Create Insane PS5 Simulations in Cinema 4D 2025 and Octane

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  • เผยแพร่เมื่อ 6 ก.พ. 2025

ความคิดเห็น • 21

  • @bharat5194
    @bharat5194 หลายเดือนก่อน

    Awesome 👍

  • @OutlawsArts
    @OutlawsArts หลายเดือนก่อน

    HE BACKKKK!!!

  • @tyrionofsky
    @tyrionofsky หลายเดือนก่อน

    So cool ❤

  • @altable
    @altable หลายเดือนก่อน

    very cool tut

  • @odal_4449
    @odal_4449 12 วันที่ผ่านมา

    спасибо за ваш труд

  • @heraxvot6609
    @heraxvot6609 หลายเดือนก่อน +1

    When you use Triangle Mesh you need to choose the correct direction of the normals of your object, not BOTH modes.

    • @Sketchyvisuals
      @Sketchyvisuals  หลายเดือนก่อน +6

      @@heraxvot6609 Yes you should pick BOTH to cover as many collisions as possible. In nearly every scenario, there is zero negative to using BOTH. God knows where you learned that but I’d stop working in 3D on such rail tracks and assess each situation based on performance. You might get better. Either way Triangle mesh collision sucks ass with RBD’s unless you’re using an actual triangle mesh. And I tell everyone to avoid it in this tutorial, so what are you commenting for? Lol always the dudes with no profile picture that know everything🤣

    • @millie2079
      @millie2079 หลายเดือนก่อน

      @@Sketchyvisuals you gain extra points for putting them in their place too! so many creators are afraid of offending their beloved viewers and end up passively accepting criticism.

    • @Sketchyvisuals
      @Sketchyvisuals  หลายเดือนก่อน

      ⁠@@millie2079hahah! I certainly don’t mind people making suggestions that will help other people out and being friendly. But the arrogant know it all’s with no profile picture who think there is a DEFINITIVE way to do something, is a daft mentality for 3D.
      I’ve been inside project files from people at the top of the industry on jobs and you’d be surprised how unconventional and random some of the best of the best work. This is art after all, we can do what we want! We get the best results by understanding the utility of every value and parameter, then bending it disproportionately within that understanding. Not sticking to it blindly because that’s “what you do”.

  • @HarshaKumarbrendanstark
    @HarshaKumarbrendanstark หลายเดือนก่อน

    Want to see how you light the watch on your patreon

  • @laeternaml
    @laeternaml 17 วันที่ผ่านมา

    I wish Maxon would make a button to enable/disable dynamics so that we can go through the timeline to put our keyframe. Original idea, isn't it, MAXON? 😏

    • @Sketchyvisuals
      @Sketchyvisuals  17 วันที่ผ่านมา

      I mean you can just turn off the objects your dynamics are on, but better to bare through it in this scenario so you can see what's happening!

    • @laeternaml
      @laeternaml 17 วันที่ผ่านมา

      @ of course in your situation it is not a big deal to just turn off the cloner. But on some heavy projects with dynamics on multiple objects burried inside some nulls, it would be very handy. I think Houdini has such a feature. Just saying. Thank you for sharing all your tips and tricks by the way!

    • @Sketchyvisuals
      @Sketchyvisuals  16 วันที่ผ่านมา

      @ definitely agree in that sense! but then there's just the argument to structure your scene so all those objects are easily accessible. Either way though you're totally right it would be handy to just slap it off somewhere and not have to worry!

  • @NN_86
    @NN_86 หลายเดือนก่อน

    Whats ur pc specs?

  • @ibayazitov
    @ibayazitov หลายเดือนก่อน

    the geometry may be low res for sumilation , this one it too dense

    • @Sketchyvisuals
      @Sketchyvisuals  หลายเดือนก่อน

      Good thing I show you how to make it less dense huh

  • @ednovo
    @ednovo หลายเดือนก่อน

    How does your octane works for cinema 2025 is it R or only 2025 because i can’t get mine to work on my cinema 2024

    • @Sketchyvisuals
      @Sketchyvisuals  หลายเดือนก่อน

      @@ednovoshould just have to download the newest version