N64 controller had 3 handles because the idea was to have a controller that could be held differently based on the type of game you were playing. The default grip was to have your left hand on the center and right hand on the right. But for racing games like f-zero or 2D games, they wanted you to hold it more like a steering wheel with your hands on the outsides. It was actually a well designed controller. The only issue being the abrasiveness of the stick on your finger.
I have literally watched all of this guy’s videos, and I LOVEEEEE how he breaks things down! It really makes so much sense that someone who has never played a game before, doesn’t grasp the concept of it very well! We started when we were young, so we know even just basic lingo!
23:40 - “Anyone who believes the definition of insanity is doing the same thing over and over again expecting a different result has never done anything difficult their entire life.” - SimpleFlips
This guy's videos are really good. Really made me rethink how I even play games and why I make the decisions I do. I actually used a lot of Razbuten's findings to help teach my sister how to play games. When we hang out, I often show her games she'd have no interest in so she can experience the story or jam out to rhythm games. But now when we play, I always try and teach her the reasons why I'm doing certain techniques or what made me think I could go somewhere. Showing her the signs of a secret or explaining basic mechanics so she can more easily follow along, and it's really helped her understand why games are so much fun.
Funnily enough, when I was little(back in ps2 era) I had 0 clue of what L3 and R3 were, I spent quite a lot of time(maybe years) without using any ability or function related to them, until one day I accidentally pressed the stick down and it actually did something I was absolutely shocked thinking "WAIT, THIS IS A BUTTON? THIS IS R3?!", it was mindblowing
Japanese is strange because the sentences are read left to right, but the pages are read right to left. This extends to manga panels too; you start in the rightmost panel, but the words/sentences are still read from left to right
That's only true for horizontal writing, which is a minority for the most japanese media. Most of the time japanese manga are written verticaly, starting up, down, then right to left. With the internet, it became normal seeing more and more left to right writing, but that doesn't charge the standard.
@ Most comics (manga included) start up to down, and then horizontally, depending on the language. To my knowledge, very few languages start at the bottom of the page and move upwards.
"Why would I spend all my time doing something that's not fun and frustrating for just a few moments of dopamine?" Goes back to scrolling the TikTok shop
The distorted expectations about games can be visualized in many manhwas about games, such as The King's Avatar. They portray the in-game actions and mannerims as being fluid and natural, with situations and strategies that aren't possible in real games, especially since all they're using is a mouse and keyboard. But I think it mimics some people's wild expectations about games.
I love examining games through this more psychological lens. His whole "Gaming for a non-gamer" series is solid. And if you'd like to watch a series that skews a little more broadly analytical of games' psychological impact, Daryl Talks Games is a channel I wish I could make videos like. 6:17 For those interested, the idea was that different games would have players put their hands on different handles. Holding the outer handles lets players use the D-Pad like Nintendo's previous controllers, ideal for 2D games. Right two handles are intended for 3D games so that players can have more movement options with the control stick. Left two handles are for twin stick shooters (and weird games).
I didn’t see anyone mention it so in case anyone is curious that game at the very end is called Yoku’s Island Express. Neat adventure/platforming game where the main mechanic is pinball
Was checking if anyone mentionned it and saw your comment, upvoting for visibility because it's not the first time i come accross that game and it always intrigues me.
the question "why isn't the game like this?" is why most game companies actually pick ppl that don't know anything about games to try it out, so they can have different ideas on what to do as opposed to a gamer that knows the limitations and just goes by those limitations.
i love love love breath of the wild and tears of the kingdom because of how many ways there are to solve puzzles and come up with solutions to problems. i feel like it is such a perfect duo of games to learn gameplay mechanics and figure out things on your own (while still having some clear tutorial in the beginning considering it’s also meant for actual children). i do think it could be an interesting variety game!!
Thinking back on it, Halo 2 (I had played halo 1 on PC), was what taught me most of what I know about controller. Starts out with having you look around at lights THEN lets you out of the pod and teaches you to move. I cant speak for the last couple halo games as I haven't played them, but every halo game up through halo 4 starts this exact way- look first, move second. also helpful for veteran players as you get a feel for the in game turn speeds and can adjust first thing. edit: I paused and typed all this the literal second before flats mentions halo 3 XD
What I took out of this is that a lot of tutorials are functionally made by people who already KNOW how to play the game. speaking of the light in Last of Us, Half Life 2's commentary actually had the devs comment that they guided players with light. Here in that example the light is specifically misleading. An explosion draws the players attention and the game doesnt tell them to go the other way so they just continue forward until they die because there's a massive street light shining like a beacon.
Hollow Knight is amazing IDK how only 3 people made something that amazing. All I know is I can't wait for Silksong. I don’t care how long it takes to finish development.
8:40 I think both people are just overthinking it. Nes Mario being a simple platformer with just two controls is the answer. One of the reasons why people love Mario till this day is the simplicity.
I watched this vid when it first came out, it really puts into perspective the power of nostalgia. You can never be a first time gamer again. I remember how awesome OW1 felt in 2016 because it was my first hero shooter.
I understand the feeling of the creator of the video. I let my wife tryout WoW. It was comical to say the least and a bit frustrating. As a 3d game and as a gamer, we naturally know how to use the mouse and keyboard simultaneously to make the screen move smoothly. My wife however, had to do it one by one. Like, move the mouse to face the correct direction, then press the keyboard to move. Don't even get me started on the spell casting. In retrospect, I learnt how to dash in super mario back when it was first released on the Super Famicom. The controller had only two buttons. Button A and Button B. So if A was to jump, B had to do something right? As the creator mentioned, too much information for new gamers. Just wasted to add that, TMI is not only in games, but controllers have gotten significantly more buttons since then.
In Japanese you read the word/sentence/ structure left to right. while you read the paragraphs/text/ speech bubbles right to left, specifically when verticality is involved
Hollow knight is 10000% worth it, I love that game to death and it’s an amazing experience. I urge you to give it a chance even if just for a one time play.
I actually DO remember learning how to sprint in super mario bros. The controller only had two buttons other than the d-pad (and Start/Select but those were fairly obvious) so I figured the button had to do SOMETHING and just held it down. To be fair it was not my first videogame, that honour goes to Wolfenstein 3D. Christ I'm old.
The reading discussion Japanese is written left to right but pages are turned from right to left.and a manga is structured right to left top to bottom.
You think it makes us Crazy Flats, the 'revelation' that we just keep trying at something that frustrates us. But really, That's just the human experience of any hobby. Trying to crochet and screwing up a bunch then getting it right and succeeding to make a plushy, Learning to sew and it looking like shit and falling apart, then trying again and making a cute little patch. Carving into wood and making a hot mess vs carving into it and making our first little carved horse. The single hardest part about trying something new is learning how to get over those frustrations at the start and continue trying- So that we CAN get to those moments of success, be that in gaming, painting, knitting, cooking, puzzles, board games, or anything else. For us gamers, our first games just enraptured us so much that we didn't want to give up- We tried again. And again. And again- Until we WON. And we felt so good about it we did it again. And again, And Again- For a life time.
I am like the man who made the video I have no idea how I learned to play video games they felt natural to me since I was a child my parents were never good at them and struggled with learning how to play them.
The Halo "tutorial" wasn't just a tutorial - it's a calibration. They tell you to look up, they don't tell you to push up or down, because whatever you reflexively do, you'll look up, and from that, the game infers you want controls inverted or normal.
It’s important to remember that if you’ve been playing games long enough, you played with controllers that had 1-3 buttons and slowly played new consoles with more and more buttons and controls
First. Flats ive watch all thier vids they are so good and interesting:) please continue to watch them Also please play cult of the lamb and hollow knight they are my fav games
I remember playing Hollow knight and I beat everything in it but the final challenge because you had to fight every boss at once I never beat it cause my stamina would get exhausted every time I made it to the final boss which says a lot about how difficult that final hurdle was because I played hard video games without eating or taking a break and I would still win. The flow state is one of those things every good gamer understands
As someone who had to take a month break before coming back to beat that final challenge in Hollow Knight, don't give up! There's tons of stuff you can do to make it easier like unlocking the blue health that spawns in bench spots in between the challenge or changing your badges for the next set of bosses. Personally, I fought the last two bosses on radiant so that if I ever got that far I was sure I could win it
I got tired of fighting the same chracters again and again the repetitiveness was what made me quit plus there are breaks that slow down my momentum I gain so the average time it takes to finish is about 47 minutes to an hour.
@supermariomaker1734 I got burnt out the same way at first. The temporary health at those breaks helped a lot for me but it is a lot of time that gets wasted. I think like half my playtime was on just trying to beat that.
Celeste is not a hard platformer, until it is. If you just play through celeste it's a cute satsifying platformer, it'll be tricky if you're not good at platformers but nothing crazy. It's the B-sides, C-sides, the chapters locked off by the secret crystal hearts, the extra content that's crazy difficult.
Im sorry but even as someone who does play games, but you us pc..you have to know that moving a mouse is what makes characters look around. Bc OBVIOUSLY if theres a lot more map then the previous games and ur in a perspective of a character instead of just 2d animation..the context clues are there to let u know to look around
13:34 there are countries that do it without videogames. Sweden for example. No reason for the military here to overextend and try to be part of a conspiracy to train our youths. We could still just do a draft
I mean, I get what the maker of the video is going for but it’s some serious bullshit. #1, not entirely his fault cause it depends on the game but who the hell doesn’t mess around with the controls on the very first screen of a game, literally press every single button to see what they do the second you start playing. #2, just because you grew up playing games does not make you the master of every type of game. Yeah, play a platformer you know the gist of most platformers but play a genre you’ve never played before and you are going to be as clueless as the guy’s wife apparently. And #3, those “creative, out-of-the-box” solutions didn’t work because of limitations but because they were scripted events, not a single game has ever had the intention of you hiding from an enemy where it couldn’t reach you and slowly chip away at it’s health but almost every game has had that interaction possible. The guy’s info is limited to what he thinks he knows and what his wife doesn’t know.
N64 controller had 3 handles because the idea was to have a controller that could be held differently based on the type of game you were playing. The default grip was to have your left hand on the center and right hand on the right. But for racing games like f-zero or 2D games, they wanted you to hold it more like a steering wheel with your hands on the outsides. It was actually a well designed controller. The only issue being the abrasiveness of the stick on your finger.
I wonder if it came out today by a company like 8bitdo, would it be praised.
How many times I destroyed the inside of my palm playing Mario Party trying to spin the joystick as fast as I can.... Good ol days
I mean maybe that’s what Nintendo “idea” was but that controller lives in infamy for a reason and I love it lol.
That’s a wild take… never heard anyone call the N64 controller good. But it did create the base for all modern controllers
I have literally watched all of this guy’s videos, and I LOVEEEEE how he breaks things down! It really makes so much sense that someone who has never played a game before, doesn’t grasp the concept of it very well!
We started when we were young, so we know even just basic lingo!
I love these videos cause I don’t understand the mindset of bad gamers so I like the perspective that these videos potray.
23:40 - “Anyone who believes the definition of insanity is doing the same thing over and over again expecting a different result has never done anything difficult their entire life.” - SimpleFlips
This guy's videos are really good. Really made me rethink how I even play games and why I make the decisions I do. I actually used a lot of Razbuten's findings to help teach my sister how to play games.
When we hang out, I often show her games she'd have no interest in so she can experience the story or jam out to rhythm games. But now when we play, I always try and teach her the reasons why I'm doing certain techniques or what made me think I could go somewhere. Showing her the signs of a secret or explaining basic mechanics so she can more easily follow along, and it's really helped her understand why games are so much fun.
Funnily enough, when I was little(back in ps2 era) I had 0 clue of what L3 and R3 were, I spent quite a lot of time(maybe years) without using any ability or function related to them, until one day I accidentally pressed the stick down and it actually did something
I was absolutely shocked thinking "WAIT, THIS IS A BUTTON? THIS IS R3?!", it was mindblowing
a fun fact, there is a game called america's army that is endorsed by the US army and is used as a recruitment tool that teaches you the basics of war
are you sure its not called call of duty?
@@mryellow6918 yep, America’s Army really was a game endorsed by the U.S. military. It shut down in 2022
Was a pretty good game for a recruitment tool. Played 100’s of hours.
Japanese is strange because the sentences are read left to right, but the pages are read right to left. This extends to manga panels too; you start in the rightmost panel, but the words/sentences are still read from left to right
That's only true for horizontal writing, which is a minority for the most japanese media. Most of the time japanese manga are written verticaly, starting up, down, then right to left. With the internet, it became normal seeing more and more left to right writing, but that doesn't charge the standard.
@ Most comics (manga included) start up to down, and then horizontally, depending on the language. To my knowledge, very few languages start at the bottom of the page and move upwards.
"Why would I spend all my time doing something that's not fun and frustrating for just a few moments of dopamine?"
Goes back to scrolling the TikTok shop
The distorted expectations about games can be visualized in many manhwas about games, such as The King's Avatar. They portray the in-game actions and mannerims as being fluid and natural, with situations and strategies that aren't possible in real games, especially since all they're using is a mouse and keyboard. But I think it mimics some people's wild expectations about games.
I love examining games through this more psychological lens. His whole "Gaming for a non-gamer" series is solid. And if you'd like to watch a series that skews a little more broadly analytical of games' psychological impact, Daryl Talks Games is a channel I wish I could make videos like.
6:17 For those interested, the idea was that different games would have players put their hands on different handles. Holding the outer handles lets players use the D-Pad like Nintendo's previous controllers, ideal for 2D games. Right two handles are intended for 3D games so that players can have more movement options with the control stick. Left two handles are for twin stick shooters (and weird games).
And so flats TV descended upon us and granted our wish for more Razbuten… Lord hear our prayers…
"What is Celeste?" One of the best platformers ive ever played. Id literally watch you play through it start to finish
I didn’t see anyone mention it so in case anyone is curious that game at the very end is called Yoku’s Island Express. Neat adventure/platforming game where the main mechanic is pinball
Was checking if anyone mentionned it and saw your comment, upvoting for visibility because it's not the first time i come accross that game and it always intrigues me.
I didn’t finish it but it left a strong impression on me, it’s super novel
9:05 yes, but you would have to observe that somewhere. So you either try all the buttons, or watch older siblings or friends and try to imitate them
Hollow Knight is absolutely worth checking out, one of the best games I've ever played. The only downside is waiting for Silksong.
the question "why isn't the game like this?" is why most game companies actually pick ppl that don't know anything about games to try it out, so they can have different ideas on what to do as opposed to a gamer that knows the limitations and just goes by those limitations.
11:12 ive been trying to teach my mom how to play games lately and this is one of the biggest issues she struggles with
Hollow knight is a frickin masterpiece
i love love love breath of the wild and tears of the kingdom because of how many ways there are to solve puzzles and come up with solutions to problems. i feel like it is such a perfect duo of games to learn gameplay mechanics and figure out things on your own (while still having some clear tutorial in the beginning considering it’s also meant for actual children). i do think it could be an interesting variety game!!
14:56 to those points on, you could say the same about battlefield, all very interesting tho
Thinking back on it, Halo 2 (I had played halo 1 on PC), was what taught me most of what I know about controller. Starts out with having you look around at lights THEN lets you out of the pod and teaches you to move. I cant speak for the last couple halo games as I haven't played them, but every halo game up through halo 4 starts this exact way- look first, move second. also helpful for veteran players as you get a feel for the in game turn speeds and can adjust first thing.
edit: I paused and typed all this the literal second before flats mentions halo 3 XD
What I took out of this is that a lot of tutorials are functionally made by people who already KNOW how to play the game.
speaking of the light in Last of Us, Half Life 2's commentary actually had the devs comment that they guided players with light. Here in that example the light is specifically misleading. An explosion draws the players attention and the game doesnt tell them to go the other way so they just continue forward until they die because there's a massive street light shining like a beacon.
22:58 VRChat? :p
Hollow Knight is amazing
IDK how only 3 people made something that amazing. All I know is I can't wait for Silksong. I don’t care how long it takes to finish development.
8:40 I think both people are just overthinking it. Nes Mario being a simple platformer with just two controls is the answer. One of the reasons why people love Mario till this day is the simplicity.
Celeste is a very fun platformer that gradually picks up in difficulty. It’s not a rage fest unless You’re going for all the Bonus Stuff.
I watched this vid when it first came out, it really puts into perspective the power of nostalgia. You can never be a first time gamer again. I remember how awesome OW1 felt in 2016 because it was my first hero shooter.
I understand the feeling of the creator of the video. I let my wife tryout WoW. It was comical to say the least and a bit frustrating. As a 3d game and as a gamer, we naturally know how to use the mouse and keyboard simultaneously to make the screen move smoothly. My wife however, had to do it one by one. Like, move the mouse to face the correct direction, then press the keyboard to move. Don't even get me started on the spell casting. In retrospect, I learnt how to dash in super mario back when it was first released on the Super Famicom. The controller had only two buttons. Button A and Button B. So if A was to jump, B had to do something right? As the creator mentioned, too much information for new gamers. Just wasted to add that, TMI is not only in games, but controllers have gotten significantly more buttons since then.
In Japanese you read the word/sentence/ structure left to right. while you read the paragraphs/text/ speech bubbles right to left, specifically when verticality is involved
Hollow knight is 10000% worth it, I love that game to death and it’s an amazing experience. I urge you to give it a chance even if just for a one time play.
I actually DO remember learning how to sprint in super mario bros. The controller only had two buttons other than the d-pad (and Start/Select but those were fairly obvious) so I figured the button had to do SOMETHING and just held it down. To be fair it was not my first videogame, that honour goes to Wolfenstein 3D.
Christ I'm old.
play Celeste please
Agreed, it’s a great time
its also not that hard really. The difficulty comes in the b and c sides and farewell.
It's a hidden gem on the Nintendo switch after all.
The reading discussion Japanese is written left to right but pages are turned from right to left.and a manga is structured right to left top to bottom.
You think it makes us Crazy Flats, the 'revelation' that we just keep trying at something that frustrates us. But really, That's just the human experience of any hobby. Trying to crochet and screwing up a bunch then getting it right and succeeding to make a plushy, Learning to sew and it looking like shit and falling apart, then trying again and making a cute little patch. Carving into wood and making a hot mess vs carving into it and making our first little carved horse. The single hardest part about trying something new is learning how to get over those frustrations at the start and continue trying- So that we CAN get to those moments of success, be that in gaming, painting, knitting, cooking, puzzles, board games, or anything else.
For us gamers, our first games just enraptured us so much that we didn't want to give up- We tried again. And again. And again- Until we WON. And we felt so good about it we did it again. And again, And Again- For a life time.
I am like the man who made the video I have no idea how I learned to play video games they felt natural to me since I was a child my parents were never good at them and struggled with learning how to play them.
The Halo "tutorial" wasn't just a tutorial - it's a calibration. They tell you to look up, they don't tell you to push up or down, because whatever you reflexively do, you'll look up, and from that, the game infers you want controls inverted or normal.
Gamers always underappreciate how much of a skill it is to navigate virtual 3d environments
I just played hollow knight to completion last month. I’m so mad I waited so long. Great series and channel tho
Holy Knight is God Tier, would LOOOOVE to watch you try it out
22:05 tbf jumping through the window means falling all the way down again so prob not the best move
It’s important to remember that if you’ve been playing games long enough, you played with controllers that had 1-3 buttons and slowly played new consoles with more and more buttons and controls
You shouldn't even be asking if you should be playing Hollow Knight. Instead you should be playing it RIGHT NOW! 😂
A flats hollow knight play through would be amazing
First. Flats ive watch all thier vids they are so good and interesting:) please continue to watch them
Also please play cult of the lamb and hollow knight they are my fav games
I remember playing Hollow knight and I beat everything in it but the final challenge because you had to fight every boss at once I never beat it cause my stamina would get exhausted every time I made it to the final boss which says a lot about how difficult that final hurdle was because I played hard video games without eating or taking a break and I would still win. The flow state is one of those things every good gamer understands
As someone who plays alot of FPS and MOBA's everyone know when you enter that flow like state because you suddenly become a god at everything you do.
As someone who had to take a month break before coming back to beat that final challenge in Hollow Knight, don't give up! There's tons of stuff you can do to make it easier like unlocking the blue health that spawns in bench spots in between the challenge or changing your badges for the next set of bosses. Personally, I fought the last two bosses on radiant so that if I ever got that far I was sure I could win it
I got tired of fighting the same chracters again and again the repetitiveness was what made me quit plus there are breaks that slow down my momentum I gain so the average time it takes to finish is about 47 minutes to an hour.
@supermariomaker1734 I got burnt out the same way at first. The temporary health at those breaks helped a lot for me but it is a lot of time that gets wasted. I think like half my playtime was on just trying to beat that.
im glad you beat the level I did not so congratulations.
Celeste is not a hard platformer, until it is. If you just play through celeste it's a cute satsifying platformer, it'll be tricky if you're not good at platformers but nothing crazy. It's the B-sides, C-sides, the chapters locked off by the secret crystal hearts, the extra content that's crazy difficult.
In BG3 you can basically do whatever you want
last few days the youtube has been delicious to watch :)
cult of the lamb would be sooo nice
Pls watch more of this series
based conspiracy flats
Yeah, raz is kind of the goat, so is the lady he lives with.
That woman would enjoy ttrpgs way more than videogames.
In many ways, they're vastly superior anyways.
I would love it if flats played hollow knight
"There can't be endless scenarios with endless possibilities"
Yeah, go play Baldur's Gate 3 and tell me that again
Im sorry but even as someone who does play games, but you us pc..you have to know that moving a mouse is what makes characters look around. Bc OBVIOUSLY if theres a lot more map then the previous games and ur in a perspective of a character instead of just 2d animation..the context clues are there to let u know to look around
people are usually useless when it comes to thinking alone on something new. dont't put too much faith in humanity.
flats celeste stream when
Sounds like she needs to play baldurs gate 3😂
play hollow knight
13:34 there are countries that do it without videogames. Sweden for example. No reason for the military here to overextend and try to be part of a conspiracy to train our youths. We could still just do a draft
why doesnt he just say his wife
I mean, I get what the maker of the video is going for but it’s some serious bullshit. #1, not entirely his fault cause it depends on the game but who the hell doesn’t mess around with the controls on the very first screen of a game, literally press every single button to see what they do the second you start playing. #2, just because you grew up playing games does not make you the master of every type of game. Yeah, play a platformer you know the gist of most platformers but play a genre you’ve never played before and you are going to be as clueless as the guy’s wife apparently. And #3, those “creative, out-of-the-box” solutions didn’t work because of limitations but because they were scripted events, not a single game has ever had the intention of you hiding from an enemy where it couldn’t reach you and slowly chip away at it’s health but almost every game has had that interaction possible. The guy’s info is limited to what he thinks he knows and what his wife doesn’t know.