may be low res for sumilation , this one it too dense
Good thing I show you how to make it less dense huh
How does your octane works for cinema 2025 is it R or only 2025 because i can’t get mine to work on my cinema 2024
@@ednovoshould just have to download the newest version