So when does the hand of doom enter play? We have been playing it so that it enters on the first danger card you pull that shows it and it's triggering location
Bonza That part of the Danger Card only applies if the Hand of Doom has made it onto the board. The first thing that happens is when you are supposed to increase the danger level of a location past 6 then instead the doom track advances. This is because Danger level 6 is the highest level it can be at. The Doom Track is at the top of the board (kinda hard to see). If the danger level increase causes the Doom Track to advance then at that point The Hand of Doom would make its way to the board in the spot indicated on the Danger Card.
Ok thanks, that certainly makes things easier! Thanks for the video tutorials btw including the foam core insert one. Ended up making some inserts pretty much exactly as you did it and I have to say, I can't imagine how much more hectic it would be without them. DD is not short on cards and counters!!
45:19 Ha ha. Great session. Thanks for sharing this play through, Josh!
Good look at the game. I've been following it on BGG. nice insert and start of the play-thru.
Anxiously waiting for Part 2
xN0mEx
It is being edited as I type this. :) hopefully I can get it uploaded tonight. Fingers crossed.
Josh H Gaming Corner
nice!
Waiting too
I was wondering if you have have a share file for the organizer box? I would love to laser cut a box for myself like that!
great job! don't forget to spend all that XP
Fantastic! Love this game but it has a bit of a leaning curve
So when does the hand of doom enter play? We have been playing it so that it enters on the first danger card you pull that shows it and it's triggering location
Bonza
That part of the Danger Card only applies if the Hand of Doom has made it onto the board. The first thing that happens is when you are supposed to increase the danger level of a location past 6 then instead the doom track advances. This is because Danger level 6 is the highest level it can be at. The Doom Track is at the top of the board (kinda hard to see). If the danger level increase causes the Doom Track to advance then at that point The Hand of Doom would make its way to the board in the spot indicated on the Danger Card.
Ok thanks, that certainly makes things easier! Thanks for the video tutorials btw including the foam core insert one. Ended up making some inserts pretty much exactly as you did it and I have to say, I can't imagine how much more hectic it would be without them. DD is not short on cards and counters!!
KIckstarter for the artist's art book is live! www.kickstarter.com/projects/seanaaberg/acid-vomit-the-art-of-sean-aaberg