Designing Parts Together (In-Context Features)

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  • เผยแพร่เมื่อ 26 ก.ย. 2024

ความคิดเห็น • 48

  • @kesor6
    @kesor6 11 หลายเดือนก่อน +15

    When you do get into a more complex assembly that includes many parts from different part studios, the assembly can be used as "context" for a new part studio. This is a really great feature when you want to design a part that will appear in-context with many other parts, but you don't want to have just one part studio that contains all the features for hundreds of parts.

    • @TooTallToby
      @TooTallToby 11 หลายเดือนก่อน +4

      Ohhhh - that's sweet! Thanks! I'm gonna use that as my assemblies get more and more complex! Thanks!

  • @lwhovey
    @lwhovey 5 หลายเดือนก่อน +3

    Just beginning to learn. Would love to see step by step on how to guild the tray itself.

  • @ConciergeMed
    @ConciergeMed 11 หลายเดือนก่อน +5

    One of the best on this channel! 👍

    • @TooTallToby
      @TooTallToby 11 หลายเดือนก่อน

      Wow thanks @ConciergeMed !

  • @B0A2
    @B0A2 9 หลายเดือนก่อน +7

    Very interesting, would love to see you add some tolerance. In my experience, when 3-D printing it can be difficult for parts to fit together without some tolerance.

    • @TooTallToby
      @TooTallToby 9 หลายเดือนก่อน +6

      Hi BOA2 - the offset sketch at 1:30 is create (as an offset) to account for tolerance and allow the two parts to fit together - and I agree - you always have to be aware of tolerance when 3D printing - since the tolerance will be different for different printers 🙂

  • @Karcaddewow
    @Karcaddewow 11 หลายเดือนก่อน +3

    I would love a video going further and explaining how to use a skeleton across multiple part studio for more complex assemblies

  • @Oberon4278
    @Oberon4278 4 หลายเดือนก่อน +1

    FYI there's a neat plugin called "Grid Extrude" that lets you quickly and easily add an extrusion that has holes in it already. Not my plugin, I just like it and it would be great for making the insert on this soap holder.

  • @christopherbennett1350
    @christopherbennett1350 9 หลายเดือนก่อน +2

    I’m a mechanical engineering student from like the 90’s. I have since rebooted myself into this world and learning all over again.. I need to design a drone 😂😂😂 so here goes.. hrs of tutorials. I like these though it fast I think I’m getting it.

    • @TooTallToby
      @TooTallToby 8 หลายเดือนก่อน

      Awesome! Good luck!

    • @stevrgrs
      @stevrgrs 4 หลายเดือนก่อน

      What type of drone ? I build drones as well :)

  • @bsimmons00
    @bsimmons00 11 หลายเดือนก่อน +5

    Good video. I'm actually interested in the process you used to create the rib and "ledge" in the tray which you fast forwarded through. I've done similar things but I always feel there are better ways. Is the model shared so I can see what steps you took?

    • @TooTallToby
      @TooTallToby 11 หลายเดือนก่อน +6

      Hi Bsimmons! The "ledge" was created using the offset entities command in sketch mode, then an extrude (remove) - similar to what is shown around: 1:34 The RIB command in onshape is a super powerful too. and I made a video on that topic here: th-cam.com/video/kLIbCGSv-08/w-d-xo.htmlsi=swMA8niELa00nspS Hope this helps but lemme know if you are still stuck and maybe I can make another video! 😁

    • @bsimmons00
      @bsimmons00 11 หลายเดือนก่อน +1

      @@TooTallToby Gotcha, thanks. That's a much easier way than when I have done it by trying to add something partway down a surface. Rewatching the video it's easy to see now what you did. Thanks again.

  • @BrianTRice77
    @BrianTRice77 11 หลายเดือนก่อน +2

    This is great! Can you illustrate a sort of fastest or most sensible way to go from a Parts Studio to an Assembly and make mates so those parts “know” their orientation even after subsequent changes? I guess I’m talking about Mate placement or construction best practices.

    • @TooTallToby
      @TooTallToby 11 หลายเดือนก่อน +1

      There's a FIX option in the tree - you can right mouse button on one or more of the parts to "lock down" their location. So if you simply want to keep them from moving, I would use that option. is that what you are looking for?

    • @BrianTRice77
      @BrianTRice77 11 หลายเดือนก่อน

      Sort of yes and no? Like let’s say these parts are fixed to each other but then slide against a baseplate or hinge etc.

    • @servicestechniquesericgauthier
      @servicestechniquesericgauthier 11 หลายเดือนก่อน +1

      ​@TooTallToby parts that are fixed in an assembly don't move between each other only in this assembly, not if you insert this assembly somewhete else.
      Have a look at the Group feature which is "in between" Fix and Mates.

    • @TooTallToby
      @TooTallToby 11 หลายเดือนก่อน

      nice - thanks Eric and YES I love the group feature - and I demonstrate it in an upcoming video on how to migrate a SolidWorks assembly into onshape and re-create the assembly motion! Very cool and useful! @@servicestechniquesericgauthier

  • @briannorris
    @briannorris 2 หลายเดือนก่อน

    It would have been interesting to see how you approached cutting all the holes in the tray and not just one random one.

  • @svenolovnystrom2351
    @svenolovnystrom2351 10 หลายเดือนก่อน +1

    Well done

    • @TooTallToby
      @TooTallToby 9 หลายเดือนก่อน +1

      Thanks!

  • @jeffmarden9502
    @jeffmarden9502 4 วันที่ผ่านมา

    Great video on how to make an inserted part. I have a similar project, however, there are two protrusions in the middle. How do you account for those two protrusions when creating a new layer? Meaning, how do I make sure there is an offset hole for the new layer to slide down over?

  • @drmanakias
    @drmanakias 3 วันที่ผ่านมา

    how to makes everythink looks so easy 😭 im strungling for 1h to draw a straight line

  • @davidwilliams1060
    @davidwilliams1060 11 หลายเดือนก่อน +1

    My wife recently said that soap dishes are currently hard to find (maybe with some special feature) so this video is apparently timely.

    • @TooTallToby
      @TooTallToby 11 หลายเดือนก่อน

      Wow! that's awesome! The universe is truly all connected 🙂

  • @throwryuken3247
    @throwryuken3247 11 หลายเดือนก่อน +2

    dude ive learned so much shit with you videos.

    • @TooTallToby
      @TooTallToby 11 หลายเดือนก่อน

      Nice!

  • @worshaw
    @worshaw 8 หลายเดือนก่อน +1

    Can you show how to make two threaded parts fit together

    • @TooTallToby
      @TooTallToby 8 หลายเดือนก่อน

      Yup - Video coming up in the next few weeks!

  • @wolfgangrehulka6240
    @wolfgangrehulka6240 4 หลายเดือนก่อน

    Somehow the modified parts do NOT update in my assembly. Is there a hidden switch or something avoiding the Assy update?

  • @grantbatten
    @grantbatten 7 หลายเดือนก่อน

    I am looking for a tutorial on how you made the top part with all of the holes symmetrical

  • @avobad
    @avobad 10 หลายเดือนก่อน +1

    Anyone can you please let me know video on how to create ledge like the soap tray its fast forwardeed here

    • @TooTallToby
      @TooTallToby 10 หลายเดือนก่อน +1

      You can accomplish that feature by creating a cut, using a sketch that has an OFFSET ENTITIES feature. Offset the inner edge of the ledge, by 1/2 material thickness, and then you can use that geometry to do your cut.
      Give it a try and let me know if you have any follow up questions 🙂

  • @nedjebb1
    @nedjebb1 4 หลายเดือนก่อน

    Do you have a slower video of the soap dish by itself? Trying to work out the offset clips.

  • @JustinThorLPs
    @JustinThorLPs 11 หลายเดือนก่อน +2

    Do you guys know of anyone who has tutorials using on shaped to design things like robots/mecks for war gaming

    • @TooTallToby
      @TooTallToby 11 หลายเดือนก่อน

      Maybe something like this? th-cam.com/video/8rkEL2l4pvM/w-d-xo.htmlsi=fzwiyK4zTY-YvbI1 I know that's more for actual robotics, but I'm sure you can extrapolate the geometry you need for a gaming design model

    • @good5928
      @good5928 11 หลายเดือนก่อน

      I would love it if anybody could link to such a tutorial

  • @michaelwiginton8587
    @michaelwiginton8587 5 หลายเดือนก่อน

    I am new to OnShape - can this method be used to make a letter ( G for example) and a inset for that letter, as in a marque?

  • @Wasser-fz9ub
    @Wasser-fz9ub 11 หลายเดือนก่อน +1

    Hi TTT, what if the walls are not in 90degree will the inlet take the degree of the wall?

    • @TooTallToby
      @TooTallToby 11 หลายเดือนก่อน +1

      Hi Wasser - If the walls aren't 90 degrees then you might use the option for OFFSET SURFACES - or you could even design the shelf with overlapping geometry to the base, then use a BOOLEAN command to remove one part from the other. I'll be showing how to do this i a few videos, so keep an eye out for the HEX BOLT and MATCH THREADS videos!

  • @brainfreeze7979
    @brainfreeze7979 3 หลายเดือนก่อน

    I'm lost at the start, what are the key presses or mouse clicks? You don't explain the "features" you're using. I never get that pencil context box and the building the square from the centre out, I can only build from the origin, certainly not mirrored like that. A keyboard ocverlay would be super beneficial if you're not going to explain it

  • @michaelalix4943
    @michaelalix4943 8 หลายเดือนก่อน

    Go faster, its' kinda boring to watch. We all have the steps memorized don't ya know.

  • @KaloyanDobrev
    @KaloyanDobrev 7 หลายเดือนก่อน +1

    Your parts are too loose.

    • @TooTallToby
      @TooTallToby 6 หลายเดือนก่อน +1

      Depends on the application. For me they are just right! 🙂

  • @josepedro6451
    @josepedro6451 5 หลายเดือนก่อน

    Onshape