Alright addressing questions and such after the first few hours: 1) the coaches were completely balanced at 10, which means they might not have picked the best tactics 2) I know the sample size is small 3) yes this is a series where we will have larger samples sizes, position specific tests, hidden attributes and traits 4) I know only one person can take corners/free kicks etc, I just wanted to find the best carrying attribute out there. 5) I disagree that finishing is ‘obviously’ not going to do well, no matter who gets a chance to score during the game has 20 finishing, which means they should be BAGGING goals
Sounds great. One position I'm particularly curious about is FB. When I'm building a team, I usually have to make a choice as to whether I'm going to use smaller wingback types or larger CB/FB hybrid players with a greater jumping reach. Lately, I feel like smaller FBs create such a huge disadvantage on set pieces that I almost always choose either larger hybrid FBs in a four-at-the-back system or a three-at-the-back system with three tall CBs. The impressive results in this test for "jumping reach" have only reinforced my suspicions, but I'd really like to see what you would discover in a test specifically focused on FBs.
Maybe for a next version if it's happening It can be interesting to add an Allround FC, where all attributes are 11. That might require a higher current ability than a specialty FC, but it maybe could give some useful insights anyway. Do I sign the more well rounded option, or do I sign the less well rouded one that has a redeeming very high key attribute.
Next time you should have perfect coaches. I think that explains why some teams fluctuated so much. A bad coach with a wrong tactic can affect a lot. Like if the free kick or corners team wasn't playing for set pieces then they will obviously struggle to have much of an impact.
You could do a follow on to this experiment where you take the top 10 attributes and a put a team in the Premier League where every player in that team had a 20 for the top 10 and see how important/good they really are.
All the coaches had same preferred formations, I was more wondering if they still all had the same preferred formation but it was different, as in would dribbling do as well if you didn't use wingers or off the ball if you used 3 strikers, as someone said in editor discord there's so many variables that it'd be near impossible to make a video exploring all of them.
I'd honestly like a personality league instead - Professional, Model Citizen etc. Wonder if that would be feasible or not though, since a personality like Low Determination or Low Self Belief automatically means that the Determination trait is at 5 or lower
This needs to be a whole series, that tests every attribute but only one player and one position at a time. This also needs to be more that five simulations.
I love this but tbh you needed more simulations... too much “noise” in a small sample of 5 leagues (but I totally get why you didn’t, running these sims 5x would probably melt my laptop lol). This is awesome tho.
i think the sample size was big enough. but what if the league games were not simulated like real matches. as far as i know, they are simplified. but only SI knows how much.
Both good points regarding sample size and whether the matches were fully simulated. I’d also like to see other tactics tested; You’d expect passing to win if all teams were playing Tiki Taka, whereas jumping may win if all teams are playing route one.
I did this last year with 3 created players, had 1 in every other stat, Physical had the best career followed closely by technical who flourished in his later years, mental was quite far behind
This is Interesting and I'm glad I watched it, but it in not particularly conclusive. Some attributes matter more for different positions, while some are interdependent and rely on other abilities to be effective. I think technique, passing, vision, first touch, decisions, acceleration, pace, stamina, and strength are valuable for every position (although some roles need higher values in certain of them than they do in others) while some attributes are more useful for certain positions (finishing, flair, positioning, marking, etc). Also, some attributes are multiplied in effectiveness by having others at an above average level. An example of this is aggression which needs good tackling, strength, and bravery, or finishing which needs good composure, off the ball, decisions, and technique to really make a difference.
I'd like to see an inverted version of this, which low attribute will tank your performance the most. 10 in all attributes except 1 which is set at 1 (or 20 in all except 1 set at 1 or 10)
I would like to see how this would go in a league with a higher median, say 15, for attributes. My guess is we would see less of an importance on physical attributes dominating since speed kills in lower leagues. I think this might move the best attributes towards the mental side. Very interesting results, thanks for doing it!
Longshots surprises me, but I imagine it's more useful when you have players with good mental and technical stats to take advantage of it. It feels like a nice add on to an already good player instead of a stand alone attribute.
In my experience midfielders and fullbacks with horrible long shots score the most bangers from range. Obviously subjective, but I personally have started completely ignoring the stat
@@Theevilrhino If you find a full back with good long shots you have a real weapon. Just like In real life, they get a lot of opportunities to shoot from range
@@divinityai yeah, its somehow not work as it should be. In my save game, kante who literally have bad longshot stat always score more screamer/banger compared with jude belingham n mason mount who got more better longshot stat...😂😂😂
@@williamcross210 yeah definitely. Some attributes are always going to be undervalued when you do this. Set piece ones I noticed had the same issue. I have a bulgarian regen on my save with 17 corners and free kicks and 16 long shots. He gets so many incredible goals each year but they come from his combination of attributes not just the fact that he can get a handful of set piece goals a year
You should do a "which type of player is better" using a team of players with 20 in Mentals, 20 in Physicals and 20 in Technicals and see which is more effective. Or something along these lines
Cool experiment! What i love most about FM is how they use the attributes to create differences in player's style and mimic real life differences between players, you wouldn't even realise untill you really start thinking about it. I remember in FM18 De Bruyne was allready a great player but perhaps not knows as the best midfielder yet. So comparing to other great midfielders he wasn't faster, more creative or a better passer per se. But out of all the players who had similar stats to him, De Bruyne's decision making was just a bump above the rest, and the reason why a lot of his passes became assists and he generally didn't do much wrong on the pitch. Because my team couldn't ever dream of having De Bruyne but i wanted a similar player as my playmaker, so i player searched with his stats in the filter, with a focus on high decision making. The young gem that came out was Yari Verschaeren, wich i think everyone from FM will know by now. For teams just below the absolute top, he really played like a mini-De Bruyne and i was so happy about that.
Very interesting video. I honestly thought determination would be up there, but I was incorrect. Also, I'd love to see a follow up to this video, but we test each discipline (for lack of better word) as a WHOLE. I guess it would have to just be a 3-team league, and I think 20 games is a decent sample size. The way it works would be simple; Tech would play Mental in 5 home games and 5 away games, and they would would play Phys in 5 home games and 5 away games (apply the same fixture schedule to the other teams). It's up to you how many times you sim this league, but I feel like 5 times again is reasonable. The idea is pretty basic, the Tech team would have 20 for all Tech attributes but only 10 on all Mental and Phys. Apply the same idea to the other team, with the obvious exception that the Mental team gets 20 on all Mental (10 on others) and Phys gets 20 on all Phys (10 on others). I also feel that adding the total points earned (rather than the positional ranking used in this video) is a better way to determine which discipline is better overall. Finishing 1st instead of 2nd doesn't feel like it tells me much, but being told one team amassed 100 points compared to only 40 points tells me a lot more. Hopefully you like this idea enough that you're willing to make a video on it.
@Alex Pip Yes this. I thought determination would be top 10 for sure. I wont sign a player with less than 12 determination for any position, but I might sign a player with like 6 passing, jumping or pace, depending where they play (um, no nonsense cb, amc, ummm gk). Wonder what would happen if you let the teams and players with these stats develop over like 10 years and see which team improves the most!
@@ricardoraposo3630 This. Don't get me wrong as a high Determination is very nice, but other things like hidden values and play time have more of an effect on player growth. Personally I look at Determination,Work Rate, Stamina with youth players. Det to maximize the players stats and the work rate and stamina to get the most of playing and practice time.
Really cool idea creating an "Attributes League".. it would be interesting how it developes with 5 more years.. maybe mental attributes like determination have more effect.... Great Video, great guy.. keep up the great work! Thumbs up!
berbafan67 a team where everybody is good freekicks is pretty useless because you only actually need one or two player in an XI to take them. But such a team won’t win many free kicks in scoring range when they are going to be playing at lot of games against sides where everybody is better at them in one out of tacking, positioning, marking, strength, workrate etc. Exactly the same for corners. You won’t score from corners when everybody in your team is the same height as the opposition, but they are better than you at one out of the main defensive attributes. You won’t even win corners that often if you’re playing against a side where every player is better than you in one technical attribute that will allow them to dominate possession. It’s why those attributes came last. What makes you good at set plays isn’t just delivery; it’s being able to win a set piece to begin with, and then having some players with the necessary attributes to win headers.
@@JamieC_94 Yeah, that's definitely true. You can add long throws in the analysis as well. You need to have 2 full backs with god throw-ins, while the others won't give any advantage against the opposition. In fact, all of them would be in a disadvantage
Brilliant video. Very interesting to see the results. Keep up the great work. Funny videos and whoever does the editing, brilliant job as you make it very funny too.
Physicals might have been the best but between mental and technical attributes it seems like mental dominated them so that kinda explains why you can have some very smart and physical players with basically just a couple of technical attributes rated fairly and still be awesome in game. Also, aggression is more related to getting carded and bravery is the one related to injuries, it even says that about bravery in its description. Great vid!
I absolutely loved this video! CHEERS MAN! Would be interesting to see a team in the PL using players with 15+ in each of the top 10 attributes and see where they ended up. Also makes sense why my striker with 11 finishing, pace, acceleration and good decisions is an absolute beast
(great streams Z, Go Dragons) I'm here to anecdotally say how good pace is. I've got a 22 year-old Scottish kid at San Marino. He started life as a left back, but converted to WM-attack (I love the WM role for the extra tackling crunch out wide, winning the ball back higher up, that wingers never have). He's no superstar but his pace is 18, and climbing. He's professional and consistent. He only has finishing of 4, but he gets in positions and beats defenders when other players don't. He scored 15 goals in the league. As a WM. With 4 finishing. *the tactic is a counterattacking strikerless 4-4-2-0
For outfield players i look for solid numbers on; First touch, anticipation, composure, concentration, determination, off the ball(Att,Mid)/positioning (Def),teamwork, balance, pace, natural fitness and stamina. After that, i look at relevant technicals for the position i'm looking to recruit in.
Only issue left ( and probably the biggest issue) is that analysing attributes in isolation doesn't show you how they interact with each other. E.g. Vision alone isn't a great attribute because you need good passing and technique to pull of the passes. Which is probably why it finished low
I think the reason why physical attributes dominated this test is because of the attributes being set to 10. This would typically be low end League 2, or high end Conference League, in which fast strikers and strong defenders typically do the best. If the attributes were set to 15 each, then perhaps more technical attributes would do better seeing as it's more representative of the top end of big leagues, in which it is more about literally being a better player, as opposed to being quicker, stronger and able to cover more ground. Just hypothesising, this might not be true but it would be interesting to try that out!
I'm assuming you didn't give everybody 20 consistency? Which would explain why so many physical attributes were in the top 10 (as they're not changed by consistency)
Probably 10. Should be 20. And 10 (regarding attributes) should have been 15, as 10 or lower favors speed (and other phys aspects). Also, what tactics are being used, is also a question. Lots of attributes are worthless for X position. Set-pieces, only max 3 to 5 should have 20. Else wasted. So set-pices should not be included in this test. Note, injuries can be removed/amended in the database.
Immediately clicked on this. I've really wanted to know the best attribute for a while in fm, and love your videos. Thanks for the great content Zealand!
Makes a lot of sense. There is only one player that gets an advantage of things like corners and free kicks, while literally every player on the field uses things like passing, heading and pace.
I do have a ton of success from corners; but most of my corners are taken by an only okay taker (13 in the Prem) The success is down more to having players in the box with good to great jumping and heading. I’ve even had CBs get hat tricks from corners.
Also hidden attributes have influence on the results as well. Even though they are all balanced, a player with for example balanced temperament thrives less well with 20 passing than 20 aggression
Really interesting to see what attribute finished where but i feel like it’s how each attributes mesh, like someone with 20 corners supplying to people with 20 heading and composure would probably be a bit of a crazy combination
I'm curious on manager stats for this test? If they averaged out at 10 they may not have picked the best strategy for their 20 attribute? Could this be re-ran with perfect manager stats?
Passing makes sense to be at the top really because if you are unable to pass well then you are just going to keep giving the ball away to the other team. If you can pass the ball it means you can keep it more therefore have higher possession and with all the other attributes equal that is a big advantage.
This is great. I wonder if setting passing 20 and adding vision to 15 would make that team demolish everything else. Although i guess you'd have to acount for the overall stat difference there
I think some of the stats need to be looked at with the context of how the simulation set up the teams (something not mentioned in the video). I'd love it if Zealand could do a follow up video to look into the systems used by the simulation for the top and bottom attributes to see if some of the placings could have been impacted by the preferred formation and systems used by the managers. Something like Workrate would have finished high if the team was playing a high intensity gegenpress tactic but would probably finish significantly lower if the simulation had them playing a slow steady passing game where the team drops back and regroups rather than press. You'd maybe expect things like "off the ball" and "finishing" to be lower if the team is only playing with a single striker (eg 4-5-1, but could be a lot higher if the simulation was playing 4-3-3 with three strikers.
Zealand i remembered something really important on this test, Consistency only affects mentals and technicals, which would explain why physicals were so much better since everyone 10 consistency. Maybe de the exact same test with 20 consistency and compare results, maybe even test 5 consistency.
In order to get every pair of attributes in the same league, it would require 630 teams, which is probably impossible. Also, to me, that probably leaves a huge margin of error in terms of consistency and randomness. Either that or you could make 36 leagues of 35 teams each, with each league having one specific attribute at 20 for every team. So like, the "20 Corners League" would have corners set to 20 for every team, but then have a team with 20 crossing, 20 dribbling, 20 finishing, etc... But with that format, you don't get head-to-head comparisons of, for example, 20 Passing 20 Vision FC vs. 20 Pace 20 Acceleration FC.
@@not2sharpmd You're right, maybe the pair format is only effective and logistically possible for determining the effectiveness of attribute X in relation to attribute Y
Can't say I'm actually that surprised it's passing, I was thinking all the way through that it would be. First thing I look for on any player usually and then it's first touch.
Vision being so inconsistent I think makes sense when you consider the 10 passing. What does it matter if you can spot a beautiful cross field pass to spring your forward into a clear cut chance, if you can't actually make the pass. When Vision FC got lucky in the passing RNG, they placed well, and when they were unlucky, the turnovers form missed passes was too much (also makes sense that they might try harder passes)
Before the video starts I'm going to say Anticipation. Its the most needed attribute among all positions, GK included. All the best players on FM typically have very high anticipation. Side story I remember doing a AC rebuild a good few FM's ago when Donnarumma had like a -10 potential and I remember prime Donnarumma in my save having great GK stats with good positioning alongside good concentration and decisions but his Anticipation was like a 11 or a 12. Needless to say he was dog shite and I got fed up with him and sold him to Madrid I think😂😂😂. Lesson learned. I don't touch players with low anticipation now. 😂
Yikes not even a top 10 finish for my fav stat, Anticipation? I am genuinely shocked with this test, as all the clutch players I produced or bought over the years, all have really good anticipation. My thought process was; with everyone being at a 10 in most stats, anticipation would come out top, as its two things baked into one stat. Being reacting to scenarios and how good a player is at predicting what will happen in game. I still stand by my principles and refuse to buy low anticipation scrubs. I guess it's a case of stick with what you know. 😂😂😂
Anticipation can be compensated for. Having a striker 5 jumping reach more than your defenders, is going to dominate even if the defenders are smart. But it should be said, jumping is one of those stats that lets bad players overperform against other bad players, together with pace. This test is bad players against other bad players, and what is important there is different than when you compare good players. You can find good aerial players with mediocre jumping, like lewandowski, that are much better than someone with higher jumping, like Giroud. But if you compare a league two striker with 17 jumping to one with 13, then almost no matter what (if they are roughly the same quality), the one with 17 will perform a lot better. Anticipation also suffers from being reliant on other attributes to work properly. With anticipation, you also need positioning, agility, otb, and decisions to really shine. It is a good ability, but not alone. If a guy has good jumping and nothing else, he will still be very valuable comapred to his overall quality.
Video confirms what I've seen, in mediocre leagues you can take over with a centre back who is obscenely tall and strong and athletic despite being otherwise rubbish.
It makes sense for passing to come top as the players can transition and retain 😮the ball, create chances and dont need to be as fit. I thought determination would be higher but it makes sense for it to be lower as physicals are low. The team would be exhausted after 20mins.
Would like to see individual award info too. I think it would be interesting to see which teams generated the most goals, most POTM, etc. Could give insight into which positions certain attributes are valued more for
Jumping reach is influenced by player height, meaning that it doesn't matter if a player is tall or not. Jumping reach is the reach of a players jump, including their height. This is why you can have short defenders as long as their jumping reach is good, and you won't concede a million set pieces.
True mate. I remember around the time Per Mertesacker was playing for Arsenal I asked the forums why his Jumping reach was like 18 or 19 despite being one of the worst players I've seen in person when it comes to the aerial side of the game. I got told a similar answer to what you said.
I think it would be interesting if you did the same experiment but with all other attributes being 5 or 15 so we can see if it is a difference like some attribute being more important with worse or better players
I believe that the mental side of the game is actually very important, though it is more dependant on the other sides of the game than the other sides of the game are (I hope you can still follow me haha). So a good player will always have good mental stats, in combination with either physical or technical stats (or both of course). A smart player with good technique will be able to pull off great things with the ball, and a smart player with good physical skills can be awesome without the ball. A player with good technical + physical but bad mental stats will mess up too many things.
Can't believe I actually guessed passing was the most important, don't know how useful this is for fm21 but hey, good to know. Also just started playing so I don't really know how to use this info buuuuuuuut nice.
An attribute like corners for example needs good header. So what good is a great corner taker if the striker he's playing to is equal to the defender he's jumping with? Also what about the tactics each team play with? If you play the passing team with tiki taka for instance against jumping reach, you have to make sure the jumping reach team is gonna make the ball go up as much as they can. To elaborate, if the jumping reach team is playing tiki taka too, they'd be fucked. More to that, Free kicks attribute needs to ensure that the team is playing for set pieces.
Good experiment. It would have been nice to see some stats about the teams performances across the season too so you can see how important each variable is. For example, did corners score the most goals in the league from corners? If so, by how much? Same with the other set piece ones. Did passing have better pass accuracy or more assists than vision? Finishing have the best conversion rate?
I actually guessed passing as if you’ve got a good passing team, your not only keeping the ball your tiring out the other team , if you’ve hit good passers your improving your chances at opening up attacks and setting up shooting opportunities
So based on this, what players would count as a 'The Perfect Player'? It'd be interesting to put a small team together that match this and see how well they do.
Now that were in to FM21, will you run a similar test or try some of the other suggestions below - like which bad attribute makes your team worse? Maybe results will be nearly the same, but I find this grading quite useful and if there is an update to 21 it would be good to know. Thanks for all your great tips and work on the videos!
Me, as an argentinan ex football player, can say that dribbling is absolutely important in football. Just look at the best players in the history, they were the best dribblers too, like Messi, Maradona, Cruyff, Garrincha, Ronaldo (both brazilean and portuguese), Ronaldinho, Shevchenko, Prosinecki, Totti, Del Piero...etc
I actually expected passing to come out top, not because I think it is necessarily the best attribute but because it is important for all types of players. A team like finishing won’t do well because it’s essentially wasted on the centre backs but everyone can make use of better passing
loved this, however I think a lot of attributes will work together. Finishing with composure and technique would batter some of the top ones on its own
Maybe ZeaIand should make a new test with teams with combo's of stats, like you said, one with finishing, composure and technique. Maybe one with Passing, Decision, Off The Ball(Barcelona). And maybe Pace, Acceleration and Off The Ball. Park the Buss team, with tackling, marking and positioning. Idk, but that would be cool! @ZeaIand
It would be interesting to do a more complex designed experiment to capture interactions between attributes, which are probably more important than individual ones.
Mental stats are the most important for younger players when you are developing them I have always felt... Hidden stat consistency I think is super important too
Like natural fitness does matter though...it's just a nuance not picked up in your sim. But having players who can play week in and week out(what natural fitness helps with) is valuable. It doesn't show up much in game, but it's still very useful. also I knew it would be passing !!!
The only problem with this, as opposed to the individual role attributes, is I think this is more of what attributes are good on the most number of roles rather than which attributes are actually good. Like heading is OK on almost every role, whereas for example acceleration is amazing on a few.
I thought determination would be somewhere at the top as it has the most impact on overall attribute development so all those 10's would improve much more and quicker than the other teams; resulting in better performances and more wins. interesting study there. obviously jumping + heading are "false positives" here because everyone had the same height. I would expect finishing and vision to be in the list.. very interesting. good job.
Interesting experiment and fun to look at. Not trying to dump on the video, but the problem is that so many attributes need to work in tandem with others and isolating them doesn't get the best out of those attributes. I get that's not really the purpose of this video, though. A player with 20 off the ball but poor anticipation will not be getting the best out of their movement, for instance. High passing, low vision/decisions is another more obvious example. There's just so many variables in the game, positions, tactics, roles, personalities, form, etc, it's so hard to make any kind of determination on what the 'best' attribute really is, even if you do more experiments with larger samples. Much like real football, FM is a very inexact science.
But what about the tactics With passing what If they was a possession team that works the ball up the pitch but jumping reach fc was a direct football tactic which would change the experiment
It would be nice to see the same experiment with combinations of attributes, like acceleration and pace, determination and work rate, passing and vision, finishing and technique, first touch and composure, but it seems like the combinations can be numerous and deciding them would be troublesome. How about the team DNA attributes that most use like determination, decisions, work rate, composure, teamwork? and combinations like that?
Think this points towards the success is in having a great defence primarily? The physical attributes would more be something associated with the defensive players. This probably reflects in real life where you have a player like Van Dijk who has strength, is quick and also good in the area. His aerial prowess proves useful in defence and then on set pieces when you attack. You basically want a defence of Van Dijk's and then him up front with a bit of finishing, first touch and dribbling...then you have midfield with good passing. Would be interesting to see you create this and have a defence all with Van Dijks attributes, forwards with the same but technical attributes a bit of a boost and the midfield the same but with passing boosted. A team of super Van Dijk's and see how they do :)
Very fun video, always like to see this type of stuff. Whilst it’s obvious that looking at 1 stat in isolation isn’t going to be a true representation of its effectiveness/importance. That said, If I’ve got 2 very similar players but one has higher passing. I now might be more tempted by him.
Very interesting findings, even if from small sample. Kudos for idea and conducting the test! Honestly I am surprised to observe that mental side is basically least important. Will definitely change the way I try to judge players, especially regens. When I take a look at veteran players, here Lazio is a good example, and see mental side almost all in green (Radu, Acerbi, Parolo, Sergej, Patric etc), I feel that it means a lot. Seems to mean way less. Am surprised as well to see determination alone being such unimportant attribute. When looking at regens this is first attribute I check and when lower than 5, I reject them outright, when lower than 10, I review them with scarce attention. Final note: at least in the game, football is just football with physical and technical attributes being more important. Especially physical side. Mental is what separates decent players from champions. So when we pick players for top flight squads, mentals are key, when physicals and technique are comparable.
It is because physical stats are the only ones not effected by form, consistency etc. Determination is basically how good a player is at getting the most out of his other stats and when they are all the same it's obviously nerfed as it relies on other stats to be fully effective, I think this is the same reason technique came so low which another very important stat. You have to bare in mind if all other stats were 15 instead of 10 there would be completely different results, it's also of course a very small sample size, ran 5 times a single outlier makes a huge difference.
Also interesting to see that Off the ball and Positioning also scored high. This seems really interesting, I feel that the consistency of teams with high mental attributes might be more compared to teams with high physical or technical attributes?
Pairings, size differences, higher base attributes, etc sound be interesting. For example does pace 20 vs 10 base do better than 20 vs 15 across the board
It depends on your style of play. I like good all round physicals and determination, teamwork and work rate. It doesnt matter how fancy any single player is in any particular department - if they don't meet that criteria, they ain't coming to my club. If you like over achieving with plucker underdogs, this has been my recipe for about 6 years of FM and it's been very effective.
You actually could make it of physical, mental and technique and see what's more important 8 teams for each group, to have 24 teams and now you could have home and away games for every team
Would this test be more accurate if the keepers of the teams were all 10s across the board? Im worried if that keeper is 20 jumping reach, vs keeper being 20 finishing, that is giving an advantage to the jumping team.
What I'm curious is that how much it differs in very bad leagues and very good leagues. So would the same attributes win in a league where everyone has 5 of everything apart from 1 which has 20 and which attributes would win in a league where everyone has 15 of everything but 20 something. Also I'm curious about what attribute are you most doomed without? So same test with the difference that everyone has 1 something instead of 20.
Cool video and well done for creating a test method. I have a question, though. Did all teams use the same tactics? And would that tactic 'serve' all the attributes equaly well?
Nice vid. Please can we get a part 2 with a breakdown of which attribute, scored the most goals overall, which conceded the fewest - I wanna see something! 😂
Would love to see something like a test, or some kind of spread sheet or however way best to get the result but would be interesting to find out what training session has thee most beneficial effect on each attribute, hope I've explained that right lol
What about doing the opposite? see which stat is the "best" to have a low value in? would be interesting to see if it's exactly opposite (more or less) of this list, or if some stats are more detrimental to have a low value in
Would this change depending on tactics and style of play. For example pace and accelartion would be better at counter attack and heading jumping better for route one etc
Alright addressing questions and such after the first few hours:
1) the coaches were completely balanced at 10, which means they might not have picked the best tactics
2) I know the sample size is small
3) yes this is a series where we will have larger samples sizes, position specific tests, hidden attributes and traits
4) I know only one person can take corners/free kicks etc, I just wanted to find the best carrying attribute out there.
5) I disagree that finishing is ‘obviously’ not going to do well, no matter who gets a chance to score during the game has 20 finishing, which means they should be BAGGING goals
Sounds great. One position I'm particularly curious about is FB. When I'm building a team, I usually have to make a choice as to whether I'm going to use smaller wingback types or larger CB/FB hybrid players with a greater jumping reach. Lately, I feel like smaller FBs create such a huge disadvantage on set pieces that I almost always choose either larger hybrid FBs in a four-at-the-back system or a three-at-the-back system with three tall CBs. The impressive results in this test for "jumping reach" have only reinforced my suspicions, but I'd really like to see what you would discover in a test specifically focused on FBs.
Maybe for a next version if it's happening It can be interesting to add an Allround FC, where all attributes are 11. That might require a higher current ability than a specialty FC, but it maybe could give some useful insights anyway. Do I sign the more well rounded option, or do I sign the less well rouded one that has a redeeming very high key attribute.
Next time you should have perfect coaches. I think that explains why some teams fluctuated so much. A bad coach with a wrong tactic can affect a lot. Like if the free kick or corners team wasn't playing for set pieces then they will obviously struggle to have much of an impact.
You could do a follow on to this experiment where you take the top 10 attributes and a put a team in the Premier League where every player in that team had a 20 for the top 10 and see how important/good they really are.
All the coaches had same preferred formations, I was more wondering if they still all had the same preferred formation but it was different, as in would dribbling do as well if you didn't use wingers or off the ball if you used 3 strikers, as someone said in editor discord there's so many variables that it'd be near impossible to make a video exploring all of them.
I'd honestly like a personality league instead - Professional, Model Citizen etc.
Wonder if that would be feasible or not though, since a personality like Low Determination or Low Self Belief automatically means that the Determination trait is at 5 or lower
FM_Tahiti was doing something along these lines last year, not sure if he finished it or not though
1. Passing
2. Jumping Reach
3. Pace
4. Acceleration
5. Heading
6. Dribbling
7. Work Rate
8. Strength
9. Stamina
10. Decisions
Smh, we all know rushing out tendency is the best attribute anyway.
@@FreshTrimPigTheGoat lol
@MRC same for me. I only use sweepers and anything less than 12 just won't do
Nah I only sign players with 20 aggression
thats why football is so good. everyone has diff ideas. but what he sais is around about right. its not meant to b spot on 100%.
Punching is the best because then they get to make save after save, it pads their stats.
This needs to be a whole series, that tests every attribute but only one player and one position at a time. This also needs to be more that five simulations.
I love this but tbh you needed more simulations... too much “noise” in a small sample of 5 leagues (but I totally get why you didn’t, running these sims 5x would probably melt my laptop lol). This is awesome tho.
i think the sample size was big enough.
but what if the league games were not simulated like real matches. as far as i know, they are simplified. but only SI knows how much.
Also add up points total not positions would be better
Both good points regarding sample size and whether the matches were fully simulated. I’d also like to see other tactics tested; You’d expect passing to win if all teams were playing Tiki Taka, whereas jumping may win if all teams are playing route one.
Yeah he would have needed at least 20 simulations to get more conclusive results.
I'd be really interested in a team with all 20 physicals vs all 20 technicals vs all 20 mentals
I did this last year with 3 created players, had 1 in every other stat, Physical had the best career followed closely by technical who flourished in his later years, mental was quite far behind
Mental is just a booster for Technical and Physical. Thats why will always finish last.
@@nathancrozier3700 you should 10 instead of one
Physic and technique win you games but mental wins you championships!
this is my motto!
@@killnoni5032 But do you get there without the others?
This is Interesting and I'm glad I watched it, but it in not particularly conclusive. Some attributes matter more for different positions, while some are interdependent and rely on other abilities to be effective.
I think technique, passing, vision, first touch, decisions, acceleration, pace, stamina, and strength are valuable for every position (although some roles need higher values in certain of them than they do in others) while some attributes are more useful for certain positions (finishing, flair, positioning, marking, etc).
Also, some attributes are multiplied in effectiveness by having others at an above average level. An example of this is aggression which needs good tackling, strength, and bravery, or finishing which needs good composure, off the ball, decisions, and technique to really make a difference.
I'd like to see an inverted version of this, which low attribute will tank your performance the most.
10 in all attributes except 1 which is set at 1 (or 20 in all except 1 set at 1 or 10)
Still passing I would assume. Perhaps stamina.
I would like to see how this would go in a league with a higher median, say 15, for attributes. My guess is we would see less of an importance on physical attributes dominating since speed kills in lower leagues. I think this might move the best attributes towards the mental side. Very interesting results, thanks for doing it!
Honestly thought ‘Determination’ would come out on top. Surprised to see it 30th.
Longshots surprises me, but I imagine it's more useful when you have players with good mental and technical stats to take advantage of it. It feels like a nice add on to an already good player instead of a stand alone attribute.
In my experience midfielders and fullbacks with horrible long shots score the most bangers from range. Obviously subjective, but I personally have started completely ignoring the stat
@@Theevilrhino If you find a full back with good long shots you have a real weapon. Just like In real life, they get a lot of opportunities to shoot from range
fm20 longshots are bugged. 10 longshots > 20 longshots
@@divinityai yeah, its somehow not work as it should be. In my save game, kante who literally have bad longshot stat always score more screamer/banger compared with jude belingham n mason mount who got more better longshot stat...😂😂😂
@@williamcross210 yeah definitely. Some attributes are always going to be undervalued when you do this. Set piece ones I noticed had the same issue. I have a bulgarian regen on my save with 17 corners and free kicks and 16 long shots. He gets so many incredible goals each year but they come from his combination of attributes not just the fact that he can get a handful of set piece goals a year
You should do a "which type of player is better" using a team of players with 20 in Mentals, 20 in Physicals and 20 in Technicals and see which is more effective. Or something along these lines
Cool experiment! What i love most about FM is how they use the attributes to create differences in player's style and mimic real life differences between players, you wouldn't even realise untill you really start thinking about it. I remember in FM18 De Bruyne was allready a great player but perhaps not knows as the best midfielder yet. So comparing to other great midfielders he wasn't faster, more creative or a better passer per se. But out of all the players who had similar stats to him, De Bruyne's decision making was just a bump above the rest, and the reason why a lot of his passes became assists and he generally didn't do much wrong on the pitch. Because my team couldn't ever dream of having De Bruyne but i wanted a similar player as my playmaker, so i player searched with his stats in the filter, with a focus on high decision making. The young gem that came out was Yari Verschaeren, wich i think everyone from FM will know by now. For teams just below the absolute top, he really played like a mini-De Bruyne and i was so happy about that.
Very interesting video. I honestly thought determination would be up there, but I was incorrect. Also, I'd love to see a follow up to this video, but we test each discipline (for lack of better word) as a WHOLE.
I guess it would have to just be a 3-team league, and I think 20 games is a decent sample size. The way it works would be simple; Tech would play Mental in 5 home games and 5 away games, and they would would play Phys in 5 home games and 5 away games (apply the same fixture schedule to the other teams). It's up to you how many times you sim this league, but I feel like 5 times again is reasonable.
The idea is pretty basic, the Tech team would have 20 for all Tech attributes but only 10 on all Mental and Phys. Apply the same idea to the other team, with the obvious exception that the Mental team gets 20 on all Mental (10 on others) and Phys gets 20 on all Phys (10 on others).
I also feel that adding the total points earned (rather than the positional ranking used in this video) is a better way to determine which discipline is better overall. Finishing 1st instead of 2nd doesn't feel like it tells me much, but being told one team amassed 100 points compared to only 40 points tells me a lot more. Hopefully you like this idea enough that you're willing to make a video on it.
@Alex Pip Yes this. I thought determination would be top 10 for sure. I wont sign a player with less than 12 determination for any position, but I might sign a player with like 6 passing, jumping or pace, depending where they play (um, no nonsense cb, amc, ummm gk). Wonder what would happen if you let the teams and players with these stats develop over like 10 years and see which team improves the most!
determinatiion is a bit overrated imo..hidden atributes are more decisive in young player development than just determination
@@ricardoraposo3630 This. Don't get me wrong as a high Determination is very nice, but other things like hidden values and play time have more of an effect on player growth. Personally I look at Determination,Work Rate, Stamina with youth players. Det to maximize the players stats and the work rate and stamina to get the most of playing and practice time.
Really cool idea creating an "Attributes League".. it would be interesting how it developes with 5 more years.. maybe mental attributes like determination have more effect.... Great Video, great guy.. keep up the great work! Thumbs up!
now lets test which attribute is the most important for each single position x)
The editing on this video was class. Nice one Reece. Also Zealand cool video. Cheers for the information. This will defo help with my recruitment
Would have been interesting to see how many direct set pieces and penalties were scored.
Also, the preferred tactics of managers would have quite a big influence I'd imagine?
(ik they're all the same but say it was 442 instead of 532)
I doubt the Free Kicks team scored more than 5-7 goals from free kicks
berbafan67 a team where everybody is good freekicks is pretty useless because you only actually need one or two player in an XI to take them. But such a team won’t win many free kicks in scoring range when they are going to be playing at lot of games against sides where everybody is better at them in one out of tacking, positioning, marking, strength, workrate etc.
Exactly the same for corners. You won’t score from corners when everybody in your team is the same height as the opposition, but they are better than you at one out of the main defensive attributes. You won’t even win corners that often if you’re playing against a side where every player is better than you in one technical attribute that will allow them to dominate possession.
It’s why those attributes came last. What makes you good at set plays isn’t just delivery; it’s being able to win a set piece to begin with, and then having some players with the necessary attributes to win headers.
@@JamieC_94 Yeah, that's definitely true. You can add long throws in the analysis as well. You need to have 2 full backs with god throw-ins, while the others won't give any advantage against the opposition. In fact, all of them would be in a disadvantage
What I got out of this video is that a team of Akinfenwas would be pretty good.
Brilliant video. Very interesting to see the results. Keep up the great work. Funny videos and whoever does the editing, brilliant job as you make it very funny too.
Physicals might have been the best but between mental and technical attributes it seems like mental dominated them so that kinda explains why you can have some very smart and physical players with basically just a couple of technical attributes rated fairly and still be awesome in game. Also, aggression is more related to getting carded and bravery is the one related to injuries, it even says that about bravery in its description. Great vid!
stamina fc must have really exciting matches, they probably trail in all their games then make a great comeback
I absolutely loved this video! CHEERS MAN! Would be interesting to see a team in the PL using players with 15+ in each of the top 10 attributes and see where they ended up.
Also makes sense why my striker with 11 finishing, pace, acceleration and good decisions is an absolute beast
Maybe do an experiment like this but for player traits such as "likes to round keeper" etc...
finally good/funny fm youtuber. Keep the grind brother 42k is way too low for your quality
Great idea for a video 👍. Kudos to whomever came up with the idea! Looking forward to seeing a more comprehensive tests ( ie more than 5). Nice work!
(great streams Z, Go Dragons) I'm here to anecdotally say how good pace is. I've got a 22 year-old Scottish kid at San Marino. He started life as a left back, but converted to WM-attack (I love the WM role for the extra tackling crunch out wide, winning the ball back higher up, that wingers never have). He's no superstar but his pace is 18, and climbing. He's professional and consistent. He only has finishing of 4, but he gets in positions and beats defenders when other players don't. He scored 15 goals in the league. As a WM. With 4 finishing.
*the tactic is a counterattacking strikerless 4-4-2-0
For outfield players i look for solid numbers on;
First touch, anticipation, composure, concentration, determination, off the ball(Att,Mid)/positioning (Def),teamwork, balance, pace, natural fitness and stamina.
After that, i look at relevant technicals for the position i'm looking to recruit in.
Only issue left ( and probably the biggest issue) is that analysing attributes in isolation doesn't show you how they interact with each other. E.g. Vision alone isn't a great attribute because you need good passing and technique to pull of the passes. Which is probably why it finished low
Would be great to see this for GK stats!
I am so bad at judging what makes a goalkeeper good, this would be really nice.
Great video. I would love a series on this, you could check what combo is the best.
I think the reason why physical attributes dominated this test is because of the attributes being set to 10. This would typically be low end League 2, or high end Conference League, in which fast strikers and strong defenders typically do the best. If the attributes were set to 15 each, then perhaps more technical attributes would do better seeing as it's more representative of the top end of big leagues, in which it is more about literally being a better player, as opposed to being quicker, stronger and able to cover more ground.
Just hypothesising, this might not be true but it would be interesting to try that out!
I'm assuming you didn't give everybody 20 consistency? Which would explain why so many physical attributes were in the top 10 (as they're not changed by consistency)
he said that all hidden attributes were equal
@@berbafan67 I know, but equal to what? 10? 20? 15?
Probably 10.
Should be 20.
And 10 (regarding attributes) should have been 15, as 10 or lower favors speed (and other phys aspects).
Also, what tactics are being used, is also a question.
Lots of attributes are worthless for X position.
Set-pieces, only max 3 to 5 should have 20. Else wasted. So set-pices should not be included in this test.
Note, injuries can be removed/amended in the database.
Immediately clicked on this. I've really wanted to know the best attribute for a while in fm, and love your videos. Thanks for the great content Zealand!
I guess I was always waiting for the day i'd be told the most important FM attributes by John Lennon
While the methodology isn't perfect, this is damn good work here Zealand. Really really good work
Makes a lot of sense. There is only one player that gets an advantage of things like corners and free kicks, while literally every player on the field uses things like passing, heading and pace.
I do have a ton of success from corners; but most of my corners are taken by an only okay taker (13 in the Prem) The success is down more to having players in the box with good to great jumping and heading. I’ve even had CBs get hat tricks from corners.
Also hidden attributes have influence on the results as well. Even though they are all balanced, a player with for example balanced temperament thrives less well with 20 passing than 20 aggression
Really interesting to see what attribute finished where but i feel like it’s how each attributes mesh, like someone with 20 corners supplying to people with 20 heading and composure would probably be a bit of a crazy combination
Great video Mate was shocked to not see finishing higher with everything else at 10!
I'm curious on manager stats for this test? If they averaged out at 10 they may not have picked the best strategy for their 20 attribute? Could this be re-ran with perfect manager stats?
If all managers have exactly the same attributes it becomes irrelevant.
Great video! Very surprising results tbf.
Passing makes sense to be at the top really because if you are unable to pass well then you are just going to keep giving the ball away to the other team. If you can pass the ball it means you can keep it more therefore have higher possession and with all the other attributes equal that is a big advantage.
This is great.
I wonder if setting passing 20 and adding vision to 15 would make that team demolish everything else.
Although i guess you'd have to acount for the overall stat difference there
I think some of the stats need to be looked at with the context of how the simulation set up the teams (something not mentioned in the video). I'd love it if Zealand could do a follow up video to look into the systems used by the simulation for the top and bottom attributes to see if some of the placings could have been impacted by the preferred formation and systems used by the managers.
Something like Workrate would have finished high if the team was playing a high intensity gegenpress tactic but would probably finish significantly lower if the simulation had them playing a slow steady passing game where the team drops back and regroups rather than press.
You'd maybe expect things like "off the ball" and "finishing" to be lower if the team is only playing with a single striker (eg 4-5-1, but could be a lot higher if the simulation was playing 4-3-3 with three strikers.
Zealand i remembered something really important on this test, Consistency only affects mentals and technicals, which would explain why physicals were so much better since everyone 10 consistency. Maybe de the exact same test with 20 consistency and compare results, maybe even test 5 consistency.
I feel the the results would be very different if this was done in pairs, as in two attributes paired with each other
In order to get every pair of attributes in the same league, it would require 630 teams, which is probably impossible. Also, to me, that probably leaves a huge margin of error in terms of consistency and randomness.
Either that or you could make 36 leagues of 35 teams each, with each league having one specific attribute at 20 for every team. So like, the "20 Corners League" would have corners set to 20 for every team, but then have a team with 20 crossing, 20 dribbling, 20 finishing, etc... But with that format, you don't get head-to-head comparisons of, for example, 20 Passing 20 Vision FC vs. 20 Pace 20 Acceleration FC.
@@not2sharpmd You're right, maybe the pair format is only effective and logistically possible for determining the effectiveness of attribute X in relation to attribute Y
Can't say I'm actually that surprised it's passing, I was thinking all the way through that it would be. First thing I look for on any player usually and then it's first touch.
this is the most insightful FM video i've ever seen
Vision being so inconsistent I think makes sense when you consider the 10 passing. What does it matter if you can spot a beautiful cross field pass to spring your forward into a clear cut chance, if you can't actually make the pass. When Vision FC got lucky in the passing RNG, they placed well, and when they were unlucky, the turnovers form missed passes was too much (also makes sense that they might try harder passes)
Before the video starts I'm going to say Anticipation. Its the most needed attribute among all positions, GK included. All the best players on FM typically have very high anticipation.
Side story I remember doing a AC rebuild a good few FM's ago when Donnarumma had like a -10 potential and I remember prime Donnarumma in my save having great GK stats with good positioning alongside good concentration and decisions but his Anticipation was like a 11 or a 12. Needless to say he was dog shite and I got fed up with him and sold him to Madrid I think😂😂😂. Lesson learned. I don't touch players with low anticipation now. 😂
Yikes not even a top 10 finish for my fav stat, Anticipation? I am genuinely shocked with this test, as all the clutch players I produced or bought over the years, all have really good anticipation. My thought process was; with everyone being at a 10 in most stats, anticipation would come out top, as its two things baked into one stat. Being reacting to scenarios and how good a player is at predicting what will happen in game.
I still stand by my principles and refuse to buy low anticipation scrubs. I guess it's a case of stick with what you know. 😂😂😂
Anticipation can be compensated for. Having a striker 5 jumping reach more than your defenders, is going to dominate even if the defenders are smart.
But it should be said, jumping is one of those stats that lets bad players overperform against other bad players, together with pace. This test is bad players against other bad players, and what is important there is different than when you compare good players. You can find good aerial players with mediocre jumping, like lewandowski, that are much better than someone with higher jumping, like Giroud. But if you compare a league two striker with 17 jumping to one with 13, then almost no matter what (if they are roughly the same quality), the one with 17 will perform a lot better.
Anticipation also suffers from being reliant on other attributes to work properly. With anticipation, you also need positioning, agility, otb, and decisions to really shine. It is a good ability, but not alone. If a guy has good jumping and nothing else, he will still be very valuable comapred to his overall quality.
Video confirms what I've seen, in mediocre leagues you can take over with a centre back who is obscenely tall and strong and athletic despite being otherwise rubbish.
Hola
It makes sense for passing to come top as the players can transition and retain 😮the ball, create chances and dont need to be as fit. I thought determination would be higher but it makes sense for it to be lower as physicals are low. The team would be exhausted after 20mins.
Would like to see individual award info too. I think it would be interesting to see which teams generated the most goals, most POTM, etc. Could give insight into which positions certain attributes are valued more for
Jumping reach is influenced by player height, meaning that it doesn't matter if a player is tall or not. Jumping reach is the reach of a players jump, including their height. This is why you can have short defenders as long as their jumping reach is good, and you won't concede a million set pieces.
True mate. I remember around the time Per Mertesacker was playing for Arsenal I asked the forums why his Jumping reach was like 18 or 19 despite being one of the worst players I've seen in person when it comes to the aerial side of the game. I got told a similar answer to what you said.
woah holy smokes, Zealand, that's unbelievable! passing? no way man, outrageous!
I think it would be interesting if you did the same experiment but with all other attributes being 5 or 15 so we can see if it is a difference like some attribute being more important with worse or better players
I believe that the mental side of the game is actually very important, though it is more dependant on the other sides of the game than the other sides of the game are (I hope you can still follow me haha).
So a good player will always have good mental stats, in combination with either physical or technical stats (or both of course). A smart player with good technique will be able to pull off great things with the ball, and a smart player with good physical skills can be awesome without the ball.
A player with good technical + physical but bad mental stats will mess up too many things.
Can't believe I actually guessed passing was the most important, don't know how useful this is for fm21 but hey, good to know. Also just started playing so I don't really know how to use this info buuuuuuuut nice.
An attribute like corners for example needs good header. So what good is a great corner taker if the striker he's playing to is equal to the defender he's jumping with?
Also what about the tactics each team play with? If you play the passing team with tiki taka for instance against jumping reach, you have to make sure the jumping reach team is gonna make the ball go up as much as they can. To elaborate, if the jumping reach team is playing tiki taka too, they'd be fucked. More to that, Free kicks attribute needs to ensure that the team is playing for set pieces.
Good experiment. It would have been nice to see some stats about the teams performances across the season too so you can see how important each variable is. For example, did corners score the most goals in the league from corners? If so, by how much? Same with the other set piece ones. Did passing have better pass accuracy or more assists than vision? Finishing have the best conversion rate?
I actually guessed passing as if you’ve got a good passing team, your not only keeping the ball your tiring out the other team , if you’ve hit good passers your improving your chances at opening up attacks and setting up shooting opportunities
So based on this, what players would count as a 'The Perfect Player'? It'd be interesting to put a small team together that match this and see how well they do.
Now that were in to FM21, will you run a similar test or try some of the other suggestions below - like which bad attribute makes your team worse? Maybe results will be nearly the same, but I find this grading quite useful and if there is an update to 21 it would be good to know. Thanks for all your great tips and work on the videos!
What people did while playing football ?
Passing, even when they shooting that means they actually passing the ball to the goal
Me, as an argentinan ex football player, can say that dribbling is absolutely important in football. Just look at the best players in the history, they were the best dribblers too, like Messi, Maradona, Cruyff, Garrincha, Ronaldo (both brazilean and portuguese), Ronaldinho, Shevchenko, Prosinecki, Totti, Del Piero...etc
I actually expected passing to come out top, not because I think it is necessarily the best attribute but because it is important for all types of players. A team like finishing won’t do well because it’s essentially wasted on the centre backs but everyone can make use of better passing
Surprised to see composure so low... always one of the atritubutes I've gone for.
loved this, however I think a lot of attributes will work together. Finishing with composure and technique would batter some of the top ones on its own
Maybe ZeaIand should make a new test with teams with combo's of stats, like you said, one with finishing, composure and technique. Maybe one with Passing, Decision, Off The Ball(Barcelona). And maybe Pace, Acceleration and Off The Ball. Park the Buss team, with tackling, marking and positioning. Idk, but that would be cool! @ZeaIand
long throws, free kicks and corners in the top 6. what a game this is.
It would be interesting to do a more complex designed experiment to capture interactions between attributes, which are probably more important than individual ones.
Mental stats are the most important for younger players when you are developing them I have always felt...
Hidden stat consistency I think is super important too
Did this stay the same for FM21? If not, any chance we can get a new video?
Love your videos by the way, they really helped me improve my game!
Like natural fitness does matter though...it's just a nuance not picked up in your sim. But having players who can play week in and week out(what natural fitness helps with) is valuable. It doesn't show up much in game, but it's still very useful.
also I knew it would be passing !!!
The only problem with this, as opposed to the individual role attributes, is I think this is more of what attributes are good on the most number of roles rather than which attributes are actually good. Like heading is OK on almost every role, whereas for example acceleration is amazing on a few.
I thought determination would be somewhere at the top as it has the most impact on overall attribute development so all those 10's would improve much more and quicker than the other teams; resulting in better performances and more wins. interesting study there. obviously jumping + heading are "false positives" here because everyone had the same height. I would expect finishing and vision to be in the list.. very interesting. good job.
Interesting experiment and fun to look at. Not trying to dump on the video, but the problem is that so many attributes need to work in tandem with others and isolating them doesn't get the best out of those attributes. I get that's not really the purpose of this video, though. A player with 20 off the ball but poor anticipation will not be getting the best out of their movement, for instance. High passing, low vision/decisions is another more obvious example. There's just so many variables in the game, positions, tactics, roles, personalities, form, etc, it's so hard to make any kind of determination on what the 'best' attribute really is, even if you do more experiments with larger samples. Much like real football, FM is a very inexact science.
But what about the tactics
With passing what If they was a possession team that works the ball up the pitch but jumping reach fc was a direct football tactic which would change the experiment
It would be nice to see the same experiment with combinations of attributes, like acceleration and pace, determination and work rate, passing and vision, finishing and technique, first touch and composure, but it seems like the combinations can be numerous and deciding them would be troublesome.
How about the team DNA attributes that most use like determination, decisions, work rate, composure, teamwork? and combinations like that?
Think this points towards the success is in having a great defence primarily? The physical attributes would more be something associated with the defensive players. This probably reflects in real life where you have a player like Van Dijk who has strength, is quick and also good in the area. His aerial prowess proves useful in defence and then on set pieces when you attack. You basically want a defence of Van Dijk's and then him up front with a bit of finishing, first touch and dribbling...then you have midfield with good passing. Would be interesting to see you create this and have a defence all with Van Dijks attributes, forwards with the same but technical attributes a bit of a boost and the midfield the same but with passing boosted. A team of super Van Dijk's and see how they do :)
Now does the size of a player matter for a header? I've learned from another youtube that it is actually only the jumping stat that is important.
Nice one Zealand! Gave me some new insights. Ty sir.
Depends on the postion and what type of style.
Very fun video, always like to see this type of stuff.
Whilst it’s obvious that looking at 1 stat in isolation isn’t going to be a true representation of its effectiveness/importance. That said, If I’ve got 2 very similar players but one has higher passing. I now might be more tempted by him.
Very interesting findings, even if from small sample. Kudos for idea and conducting the test!
Honestly I am surprised to observe that mental side is basically least important. Will definitely change the way I try to judge players, especially regens. When I take a look at veteran players, here Lazio is a good example, and see mental side almost all in green (Radu, Acerbi, Parolo, Sergej, Patric etc), I feel that it means a lot. Seems to mean way less.
Am surprised as well to see determination alone being such unimportant attribute. When looking at regens this is first attribute I check and when lower than 5, I reject them outright, when lower than 10, I review them with scarce attention.
Final note: at least in the game, football is just football with physical and technical attributes being more important. Especially physical side. Mental is what separates decent players from champions. So when we pick players for top flight squads, mentals are key, when physicals and technique are comparable.
It is because physical stats are the only ones not effected by form, consistency etc. Determination is basically how good a player is at getting the most out of his other stats and when they are all the same it's obviously nerfed as it relies on other stats to be fully effective, I think this is the same reason technique came so low which another very important stat. You have to bare in mind if all other stats were 15 instead of 10 there would be completely different results, it's also of course a very small sample size, ran 5 times a single outlier makes a huge difference.
Also interesting to see that Off the ball and Positioning also scored high.
This seems really interesting, I feel that the consistency of teams with high mental attributes might be more compared to teams with high physical or technical attributes?
Pairings, size differences, higher base attributes, etc sound be interesting. For example does pace 20 vs 10 base do better than 20 vs 15 across the board
It depends on your style of play. I like good all round physicals and determination, teamwork and work rate. It doesnt matter how fancy any single player is in any particular department - if they don't meet that criteria, they ain't coming to my club.
If you like over achieving with plucker underdogs, this has been my recipe for about 6 years of FM and it's been very effective.
did u turn transfers off and ensure everyone had the same tactic?
As he was going through this I sat there thinking 'either passing or technique' - will take that
You actually could make it of physical, mental and technique and see what's more important
8 teams for each group, to have 24 teams and now you could have home and away games for every team
Would this test be more accurate if the keepers of the teams were all 10s across the board? Im worried if that keeper is 20 jumping reach, vs keeper being 20 finishing, that is giving an advantage to the jumping team.
What I'm curious is that how much it differs in very bad leagues and very good leagues. So would the same attributes win in a league where everyone has 5 of everything apart from 1 which has 20 and which attributes would win in a league where everyone has 15 of everything but 20 something.
Also I'm curious about what attribute are you most doomed without? So same test with the difference that everyone has 1 something instead of 20.
Cool video and well done for creating a test method. I have a question, though. Did all teams use the same tactics? And would that tactic 'serve' all the attributes equaly well?
Nice vid. Please can we get a part 2 with a breakdown of which attribute, scored the most goals overall, which conceded the fewest - I wanna see something! 😂
Would love to see something like a test, or some kind of spread sheet or however way best to get the result but would be interesting to find out what training session has thee most beneficial effect on each attribute, hope I've explained that right lol
What about doing the opposite? see which stat is the "best" to have a low value in? would be interesting to see if it's exactly opposite (more or less) of this list, or if some stats are more detrimental to have a low value in
Would this change depending on tactics and style of play. For example pace and accelartion would be better at counter attack and heading jumping better for route one etc