"I think of games that don't indulge in the gratuitous fantasy of violence, but rather ask the player to respect and fear violence." This was worded so beautifully that I was taken aback. This eloquently describes exactly what I love about tactical PvE shooters, and it's a feeling very few games are able to pull off successfully.
Al Malone In comparison to the older games, it does not have many tactical elements. You don't have organized plans before doing a mission and you don't have all weapons from the get go, some that may be perfect for certain missions. There are more reasons but that's just some of the reasons why I myself feel Siege isn't "tactical." At least in comparison.
TheDude234576 Interesting perspective since back in the original rainbow 6 I always went with the same weapon loadout since nothing else was that good imo silenced mp5, beretta frag grenades heavy duty armor and whatever gadget the mission needs from bomb defuser to heartbeat scanner there was no real reason to switch it up
Rogue Spear was my jam as a kid. The perfect blend of gameplay mechanics, level design, post-Soviet nuke paranoia and, in my opinion, the best soundtrack in the franchise.
In the book, he's the commander's son-in-law, which makes it even more awkward when he's the only casualty in your otherwise perfect run and you've retried the mission 20 times by that point. But casualties are sometimes inevitable... He knew the risks... (clicks accept outcome button)
@Javione Woods Thanks for being open minded bro. If you don't like it that's okay. But once you get the hang of it you'll love it I hope. Remember too. It's only online so you do need PS Plus Or Xbox Live or if you're on PC whatever they use which of course Wifi. Lol just remember to gave wifi. Good luck buddy. I hope you like it.
You mean the managers , it's not the fault of programers , "the fish gets rotten from the head " . Leaders suck they are the problem . I just remembered that black dude from COD 2019 that programmer dude that was explaining in some video how the guns work in the new CoD , and he said that he showed his ideas to the team leader or manager or whatever that other dude was and that dude said to make sure that the game plays fast and casual like all the other bs cods from the last 15 years .
I'm really glad that somebody besides myself feels that hardline is a really awkward depiction of criminal activity. It's extremely rare for conflicts between cops and robbers to escalate to battlefield levels of chaos, and the closest we've ever really come was shortly after the boston marathon bombing, where there was nowhere close to as much destruction and violence as there is in hardline.
And the fact that all the violence in hardline is extremely dramatized. They try to make their game serious, but simply can't, because you're killing police officers. In any game where you are rewarded for killing innumerable amounts of people, and your only option is to kill, there is a suspension of disbelief. However, the developers want you to take their game seriously. Wow, that was a huge jumble of ideas. Basically, any game that allows you to mass kill people cannot be taken seriously, because it's unrealistic. If you want to make a game that is taken seriously, make every character's life matter, NPC or not.
CornThatLefty I like how in MGS it allows you to not kill people. It actually makes me think about what happens when you pull the trigger. Yes its a game but it still brings up what is the cost of human life
David DeTurri killing or not killing enemies doesn't really highlight the cost of human life, a lot of the enemies in MGS are just masked "terrorist" cannon fodder, more obstacles than actual humans. Far Cry 3 did it very well, it gave you friends in jeopardy and a truly evil enemy force that you were just dying to kill, plus they showed from the forefront they weren't scared to kill off characters so you didn't feel like you were invincible at any point.
EdEmKay I actually feel the opposite of what you feel. Far Cry 3's enemies felt more cannon fodder to me. The terrorists in MGS are sometimes people just doing their job. In MGS it feels more like that you should really kill them since they are just guys and they happened to be at the wrong place
I would like to say, the heavy armor makes more noise and makes your men move slower. ALSO, if you choose a weapon that is NOT silenced. Sometimes, not all the time, the terrorists hear the gun shot, leave the hostage alone to go towards the gunshot. Another team comes in, grabs hostage and goes before any1 knew they were their. Their are some mechanics in that game, that ONLY EXIST IN THAT GAME, and were never ever implemented in another game, except for the expansions WEIRD
Rainbow Six is the only game to ever feature the Yugoslav Wars of 1999. Name me another game that has that! A setting so underused and forgotten because of 9/11.
Soldier of Fortune, my friend. SoF is probably my favourite all out action FPS game ever made, and it does indeed have a level where you battle through a Kosovan city just as a Serbian force is arriving to butcher and enslave the locals. If you've never played the game then I heartily recommend it; few games simultaneously disgust and exhilarate like SoF1. Prepare to feel very uncomfortable during the Iraq level.
***** I only remember the brutality of SoF. Didn't they had this engine for gore only? I also confuse it with "Full Spectrum Warrior" all the time for no reason. Damn, these games are retro now.
***** SoF was grotesquely gratuitous gun porn that childishly trivialized real world contemporary military events. Look at shooter trends over the last decade and you can see just how before it's time it was. It still plays great though, with a mechanical emphasis that encourages speedy gun-play rather than the tedious stop-and-pop ADS rigmarole we've been mired in for years.
***** No, I don't see that. The modern shooters are a sight seeing tour or a disney land ride. You die, if you stop or try to approach another way and get respawn a few steps before to do exactly what the developer wants. Like a fucking ducky. While SoF was linear, it didn't do THAT. It wasn't that influencial. And the childish gore also hasn't make it. I feel like the violence in Modern Military shooters is still very restraint.To appeal to more people. Whatever people say, only a small number of them are really into gore. It's like everybodys saying they drink their coffee black, while in reality, they take it with milk and sugar.
I'm glad that this conflict was never of focus in games and film (aside from Angelina Jolie's horrible attempt at directing that one time). If it was, I'm pretty sure that the integrity of the real Yugoslavian situation would be sacrificed for a slanted and extremely generic representation of characters and scenarios. It's bad enough that Russian and Arabic nations/characters are painted as the aggressor-murderers in many games, we don't need more hate-mongering bullshit.
Man Rainbow Six: Rogue Spear was my freaking favorite shooter when I was a kid.... I didn't know what the fuck I was doing half of the time but it was so enjoyable to actually complete the missions... I loved the Jumbo Jet mission so much, I liked how I could enter from many different points and got to teach myself to give my team the waypoints to actually do stuff... So many enjoyable moments with that game... If Steam every release it I will be all over it day 1.
The reason the mainstream gamers tastes changed is that gamers went from 10% of the population to 50%. It's really that simple. We will never see games like the late 90s/early 2000s again. We will see good games, for sure. We will see highly polished AAA releases and complex, sophisticated indies made for niche markets. But we will never see major developers making games like these again. In 2001 I got my first PC when I went to college. I went out to a store and purchased 4 games in one trip. I hadn't heard anything about them. I didn't check reviews. I didn't know anything about PC games. I just went to the video game aisle and picked 4 games that looked interesting. Those games were: Baldur's Gate 2 Deus Ex Rainbow Six: Rogue Spear Sid Meier's Alpha Centauri It's not nostalgia. Games were just better then. You could pick any random big budget game and there were good odds that it was incredible. Shelf after shelf full of brilliant, innovative, well funded titles. And that's never coming back.
I wouldn't necessarily say that there's no chance that the industry won't return to its roots to some extent. The generic 1st and 3rd person shooter line up of games aren't selling well unless they are backed up with a heavy name. Even at that, games like the New Medal of Honor, Resistance 2, Lost Planet 3, Resident 6, Homefront, SOCOM 4, and many more shooters that fail to make a huge profit like the Battlefield and Call of Duty franchise did, despite being designed to appeal to a mainstream crowd. No huge amount of COD or Battlefield fans are going to risk trying a franchise they aren't familiar with, because they are already content with the games they have been playing since the 7th generation of gaming. In other words, the fans of mainstream games see no reason to go out of their comfort zone. Its only a matter of time before companies realize that turning away from your niche market, for a mainstream one was a bad long term goal in the end. The niche market still exists, and it can still turn in a decent profit, as long as publishers spend less money on advertising, and focus on allowing devs to just make a good game. That's why companies like From Software and Atlus can make a profit out of the games they make while producing something amazing despite their limited budget, because their games aren't meant to have million dollar campaigns or millions of sales; they're meant to be enjoyed by a loyal and stable market. And if you doubt that there will be a comeback of the older days. Just take a good look of what's become of a company like Capcom, who tried so hard to bring in that mainstream crowd revenue, rather than making the games their niche market wanted. Their strategy did nothing more but leaving Capcom with $150 million left in the bank, and putting themselves up for sale.
I was about 14 back then, just getting into PC gaming. I never realized it at that time, but you're right, I imagined that PC games would always be that amazing. It's changed so much. Some of my earliest PC experiences were Half Life, Deus Ex, Thief 1 and 2, Baldur's Gate 1 and 2, Total Annihilation, Giants: Citizen Kabuto, Outcast, Swat 3, System Shock 2, Planescape Torment, Dungeon Keeper 2, Grim Fandango...I'm pretty sure that most of these games came out within a few years of each other, late 90's/early 2000's. I don't think I could put together a list that long for truly awesome games in the last decade.
yunikage Tl;Dr: "It's not nostalgia. Games were just better then." Is *completely* jumping to a conclusion such that I don't even feel confident you even now what you are talking about. (a rare sentence for me.) And I'm a little concerned that you might feel that the changes in the consumer base is the worse thing ever and nothing ever good will occur in gaming again, which would be silly, but I can only do so much to convince you otherwise in a youtube comment. I'll at least fully explain what I'm saying if you read on. The idea that every PC game at the time was good is ridiculous, if that isn't nostalgia then you were just really lucky in which ones you picked. Not all games were better. Up until shovelware made a return through the Wii and later but more recently steam, games actually got better in quality as time went on, even if they weren't always polished (or original, for that manner, modern miltary shooter sub-genre "cough cough"), they made, and still often do (even if shovelware) make many DOS titles look like a far cry from them in the functionality department. Half of the 90's pc games I played were either meh and forgettable, dull, or otherwise not to my taste. I was fortunate that none of them were horrible, but if I ever want to see something buggy or really bad from back then, I could try looking through my cd of 1000+ games. (they were a thing, they often had very few good titles, and mostly had shovelware, but they were considered a good bargain, 1000 games for the price of one?! yes please! and so they would fool people. My cd actually had some worthwhile titles at the time, so I count myself lucky.) And again, that's coming just from myself, I have yet to regret the purchase of any of these games, or any game ever except for battlefield 3, but I'm positive there are loads of other people who could tell you about shovelware titles available on pc, consoles, and elsewhere both in the 80's and 90's, up to today. (watching AVGN episodes would make a good start.) That being said, there are a bunch of old DOS titles I'm going back to, some of them were better when I was a kid, and only a very select few however have been worth all the effort of looking through the pile, but it's been a worthwhile effort, especially since I haven't found another game like them then or now. So it's not as though things haven't changed and retro gaming doesn't have valid reasons to exist. And I most certainly agree that a consumer base shift happened which fundamentally changed the prevailing demographic that made up players into a niche, and thus have to ask to be catered to and act as a niche if we really care enough that we want more of those games we remember playing to come out more often. This is exactly the sort of thing I tell other people about, and I'm glad other people are starting to see that. I just want to make sure we don't get too angry with our mainstream brethren (is there a more gender-neutral term, especially with a larger female gaming demographic now?) for being less into thinking-people's media, and more into popcorny flick stuff, because if we did, we'd be highly hypocritical; I certainly find rainbow six to be a bit too tough sometimes and require too much thought when I just want to come home after work and am in the mood to play something more popcorny, like say a 3rd person shooter. (gasp! I know./sarcasm)
That isn't true. Go back to the late 90's and early 2000s and you'll see shovelware, shoddy ports and terrible licencesed games everywhere. AVGN has put togther has nice set of reviews on them. In fact, games of that time were more free to be less polished as there were fewer criticisms of games. GTA 3-SA were full of bugs and glitches yet sold a ton. Nowadays, if a game's performance is less than optimal it is fighting an uphill battle. There are Deus Ex's, Divinity's and all the amazing games today that blow many of your past ones out of the water.
@@chinahog1872 There are plenty of modern titles from 2015 that would easily compete with those. Witcher 3, Assassin's Creed, Fallout New Vegas, Last of Us, GTA V, Divinity, Deus Ex Mankind Dividied, Blacklist and more
Rainbow Six: Essentials - A Raven Shield revamp made today but with the full map packs of Eagle Watch, Rogue Spear, UO, CO, BT. That's my dream right there.
This was one of the first FPS that I played and I loved it just for how interesting the planing phase was. Seeing the character and inventory screens brings so many memories back for me... I never saw it as a mainly FPS game but as a tactics and strategy game.
Fantastic review, I indeed miss the old school RB6 games... The newest rendition of RB6 (Rainbow 6 siege) isn't even a RB6 game, it's COD all over again...
Well, it sucks you can't buy rogue spear anymore. And from what I hear, even the first game which is released on GOG, needs some major tweaking to make it run on modern systems.
Rainbow Six is basically *a programming game* You program your RAINBOW operatives When you fail and go back to planning, you're basically debugging your plan Then you can say your "program", that is, your planning, is correct when it finally works successfully. They even added in Eagle Watch the ability to watch your operatives follow along your plan, there's such a sense of accomplishment when it finally works
Ubisoft won't... But I've got a project hopefully filling that gap up my sleeves. Once there's some "enjoyable and visual appealing" gameplay, I'll go public with that. In the meantime, "Ground Branch" is worth a look, even though it's in a very early state. Interstellar Marines has quite good game mechanics too, but they stumbled upon their own planning scheme - at least not as bad as Takedown: Red Sabre. :D
"In the meantime, "Ground Branch" is worth a look" No its really not. GB is in "early development" for what, 10 years now!? More even? Its ridiculous, really. I have given up hope 5 years ago. Recent teasers didn't convince me otherwise either. Some great ideas, like how you can attach things where ever you want. But this won't make the game in the end. Mark my words, it will fail, unfortunately, if it ever sees the day of light at all, that is.
*Sprints to GOG* Thanks Georgieboy for another excellent review/lookback. I really like learning about games I missed while playing with Tonka Trucks and other childhood stuff. Keep up the good work!
The sound clip you used at the end, "Tango down!" has always and will forever be stuck in my head as the way a trained, confident, badass spec ops confirms his kill.
Beautiful video. I was lucky enough to grow up with the first Rainbow Six games and this was a wonderful blast from the past experience. Shame what has become of this series after Raven Shield, but Ubisoft being Ubisoft, I saw that coming. They did the same shit to the Ghost Recon series that is now an unrecognizable joke of a military LARP experience for GenZ.
The reason there's multiple kinds of armor is because the kind of armor you wear can affect your stealth rating. I believe it also effects your character's movement speend and accuracy, but I'm not totally sure. As for the different weapons, they allow different rates of fire, different levels of accuracy, and varying degrees of "control" (as in, how accurate they are while moving). The type of weapon also effects how well they can shoot through body armor. Also, in Rainbow Six 3, using a suppressor lowers the damage output of weapons.
I think Ghost Recon and Rainbow Six might always have a special place in my heart. I always looked to CS:GO as an alternative when sequels got shitty but like now CS:GO is going down the poop chute which sucks.
I like how you just ignored lockdown. Went straight from 3 to Vegas, like there was no rainbow six 4. Never played critical hour, but lockdown is where the arcadiness really started to show. I remember in one of the earlier missions just running up to a tango and watch him stare me down face to face for a few seconds, then pull his gun to shoot me and miss me 10 times at point blank. Completely killed the immersion.
Personally, Rogue Spear is still one of my favourite games I've ever played. These short clips in this video made me flashback like I was in Vietnam. Good times.
I'm not sure it's true to say that these complicated games used to be mainstream, and that changed over time. You said earlier on that the first game sold half a million. That would have been a great success back then, but now for a game from a big publisher, that would be a disaster. The taste of the mainstream hasn't necessarily changed, but who the mainstream audience consists of has changed. Or, arguably, the medium gained a mainstream audience. Games were still pretty niche back when the first Rainbow Six was released. Now they're the biggest thing around. These new people aren't the ones who grew up with the original games. They probably started with something like Halo or even CoD 4, and were never interested in the complexity of what the original Rainbow Six games had to offer, so they never played them back in the day, if they even played games at all.
there is an episode of all your history are belong to us(machinima) that talks about a similar episode: when the industry abandoned point and click games for fps. the reasoning was that people there were previously not interested in point and click now wanted to play doom. and these people outnumbered what before that was the majority of computer players. after that point those players where adventure games fans.
It's not the audience that changed, it's the gaming industries fear of failure and greed, that has changed over time. People still want niche games, and some of the most popular games today are niche games! But they still manage to go beyond their niche demography, because at their core, they are simply just great games. That's why a game series like The Walking Dead can do so well, despite the fact that it's "just" a point and click. Most people know a great game when they play it, regardless of their previous gaming experience. And Rainbow Six was a great game, which is why it still holds up even today.
Quality Over Quantity Music I've realized that with a most entertainment industries. Music is doing the same thing.you would never see Tupac Frank Zappa or the Clash get popularity now. Everyone just cares about money, nothing else
David DeTurri The entertainment industry has been like this for decades. But at the end of the day, it matters what you focus on, what you spend your money on, and what you recommend to others. As a consumer, you have the power of choice. And thanks to the internet, choice is more relevant today then it has ever been before. The point is to never stop being critical. This is what publishers like Ubisoft are trying to prevent you from doing, by to only create franchises. They are looking to make fans, because as a fan, it is much more difficult to be critical, meaning you can get away with making practically the same game over and over again. Just look at Assassin's Creed.
I got R6 3 on the xbox and was put off the series, at the time I thought it was just about ordering dumb AI do breach doors through linear levels. There wasn't many options to plan or move around a situation. It was just a deadly corridor shooter.. Though luckily I did also get into the Ghost Recon games which in a fair few respects was very similar to R6, but on the fields of battle rather than clearing houses in terms of scale. Ghost recon did a nice job of reflecting a battlefield with other things like stealth and distant enemy fire to rise the tension. However the newer games turned towards action, only one player character and red diamonds over foes. The diamonds where what killed it for me, because the biggest tension in the original games was not seeing or knowing where hostile patrols were. Painting everything with diamonds and shooting them just turned the game into a shooting gallery and I was put off ever since.
what you do is get a fast firing famas or mp5 and slowly peek around the corner just to see an elbow or a foot of tango and fire 2 shots in. if you see their head, you are probably dead. i loved this game so much.
+Miroslav S I got the original RS on GOG and immediately realized how right you are. I love Raven Shield, but the AI drives me insane and the map design is actually pretty boring. Despite that, it looks great and is still a good game.
I really miss the first three rainbow six games. There is no game like that anymore. It is the game that taught me how scary doors and corners can be and how a single mag of pistol can annihilate a squad of fully equipped special forces if used correctly (Or if the special forces screwed up.) On the contrary, while you choose heavy armor, I always go with minimum armor, as you are not supposed to get shot anyway. It is better to move fast, get into the position quickly and shoot them before they shoot you. The accuracy of the earlier titles are ridiculous though. With auto aim on (or AI), you can hit a target a tens of meters away within less than a quarter of a second. The same goes for the enemies. I think the gun only become less accurate in Raven Shield, which is my favorite title. It is the title which the different gun start to mean something and choosing a SMG, a carbine or a bullpub, or a full length rifle make a big different. I also believe it is an easier title compared to its predecessors though. It is the only title in the series which I even tried to clear it by playing solo equipped with only a pistol after all. (I failed though, but I did got through a couple of missions.)
Good to hear R6 getting some love, it was one of my favorite series until Ubi did what publishers do to franchises. I held out some brief hope during e3 that R6 Siege would be some kind of return to form for the series, but it looks less than or about as tactical as CS. You showed it a few times during this video, but what are your thoughts on SWAT 4? That was one of my favorite tactical shooters after R6's death.
CS is tactical, it's just fast pace. tactics really has nothing to do with pace, it's all options and depth. Battlefield can be tactical, if you play it that way, but it gives you so many incentives not to be.
F̶̕e͘r͏̶n͠a̛nd̡́͘ǫ ͏͝Ho̸̧od̨͠͡ lol right kids today will never make with the older rainbow six games even with the Vegas games and I play siege and the Vegas games.
@@fernandohood5657 Siege is great. Probably the only decent RS game that Ubisoft made so far. Plus they bring huge multiplayer game that plays just like the old rainbow six which is a great thing.
anyone in 2019. This is 1 of the most perfect reviews about 1 of the most perfect games. Today's PUBG/COD spoiled kids won't have a clue what realism, adrenaline pumping difficulty or rather quality gaming this was. Man, the stealth missions in a Russian manor & Japanese styled manor were extremely tough.
I tried this game a year or two back. I found the learning curve too high. I'd say as for a solid mix of shooting and slow planning SWAT 4 did a pretty good job. It still plays well today!
I have to say that getting older now I enjoy planning and watching an assault unfold. Especially after reading the book and reading about actually real world operations carried out by special mission units. You learn to appreciate planning, taking your time, and moving with purpose. Like I said getting older I now learn how much I miss stuff like this :(
It's good to see a review that really pin points the beauty of this game. I remember spending hours after hours in the planning section. This was a strategy game than a shooter.
I share your thoughts. I also spent way more time in the planning than action phase. I actually completed a few missions in Rogue Spear and Raven Shield by executing the plans as spectator and not directly controlling any character.
I fondly remember playing/enjoying Raven shield, swat4 and ghost recon back in the day. To bad those kind of games have gone underground. It's why I don't bother upgrading my pc anymore.
Rainbow Six up Raven Shield/Athena Sword were some of the best games I have ever played. In fact most games from the 90s/early 00s were the best I ever played. Mechwarrior 2, System Shock 1/2, Syndicate Wars, Fallout 1/2, Tie Fighter, Half-Life, Unreal, it goes on and on... Something about games in that era were just different. They just seemed to be made by people passionate about what they were going to make, like they were making games they wanted to play. Game mechanics were no the most simple and definitely did not hold your hand, HOWEVER almost every game came with a detailed manual that explained everything you needed to know and YOU ACTUALLY READ IT. Single-player was not an after thought and actually a challenge in that if you beat it, you actually had or gained some skill in the game. Honestly, I do not think that the preferences for the mainstream changed, its just that the mainstream itself has changed who it was comprised of. Mainstream is now casual, the mainstream of the 90s are now considered hardcore.
I really hope, it will be a worthy (spiritual) successor to SWAT 4 and the old R6 games. If it turns out the way I hope it will, I'd even be willing to pay full price for that game. Something I haven't done in well over 10 years.
I'm actually super worried about the new R6 game....I want it to be like the older games, but I know they're gonna opt out for the flashy fast paced shooting style that is pretty much every other game out there.
+sobekflakmonkey I watched a playthrough of it. It's quieter than the Vegas games, and planning is done in real time through litte robot vehicles. It's still got that shooty-ness of Vegas, but people go down FAST.
I've played over 1120 hours of it, and I'm not stopping anytime soon, can't wait to see the new operators for the second release of season 2, hoping that they go with IDF, GIS, or SFB
Haha, awesome man! I had to get a Riva TNT2 Ultra. Ran like a dream. I absolutely loved R6 and Rogue Spear. Played at a competitive level and saw my dreams dashed when my clan CKA came second in a R6:RS tournament for NVIDIA sponsorship. Had a great time... musta been around '98, '99
Rainbow Six, Rogue Spear, and Rainbow Six 3, to this day, are among my favorite shooters of all time, and I really wish devs would make true tactical shooters like these and SWAT 3/4. Imagine if The Bureau: XCOM Declassified threw out the whole Gears of War/Mass Effect influence and instead built itself as classic Rainbow Six with aliens.
I have not played the game, but I see a lot of comment about Domingo "ding" Chavez. He first appeared in Clear and Present Danger book by (of course) Tom Clancy. He was recruited for a black ops in the book. The book is insane amazing. It is 1500 pages, but the ending arc was unbelievable. Dnt watch the movie, it is shit compared to the game. Note: In the book Chavez was the point man of his squad. He had a silenced HM MP5. He was so good it was said that in the dark, Chavez can creep up to you and tap your shoulder before you even realize he was there.
As gratuitous as RB6 Vegas was, you die quite fast in that game compared to other games at the time (3 hits at medium range is death). And really it's much more than a Gears of War knockoff. You can order movements and sync breach actions among other things. I thought that was pretty cool. Speaking as a fan of both Vegas and SWAT 4 - which was very similar to classic RB6 (albeit without a planning phase).
+Paul Staker yeah. I love vegas 2 (only rainbow six game ive played. I plan to buy the original soon) and you will die in around 2 or 3 shots for fully automatic weapons (and enemy usually carry full autos so they just hold the trigger for 1 or 2 seconds and your dead if they hit their mark) it annoys me so much when people say that vegas was a gears of duty knockoff. compared to the originals they arn't even arcade shooters, they just have a different approach to violence, like superbunnyhop said. I don't care if they are not as good as the originals. I judge them based on what they are without comparing them to other games.
honestly im just gonna say it Rainbow Six is a husk of its former self I desperately wish we could go back to having a "thinking man's shooter" games like this are millions of times better then anything we have now a days
Very great review! Well made points and comparisons. Also felt the philosophy you shared in how the old Rainbow Six games made the player fear and respect violence rather than relish in it were very spot on.
I played the first RB6 to death when I was in middle school, and it fooled me into thinking I actually like military shooters, but, the truth is, I only liked *THAT* military shooter. Stealth games can scratch the same itch.....but Agent 47 never permanently dies, there are no real consequences, and the world he inhabits feels cartoony. Funny story: My first playthrough, I didn't know about perma-death, so I ran in guns blazing, got Ding Chavez killed in the first mission, and pushed on, not realizing I'd killed the best guy on the roster. Oh well, Arnavisca was my point guy til the end, and he never disappointed.
+WHAT ARE U DUIN IN MA SWAMP I'm pretty sure Rainbow Six 3:Raven Shield is the PC version, and the console version is just called Rainbow Six 3. And then the sequel/spinoff was called Rainbow Six 3: Black Arrow.
***** It's tough to judge whether modernizing a game is or isn't making that game easier, and I can't speak to the rainbow six series, but I've spent the last few years watching another once great Clancy series die a slow death: Splinter Cell. The first Splinter Cell gave you pretty clear boundaries. Avoid detection at all costs, no one knows who you are, if you're captured you'll be killed, your government will deny your existence, you'll cause world war III instead of preventing it, etc. If you want to avoid detection, you should never engage the enemy, but if you need to, you'll have to engage in a delicate game of cat and mouse where you can't move as fast as the enemy walks, you can't be seen, and you have to attack from directly behind him. You have two suppressed firearms with one magazine each and a very small assortment of nonlethal gadgets with one time uses. Using your weapon for anything other than shooting out lights, cameras, or landmines is frowned upon. The changes in the second game were purely aesthetic. The third game is regarded as the series' apex in terms of gameplay, and it introduced a context sensitive array of lethal and non-lethal melees that worked 100% of the time from all four sides of an enemy, making a takedown more convenient, but easier and less effective in its expression of the difficulty of sneakily disposing of enemies, though it was compensated for quite nicely by the more realistic architecture and AI. There was also now an "Assault Loadout" where you could bring extra ammunition, as well as attachments for your rifle that would turn it into a shotgun or a sniper rifle (don't ask me how.) Though there were elements to the game that made it easier, those were offset by more difficult situations, and though you were technically allowed to fire a 12 gauge indoors, at night, it's still very much a stealth game and you'll receive a poor score for doing so. The fourth game kept the 3rd's gameplay style, but injected a pretty sappy story that laid the groundwork for the fifth game, which is the real focus of this analysis. Splinter Cell: Conviction was an abortion. There is no non-lethal option to be found in the entire game, you can either shoot someone in the head from afar, or you can hit a context sensitive button which lets you run up to the enemy and... shoot him in the head. If you "melee" the enemy, it then gives you the option of "Mark and Execute," hit one button to mark up to four individual enemies, hit another button to... shoot them all in the head. There are certain parts of certain levels that can be "ghosted," but I don't think there's a single level that can be played non-lethally from beginning to end. After each room, you can enter a weapons menu that completely replenishes your ammunition. Maybe 1/4 of the weapons they give you can actually be suppressed, and using unsuppressed weapons turns the game into a generic cover-shooter. They take away your sound and light meters, now crouch running at any speed is silent, and if your screen turns black and white, no one can see you. Far from being a non-existent operative from a non-existent organization, every common street-thug (yeah, a good number of your enemies are "street-thugs" rather than the Georgian death squads or Indonesian rebels of the first two games) knows your name and lobs generic taunts whether he's seen you or not. Enemies don't patrol the area, they usually just stand in front of doors that you have to open in order to progress or they burst through doors to sweep the room that you're in. It's not an easy game, either, it's just no longer a stealth game. It's difficult for me because I'm not used to twitchy third person shooters, but I don't think Ubisoft's objective was to open up their old fans to the bold, new concept of the shooting game, rather it was to open up fans of shooting games to a mildly stealthy version of a shooting game. I can't disagree with them economically, but if a game does a complete 180 on its original design philosophy, then I'd feel comfortable saying it's been dumbed down for a larger market rather than modernized. The third Splinter Cell game, Chaos Theory is a great example of modernizing a fairly technical game without sacrificing quality, difficulty, or original intentions for the series, but all too often it leads to a game like Conviction, where all creative problem solving goes to die.
martin mcgorty That's a lot of text man... you should atleast space it out a bit. I don't want to sound rude or anything. Would just make it easier to read. And the new Splinter Cell was better than the first two ones for me, because it lets you play NON LETHAL and assault or panther style if you want. I kinda liked that! Game that gives you choices is a good game. My style is always playing complete ghost, without killing/stunning anyone. :) But Chaos theory is still the best one.
***** I liked Vegas as well, but imo the cover system was cheap. Would have liked it a lot more if it maintained the 1st person perspective while in cover. I definitely used it to an unfair advantage in multiplayer. Something about seeing someone come while you're safely behind a wall is just cheap to me. But terrorist hunt with friends was the best
@10:35 "Something about the mainstream comsumer's prefrence has changed" Consoles my friend. They were cheaper and easier to set up than PC's, as well as more friendly for younger users. Consoles dont have the controller space or the processing capibilties for more complex stuff, so game need to be dumbed down. It's by Bethesda games are getting worse with each iteration - they're moving more towards a mass-market appeal on the market favored consoles.
While consoles certainly do lead to the simplification of games, I feel it has more to do with the "main stream" fan base for games is much wider. Most everyone in the 1st world plays games at this point, but a majority of these people are those who play it in the same way a lot of elementary and middle school students play soccer and kick ball during recess, it's not neccesarily something they dedicate their time to, it's a casual distraction. As a result of a majority based in numbers (rather than a majority based in consumption) more and more games are being designed for these simple, pick up and play experiences, which while fine on their own, often "devolve" a genre or series.
another lame ass peasant excuse, jake is right, at one point in time consoles may have had somewhat of viable argument somewhat close to these grounds but now consoles, and the players who worship them and their main corporate entities that profit off of them are simply just lazy, incompetent, under educated people who have no real self-control or critical thinking ability. if it wasnt the case the gaming community wouldnt be in shambles as it is.
Rainbow Six and Rogue Spear are two of the most memorable games I've ever played. It's such a shame that publishers have lost faith in this IP. Not only was it amazingly original, it was also widely loved by anyone who picked it up, and took the time to play it through. I have no doubt in my mind that remaking this IP would become a huge success. I really think it's only the fear of the publishers that's holding this back, which Siege is the perfect example of. Instead of having to question what's around the corner, you can just shot through the wall, like you're having a shootout in a cardboard box. Instead of having to roam a large map, and be aware of enemies hiding, you're fighting in a small map that leaves no room for discovery. Instead of planing and creating a tactical approach, you can just throw down a robot and look at what's behind the next door. And instead of finding the right way to breaching a room, you can just blow up all the walls with explosives. All because publishers and developers are afraid the player might lose patience with the game, when being confronted with situations that require them to think for more then five seconds at a time. It's sad that this is what FPS games have become, because as this video shows, they use to be so much more.
I already played Raven Shield a few years ago and now I'm playing RS3: Athena Sword and I can't stop remembering this video. What a great game! And this video is a nice effort to explain why it works so well, despite it's flaws.
Rainbow 6, Ghost Recon, Full Spectrum Warrior and the ArmA series are the cause why I have nearly no problem in normal arcade shooters - those games are great at teaching tactical movement and planning
***** I'll have to agree Mgs4 was too stupid and cheesy for its own good. Its only after you grow up that you realise how stupid that story was. I prefer Splintercell CT to that game.
Man, I've always loved these sort of games that incorporate realism as an interesting mechanic. Wonder if there are any other noteworthy games that do this sort of thing...
To bad they dumbed this game series down for console. I loved this series, after Raven Shield they went down hill. The same happened to Ghost Recon, the first one was good... The rest so dumb that a console gamer who drools over them self can complete it. But hey, not like these are the only games that were dumbed down for console...
Siege brings old style RS gameplay with huge numbers of playerbase as an online shooter. Ubisoft does revive the RS to its multiplayer route this time around.
Excellent review! Brought back some great memories. The "Chess" of FPS instead of the "Checkers" games of today. However, I still have a blast playing both types.
Greetings, this is my 1st time watching a video of yours and I think you did a flawless explanation of the First 2 games... I also was shocked and excited when you stated you played it on the Dreamcast because that where I cut my teeth with this game. I played it until the disc was unplayable. The lack of the pre-planning phase is something I truly miss in modern games. The 6Ps are a important part of any shooter. With the ability to zerg rush terrorist from multiple entry points is a lost tactic with modern shooters.
This brings back memories. I used to play Rogue Spear multiplayer for years. It had a great community, and one of my fondest gaming experiences that will, likely, never be topped.
I've said it before and I'll keep saying it: the Xbox ruined complex gaming. It did two things: -Forced ports of PC games to consoles, and in doing so... -"Streamlined" games to work better on consoles. Before the Xbox, PC games were sometimes carried over to consoles, but consoles and PCs were relatively separate worlds. After it, PC gaming started to suck... and that made console gaming suck, too. Because instead of good _console_ games, now developers weren't wasting time and money developing different versions for consoles and PCs. Now they just make one crappy low-end game for both, consoles have nothing unique about them, and PC games are weak, pale shadows of what they used to be. This is the future Microsoft wanted. Regardless of how popular whatever console they have on the market at any given time is, by controlling the PC platform and having a major player in the console game, they still shifted the market into their own hands. ...and people who bought the Xbox handed it right to them. Thanks, idiots.
I don't think the xbox really destroyed complex gaming as much as consumer preference change and variety is stagnated. And there's still quite a few genres that simply don't work on controllers like almost all strategy games.
OuroborosChoked Here's an example: Deus Ex: Invisible War lack the features of the previous installment because the consoles lacked the processing power compared to pc.
James Gabriel Ronquillo The system requirements for Invisible War and Thief 3 were actually quite demanding for it's time. It was less to do with the limitations of the original xbox and more to do with the engine they had for those two games being a resource hog.
James Gabriel Ronquillo It was more to do with that bloated engine that they used which was a heavily modified UE2 if I remember. Just because it was on console doesnt mean it will miss features. If that was the case then why was Morrowind on the Original Xbox with all its RPG elements intact ?
This was beautiful. Thank you for making this. It was posted in the Rainbow Six Siege subreddit. Which is how I found out. Let's hope, pray, Siege brings this back.
Great video, the original and Rogue Spear are 2 of my favourite games of all time. The tension on each mission was insane, and knowing one shot would end you really was and still is unique in a FPS. Would love to see them both remade, with the same controls and planning, just overhauled graphics.
"somewhere in the last 10 years, the mainstream audience changed" well, duuuh, gaming became mainstream, it was the audience that changed, because the masses came, and so came big money, and corporatism took it's root cause, you either make boatloads of cash, you do contractor work, or you stay indy. shooters are an extra special case, because you're pitted in the major league arena, against a marketing budget that far exceeds your whole budget, that's why only once in a blue moon, anybody trys something risky. except when it comes to pleasing the woke crowd, feels like blue checkmarks are the enemy of developers, and publishers free will and creativity. look at youtube cannibalizing itself, for such a small part of their user base. unwoke content outnumbers their content, 10000 to 1, and yet they cave 🤷♂️ remakes, idealessness, profit margin being god, trend bandwaggonin, deep understandable versitail systems dying, all signs of one of the capitalist endgame possibilitys, too bad we ended up with corporatism. luckily indy development became managable and very sophisticated, that way we atleast have some leverage room left.
I'm sorry Siege, but you have been totally modernised for the masses and general competitive scene. You don't deserve to be called Rainbow Six and you are also insulting Tom Clancy for adding his name in the title.
tbf Siege looks pretty intense and modernises the format and essentials of Rainbow 6 fairly well. implementing planning and intense cqb into online multiplayer for an audience used to high energy shooters is quite a feat. if it had a campaign similar to Raven Shield ontop, it would tick all boxes for me.
Goth Sloth Siege is fun, I admit. It's just not a Rainbow Six game, especially since there are no Rainbow special forces and not even a backstory. Also, every map in the beta is a small building, except one. But yeah, my main gripe with Siege is that there's no AI to lead and control at any time.
***** Yeh, what made the Rainbow Six series popular was the pre-planning, the realism and the authenticity, but then Ubisoft took over and totally changed direction.
I played a lot of Raven Shield. In my honest opinion I didn't find anything that was released after that compared. I really hope this puts the Rainbow Six series back on top for competitive play.
I loved the first Rainbow 6 game... its one of my all time favorites... though I received the most enjoyment from rogue spear. I played the first 3 games online and was my first introduction to video game clans. It was nice working as a unit to defeat the enemy team. You played to eachothers strengths. I loved the single player modes, building complex plans and playing them out. I really think you hit this game series on the head. I really wish theyd return to this style.
"I think of games that don't indulge in the gratuitous fantasy of violence, but rather ask the player to respect and fear violence."
This was worded so beautifully that I was taken aback. This eloquently describes exactly what I love about tactical PvE shooters, and it's a feeling very few games are able to pull off successfully.
The problem is that applying this philosophy to a game that is just pure, concentrated Ideology surrounding World Cops is incredibly lol-worthy
Rainbow Six, Swat4... BRING BACK THE TRUE TACTICAL SHOOTERS!
Sophia Hunt siege is tactical
Don't forget Swat 3 and Ghost Recon 2001
***** how is it not exactly?
Al Malone In comparison to the older games, it does not have many tactical elements. You don't have organized plans before doing a mission and you don't have all weapons from the get go, some that may be perfect for certain missions. There are more reasons but that's just some of the reasons why I myself feel Siege isn't "tactical." At least in comparison.
TheDude234576 Interesting perspective since back in the original rainbow 6 I always went with the same weapon loadout since nothing else was that good imo silenced mp5, beretta frag grenades heavy duty armor and whatever gadget the mission needs from bomb defuser to heartbeat scanner there was no real reason to switch it up
Rainbow Six 3 is, to this day, the hardest FPS I've ever played. It literally took every ounce of my meager skill to beat the first level.
lol i hated that one where u had to sneak around that house and brief the phone and then get the hostel
+king abow bro I'm stuck on that level right now!! It's called Penthouse. I'm never gonna beat that mission
Donovan Douglas lol i just told my dad to do the sneaky part for me and then i done all the shooting btw i was only like 7 or 8 then
+king abow I'm 18 and I can't even beat it on T-Hunt on elite. Waay too difficult
+Donovan Douglas lol rage much?
Rogue Spear was my jam as a kid. The perfect blend of gameplay mechanics, level design, post-Soviet nuke paranoia and, in my opinion, the best soundtrack in the franchise.
DING CHAVEZ
Kyle S. The goat of swat 🐐
DING CHAVEZ
Always team leader 💪
In the book, he's the commander's son-in-law, which makes it even more awkward when he's the only casualty in your otherwise perfect run and you've retried the mission 20 times by that point. But casualties are sometimes inevitable... He knew the risks... (clicks accept outcome button)
This is something all Ubisoft employees should watch on the daily.
+sofullofpiss they can afford more than one monitor
Bruh have you play R6 Siege? You should. You will not regret it.
@Javione Woods I know me too. But R6 siege is good. Try it out.
@Javione Woods Thanks for being open minded bro. If you don't like it that's okay. But once you get the hang of it you'll love it I hope. Remember too. It's only online so you do need PS Plus Or Xbox Live or if you're on PC whatever they use which of course Wifi. Lol just remember to gave wifi. Good luck buddy. I hope you like it.
You mean the managers , it's not the fault of programers , "the fish gets rotten from the head " . Leaders suck they are the problem . I just remembered that black dude from COD 2019 that programmer dude that was explaining in some video how the guns work in the new CoD , and he said that he showed his ideas to the team leader or manager or whatever that other dude was and that dude said to make sure that the game plays fast and casual like all the other bs cods from the last 15 years .
I'm really glad that somebody besides myself feels that hardline is a really awkward depiction of criminal activity. It's extremely rare for conflicts between cops and robbers to escalate to battlefield levels of chaos, and the closest we've ever really come was shortly after the boston marathon bombing, where there was nowhere close to as much destruction and violence as there is in hardline.
And the fact that all the violence in hardline is extremely dramatized. They try to make their game serious, but simply can't, because you're killing police officers.
In any game where you are rewarded for killing innumerable amounts of people, and your only option is to kill, there is a suspension of disbelief. However, the developers want you to take their game seriously.
Wow, that was a huge jumble of ideas. Basically, any game that allows you to mass kill people cannot be taken seriously, because it's unrealistic. If you want to make a game that is taken seriously, make every character's life matter, NPC or not.
CornThatLefty I like how in MGS it allows you to not kill people. It actually makes me think about what happens when you pull the trigger. Yes its a game but it still brings up what is the cost of human life
David DeTurri killing or not killing enemies doesn't really highlight the cost of human life, a lot of the enemies in MGS are just masked "terrorist" cannon fodder, more obstacles than actual humans. Far Cry 3 did it very well, it gave you friends in jeopardy and a truly evil enemy force that you were just dying to kill, plus they showed from the forefront they weren't scared to kill off characters so you didn't feel like you were invincible at any point.
EdEmKay I actually feel the opposite of what you feel. Far Cry 3's enemies felt more cannon fodder to me. The terrorists in MGS are sometimes people just doing their job. In MGS it feels more like that you should really kill them since they are just guys and they happened to be at the wrong place
EdEmKay I meant to say shouldn't
I would like to say, the heavy armor makes more noise and makes your men move slower. ALSO, if you choose a weapon that is NOT silenced. Sometimes, not all the time, the terrorists hear the gun shot, leave the hostage alone to go towards the gunshot. Another team comes in, grabs hostage and goes before any1 knew they were their. Their are some mechanics in that game, that ONLY EXIST IN THAT GAME, and were never ever implemented in another game, except for the expansions WEIRD
Rainbow Six is the only game to ever feature the Yugoslav Wars of 1999.
Name me another game that has that!
A setting so underused and forgotten because of 9/11.
Soldier of Fortune, my friend.
SoF is probably my favourite all out action FPS game ever made, and it does indeed have a level where you battle through a Kosovan city just as a Serbian force is arriving to butcher and enslave the locals. If you've never played the game then I heartily recommend it; few games simultaneously disgust and exhilarate like SoF1.
Prepare to feel very uncomfortable during the Iraq level.
***** I only remember the brutality of SoF. Didn't they had this engine for gore only? I also confuse it with "Full Spectrum Warrior" all the time for no reason. Damn, these games are retro now.
***** SoF was grotesquely gratuitous gun porn that childishly trivialized real world contemporary military events. Look at shooter trends over the last decade and you can see just how before it's time it was.
It still plays great though, with a mechanical emphasis that encourages speedy gun-play rather than the tedious stop-and-pop ADS rigmarole we've been mired in for years.
***** No, I don't see that. The modern shooters are a sight seeing tour or a disney land ride. You die, if you stop or try to approach another way and get respawn a few steps before to do exactly what the developer wants. Like a fucking ducky.
While SoF was linear, it didn't do THAT. It wasn't that influencial. And the childish gore also hasn't make it.
I feel like the violence in Modern Military shooters is still very restraint.To appeal to more people. Whatever people say, only a small number of them are really into gore. It's like everybodys saying they drink their coffee black, while in reality, they take it with milk and sugar.
I'm glad that this conflict was never of focus in games and film (aside from Angelina Jolie's horrible attempt at directing that one time). If it was, I'm pretty sure that the integrity of the real Yugoslavian situation would be sacrificed for a slanted and extremely generic representation of characters and scenarios. It's bad enough that Russian and Arabic nations/characters are painted as the aggressor-murderers in many games, we don't need more hate-mongering bullshit.
Ding Chavez and Santiago Arnavisca would mop the floor agains't all the new Siege Operators.
Nu uh! They got like. Holograms and other shit that doesn’t exist!!!!!!! And clown masks!!!!!! And neon coloured guns!!!!!!!!!!!!!!!!!!!!!!!!!!!
Arnavisca all the way!!!
Don't forget about Daniel Bogart.
@impetuousharp20 yesss I love him I played the psx version on my ps1 he was the starting operator
@@M1G0. Bogart is a solid operator, but he's still no Ding Chavez.
Man Rainbow Six: Rogue Spear was my freaking favorite shooter when I was a kid.... I didn't know what the fuck I was doing half of the time but it was so enjoyable to actually complete the missions... I loved the Jumbo Jet mission so much, I liked how I could enter from many different points and got to teach myself to give my team the waypoints to actually do stuff... So many enjoyable moments with that game... If Steam every release it I will be all over it day 1.
6 years later theres a free mod for roguespear on moddb called Rainbow Six Black ops. All the expansions plus Rogue Spear with one easy install
The reason the mainstream gamers tastes changed is that gamers went from 10% of the population to 50%. It's really that simple. We will never see games like the late 90s/early 2000s again. We will see good games, for sure. We will see highly polished AAA releases and complex, sophisticated indies made for niche markets. But we will never see major developers making games like these again.
In 2001 I got my first PC when I went to college. I went out to a store and purchased 4 games in one trip. I hadn't heard anything about them. I didn't check reviews. I didn't know anything about PC games. I just went to the video game aisle and picked 4 games that looked interesting. Those games were:
Baldur's Gate 2
Deus Ex
Rainbow Six: Rogue Spear
Sid Meier's Alpha Centauri
It's not nostalgia. Games were just better then. You could pick any random big budget game and there were good odds that it was incredible. Shelf after shelf full of brilliant, innovative, well funded titles. And that's never coming back.
I wouldn't necessarily say that there's no chance that the industry won't return to its roots to some extent.
The generic 1st and 3rd person shooter line up of games aren't selling well unless they are backed up with a heavy name. Even at that, games like the New Medal of Honor, Resistance 2, Lost Planet 3, Resident 6, Homefront, SOCOM 4, and many more shooters that fail to make a huge profit like the Battlefield and Call of Duty franchise did, despite being designed to appeal to a mainstream crowd. No huge amount of COD or Battlefield fans are going to risk trying a franchise they aren't familiar with, because they are already content with the games they have been playing since the 7th generation of gaming. In other words, the fans of mainstream games see no reason to go out of their comfort zone.
Its only a matter of time before companies realize that turning away from your niche market, for a mainstream one was a bad long term goal in the end. The niche market still exists, and it can still turn in a decent profit, as long as publishers spend less money on advertising, and focus on allowing devs to just make a good game. That's why companies like From Software and Atlus can make a profit out of the games they make while producing something amazing despite their limited budget, because their games aren't meant to have million dollar campaigns or millions of sales; they're meant to be enjoyed by a loyal and stable market.
And if you doubt that there will be a comeback of the older days. Just take a good look of what's become of a company like Capcom, who tried so hard to bring in that mainstream crowd revenue, rather than making the games their niche market wanted. Their strategy did nothing more but leaving Capcom with $150 million left in the bank, and putting themselves up for sale.
I was about 14 back then, just getting into PC gaming. I never realized it at that time, but you're right, I imagined that PC games would always be that amazing. It's changed so much. Some of my earliest PC experiences were Half Life, Deus Ex, Thief 1 and 2, Baldur's Gate 1 and 2, Total Annihilation, Giants: Citizen Kabuto, Outcast, Swat 3, System Shock 2, Planescape Torment, Dungeon Keeper 2, Grim Fandango...I'm pretty sure that most of these games came out within a few years of each other, late 90's/early 2000's. I don't think I could put together a list that long for truly awesome games in the last decade.
yunikage Tl;Dr: "It's not nostalgia. Games were just better then." Is *completely* jumping to a conclusion such that I don't even feel confident you even now what you are talking about. (a rare sentence for me.) And I'm a little concerned that you might feel that the changes in the consumer base is the worse thing ever and nothing ever good will occur in gaming again, which would be silly, but I can only do so much to convince you otherwise in a youtube comment. I'll at least fully explain what I'm saying if you read on.
The idea that every PC game at the time was good is ridiculous, if that isn't nostalgia then you were just really lucky in which ones you picked. Not all games were better.
Up until shovelware made a return through the Wii and later but more recently steam, games actually got better in quality as time went on, even if they weren't always polished (or original, for that manner, modern miltary shooter sub-genre "cough cough"), they made, and still often do (even if shovelware) make many DOS titles look like a far cry from them in the functionality department.
Half of the 90's pc games I played were either meh and forgettable, dull, or otherwise not to my taste. I was fortunate that none of them were horrible, but if I ever want to see something buggy or really bad from back then, I could try looking through my cd of 1000+ games. (they were a thing, they often had very few good titles, and mostly had shovelware, but they were considered a good bargain, 1000 games for the price of one?! yes please! and so they would fool people. My cd actually had some worthwhile titles at the time, so I count myself lucky.)
And again, that's coming just from myself, I have yet to regret the purchase of any of these games, or any game ever except for battlefield 3, but I'm positive there are loads of other people who could tell you about shovelware titles available on pc, consoles, and elsewhere both in the 80's and 90's, up to today. (watching AVGN episodes would make a good start.)
That being said, there are a bunch of old DOS titles I'm going back to, some of them were better when I was a kid, and only a very select few however have been worth all the effort of looking through the pile, but it's been a worthwhile effort, especially since I haven't found another game like them then or now. So it's not as though things haven't changed and retro gaming doesn't have valid reasons to exist.
And I most certainly agree that a consumer base shift happened which fundamentally changed the prevailing demographic that made up players into a niche, and thus have to ask to be catered to and act as a niche if we really care enough that we want more of those games we remember playing to come out more often. This is exactly the sort of thing I tell other people about, and I'm glad other people are starting to see that.
I just want to make sure we don't get too angry with our mainstream brethren (is there a more gender-neutral term, especially with a larger female gaming demographic now?) for being less into thinking-people's media, and more into popcorny flick stuff, because if we did, we'd be highly hypocritical; I certainly find rainbow six to be a bit too tough sometimes and require too much thought when I just want to come home after work and am in the mood to play something more popcorny, like say a 3rd person shooter. (gasp! I know./sarcasm)
That isn't true.
Go back to the late 90's and early 2000s and you'll see shovelware, shoddy ports and terrible licencesed games everywhere. AVGN has put togther has nice set of reviews on them. In fact, games of that time were more free to be less polished as there were fewer criticisms of games. GTA 3-SA were full of bugs and glitches yet sold a ton. Nowadays, if a game's performance is less than optimal it is fighting an uphill battle.
There are Deus Ex's, Divinity's and all the amazing games today that blow many of your past ones out of the water.
@@chinahog1872
There are plenty of modern titles from 2015 that would easily compete with those. Witcher 3, Assassin's Creed, Fallout New Vegas, Last of Us, GTA V, Divinity, Deus Ex Mankind Dividied, Blacklist and more
Rainbow Six: Essentials - A Raven Shield revamp made today but with the full map packs of Eagle Watch, Rogue Spear, UO, CO, BT. That's my dream right there.
This was one of the first FPS that I played and I loved it just for how interesting the planing phase was. Seeing the character and inventory screens brings so many memories back for me... I never saw it as a mainly FPS game but as a tactics and strategy game.
"Ding Chavez goes in first" Was on my wedding vows, my man's the 🐐🐐🐐
Fantastic review, I indeed miss the old school RB6 games... The newest rendition of RB6 (Rainbow 6 siege) isn't even a RB6 game, it's COD all over again...
literally. All the new operators have these quirky and wacky sci-fi abilities that should never be in an R6 game
More like Valorant
Well, it sucks you can't buy rogue spear anymore. And from what I hear, even the first game which is released on GOG, needs some major tweaking to make it run on modern systems.
Rainbow Six is basically *a programming game*
You program your RAINBOW operatives
When you fail and go back to planning, you're basically debugging your plan
Then you can say your "program", that is, your planning, is correct when it finally works successfully. They even added in Eagle Watch the ability to watch your operatives follow along your plan, there's such a sense of accomplishment when it finally works
I'm consistently amazed by how damn good these videos are. I love your analysis on these.
6:55 my favorite part because when you looked at the team member you were doing the Rambo moment!
I really wish that UBI would take the skeleton of 3 and combine it with the features of Siege. That game would complete me.
Ubisoft won't... But I've got a project hopefully filling that gap up my sleeves. Once there's some "enjoyable and visual appealing" gameplay, I'll go public with that.
In the meantime, "Ground Branch" is worth a look, even though it's in a very early state. Interstellar Marines has quite good game mechanics too, but they stumbled upon their own planning scheme - at least not as bad as Takedown: Red Sabre. :D
"In the meantime, "Ground Branch" is worth a look"
No its really not. GB is in "early development" for what, 10 years now!? More even?
Its ridiculous, really. I have given up hope 5 years ago. Recent teasers didn't convince me otherwise either.
Some great ideas, like how you can attach things where ever you want. But this won't make the game in the end.
Mark my words, it will fail, unfortunately, if it ever sees the day of light at all, that is.
Doorkickers kinda scratches that itch a bit. Top down gameplay that lets you plan and execute a plan like in old Rainbow six.
Is it sad that I still have a Takedown: Red Sabre bumper sticker on my car?
As an ex Project Reality dev team member and swat 4 modder, I'm intrigued; tell me more.
*Sprints to GOG* Thanks Georgieboy for another excellent review/lookback. I really like learning about games I missed while playing with Tonka Trucks and other childhood stuff. Keep up the good work!
Consols fucking took a massive shit on this series, it still makes me sad to this day.
The sound clip you used at the end, "Tango down!" has always and will forever be stuck in my head as the way a trained, confident, badass spec ops confirms his kill.
I miss so much Rogue spear, those ruins with camo, rain.... planning... oh yeah.
Beautiful video.
I was lucky enough to grow up with the first Rainbow Six games and this was a wonderful blast from the past experience.
Shame what has become of this series after Raven Shield, but Ubisoft being Ubisoft, I saw that coming.
They did the same shit to the Ghost Recon series that is now an unrecognizable joke of a military LARP experience for GenZ.
Can we talk about that soundtrack in the first game? That mission planning music is still incredible
The reason there's multiple kinds of armor is because the kind of armor you wear can affect your stealth rating. I believe it also effects your character's movement speend and accuracy, but I'm not totally sure. As for the different weapons, they allow different rates of fire, different levels of accuracy, and varying degrees of "control" (as in, how accurate they are while moving). The type of weapon also effects how well they can shoot through body armor.
Also, in Rainbow Six 3, using a suppressor lowers the damage output of weapons.
Gosh I want those games back
i love that little moment at 6:45 where George acts all like
No......
He's Dead?!
no...........
NOOOOOOOOOO!!!!!!! *shooting gun*
I think Ghost Recon and Rainbow Six might always have a special place in my heart.
I always looked to CS:GO as an alternative when sequels got shitty but like now CS:GO is going down the poop chute which sucks.
I like how you just ignored lockdown. Went straight from 3 to Vegas, like there was no rainbow six 4.
Never played critical hour, but lockdown is where the arcadiness really started to show. I remember in one of the earlier missions just running up to a tango and watch him stare me down face to face for a few seconds, then pull his gun to shoot me and miss me 10 times at point blank. Completely killed the immersion.
Personally, Rogue Spear is still one of my favourite games I've ever played. These short clips in this video made me flashback like I was in Vietnam. Good times.
I'm not sure it's true to say that these complicated games used to be mainstream, and that changed over time. You said earlier on that the first game sold half a million. That would have been a great success back then, but now for a game from a big publisher, that would be a disaster. The taste of the mainstream hasn't necessarily changed, but who the mainstream audience consists of has changed. Or, arguably, the medium gained a mainstream audience. Games were still pretty niche back when the first Rainbow Six was released. Now they're the biggest thing around. These new people aren't the ones who grew up with the original games. They probably started with something like Halo or even CoD 4, and were never interested in the complexity of what the original Rainbow Six games had to offer, so they never played them back in the day, if they even played games at all.
there is an episode of all your history are belong to us(machinima) that talks about a similar episode: when the industry abandoned point and click games for fps. the reasoning was that people there were previously not interested in point and click now wanted to play doom. and these people outnumbered what before that was the majority of computer players. after that point those players where adventure games fans.
***** I wish more niche games were made. I wish that we could also keep games like halo around at the same time. An ecosystem of hardcore and casual
It's not the audience that changed, it's the gaming industries fear of failure and greed, that has changed over time. People still want niche games, and some of the most popular games today are niche games! But they still manage to go beyond their niche demography, because at their core, they are simply just great games. That's why a game series like The Walking Dead can do so well, despite the fact that it's "just" a point and click. Most people know a great game when they play it, regardless of their previous gaming experience. And Rainbow Six was a great game, which is why it still holds up even today.
Quality Over Quantity Music I've realized that with a most entertainment industries. Music is doing the same thing.you would never see Tupac Frank Zappa or the Clash get popularity now. Everyone just cares about money, nothing else
David DeTurri The entertainment industry has been like this for decades. But at the end of the day, it matters what you focus on, what you spend your money on, and what you recommend to others. As a consumer, you have the power of choice. And thanks to the internet, choice is more relevant today then it has ever been before. The point is to never stop being critical. This is what publishers like Ubisoft are trying to prevent you from doing, by to only create franchises. They are looking to make fans, because as a fan, it is much more difficult to be critical, meaning you can get away with making practically the same game over and over again. Just look at Assassin's Creed.
I got R6 3 on the xbox and was put off the series, at the time I thought it was just about ordering dumb AI do breach doors through linear levels. There wasn't many options to plan or move around a situation. It was just a deadly corridor shooter..
Though luckily I did also get into the Ghost Recon games which in a fair few respects was very similar to R6, but on the fields of battle rather than clearing houses in terms of scale. Ghost recon did a nice job of reflecting a battlefield with other things like stealth and distant enemy fire to rise the tension.
However the newer games turned towards action, only one player character and red diamonds over foes. The diamonds where what killed it for me, because the biggest tension in the original games was not seeing or knowing where hostile patrols were. Painting everything with diamonds and shooting them just turned the game into a shooting gallery and I was put off ever since.
what you do is get a fast firing famas or mp5 and slowly peek around the corner just to see an elbow or a foot of tango and fire 2 shots in. if you see their head, you are probably dead. i loved this game so much.
3:55
Rainbow Six Siege:
No health regen? Check!
1 shot, 1 kill? Check!
Quick gunfights? Check!
Realistic feel? Check!
Mainstream success? Check!
Playable at launch?
...
+Squiddy On steam right now.
+Miroslav S what about the third one? It looks pretty great compared to the first two.
Legoalex 97 It is arguably best in the series. They are all good though.
+Miroslav S I got the original RS on GOG and immediately realized how right you are. I love Raven Shield, but the AI drives me insane and the map design is actually pretty boring. Despite that, it looks great and is still a good game.
It was playable it's just the net code code that was garbage you could play terrorist hunt/situations just fine
I really miss the first three rainbow six games. There is no game like that anymore. It is the game that taught me how scary doors and corners can be and how a single mag of pistol can annihilate a squad of fully equipped special forces if used correctly (Or if the special forces screwed up.)
On the contrary, while you choose heavy armor, I always go with minimum armor, as you are not supposed to get shot anyway. It is better to move fast, get into the position quickly and shoot them before they shoot you.
The accuracy of the earlier titles are ridiculous though. With auto aim on (or AI), you can hit a target a tens of meters away within less than a quarter of a second. The same goes for the enemies.
I think the gun only become less accurate in Raven Shield, which is my favorite title. It is the title which the different gun start to mean something and choosing a SMG, a carbine or a bullpub, or a full length rifle make a big different.
I also believe it is an easier title compared to its predecessors though. It is the only title in the series which I even tried to clear it by playing solo equipped with only a pistol after all. (I failed though, but I did got through a couple of missions.)
Good to hear R6 getting some love, it was one of my favorite series until Ubi did what publishers do to franchises.
I held out some brief hope during e3 that R6 Siege would be some kind of return to form for the series, but it looks less than or about as tactical as CS.
You showed it a few times during this video, but what are your thoughts on SWAT 4? That was one of my favorite tactical shooters after R6's death.
CS is tactical, it's just fast pace. tactics really has nothing to do with pace, it's all options and depth. Battlefield can be tactical, if you play it that way, but it gives you so many incentives not to be.
Both SWAT 3 and 4 were amazing. I also think they evoked the same atmosphere of the original R6. Damn, I really want to play them again...
I really miss that old Rainbow Six flavor.
INvalidSYNapse tango down.
and u will continue to miss it, since the kiddies are all very happy w siege, they even call it a "tatical shooter" lol
F̶̕e͘r͏̶n͠a̛nd̡́͘ǫ ͏͝Ho̸̧od̨͠͡ lol right kids today will never make with the older rainbow six games even with the Vegas games and I play siege and the Vegas games.
@@fernandohood5657 Siege is great. Probably the only decent RS game that Ubisoft made so far. Plus they bring huge multiplayer game that plays just like the old rainbow six which is a great thing.
anyone in 2019. This is 1 of the most perfect reviews about 1 of the most perfect games. Today's PUBG/COD spoiled kids won't have a clue what realism, adrenaline pumping difficulty or rather quality gaming this was. Man, the stealth missions in a Russian manor & Japanese styled manor were extremely tough.
I remember playing this game with auto aim off and without any team members. Elite mode and only equipped with a 9mm silenced pistol. Sneak and peak.
I tried this game a year or two back. I found the learning curve too high.
I'd say as for a solid mix of shooting and slow planning SWAT 4 did a pretty good job. It still plays well today!
Yeah SWAT 4 is really easy to get into while being challenging
I have to say that getting older now I enjoy planning and watching an assault unfold. Especially after reading the book and reading about actually real world operations carried out by special mission units. You learn to appreciate planning, taking your time, and moving with purpose. Like I said getting older I now learn how much I miss stuff like this :(
Rogue Spear and Raven Shield were the best of the series. Ubisoft hasn't made a decent game since.
Julia-6 Vegas 2 was pretty good.. Well only T-Hunt was
Siege is good. Very unique online shooter that plays pretty much like the old RS with no stupid health regen, third person cover system and bla bla.
It's good to see a review that really pin points the beauty of this game. I remember spending hours after hours in the planning section. This was a strategy game than a shooter.
I share your thoughts. I also spent way more time in the planning than action phase. I actually completed a few missions in Rogue Spear and Raven Shield by executing the plans as spectator and not directly controlling any character.
I fondly remember playing/enjoying Raven shield, swat4 and ghost recon back in the day. To bad those kind of games have gone underground. It's why I don't bother upgrading my pc anymore.
Rainbow Six up Raven Shield/Athena Sword were some of the best games I have ever played. In fact most games from the 90s/early 00s were the best I ever played. Mechwarrior 2, System Shock 1/2, Syndicate Wars, Fallout 1/2, Tie Fighter, Half-Life, Unreal, it goes on and on... Something about games in that era were just different. They just seemed to be made by people passionate about what they were going to make, like they were making games they wanted to play. Game mechanics were no the most simple and definitely did not hold your hand, HOWEVER almost every game came with a detailed manual that explained everything you needed to know and YOU ACTUALLY READ IT. Single-player was not an after thought and actually a challenge in that if you beat it, you actually had or gained some skill in the game.
Honestly, I do not think that the preferences for the mainstream changed, its just that the mainstream itself has changed who it was comprised of. Mainstream is now casual, the mainstream of the 90s are now considered hardcore.
I LOVE YOU!!! You have completely verbalized everything I hate about modern shooters, everything after raven shield is crap!
EXCELLENT Review of THE most excellent tactical game ever made so far. Let's see what they bring up with "Ready or Not".
I really hope, it will be a worthy (spiritual) successor to SWAT 4 and the old R6 games. If it turns out the way I hope it will, I'd even be willing to pay full price for that game. Something I haven't done in well over 10 years.
Ravens sheld was my first taste of clan gaming and nothing ever came close to it again
The Vegas games aren't bad, but I do understand that they are very big departures from the spirit of the series.
I'm actually super worried about the new R6 game....I want it to be like the older games, but I know they're gonna opt out for the flashy fast paced shooting style that is pretty much every other game out there.
+sobekflakmonkey I watched a playthrough of it. It's quieter than the Vegas games, and planning is done in real time through litte robot vehicles. It's still got that shooty-ness of Vegas, but people go down FAST.
Siege is somewhat like the old games, just a lot more fast paced.
Played it the game is amazing
I've played over 1120 hours of it, and I'm not stopping anytime soon, can't wait to see the new operators for the second release of season 2, hoping that they go with IDF, GIS, or SFB
sobekflakmonkey what do you think of the game now????
Not to mention, the endless hours of multiplayer fun with Rogue Spear! Good times...
I had to buy a 3D Voodoo Banshee to be able to play the first Rainbow Six :D
Haha, awesome man! I had to get a Riva TNT2 Ultra. Ran like a dream. I absolutely loved R6 and Rogue Spear. Played at a competitive level and saw my dreams dashed when my clan CKA came second in a R6:RS tournament for NVIDIA sponsorship. Had a great time... musta been around '98, '99
Rainbow Six, Rogue Spear, and Rainbow Six 3, to this day, are among my favorite shooters of all time, and I really wish devs would make true tactical shooters like these and SWAT 3/4. Imagine if The Bureau: XCOM Declassified threw out the whole Gears of War/Mass Effect influence and instead built itself as classic Rainbow Six with aliens.
Rainbow Six: Siege seems to be bringing back some of the planning phase, so hopeful that game will be a step in the right direction.
***** one step forwards, and 12 steps back.
it's Ubisoft.
***** You know, the planning phase they showed in the trailer, where they decide where to go in. Have you seen it?
UnInnocentBunnies It was more like a "choose where you spawn" phase rather than actual planning.
***** I said some of the planning phase. All of it? No. A little. It is a small step, but it could be sign in the right direction. Hopefully at least.
***** Yeah I have no trust in Ubisoft too. At least we can hope, right?
I have not played the game, but I see a lot of comment about Domingo "ding" Chavez.
He first appeared in Clear and Present Danger book by (of course) Tom Clancy. He was recruited for a black ops in the book. The book is insane amazing. It is 1500 pages, but the ending arc was unbelievable. Dnt watch the movie, it is shit compared to the game.
Note: In the book Chavez was the point man of his squad. He had a silenced HM MP5. He was so good it was said that in the dark, Chavez can creep up to you and tap your shoulder before you even realize he was there.
As gratuitous as RB6 Vegas was, you die quite fast in that game compared to other games at the time (3 hits at medium range is death).
And really it's much more than a Gears of War knockoff. You can order movements and sync breach actions among other things. I thought that was pretty cool.
Speaking as a fan of both Vegas and SWAT 4 - which was very similar to classic RB6 (albeit without a planning phase).
+Paul Staker yeah. I love vegas 2 (only rainbow six game ive played. I plan to buy the original soon) and you will die in around 2 or 3 shots for fully automatic weapons (and enemy usually carry full autos so they just hold the trigger for 1 or 2 seconds and your dead if they hit their mark) it annoys me so much when people say that vegas was a gears of duty knockoff. compared to the originals they arn't even arcade shooters, they just have a different approach to violence, like superbunnyhop said. I don't care if they are not as good as the originals. I judge them based on what they are without comparing them to other games.
Kip Higginson Best gun recoil ever.
Paul Staker huh?
Kip Higginson Vegas 2 has the best feeling recoil ever. Not too much, not too little.
Paul Staker I agree.
honestly im just gonna say it Rainbow Six is a husk of its former self I desperately wish we could go back to having a "thinking man's shooter" games like this are millions of times better then anything we have now a days
You NEED to play Swat 4.
There's a SWAT 4 clip in the video.
Clowndoe Wow, I should have noticed that. I'm always so focused on what he's saying that I tend to hardly pay attention to the gameplay on the screen.
excalibunny I know, it's like his voice is pouring honey into your ears.
Clowndoe 1:27 for anyone wondering
Swat 3 was much better than Swat 4
Came here because R6 is one of my favorite games of all time, but walked away so impressed by your review. Very concise but profound. Kudos.
Oh man i was 7 back then, good games
Very great review! Well made points and comparisons. Also felt the philosophy you shared in how the old Rainbow Six games made the player fear and respect violence rather than relish in it were very spot on.
I played the first RB6 to death when I was in middle school, and it fooled me into thinking I actually like military shooters, but, the truth is, I only liked *THAT* military shooter. Stealth games can scratch the same itch.....but Agent 47 never permanently dies, there are no real consequences, and the world he inhabits feels cartoony.
Funny story: My first playthrough, I didn't know about perma-death, so I ran in guns blazing, got Ding Chavez killed in the first mission, and pushed on, not realizing I'd killed the best guy on the roster. Oh well, Arnavisca was my point guy til the end, and he never disappointed.
Imagine your modern day ‘gamer’ or twitch streamer internalizing and working through the (actual) planning phase in this game.
I can’t.
Hybrid gamers exist (like me)
Great video !
swat 3 and 4 was a great game also !
swat 4 I still play to this day . my dream is a sequel to swat 4 ^__^
The only sequel to swat 4 would be fan made, since the devs of swat went bankrupt
en.wikipedia.org/wiki/Ghost_Story_Games
they are still in the business. probably making some bioshock related game
Oh, then its sierra (the publisher of SWAT) that went bankrupt i think. Since i didnt see any new games with sierra being the publisher.
ValveGamer yeah poor Sierra. have you played rainbow six vegas? its preety ok but non lethal approach is almost non existing
Ready or Not will be like swat 5!!
Tom Clancy's Ghost Recon in 2001 was another title that kept true to the tactical planning I also love in the first titles
is RS3=raven shield?
yes
Ya, Rainbow Six 3: Raven Shield is its console port name. The PC version is called Rainbow Six 3
+Prowbar really? i have one for pc too...
Prowbar its raven shield for pc too
+WHAT ARE U DUIN IN MA SWAMP I'm pretty sure Rainbow Six 3:Raven Shield is the PC version, and the console version is just called Rainbow Six 3. And then the sequel/spinoff was called Rainbow Six 3: Black Arrow.
I'm glad you convinced me to give this game a try.
I actualy enjoyed Rainbow Six Vegas series quite a bit. The game was so much fun played as co-op on terrorist hunt levels. :)
*****
It's proper fun when played with your friends. :)
*****
Oh you can't play RSV1 online anymore?
*****
It's tough to judge whether modernizing a game is or isn't making that game easier, and I can't speak to the rainbow six series, but I've spent the last few years watching another once great Clancy series die a slow death: Splinter Cell. The first Splinter Cell gave you pretty clear boundaries. Avoid detection at all costs, no one knows who you are, if you're captured you'll be killed, your government will deny your existence, you'll cause world war III instead of preventing it, etc. If you want to avoid detection, you should never engage the enemy, but if you need to, you'll have to engage in a delicate game of cat and mouse where you can't move as fast as the enemy walks, you can't be seen, and you have to attack from directly behind him. You have two suppressed firearms with one magazine each and a very small assortment of nonlethal gadgets with one time uses. Using your weapon for anything other than shooting out lights, cameras, or landmines is frowned upon. The changes in the second game were purely aesthetic. The third game is regarded as the series' apex in terms of gameplay, and it introduced a context sensitive array of lethal and non-lethal melees that worked 100% of the time from all four sides of an enemy, making a takedown more convenient, but easier and less effective in its expression of the difficulty of sneakily disposing of enemies, though it was compensated for quite nicely by the more realistic architecture and AI. There was also now an "Assault Loadout" where you could bring extra ammunition, as well as attachments for your rifle that would turn it into a shotgun or a sniper rifle (don't ask me how.) Though there were elements to the game that made it easier, those were offset by more difficult situations, and though you were technically allowed to fire a 12 gauge indoors, at night, it's still very much a stealth game and you'll receive a poor score for doing so. The fourth game kept the 3rd's gameplay style, but injected a pretty sappy story that laid the groundwork for the fifth game, which is the real focus of this analysis. Splinter Cell: Conviction was an abortion. There is no non-lethal option to be found in the entire game, you can either shoot someone in the head from afar, or you can hit a context sensitive button which lets you run up to the enemy and... shoot him in the head. If you "melee" the enemy, it then gives you the option of "Mark and Execute," hit one button to mark up to four individual enemies, hit another button to... shoot them all in the head. There are certain parts of certain levels that can be "ghosted," but I don't think there's a single level that can be played non-lethally from beginning to end. After each room, you can enter a weapons menu that completely replenishes your ammunition. Maybe 1/4 of the weapons they give you can actually be suppressed, and using unsuppressed weapons turns the game into a generic cover-shooter. They take away your sound and light meters, now crouch running at any speed is silent, and if your screen turns black and white, no one can see you. Far from being a non-existent operative from a non-existent organization, every common street-thug (yeah, a good number of your enemies are "street-thugs" rather than the Georgian death squads or Indonesian rebels of the first two games) knows your name and lobs generic taunts whether he's seen you or not. Enemies don't patrol the area, they usually just stand in front of doors that you have to open in order to progress or they burst through doors to sweep the room that you're in. It's not an easy game, either, it's just no longer a stealth game. It's difficult for me because I'm not used to twitchy third person shooters, but I don't think Ubisoft's objective was to open up their old fans to the bold, new concept of the shooting game, rather it was to open up fans of shooting games to a mildly stealthy version of a shooting game. I can't disagree with them economically, but if a game does a complete 180 on its original design philosophy, then I'd feel comfortable saying it's been dumbed down for a larger market rather than modernized. The third Splinter Cell game, Chaos Theory is a great example of modernizing a fairly technical game without sacrificing quality, difficulty, or original intentions for the series, but all too often it leads to a game like Conviction, where all creative problem solving goes to die.
martin mcgorty
That's a lot of text man... you should atleast space it out a bit. I don't want to sound rude or anything. Would just make it easier to read.
And the new Splinter Cell was better than the first two ones for me, because it lets you play NON LETHAL and assault or panther style if you want. I kinda liked that! Game that gives you choices is a good game.
My style is always playing complete ghost, without killing/stunning anyone. :)
But Chaos theory is still the best one.
***** I liked Vegas as well, but imo the cover system was cheap. Would have liked it a lot more if it maintained the 1st person perspective while in cover. I definitely used it to an unfair advantage in multiplayer. Something about seeing someone come while you're safely behind a wall is just cheap to me. But terrorist hunt with friends was the best
Probably the best new vs old vid game vid I have ever seen. You sir, know how to review games!
@10:35 "Something about the mainstream comsumer's prefrence has changed" Consoles my friend. They were cheaper and easier to set up than PC's, as well as more friendly for younger users. Consoles dont have the controller space or the processing capibilties for more complex stuff, so game need to be dumbed down. It's by Bethesda games are getting worse with each iteration - they're moving more towards a mass-market appeal on the market favored consoles.
While consoles certainly do lead to the simplification of games, I feel it has more to do with the "main stream" fan base for games is much wider. Most everyone in the 1st world plays games at this point, but a majority of these people are those who play it in the same way a lot of elementary and middle school students play soccer and kick ball during recess, it's not neccesarily something they dedicate their time to, it's a casual distraction. As a result of a majority based in numbers (rather than a majority based in consumption) more and more games are being designed for these simple, pick up and play experiences, which while fine on their own, often "devolve" a genre or series.
another lame ass peasant excuse, jake is right, at one point in time consoles may have had somewhat of viable argument somewhat close to these grounds but now consoles, and the players who worship them and their main corporate entities that profit off of them are simply just lazy, incompetent, under educated people who have no real self-control or critical thinking ability. if it wasnt the case the gaming community wouldnt be in shambles as it is.
Rainbow Six and Rogue Spear are two of the most memorable games I've ever played. It's such a shame that publishers have lost faith in this IP. Not only was it amazingly original, it was also widely loved by anyone who picked it up, and took the time to play it through. I have no doubt in my mind that remaking this IP would become a huge success. I really think it's only the fear of the publishers that's holding this back, which Siege is the perfect example of. Instead of having to question what's around the corner, you can just shot through the wall, like you're having a shootout in a cardboard box. Instead of having to roam a large map, and be aware of enemies hiding, you're fighting in a small map that leaves no room for discovery. Instead of planing and creating a tactical approach, you can just throw down a robot and look at what's behind the next door. And instead of finding the right way to breaching a room, you can just blow up all the walls with explosives. All because publishers and developers are afraid the player might lose patience with the game, when being confronted with situations that require them to think for more then five seconds at a time. It's sad that this is what FPS games have become, because as this video shows, they use to be so much more.
So, bought Rainbow Six 3 because of this. It's fucking rad.
I already played Raven Shield a few years ago and now I'm playing RS3: Athena Sword and I can't stop remembering this video. What a great game! And this video is a nice effort to explain why it works so well, despite it's flaws.
old fps is better that modern fps =(
I would really prefer if you would be quiet.
But yes, you are correct.
Trimenia Wallengrenii
who to be quiet this typing is quiet =_=
Rainbow 6, Ghost Recon, Full Spectrum Warrior and the ArmA series are the cause why I have nearly no problem in normal arcade shooters - those games are great at teaching tactical movement and planning
You should do... Metal Gear Solid 4 :D
***** :C could someone buy him? :P
***** he doesn't? how did he play metal gear rising?
I think he does have one, he played the HD version of peace walker and said he wasn't a fan of it and 4 so I think he at least played them somehow
***** All the more reason to have him say why :)
*****
I'll have to agree Mgs4 was too stupid and cheesy for its own good. Its only after you grow up that you realise how stupid that story was. I prefer Splintercell CT to that game.
Rogue Spear si still a masterpiece for me.
You very nicely described the "soul" of the R6 series. Thanks
So disappointed with siege, when are we going to have s.w.a.t. 5 or a good rainbow six?
Swat 5 would be fan made since the devs went bankrupt
Really ? I feel like siege is fucking great
What is great about gun and run fps / moba hybrid?
Siege is a joke for kids
@@sefin84
If you think Siege is about running and gunning you are a dumbass noob. Try rushing in Siege against a good team
Man, I've always loved these sort of games that incorporate realism as an interesting mechanic. Wonder if there are any other noteworthy games that do this sort of thing...
To bad they dumbed this game series down for console. I loved this series, after Raven Shield they went down hill. The same happened to Ghost Recon, the first one was good... The rest so dumb that a console gamer who drools over them self can complete it. But hey, not like these are the only games that were dumbed down for console...
i like advanced warfighter 2 on pc, its totally diferent from the console version
Avaloner Kitty i
Siege brings old style RS gameplay with huge numbers of playerbase as an online shooter. Ubisoft does revive the RS to its multiplayer route this time around.
Excellent review! Brought back some great memories. The "Chess" of FPS instead of the "Checkers" games of today. However, I still have a blast playing both types.
I still think SWAT 4 was better than Rainbow Six 3. I love both games though.
They're too different to compare
Greetings, this is my 1st time watching a video of yours and I think you did a flawless explanation of the First 2 games... I also was shocked and excited when you stated you played it on the Dreamcast because that where I cut my teeth with this game. I played it until the disc was unplayable. The lack of the pre-planning phase is something I truly miss in modern games. The 6Ps are a important part of any shooter. With the ability to zerg rush terrorist from multiple entry points is a lost tactic with modern shooters.
siege is a damn good game
This brings back memories. I used to play Rogue Spear multiplayer for years. It had a great community, and one of my fondest gaming experiences that will, likely, never be topped.
I've said it before and I'll keep saying it: the Xbox ruined complex gaming. It did two things:
-Forced ports of PC games to consoles, and in doing so...
-"Streamlined" games to work better on consoles.
Before the Xbox, PC games were sometimes carried over to consoles, but consoles and PCs were relatively separate worlds. After it, PC gaming started to suck... and that made console gaming suck, too. Because instead of good _console_ games, now developers weren't wasting time and money developing different versions for consoles and PCs. Now they just make one crappy low-end game for both, consoles have nothing unique about them, and PC games are weak, pale shadows of what they used to be.
This is the future Microsoft wanted. Regardless of how popular whatever console they have on the market at any given time is, by controlling the PC platform and having a major player in the console game, they still shifted the market into their own hands.
...and people who bought the Xbox handed it right to them.
Thanks, idiots.
I don't think the xbox really destroyed complex gaming as much as consumer preference change and variety is stagnated. And there's still quite a few genres that simply don't work on controllers like almost all strategy games.
OuroborosChoked Yet these streamlined games still sell very well on PC. Consoles had nothing to do with it, peoples tastes changed.
OuroborosChoked Here's an example: Deus Ex: Invisible War lack the features of the previous installment because the consoles lacked the processing power compared to pc.
James Gabriel Ronquillo The system requirements for Invisible War and Thief 3 were actually quite demanding for it's time. It was less to do with the limitations of the original xbox and more to do with the engine they had for those two games being a resource hog.
James Gabriel Ronquillo It was more to do with that bloated engine that they used which was a heavily modified UE2 if I remember. Just because it was on console doesnt mean it will miss features. If that was the case then why was Morrowind on the Original Xbox with all its RPG elements intact ?
This was beautiful. Thank you for making this. It was posted in the Rainbow Six Siege subreddit. Which is how I found out.
Let's hope, pray, Siege brings this back.
I'm so hyped for rainbow six siege! :3
Great video, the original and Rogue Spear are 2 of my favourite games of all time. The tension on each mission was insane, and knowing one shot would end you really was and still is unique in a FPS. Would love to see them both remade, with the same controls and planning, just overhauled graphics.
Lol, look at Rainbow Six now. Generic hero based arcader and a generic zombie shooter coming up
With thicc girls in purple tights, and plasti-dipped weapons
Came to relive my nostalgia of the game and refresh my memory of the graphics and stayed because of this wonderful review. Thanks to that.
"somewhere in the last 10 years, the mainstream audience changed"
well, duuuh, gaming became mainstream, it was the audience that changed, because the masses came, and so came big money, and corporatism took it's root cause, you either make boatloads of cash, you do contractor work, or you stay indy.
shooters are an extra special case, because you're pitted in the major league arena, against a marketing budget that far exceeds your whole budget, that's why only once in a blue moon, anybody trys something risky.
except when it comes to pleasing the woke crowd, feels like blue checkmarks are the enemy of developers, and publishers free will and creativity.
look at youtube cannibalizing itself, for such a small part of their user base. unwoke content outnumbers their content, 10000 to 1, and yet they cave 🤷♂️
remakes, idealessness, profit margin being god, trend bandwaggonin, deep understandable versitail systems dying, all signs of one of the capitalist endgame possibilitys, too bad we ended up with corporatism.
luckily indy development became managable and very sophisticated, that way we atleast have some leverage room left.
I loved this game. I played hundreds if not thousands of hours of R6 on the old MSN gaming zone servers back in 2000-2001.
I'm sorry Siege, but you have been totally modernised for the masses and general competitive scene. You don't deserve to be called Rainbow Six and you are also insulting Tom Clancy for adding his name in the title.
tbf Siege looks pretty intense and modernises the format and essentials of Rainbow 6 fairly well. implementing planning and intense cqb into online multiplayer for an audience used to high energy shooters is quite a feat. if it had a campaign similar to Raven Shield ontop, it would tick all boxes for me.
Goth Sloth Siege is fun, I admit. It's just not a Rainbow Six game, especially since there are no Rainbow special forces and not even a backstory. Also, every map in the beta is a small building, except one. But yeah, my main gripe with Siege is that there's no AI to lead and control at any time.
***** Yeh, what made the Rainbow Six series popular was the pre-planning, the realism and the authenticity, but then Ubisoft took over and totally changed direction.
The Laser Beam123 Implying Rainbow Six invented planning.
+Goth Sloth It ain't a Rainbow Six game if it has no planning stage. Siege is good, but it's not a RS game.
I played a lot of Raven Shield. In my honest opinion I didn't find anything that was released after that compared. I really hope this puts the Rainbow Six series back on top for competitive play.
I loved the first Rainbow 6 game... its one of my all time favorites... though I received the most enjoyment from rogue spear. I played the first 3 games online and was my first introduction to video game clans. It was nice working as a unit to defeat the enemy team. You played to eachothers strengths. I loved the single player modes, building complex plans and playing them out. I really think you hit this game series on the head. I really wish theyd return to this style.
Insightful. This has inspired me to try to add Rainbox Six 3's gradual door opening to my homebrew game.