Literally how the EU reacted to the war in Ukraine lol. Meanwhile UK and USA were already sending weapons and training the Ukraine's military 5-10 years before the invasion.
@@chickenmadness1732 So you mean during the non-official war? Bigger and smaller attacks have been going on since late 2013 honestly. And USA sends weapons to any place that can give even the smallest profit, so nothing surprising here
As someone who has 1000 hours in Stellaris, yet relies on starbases to defend my wide empires as my fleets suck, I applaud you sir. You have done the ultimate Switzerland.
I know your pain. Trying to breach into Commodore difficulty here, but the AI always seems to have 3x my fleets. Starbases seem to hold though, so it's just a matter of improving my fleet game i suppose.
@@JohnSmith-bs9ym Oh i know, and i agree. The problem is that since my fleets are comparatively weak, it feels like i can't do anything but turtle and hope the AI doesn't send more than one fleet at my starbase at a time. And if, for whatever reason, i lose my chokepoint system the enemy basically has free reign since my fleets can't stop them. I've got the economy part down so my empires can generally afford it, but numbers mean little when my ships themselves are a wet noodle.
My fleet power usually dwarfs everyone but the scourge and I still prefer to turtle. Because I know that my citadels, 1m+ power, could tank a couple fleets because of planet rings and the strategy coordination center.
@@larryblake842 Yeah if you have a chokepoint system full of planets you can basically ignore that side of your empire and send your whole fleet to conquer who ever is on the opposite end.
@@Сталкер-ь2х yes, but I personally like generalist designs since I make a lot of enemies, and in the 3 crises use vastly different technology, so a generalist design is basically required
@@art-games6230 Montu used a mix of hangars (12:01 + 26:19) and I assume whirlwind missiles (that starbase has 2 armor and 1 shield as seen from him hovering over it, example: 25:18)- to maximize range (but this is a guess because it's never shown). His starbase template is shown at 32:19. You can probably find out what weapon he uses for that second set of starbases from the fights... but I don't know them lol but hey, 30:55 has an engagement if you want to try to guess.
@@rrrr2150 As usual with internet slang, it either originated or became popular through 4chan and other forums, from then it spread to Reddit, Twitter and Tumblr. IIRC, it was also a joke similar to the chad stereotype, 4channers wanted to talk about a "perfect gf". Much like with chads, this idealized version drew mockery from many but also a bunch of low self steem people to latch on to it. The same incel crowd looking for a "tradwife" and pick-me e-girls/attentionwhores with daddy issues trying to get said attention from that gullible crowd.
~26:10 I think you need a second set of defence platforms that's full armour. Because unless shield hardening stops the neutron star shield nullification, your 5-shield platforms are undoubtedly underperforming by quite a lot in that system. You can even see your Starbase with just 4k shield and your platforms with an empty bar at :19.
Montu did this when there was a bug where defence platforms would be given the armour bonus that the starbase got so if you had a citadel, defence platforms would receive +40000 armour
@@dazeyndrowsy And? That's immaterial to my argument. He's still building 5 shield-slot Platforms in a system with 100% shield nullification. That's wasted alloys and energy. Even if it's not bugged and he only gets what armour he should actually get, it's still an improvement over paying alloys and eventually gas for 0 shields. Maybe shields give a bigger number than armour for the combat power calc so he used it to get 1m, it's still actually worse than a station with less power that actually has working defences for it's platforms.
@@Azzaciel defenses we're pretty irrelevant because they killed everything before it got into range. Agreed it was suboptimal to have shields on a starbase with shield nullification, but I couldn't be bothered to change it
@@MontuPlays other question, why did you pick here be dragons and the evolution ascension? Wouldnt other builds be more beneficial to this objective? Also why didnt you go for fallen empire tech? Or dragon armor tech?
@@detachsoup6061 That's actually addressed in the video. The Dragon basically serves the role of a starbase over your home system in the early game- it's considered an allied unit, and anyone declaring war on you would have to fight it to take your home system. Since it's valued at ~30-35k fleet strength, it'll be several decades before anyone can fight it (even without backup from fleets or starbases of your own)
That gleeful laugh at the end where you see your defenses hold. I understand that feeling. Do a gigastructures run, Montu, and do this again with Maginot worlds. :D
The most interesting about this is the crises avoiding montu’s space, it shows that even though the starbases can be cost effective, they still have the problem of not being flexible and not being able to force a fast conclusion to a war
well, it's never was a solution to end it quickly. but, in long run, you might only need to defeat one crisis because they will kill each other before they can break your defenses and by then you will have fleet strong enough to defeat them in one fell swoop. defense is there to buy you time.
@art-games6230 @ryanrizqullah306 I would say you guys are both right, but it depends on your empire build, and galactic events. As a general rule, it is better to invest in fleets because they are far more dynamic throughout a whole run. For instance the alloys invested in defensive starbases(upgrades and defense platforms) could have been used for ships leading to straight domination through the early-mid-late game. Acquiring either new systems or vassals, end goal being the same, more resources. More resources = more ships, more ships = more conquest = more resources, etc, the cycle continues until crisis. Then overwhelm them with vassals/federation allies and your massive fleets using the "take point" function. That is the easiest way of beating 25x. However, defensive station are excellent for 'tall'/'slow-burn' empires like tech runs can be(not always the case, depends how you play it). My last stellaris run, I was making over 100k science with 20 million power stations and a relative small space, while accumulating more and more megastructures after one of the three 25x crisis destroyed that system. So long story short, it depends on what you want to do
I actually can see how this would happen as 1. prethoryn scourge attacks galaxy 2. unbidden see this as a lot of prey, so it's a good time to start hunting in this galaxy 3. contingency see unbidden as a threat therefore it also attacks the galaxy
You could add an Inward perfectionism for flat +30% defense platform hull points and +30% damage output, this is a counsellor position tho, and maxed out on chancellor lvl 10
Oh no. No. Also from the gigastructure mod is a nicoli-dyson cannon. No turtle system can survive a shot... literally. Destroys all things in sys, cracks all planets, sun is now a black hole and all hyperlinks are removed.
I’d love to see a galaxy where it’s just Unbidden, Prethoryn, and Contingency battling it out of control of the galaxy and Montu’s little Switzerland weathering the storm. A gentle city ringed by hundreds of defensive platforms.
I just imagine a little unbidden kid with a galactic map asking his dad about the world "Hey dad, what's over there?" "That's Prethoryn territory my son." "And there?" "This is the Contigency's sector." "And what's that little spot right here?" "...that's the Vulcan Science Directorate. Son, never go there. You won't be coming back."
The real question here is: How did Montu get the Storm Caster with the First League as Precursor? If someone know this (and the answer is not cheating), for the love of god, please tell me. Then I can stop restarting over and over again for the Zroni
@@karhukoira Did not see it, thank you! Paradox really needs to add an option to choose the precursor you get. And an option to choose the L-Gate outcome
@@RandomGuy-qr5jw There's a mod called "Known Precursor" that let's you choose your precursor, or even none or multiple if you'd like to. Not sure if it's been updated to fit the current version though
Your overlord probably lost a liberation war, which is why your ethics and leader changed. Also, how did you get Zroni Storm Casters if you got the First League? Is there some other way to get the tech besides secrets of the Zroni?
@@MontuPlays I think the election that changed your ruler (at least) happened when you were choosing a trait for a scientist, I noticed the game wasn't paused and notifications were flying left and right for like a minute or more. Might've been where the ethics shift happened too.
The only thing you're missing is the Ancient Ramparts modules for an extra 12 Defense Platforms. Also it gives some Armor and Armor Hardening for your Starbase but who cares for that. There's also the Defense-Grid Super-Computer Building that gives an extra 8 Defense Platforms, squeezing just that bit more firepower for your Starbases. Once your done building DPs, just switch buildings for something else. And if you weren't going for the Zroni Stormcasters you could build the Ancient Shield Overcharger for lots of Shields and Shield Hardening on your DPs. There's also the Mercenary Garrison building from Mercenary Enclave for the extra 15% attack speed, stack with Command Center, I believe, for a spicy 25% attack speed. As for factor you can't control, Orbital Rings. If you can get them, they're great for the extra building slots, letting you stack all the building effects. And they could build their own DPs as well, with the ones farther back having Ion Cannons so they can still chip in. Although against the Crisis you'll probably not want to build Orbital Rings on the planets next to where the Crisis is going to come in from, for obvious reasons. If you really want the Ultimate Defense System, Worm. Get Worm, Black Hole System with lots of inhabitable Planets for Orbital Rings and an obscene amounts of DPs, or just Ions Cannons, even. Heck, if we're talking about just taking down Crisis the Ruination Glare, the Titan weapon with Mad DPS but short range will probably be great, due to the 50% range Starbase Building. That's about all I can think of with improving the defense.
33:42 Can't imagine the audacity of those synths, trying to infiltrate and scare your empire when they don't see the 700K power citadels glaring upon them as their Contingency papa gets mutilated to death
VPNs only make your connection private between you and your VPN which means it only protects you from your Internet Service Provider (ISP) but if your VPN is untrustworthy they can see all the unencrypted information you sent to them. Additionally, when you're browsing internet your connection is only private until you log into any of your accounts then that website and it's trackers can follow you across the internet. VPNs are not good for privacy alone however they are good at getting around content filters and firewalls.
I would love to see you do a video on this with 25x crisis lol. Maybe at the end even go crisis yourself and have the rest of the galaxy declare war on you with maxed out buffs for them.
I just finished an aquatic hivemind empire with a general hydrophilic agenda of turning every world into a waterworld. When making my chokepoints, the zroni storm caster made it so fun to create these all these hull/armor shredding machines. It was incredibly effective in terminal egress. I started just watching the flights try the mad dash for the platforms just to get shredded with very little chance to disengage. ITS A TRAP!
@@Specopleader turns out he posted them in the description of the video-- it was neutron launcher platforms, hanger platforms, and nothing else so far as i understand
I'd like to see how you do with this in an mp game, if you can just turtle and outscore everyone. Probably necessary to add a mod that gives starbases and platforms diplo weight but I think it'd be worth doing a game to see what happens. Would be an amusing watch anyways.
I mean, it'd be a fantastic strategy for MP if your plan was to become the crisis. You can slap down the Aetherophasic Engine in your capital system and just watch as the entire galaxy fails to push into your defences.
I just got a playthrough where I simultaneously was fighting The Chosen (fanatic purifiers), the Unbidden, and both Awakened Empires. But luckily, I had watched this video and thought it sounded like fun, so my territory was entirely impregnable, no navy needed. Sure, all my vassals were dying horrible deaths while knocking on the gates for me to help, but I was safe and sound, and as the galaxy burned around me, I drank a little bit of wine while the flames danced in my eyes.
The Galactic Senate really needs an overhaul. I ended up quitting the community altogether in my latest run, because after nearly TWO CENTURIES of 90% of factions violating the 'gotta have mercs at war' law (because they dont know how to make enclaves and I couldn't as a Machine Empire), and constantly pushing my repeal down and down and down... ...they deliberately failed the repeal. Seeing it prioritize dumb stuff like Guardian Angels over focusing on the Crisis just really reminded me of that.
So the Galactic Senate works about as well as the U.S. Senate and House. Or the U.N. For that matter. I don’t know if that is more depressing or comical.
Wouldn't it be even more self-reliant and stable with hiveminds? Like you could do your own overlord on a specialized planet, surrounded by your own territory for protectorate stuff, you get extra 15% boost on your starbase from offspring building and have immortal council, never in need of replacement, and can also double on the starbase boost by picking the admiral hivemind too... The generals would be the same probably.
On my last pre-Paragon save I also got to millions of fleet power with starbases, I love it! I went into a different route, with Inward Perfection instead of being a Bastion vassal.
I did a similar run, full tech rush. By the time the first 25x crisis came my stations were at 5 million. The rest showed up and could not contend. I stopped playing because it got boring, but I think the year was 2450-2475 but my stations were closer to 20-25 million. I was roleplaying as the ancients if anyone knows the tv show Stargate
I’ve tried this myself a few months back with the lifeboat challenge(best challenge), this build is pretty much invincible UNTIL the end game crisis wipes out all other empires. After they do this they combine their forces and engage the star base when they outnumber it, however even after that they can’t beat the thing. An unlucky role can spawn in multiple crisis fleets at once(the scourge on my end), combine it, and then attack to where you aren’t able to hit everything and do still take loses. Overall probably my favorite “screw the galaxy” build
@@justethans fortifying the L cluster at the terminal system and filling it with habitats/ring worlds to house your pops with star bases and megastructures to keep your military going. They might also be referring to the end of the cycle “lifeboat” strategy. You basically destroy your empire to create a crises which targets everyone else first and try to build up to survive it when it comes for you. You can make a “lifeboat” system ahead of time in preparation to make it easier.
@@SuperThest I went with the fortify the L-cluster one, it even even better when you can get the worm and all its’ glories in Terminus Egress itself. The other one I never heard of, may have to try it(though it sounds like a migraine in the making).
It’s always wild to me when I see a reminder of just how much Stellaris changes in a year. I’ve been playing since launch, and I so easily lose track of what changed when. Hell, it’s easy to forget that some things even changed at all, like planets being the anchor points of your empire.
You know Monty, I was sitting and playing Stellaris. I realized you haven't done a " All Paragon Leaders ranked" And I am baffled, yet now eagerly wait. I don't know if anyone can confirm. But I was playing a session where I had 4 Paragon leaders. One of them was Warform, a slaver, a spy, and a General-slaver. I went to use the Archaeo-Tech Ascension perk, and I saw on the bottom that an even would happen for two of my leaders. Warform and someone else, I believe the slaver. But no event ever happened, and when I tried to recreate that. Nothing happened. Am I just delusional?
This video reminds me of my choke point system with neutron star and citadel with defensive platforms focused on armor defenses and armor and hull damage with about 400k power. I also melted everything in there.
I do a no fleets challenge and I've just done this absurd thing and I absolutely love it: Release a single planet sector as a vassal => Release the vassal => Form a federation with you being in charge => Ask to become their bulwark with unrestricted diplomacy Now my empire has all benefits of being a bulwark and a fed member, but also is completely in control of the overlord's actions. Moreover, the overlord's one pop economy is in total collapse, but I still get huge subsidies as a percentage of my own income and this is totally broken.
One of the civilization's next to my mine in the playthrough I am doing, automatically made me apart of their federation because I was everything they wanted in an Ally. So they really liked me from the get go, and now we have 6 federation members before even the half way mark in the game.
then Maginot Worlds 2 million power most likely PDN to spam corrvets and oribital rings for extra defense and ZoFE for fallen empire stuff and prevents QSO and NDB from firing and any ships entering and you can use gateways or hyper relay so you can still enter but they cannot
The symbol you can select that looks like Pack Man with the mouth pointing down is the actual symbol of the Vulcans in Star Trek. It represents Mt Seleya where Saruk, the original father of Vulcan logic died.
Recently had a similar game where being a vassal was the most powerful thing, minus being impregnable, as I was impregnated multiple times from two different sides, enough so I was pushed back to one system & vassalised. I was able to get a contract that allowed me max resources possible from my overlord, which led me to build the tallest I've ever gone, so much so that before I overthrew my overlord, i was strong enough to have 300K diplomatic power.
I'm playing a 25x crisis run and was super excited to see this, too bad all the bonuses I didn't have yet are in dlc I don't have :( I guess I just need to settle with my 300k stations
Wow, it may take a little cheese, but focusing on defense is viable again in vanilla for the first time since flowers of death were removed by disabling manual positioning of defense platforms.
yk ironically I did this by complete accident, even the most powerful armies struggled to get past the 4 or so choke points I created to whittle them down as I send 3 big ass fleets after them, hand tuned to literally murder anything
My computers hard drive kicked the bucket so iv been trying not to watch videos of games that were on my computer so I don’t wanna play them really bad, unfortunately you posted so I gotta watch
I had a similar build like that on my PS Stellaris, and the unbidden were devouring every other empires, so they threw at least 4mil fleets on 700k stations and they didn't break through, not once
A solid idea, but I'm pretty sure Inward Perfectionist prevents you from becoming a vassal, does it not? If that is the case, the 50% from Bullwark 3 is better, but if I'm wrong, then both stacking sounds great.
Good gods... though interesting to see that feature (or a bug) when having more starbases than allowed (well, they're built, so they won't get just scrapped, but I would expect some energy credits costs).
So you use the vassal contracts, general traits, normal defensive social policy, a accention perk for better bases and nebulars. Then you build a million starfighters and experience how a queen bee feels in her hive. What happens if your overlord perishes, do you lose all your benefits?
just surround your overlord so they're trapped. It's like an interstellar version of rogue servitor, they get to sit in their little systems and be "in charge" while you actually do everything.
Funny I am currently doing a run with Gigastructural Engineering where I am going up against Max difficulty Aeternum and my first line of defence is a total of 9 Maginot Worlds. Guess we're both in a turtling mood.
Mass extinctions are going on across the galaxy and the monsters are coming for them, but your defenses are just so powerful the only concern for the people on your planets are, "Hmm, it might rain today."
My fav "Maginot build" is a spiritualist bio-empire with subterranean as origin and miner guilds and memorialist as civics then I grab necromancy as the third...the early game is really weak but I don´t mind because I want to be weak...just you showed, becoming a vassal not a bad thing...abusing the overlord and the gobernor/protector system until the endgame..
Is this the right spot to request/suggest/humbly beg for tutorials? I’d like a short recap of all the possible ways to start as/become a species that assimilates others either technologically, biologically or by eating/transforming them. Pretty please with sugar on top?😊
Early on it showed strike craft in his first design of the platforms (12:00), and later the enemy was shooting at *something* but not getting any damage (33:20) - There's no way they were getting 100% misses against defense platforms & Stations with 0 evasion, so they must have been shooting down either strike craft or torpedoes/missiles. My guess would be the strike craft.
Something interesting would be to use a super defensive build and let like 2-3 crisis/super empires conquer the galaxy and then try bit by bit to reconquer it. Like you are a bastion of old time in a new era and you try to reconquer what belonged to you.
its funny i was recommended this, i generally dont do it but every one of my fleets was wiped and was forced to turtle and my top chokepoint was at 1.3 mil. nothing and i mean nothing lasted more then 10 seconds when they warped in. torpedo platforms for the win!
I tried a bulwark build once. It was fun until a rebellion turned half my 650k+ stations against me. Many fleets were lost in the campaign to reclaim them.
I really enjoy these build videos, very digestible and make me want to go and play! And I imagine they are somewhat easier than the large playthroughs to make.
I've always liked how the devs made the galactic council useless and never focus on the threat... exactly like how it'd be in real life.
Galactic Council: "Ah, yes, 'The Crisises'. The various galaxy ending threats just waiting to happen everywhere. We have dismissed this claim."
UN in fuckin nutshell=
Literally how the EU reacted to the war in Ukraine lol. Meanwhile UK and USA were already sending weapons and training the Ukraine's military 5-10 years before the invasion.
@@chickenmadness1732 So you mean during the non-official war? Bigger and smaller attacks have been going on since late 2013 honestly. And USA sends weapons to any place that can give even the smallest profit, so nothing surprising here
@@chickenmadness1732 Yeah, when you support an armed coup in hopes of sparking a war, you would usually send weapons to your puppets.
Even if they're pure energy, Montu still manages to melt the Unbidden.
Did you skip ahead sir 😅
@@MontuPlays It's bed time here, I'll watch in full tomorrow.
Still couldn't resist the joke.
You can't beat the Drej, they're pure energy!
"Platform go brrrr"
As someone who has 1000 hours in Stellaris, yet relies on starbases to defend my wide empires as my fleets suck, I applaud you sir. You have done the ultimate Switzerland.
I know your pain.
Trying to breach into Commodore difficulty here, but the AI always seems to have 3x my fleets. Starbases seem to hold though, so it's just a matter of improving my fleet game i suppose.
@@Amyante No, starbases are definitely way more alloy efficient in the early-mid game. Think of it as having Terran tanks in a SC game.
@@JohnSmith-bs9ym Oh i know, and i agree. The problem is that since my fleets are comparatively weak, it feels like i can't do anything but turtle and hope the AI doesn't send more than one fleet at my starbase at a time. And if, for whatever reason, i lose my chokepoint system the enemy basically has free reign since my fleets can't stop them.
I've got the economy part down so my empires can generally afford it, but numbers mean little when my ships themselves are a wet noodle.
My fleet power usually dwarfs everyone but the scourge and I still prefer to turtle. Because I know that my citadels, 1m+ power, could tank a couple fleets because of planet rings and the strategy coordination center.
@@larryblake842 Yeah if you have a chokepoint system full of planets you can basically ignore that side of your empire and send your whole fleet to conquer who ever is on the opposite end.
I love learning more about how to actually use starbases to defend planets and such, keep up the good work Montu.
Hope you enjoyed the video!
Personally I really want to know what defense platforms used, what are the best designs when it comes to defense?
@@art-games6230 depends on what you want to counter
Proportions of different blueprints are key
@@Сталкер-ь2х yes, but I personally like generalist designs since I make a lot of enemies, and in the 3 crises use vastly different technology, so a generalist design is basically required
@@art-games6230 Montu used a mix of hangars (12:01 + 26:19) and I assume whirlwind missiles (that starbase has 2 armor and 1 shield as seen from him hovering over it, example: 25:18)- to maximize range (but this is a guess because it's never shown). His starbase template is shown at 32:19.
You can probably find out what weapon he uses for that second set of starbases from the fights... but I don't know them lol but hey, 30:55 has an engagement if you want to try to guess.
a defensive system that is neither submissive nor breedable
i didn't expect to see a pop culture reference here omggg 😭😭😭
@@rrrr2150 Where is this from?
@@JohnSmith-bs9ym idk where it came from but it was used a lot on twitter around 2021-2022 to describe one’s appearance. It’s used as a compliment
NOT THE MIMI SENTRY
@@rrrr2150 As usual with internet slang, it either originated or became popular through 4chan and other forums, from then it spread to Reddit, Twitter and Tumblr. IIRC, it was also a joke similar to the chad stereotype, 4channers wanted to talk about a "perfect gf".
Much like with chads, this idealized version drew mockery from many but also a bunch of low self steem people to latch on to it. The same incel crowd looking for a "tradwife" and pick-me e-girls/attentionwhores with daddy issues trying to get said attention from that gullible crowd.
Montu running that wood elf build, tucked away in his little corner, killing everything that comes into his forest of citadels.
~26:10
I think you need a second set of defence platforms that's full armour.
Because unless shield hardening stops the neutron star shield nullification, your 5-shield platforms are undoubtedly underperforming by quite a lot in that system.
You can even see your Starbase with just 4k shield and your platforms with an empty bar at :19.
Montu did this when there was a bug where defence platforms would be given the armour bonus that the starbase got
so if you had a citadel, defence platforms would receive +40000 armour
@@dazeyndrowsy And? That's immaterial to my argument.
He's still building 5 shield-slot Platforms in a system with 100% shield nullification.
That's wasted alloys and energy.
Even if it's not bugged and he only gets what armour he should actually get, it's still an improvement over paying alloys and eventually gas for 0 shields.
Maybe shields give a bigger number than armour for the combat power calc so he used it to get 1m, it's still actually worse than a station with less power that actually has working defences for it's platforms.
@@Azzaciel defenses we're pretty irrelevant because they killed everything before it got into range. Agreed it was suboptimal to have shields on a starbase with shield nullification, but I couldn't be bothered to change it
@@MontuPlays other question, why did you pick here be dragons and the evolution ascension? Wouldnt other builds be more beneficial to this objective?
Also why didnt you go for fallen empire tech? Or dragon armor tech?
@@detachsoup6061 That's actually addressed in the video. The Dragon basically serves the role of a starbase over your home system in the early game- it's considered an allied unit, and anyone declaring war on you would have to fight it to take your home system. Since it's valued at ~30-35k fleet strength, it'll be several decades before anyone can fight it (even without backup from fleets or starbases of your own)
That gleeful laugh at the end where you see your defenses hold. I understand that feeling.
Do a gigastructures run, Montu, and do this again with Maginot worlds. :D
Throw in At War for Planetary Defense Batteries and Hangars.
And don't skimp on the Planetary Defense Shipyards.
Some asteroid artillery are always fun
@the13inquisitor59 playing a game with my friend now and his fleet cap is pitiful compared to mine 😂 double at least
If he plays with 25x crisis then Maginot will be a good challenge
that system with 3x maginot worlds, and 3x defense nexus with 1000 strike corvettes each would probably be chilling till the end of time.
The most interesting about this is the crises avoiding montu’s space, it shows that even though the starbases can be cost effective, they still have the problem of not being flexible and not being able to force a fast conclusion to a war
well, it's never was a solution to end it quickly. but, in long run, you might only need to defeat one crisis because they will kill each other before they can break your defenses and by then you will have fleet strong enough to defeat them in one fell swoop. defense is there to buy you time.
@art-games6230 @ryanrizqullah306 I would say you guys are both right, but it depends on your empire build, and galactic events. As a general rule, it is better to invest in fleets because they are far more dynamic throughout a whole run.
For instance the alloys invested in defensive starbases(upgrades and defense platforms) could have been used for ships leading to straight domination through the early-mid-late game. Acquiring either new systems or vassals, end goal being the same, more resources. More resources = more ships, more ships = more conquest = more resources, etc, the cycle continues until crisis. Then overwhelm them with vassals/federation allies and your massive fleets using the "take point" function. That is the easiest way of beating 25x.
However, defensive station are excellent for 'tall'/'slow-burn' empires like tech runs can be(not always the case, depends how you play it). My last stellaris run, I was making over 100k science with 20 million power stations and a relative small space, while accumulating more and more megastructures after one of the three 25x crisis destroyed that system. So long story short, it depends on what you want to do
@@ryanrizqullah306unfortunately, the crises can’t really kill each other fully.
Lathrix: keeps Crisis remnant as pet
Montu: gets kept as pet by Crisis....
Is it really a pet if you don't want it?
I actually can see how this would happen as
1. prethoryn scourge attacks galaxy
2. unbidden see this as a lot of prey, so it's a good time to start hunting in this galaxy
3. contingency see unbidden as a threat therefore it also attacks the galaxy
feeding frenzy?
Quarry? Is that the word you're looking for?
@@theinternetpolice2078 I really don't know, English isn't my native language, so maybe
Prey is the word you are looking for
@@douglaswetak9686 oh, yeah, that seems to be right
You could add an Inward perfectionism for flat +30% defense platform hull points and +30% damage output, this is a counsellor position tho, and maxed out on chancellor lvl 10
Montu out there creating a defense hyper-citadel-fortress-interstellar-system that can only be countered by firing up Aetherophasic Engine. Respect.
Oh no. No.
Also from the gigastructure mod is a nicoli-dyson cannon.
No turtle system can survive a shot... literally.
Destroys all things in sys, cracks all planets, sun is now a black hole and all hyperlinks are removed.
@@TruthHunterTeen I'm sure there are plenty of mods that can break this, but we're not talking about mods.
I’d love to see a galaxy where it’s just Unbidden, Prethoryn, and Contingency battling it out of control of the galaxy and Montu’s little Switzerland weathering the storm. A gentle city ringed by hundreds of defensive platforms.
I just imagine a little unbidden kid with a galactic map asking his dad about the world
"Hey dad, what's over there?"
"That's Prethoryn territory my son."
"And there?"
"This is the Contigency's sector."
"And what's that little spot right here?"
"...that's the Vulcan Science Directorate. Son, never go there. You won't be coming back."
Basically my ideal Inward Perfection game. Just me tending to my garden while the rest of the galaxy burns
I didn't know they could spawn at the same time.
Okay, yeah, we definitely need to see this ultimate defense put up against the ultimate challenge: 25x Crisis!
I think you forgot to mention the Zroni Stormcaster thing a bit earlier in the video. Still, that's really strong.
The real question here is: How did Montu get the Storm Caster with the First League as Precursor? If someone know this (and the answer is not cheating), for the love of god, please tell me. Then I can stop restarting over and over again for the Zroni
@@karhukoira Did not see it, thank you! Paradox really needs to add an option to choose the precursor you get. And an option to choose the L-Gate outcome
@@RandomGuy-qr5jw Good point!
@@RandomGuy-qr5jw There's a mod called "Known Precursor" that let's you choose your precursor, or even none or multiple if you'd like to. Not sure if it's been updated to fit the current version though
@@lantami1199 Not sure if entirely up to date but definitely useable and gets updated reasonably quickly
Oh boy im almost scared with how long that leader trait tierlist is taking. Its gonna be LARGE
No comment...
The 3.8.3 rework really messed it about and I've had to redo large parts
@@MontuPlays Oof that sucks. Best luck to you my friend!
@@MontuPlays just wait until they nerf the resource traits again right before you release it and you have to redo it all over 💀
Funny you should say that
Your overlord probably lost a liberation war, which is why your ethics and leader changed.
Also, how did you get Zroni Storm Casters if you got the First League? Is there some other way to get the tech besides secrets of the Zroni?
It's in the video description, he force spawned the zroni storm caster (so he didn't have to keep rerolling to get the zroni).
@@JerreyRough Thanks for pointing that out. I didn't see that when I first watched the video
Yeah, only issue with that theory is that I was never in an ideology war...
@@MontuPlays I think the election that changed your ruler (at least) happened when you were choosing a trait for a scientist, I noticed the game wasn't paused and notifications were flying left and right for like a minute or more. Might've been where the ethics shift happened too.
And that's why I never vecome someone's vassal
Vulcans on an ocean world? Heresy! I approve.
now i wonder how that kind of fortress would look like in a Terminal Egress with three orbital rings...
Get the new Paragon that can terraform barren worlds and make that 6.
The only thing you're missing is the Ancient Ramparts modules for an extra 12 Defense Platforms. Also it gives some Armor and Armor Hardening for your Starbase but who cares for that. There's also the Defense-Grid Super-Computer Building that gives an extra 8 Defense Platforms, squeezing just that bit more firepower for your Starbases. Once your done building DPs, just switch buildings for something else. And if you weren't going for the Zroni Stormcasters you could build the Ancient Shield Overcharger for lots of Shields and Shield Hardening on your DPs. There's also the Mercenary Garrison building from Mercenary Enclave for the extra 15% attack speed, stack with Command Center, I believe, for a spicy 25% attack speed.
As for factor you can't control, Orbital Rings. If you can get them, they're great for the extra building slots, letting you stack all the building effects. And they could build their own DPs as well, with the ones farther back having Ion Cannons so they can still chip in. Although against the Crisis you'll probably not want to build Orbital Rings on the planets next to where the Crisis is going to come in from, for obvious reasons.
If you really want the Ultimate Defense System, Worm. Get Worm, Black Hole System with lots of inhabitable Planets for Orbital Rings and an obscene amounts of DPs, or just Ions Cannons, even. Heck, if we're talking about just taking down Crisis the Ruination Glare, the Titan weapon with Mad DPS but short range will probably be great, due to the 50% range Starbase Building.
That's about all I can think of with improving the defense.
he has the defense grid supercomputer on his starbases you moron.
You can use the ancient battelments / fortifications for even more defense platforms. (Starbase module)
33:42
Can't imagine the audacity of those synths, trying to infiltrate and scare your empire when they don't see the 700K power citadels glaring upon them as their Contingency papa gets mutilated to death
VPNs only make your connection private between you and your VPN which means it only protects you from your Internet Service Provider (ISP) but if your VPN is untrustworthy they can see all the unencrypted information you sent to them. Additionally, when you're browsing internet your connection is only private until you log into any of your accounts then that website and it's trackers can follow you across the internet. VPNs are not good for privacy alone however they are good at getting around content filters and firewalls.
I would love to see you do a video on this with 25x crisis lol. Maybe at the end even go crisis yourself and have the rest of the galaxy declare war on you with maxed out buffs for them.
I just finished an aquatic hivemind empire with a general hydrophilic agenda of turning every world into a waterworld. When making my chokepoints, the zroni storm caster made it so fun to create these all these hull/armor shredding machines. It was incredibly effective in terminal egress. I started just watching the flights try the mad dash for the platforms just to get shredded with very little chance to disengage. ITS A TRAP!
WHAT were the weapons you had on your defense platforms by the time the crisis happened?
did you ever figure this out?
@@MrMrblazer1234 Nope
@@Specopleader turns out he posted them in the description of the video-- it was neutron launcher platforms, hanger platforms, and nothing else so far as i understand
@@MrMrblazer1234 interesting. good to know thanks
o7@@Specopleader
I'd like to see how you do with this in an mp game, if you can just turtle and outscore everyone. Probably necessary to add a mod that gives starbases and platforms diplo weight but I think it'd be worth doing a game to see what happens. Would be an amusing watch anyways.
I mean, it'd be a fantastic strategy for MP if your plan was to become the crisis. You can slap down the Aetherophasic Engine in your capital system and just watch as the entire galaxy fails to push into your defences.
I just got a playthrough where I simultaneously was fighting The Chosen (fanatic purifiers), the Unbidden, and both Awakened Empires.
But luckily, I had watched this video and thought it sounded like fun, so my territory was entirely impregnable, no navy needed. Sure, all my vassals were dying horrible deaths while knocking on the gates for me to help, but I was safe and sound, and as the galaxy burned around me, I drank a little bit of wine while the flames danced in my eyes.
The Galactic Senate really needs an overhaul.
I ended up quitting the community altogether in my latest run, because after nearly TWO CENTURIES of 90% of factions violating the 'gotta have mercs at war' law (because they dont know how to make enclaves and I couldn't as a Machine Empire), and constantly pushing my repeal down and down and down...
...they deliberately failed the repeal.
Seeing it prioritize dumb stuff like Guardian Angels over focusing on the Crisis just really reminded me of that.
So the Galactic Senate works about as well as the U.S. Senate and House. Or the U.N. For that matter. I don’t know if that is more depressing or comical.
Wouldn't it be even more self-reliant and stable with hiveminds?
Like you could do your own overlord on a specialized planet, surrounded by your own territory for protectorate stuff, you get extra 15% boost on your starbase from offspring building and have immortal council, never in need of replacement, and can also double on the starbase boost by picking the admiral hivemind too...
The generals would be the same probably.
Fantastic advert for Surfshark. I normally skip the adverts but was so entertaining I stuck around to iisten to it.
This is great, I always wanted to try a build like this one.
With the Archeotech modules they'd be even stronger lol. I would love to see it with those instead.
On my last pre-Paragon save I also got to millions of fleet power with starbases, I love it! I went into a different route, with Inward Perfection instead of being a Bastion vassal.
could be a cool idea to focus defense platform buildspeed and simply build infinite platforms during a battle to make it impossible to lose
I did a similar run, full tech rush. By the time the first 25x crisis came my stations were at 5 million. The rest showed up and could not contend. I stopped playing because it got boring, but I think the year was 2450-2475 but my stations were closer to 20-25 million. I was roleplaying as the ancients if anyone knows the tv show Stargate
OHHHHHHHHHHHHHHHHHHHHHHHHHHH this BOUT TO GET INTERESTING.....
Maniacally rubs palms together while snickering
I’ve tried this myself a few months back with the lifeboat challenge(best challenge), this build is pretty much invincible UNTIL the end game crisis wipes out all other empires. After they do this they combine their forces and engage the star base when they outnumber it, however even after that they can’t beat the thing. An unlucky role can spawn in multiple crisis fleets at once(the scourge on my end), combine it, and then attack to where you aren’t able to hit everything and do still take loses. Overall probably my favorite “screw the galaxy” build
what's the lifeboat challenge?
@@justethans fortifying the L cluster at the terminal system and filling it with habitats/ring worlds to house your pops with star bases and megastructures to keep your military going.
They might also be referring to the end of the cycle “lifeboat” strategy. You basically destroy your empire to create a crises which targets everyone else first and try to build up to survive it when it comes for you. You can make a “lifeboat” system ahead of time in preparation to make it easier.
@@SuperThest I went with the fortify the L-cluster one, it even even better when you can get the worm and all its’ glories in Terminus Egress itself. The other one I never heard of, may have to try it(though it sounds like a migraine in the making).
What was the final defense platform build?
same question
Damn Montu, I really wanted to impregnate those space stations. Really disappointed.
Don't fuck the Space Stations, for the love of the Shroud!
I guess you just didn't have 10 good men...
@@AlliedMastercomputer1967 all my homies hate the driven exterminators, all my homies love the rogue servitors
@@cockman8437 Damn Organoboos, always trying to stop me from killing organics.
It’s always wild to me when I see a reminder of just how much Stellaris changes in a year. I’ve been playing since launch, and I so easily lose track of what changed when. Hell, it’s easy to forget that some things even changed at all, like planets being the anchor points of your empire.
I'm so glad you're doing these again, they're my favorite to watch while I eat
You know Monty, I was sitting and playing Stellaris. I realized you haven't done a " All Paragon Leaders ranked" And I am baffled, yet now eagerly wait.
I don't know if anyone can confirm. But I was playing a session where I had 4 Paragon leaders. One of them was Warform, a slaver, a spy, and a General-slaver. I went to use the Archaeo-Tech Ascension perk, and I saw on the bottom that an even would happen for two of my leaders. Warform and someone else, I believe the slaver. But no event ever happened, and when I tried to recreate that. Nothing happened. Am I just delusional?
Well this has completely changed my opinion of starbases and defense platforms.😮😮😮😮
This video reminds me of my choke point system with neutron star and citadel with defensive platforms focused on armor defenses and armor and hull damage with about 400k power. I also melted everything in there.
I do a no fleets challenge and I've just done this absurd thing and I absolutely love it:
Release a single planet sector as a vassal => Release the vassal => Form a federation with you being in charge => Ask to become their bulwark with unrestricted diplomacy
Now my empire has all benefits of being a bulwark and a fed member, but also is completely in control of the overlord's actions. Moreover, the overlord's one pop economy is in total collapse, but I still get huge subsidies as a percentage of my own income and this is totally broken.
Finally a build suited to my playstyle, definitely not going to use this against in my hosted games... (I am definitely using this)
One of the civilization's next to my mine in the playthrough I am doing, automatically made me apart of their federation because I was everything they wanted in an Ally.
So they really liked me from the get go, and now we have 6 federation members before even the half way mark in the game.
I think the new under one rule origin offers a leader trait that buffs your def platforms even more, u could also use that :D
then Maginot Worlds
2 million power
most likely PDN to spam corrvets
and oribital rings for extra defense
and ZoFE for fallen empire stuff
and prevents QSO and NDB from firing and any ships entering
and you can use gateways or hyper relay so you can still enter but they cannot
The symbol you can select that looks like Pack Man with the mouth pointing down is the actual symbol of the Vulcans in Star Trek. It represents Mt Seleya where Saruk, the original father of Vulcan logic died.
Recently had a similar game where being a vassal was the most powerful thing, minus being impregnable, as I was impregnated multiple times from two different sides, enough so I was pushed back to one system & vassalised. I was able to get a contract that allowed me max resources possible from my overlord, which led me to build the tallest I've ever gone, so much so that before I overthrew my overlord, i was strong enough to have 300K diplomatic power.
this reminds me of the phalanx in 40K, great stuff, and keep up the amazing work!
It lacks only engine to move to be it
thta was a pretty good plug, background was perfect. :D
I'm playing a 25x crisis run and was super excited to see this, too bad all the bonuses I didn't have yet are in dlc I don't have :( I guess I just need to settle with my 300k stations
Always intersting to see these playthroughs, especially since I never get to live through a playthrough of my own. Even on ensign lol
I been doing 1mil+ fleet power bulwarks for months now in my games. I go psionic with zroni-stormcasters though. And driller drones.
Wow, it may take a little cheese, but focusing on defense is viable again in vanilla for the first time since flowers of death were removed by disabling manual positioning of defense platforms.
yk ironically I did this by complete accident, even the most powerful armies struggled to get past the 4 or so choke points I created to whittle them down as I send 3 big ass fleets after them, hand tuned to literally murder anything
My computers hard drive kicked the bucket so iv been trying not to watch videos of games that were on my computer so I don’t wanna play them really bad, unfortunately you posted so I gotta watch
I had a similar build like that on my PS Stellaris, and the unbidden were devouring every other empires, so they threw at least 4mil fleets on 700k stations and they didn't break through, not once
would inward perfection work? Up to 30% damage and hull hp.
A solid idea, but I'm pretty sure Inward Perfectionist prevents you from becoming a vassal, does it not? If that is the case, the 50% from Bullwark 3 is better, but if I'm wrong, then both stacking sounds great.
Renowned leader Jynn brought his pupil with him! He was too stronk
Can I just say how much I adore the memes spread throughout this video?
for the line at the end all I can say is only until the devs teach the AI how to do espionage and sabotaging stations
Good gods... though interesting to see that feature (or a bug) when having more starbases than allowed (well, they're built, so they won't get just scrapped, but I would expect some energy credits costs).
>Impregnable.
Oh, so you think!
The only thing he didn't show us was the weapons and armor and shields he was using
driven educator gives you science indeed you can check by looking at the amount you get of a specific one it will say X because of pops
So you use the vassal contracts, general traits, normal defensive social policy, a accention perk for better bases and nebulars.
Then you build a million starfighters and experience how a queen bee feels in her hive.
What happens if your overlord perishes, do you lose all your benefits?
just surround your overlord so they're trapped. It's like an interstellar version of rogue servitor, they get to sit in their little systems and be "in charge" while you actually do everything.
intresting the new Robo-mommy hard counters this perfect defense as she forces you to address her
Aweseome, I'll have to test it against ACOT and I love the references.
The best unity rush build is a materialist equalitarian build...Love it !
Every time i hear someone says todays sponsor i just dobbeltap my phone so i skip 60-80 sec and the ad is over
I love how you literally bid the unbidden in.
Funny I am currently doing a run with Gigastructural Engineering where I am going up against Max difficulty Aeternum and my first line of defence is a total of 9 Maginot Worlds.
Guess we're both in a turtling mood.
I love how Montu narrates three simultaneous galaxy destroying invasions like it's the World Cup finals 😅
I've always wondered what the best defensive build is, this should be fun
Mr. Montu, tear down this PFFZZZACK!!!!
Station Personnel 1: You see who said that?
Station Personnel 2: Nuh uh, too far away.
I wish you would've done a time lapse of the galaxy being taken over and ur empire just unchanged.
Mass extinctions are going on across the galaxy and the monsters are coming for them, but your defenses are just so powerful the only concern for the people on your planets are, "Hmm, it might rain today."
My fav "Maginot build" is a spiritualist bio-empire with subterranean as origin and miner guilds and memorialist as civics then I grab necromancy as the third...the early game is really weak but I don´t mind because I want to be weak...just you showed, becoming a vassal not a bad thing...abusing the overlord and the gobernor/protector system until the endgame..
Is this the right spot to request/suggest/humbly beg for tutorials?
I’d like a short recap of all the possible ways to start as/become a species that assimilates others either technologically, biologically or by eating/transforming them.
Pretty please with sugar on top?😊
This sounds fun. I've always wanted to try something like this
at the end, which design were you using for the defense platforms? it didn't look like you were using the only strike craft one
Early on it showed strike craft in his first design of the platforms (12:00), and later the enemy was shooting at *something* but not getting any damage (33:20) - There's no way they were getting 100% misses against defense platforms & Stations with 0 evasion, so they must have been shooting down either strike craft or torpedoes/missiles.
My guess would be the strike craft.
He replied on another comment. One is hangars, one is neutron launchers.
Something interesting would be to use a super defensive build and let like 2-3 crisis/super empires conquer the galaxy and then try bit by bit to reconquer it.
Like you are a bastion of old time in a new era and you try to reconquer what belonged to you.
You lose the bastion bonuses if your overlord dies. That's like half of your starbase power.
That kinda reminds me of that Switzerland quote
"What are you going to do if we show up with 4 million fleet power"
"Shoot twice and go home"
Inward perfection give 3% damage and health to defense platforms per level
I love the strategic cropping to hide certain things from the viewer...
Would've been nice if you also showed the defense platform builds :D
Just 2 simple builds, hangers and neutron launchers. Everything else on there doesn't matter
@@MontuPlays Thanks!
117% unity bonus producing 343 unity feels like a Halo reference.
they really should implement cutscenes in stellaris, it would change the whole immersion for good!
Build a super tall empire of resource production make overlords fight over you like a bunch of hounds over a hotdog
its funny i was recommended this, i generally dont do it but every one of my fleets was wiped and was forced to turtle and my top chokepoint was at 1.3 mil. nothing and i mean nothing lasted more then 10 seconds when they warped in. torpedo platforms for the win!
I tried a bulwark build once.
It was fun until a rebellion turned half my 650k+ stations against me. Many fleets were lost in the campaign to reclaim them.
Inward perfect has a councilor position that benefits Defense Platforms. Missed opportunity
Okay that add transition was smooth tho
The "you shall not pass" of builds.
I really enjoy these build videos, very digestible and make me want to go and play! And I imagine they are somewhat easier than the large playthroughs to make.