Crawl Into A Tight Cave & Take Photos Of Bodies In A Caving Horror Game - CRAWL

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  • เผยแพร่เมื่อ 21 พ.ย. 2024

ความคิดเห็น • 526

  • @ManlyBadassHero
    @ManlyBadassHero  7 หลายเดือนก่อน +395

    Welcome to the Get On The Floor Club how Get On The Floor are ya?

    • @Vamprqe
      @Vamprqe 7 หลายเดือนก่อน +2

      ___________
      | No |
      |trespassing |
      |____⚠️____|
      🤺🚧🚧🚧🚧🚧🚧🚧🚧🚧🚧🚧🚧🤺
      Stop, you shall not pass this (↑) side of the replies section!
      🌵
      🌵
      🌵 🌵
      Manly I'm protecting you 🙏🏻🙏🏻🙏🏻
      (Also, 294%)

    • @walterbrink5391
      @walterbrink5391 7 หลายเดือนก่อน +5

      Day 747 of asking Manly to play A Cold Love Story through TH-cam comments.

    • @waffie6785
      @waffie6785 7 หลายเดือนก่อน +8

      100% on the floor

    • @seancarter7742
      @seancarter7742 7 หลายเดือนก่อน +14

      So floor that I’m in the basement

    • @Vamprqe
      @Vamprqe 7 หลายเดือนก่อน +13

      Well I'm glitched in the floor so I'd say 187%

  • @belisariuskingofall
    @belisariuskingofall 7 หลายเดือนก่อน +1510

    You already know its gonna be a bad day when the game introduces sprinting and a stamina bar

    • @FranceRev
      @FranceRev 7 หลายเดือนก่อน +8

      Real

    • @adriandelta
      @adriandelta 7 หลายเดือนก่อน +78

      Or when it shows:
      "press shift to run"

    • @SageEnds
      @SageEnds 7 หลายเดือนก่อน +78

      Imagine just walking down the street at night and a stamina bar appears in your periphery.

    • @dragontear1638
      @dragontear1638 7 หลายเดือนก่อน +31

      @@adriandelta Objective; Use the mirror and brush your teeth.
      Objective complete, brush your teeth.
      Use mouse to turn around.
      Press Shift to chase after your hallucination.

    • @adriandelta
      @adriandelta 7 หลายเดือนก่อน +7

      @@SageEnds and all pf the sudden, the stamina bar doesn't recover fast naturally like most of those games I see or play

  • @InnocentC0
    @InnocentC0 7 หลายเดือนก่อน +991

    He should just run, when he got the first creature picture, that is definitely the answer he looks for and he should just get out.

    • @shawnheatherly
      @shawnheatherly 7 หลายเดือนก่อน +224

      Exactly my thought. He's in there to get a story, what's gonna top, "I have a photo of this hand monster."

    • @BullMcCloud
      @BullMcCloud 7 หลายเดือนก่อน +260

      that's something Outlast did really well. Our journalist fella was trying to get out after the first 5 minutes

    • @sci300768
      @sci300768 7 หลายเดือนก่อน +77

      First creature photo = NOPE! (Protagonist turns around and leaves the cave ASAP)... if they were smart.

    • @angrybidoof847
      @angrybidoof847 7 หลายเดือนก่อน +41

      Gameplay/ story segregation, I'm assuming.
      Could be that the cave is to narrow to do a full turnaround/too hard to traverse it backwards.

    • @dragontear1638
      @dragontear1638 7 หลายเดือนก่อน +53

      @@shawnheatherly "I am a hand monster, I'm here to talk about a man who broke into my cave to photograph my meals."

  • @TezTine
    @TezTine 7 หลายเดือนก่อน +1123

    Sprint meter, tight space, AND you can turn around to look behind you? That’s basically the Unholy Trinity!

    • @taxidermydriver
      @taxidermydriver 7 หลายเดือนก่อน +72

      mortis

    • @1M0RTIS1
      @1M0RTIS1 7 หลายเดือนก่อน +44

      The mother, the daughter, and the unholy spirit.

    • @ByJeval
      @ByJeval 7 หลายเดือนก่อน +7

      And don't forget the running off light

    • @TheVoicesOfTheBeyond
      @TheVoicesOfTheBeyond 7 หลายเดือนก่อน +9

      ​@@ByJeval *the unholy quartet.*

    • @andrewramlall3560
      @andrewramlall3560 7 หลายเดือนก่อน +6

      Not to mention item management that blocks your vision

  • @Gyrhoe
    @Gyrhoe 7 หลายเดือนก่อน +1528

    Caving is one of those things that make me go "why would you ever?"
    Edit: I appreciate the enthusiasm but this wasn't a call to try and convince me to go Caving XD

    • @tomman2257
      @tomman2257 7 หลายเดือนก่อน +108

      From what I know, many like the challenge of it. And others, exactly what you said, they like the fear factor and it gives a rush.

    • @GSixFiveFourThreeFourDashTwo
      @GSixFiveFourThreeFourDashTwo 7 หลายเดือนก่อน +29

      you should watch "The Descent" (2005)... 😉

    • @wherestheaudio1
      @wherestheaudio1 7 หลายเดือนก่อน +10

      Yessir and climbing Everest

    • @massgunner4152
      @massgunner4152 7 หลายเดือนก่อน

      ​@ggnkrsfkoqxbk5078but people don't get lost for several days on the bungee rope.

    • @vyper5957
      @vyper5957 7 หลายเดือนก่อน +12

      Ted The Caver

  • @boneheaded8919
    @boneheaded8919 7 หลายเดือนก่อน +440

    Oh great...
    Spelunking in a tight cave AND having the ability to turn around to see what's behind you?!

    • @GSixFiveFourThreeFourDashTwo
      @GSixFiveFourThreeFourDashTwo 7 หลายเดือนก่อน +9

      what could go wrong?

    • @conq1273
      @conq1273 7 หลายเดือนก่อน +31

      Dont forget the rechargable light. The noise echoing is unsettling

  • @DeadlyGrim
    @DeadlyGrim 7 หลายเดือนก่อน +205

    This guy is really dedicated to getting some pictures of discarded backpacks and corpses, when he's already got multiple pictures of a hostile inhuman cave-dwelling monster.
    Like, my dude, just leave! You already got the pictures that will make you famous.

  • @GOB-TEK
    @GOB-TEK 7 หลายเดือนก่อน +330

    For as common as claustrophobia is, it's underutilized in horror games. Very good use of a constrained FOV and limited movement controls on display!

    • @DobbleDug
      @DobbleDug 7 หลายเดือนก่อน +2

      My only guess for why that is is because you can't really do much in terms of visuals if everything is directly in front of your face. You're also kind of limited on monsters voices because only so many things make sense to be in a cave

    • @lethfuil
      @lethfuil 6 หลายเดือนก่อน +1

      True, true.
      I see that it's not that easy to use as THE main trope, but it's definitely underrepresented.

  • @JeremyFinch42
    @JeremyFinch42 7 หลายเดือนก่อน +42

    I absolutely love the little detail of turning around and you see your torso while laying down. That just adds to the immersion by further visualizing how cramped this is. For a low poly game it really makes the environment something you can feel.

  • @emeraldivy1621
    @emeraldivy1621 7 หลายเดือนก่อน +598

    I feel like the scripted death was a little abrupt, maybe a good ending would be on the return trip while running from the monster: 1. your flashlight starts to break, there is a tunnel that is not on the map you start to get shoehorned into, and finally you reach a deadend/angle that you cannot maneuver past, and you're just stuck, then your flashlight break and you can't crank it to get it working again. Then the game ends.

    • @Masami_Tanaka
      @Masami_Tanaka 7 หลายเดือนก่อน +146

      Agreed. I normally don't like it when horror games give the player scripted deaths. We should have gotten multiple endings, but oh well.

    • @massgunner4152
      @massgunner4152 7 หลายเดือนก่อน +113

      Forcing the player character to die feels so redundant and a waste.

    • @windflier1684
      @windflier1684 7 หลายเดือนก่อน +43

      I think this game is taking inspiration from iron lung, and iron lung has the same script death too

    • @sixteenthbluemoon7606
      @sixteenthbluemoon7606 7 หลายเดือนก่อน +68

      The main character dying here is typical horror movie bullshit, it's too tiring tbh
      also while one comment says it's kind of like Iron Lung, let's not forget the difference in settings, while Iron Lung is one where Death is pretty much the only way out of their current state of affairs, CRAWL on the other hand is still in civilization where the bizarre events happen on top of busy citizen life.

    • @veeya9188
      @veeya9188 7 หลายเดือนก่อน +26

      Like instead of dying by the monster, what if as an attempt to get out, you get stuck and instead of getting killed you die to suffocation?

  • @aquablast3155
    @aquablast3155 7 หลายเดือนก่อน +290

    8:07 - You know, I would get out of there too! You snapped a perfectly clear photo of the monster, and I think that is enough to make the headlines.

    • @ettaetta439
      @ettaetta439 7 หลายเดือนก่อน +32

      Nah man. It would be easy to say "that's fake" because someone mighta just set up a mannequin there and made it look real, and took a pic for internet points. I would've just gotten out of there not because I thought people would believe me, but because from that very moment I would know my life was in danger. So obviously I'm out lmao

  • @Thelothuo
    @Thelothuo 7 หลายเดือนก่อน +359

    Yeah, this is probably a job for a robot.

    • @natan_amorim_moraes
      @natan_amorim_moraes 7 หลายเดือนก่อน +62

      with guns

    • @jestfullgremblim8002
      @jestfullgremblim8002 7 หลายเดือนก่อน

      ​@@natan_amorim_moraesreal
      Real

    • @blogdogs9462
      @blogdogs9462 7 หลายเดือนก่อน +31

      @@natan_amorim_moraes and some self-destruct capability

    • @darkexo3845
      @darkexo3845 6 หลายเดือนก่อน +15

      And an anti tank mine at the exit

    • @toastergaming7783
      @toastergaming7783 3 หลายเดือนก่อน +2

      Like in the Cave Crawler game?

  • @cataclysm7256
    @cataclysm7256 7 หลายเดือนก่อน +113

    Entering a place where I have no space to maneuver incoming dangers always jacks up my heart rate. This is one of those games where I say "NOPE never. Thank god for manly"

  • @lawgx9819
    @lawgx9819 7 หลายเดือนก่อน +330

    you couldn't waterboard me to enter a cave like this

    • @dolfingirl63
      @dolfingirl63 7 หลายเดือนก่อน +8

      Most real and reasonable take spotted 😂

    • @an_ordinary_goose
      @an_ordinary_goose 7 หลายเดือนก่อน +57

      would you do it for...*THREE* scooby snacks?

    • @EmotionalSupportDemon69
      @EmotionalSupportDemon69 7 หลายเดือนก่อน +25

      ​@@an_ordinary_gooseyes raggy!!

    • @jestfullgremblim8002
      @jestfullgremblim8002 7 หลายเดือนก่อน +7

      ​@@an_ordinary_goosedamn, can't say no to that *scooby noises*

    • @lethfuil
      @lethfuil 6 หลายเดือนก่อน +3

      Even if someone COULD force me in a cave like that, they couldn't make me crawl through it.
      My claustrophobic me gets lightheaded from those videos alone and I've passed out in a stuck elevator already.
      So, good luck, dragging my unconscious ass around. xD

  • @alternatealt5900
    @alternatealt5900 7 หลายเดือนก่อน +431

    Inventors be like:
    What if we created the loudest, most annoying flashlight that ever existed?

    • @conq1273
      @conq1273 7 หลายเดือนก่อน +72

      Must be a cheap and early model. To be fair, in an emergency situation the noise will be a boon

    • @einholzstuhl252
      @einholzstuhl252 7 หลายเดือนก่อน +59

      Bicycles somtimes have a flashligt with a battery which you can crank up to give it power or that charges Up with the friction of the tires and some Transformer on it. But usually you charge them with your hand for like 10+ minutes and the light lasts for hours. So the Protagonist is just and idiot who probably also bought the cheapest shit he could find.

    • @conq1273
      @conq1273 7 หลายเดือนก่อน +25

      @@einholzstuhl252 well they are a journalist😂

    • @operator-chan1887
      @operator-chan1887 7 หลายเดือนก่อน +3

      @@conq1273 depends on what kind of emergency the situation is. what if you're trying to hide but need light?

    • @conq1273
      @conq1273 7 หลายเดือนก่อน +9

      @@operator-chan1887 Then you buy quieter one. Just saying since the MC is going into a tunnel and did not know about the monster, it is logical to have the loud, charging flashlight. if tehya re stuck, it will be easier for rescue to find them

  • @HereticalKitsune
    @HereticalKitsune 7 หลายเดือนก่อน +148

    Oh man, all those pockets and things on the belly will get real uncomfortable when crawling!

  • @Jules-916
    @Jules-916 7 หลายเดือนก่อน +114

    I love how no one bothered to look for us and they just sealed up the cave afterwards. No one likes our main character.

    • @benevolentworldexploder5395
      @benevolentworldexploder5395 7 หลายเดือนก่อน +36

      This is actually a common strategy when a cave network is considered too hazardous, often after the loss of life. Often they can't even remove the body. So they fill the network in.
      Here's a really messed up story,
      When I was a kid someone died in a beloved cave system. Guy had become stuck at an angle where he was being compressed, so he was slowly suffocating. It was big news in our local area when he passed away, because the cave he passed away in was a very popular spot. What really bothered me, and this is what I think was messed up, is our community was more bothered by the caves being filled rather than the lose of life. That's what everyone focused on when we met for Sunday school, of all things. This was not the first incident in these caves either.

    • @The_Sharktocrab
      @The_Sharktocrab 7 หลายเดือนก่อน +4

      Well, they are a journalist

    • @lethfuil
      @lethfuil 6 หลายเดือนก่อน +3

      ​@@benevolentworldexploder5395 Nutty Putty?
      But, yeah. Absolute shit reaction, if people cared more about a damn "cave" than someone's life.

  • @giulizpaviz6381
    @giulizpaviz6381 7 หลายเดือนก่อน +170

    I like how this game is not jumpscare-ish and instead it gives a build up of what's coming to the player

  • @vinny.g5778
    @vinny.g5778 7 หลายเดือนก่อน +54

    As soon as you pulled the Map out, I went: "That's Iron Lung but underground"

  • @MisterBones223
    @MisterBones223 7 หลายเดือนก่อน +322

    "I'll have an indie horror game."
    "How original."
    "With a protagonist who dies at the end no matter what you do."
    "Daring today, aren't we?"

    • @indie_gamer7
      @indie_gamer7 7 หลายเดือนก่อน +8

      That's most horror related stuff tho

    • @kamenzero7283
      @kamenzero7283 6 หลายเดือนก่อน +24

      @@indie_gamer7 Thats the joke

    • @scienceteam5984
      @scienceteam5984 6 หลายเดือนก่อน +8

      ​@@indie_gamer7that's the joke...

    • @indie_gamer7
      @indie_gamer7 6 หลายเดือนก่อน +10

      @Indie_gamer7 That's the joke

    • @kamenzero7283
      @kamenzero7283 6 หลายเดือนก่อน +10

      @@indie_gamer7 I'm the joke

  • @mbank3832
    @mbank3832 7 หลายเดือนก่อน +84

    Reminds me of that tragic incident where the guy went caving in Utah and then stuck upside down. Rescue team can't even get him out and he went upside down for like couple days before slowly dying...

    • @getserious4958
      @getserious4958 7 หลายเดือนก่อน +46

      Ahh yes, the good ol' nutty putty cave incident. The stuff of nightmares.

    • @LimboPrime-lx6xo
      @LimboPrime-lx6xo 7 หลายเดือนก่อน +3

      Yeah, the game gives me the old nutty putty cave incident. 😲

    • @mbank3832
      @mbank3832 7 หลายเดือนก่อน +6

      @@getserious4958 yep. Just reading the news gives me claustrophobia, can’t imagine actually being there…

    • @catssnake4492
      @catssnake4492 7 หลายเดือนก่อน +8

      manly does mention that at the outro blurb! along with ted the caver, too

    • @bruhwhosuisson
      @bruhwhosuisson 3 หลายเดือนก่อน

      Stop talking, nobody likes to heat you speak. 😂😅❤

  • @waffie6785
    @waffie6785 7 หลายเดือนก่อน +658

    this cave is super dangerous, yet it has been explored to have a map associated with it..
    if protagonists were smart then we'd be missing out on some quality horror games lol

    • @CaldeCr4ck
      @CaldeCr4ck 7 หลายเดือนก่อน +52

      technically that explains the message that we could be attacked by something

    • @i_draw_whatever18
      @i_draw_whatever18 7 หลายเดือนก่อน +82

      They could have used those robot rover things, way safer

    • @joegaddy2030
      @joegaddy2030 7 หลายเดือนก่อน +28

      You make it sound like it being dangerous means it wouldn't be explored.

    • @pestermaster7617
      @pestermaster7617 7 หลายเดือนก่อน +33

      Or seismic tests on the surface, could map the caves

    • @juliempankinn
      @juliempankinn 7 หลายเดือนก่อน +46

      actually it is true for a lot of real caves. you often see "bobby died here" or "rip jenny" or whatever on maps cavers upload to the internet

  • @nitsuix
    @nitsuix 7 หลายเดือนก่อน +108

    Clunkiness aside, pretty cool concept; having to constantly turn around to get your stuff and back while you might come face to face with a monster.

    • @Dice-Z
      @Dice-Z 6 หลายเดือนก่อน +3

      The clunkiness is kinda what makes it work.

  • @monochromeink.
    @monochromeink. 7 หลายเดือนก่อน +103

    would've been scarier if the game didn't mention the monster in the tutorial. Figuring that the camera scares it away wouldn't be hard

    • @blueblynd685
      @blueblynd685 7 หลายเดือนก่อน +37

      Or maybe mentioning if there was an "animal" trying to approach you, or something like that xD
      I feel like it wouldn't be far fetched for a raccoon, fox or den of snakes to be happy campers in a system of caves like that

    • @brazilianpunk
      @brazilianpunk 7 หลายเดือนก่อน +13

      I had an idea, what if we had raccoons or snakes at first that only attacked us sometimes but we still had to shoo them away? And then the monster would only appear at the third or fourth object where little to no animals go, and instead of a scripted death we could actually try to leave. Which makes the animals at the shallower tunnels appear to be a bigger obstacle now that the monster is after us.

    • @Dice-Z
      @Dice-Z 6 หลายเดือนก่อน

      @@brazilianpunk Yes that's one way to do it. Good design. There are quite a few ways to introduce information subtly, "show don't tell".
      Another way is to have context clues in the story, like a newspaper that talks about animals in caves being sensitive to light or something like that (just an example but in general cave dwelling creatures are blind so a flash wouldn't do much). Or a journal entry you find that tells you "it hates light".

  • @shawnheatherly
    @shawnheatherly 7 หลายเดือนก่อน +32

    Cave horror continues to be pretty effective. When your instinct is to run and that is impossible because you're underground, it's a rough combo.

  • @Subjectivity13
    @Subjectivity13 7 หลายเดือนก่อน +45

    I feel like they could really build a story with the things you find, if they wanted to. Like, you didn’t even search through the backpack or bodies, and never found any clues about this “company” or the creature… and why the creature was scared off by your camera, but not your flashlight? Yet another horror game that takes a good concept but doesn’t really do anything with it. You really should have had a chance to get out, even after you just got your first picture of a body and the creature. I mean, what did that “rescue team” even do if they went in there and somehow didn’t find anything?

    • @mariecarie1
      @mariecarie1 7 หลายเดือนก่อน +6

      Seems like the cave mechanic execution was the main focus, and story sadly wasn’t.

  • @jamesbritton635
    @jamesbritton635 7 หลายเดือนก่อน +44

    Even after all these years low resolution games are still among the most terrifying and suspenseful.

  • @shadesmcf
    @shadesmcf 7 หลายเดือนก่อน +65

    Thats one claustrophobic cave to get lost in. I wonder how it was mapped out. Like the rescue team probably have done it or it was like mapped out with sound maybe. Like enough to not cause a possible cave in. like how its so cramped that you have to keep going forward and that you have a body to account for when moving. The whole vibe kinda reminds me of iron lung a bit. Except the wandering horror is really handsy.

    • @Xaderoth
      @Xaderoth 7 หลายเดือนก่อน +4

      Maybe they sent in a robot

    • @naturalcanopy55
      @naturalcanopy55 7 หลายเดือนก่อน +1

      Definitely a robot

  • @normalhuman9878
    @normalhuman9878 7 หลายเดือนก่อน +57

    I’ve thought about doing search and rescue. This video has officially changed my mind.

    • @mariecarie1
      @mariecarie1 7 หลายเดือนก่อน +9

      You have to be a really special breed to do search and rescue. Unfortunately in cave systems like this, it’s hard to imagine how much rescuing you’d do. Like if someone is stuck in a tight spot or twists a wrist in a tiny area like this, there’s no good way of helping them get out. You’d have to tunnel through the cave I’d imagine. But I don’t want to imagine, so I’m not gonna lol

    • @darkexo3845
      @darkexo3845 6 หลายเดือนก่อน

      Let Ai figure that one out lol

  • @Jannis-hj4vm
    @Jannis-hj4vm 7 หลายเดือนก่อน +28

    it is so unnerving to watch when the character gets stuck on a single pixel and you have to find the perfect angle

    • @Dice-Z
      @Dice-Z 6 หลายเดือนก่อน +4

      I don't think it's getting stuck on a pixel as much as it is the hitbox must be rectangular, and moving a rectangle through a corner can be a pain to do, have you ever tried to move a fridge or a couch through a door frame? It's kind of the same idea, it just gets stuck when you try to rotate it too early so you have to move forward further. I think Manly was trying to turn too early a lot of the time.
      Still the dev should have done a better job. There are a lot of ways you can solve such an issue, like changing the shape and position of your hitbox so it doesn't feel awkward, or having some kind of contextual corner crawling.

    • @darkexo3845
      @darkexo3845 6 หลายเดือนก่อน +2

      ​@@Dice-Zit could also be possible that every crawl has a hitbox you need to blindly aim for so the character moves to that next position

  • @InnocentC0
    @InnocentC0 7 หลายเดือนก่อน +127

    It really feels like this guy is way too underprepared for this stuff.
    At least, having something to protect himself would be better.

    • @I_Produce_Nuclear_Bombs
      @I_Produce_Nuclear_Bombs 7 หลายเดือนก่อน +31

      To be honest, when exploring caves one of your last worries should be getting attacked by monsters. Maybe bats, spiders and other insects, but not these things.

    • @InnocentC0
      @InnocentC0 7 หลายเดือนก่อน +13

      @@I_Produce_Nuclear_Bombs I mean, that is good point. But, this cave have rumors about missing people. I personally think they should think in case of being attack.
      Then again, the cave is narrow. I'm not sure what else they can defend them in narrow space.

    • @an_ordinary_goose
      @an_ordinary_goose 7 หลายเดือนก่อน

      @@InnocentC0 people going missing in caves like this is sadly a common enough occurrence that there's plenty of culprits that are more likely before "cryptid shaped creature" in the hallways

    • @impishlyit9780
      @impishlyit9780 7 หลายเดือนก่อน +10

      @@InnocentC0 I'd take a knife, at least. Knives are excellent survival tools, and double as a weapon in a pinch.

    • @EmotionalSupportDemon69
      @EmotionalSupportDemon69 7 หลายเดือนก่อน +21

      ​@@InnocentC0yea but missing people would probably mean something like right inescapable holes or areas that claim lives and leave them unfound and hidden by angles and dust, not a murderer crawling around with them, and I'm not particularly knowledgeable if there are any mammals or predatory animals that reside in right caves like this

  • @Zarvanis
    @Zarvanis 7 หลายเดือนก่อน +61

    19:30 My immediate thought was that these kinds of cave games are inspired by The Descent, though that movie didn't originate the spooky monster living in a cave trope (it at least goes as far back as 1904's 'The Beast in the Cave' by H.P. Lovecraft, and it certainly goes back further).

    • @GLORIOUSCHONK
      @GLORIOUSCHONK 7 หลายเดือนก่อน +5

      The Descent is such a great movie. I watched it with my family and my father is a hardened horror/action watcher, but there's one scene that sent him. Not just jumping, but he had to get up and leave it got him so good.

    • @titusandronicus666
      @titusandronicus666 7 หลายเดือนก่อน +5

      Probably even Tim the Caver actually. One of the oldest creepypastas

    • @oxfordcommaisthegreatest
      @oxfordcommaisthegreatest 7 หลายเดือนก่อน

      ​@@titusandronicus666*Ted

    • @GSixFiveFourThreeFourDashTwo
      @GSixFiveFourThreeFourDashTwo 7 หลายเดือนก่อน +1

      That movie fucked me up as a child lol

  • @trashcan230
    @trashcan230 7 หลายเดือนก่อน +18

    That first creature pop up is the scariest thing I've watched on this channel for some reason. I've been binge watching all the cave ones so it ain't claustrophobia that caused it but it's probably because of the similarities to the baby from RE8

    • @MegaRazor619
      @MegaRazor619 7 หลายเดือนก่อน +5

      So true, it actually gave me a proper startling response. Good stuff

    • @TheAkrillion
      @TheAkrillion 4 วันที่ผ่านมา

      Maybe it's got something to do with how nonchalant the encounter is? It doesn't really build up, the game doesn't give you many hints outside of the "you might get attacked" bit. You do hear its noise, but it feels like ambiance. Then, all of a sudden, a handy little fella comes out of the dark and attacks. Ought to get anyone watching or even playing.

  • @aka_miso
    @aka_miso 7 หลายเดือนก่อน +9

    You'd think a couple clear photos of the monster and some belonging would be more than enough to call it quits and leave but noooo you need the skulls photographed too

  • @Jaymes-pn8pw
    @Jaymes-pn8pw 7 หลายเดือนก่อน +24

    Anyone else love seeing Manly slowly turn around where you'd think there would a jump scare in a video game? He was a little less hesitant today, but dayum this game is janky.

  • @Ditto_Montto
    @Ditto_Montto 7 หลายเดือนก่อน +47

    Crawling in my cave... These wounds they will not heal...

    • @ewu..
      @ewu.. 7 หลายเดือนก่อน

      Hands will kill us all... Confusing what is real...

    • @Dice-Z
      @Dice-Z 6 หลายเดือนก่อน +4

      Craaawling in my craaaawl
      These craaawls
      they will
      not
      craaaawl
      Craaawl is how i craaaawl
      Crawling what is craaawl
      CraaAAaWwl

  • @vgamedude12
    @vgamedude12 7 หลายเดือนก่อน +43

    Game just telling you if something attacks you to flash it kills the vibe. Dont tell us if there is a hostile creature keep the suspense.

    • @Dice-Z
      @Dice-Z 6 หลายเดือนก่อน +5

      True but also you gotta teach it to the player. There are a couple other more subtle ways but oh well.

  • @honaleri
    @honaleri 7 หลายเดือนก่อน +18

    Wow. These controls are the most....obnoxious thing in the universe. That's the scariest part. Clipping an invisible wall.

    • @Dice-Z
      @Dice-Z 6 หลายเดือนก่อน

      Nah.

  • @yuarentlucky
    @yuarentlucky 7 หลายเดือนก่อน +22

    CRAWLING IN MY SKIINNNNNN.
    THESE WOUNDS, THEY WILL NOT HE-ALLLLLL.

  • @yeehawgaylord7655
    @yeehawgaylord7655 7 หลายเดือนก่อน +2

    CRANK FLASHLIGHTS ARE SO UNDERUSED IN HORROR BECAUSE THE SOUND IT MAKES IS SO UNNERVING ESP WHEN YOU'RE IN THE DARK, CANNOT SEE ANYTHING, AND ALL YOU CAN PERCEIVE IS THAT DAMN CRANK WINDING UP!!!

  • @stevianheartbound
    @stevianheartbound 7 หลายเดือนก่อน +8

    I never expected tunnel delving to become an entire genre, but I like how this one shows the delver's entire body. Plus I like the map. It is what it says on the tin.

  • @Leafwink
    @Leafwink 7 หลายเดือนก่อน +10

    The game looks great, but they really should have touched up the crawling. You can tell that either the developers knew from testing or from the feedback of the community since the version is 1.3 since they put in the hint that you sometimes need to move a bit further up before crawling.
    I understand they were going for the feeling you are trapped in a tight space, but each time you try to crawl but end up going nowhere just reminds the player they are playing a game. It is counter productive.

    • @Dice-Z
      @Dice-Z 6 หลายเดือนก่อน +1

      I doubt it's on purpose. I think it's just the dev didn't design a proper hitbox or contextual corner turning action.

  • @aquablast3155
    @aquablast3155 7 หลายเดือนก่อน +29

    I don't like to say I'm scared of things, but I have to admit, this game is actually too scary for me-- too panic and stress-inducing for me, so, seriously applauding Manly for playing this so calmly. I was pretty tense the whole video.
    That said... the game is a bit shallow when it comes to lore. So, just some unexplained crawly monster? It feels like it was not worth to actually finish the game. I don't mean that this is a bad game, but... pretty much no reward for players who actually brave it all the way till the end.
    But perhaps the journey is the reward. It looks pretty hard too, so perhaps the dev isn't expecting anyone to finish it on their first try either (unless the damage is scripted too and there's no actual danger).

    • @Dice-Z
      @Dice-Z 6 หลายเดือนก่อน +1

      Well, this is just a small game from a tiny dev so it's to be expected.

  • @mattlau04
    @mattlau04 7 หลายเดือนก่อน +14

    the crawling mechanic and how it restrains movement is honestly really nice and unique

  • @shushles
    @shushles 7 หลายเดือนก่อน +104

    i can't look at a cave without thinking of the nutty putty incident

    • @DinnerForkTongue
      @DinnerForkTongue 7 หลายเดือนก่อน +27

      There's so many others, even worse than Nutty Putty's. Scary Interesting has hundreds of mini documentaries on them.

    • @CygnusDoesThings
      @CygnusDoesThings 7 หลายเดือนก่อน +7

      The. The what. The whatty whatty what.

    • @DinnerForkTongue
      @DinnerForkTongue 7 หลายเดือนก่อน +17

      @@CygnusDoesThings The Nutty Putty cave is the home of the most famous caving death on the internet. Both Fascinating Horror and Scary Interesting cover it in detail.

    • @GSixFiveFourThreeFourDashTwo
      @GSixFiveFourThreeFourDashTwo 7 หลายเดือนก่อน

      Watch "The Descent" (2005) and you will never want to think of caves and caving again

  • @Jonathan_Collins
    @Jonathan_Collins 7 หลายเดือนก่อน +29

    The fact that it has multiple arms to crawl means it has adapted to living in a cave and a gaping mouth used to hunt.

  • @bordwithasword
    @bordwithasword 7 หลายเดือนก่อน +10

    This game was frustrating to watch because of just how hard it was to get through bends. One of the most common things in the game

  • @LaifaCanyonLurker
    @LaifaCanyonLurker 7 หลายเดือนก่อน +17

    Shipwrecked 64 got a full release! You should play it, it's so good and the story makes much more sense

  • @lvndrr
    @lvndrr 7 หลายเดือนก่อน +13

    i just found your channel and your voice is SO soothing especially for horror gameplay

  • @graphitecore
    @graphitecore 6 หลายเดือนก่อน +2

    i liked the crawling aspect of this cave game, like you said it's very physical and it really triggered some sort of claustrophobia on me. those kinda caves terrify me fr. the whole collisions mechanic really helped with the idea of feeling stuck, that sucked!! in a good way hahaha

  • @nihilisticpancake308
    @nihilisticpancake308 7 หลายเดือนก่อน +13

    You couldn't pay me to crawl in such a narrow space demon or not.

  • @theodenmannix4362
    @theodenmannix4362 7 หลายเดือนก่อน +10

    Fck the scares in this game really get to me, it's not even that spooky but getting focused on reading the map makes it always so unexpected even though you know it's right around the corner to happen

  • @NaturalFlirtGamer
    @NaturalFlirtGamer 7 หลายเดือนก่อน +6

    _Turn around, bright eyes_
    I enjoy cave crawler games. I like the claustrophobia fear, as well as fear of what's in the dark. I kind of knew the ending when you kept getting red screen 'injured' but didn't turn back because you had to get those photos. Realistically, you'd never go on once you got pics of the ghoul monsters, those would be your proof.
    What I didn't like was the need to keep turning around to reload the camera after every shot and to wind the flashlight (yay no batteries), and look at the map - all leaving you vulnerable to frontal attack. But I thought the game actually was pretty frightening even tho the sadness was inevitable.

    • @jean-lucpicard5510
      @jean-lucpicard5510 7 หลายเดือนก่อน +1

      Did you just quote a Bonny Tyler song?

  • @iSupportUS
    @iSupportUS 7 หลายเดือนก่อน +46

    Ily dad

  • @-cj-
    @-cj- 4 หลายเดือนก่อน

    Immediately after seeing this game, went to go play it. Very fun, you can put in a lot of strategy (it unlocks an infinite challenge mode after the story). Don't turn around unless you have to, this reduces attacks. If you need to take a picture, turn around once to end the attack early. Then you can avoid damage from waiting to reload

  • @Stuurminator
    @Stuurminator 7 หลายเดือนก่อน +2

    "Man, I'm wasting a lot of film photographing this monster. I hope I don't run out before I get pictures of body I need for an incredible story!"

  • @angrybidoof847
    @angrybidoof847 7 หลายเดือนก่อน +4

    Feels less claustrophobic when you turn around/roll on you back.
    Looks like there's ample room to move and that
    Looks kinda cozy

  • @figo3554
    @figo3554 7 หลายเดือนก่อน +29

    Cave explorers be crazy man

  • @Bloomkyaaa
    @Bloomkyaaa 7 หลายเดือนก่อน +4

    The crawling mechanic could use a lot of work... but the creature was cool and all the little minigames were a nice touch! The creator should add another ending where you actually can crawl back out and escape!

  • @Parago0n
    @Parago0n 7 หลายเดือนก่อน +7

    Despite the crawling being clunky this really hits the vibes of those who are claustrophobic.

  • @PlayerOne.StartGame
    @PlayerOne.StartGame 7 หลายเดือนก่อน +89

    Once I climbed through a cave, and we had to start crawling in it, we got so far and there was so little space. One of my friends got stuck and we had to call rescue services. We are all intact and alive though.

    • @conq1273
      @conq1273 7 หลายเดือนก่อน +6

      Wait... did you shared this story in different ytuber playing the same game?

    • @omni-daddy
      @omni-daddy 7 หลายเดือนก่อน +18

      Damn that sounds pretty similar to another dude in the replies of another TH-camr playing this game. Pretty word for word too. Like you copied it. Crazy how that happens

    • @plaguedoctor5145
      @plaguedoctor5145 7 หลายเดือนก่อน +2

      My dad worked in cave rescue somewhat lmao. More of a volunteer thing and I dont believe he was ever called on really, but we got to go caving in wales once or twice a year as a benefit i guess lol

    • @S20171
      @S20171 7 หลายเดือนก่อน +1

      Why? Why would you?

  • @TurboSpaceKitten
    @TurboSpaceKitten 7 หลายเดือนก่อน +1

    Im glad we have so much cave horror these days. Need more bug horror and fishing horror

  • @ObieDobieZoomer
    @ObieDobieZoomer 7 หลายเดือนก่อน +1

    I honestly didn't think you'd be able to make this entertaining with so little to see and the janky movement being so jank, but then the monster came and it hit me that that janky movement adds to the horror aspect due to panic and the claustrophobic environment. O_O solid design choice even if an irritant to the player

  • @loganlogon3720
    @loganlogon3720 7 หลายเดือนก่อน +7

    Hold "Shift" to ru... crawl faster.
    4:35 YES!!😂

  • @GpeanutDoggo
    @GpeanutDoggo 7 หลายเดือนก่อน +1

    4:56 I looked away from my screen for a moment and I heard that and I was like “WHY TF IS THERE A BABY IN THE CAVE” 💀💀

  • @KentDavid-wi9vo
    @KentDavid-wi9vo 7 หลายเดือนก่อน

    4:50 I love that it is the very key moment to have a good scare.

  • @tatiscolombia
    @tatiscolombia 7 หลายเดือนก่อน +1

    this game looks so annoying to play for the mechanics, so thanks Manly for always going through to give us a lot of great videos. ❤

  • @AntonMonster
    @AntonMonster 7 หลายเดือนก่อน +1

    This game give me Iron Lung vibes, darkness, map, photographing objects and monster chasing you 😅

  • @Randolf2013
    @Randolf2013 7 หลายเดือนก่อน +5

    This game reminds me of Iron Lung but as a cave exploration game. Kind of wish that the ending was a bit better, maybe with the journalist being able to successfully escape and share his findings. The ending of the protag always dying at the end is worn out to me.

  • @proxy9573
    @proxy9573 7 หลายเดือนก่อน +1

    I don't think I'm claustrophobic, but this is doing a pretty good job of changing my mind.

  • @InnocentC0
    @InnocentC0 7 หลายเดือนก่อน +3

    It is kind of tense game in a way. Never like the limit movement, in the good way, for horror game.

  • @K_T0NE
    @K_T0NE 7 หลายเดือนก่อน +1

    Finally, a horror game for me! (I'm not necessarily claustrophobic, but the idea of getting stuck in a tight cave is terrifying)

  • @CalvinChikelue
    @CalvinChikelue 7 หลายเดือนก่อน +7

    They chose the worst/best sound for the windup flashlight

    • @plaguedoctor5145
      @plaguedoctor5145 7 หลายเดือนก่อน +3

      I mean its accurate lol. I had one just like it when I was younger, they could deafen the neighbours even through the walls lmao

    • @FrostyFoxDrake
      @FrostyFoxDrake 7 หลายเดือนก่อน

      wheweewheahWEAHWEHWEW

    • @maysee2515
      @maysee2515 7 หลายเดือนก่อน

      ​@@plaguedoctor5145 same, we had two of them and me and my brother would play around with those winding flashlights when we were younger

  • @Domgameplay-tp4sy
    @Domgameplay-tp4sy 7 หลายเดือนก่อน

    Watching your videos its keep away my depression and anxiety.

  • @dushbig5628
    @dushbig5628 7 หลายเดือนก่อน +1

    Overall the game reminds me of Iron Lung in terms of limited maneuverability, limited visibility, vague map to go by, seeking objects to scan/take pictures of, and scripted death after getting all sites photographed.
    Wouldn't be surprised if this game was heavily inspired by Iron Lung.

  • @davidpotts7116
    @davidpotts7116 7 หลายเดือนก่อน +1

    I really feel like this game needs more lenient pathways. I would probably play it if it weren’t so easy to get stuck on the smallest bit of terrain

  • @z3ldafanjuli3
    @z3ldafanjuli3 7 หลายเดือนก่อน +14

    Don't know if Manly will is this but I would like to see him play Mario: Music Box.

  • @Fr0gg0
    @Fr0gg0 7 หลายเดือนก่อน +4

    "5 people went missing, they came back without anything, bodies don't just vanish into thin air" Soo.. did they go missing or not?

  • @Goliath-fw6jm
    @Goliath-fw6jm 7 หลายเดือนก่อน

    I would argue this game specifically was most likely inspired by the descent! amazing movie

  • @uuu12343
    @uuu12343 7 หลายเดือนก่อน

    A 3D POV Cave diving/spelunking horror game is certainly a new concept and a new gameplay style, I oddly like it

  • @shawngregory8192
    @shawngregory8192 7 หลายเดือนก่อน +1

    Please play NEON WHITE, its right up your alley

  • @TheConnor712
    @TheConnor712 7 หลายเดือนก่อน +1

    The sound design was pretty crisp, very satisfying

  • @damsonrhea
    @damsonrhea 7 หลายเดือนก่อน +2

    I have to admit, the movement mechanic went beyond merely claustrophobic all the way to farcical to me. Watching the viewpoint character ineffectually paw at the air was almost funny.

  • @BlizzardOfTheArctics
    @BlizzardOfTheArctics 7 หลายเดือนก่อน +1

    He knows how to make people get jumpscares... Im claustrophobic and watching this... Oh god...

  • @plossom_chan
    @plossom_chan 7 หลายเดือนก่อน +24

    WAKE UP MANLU POSTED
    someone said ily dad😭?

    • @ryanwoon3534
      @ryanwoon3534 7 หลายเดือนก่อน

      What the hell?

  • @codexcracked5740
    @codexcracked5740 7 หลายเดือนก่อน +6

    Oh, i like this one. Was thinking of playing it myself until I saw this video and realized that it would be way too scary for me.
    The Buried.

  • @dolfingirl63
    @dolfingirl63 7 หลายเดือนก่อน +1

    I was thinking the pace was a bit slow. I can handle this. Then Manly pulled out the freaking CATACOMBS map 😭

  • @malachihormel7994
    @malachihormel7994 7 หลายเดือนก่อน +1

    I feel like the janky movement might be there just to add to the feeling of claustrophobia

  • @ReMeDy_TV
    @ReMeDy_TV 6 หลายเดือนก่อน

    @ 0:22 Oh cool, the 5 missing people came back? N0ice! End credits!

  • @janette2422
    @janette2422 7 หลายเดือนก่อน +3

    "5 bodies went missing. They came back with nothing" all respect, that's confusing....

  • @ladyadrella
    @ladyadrella 7 หลายเดือนก่อน +2

    Me over here wondering if the difficult cornering is intentional not in a tutorial sense but that in real life you often have to wiggle your way through spots you get stuck in. Watching people do this for real gives me anxiety

  • @FetusDeletus_E
    @FetusDeletus_E 4 หลายเดือนก่อน

    Caving is already a very scary and claustrophobic experience, and they just throw in a monster? Great, just what was missing!

  • @KarlaRei
    @KarlaRei 5 หลายเดือนก่อน

    0 seconds in and I almost nope out. This is my nightmare--not even the bodies, just being in a hole in the ground.

  • @z3ldafanjuli3
    @z3ldafanjuli3 7 หลายเดือนก่อน +2

    Also, the monster reminds me of the Dead Hands from Ocarina of Time.

  • @gaminggoddess85
    @gaminggoddess85 7 หลายเดือนก่อน +2

    I think I fought that thing in the thumbnail in Parasite Eve 2. Like that's an Ivory Stalker if I've ever seen one.

  • @Dice-Z
    @Dice-Z 6 หลายเดือนก่อน

    This is amazing actually. This would be an absolutely terrifying game with a better monster. Here he just walks up to you, flailing and casually hits you with a lame thud, the sound design for the monster, the cues, the attacks, the AI, the triggers, the pacing, they could all be so much scarier. Would likely be better if the attacks were rarer, more lethal, better telegraphed and giving a little more time to react but little enough that you can seriously be caught off guard (chance of sneaky ambush if you aren't careful with intersections). Otherwise the rest of the game is well designed and honestly would be terrifying even with no monster.
    But imagine if you saw a pair of eyes slooowly crawling up to you while the figure is completely hidden in the darkness. It would try to find you when you make noise with the flashlight, and sneak up on you when you're looking at the map. Would peak around corners and branching paths.

  • @jasonlance1890
    @jasonlance1890 7 หลายเดือนก่อน

    Thanks for all of your awesome content manly,

  • @Whatlander
    @Whatlander 5 หลายเดือนก่อน

    This game definitely has some "Ted the Caver" vibes, minus the magical shark-jump. The way you're forced to keep looking while not knowing if you'll find a spooky thing really does a lot for the tension, obviously, but I think it also shines by focusing on the helplessly tight squeezes that make spelunking so dangerous, and the concept so frightening for most folks.
    Ironically, I almost wish this game _did_ do a bit more towards the end, like maybe you lose your map and wander blindly with barely any pictures left, instead of a scripted sequence.

  • @thatsnotveryfresh
    @thatsnotveryfresh 7 หลายเดือนก่อน +3

    hope ur havin a wicked day mr manly

  • @EmotionalSupportDemon69
    @EmotionalSupportDemon69 7 หลายเดือนก่อน +1

    The Crawling is so goofy when sped up