After that last triple spike you get stuck in a very tight gap and you have to click over 4.3M times per second for over 10^17000 years (+17000 digit number of years) That's why it's not shown in the video and also why this is the hardest level in the game because it's longer than Nessus
@@PxrplePipk1nthe level does not copy nessus because it uses group saving to implement a pickup timer and a collision timer which had not been done before. Which improves it from around 10^9000 to 10^17000.
Have fun for the next 3475981475982143765892134678957108713264678535462973567571637646263765397326439237892346626498537632673645274765297352378563628792363262200272367236234653026732670267326762762062917246523845763457843659347604316405164073610237563457638456458745015660101045147561384564501465014756124857645732456712645712436523745627564756174265846751347563405615461045645761745621875620139764258764504563485628476571265813467514675145124501457165163457146537565107856066061045613465145101561405861456267326313949723237523739238923312957631643462765623643264356268233526342333654264523637264236132645324985937234356237223943593492683529464294329498534923494245573625745757987104567045045643761745643586145876457245004592140561476218465218456814000057435781624586485763476591465346751426584657476871248657346583468652767617810456718465045664581645864561457617465865816845764756873456851265764756742671646764645014250425651204525016051650734657164826487564846546862184778624751882645126457265811945051648574650147784149512504540592452057214571249697652659829509410615401645065263072657243601264736572029394352635602350123562140756239756247561287652377192657236795627856233051285762975263756265923652650726501265012356270956273448758287584526306918239487562352754472385712501275291010947658234562935728529746327548327523651273410721375408523562756297546217456029984732847823563748236596353498747104375218375421365238748234781256206165056212654759123072395729438625824558162510251204512456021562947439562356256196491646194619723764659110462523716270516251621205128460184561287651278681764856128056238764825283762836581263516123234623613372062307326043223730294931037932941023759126351245017245612485762140517425269421375621475647514358324512051274856348561243586712597824510245127451240756124759238562756149512904512945610201495167240591748571240859667034577137459146756495194570498510571051749857104857194568610456140651054612456247741283757216587196479610794220514765129428372398175012753012579236591236497213692736726472165565623203923472385679832479265010051620355165012651500051650942356549105109591045205021506129546746593069761523756462853765746826516561834512582890015016259625924677289263567765160124365127352348772356426527654263357624675632746699990624359712643512745612485726453872465812465821465872164587126451264571245612501256012456712475621457264572645742651724657465724651275467426581246571824657812465781265782136598734276285702456241075284362385628375671236724659712645014657124651264512465101649561293456238576637634976723579125924659790165012649561274567465176055165601246572763562476572646736592452657623425016501561056716452737746574523715016592136476583865835819236748675982378123596205912305623974238418650615010101956120100100015912512375927323716056423746567347777123612360622360592691382822389287123472987447447474777912759865127568656219560351205612035721394785782601923543205124395126374562104562945619245612045601250010251204512952167045962065016451267457146124576147561274561264502165021356217436727756721635477126357861256175601650126572660161640562502637326456825678235684365857647474747447477477447477651016517246501782465712465427673265701246572465204651065100165061245786234576278561278536124658706251265871265781275601265862147561245602146572645782617845621784568126 years
Thanks for showcasing Just to clarify why my showcase doesn’t die at that last jump and this one does, the macro fnm04 is using was made by Yan with tasbot, and the alignment breaks at the end since the jump is perfect to less than 0.04 units. The jump is not physically impossible, and Yan did get past it in practice, just the macro broke on playback. My macro uses mh replay and the frame fixes option to ensure nothing ever misaligns, yes this is considered “cheating” but my playback would break otherwise
@@deleted-something "mh replay" is the bot in mega hack. frame fixes is a setting which records the players exact position on every frame then forces that on playback, meaning the macro effectively cant desync or break from how it was when you botted it in practice mode since every frame your position is 'fixed'.
So there is a level called touching grass by me, which is harder than PPLLife. It implements something called a toggle timer, which ppllife does not have, improving upon it. The timer itself has been verified by the ppll list team and the people who made PPLLife as working and harder. Right now is not on the list because deco and gameplay for it is being made and having a top 1 that is like nessus, with a single screen is really boring.
@@minxk_06 if you want to do a level called touch grass, I am fine with it. Touching grass is not exactly a original name. The only thing is it might be confusing for people.
This is SLL the first ship spam at the green orbs sends this level from the ILL to the SLL and if all spams were nerfed accordingly, this would prob dethrone cyclolcyc or tax evasion.
Oh ok I didn't knew that (tbh I barely remember that name and I'm not even sure I've ever seen the level) EDIT : just watched a showcase, and yeah it looks fun indeed
I know it's not yours. "Some people" said because that was collab. Better to say PPLLLife by YaBoiMega, because YaBoiMega is as some parts decorator and as level host.
It's like the music is constantly being tortured by being submerged underwater and hellishly pulled back up while it is grabbed on by it's neck by the people we call Editors. To serve the proud dictatorship of Copyrighteous the I.
3:54 Fun fact: the floating ball does not have blue orbs, it has PINK DASH ORBS or gravity dash orb, meaning that for the ball below to move you have to give micro clicks xd
4:18 So this jump right over here, is basically impossible followed by the end where you have to click 4.3M times per second for over 10^17000 years these two inputs makes the level the hardest level, the rest of the inputs don't even matter.
It’s called “touching grass” by typexleta, it hasn’t been added to PPLL yet because the gameplay and decoration are still being redone. It is 10^18000 seconds versus this at 10^17000
@@vosamul I actually know quite a bit about astronomically big numbers, so it kinda irritates me when people use the word "infinity" in the wrong context. PPLLLife's total clicks would be pretty much zero compared to even the smallest numbers in Googology.
i love ppll levels or really any levels in general that are creative like this one and arent completley edgy or just straight up "click 92184793645868492367585 times a second for the next 214894510465901640 millenia" the entire time unlike like this one. favorite ppll level tbh.
But the level has recent tab builds and deco with the text gimmicks "click 99999999999999 times for 9999999969695969695969669999999999999999 digit years" but in reality, it has no x pos timer lmfao
"relife copium" when this level is in no way related to relife (inspired by pillife, which itself was inspired by a random recent tab level with that name) also continue coping that this level is more popular than relife :)
@@TraaybloxThe hardest TPLL level is WHY. It is (0,0,0,0)(1,1,1,1)[520] times harder than ever Theoretically possible leven in GD combined and multiplied.
PPLLLife has been placed at #9, above Sakupen Circles and below Slaughterhouse. This pushes Sky Shredder into the extended list and The Yandere into the legacy list.
No. At the end after the jump there’s a thing similar to Nessus where you have to click 3M cps for 10^18000 years which makes it 10^70000 times harder. Then Nessus
@@Elennerso wrong you need 4.306 million cps for 10^17328 years and despite Nessus requiring more cps, it is only 10^10528 years long, and so PPLLLife is still harder, requiring 10^7000 more clicks
Стиль уровня классный, однако гп намного трудней чем кажется на первый взгляд, в конце вообще нужно нажимать где то 4 ляма раза в секунду с мульти орбами. Уровень имба по стилю сайлент уровней❤
Keep in mind the first 98% of the level makes up for 0% of the difficulty
The straight fly on 1:20 is too cursed so maybe only 80%
@@nerfjanetreal its atleast possible
@@nerfjanetreal nope, its nowhere near that
More like 0.05%
@@dubdundubnah, might as well be 0
The anti copyright thing makes me feel like in drifting in and out of life.
subtle indeed
fr its so annoying
high life and low death sine
160th like
Same
After that last triple spike you get stuck in a very tight gap and you have to click over 4.3M times per second for over 10^17000 years (+17000 digit number of years)
That's why it's not shown in the video and also why this is the hardest level in the game because it's longer than Nessus
Basically ctrl+c Nessus and add an ILL level before it
more like sll 😂
@@PxrplePipk1n nessus needs like 500B clicks per sec but for a shorter time. It's not really copying
@@PxrplePipk1nthe level does not copy nessus because it uses group saving to implement a pickup timer and a collision timer which had not been done before. Which improves it from around 10^9000 to 10^17000.
@@Typexleta.that may not seem like that much of an improvement but that is ginormous numbers
4:18 "Have fun for the next 10^17000 years lol"
Have fun for the next 10^17000 years lol
Have fun for the next SSCG(SSCG(SSCG(3) years lol
have fun for 10^^^(x2)32000000000000000000000000x+3
Have fun for the next 3475981475982143765892134678957108713264678535462973567571637646263765397326439237892346626498537632673645274765297352378563628792363262200272367236234653026732670267326762762062917246523845763457843659347604316405164073610237563457638456458745015660101045147561384564501465014756124857645732456712645712436523745627564756174265846751347563405615461045645761745621875620139764258764504563485628476571265813467514675145124501457165163457146537565107856066061045613465145101561405861456267326313949723237523739238923312957631643462765623643264356268233526342333654264523637264236132645324985937234356237223943593492683529464294329498534923494245573625745757987104567045045643761745643586145876457245004592140561476218465218456814000057435781624586485763476591465346751426584657476871248657346583468652767617810456718465045664581645864561457617465865816845764756873456851265764756742671646764645014250425651204525016051650734657164826487564846546862184778624751882645126457265811945051648574650147784149512504540592452057214571249697652659829509410615401645065263072657243601264736572029394352635602350123562140756239756247561287652377192657236795627856233051285762975263756265923652650726501265012356270956273448758287584526306918239487562352754472385712501275291010947658234562935728529746327548327523651273410721375408523562756297546217456029984732847823563748236596353498747104375218375421365238748234781256206165056212654759123072395729438625824558162510251204512456021562947439562356256196491646194619723764659110462523716270516251621205128460184561287651278681764856128056238764825283762836581263516123234623613372062307326043223730294931037932941023759126351245017245612485762140517425269421375621475647514358324512051274856348561243586712597824510245127451240756124759238562756149512904512945610201495167240591748571240859667034577137459146756495194570498510571051749857104857194568610456140651054612456247741283757216587196479610794220514765129428372398175012753012579236591236497213692736726472165565623203923472385679832479265010051620355165012651500051650942356549105109591045205021506129546746593069761523756462853765746826516561834512582890015016259625924677289263567765160124365127352348772356426527654263357624675632746699990624359712643512745612485726453872465812465821465872164587126451264571245612501256012456712475621457264572645742651724657465724651275467426581246571824657812465781265782136598734276285702456241075284362385628375671236724659712645014657124651264512465101649561293456238576637634976723579125924659790165012649561274567465176055165601246572763562476572646736592452657623425016501561056716452737746574523715016592136476583865835819236748675982378123596205912305623974238418650615010101956120100100015912512375927323716056423746567347777123612360622360592691382822389287123472987447447474777912759865127568656219560351205612035721394785782601923543205124395126374562104562945619245612045601250010251204512952167045962065016451267457146124576147561274561264502165021356217436727756721635477126357861256175601650126572660161640562502637326456825678235684365857647474747447477477447477651016517246501782465712465427673265701246572465204651065100165061245786234576278561278536124658706251265871265781275601265862147561245602146572645782617845621784568126 years
What a well balanced level! Hopefully more creators create easy levels like this!
It’s like backwards denouement. It starts of with a short, easy section, then you do millions of clicks per second for millions of years.
@@Periwinkleaccount "easy section"
@@LRexChess compared to spamming at millions of clicks per second.
@@Periwinkleaccount Millions of years is *a bit* of an understatement
@@PeriwinkleaccountI think it’s a bit more than millions of years
Thanks for showcasing
Just to clarify why my showcase doesn’t die at that last jump and this one does, the macro fnm04 is using was made by Yan with tasbot, and the alignment breaks at the end since the jump is perfect to less than 0.04 units. The jump is not physically impossible, and Yan did get past it in practice, just the macro broke on playback.
My macro uses mh replay and the frame fixes option to ensure nothing ever misaligns, yes this is considered “cheating” but my playback would break otherwise
What is "mh" and how does frame fixes work
@@deleted-something Mh stands for MegaHack.
@@deleted-something frame fixes changes physics basically
@@deleted-something "mh replay" is the bot in mega hack. frame fixes is a setting which records the players exact position on every frame then forces that on playback, meaning the macro effectively cant desync or break from how it was when you botted it in practice mode since every frame your position is 'fixed'.
@@YaBoiMega oh I see, ty
Considering that this is basically another step up from Low Death, I’ll give it a decade or two before someone beats it.
Except the universe wouldve already died several times by the time someone got to the end, so... a little more than a decade or two
@@Puffman728 don’t forget about still waiting for 2.2
@@blysteryxgd6709 geometry dash fans forgetting May's events be like:
so true
@@Puffman728 that could be about 20 years, or worse, 25 years, even worse, 30 years, THE WORST OF ALL UNIVERSE, a million years
most impossible level of planet minecraft
meanwhile "why" laughing in the corner
Based pfp
Your in the wrong community dude
This is definitely one of the Mario Maker levels of all time
@@cabbagecerealsoup8601Bro in the wrong mind
1:46 recent levels be like
The entire level looks like a recent tab creation honestly
POV: you’re getting waterboarded while beating pplllife
the anti copyright is soooo good omggg
i LOVE the random part at the bossfight it's actually so good
What bossfight
@@xantrixx1:50
@@nantolir6432 then wheres boss
Not a boss fight, just deco
What blud on
So there is a level called touching grass by me, which is harder than PPLLife. It implements something called a toggle timer, which ppllife does not have, improving upon it. The timer itself has been verified by the ppll list team and the people who made PPLLife as working and harder.
Right now is not on the list because deco and gameplay for it is being made and having a top 1 that is like nessus, with a single screen is really boring.
How close are you to finishing it?
@@OogBooog Hopefully I will finish it by the end of July
Oh, I was thinking of doing an impossible level called "Touch grass" too... But hey, it could be "Exercise" :D
@@minxk_06 if you want to do a level called touch grass, I am fine with it. Touching grass is not exactly a original name. The only thing is it might be confusing for people.
Fact check: true
I like how every impossible level looks almost doable until you get to the wave part.
The wave part is the most doable part, what?
This video doesnt show the part that makes up pretty much all of the difficulty lol
@@tangytoast3725wym
the thing where you need to click billion or more part to delete the sakupen wall:
@@mariflorordanza5924 you don't click to delete the wall. There is a timer that lasts 10¹⁷⁰⁰⁰ years.
Good job on the progress of this beast of a level! Of course, this was no match for your skillset. Hope you verify this soon!
What
@@Coin-PinGood job on the progress on this beast of a level! Of course, this was no match for your skillset. Hope you verify this soon!
@@coltrix0 Good job on the progress on this beast of a level! Of course, this was no match for your skillset. Hope you verify this soon!
@@coltrix0 it's a showcase
ik you
The text at 0:29 really motivates me to jump off the cliff, I personally thank some people for making this masterpiece ❤
I didn't even notice that lol
truly a "kys" moment 🥰🥰♥️
"keep yourself safe" :)
ILL: how many hitboxes do you want to abuse
also ILL: yes
I've made levels where the ship/wave/cube noclip through pretty much everything
This is not ILL
This is SLL the first ship spam at the green orbs sends this level from the ILL to the SLL and if all spams were nerfed accordingly, this would prob dethrone cyclolcyc or tax evasion.
@@ScienceBAL Urm it’s actually PPLL
@@Matty111Real Wtf is the "PPLL"
honestly if this level was possible it looks like it would be super fun to play
That’s low death remake
Yeah it's a remake of a level low death (extreme demon) which is a remake of a level called high life (9 star)
Oh ok I didn't knew that (tbh I barely remember that name and I'm not even sure I've ever seen the level)
EDIT : just watched a showcase, and yeah it looks fun indeed
Thank you for playing my level, fanum04!
I know it's not yours. "Some people" said because that was collab. Better to say PPLLLife by YaBoiMega, because YaBoiMega is as some parts decorator and as level host.
@@ХакерКотi ain't reading allat
@@ХакерКотwdym he is the creator, you should do your own research lil bro
@@ХакерКот 🤓
@@ХакерКотbro, he is literally "some people"
4:18 top 10 saddest anime deaths
0:30 wow thank you so much gd
damn
It's like the music is constantly being tortured by being submerged underwater and hellishly pulled back up while it is grabbed on by it's neck by the people we call Editors. To serve the proud dictatorship of Copyrighteous the I.
3:54
Fun fact: the floating ball does not have blue orbs, it has PINK DASH ORBS or gravity dash orb, meaning that for the ball below to move you have to give micro clicks xd
Blue orbs would've been to east
this is the best auto level i've ever seen! i hope it gets rated and more players start making art like this!
I love the kys at 0:29
skub sent you this macro like 20 seconds ago how tf is it out already 😭
he have good gaming chair 😎
fr
What playing Low Death for the first time feels like
this "some people" guy seems like a good creator
Can't believe you had to beat it to show us how it looks like, big GGs
4:18 So this jump right over here, is basically impossible followed by the end where you have to click 4.3M times per second for over 10^17000 years these two inputs makes the level the hardest level, the rest of the inputs don't even matter.
Last jump is possible
@@waudoinyeah i did it on 0.05 speed
@silverpbnovid he said its so hard its basiclly impossible
I cant wait for someone to verifed this ugh im so hyped gl Spaceuk on verification and gg to creators Awsome showcase
So everyone forgot the powers of wargack
@@enderraltorgamer24-teamesq6 the last part of the level is a 4m cps for 10^17000 years
Fun fact: he suffers through bottling these impossible levels but he achieves making us entertained
definitely not this time lol
FINALLY!!! THANK YOU FOR MAKING A VIDEO ON THIS LEVEL FNM04
Fnm coming back to the game after a month break once again proving who's the boss. Congrats on beating this beast of a mr.
the audio sounds like im slowly fading out of conciousness and then im just dead at the end
I love how the end is just like "Play time is over. It's time for the real deal."
as if the level wasn’t hard enough as it was
yoo never tought you gonna showcase this, big GG
I like how this is the hardest level but he’s still found a lot of swag routes.
this is how you play it
@@GMDrosa some aren’t. He skipped so much stuff even tho he has to clicks from it.
Why does the end feel depressing, like you were in a once lively city that is now in ashes or something
I'm talking about the infinite spam btw
4:03 bro he did 25k fps ship💀
what
Just a friendly reminder that this scheiße is harder than nessus
It is
Is it harder than me tho
There's a thing after the jump at the end
Yeß
It contains Nessus so why not
>its actually the second hardest level in the game but the first is really boring so it doesn’t count
Out of curiosity, what is first?
It’s called “touching grass” by typexleta, it hasn’t been added to PPLL yet because the gameplay and decoration are still being redone.
It is 10^18000 seconds versus this at 10^17000
POV you took the stereo madness last coin for the first time
The entire level:
The noise: 📈📉📈📉📈📉📈📉📈📉📈📉📈📉📈📉
Fr
It’s cause the song is horribly copyrighted
Especially 2:01-3:47
2:00 IS THAT A DELTARUNE REFERENCE??????
I love how impossible the first 98% is and yet its infinitely easier than the last bit
It's actually the first 0.0001%
It's not infinitely easier whatsoever. You cannot use infinity like that.
@@averagelizard2489 ngl you're acting a bit 🤓
@@vosamul I actually know quite a bit about astronomically big numbers, so it kinda irritates me when people use the word "infinity" in the wrong context. PPLLLife's total clicks would be pretty much zero compared to even the smallest numbers in Googology.
@@averagelizard2489 bro really being pedantic af
Best way to avoid copyright claim: make the song sound like you're constantly about to faint
low death v2 looks cool
Thank you for giving me flashbacks of overdosing at parties with the music
The first silent level that actually has a DROP in it !
Uh no
@@xantrixx yeah ton618 but this drop is nice too
@@samepeetax evasion has one too (idk if you are talking of a list in particular or just of impossible levels so in case sorry)
@@samepee not only this a lot do
@@samepeeton 618 is physically impossible, so you’re right
i love ppll levels or really any levels in general that are creative like this one and arent completley edgy or just straight up "click 92184793645868492367585 times a second for the next 214894510465901640 millenia" the entire time unlike like this one. favorite ppll level tbh.
Nice you beat it, now beat it eyes closed.
He didn't beat it
@@Coin-Pinhow come I just saw him do it checkmate
@@notveryultraguy it's called a macro
@@Coin-Pinnah I’m pretty sure its real
@@notveryultraguy he died on the last jump, he did not beat it
the lpf sweep is a creative way to avoid copyright while still keeping the song recognizable
unnerfed low death
can you tell me how to install your texture pack
2:23 Guys is that real?
my brother: beating stereo madness
what he thinks he’s beating:
imagine having to use reverb in your pplllife showcase
Because he has monitization
Has bro ever heard of this word called copyright
@@YourLocalAzar 1 year ago
Keep in mind that this level is nothing compared to the 3rd coin route in stereo madness and the first triple spike part.
Where is the culuc lightning
why are the speakers being submerged every few seconds?
imagine making it through all that legit just to die at 4:18
You will never believe what happens after that jump
Whats? @@ChippieX
@@HarTheCuber4.3 million cps for 10^17000 years
Yo which texture pack do you use?
Still more balanced than an avarage weekly demon
thank god fnm is back to impossible levels and not boring old demon levels
My friend said that his next level will dethrone PPLLLife
unlikely story!
its very unlikely cuz not only it has to be 100% physically possible but also original and meet other standards
i think i did say in gd i was gonna *DETHRONE* PPLLLife
But the level has recent tab builds and deco with the text gimmicks "click 99999999999999 times for 9999999969695969695969669999999999999999 digit years" but in reality, it has no x pos timer lmfao
"relife copium" when this level is in no way related to relife
(inspired by pillife, which itself was inspired by a random recent tab level with that name)
also continue coping that this level is more popular than relife :)
0:07 top song
One of the best impossible levels
You know this level hard when fnm04 cannot verify it we are fucked
Top 1 on ppll harder than Nessus hardest physically possible level
fnm cannot clear
fnm uses tas
also way more than fucked
have fun for the next 10^17000 years
this is possible with the GAMES physics, but its not physically possible according to the sun
I want to make this level humanly possible
You’re a bit late
@@waudoin darn
high life is the humanly possible version of this
low death is buffed high life
@@vosamul Do you think Acrophobia is possible?
One of my fav impossible levels
What is the first hardest? This is top 1 PPLL and I doubt you are counting TPLL and PILL levels as the hardest.
I think it's because there's a new PPLL top 1 in the works, just hasnt been decorated fully yet
@@tangytoast3725 oh ok
@@TraaybloxThe hardest TPLL level is WHY. It is (0,0,0,0)(1,1,1,1)[520] times harder than ever Theoretically possible leven in GD combined and multiplied.
@@averagelizard2489 yes I know I literally have made a top 3 on the tpll.
@@Traayblox how was i supposed ro know it tho
This level is a very good explanation as to why the ILL has a 15cps maximum
he removed the funny creator and replaced it with "some people" nooooo
One word describes this level perfectly. *WHY?*
this looks pretty easy
True
"Have fun for next 10^17000 years lol"
this is like the pinnacle of geometry dash
This requires 10^17000 clicks to beat btw
Years*
@@AM_-wg1hj what tf is the difference they're the same number
@@bryantofsomething59644.3 million cps for 10^17000 years, not the same number
Congrats on verifying an impossible level. I cannot wait to see we’re it places on the demon list
PPLLLife has been placed at #9, above Sakupen Circles and below Slaughterhouse. This pushes Sky Shredder into the extended list and The Yandere into the legacy list.
you have a 1 in 280 trillion chance of passing 1:52
1:15
no lol
@@KaliGDOwO yes? it’s 48 1/2 chances and all need to happen simultaneously to pass it, so the chances are (1/2)^48
@@beepduckit’s a reference to 3sh x281 trillion, but it doesn’t actually kill you.
idk why i just found out that the levels length is 2^57711 which is 5.521788450 × 10^17372 so i’m assuming they stacked 57711 triggers idk
“Wtf noclip”
The whole level: 😐
better balancing than stereo madness fr
А что присходт на 1:49
Хитбокс шалости
This is what low death looks like to new players
3:16 best part
Bro didn’t even attempt to exist in the timer 💀
how is 1:19 even possible
I dont know but it's fun to watch 🤠
trust bro
hitbox abuse
bigger spikes underneath the deco probably
those are full spikes not mini spikes
I love when a “easy” level I’m playing makes me click over 10^73100000000 times! (total clicks)
01:15 ._.
Hit boxes
I have a feeling that this will someday become possible, and be verified as a top 1.
No. At the end after the jump there’s a thing similar to Nessus where you have to click 3M cps for 10^18000 years which makes it 10^70000 times harder. Then Nessus
@@Elennerso wrong you need 4.306 million cps for 10^17328 years and despite Nessus requiring more cps, it is only 10^10528 years long, and so PPLLLife is still harder, requiring 10^7000 more clicks
@@quin131Nessus is 10^9600 years long
@@quin131 "10^7000 more clicks"
Just a Copy of low death by KrmaL
No
@@Movedchanelssss instead yes, the start Is similar to low death by KrmaL
@@ORECCHIOGD its high life
@@Movedchanelssss AAAAAHHHH yes, High Life is copied by KrmaL because KrmaL created low death with same deco
@@ORECCHIOGD least obvious satire
Looks like the song learnt a thing or two from fnm's RGB fade in-n-out.
easy for fnm04
Especially when you use macros
emptiness is the 1st
@@Gofrancoepichis harder than emptiness
Actually it’s first
@@Gofrancoepicemptiness is physically impossible
the last jump is so difficult that even fnm04 couldn't complete it
Mungkin Ton 618 akan kalah 😅
Jelas lah njir, nessus aja kalah karena kalah x pos limit
touching grass lebih susah njir
@@LiminalityMan susahan azatoth by selent cuy soalnya juga lebih susah drpd i miss hll
Стиль уровня классный, однако гп намного трудней чем кажется на первый взгляд, в конце вообще нужно нажимать где то 4 ляма раза в секунду с мульти орбами. Уровень имба по стилю сайлент уровней❤
Easy levels in Ohio 💀
Imagine making Ohio jokes in July 2023
10^17000yaer to beat it
@@alternatememory average comeback in Ohio 💀💀💀💀
hold, why did the cube die at the last jump?
because it touched the spikes
after it is a several billion cps spam that abuses xpos bug to be thousands of years long
@@mcleafybranch3914 Its only like 40m cps, but its definitely not just "thousands of years long"
@@Puffman728 couldn't remember the actual numbers, just knew it was a lot
@@mcleafybranch3914 10^17373 which means one with 17373 zeros after it