The Belligerent is even better than it looks because the Future Sight effect isnt limited to one card. You could in theory peel off multiple spells from the top of your library after just one attack.
One thing really quick to note with regards to Cavern of Souls, because I feel this doesn't happen very often with limited "F"s, is that as of right now (and I doubt it will drastically be changing any time soon), it is over $30 dollars for the cheapest version. So while it might be an "F" for including in your deck, if you're drafting in paper, it gets an "A+" for being able to singlehandedly cover the cost of between 1-2 drafts.
I feel like there was an unusually high amount of cool/flavorful card designs this set, I genuinely laughed at "each opponent loses 1000 life". Definitely more excited for this set than some previous ones lately. I also enjoyed your pirates of penzance joke on the belligerent
A note on volatile fault is that in addition to the non basic lands that are lands, there are also a lot of cards that transform into lands and the fault is one of the few ways to deal with those.
Nizzahon, I don't know what I'd do without these videos. I look forward to these year round. You're one of the few tubers that I trust and your video quality is top tier. Ty ty ty!!!
35:33 small correction: the flag can tap to pay for its own craft ability, so the total amount of external mana reauired is 7. Also, i guess that most of the time ot will just ramp & fix, so by the time you could craft with 5 cards you'll end up with a ton of fresh new mana
"This is an amazing flavor design, but probably terrible" is music to my commander deck building ears. Great vid as always, looking forward to the other colors!
If I open Cavern of souls in an irl draft, I will be taking it because that's serious value that will easily pay back what I spent on the draft and then some
4 permanents in the graveyard seems doable, but can be harder to achieve than you think. 8? That's a huge chunk of your deck...so not something I would count on too heavily unless your deck is super dedicated. It seems like a big barrier.
Agreed, but the format is well-equipped to hit the threshold when looking at UB and BG, for example. This format has a really high density of permanents, so just having 8 cards in the yard will often get Descend 8, and there's plenty of self-mill.
tbh caves feel like an unintentional trap mechanic. The payoffs of most common and uncommon caves seem pretty small compared to the risk of getting manascrewed, especially since oftentimes, you are rewarded for playing multiple caves. If the format is reasonably fast and you can´t afford to stumble, most caves are probably unplayable
I know sets these days all exemplify power creep but good lord is this the worst in a long while. Especially the dinosaurs, there’s a 2 mana 3/2 with trample and upside, a 3 mana 4/3 with upside, a 6 mana 7/6 trampler with DISCOVER FIVE and ANOTHER ABILITY….been playing for 15 years and this is crazy
soon enough they are going to have to start stapling "gain 6 life" to random creatures as well so that the power creep size creatures doesn't end games in 3 turns. The designers are worthless and ran out of ideas besides make bigger creatures with walls of text to sell packs, no restraint anymore
I wonder whether the Hidden land cycle will share the same fate as the common Spheres from ONE. They also seemed fine in the preview season, but then the format turned out to be very aggressive and synergistic, making them much worse. The Hidden lands seem very similar, though I admit, the Cave subtype does have a lot more support here than Spheres had in ONE.
Throne of the grim captain is most likely to be able to get its types with Green(Merfolk/Dino)/Black(Pirate/Vamp) or White(Dino/Vamp)/Blue(Pirate/Merfolk)
Probably GB because of the Descend mechanic alongside the Mill effect. I mean, you need to have a deck with at least two or more cards with the correct creature types to make It work "effectively". I only hope that somebody on a draft or sealed wins a game with this card or the Calendar
I watch these every limited season I play and recommend you to others looking to better themselves in draft - so thank you. I was wondering if you would consider grouping the cards by rarity before alphabetically, as I feel doing so will help viewers get a more contextualized understanding of your ratings while watching
not related to limited, but its time to dust off my wildgrowth walkers :D. Also its great that they printed more explore creatures then in the original ixalan sets.
The Gishath reprint is so strange. The only thing I can think of is they made a different one but late in development it proved to cause some issue so they just figured they'd reprint the og.
Gishath's a popular Commander that's gotten pretty pricy due to only having the one printing. The reprint will definitely help sell some packs so I think it was intentional.
I agree with the other comment, pretty sure it's for the Commander players, and it's actually rather nice since it's a re-print to bring his price down without being premium product. And I guess lore-wise it's good to know he's still stomping around doing his thing? I dunno, why not.
I think Buried Treasue will be very useful in decks where you want to descend since it basically is 1 mana to descend And decks that care about permanents in the grave, this also fuels them for 1 mana
Even with the cave and descend upside I still feel like Promising Vein is a card you basically never ever want unless you are super desperate to splash an off color bomb.
I think that we should remember that descent only counts permanent cards, so sacrificing tokens won't advance this gameplan. With the fact that Zoyova allows opponents to sacrifice excess land permanents in the late game, I think it is safe to assume that it is even worse than a B- in my opinion.
The Ancient Ones text box is weird. If descend 8 does not trigger it can attack? The argument here is that the non attack/block is behind the descend 8 mechanic.
Descend 8 just means the card gets better when you have 8 permanents in the graveyard. Not necessarily that the text is locked behind having 8 permanents in the graveyard, even though a lot of them work like that.
The best way to understand it, I think, is to realize that Descend is a thematic mechanic, not a homogenous one. That is, Descend essentially indicates "this card cares about permanents in the graveyard" but you have to read the card to see how. Which is different from mechanics like Prowess, which works in a very specific way whenever you see it.
1. Thanks for doing these again. 2. One thing to note. You mention map tokens very often and even say "they are everywhere" but I disagree. There are only 5 cards at common/uncommon that make these, plus only 3 at rare (+Get Lost which gives them to your opponent which doesn't really count) so I would say they are indeed not everywhere. You really can't account for having them. You probably encounter them very seldom. 3. And a question: Why aren't you doing the "What I got wrong" videos anymore?
Gishath was reprinted for value reasons. But it's still kinda weird because they could have just made a better one or at least different. And the old gishats could be in the extra sheet or something or even in the precon (not going to happen)
The Ancient One is just a bad mythic. If it was a 5/5 for two mana with Descend 4 it would be OK, because by turn 4/5 it would be attacking or blockibng effectively in a UB or BGU deck. But Descend 8 needs a deck that only wants to mill itself, and UB is not usually a pair that wants a lot of permannents because their creatures are weaker compare to other colours
I really don't understand your The Ancient One rating - because it seems so predicated on the idea that you spent 6 mana on it. Descend 8, especially in blue-black, isn't consistently doable on turn 2; but it is consistently doable within a game, I don't see aggro decks getting under Descend 8 in this format, and an 8/8 remains relevant all game long. And then it's also an 8/8 that can be an even later game card selection as a upside, but it doesn't ever have to cost 6 mana, that last part is just upside.
getting 8 permanents into your graveyard takes way more time than you might think. It's very plausible that it NEVER gets activated in most games. It will not be "consistently doable" within a game, because the game will be over before it ever gets there.
The Belligerent is even better than it looks because the Future Sight effect isnt limited to one card. You could in theory peel off multiple spells from the top of your library after just one attack.
Also something I did not pick up on immediately but it is not dependent on the vehicle surviving the attack!
"The very model of a modern playable vehicle" I see what you did there and I love it.
You beat me to it.
Please explain
th-cam.com/video/hlTisI_HSgw/w-d-xo.htmlsi=HXvFJGA2YRG2g2JQ
@@rippujin1735 It's most likely a reference to 'Very Model of a Modern Major General" by Gilbert and Sullivan from Pirates of Penzance.
@@rippujin1735google “the very model of a modern major general”
Hearing you read the card names after the previews from Seth (better known as saffron olive) is so cathartic
Yes, I gained the 3 life I lost at Seth's pronunciation of Abuelo.
I can't stand his voice
@@ricklawrence2515no one can
One thing really quick to note with regards to Cavern of Souls, because I feel this doesn't happen very often with limited "F"s, is that as of right now (and I doubt it will drastically be changing any time soon), it is over $30 dollars for the cheapest version. So while it might be an "F" for including in your deck, if you're drafting in paper, it gets an "A+" for being able to singlehandedly cover the cost of between 1-2 drafts.
The foil tarmogoyf problem
Drafting a card for strong $ value is a valid choice independent of playing the game, but it's not relevant in a Limited guide
I feel like there was an unusually high amount of cool/flavorful card designs this set, I genuinely laughed at "each opponent loses 1000 life". Definitely more excited for this set than some previous ones lately. I also enjoyed your pirates of penzance joke on the belligerent
I’m excited for the new vampires and Dinos! 🦖
A note on volatile fault is that in addition to the non basic lands that are lands, there are also a lot of cards that transform into lands and the fault is one of the few ways to deal with those.
Izzet ISN'T a spell slinger in this set!? It is a Pirate deck with a treasure sub theme? YAHOO!
Nizzahon, I don't know what I'd do without these videos. I look forward to these year round. You're one of the few tubers that I trust and your video quality is top tier. Ty ty ty!!!
Tis the season. Yeah boi
35:33 small correction: the flag can tap to pay for its own craft ability, so the total amount of external mana reauired is 7. Also, i guess that most of the time ot will just ramp & fix, so by the time you could craft with 5 cards you'll end up with a ton of fresh new mana
"This is an amazing flavor design, but probably terrible" is music to my commander deck building ears.
Great vid as always, looking forward to the other colors!
Got third place last prerelease because of your set reviews! Love them, keep it up!
If I open Cavern of souls in an irl draft, I will be taking it because that's serious value that will easily pay back what I spent on the draft and then some
"... loses 1,000 life."
I had to pause the video for a little bit because I started laughing uncontrollably. Love it 🙂
On compass gnome I feel that the presence of explore in the set will make it a bit better than similar cards from previous sets.
4 permanents in the graveyard seems doable, but can be harder to achieve than you think. 8? That's a huge chunk of your deck...so not something I would count on too heavily unless your deck is super dedicated. It seems like a big barrier.
Agreed, but the format is well-equipped to hit the threshold when looking at UB and BG, for example. This format has a really high density of permanents, so just having 8 cards in the yard will often get Descend 8, and there's plenty of self-mill.
The sneaky little Pirates on Penzance nod made me chuckle.
I was curious if anyone would catch that.
tbh caves feel like an unintentional trap mechanic. The payoffs of most common and uncommon caves seem pretty small compared to the risk of getting manascrewed, especially since oftentimes, you are rewarded for playing multiple caves. If the format is reasonably fast and you can´t afford to stumble, most caves are probably unplayable
yea they seem worthless, even if you get a ton of them who wants to be playing all tap lands you just lose to aggro this isnt 2001 anymore
Bartolome is the lovechild of Carrion Feeder and Arcbound Ravager. Being somewhere in the middle of both of them
Cat tribal is eating well tonight
Ya!!! be waiting what fills like all morning for this.
The Ancient one is stlll probably just ok, but you can conceivably use it as a mill wincon as well in long/stalled out games.
I know sets these days all exemplify power creep but good lord is this the worst in a long while. Especially the dinosaurs, there’s a 2 mana 3/2 with trample and upside, a 3 mana 4/3 with upside, a 6 mana 7/6 trampler with DISCOVER FIVE and ANOTHER ABILITY….been playing for 15 years and this is crazy
They are really pushing the boundaries on this set indeed, it might just as well have been called "Ixalan: Powercreep"
soon enough they are going to have to start stapling "gain 6 life" to random creatures as well so that the power creep size creatures doesn't end games in 3 turns. The designers are worthless and ran out of ideas besides make bigger creatures with walls of text to sell packs, no restraint anymore
The time is upon us let’s freakin gooooo
I wonder whether the Hidden land cycle will share the same fate as the common Spheres from ONE. They also seemed fine in the preview season, but then the format turned out to be very aggressive and synergistic, making them much worse. The Hidden lands seem very similar, though I admit, the Cave subtype does have a lot more support here than Spheres had in ONE.
Throne of the grim captain is most likely to be able to get its types with Green(Merfolk/Dino)/Black(Pirate/Vamp) or White(Dino/Vamp)/Blue(Pirate/Merfolk)
Probably GB because of the Descend mechanic alongside the Mill effect. I mean, you need to have a deck with at least two or more cards with the correct creature types to make It work "effectively". I only hope that somebody on a draft or sealed wins a game with this card or the Calendar
Runaway Boulder: Haven't we seen a lot of blink cards generally and for artifacts in particular?
Idk why I felt meh 🤷🏼♀️ about Lost Caverns of Ixalan before preview season-but I’m actually super stoked to play this set. It looks so good!
The artwork on that Sunbird Standard is absolutely gorgeous
True dat
I watch these every limited season I play and recommend you to others looking to better themselves in draft - so thank you. I was wondering if you would consider grouping the cards by rarity before alphabetically, as I feel doing so will help viewers get a more contextualized understanding of your ratings while watching
We are so back
Gishath is really cool but needs so much to go right in limited for it to be worth it
not related to limited, but its time to dust off my wildgrowth walkers :D. Also its great that they printed more explore creatures then in the original ixalan sets.
🎉🎉🎉 Set review time!
Glad there’s not so many just wild bombs. Basic stat lines across the board seem good.
The Gishath reprint is so strange. The only thing I can think of is they made a different one but late in development it proved to cause some issue so they just figured they'd reprint the og.
Gishath's a popular Commander that's gotten pretty pricy due to only having the one printing. The reprint will definitely help sell some packs so I think it was intentional.
I agree with the other comment, pretty sure it's for the Commander players, and it's actually rather nice since it's a re-print to bring his price down without being premium product.
And I guess lore-wise it's good to know he's still stomping around doing his thing? I dunno, why not.
I think Buried Treasue will be very useful in decks where you want to descend since it basically is 1 mana to descend
And decks that care about permanents in the grave, this also fuels them for 1 mana
I'm preparing myself for the inevitable, bitter disappointment when I don't open a Dino deck at pre-release.
I usually don't watch these to not spoil the set , but it def does help!
Even with the cave and descend upside I still feel like Promising Vein is a card you basically never ever want unless you are super desperate to splash an off color bomb.
I think that we should remember that descent only counts permanent cards, so sacrificing tokens won't advance this gameplan. With the fact that Zoyova allows opponents to sacrifice excess land permanents in the late game, I think it is safe to assume that it is even worse than a B- in my opinion.
The Ancient Ones text box is weird. If descend 8 does not trigger it can attack? The argument here is that the non attack/block is behind the descend 8 mechanic.
Descend 8 just means the card gets better when you have 8 permanents in the graveyard. Not necessarily that the text is locked behind having 8 permanents in the graveyard, even though a lot of them work like that.
The best way to understand it, I think, is to realize that Descend is a thematic mechanic, not a homogenous one. That is, Descend essentially indicates "this card cares about permanents in the graveyard" but you have to read the card to see how. Which is different from mechanics like Prowess, which works in a very specific way whenever you see it.
If text is in italics, it's only there for flavor/clarification and doesn't serve an actual rules purpose
Ability words don't function the same way as keyword abilities.
if echoing deeps enters as a copy of dark depths does it still get the counters?
Yes. It's entering the battlefield as a copy, not becoming a copy.
1. Thanks for doing these again.
2. One thing to note. You mention map tokens very often and even say "they are everywhere" but I disagree. There are only 5 cards at common/uncommon that make these, plus only 3 at rare (+Get Lost which gives them to your opponent which doesn't really count) so I would say they are indeed not everywhere. You really can't account for having them. You probably encounter them very seldom.
3. And a question: Why aren't you doing the "What I got wrong" videos anymore?
The 2 mana buried treasure is going to be a staple in this format. Mark my words!
Gishath was reprinted for value reasons. But it's still kinda weird because they could have just made a better one or at least different. And the old gishats could be in the extra sheet or something or even in the precon (not going to happen)
Set Review Time!
Holy crap new dark depths combo piece!
Echoing Deeps does not combo with Dark Depths.
Why does the Insect have menace and the Shark have deathtouch. Seems reversed
I'm like, the vampire cards are coming in this set.
Lol nice Pirates of Penzance bit
Here we Go Again 😎❗
The roaming throne can probably just take advantage of the sheer number of humans across all colors to do something.
Echoing deeps checks a graveyard, not only the controlers/owner.
So eye rolling to read a seat and want to play like Magic...and know that half the cards are just made for EDH
brilliant, thanks
woah the roaming throne is just begging for a lawsuit from nintendo
Of note- volatile fault lets the opponent’s lane enter untapped
Cavern of souls is an S in tribal deck especially the new dino where you need your dino to not be countered, not sure why you think it's a D...
Because this video is about Limited. It isn’t good there.
@@NizzahonMagic im talking about standard
Right, and this video isn't about Standard. I was answering your question about why I gave it a D. @@Erictraiven
Teeka's Dinosaur, we will find you one day.
Yay!
didnt realize during the spoiers there were so many legendaries lmao, uhhhhh comander go brrrrrrrrrrrrrrrrrrrr
Yep, signpost Uncommons these days are almost always legendary. Don't love it myself, unless there's a legendary-matters theme
The Ancient One is just a bad mythic. If it was a 5/5 for two mana with Descend 4 it would be OK, because by turn 4/5 it would be attacking or blockibng effectively in a UB or BGU deck. But Descend 8 needs a deck that only wants to mill itself, and UB is not usually a pair that wants a lot of permannents because their creatures are weaker compare to other colours
They really want the selfmill=big creatures deck to be a thing in standard it seems
I see your Pirates of Penzance reference you scallywag
💜💜💜💜
hello my name is NIZZAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA HOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOON
way too many "if...then draw" cards in standard
A lot of these cards look pretty busted. This is going to be a high-power set, with a lot of cards moving into the 60-card formats.
I really don't understand your The Ancient One rating - because it seems so predicated on the idea that you spent 6 mana on it. Descend 8, especially in blue-black, isn't consistently doable on turn 2; but it is consistently doable within a game, I don't see aggro decks getting under Descend 8 in this format, and an 8/8 remains relevant all game long. And then it's also an 8/8 that can be an even later game card selection as a upside, but it doesn't ever have to cost 6 mana, that last part is just upside.
getting 8 permanents into your graveyard takes way more time than you might think. It's very plausible that it NEVER gets activated in most games. It will not be "consistently doable" within a game, because the game will be over before it ever gets there.
I like how magic loves to make shit lands. They have perfected the art. 😂
Wow. The more I hear about this set the more it seems like the overall theme here is, "Hahaha, creature aggro goes brrrrrrr"
i been doing draft sim sealed and I keep ending up with a bunch of decks full of 2 drops lol the higher cost cards are just so durdely