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@@adriandelta Objective; Use the mirror and brush your teeth. Objective complete, brush your teeth. Use mouse to turn around. Press Shift to chase after your hallucination.
Caving is one of those things that make me go "why would you ever?" Edit: I appreciate the enthusiasm but this wasn't a call to try and convince me to go Caving XD
This guy is really dedicated to getting some pictures of discarded backpacks and corpses, when he's already got multiple pictures of a hostile inhuman cave-dwelling monster. Like, my dude, just leave! You already got the pictures that will make you famous.
My only guess for why that is is because you can't really do much in terms of visuals if everything is directly in front of your face. You're also kind of limited on monsters voices because only so many things make sense to be in a cave
I absolutely love the little detail of turning around and you see your torso while laying down. That just adds to the immersion by further visualizing how cramped this is. For a low poly game it really makes the environment something you can feel.
I feel like the scripted death was a little abrupt, maybe a good ending would be on the return trip while running from the monster: 1. your flashlight starts to break, there is a tunnel that is not on the map you start to get shoehorned into, and finally you reach a deadend/angle that you cannot maneuver past, and you're just stuck, then your flashlight break and you can't crank it to get it working again. Then the game ends.
The main character dying here is typical horror movie bullshit, it's too tiring tbh also while one comment says it's kind of like Iron Lung, let's not forget the difference in settings, while Iron Lung is one where Death is pretty much the only way out of their current state of affairs, CRAWL on the other hand is still in civilization where the bizarre events happen on top of busy citizen life.
Nah man. It would be easy to say "that's fake" because someone mighta just set up a mannequin there and made it look real, and took a pic for internet points. I would've just gotten out of there not because I thought people would believe me, but because from that very moment I would know my life was in danger. So obviously I'm out lmao
Entering a place where I have no space to maneuver incoming dangers always jacks up my heart rate. This is one of those games where I say "NOPE never. Thank god for manly"
Even if someone COULD force me in a cave like that, they couldn't make me crawl through it. My claustrophobic me gets lightheaded from those videos alone and I've passed out in a stuck elevator already. So, good luck, dragging my unconscious ass around. xD
Bicycles somtimes have a flashligt with a battery which you can crank up to give it power or that charges Up with the friction of the tires and some Transformer on it. But usually you charge them with your hand for like 10+ minutes and the light lasts for hours. So the Protagonist is just and idiot who probably also bought the cheapest shit he could find.
@@operator-chan1887 Then you buy quieter one. Just saying since the MC is going into a tunnel and did not know about the monster, it is logical to have the loud, charging flashlight. if tehya re stuck, it will be easier for rescue to find them
This is actually a common strategy when a cave network is considered too hazardous, often after the loss of life. Often they can't even remove the body. So they fill the network in. Here's a really messed up story, When I was a kid someone died in a beloved cave system. Guy had become stuck at an angle where he was being compressed, so he was slowly suffocating. It was big news in our local area when he passed away, because the cave he passed away in was a very popular spot. What really bothered me, and this is what I think was messed up, is our community was more bothered by the caves being filled rather than the lose of life. That's what everyone focused on when we met for Sunday school, of all things. This was not the first incident in these caves either.
Reminds me of that tragic incident where the guy went caving in Utah and then stuck upside down. Rescue team can't even get him out and he went upside down for like couple days before slowly dying...
this cave is super dangerous, yet it has been explored to have a map associated with it.. if protagonists were smart then we'd be missing out on some quality horror games lol
Or maybe mentioning if there was an "animal" trying to approach you, or something like that xD I feel like it wouldn't be far fetched for a raccoon, fox or den of snakes to be happy campers in a system of caves like that
I had an idea, what if we had raccoons or snakes at first that only attacked us sometimes but we still had to shoo them away? And then the monster would only appear at the third or fourth object where little to no animals go, and instead of a scripted death we could actually try to leave. Which makes the animals at the shallower tunnels appear to be a bigger obstacle now that the monster is after us.
@@brazilianpunk Yes that's one way to do it. Good design. There are quite a few ways to introduce information subtly, "show don't tell". Another way is to have context clues in the story, like a newspaper that talks about animals in caves being sensitive to light or something like that (just an example but in general cave dwelling creatures are blind so a flash wouldn't do much). Or a journal entry you find that tells you "it hates light".
I feel like they could really build a story with the things you find, if they wanted to. Like, you didn’t even search through the backpack or bodies, and never found any clues about this “company” or the creature… and why the creature was scared off by your camera, but not your flashlight? Yet another horror game that takes a good concept but doesn’t really do anything with it. You really should have had a chance to get out, even after you just got your first picture of a body and the creature. I mean, what did that “rescue team” even do if they went in there and somehow didn’t find anything?
Thats one claustrophobic cave to get lost in. I wonder how it was mapped out. Like the rescue team probably have done it or it was like mapped out with sound maybe. Like enough to not cause a possible cave in. like how its so cramped that you have to keep going forward and that you have a body to account for when moving. The whole vibe kinda reminds me of iron lung a bit. Except the wandering horror is really handsy.
You have to be a really special breed to do search and rescue. Unfortunately in cave systems like this, it’s hard to imagine how much rescuing you’d do. Like if someone is stuck in a tight spot or twists a wrist in a tiny area like this, there’s no good way of helping them get out. You’d have to tunnel through the cave I’d imagine. But I don’t want to imagine, so I’m not gonna lol
I don't think it's getting stuck on a pixel as much as it is the hitbox must be rectangular, and moving a rectangle through a corner can be a pain to do, have you ever tried to move a fridge or a couch through a door frame? It's kind of the same idea, it just gets stuck when you try to rotate it too early so you have to move forward further. I think Manly was trying to turn too early a lot of the time. Still the dev should have done a better job. There are a lot of ways you can solve such an issue, like changing the shape and position of your hitbox so it doesn't feel awkward, or having some kind of contextual corner crawling.
To be honest, when exploring caves one of your last worries should be getting attacked by monsters. Maybe bats, spiders and other insects, but not these things.
@@I_Produce_Nuclear_Bombs I mean, that is good point. But, this cave have rumors about missing people. I personally think they should think in case of being attack. Then again, the cave is narrow. I'm not sure what else they can defend them in narrow space.
@@InnocentC0 people going missing in caves like this is sadly a common enough occurrence that there's plenty of culprits that are more likely before "cryptid shaped creature" in the hallways
@@InnocentC0yea but missing people would probably mean something like right inescapable holes or areas that claim lives and leave them unfound and hidden by angles and dust, not a murderer crawling around with them, and I'm not particularly knowledgeable if there are any mammals or predatory animals that reside in right caves like this
19:30 My immediate thought was that these kinds of cave games are inspired by The Descent, though that movie didn't originate the spooky monster living in a cave trope (it at least goes as far back as 1904's 'The Beast in the Cave' by H.P. Lovecraft, and it certainly goes back further).
The Descent is such a great movie. I watched it with my family and my father is a hardened horror/action watcher, but there's one scene that sent him. Not just jumping, but he had to get up and leave it got him so good.
That first creature pop up is the scariest thing I've watched on this channel for some reason. I've been binge watching all the cave ones so it ain't claustrophobia that caused it but it's probably because of the similarities to the baby from RE8
Maybe it's got something to do with how nonchalant the encounter is? It doesn't really build up, the game doesn't give you many hints outside of the "you might get attacked" bit. You do hear its noise, but it feels like ambiance. Then, all of a sudden, a handy little fella comes out of the dark and attacks. Ought to get anyone watching or even playing.
You'd think a couple clear photos of the monster and some belonging would be more than enough to call it quits and leave but noooo you need the skulls photographed too
Anyone else love seeing Manly slowly turn around where you'd think there would a jump scare in a video game? He was a little less hesitant today, but dayum this game is janky.
CRANK FLASHLIGHTS ARE SO UNDERUSED IN HORROR BECAUSE THE SOUND IT MAKES IS SO UNNERVING ESP WHEN YOU'RE IN THE DARK, CANNOT SEE ANYTHING, AND ALL YOU CAN PERCEIVE IS THAT DAMN CRANK WINDING UP!!!
I never expected tunnel delving to become an entire genre, but I like how this one shows the delver's entire body. Plus I like the map. It is what it says on the tin.
The game looks great, but they really should have touched up the crawling. You can tell that either the developers knew from testing or from the feedback of the community since the version is 1.3 since they put in the hint that you sometimes need to move a bit further up before crawling. I understand they were going for the feeling you are trapped in a tight space, but each time you try to crawl but end up going nowhere just reminds the player they are playing a game. It is counter productive.
I don't like to say I'm scared of things, but I have to admit, this game is actually too scary for me-- too panic and stress-inducing for me, so, seriously applauding Manly for playing this so calmly. I was pretty tense the whole video. That said... the game is a bit shallow when it comes to lore. So, just some unexplained crawly monster? It feels like it was not worth to actually finish the game. I don't mean that this is a bad game, but... pretty much no reward for players who actually brave it all the way till the end. But perhaps the journey is the reward. It looks pretty hard too, so perhaps the dev isn't expecting anyone to finish it on their first try either (unless the damage is scripted too and there's no actual danger).
@@CygnusDoesThings The Nutty Putty cave is the home of the most famous caving death on the internet. Both Fascinating Horror and Scary Interesting cover it in detail.
i liked the crawling aspect of this cave game, like you said it's very physical and it really triggered some sort of claustrophobia on me. those kinda caves terrify me fr. the whole collisions mechanic really helped with the idea of feeling stuck, that sucked!! in a good way hahaha
Fck the scares in this game really get to me, it's not even that spooky but getting focused on reading the map makes it always so unexpected even though you know it's right around the corner to happen
_Turn around, bright eyes_ I enjoy cave crawler games. I like the claustrophobia fear, as well as fear of what's in the dark. I kind of knew the ending when you kept getting red screen 'injured' but didn't turn back because you had to get those photos. Realistically, you'd never go on once you got pics of the ghoul monsters, those would be your proof. What I didn't like was the need to keep turning around to reload the camera after every shot and to wind the flashlight (yay no batteries), and look at the map - all leaving you vulnerable to frontal attack. But I thought the game actually was pretty frightening even tho the sadness was inevitable.
Immediately after seeing this game, went to go play it. Very fun, you can put in a lot of strategy (it unlocks an infinite challenge mode after the story). Don't turn around unless you have to, this reduces attacks. If you need to take a picture, turn around once to end the attack early. Then you can avoid damage from waiting to reload
The crawling mechanic could use a lot of work... but the creature was cool and all the little minigames were a nice touch! The creator should add another ending where you actually can crawl back out and escape!
Once I climbed through a cave, and we had to start crawling in it, we got so far and there was so little space. One of my friends got stuck and we had to call rescue services. We are all intact and alive though.
Damn that sounds pretty similar to another dude in the replies of another TH-camr playing this game. Pretty word for word too. Like you copied it. Crazy how that happens
My dad worked in cave rescue somewhat lmao. More of a volunteer thing and I dont believe he was ever called on really, but we got to go caving in wales once or twice a year as a benefit i guess lol
I honestly didn't think you'd be able to make this entertaining with so little to see and the janky movement being so jank, but then the monster came and it hit me that that janky movement adds to the horror aspect due to panic and the claustrophobic environment. O_O solid design choice even if an irritant to the player
This game reminds me of Iron Lung but as a cave exploration game. Kind of wish that the ending was a bit better, maybe with the journalist being able to successfully escape and share his findings. The ending of the protag always dying at the end is worn out to me.
Overall the game reminds me of Iron Lung in terms of limited maneuverability, limited visibility, vague map to go by, seeking objects to scan/take pictures of, and scripted death after getting all sites photographed. Wouldn't be surprised if this game was heavily inspired by Iron Lung.
I have to admit, the movement mechanic went beyond merely claustrophobic all the way to farcical to me. Watching the viewpoint character ineffectually paw at the air was almost funny.
Me over here wondering if the difficult cornering is intentional not in a tutorial sense but that in real life you often have to wiggle your way through spots you get stuck in. Watching people do this for real gives me anxiety
This is amazing actually. This would be an absolutely terrifying game with a better monster. Here he just walks up to you, flailing and casually hits you with a lame thud, the sound design for the monster, the cues, the attacks, the AI, the triggers, the pacing, they could all be so much scarier. Would likely be better if the attacks were rarer, more lethal, better telegraphed and giving a little more time to react but little enough that you can seriously be caught off guard (chance of sneaky ambush if you aren't careful with intersections). Otherwise the rest of the game is well designed and honestly would be terrifying even with no monster. But imagine if you saw a pair of eyes slooowly crawling up to you while the figure is completely hidden in the darkness. It would try to find you when you make noise with the flashlight, and sneak up on you when you're looking at the map. Would peak around corners and branching paths.
This game definitely has some "Ted the Caver" vibes, minus the magical shark-jump. The way you're forced to keep looking while not knowing if you'll find a spooky thing really does a lot for the tension, obviously, but I think it also shines by focusing on the helplessly tight squeezes that make spelunking so dangerous, and the concept so frightening for most folks. Ironically, I almost wish this game _did_ do a bit more towards the end, like maybe you lose your map and wander blindly with barely any pictures left, instead of a scripted sequence.
Welcome to the Get On The Floor Club how Get On The Floor are ya?
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(Also, 294%)
Day 747 of asking Manly to play A Cold Love Story through TH-cam comments.
100% on the floor
So floor that I’m in the basement
Well I'm glitched in the floor so I'd say 187%
You already know its gonna be a bad day when the game introduces sprinting and a stamina bar
Real
Or when it shows:
"press shift to run"
Imagine just walking down the street at night and a stamina bar appears in your periphery.
@@adriandelta Objective; Use the mirror and brush your teeth.
Objective complete, brush your teeth.
Use mouse to turn around.
Press Shift to chase after your hallucination.
@@SageEnds and all pf the sudden, the stamina bar doesn't recover fast naturally like most of those games I see or play
He should just run, when he got the first creature picture, that is definitely the answer he looks for and he should just get out.
Exactly my thought. He's in there to get a story, what's gonna top, "I have a photo of this hand monster."
that's something Outlast did really well. Our journalist fella was trying to get out after the first 5 minutes
First creature photo = NOPE! (Protagonist turns around and leaves the cave ASAP)... if they were smart.
Gameplay/ story segregation, I'm assuming.
Could be that the cave is to narrow to do a full turnaround/too hard to traverse it backwards.
@@shawnheatherly "I am a hand monster, I'm here to talk about a man who broke into my cave to photograph my meals."
Sprint meter, tight space, AND you can turn around to look behind you? That’s basically the Unholy Trinity!
mortis
The mother, the daughter, and the unholy spirit.
And don't forget the running off light
@@ByJeval *the unholy quartet.*
Not to mention item management that blocks your vision
Caving is one of those things that make me go "why would you ever?"
Edit: I appreciate the enthusiasm but this wasn't a call to try and convince me to go Caving XD
From what I know, many like the challenge of it. And others, exactly what you said, they like the fear factor and it gives a rush.
you should watch "The Descent" (2005)... 😉
Yessir and climbing Everest
@ggnkrsfkoqxbk5078but people don't get lost for several days on the bungee rope.
Ted The Caver
Oh great...
Spelunking in a tight cave AND having the ability to turn around to see what's behind you?!
what could go wrong?
Dont forget the rechargable light. The noise echoing is unsettling
This guy is really dedicated to getting some pictures of discarded backpacks and corpses, when he's already got multiple pictures of a hostile inhuman cave-dwelling monster.
Like, my dude, just leave! You already got the pictures that will make you famous.
For as common as claustrophobia is, it's underutilized in horror games. Very good use of a constrained FOV and limited movement controls on display!
My only guess for why that is is because you can't really do much in terms of visuals if everything is directly in front of your face. You're also kind of limited on monsters voices because only so many things make sense to be in a cave
True, true.
I see that it's not that easy to use as THE main trope, but it's definitely underrepresented.
I absolutely love the little detail of turning around and you see your torso while laying down. That just adds to the immersion by further visualizing how cramped this is. For a low poly game it really makes the environment something you can feel.
I feel like the scripted death was a little abrupt, maybe a good ending would be on the return trip while running from the monster: 1. your flashlight starts to break, there is a tunnel that is not on the map you start to get shoehorned into, and finally you reach a deadend/angle that you cannot maneuver past, and you're just stuck, then your flashlight break and you can't crank it to get it working again. Then the game ends.
Agreed. I normally don't like it when horror games give the player scripted deaths. We should have gotten multiple endings, but oh well.
Forcing the player character to die feels so redundant and a waste.
I think this game is taking inspiration from iron lung, and iron lung has the same script death too
The main character dying here is typical horror movie bullshit, it's too tiring tbh
also while one comment says it's kind of like Iron Lung, let's not forget the difference in settings, while Iron Lung is one where Death is pretty much the only way out of their current state of affairs, CRAWL on the other hand is still in civilization where the bizarre events happen on top of busy citizen life.
Like instead of dying by the monster, what if as an attempt to get out, you get stuck and instead of getting killed you die to suffocation?
8:07 - You know, I would get out of there too! You snapped a perfectly clear photo of the monster, and I think that is enough to make the headlines.
Nah man. It would be easy to say "that's fake" because someone mighta just set up a mannequin there and made it look real, and took a pic for internet points. I would've just gotten out of there not because I thought people would believe me, but because from that very moment I would know my life was in danger. So obviously I'm out lmao
Yeah, this is probably a job for a robot.
with guns
@@natan_amorim_moraesreal
Real
@@natan_amorim_moraes and some self-destruct capability
And an anti tank mine at the exit
Like in the Cave Crawler game?
Entering a place where I have no space to maneuver incoming dangers always jacks up my heart rate. This is one of those games where I say "NOPE never. Thank god for manly"
you couldn't waterboard me to enter a cave like this
Most real and reasonable take spotted 😂
would you do it for...*THREE* scooby snacks?
@@an_ordinary_gooseyes raggy!!
@@an_ordinary_goosedamn, can't say no to that *scooby noises*
Even if someone COULD force me in a cave like that, they couldn't make me crawl through it.
My claustrophobic me gets lightheaded from those videos alone and I've passed out in a stuck elevator already.
So, good luck, dragging my unconscious ass around. xD
Inventors be like:
What if we created the loudest, most annoying flashlight that ever existed?
Must be a cheap and early model. To be fair, in an emergency situation the noise will be a boon
Bicycles somtimes have a flashligt with a battery which you can crank up to give it power or that charges Up with the friction of the tires and some Transformer on it. But usually you charge them with your hand for like 10+ minutes and the light lasts for hours. So the Protagonist is just and idiot who probably also bought the cheapest shit he could find.
@@einholzstuhl252 well they are a journalist😂
@@conq1273 depends on what kind of emergency the situation is. what if you're trying to hide but need light?
@@operator-chan1887 Then you buy quieter one. Just saying since the MC is going into a tunnel and did not know about the monster, it is logical to have the loud, charging flashlight. if tehya re stuck, it will be easier for rescue to find them
Oh man, all those pockets and things on the belly will get real uncomfortable when crawling!
I love how no one bothered to look for us and they just sealed up the cave afterwards. No one likes our main character.
This is actually a common strategy when a cave network is considered too hazardous, often after the loss of life. Often they can't even remove the body. So they fill the network in.
Here's a really messed up story,
When I was a kid someone died in a beloved cave system. Guy had become stuck at an angle where he was being compressed, so he was slowly suffocating. It was big news in our local area when he passed away, because the cave he passed away in was a very popular spot. What really bothered me, and this is what I think was messed up, is our community was more bothered by the caves being filled rather than the lose of life. That's what everyone focused on when we met for Sunday school, of all things. This was not the first incident in these caves either.
Well, they are a journalist
@@benevolentworldexploder5395 Nutty Putty?
But, yeah. Absolute shit reaction, if people cared more about a damn "cave" than someone's life.
I like how this game is not jumpscare-ish and instead it gives a build up of what's coming to the player
As soon as you pulled the Map out, I went: "That's Iron Lung but underground"
"I'll have an indie horror game."
"How original."
"With a protagonist who dies at the end no matter what you do."
"Daring today, aren't we?"
That's most horror related stuff tho
@@indie_gamer7 Thats the joke
@@indie_gamer7that's the joke...
@Indie_gamer7 That's the joke
@@indie_gamer7 I'm the joke
Reminds me of that tragic incident where the guy went caving in Utah and then stuck upside down. Rescue team can't even get him out and he went upside down for like couple days before slowly dying...
Ahh yes, the good ol' nutty putty cave incident. The stuff of nightmares.
Yeah, the game gives me the old nutty putty cave incident. 😲
@@getserious4958 yep. Just reading the news gives me claustrophobia, can’t imagine actually being there…
manly does mention that at the outro blurb! along with ted the caver, too
Stop talking, nobody likes to heat you speak. 😂😅❤
this cave is super dangerous, yet it has been explored to have a map associated with it..
if protagonists were smart then we'd be missing out on some quality horror games lol
technically that explains the message that we could be attacked by something
They could have used those robot rover things, way safer
You make it sound like it being dangerous means it wouldn't be explored.
Or seismic tests on the surface, could map the caves
actually it is true for a lot of real caves. you often see "bobby died here" or "rip jenny" or whatever on maps cavers upload to the internet
Clunkiness aside, pretty cool concept; having to constantly turn around to get your stuff and back while you might come face to face with a monster.
The clunkiness is kinda what makes it work.
would've been scarier if the game didn't mention the monster in the tutorial. Figuring that the camera scares it away wouldn't be hard
Or maybe mentioning if there was an "animal" trying to approach you, or something like that xD
I feel like it wouldn't be far fetched for a raccoon, fox or den of snakes to be happy campers in a system of caves like that
I had an idea, what if we had raccoons or snakes at first that only attacked us sometimes but we still had to shoo them away? And then the monster would only appear at the third or fourth object where little to no animals go, and instead of a scripted death we could actually try to leave. Which makes the animals at the shallower tunnels appear to be a bigger obstacle now that the monster is after us.
@@brazilianpunk Yes that's one way to do it. Good design. There are quite a few ways to introduce information subtly, "show don't tell".
Another way is to have context clues in the story, like a newspaper that talks about animals in caves being sensitive to light or something like that (just an example but in general cave dwelling creatures are blind so a flash wouldn't do much). Or a journal entry you find that tells you "it hates light".
Cave horror continues to be pretty effective. When your instinct is to run and that is impossible because you're underground, it's a rough combo.
I feel like they could really build a story with the things you find, if they wanted to. Like, you didn’t even search through the backpack or bodies, and never found any clues about this “company” or the creature… and why the creature was scared off by your camera, but not your flashlight? Yet another horror game that takes a good concept but doesn’t really do anything with it. You really should have had a chance to get out, even after you just got your first picture of a body and the creature. I mean, what did that “rescue team” even do if they went in there and somehow didn’t find anything?
Seems like the cave mechanic execution was the main focus, and story sadly wasn’t.
Even after all these years low resolution games are still among the most terrifying and suspenseful.
Thats one claustrophobic cave to get lost in. I wonder how it was mapped out. Like the rescue team probably have done it or it was like mapped out with sound maybe. Like enough to not cause a possible cave in. like how its so cramped that you have to keep going forward and that you have a body to account for when moving. The whole vibe kinda reminds me of iron lung a bit. Except the wandering horror is really handsy.
Maybe they sent in a robot
Definitely a robot
I’ve thought about doing search and rescue. This video has officially changed my mind.
You have to be a really special breed to do search and rescue. Unfortunately in cave systems like this, it’s hard to imagine how much rescuing you’d do. Like if someone is stuck in a tight spot or twists a wrist in a tiny area like this, there’s no good way of helping them get out. You’d have to tunnel through the cave I’d imagine. But I don’t want to imagine, so I’m not gonna lol
Let Ai figure that one out lol
it is so unnerving to watch when the character gets stuck on a single pixel and you have to find the perfect angle
I don't think it's getting stuck on a pixel as much as it is the hitbox must be rectangular, and moving a rectangle through a corner can be a pain to do, have you ever tried to move a fridge or a couch through a door frame? It's kind of the same idea, it just gets stuck when you try to rotate it too early so you have to move forward further. I think Manly was trying to turn too early a lot of the time.
Still the dev should have done a better job. There are a lot of ways you can solve such an issue, like changing the shape and position of your hitbox so it doesn't feel awkward, or having some kind of contextual corner crawling.
@@Dice-Zit could also be possible that every crawl has a hitbox you need to blindly aim for so the character moves to that next position
It really feels like this guy is way too underprepared for this stuff.
At least, having something to protect himself would be better.
To be honest, when exploring caves one of your last worries should be getting attacked by monsters. Maybe bats, spiders and other insects, but not these things.
@@I_Produce_Nuclear_Bombs I mean, that is good point. But, this cave have rumors about missing people. I personally think they should think in case of being attack.
Then again, the cave is narrow. I'm not sure what else they can defend them in narrow space.
@@InnocentC0 people going missing in caves like this is sadly a common enough occurrence that there's plenty of culprits that are more likely before "cryptid shaped creature" in the hallways
@@InnocentC0 I'd take a knife, at least. Knives are excellent survival tools, and double as a weapon in a pinch.
@@InnocentC0yea but missing people would probably mean something like right inescapable holes or areas that claim lives and leave them unfound and hidden by angles and dust, not a murderer crawling around with them, and I'm not particularly knowledgeable if there are any mammals or predatory animals that reside in right caves like this
19:30 My immediate thought was that these kinds of cave games are inspired by The Descent, though that movie didn't originate the spooky monster living in a cave trope (it at least goes as far back as 1904's 'The Beast in the Cave' by H.P. Lovecraft, and it certainly goes back further).
The Descent is such a great movie. I watched it with my family and my father is a hardened horror/action watcher, but there's one scene that sent him. Not just jumping, but he had to get up and leave it got him so good.
Probably even Tim the Caver actually. One of the oldest creepypastas
@@titusandronicus666*Ted
That movie fucked me up as a child lol
That first creature pop up is the scariest thing I've watched on this channel for some reason. I've been binge watching all the cave ones so it ain't claustrophobia that caused it but it's probably because of the similarities to the baby from RE8
So true, it actually gave me a proper startling response. Good stuff
Maybe it's got something to do with how nonchalant the encounter is? It doesn't really build up, the game doesn't give you many hints outside of the "you might get attacked" bit. You do hear its noise, but it feels like ambiance. Then, all of a sudden, a handy little fella comes out of the dark and attacks. Ought to get anyone watching or even playing.
You'd think a couple clear photos of the monster and some belonging would be more than enough to call it quits and leave but noooo you need the skulls photographed too
Anyone else love seeing Manly slowly turn around where you'd think there would a jump scare in a video game? He was a little less hesitant today, but dayum this game is janky.
Crawling in my cave... These wounds they will not heal...
Hands will kill us all... Confusing what is real...
Craaawling in my craaaawl
These craaawls
they will
not
craaaawl
Craaawl is how i craaaawl
Crawling what is craaawl
CraaAAaWwl
Game just telling you if something attacks you to flash it kills the vibe. Dont tell us if there is a hostile creature keep the suspense.
True but also you gotta teach it to the player. There are a couple other more subtle ways but oh well.
Wow. These controls are the most....obnoxious thing in the universe. That's the scariest part. Clipping an invisible wall.
Nah.
CRAWLING IN MY SKIINNNNNN.
THESE WOUNDS, THEY WILL NOT HE-ALLLLLL.
CRANK FLASHLIGHTS ARE SO UNDERUSED IN HORROR BECAUSE THE SOUND IT MAKES IS SO UNNERVING ESP WHEN YOU'RE IN THE DARK, CANNOT SEE ANYTHING, AND ALL YOU CAN PERCEIVE IS THAT DAMN CRANK WINDING UP!!!
I never expected tunnel delving to become an entire genre, but I like how this one shows the delver's entire body. Plus I like the map. It is what it says on the tin.
The game looks great, but they really should have touched up the crawling. You can tell that either the developers knew from testing or from the feedback of the community since the version is 1.3 since they put in the hint that you sometimes need to move a bit further up before crawling.
I understand they were going for the feeling you are trapped in a tight space, but each time you try to crawl but end up going nowhere just reminds the player they are playing a game. It is counter productive.
I doubt it's on purpose. I think it's just the dev didn't design a proper hitbox or contextual corner turning action.
I don't like to say I'm scared of things, but I have to admit, this game is actually too scary for me-- too panic and stress-inducing for me, so, seriously applauding Manly for playing this so calmly. I was pretty tense the whole video.
That said... the game is a bit shallow when it comes to lore. So, just some unexplained crawly monster? It feels like it was not worth to actually finish the game. I don't mean that this is a bad game, but... pretty much no reward for players who actually brave it all the way till the end.
But perhaps the journey is the reward. It looks pretty hard too, so perhaps the dev isn't expecting anyone to finish it on their first try either (unless the damage is scripted too and there's no actual danger).
Well, this is just a small game from a tiny dev so it's to be expected.
the crawling mechanic and how it restrains movement is honestly really nice and unique
i can't look at a cave without thinking of the nutty putty incident
There's so many others, even worse than Nutty Putty's. Scary Interesting has hundreds of mini documentaries on them.
The. The what. The whatty whatty what.
@@CygnusDoesThings The Nutty Putty cave is the home of the most famous caving death on the internet. Both Fascinating Horror and Scary Interesting cover it in detail.
Watch "The Descent" (2005) and you will never want to think of caves and caving again
The fact that it has multiple arms to crawl means it has adapted to living in a cave and a gaping mouth used to hunt.
This game was frustrating to watch because of just how hard it was to get through bends. One of the most common things in the game
Shipwrecked 64 got a full release! You should play it, it's so good and the story makes much more sense
Yea
i just found your channel and your voice is SO soothing especially for horror gameplay
i liked the crawling aspect of this cave game, like you said it's very physical and it really triggered some sort of claustrophobia on me. those kinda caves terrify me fr. the whole collisions mechanic really helped with the idea of feeling stuck, that sucked!! in a good way hahaha
You couldn't pay me to crawl in such a narrow space demon or not.
Fck the scares in this game really get to me, it's not even that spooky but getting focused on reading the map makes it always so unexpected even though you know it's right around the corner to happen
_Turn around, bright eyes_
I enjoy cave crawler games. I like the claustrophobia fear, as well as fear of what's in the dark. I kind of knew the ending when you kept getting red screen 'injured' but didn't turn back because you had to get those photos. Realistically, you'd never go on once you got pics of the ghoul monsters, those would be your proof.
What I didn't like was the need to keep turning around to reload the camera after every shot and to wind the flashlight (yay no batteries), and look at the map - all leaving you vulnerable to frontal attack. But I thought the game actually was pretty frightening even tho the sadness was inevitable.
Did you just quote a Bonny Tyler song?
Ily dad
Immediately after seeing this game, went to go play it. Very fun, you can put in a lot of strategy (it unlocks an infinite challenge mode after the story). Don't turn around unless you have to, this reduces attacks. If you need to take a picture, turn around once to end the attack early. Then you can avoid damage from waiting to reload
"Man, I'm wasting a lot of film photographing this monster. I hope I don't run out before I get pictures of body I need for an incredible story!"
Feels less claustrophobic when you turn around/roll on you back.
Looks like there's ample room to move and that
Looks kinda cozy
Cave explorers be crazy man
The crawling mechanic could use a lot of work... but the creature was cool and all the little minigames were a nice touch! The creator should add another ending where you actually can crawl back out and escape!
Despite the crawling being clunky this really hits the vibes of those who are claustrophobic.
Once I climbed through a cave, and we had to start crawling in it, we got so far and there was so little space. One of my friends got stuck and we had to call rescue services. We are all intact and alive though.
Wait... did you shared this story in different ytuber playing the same game?
Damn that sounds pretty similar to another dude in the replies of another TH-camr playing this game. Pretty word for word too. Like you copied it. Crazy how that happens
My dad worked in cave rescue somewhat lmao. More of a volunteer thing and I dont believe he was ever called on really, but we got to go caving in wales once or twice a year as a benefit i guess lol
Why? Why would you?
Im glad we have so much cave horror these days. Need more bug horror and fishing horror
I honestly didn't think you'd be able to make this entertaining with so little to see and the janky movement being so jank, but then the monster came and it hit me that that janky movement adds to the horror aspect due to panic and the claustrophobic environment. O_O solid design choice even if an irritant to the player
Hold "Shift" to ru... crawl faster.
4:35 YES!!😂
4:56 I looked away from my screen for a moment and I heard that and I was like “WHY TF IS THERE A BABY IN THE CAVE” 💀💀
4:50 I love that it is the very key moment to have a good scare.
this game looks so annoying to play for the mechanics, so thanks Manly for always going through to give us a lot of great videos. ❤
This game give me Iron Lung vibes, darkness, map, photographing objects and monster chasing you 😅
This game reminds me of Iron Lung but as a cave exploration game. Kind of wish that the ending was a bit better, maybe with the journalist being able to successfully escape and share his findings. The ending of the protag always dying at the end is worn out to me.
I don't think I'm claustrophobic, but this is doing a pretty good job of changing my mind.
It is kind of tense game in a way. Never like the limit movement, in the good way, for horror game.
Finally, a horror game for me! (I'm not necessarily claustrophobic, but the idea of getting stuck in a tight cave is terrifying)
They chose the worst/best sound for the windup flashlight
I mean its accurate lol. I had one just like it when I was younger, they could deafen the neighbours even through the walls lmao
wheweewheahWEAHWEHWEW
@@plaguedoctor5145 same, we had two of them and me and my brother would play around with those winding flashlights when we were younger
Watching your videos its keep away my depression and anxiety.
Overall the game reminds me of Iron Lung in terms of limited maneuverability, limited visibility, vague map to go by, seeking objects to scan/take pictures of, and scripted death after getting all sites photographed.
Wouldn't be surprised if this game was heavily inspired by Iron Lung.
I really feel like this game needs more lenient pathways. I would probably play it if it weren’t so easy to get stuck on the smallest bit of terrain
Don't know if Manly will is this but I would like to see him play Mario: Music Box.
"5 people went missing, they came back without anything, bodies don't just vanish into thin air" Soo.. did they go missing or not?
I would argue this game specifically was most likely inspired by the descent! amazing movie
A 3D POV Cave diving/spelunking horror game is certainly a new concept and a new gameplay style, I oddly like it
Please play NEON WHITE, its right up your alley
The sound design was pretty crisp, very satisfying
I have to admit, the movement mechanic went beyond merely claustrophobic all the way to farcical to me. Watching the viewpoint character ineffectually paw at the air was almost funny.
He knows how to make people get jumpscares... Im claustrophobic and watching this... Oh god...
WAKE UP MANLU POSTED
someone said ily dad😭?
What the hell?
Oh, i like this one. Was thinking of playing it myself until I saw this video and realized that it would be way too scary for me.
The Buried.
I was thinking the pace was a bit slow. I can handle this. Then Manly pulled out the freaking CATACOMBS map 😭
I feel like the janky movement might be there just to add to the feeling of claustrophobia
@ 0:22 Oh cool, the 5 missing people came back? N0ice! End credits!
"5 bodies went missing. They came back with nothing" all respect, that's confusing....
Me over here wondering if the difficult cornering is intentional not in a tutorial sense but that in real life you often have to wiggle your way through spots you get stuck in. Watching people do this for real gives me anxiety
Caving is already a very scary and claustrophobic experience, and they just throw in a monster? Great, just what was missing!
0 seconds in and I almost nope out. This is my nightmare--not even the bodies, just being in a hole in the ground.
Also, the monster reminds me of the Dead Hands from Ocarina of Time.
I think I fought that thing in the thumbnail in Parasite Eve 2. Like that's an Ivory Stalker if I've ever seen one.
This is amazing actually. This would be an absolutely terrifying game with a better monster. Here he just walks up to you, flailing and casually hits you with a lame thud, the sound design for the monster, the cues, the attacks, the AI, the triggers, the pacing, they could all be so much scarier. Would likely be better if the attacks were rarer, more lethal, better telegraphed and giving a little more time to react but little enough that you can seriously be caught off guard (chance of sneaky ambush if you aren't careful with intersections). Otherwise the rest of the game is well designed and honestly would be terrifying even with no monster.
But imagine if you saw a pair of eyes slooowly crawling up to you while the figure is completely hidden in the darkness. It would try to find you when you make noise with the flashlight, and sneak up on you when you're looking at the map. Would peak around corners and branching paths.
Thanks for all of your awesome content manly,
This game definitely has some "Ted the Caver" vibes, minus the magical shark-jump. The way you're forced to keep looking while not knowing if you'll find a spooky thing really does a lot for the tension, obviously, but I think it also shines by focusing on the helplessly tight squeezes that make spelunking so dangerous, and the concept so frightening for most folks.
Ironically, I almost wish this game _did_ do a bit more towards the end, like maybe you lose your map and wander blindly with barely any pictures left, instead of a scripted sequence.
hope ur havin a wicked day mr manly
The Crawling is so goofy when sped up