I barely managed to beat Prometheus for the first time yesterday, meanwhile Haelian is so good at the game he just straight up decided that he no longer takes damage.
Build Suggestion: Scorch Focus (No Attack, Cast-Only Gameplay) (Core Gods: Hestia, Aphrodite, Poseidon) Key Boons: - Smolder Ring & Pyro Technique (Maximize Scorch stacking and enhance damage output.) - Glamour Gain (Provides a curse and sufficient Magick supply, especially effective with Thunder Sprint.) - Burning Desire (Prevents Scorch stack decay, ensuring consistent DoT.) - Island Getaway (Bypasses Glamour Gain's range limit and offers damage reduction, allowing for better positioning and survivability.) 4th God Options: - Demeter: Arctic Gust, Frigid Sprint, Local Climate (for "Channel & Run" playstyle, enhance mobility and Origination-friendly) - Zeus: Thunder Sprint, Spirit Surge, Double Strike, Air Quality (for "Bolt & Run" playstyle, improve DPS with Bolt damage and Air Quality) This build revolves around stacking Scorch without worrying about stack decay, thanks to Burning Desire and Island Getaway. Smolder Ring is the primary source of damage, while the 4th God choice allows flexibility based on your preferences: amplify DPS with Zeus or prioritize evasion with Demeter.
PLEASE READ ME! There's a bug with Athena's boon Stalwart Stand and Demeters rare crop! Each time it levels up you get another DD! Up to 4 EVERY BIOME!!!! IT RESETS EACH TIME!!!
Just because there exists a niche interaction doesn't make them good. Kamehameha after a series of buffs remains a dps loss and roots you. Total eclipse did almost nothing even when built specifically for it like here, imperviousness was just a cheese the dps alone was enough to facetank prometheus barring the simon says. Time slow ruins your timer while not necessarily getting you out of a tough spot. Polymorph is just bad. Healing is fine i guess and wolf howl is an additional dodge with built in s and that's the best of the bunch, definitely noticeable on high fear and it's useful right as you pick it, no need to wait 2 floors and pay a boon.
@@masonskiekonto590 don't forget the fact that you have to take Hexes in the first region to actually make them useful. The later I see Selene, the more I scoff in disgust. And considering the varied usefulness of the options, I never feel compelled to take her.
@@masonskiekonto590 to be fair, i think biggest advantage of taking a hex is mid-night oil. it gives a lot of attackspeed and stacks with nimble mind or nimble attack. it's kinda like 2 cost perk slot. it is just debatable if if it worth spending perks slots for a particular hermes combination.
A few month ago I made a Born Gain calculator on Desmos. Here's the stats: _27_ Magick per Omega Attack _573_ Max Magick _8_ Magick primed by each Born Gain use *68* Times Born Gain can activate *802* Omega Attack uses *21,654* Magick used after priming out all Magick Also Incandescent Aura probably would have gone platinum
Weirdly enough black coat with heph on special has been the easiest for me on the surface. Drop a cast, omega special any enemy super fast, then dash away till they explode from heph blasts. If I use pan I need to put all the energy into making omega special faster. If I don’t, I just die because the surface is so much more agile.
Omega Cast build: - Zeus/Apollo duo + prerequisites - Geyser Spout - Zeus infusion - Gale force - Tropical cyclone - Apollo cast is probably best for origination Additional: - Seismic Hammer - Local Climate - Lightning Lance/Glowing Coal - Easy Shot (Looks cool)
I feel like Zeus Apollo duo works for when u want to put down the omega cast for the entire duration of the cast and not for one shotting using the cast,
First of all, Prominence Flare cannot be used with Geyser Spout. While Local Climate and Ranged Cast are potential options, I find the setup works better without them. This is because Prominence Flare's damage doesn’t count as a cast, so it doesn’t benefit from Local Climate’s cast damage boost or cast follow effect. Although Ranged Cast is usable, imo it doesn’t synergize well with Prominence Flare, as aiming and waiting for the cast to detonate takes too much time. Seismic Hammer is currently bugged and only works with Tidal Ring, which cannot be combined with Local Climate. While Ranged Cast is an option here, it synergizes more effectively with Geyser Spout. Easy Shot only triggers with an Omega Cast detonation hit, making it ineffective with Prominence Flare. Again, it synergizes better with Geyser Spout (and Momus in this context). Air Quality might be unnecessary in this build, as boosts from Origination, Strength, or other damage multipliers can elevate Prominence Flare’s damage beyond 30 per hit. So this list would go like this. - Glorious Disaster (Prominence Flare + Storm Ring or Thunder Sprint; avoid Blitz) - Air Quality (optional) - Ranged Cast (optional) - Gale Force - Tropical Cyclone - Solar Ring for Origination or Storm Ring for damage (since you need to wait for Omega Cast to detonate anyway) - If using Storm Ring, include Local Climate (as Storm Ring counts as a cast damage) (incompatible with Ranged Cast)
Should do a run where you build up as much damage resistance as possible. With that amount of magic, + brave face, you could tank every hit of prometheus says and possibly even the chronos insta-kill (I got it down to 405 damage, so it may be possible with enough damage resistance).
Regarding the "Don't Get Hit" challenges, I think it's a great idea to bring them back, but there are a lot of important differences that make them HADER in Hades 2. For instance... -Hades 1 Erebus encounters were always in symmetrical rooms with lots of cover. Hades 2 rooms are asymmetrical with less cover. -Hades 1 was more hack & slash, Hades 2 has more projectile enemies -Hades 1 Erebus rooms were relatively small. Hades 2 rooms are large enough that enemies can fire at you from offscreen -Hades 1 Erebus encounters would have maybe 4 or 5 enemies out at once, and would trickle in more units as you took them down. Hades 2 "don't get hit" challenges dump all the enemies at once. Overall, I like the Hades 1 version better, IMO
lmao wait, the -15% Hex cost from Hermes actually made the Hex cost 76.5, I thought it would get rounded to 76 or 77, I guess it's functionally 77 since you can't use 0.5 Magick but that's still silly xD
He should have seen how long it takes to actually run out of magic at the end. By my calculation he had 19,404 total magic to burn through (sum of (2+8*k) for k from 4 to 69). Note, born gain would fail to activate the last few times because if k=3 he doesn't have enough magic to launch another omega attack.
Hexes have been buffed because they were never picked. Total eclipse and the one where you jump and land (don't remember the name) are absolutely busted once you get a few paths of stars. However buffing the hexes was a bad idea IMO, because their power was never the problem. It's the whole mechanic that simply does not work well with the rest of the game. They practically do not interact with your other boons. The weapon you pick has virtually 0 impact if you decide to go for a hex run (which makes the whole fear reward system for the different weapons irrelevant. Simply go for a hex run if there is a weapon you don't like. Easy 32 fear). And the fact that you need to spend Magick means that the best way to play a hex run is to waste Magick not even caring if you hit enemies, just so you can spam the devastating hexes. I love the game, but hexes are the one bad idea that the devs have been struggling with from day 1. Fixing them cannot be through buff/nerf. The whole mechanic needs to be reworked.
If my math is right blood line priming 8 made your 549 max magic actually deliver more than 18k of total magic before running out. So yes, half of your max magic would have been fine!
why mel aspect helps with hex? and if you mained omega atk while its boost is for omega special is also bizarre (Sorry i skipped most of the video so idk if i missed an explanation in between )
Omega Attack/Blood Line Torch setup is particularly magick-intensive. While it can perform well in higher Fear levels, it's crucial to use Born Gain at least at epic rarity. Exceptional Talent is also an excellent addition, as it enables double procs of Blood Line. This setup is one of the most magick-heavy builds in the game, so plan accordingly.
I disagree about the omega special for the coat - it's my favourite build: - aspect of Selene (the path of stars where enemies are struck by the hex when you use omega + attack boon benefits) - hestia on special - Demeter on attack - their duo Maybe throw glamour gain, and duo aphro with poseidon and hestia, so you can stack more scorch
@@xdurch0 I started by using math and then realized the Windows calculator wasn't smart enough to let me rewind if I made an error, which I did very quickly.
Also @Haelian, I know you just did a video on recommended builds for 32 fear surface but can you post a run where you actually do it using that build? Or whatever you think is the most consistent for beating 32 fear surface. I've been at it for days and can't seem to win.
If Prometheus had truly the gift of foresight, he shouldn't have even appeared on the arena, or he might have said " eh the eagle was worse "
Heph would have been good for both for immunity for the first few seconds of an encounter and the “additional health for max magic” boons
Idk if it would have fit, but Hearty Appetite would have been amazing with that Heph boon here too.
Intent: Hex build
Result: Blood Line build
I barely managed to beat Prometheus for the first time yesterday, meanwhile Haelian is so good at the game he just straight up decided that he no longer takes damage.
Charybdis is Lerny with no rizz
What a gift your comment is
Seems they used all the rizz budget on the first game and then could only afford Dionysus' banana hammock.
Build Suggestion: Scorch Focus (No Attack, Cast-Only Gameplay) (Core Gods: Hestia, Aphrodite, Poseidon)
Key Boons:
- Smolder Ring & Pyro Technique (Maximize Scorch stacking and enhance damage output.)
- Glamour Gain (Provides a curse and sufficient Magick supply, especially effective with Thunder Sprint.)
- Burning Desire (Prevents Scorch stack decay, ensuring consistent DoT.)
- Island Getaway (Bypasses Glamour Gain's range limit and offers damage reduction, allowing for better positioning and survivability.)
4th God Options:
- Demeter: Arctic Gust, Frigid Sprint, Local Climate (for "Channel & Run" playstyle, enhance mobility and Origination-friendly)
- Zeus: Thunder Sprint, Spirit Surge, Double Strike, Air Quality (for "Bolt & Run" playstyle, improve DPS with Bolt damage and Air Quality)
This build revolves around stacking Scorch without worrying about stack decay, thanks to Burning Desire and Island Getaway. Smolder Ring is the primary source of damage, while the 4th God choice allows flexibility based on your preferences: amplify DPS with Zeus or prioritize evasion with Demeter.
Now I wanna see a Blood Line build abusing Queen's Ransom
And then get Echo's Pom pom pom! Getting that boon to the single digits is such a great feeling
PLEASE READ ME! There's a bug with Athena's boon Stalwart Stand and Demeters rare crop! Each time it levels up you get another DD! Up to 4 EVERY BIOME!!!! IT RESETS EACH TIME!!!
Wait whaat! What do you mean?!
Remember when Haelian called hexes bad? Yep words successfully eaten
They used to be much worse
@@THEAWESOMEGHOST they still kinda suck though.
Just because there exists a niche interaction doesn't make them good. Kamehameha after a series of buffs remains a dps loss and roots you. Total eclipse did almost nothing even when built specifically for it like here, imperviousness was just a cheese the dps alone was enough to facetank prometheus barring the simon says. Time slow ruins your timer while not necessarily getting you out of a tough spot. Polymorph is just bad. Healing is fine i guess and wolf howl is an additional dodge with built in s and that's the best of the bunch, definitely noticeable on high fear and it's useful right as you pick it, no need to wait 2 floors and pay a boon.
@@masonskiekonto590 don't forget the fact that you have to take Hexes in the first region to actually make them useful. The later I see Selene, the more I scoff in disgust. And considering the varied usefulness of the options, I never feel compelled to take her.
@@masonskiekonto590 to be fair, i think biggest advantage of taking a hex is mid-night oil. it gives a lot of attackspeed and stacks with nimble mind or nimble attack. it's kinda like 2 cost perk slot. it is just debatable if if it worth spending perks slots for a particular hermes combination.
A few month ago I made a Born Gain calculator on Desmos. Here's the stats:
_27_ Magick per Omega Attack
_573_ Max Magick
_8_ Magick primed by each Born Gain use
*68* Times Born Gain can activate
*802* Omega Attack uses
*21,654* Magick used after priming out all Magick
Also Incandescent Aura probably would have gone platinum
Insanity
you can get path of star in city but they put restriction that you can only get 1 path of stars in first area.
Weirdly enough black coat with heph on special has been the easiest for me on the surface. Drop a cast, omega special any enemy super fast, then dash away till they explode from heph blasts. If I use pan I need to put all the energy into making omega special faster. If I don’t, I just die because the surface is so much more agile.
Omega Cast build:
- Zeus/Apollo duo + prerequisites
- Geyser Spout
- Zeus infusion
- Gale force
- Tropical cyclone
- Apollo cast is probably best for origination
Additional:
- Seismic Hammer
- Local Climate
- Lightning Lance/Glowing Coal
- Easy Shot (Looks cool)
I feel like Zeus Apollo duo works for when u want to put down the omega cast for the entire duration of the cast and not for one shotting using the cast,
First of all, Prominence Flare cannot be used with Geyser Spout.
While Local Climate and Ranged Cast are potential options, I find the setup works better without them. This is because Prominence Flare's damage doesn’t count as a cast, so it doesn’t benefit from Local Climate’s cast damage boost or cast follow effect. Although Ranged Cast is usable, imo it doesn’t synergize well with Prominence Flare, as aiming and waiting for the cast to detonate takes too much time.
Seismic Hammer is currently bugged and only works with Tidal Ring, which cannot be combined with Local Climate. While Ranged Cast is an option here, it synergizes more effectively with Geyser Spout.
Easy Shot only triggers with an Omega Cast detonation hit, making it ineffective with Prominence Flare. Again, it synergizes better with Geyser Spout (and Momus in this context).
Air Quality might be unnecessary in this build, as boosts from Origination, Strength, or other damage multipliers can elevate Prominence Flare’s damage beyond 30 per hit.
So this list would go like this.
- Glorious Disaster (Prominence Flare + Storm Ring or Thunder Sprint; avoid Blitz)
- Air Quality (optional)
- Ranged Cast (optional)
- Gale Force
- Tropical Cyclone
- Solar Ring for Origination or Storm Ring for damage (since you need to wait for Omega Cast to detonate anyway)
- If using Storm Ring, include Local Climate (as Storm Ring counts as a cast damage) (incompatible with Ranged Cast)
i absolutely love heras boons. her born gain boon has to be one of the best abilities in the entire game
The intro made me chuckle
ive never caught a video so early
Should do a run where you build up as much damage resistance as possible. With that amount of magic, + brave face, you could tank every hit of prometheus says and possibly even the chronos insta-kill (I got it down to 405 damage, so it may be possible with enough damage resistance).
Regarding the "Don't Get Hit" challenges, I think it's a great idea to bring them back, but there are a lot of important differences that make them HADER in Hades 2. For instance...
-Hades 1 Erebus encounters were always in symmetrical rooms with lots of cover. Hades 2 rooms are asymmetrical with less cover.
-Hades 1 was more hack & slash, Hades 2 has more projectile enemies
-Hades 1 Erebus rooms were relatively small. Hades 2 rooms are large enough that enemies can fire at you from offscreen
-Hades 1 Erebus encounters would have maybe 4 or 5 enemies out at once, and would trickle in more units as you took them down. Hades 2 "don't get hit" challenges dump all the enemies at once.
Overall, I like the Hades 1 version better, IMO
lmao wait, the -15% Hex cost from Hermes actually made the Hex cost 76.5, I thought it would get rounded to 76 or 77, I guess it's functionally 77 since you can't use 0.5 Magick but that's still silly xD
at the prometheus fight he effectively has 37,675 magik
He should have seen how long it takes to actually run out of magic at the end. By my calculation he had 19,404 total magic to burn through (sum of (2+8*k) for k from 4 to 69). Note, born gain would fail to activate the last few times because if k=3 he doesn't have enough magic to launch another omega attack.
I have definitely seen path of stars in ephyra
Hexes have been buffed because they were never picked. Total eclipse and the one where you jump and land (don't remember the name) are absolutely busted once you get a few paths of stars.
However buffing the hexes was a bad idea IMO, because their power was never the problem. It's the whole mechanic that simply does not work well with the rest of the game. They practically do not interact with your other boons. The weapon you pick has virtually 0 impact if you decide to go for a hex run (which makes the whole fear reward system for the different weapons irrelevant. Simply go for a hex run if there is a weapon you don't like. Easy 32 fear). And the fact that you need to spend Magick means that the best way to play a hex run is to waste Magick not even caring if you hit enemies, just so you can spam the devastating hexes.
I love the game, but hexes are the one bad idea that the devs have been struggling with from day 1. Fixing them cannot be through buff/nerf. The whole mechanic needs to be reworked.
If my math is right blood line priming 8 made your 549 max magic actually deliver more than 18k of total magic before running out. So yes, half of your max magic would have been fine!
God I love this Hex. Sure, moon water is still good but this kind of nonsense is so much more fun.
Approximately 39k magik to use until empty conpletely with the born gain calculated
why mel aspect helps with hex? and if you mained omega atk while its boost is for omega special is also bizarre (Sorry i skipped most of the video so idk if i missed an explanation in between )
This build seems waaay OP. Is it viable in higher fears?
Omega Attack/Blood Line Torch setup is particularly magick-intensive. While it can perform well in higher Fear levels, it's crucial to use Born Gain at least at epic rarity. Exceptional Talent is also an excellent addition, as it enables double procs of Blood Line. This setup is one of the most magick-heavy builds in the game, so plan accordingly.
This is what i subbed for lol , silly builds like this .It's so funny watching some stupid hex build deal bonkers dmg
i once did blood line + possessed array. so much d
I disagree about the omega special for the coat - it's my favourite build:
- aspect of Selene (the path of stars where enemies are struck by the hex when you use omega + attack boon benefits)
- hestia on special
- Demeter on attack
- their duo
Maybe throw glamour gain, and duo aphro with poseidon and hestia, so you can stack more scorch
Basically it's the eous build but you don't even use your attack
Ahem, indeed.
Hex😂😂😂😂😂😂😂😂😂
I used chat GPT, but your total available mana is 20,873 (around 37x your total of 573).
I used math and arrived at 20,813 (may have made mistakes though).
@@xdurch0 I started by using math and then realized the Windows calculator wasn't smart enough to let me rewind if I made an error, which I did very quickly.
Also @Haelian, I know you just did a video on recommended builds for 32 fear surface but can you post a run where you actually do it using that build? Or whatever you think is the most consistent for beating 32 fear surface. I've been at it for days and can't seem to win.
first