Unreal Engine 4 Guide - Spline component - road, pipe, railroad

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  • เผยแพร่เมื่อ 30 ก.ย. 2024
  • This guide is about the spline component and the spline mesh component. I find this useful and one of the most important components you can find in Unreal Engine 4.
    Another guide worth to check: • Anti-Ghosting Temporal...
    Check our community Discord channel: / discord
    Follow me on twitter: / tefeldev

ความคิดเห็น • 279

  • @NotoriousVHZ
    @NotoriousVHZ 4 ปีที่แล้ว +38

    For those watching in 2020 who are wondering why they cannot see 'Forward Axis' or 'Static Mesh' in the Details panel in the game editor; You need to set the variables to public/editable on each instance. To do this, go into the Blueprint editor and press the Eye icon next to both of the variables you created.

    • @kenjixo
      @kenjixo 3 ปีที่แล้ว +1

      Thank you in behalf of regular env artist xD

  • @AleksanderGromann
    @AleksanderGromann 7 ปีที่แล้ว +36

    How do you make it that the character follows and rotates to the direction of the object?

    • @osakanone
      @osakanone 5 ปีที่แล้ว +3

      I also want to know this.

    • @khisrowhashimi
      @khisrowhashimi 5 ปีที่แล้ว +3

      @@osakanone create a location offset (in x-axis for example) while updating and incrementing player rotation at each tick (each frame)
      for example :
      if ( isOnthePipe( ) ) {
      // offset location
      // update rotation
      // isOnthePipe ( ) could be implemented using collision event handlers
      Hope this helps

    • @MATUSZHAN
      @MATUSZHAN 5 ปีที่แล้ว +2

      @@osakanone Try this- th-cam.com/video/UK_GBLmuas4/w-d-xo.html

    • @vegitoblue2187
      @vegitoblue2187 4 ปีที่แล้ว +1

      @@khisrowhashimi each tick is not a good idea on performance better to use timers

    • @UnrealTefel
      @UnrealTefel  4 ปีที่แล้ว

      Everything what you need to do is just updating your mesh/character position using GetLocationAtDistanceAlongSpline. So you simply add little distance when ticking.

  • @murlakatamenka
    @murlakatamenka 7 ปีที่แล้ว +16

    It's better to use [ Get Location and Tangent at Spline Point ] instead of [ Get Location at Spline Point + Get Tangent at Spline Point ].

  • @UnrealTefel
    @UnrealTefel  3 ปีที่แล้ว +1

    Thank you for watching my tutorials, please check also project we are working hard to bring it to Steam and KS (June this year) th-cam.com/video/IBoTsupTudo/w-d-xo.html
    We need your support!

  • @hendrikbonthuys9190
    @hendrikbonthuys9190 8 ปีที่แล้ว +11

    Hi Tefel, in the tutorial, I noticed that your player character can jump onto any position on the spline and then follow its path from that position where it landed to the end of the spline. Do you possibly know a good tutorial that can help me set that up please? I can make the player follow the spline from its origin to its end, but not from the position where he landed on it. Tx!

    • @GalaxySoftwareStudio
      @GalaxySoftwareStudio 7 ปีที่แล้ว

      You're right this is what I've noticed too and I really would like to know too
      Maybe you've found the solution ?

    • @hendrikbonthuys9190
      @hendrikbonthuys9190 7 ปีที่แล้ว

      Sadly I didn't :(

    • @GalaxySoftwareStudio
      @GalaxySoftwareStudio 7 ปีที่แล้ว

      Maybe you should replace the AI and actor by the player component

    • @MrJonnezz
      @MrJonnezz 7 ปีที่แล้ว

      Ive been looking for this too

    • @stefanobieler3512
      @stefanobieler3512 7 ปีที่แล้ว

      Any luck in finding the answer to this?

  • @IngmarClarysse
    @IngmarClarysse 7 ปีที่แล้ว +5

    In the odd case you can't see your spline help points you alt drag out, make sure Game view (G) is not running.

    • @williamloffler3906
      @williamloffler3906 6 ปีที่แล้ว

      thanks dude it wasnt working for me and finally i found an answer thanks to you

  • @jwbonnett
    @jwbonnett 6 ปีที่แล้ว +4

    How would you implement this without stretching the mesh but rather repeating it? Also how would you add a random mesh at a spline point?

    • @UnrealTefel
      @UnrealTefel  4 ปีที่แล้ว +1

      If you use Spline Mesh Component it's for stretching and bending mesh. It's good if you want to do quick deformation.
      For repeating the mesh I would simply use InstanceStaticMesh or HierarchicalInstanceStaticMesh in conjunction with Spline.

  • @Colorlavie
    @Colorlavie 7 ปีที่แล้ว +3

    Hi, Thank you for your guide !
    I follow the steps by when i add a part with ALT key the new meshe is not blend with the first when there is a curve... I can see a space bettwen the 2 and the curve is not smooth. Any idea ?
    Sorry fot my english ;-)

  • @louisec6431
    @louisec6431 3 ปีที่แล้ว +3

    this is freaking useful! Entirely a fundamental knowledge in UE! Thanks for the tutorial :)

  • @JoyKazuhira
    @JoyKazuhira 4 ปีที่แล้ว +2

    thank you this is what im looking for, for my network and power cabling.
    edit: my cables arent bending whenever it hit the corner. its all straight.
    edit2: i forgot to subdivide the faces of my cables. lol now its working fine. :)

    • @ZaichegOZ
      @ZaichegOZ 4 ปีที่แล้ว +1

      Thank, its very useful for me

  • @BrunoIniesta
    @BrunoIniesta 8 ปีที่แล้ว +3

    Hi Tefel, nice tutorial... I would like to know What functions did you use make the character move along the spline? Did you attached and added an impulse/force/velocity with a tick or is there another way to make it constantly move?

    • @UnrealTefel
      @UnrealTefel  8 ปีที่แล้ว +3

      Hey Bruno
      get distance along spline and set actor location

    • @TheIBreakAway
      @TheIBreakAway 8 ปีที่แล้ว +2

      Explain it better please?

  • @MrDirtjumper11
    @MrDirtjumper11 5 ปีที่แล้ว +4

    When I use the Alt key to extend the spline, it just duplicates the mesh but will not extend it? help please

    • @IvanSorce
      @IvanSorce 4 ปีที่แล้ว

      did you find any solution?

    • @Gambsmoore
      @Gambsmoore 4 ปีที่แล้ว

      @@IvanSorce You have to click on the spline point, not on the mesh.

  • @TheF4c3m4n
    @TheF4c3m4n 3 ปีที่แล้ว +2

    Thanks so much! This is probably about the 3rd time I've watched this!

  • @dracula2001
    @dracula2001 5 ปีที่แล้ว +3

    This is a pretty straight forward, very good tutorial. In 2016, older versions of unreal engine had some problems with Edit Spline so this was pretty useful but now, edit spline tool in UE4 is so much better to use so we don't need to do this anymore. 1 tip, only create this if you are going to continue to add more to the blueprint to make it more interesting and advanced to add additional of whatever you want it to do, events included :).

  • @MetricZero
    @MetricZero 8 ปีที่แล้ว +2

    I have no idea what I just did, but it works. Cool tutorial. You go at a great pace. Most tutorials I've been watching have been pretty slow.

  • @mo20-ir
    @mo20-ir 4 หลายเดือนก่อน

    Hello, thank you very much for your excellent training, I have a question, I would be grateful if you could answer it, I want to make a hose with a spline and I made it with blue print, now I want to connect the beginning and end vertex of the spline to two different objects, and when I move the objects so that the hose moves realistically

  • @NekronataRaeven
    @NekronataRaeven 7 ปีที่แล้ว +12

    I really like, that you explained it rather fast and on point. This is rather rare on youtube these days, most make such things to an 1 hour tutorial. I would like to see more :).

    • @UnrealTefel
      @UnrealTefel  4 ปีที่แล้ว +1

      There are more tutorials, just after 2 years :)

  • @rjtucker1965a
    @rjtucker1965a 4 ปีที่แล้ว +1

    SLOW DOWN why does everyone think every one can go like their on speed ./

  • @ihaveamustacheproductions5560
    @ihaveamustacheproductions5560 3 ปีที่แล้ว +1

    This dosent work

  • @marcoseliasmep
    @marcoseliasmep 6 ปีที่แล้ว +1

    wow thank you very much! I'm coming from Unity, this is awesome!

  • @Braytonks3D
    @Braytonks3D 5 ปีที่แล้ว +1

    Mine wasnt working but then i realized I hadnt connected my white arrows together to complete the order of operations. Make sure all of your execute arrows are connected all the way through the chain :)

    • @UnrealTefel
      @UnrealTefel  5 ปีที่แล้ว

      Good point! Always connect your white arrows together! :)

  • @pietpanzerpanzer5335
    @pietpanzerpanzer5335 ปีที่แล้ว +1

    Is this addable on runtime? So eg a player spawns in a rail and can draw it and even connect rails into each other?

    • @UnrealTefel
      @UnrealTefel  ปีที่แล้ว

      Sure! It's even more useful runtime than in the Editor. Since is component is flexible.

    • @pietpanzerpanzer5335
      @pietpanzerpanzer5335 ปีที่แล้ว

      @@UnrealTefel is there also some sort of "ai pathfinding" component, like a train searching exitpoints by itself?

  • @reNINTENDO
    @reNINTENDO 6 ปีที่แล้ว +2

    Thanks a bunch for this. I figured this could be done once I saw the spline mesh component, but it was reassuring to see it executed so simply.

  • @shadacer0
    @shadacer0 6 ปีที่แล้ว +1

    So if anyone's getting issues with this Blueprint, I figured out what worked for me. In the ForLoop, set First Index to 1, and the subtraction off your Return number of Spline Points to 1. Then, as opposed to +1 for your second set of Get Location/Tangent values, set it to -1. No problem!

  • @MissingTexture
    @MissingTexture 3 ปีที่แล้ว +1

    How did you get the player character to grind on the rail?
    Thank you for the tutorial!

    • @UnrealTefel
      @UnrealTefel  3 ปีที่แล้ว +1

      It's very simple, you check position and rotation at Distance Along Spline docs.unrealengine.com/4.26/en-US/BlueprintAPI/Spline/GetLocationatDistanceAlongSpline/ and update character position.

    • @MissingTexture
      @MissingTexture 3 ปีที่แล้ว

      @@UnrealTefel thank you so much for the reply! Okay, I’m on the right track then. I had sent an email too, so thank you. I’m struggling with where exactly to put this as well as which nodes to utilize though. I tried casting to the first person character to set the location, but that’s not compiling correctly.

  • @WolverineMKD
    @WolverineMKD 6 ปีที่แล้ว +1

    Maybe create a tut for layer blend and adding layers a bit more advanced for the landscape its pretty basic tut but i think a lot of people will watch it and there is none of them out there for this specific thing

  • @gamesergeanthd
    @gamesergeanthd 6 ปีที่แล้ว +1

    Can you tell us how did you manage to make the player Grind on the rail / spline ? Thanks in advance.

  • @IamNeighborlee
    @IamNeighborlee 10 หลายเดือนก่อน

    How is this different from just adding spline from landscape mode under manage or just from add menu > spline, top of ue UI ?

  • @destinationunknown6665
    @destinationunknown6665 5 ปีที่แล้ว +1

    Would be nice if you actually showed us how to add the character to the spline like previewed at the start and end of the video....

  • @alexrusu2905
    @alexrusu2905 3 ปีที่แล้ว +1

    for those confused why something is odd and not working, don't use the scale tool at all (R) and use Alt at the end point to add points.

  • @ty_teynium
    @ty_teynium 6 ปีที่แล้ว +4

    8:59 SSX TRICKY! 😜

  • @gaming4K
    @gaming4K ปีที่แล้ว

    How can i make a little overlap? With some mesh it would be nice if the second one spawned a little back not on the very end so it would be overlapped by the first one. Without overlap the mesh that i wanna use with spline looks like it's not connected properly. .

  • @richardc2808
    @richardc2808 2 ปีที่แล้ว

    But when I set an onclicked event(Spline/actor) in blueprint, it is not working! why?

  • @filipexavier8750
    @filipexavier8750 3 ปีที่แล้ว

    Mine doesn't have the Attach to Component box, it's only the Actor and Component to Component. Why?

  • @zachansen8293
    @zachansen8293 4 ปีที่แล้ว

    I suggest using a non-mechanical keyboard while recording videos

  • @Stachulec118
    @Stachulec118 2 ปีที่แล้ว

    Are you from poland? because you have polish accent

  • @Konradkh
    @Konradkh 6 ปีที่แล้ว

    3:00 but what if the "Set Forward Axis" node is no longer called that or no longer exists? I can't find the node... I'm searching for it, in Construction Script...

  • @marcinmarquiz3931
    @marcinmarquiz3931 4 ปีที่แล้ว

    Ok, and how do something like this in even graph in game not in constructor?

  • @OsLivrosDoOdenir
    @OsLivrosDoOdenir 5 ปีที่แล้ว +1

    Great tutorial, 10/10. Some people use spline component to make rivers also and I will try this. As you said, it's one of the most important components on UE4. Very useful.

  • @MrBzyku-ge3sc
    @MrBzyku-ge3sc 7 ปีที่แล้ว +1

    Dude i am new at this but i think your videos will make my life much more easier.
    Thanks a lot.

  • @Nessos007
    @Nessos007 7 ปีที่แล้ว +1

    Awesome work man. Keep it up.

  • @SamuelB-
    @SamuelB- 8 ปีที่แล้ว +1

    awesome videos man! I would suggest a 1vs1 local fighter tutorial! :)

  • @AndrewByrnes1
    @AndrewByrnes1 3 ปีที่แล้ว +1

    10/10

  • @blackswan6386
    @blackswan6386 4 ปีที่แล้ว

    can give us the source where do you get this road,trainrail ?

  • @Agrinddandi
    @Agrinddandi 3 ปีที่แล้ว

    even if its set to static i can not bake lights on to it. what do i need to do to get that?

  • @jdevcast6527
    @jdevcast6527 7 ปีที่แล้ว +1

    That was a really useful and quick tutorial.

  • @jamesclow108
    @jamesclow108 6 ปีที่แล้ว +7

    Tried this in 4.19 and it just doesn't seem to work. Dragging out doesn't extend the mesh for me. I can create the spline points fine, but there are no meshes on anything except for the fist point, and the mesh can't even be extended. Been through the tutorial numerous times now to see where I may have made a mistake and am struggling to find it.

    • @MungedToastFace
      @MungedToastFace 6 ปีที่แล้ว +2

      possible you made a "spline mesh" the root instead of a "spline"?

    • @THEAETIK
      @THEAETIK 6 ปีที่แล้ว

      Worked for me on 4.20.

    • @LyubomirIko
      @LyubomirIko 6 ปีที่แล้ว

      works just fine in 4.19

  • @ZenoFar853
    @ZenoFar853 ปีที่แล้ว

    How to make this spline system in runtime.

  • @zijianwang3911
    @zijianwang3911 5 ปีที่แล้ว +1

    There's an scary sound effect at 7:57...just saying, it's kinda fun to replay it.

    • @UnrealTefel
      @UnrealTefel  5 ปีที่แล้ว

      Ah haha it's standard UE4 sound when you are stopping the game :D

  • @mugencity
    @mugencity 8 ปีที่แล้ว +1

    Cheers Tefel, nice and concise tutorial.

  • @brgimscht
    @brgimscht 6 หลายเดือนก่อน

    where can i get pipe meshes for free?

  • @blackswan6386
    @blackswan6386 4 ปีที่แล้ว

    Hey Mate, this is the best and quickest tuorial ever to make road or anything. I just have a problem with curves. When i build a road ino curve the mesh will look wired. Do you have discord we can talk juts 5 min ? I have added more splines to make the curve more smooth, but the mesh dosent fit and at the end after the curve the mesh gets bigger and wider. please help me, thakns i sub ! +1 what did i wrong, ciao

    • @UnrealTefel
      @UnrealTefel  4 ปีที่แล้ว

      Hey thanks, of course there is official Discord of our community you can join: discord.com/invite/SQ6JEkQ

  • @overnights2572
    @overnights2572 ปีที่แล้ว

    Pretty cool stuff, thanks a lot !

  • @akshay7121994
    @akshay7121994 8 ปีที่แล้ว +1

    How did the character moved on spline ? I mean by itself ? m working on vry basic traffic AI

    • @UnrealTefel
      @UnrealTefel  8 ปีที่แล้ว

      You need to calculate distance along the spline, then simply read location along the spline and set it to the character.

    • @akshay7121994
      @akshay7121994 8 ปีที่แล้ว

      thanx ... i'll try that !

  • @ZenoFar853
    @ZenoFar853 ปีที่แล้ว

    Please make this in runtime please

  • @petruskolar
    @petruskolar 7 ปีที่แล้ว +1

    Thanks!

  • @rjtucker1965a
    @rjtucker1965a 4 ปีที่แล้ว +1

    THIS IS WAY OUTDATED

  • @Fatalys93TizianoTrazzi
    @Fatalys93TizianoTrazzi 7 ปีที่แล้ว

    How can I resolve the problem due to the dynamic cast shadow of the spline (Which doesn't exist)? The build give me this error:
    imgur.com/a/pUw9G

  • @Ronoldgert
    @Ronoldgert 4 ปีที่แล้ว

    Nice Video, There are quite a few Tut like this out there for Spline Meshes but none of them seems to explain how to make them Work ingame. Im looking for a Tutorial that show how to make them work ingame :/ (I want the player to be able to define where to place the spline and edit the spline points but not in a dev kit , ingame )Anyone can help me or does know a tutorial that can?

  • @Johnnyjawbone
    @Johnnyjawbone 5 ปีที่แล้ว

    Thanks for the tutorial. Powerful technique which could save days of work. Subbed.

  • @IamNeighborlee
    @IamNeighborlee 2 ปีที่แล้ว

    TO so much!!!, This worked great, and you used hardly any promote to variable compared to others, therefore this BP was much faster and easier to do and grasp. Worked like a charm. :_))))happy dance.

  • @onametaquest
    @onametaquest 5 ปีที่แล้ว

    Ok so I followed everything to the letter and all I get is the white spline line where my object should be... Anyone care to comment?? I would love to hear something. Using 4.20.3.

  • @M0A2X8
    @M0A2X8 8 ปีที่แล้ว +1

    This tutorial is very well made! thank you very much!

  • @flo7480
    @flo7480 7 ปีที่แล้ว

    I run the Version 4.10.4
    They deleted the location for the Forward Axis which you changed to Z. I cannot find this option. Please help me everything works only the direction is incorrect please help.

  • @kevopl
    @kevopl 7 ปีที่แล้ว +1

    awesome :D. sooo useful :)

  • @Flashbangs_
    @Flashbangs_ 7 ปีที่แล้ว

    This is created all sorts of problems. My model is coming in the wrong direction and squished. when it extending it just breaks. I am spending more time scrumming through this video to check my steps because of how fast it was slowing down is always better. Just not 40 mins long. There is definitely a sweet spot for this.

  • @claudiusdsouza
    @claudiusdsouza 5 ปีที่แล้ว

    all this while i thought only houdini can do this!!!!!!! MIND BLOWN!

  • @madeeasy7148
    @madeeasy7148 ปีที่แล้ว

    wont work on unreal 5

  • @adamkareem
    @adamkareem 6 ปีที่แล้ว +1

    This video was simply amazing. Short, sweet, and to the point! Great tutorial :)

  • @genlee2354
    @genlee2354 6 ปีที่แล้ว

    How about turn left? Did the mesh flip down into ground? I used blueprint like this when I turn big angle mesh will flip///

  • @JiggywattArt
    @JiggywattArt 3 ปีที่แล้ว

    Did anyone get Scale and Rotate to work for spline components?
    Sometimes, I want to vary the size and twist the mesh.

  • @mahmudhossain4917
    @mahmudhossain4917 4 ปีที่แล้ว

    Nice Tut! How would you add diff Static Meshes for turns/angles/corners?

  • @Cine_Coverop
    @Cine_Coverop 6 ปีที่แล้ว

    I recreated this in my UE4... but for some reason when I rotate one segment (last segment) It rotates all segments.

    • @UnrealTefel
      @UnrealTefel  6 ปีที่แล้ว

      If you select whole mesh it will rotate mesh, but when select second time - just one point it will rotate only spline point. There are point (cubes) across the spline.

    • @Cine_Coverop
      @Cine_Coverop 6 ปีที่แล้ว

      Unreal Tefel Yes, I know about dots. The thing is, when i rotate one dot It rotates the rest as well

  • @patrickp.1553
    @patrickp.1553 7 ปีที่แล้ว

    How to create a spline mesh? That's the only point i'm struggling with right now....

  • @DronX_
    @DronX_ 7 ปีที่แล้ว +1

    How did you make actor move along (follow) the spline?

    • @UnrealTefel
      @UnrealTefel  7 ปีที่แล้ว +1

      You have to check position along the spline and update it on tick or smth.
      It's possible that I will do tutorial about it in the near future.

    • @DronX_
      @DronX_ 7 ปีที่แล้ว

      Thanks a lot! if you make that tutorial would be very very useful

    • @DronX_
      @DronX_ 7 ปีที่แล้ว

      This is what I´m traying to make streamable.com/uoavo

  • @devm3240
    @devm3240 5 ปีที่แล้ว

    Please make a tutorial for a light which should glow in multiple Colors with few delays .

  • @christophe1584
    @christophe1584 4 ปีที่แล้ว

    Thanks a lot for this GOLD tutorial ! BUT i have a question please guys : How to make the roads not square for the turns ?
    Because when i try to make a turn, the road are square, i have right angles :s

  • @billyand2
    @billyand2 7 ปีที่แล้ว

    can someone tell me where he got the pipe mesh from? ive been looking at the ue4 website and other youtube videos but i cant find it.

  • @nogamgamedev
    @nogamgamedev 6 ปีที่แล้ว

    Hey , just a little question why the X axis for rotation don't work ? Cause i want to do a roll with my spline

  • @michaelhamarneh1990
    @michaelhamarneh1990 7 ปีที่แล้ว

    I have a question that I want to ask. Is it possible to make it so that the player can adjust a spline component while the game is running? If it is possible how do you do it?

  • @tysonwilliam1722
    @tysonwilliam1722 7 ปีที่แล้ว

    Hi Tefel ! :D
    These days, I'm developing a 3D action game with the Unreal Engine, but I'm having a problem with the fight system. I would like to ensure that each movement of the mouse (joystick, or even mushroom of a controller) is linked to a specific fight animation.
    Let me explain : Let's say that by pressing F, the "combat mode" is activated, and that each movement of the mouse corresponds to a particular animation.
    For example, if the mouse has a rectilinear motion, the character will execute a "direct" punch.
    If the mouse has a curved trajectory, the character will execute a hook.
    If the mouse describes a perfect circle, the character will perform an aerial circular kick.
    Finally, if the mouse goes towards "the back", the character executes an elbow strike turned, etc ...
    First, I thought of using an IK system with an animation adaptation, according to the directions taken by the capsules (which are moved by the mouse or the joystick) relative to the hands of the character, but it seems very complicated, and I doubt that this is the most relevant method ...
    Do you have specific tutorials to advise me? Blueprint, C ++ does not matter, the objective is to make this game more immersive to the 3rd person.
    It seems to be very difficult to programm it or to build it with blueprints, so I ask a pro ;) Thank you in advance
    ps : Sorry for my bad english, I'm french.

  • @Gabeee
    @Gabeee 8 ปีที่แล้ว +1

    awesome tutorial, when i had to learn it i watched Epic's tutorial that was like 40 minutes, this is short and spot on, good job, also as an idea : you could make another one about how to interact with splines, and by that i mean something like your train example, i had some annoying problems with rotation and stuff
    anyway, good job on the tutorial

    • @UnrealTefel
      @UnrealTefel  8 ปีที่แล้ว +1

      Thanks! Yeah this is a very good idea. I have 2nd series "tutorials" where I do longer stuff about 20-30 minutes so I can just make the train tutorial.
      I try to keep every guide as short as possible, explaining everything about one case and not being too boring

    • @Gabeee
      @Gabeee 8 ปีที่แล้ว

      +Unreal Tefel you are doing a really great job, keep it up and good luck! :)

  • @ZestfulAtome
    @ZestfulAtome 5 ปีที่แล้ว

    hello great video btw, but i want to make the character follow the spline when on. But he does not explaine it in the video can someone help me on that? and i have 0 background on programming thanks in advance

  • @MsMrFreaky
    @MsMrFreaky 7 ปีที่แล้ว

    I cant see variables in details, there is no "default" tab. Any1 has idea why?

  • @JoeTheSpaceGuy
    @JoeTheSpaceGuy 6 ปีที่แล้ว

    Hey, where did you find that rail mesh? :) I tried to make my own, but it's not working as yours is.

  • @rexwong1090
    @rexwong1090 5 ปีที่แล้ว

    Create a Simple Spline Escalator system how i shoud do ?

  • @ismailkarnanokung4753
    @ismailkarnanokung4753 6 ปีที่แล้ว

    Thankss

  • @M4v3RicK99
    @M4v3RicK99 6 ปีที่แล้ว

    is there a way to split splines? so if I have a spline with 3 points and my player collides with it the split splits down the middle (kind of like a finish line rope).

  • @kairon156
    @kairon156 7 ปีที่แล้ว

    Can you make a Tony Hawk Pro Slater game using these?
    How about roads that cars have to follow?

  • @nonakatried
    @nonakatried 6 ปีที่แล้ว

    i would like to ask you sir on how to make a spline tube where you can run your actor inside it without glitch.? i wish you would create a tutorial on how to do it. :)

  • @MaxIzrin
    @MaxIzrin 2 ปีที่แล้ว

    Great video, thank you.
    I noticed there is a "Get Location and Tangent at Spline Point" node, that can make the graph just a little simpler.

  • @samcarey
    @samcarey 7 ปีที่แล้ว

    What would you do if you wanted to make a rope that had a knot on each end and look like one piece in the middle section.

  • @firewick3723
    @firewick3723 8 ปีที่แล้ว

    How to create dynamic gravity?? For objects??

  • @SkullModder
    @SkullModder 4 ปีที่แล้ว

    thanks man

  • @RockstarworldNet
    @RockstarworldNet 5 ปีที่แล้ว +1

    OMG, Thank you!!!! 👏👏👏👏👏👏👏👏

  • @darthsurya
    @darthsurya 6 ปีที่แล้ว

    Awesome tutorial,is it possible to ass a mesh only at the end of the splain,like if it is a cable so it end with a connector?

  • @sswt3796
    @sswt3796 7 ปีที่แล้ว

    Great Tutorial.. I created the spline step by step as you showed.. everything works fine... but when i "alt click" at the end on spline point to extend and add another point, that new point comes in between the two points, not in the end.

  • @johannesnicholas1568
    @johannesnicholas1568 7 ปีที่แล้ว +1

    thank you!

  • @BigPooPooKaka
    @BigPooPooKaka 6 ปีที่แล้ว

    WHY can do my meshes have no COLLISION?!
    Edit: 6:12

  • @haskell3d327
    @haskell3d327 6 ปีที่แล้ว

    How would you go about making sure the static mesh object does not scale along the spline?