I agree, but I still take the thermite just because well, they do 2,000 damage at level like, seven pen, or something and not one thing in this game has pen like that save for some kind of stratagem support weapon/orbital or eagle
You can take the thermite grenades and the Halt. In fact, is a good synergy because you can stun big enemies with the halt and use your grenade without having to worry about the charger running too fast or random stuff like that.
Back in the day, I was the diver bringing the EMS mortar on eveyr drop and just yeeting them all over the map whenever we were engaged to stunlock enemies and give my team the chance to slaughter clankers or pre-710 in relative peace. Now you can do that on your own. :)
@@grungyemuIf you have the time to burn, and a squad to run with, you can farm up a lot of supercredits pretty fast by just running level 1 missions a d sprinting around to the POIs and then just quitting back to the ship.
@@grungyemu Truth enforcers really isn't sub-par when it has one of the best primaries in the game, a second really solid one, a unique (and useful) armor passive, and a fun secondary weapon. Chemical agents is pretty sub-par, apart from the gas grenades, but their alternative is the stun grenades, which are from one of the best warbonds (cutting edge).
@Justin_Leone the halt seems to be pretty good, the reprimand can't be aimed bc of the atrocious spread, the smallifier seems good, the armor is absolutely not useful bc it doesn't stop stagger, only aim punching (so stims are still interrupted), and the booster is outclassed by sprint booster. Buying a warbond for one or two primaries that I might use if I feel like it and a secondary that's just a smaller version of a primary I don't use + drip isn't enough to justify buying a warbond to me.
Haven't watched yet but wanna say that i love the Halt! It's s damn good. We're always two running the Weapon. One using Stun, while the other having the Flechette, working as a Team in close Proximity. Instead of Reloading, we switch Ammo after running out. Works fantastic!
Honestly, I love the Arc Thrower for a lot of the same reasons as the Halt - being able to stun lock all but the biggest of enemies is already super useful, let alone doing it to multiple enemies at once, especially when combined with its long range, ease of use, and spammability. Pairing it with the liberator guard dog and gas grenades can genuinely let me solo entire bug breaches as long as there aren't too many impalers or bile titans showing up
my issue with the arc thrower is that there is ALWAYS at least one random that loves to get in the line of fire(zap?) when im spamming shots seriously they will see me blasting then walk into the crossfire or otherwise into arc range
Based arc thrower the only reason why my friends are able to play with their recoilless is because I have my arc thrower and gas grenade shredding through bugs like they're nothing and locking down chargers so that they can actually hit it
This is almost the exact same build I've been using on the bug front for some days, but with the salamander armour + flamethrower instead of the grenade launcher, and it simply works wonders. The stun rounds give you and your team so much breathing room, I can't see myself using any other shotgun on either fronts. Good video Kai, keep it up!
The answer to the utility vs dps question can be framed like this: stuns are more or less instant, and a single shot. This means that for the purposes of your enemies not killing you, they are dead, just on loan. In this loan time, it doesn't matter how much dps you have, because you can kill them, they can't kill you, and both you and the enemy are just as dead no matter if it was Liberator Concussive or Scavenger chip damage, or a rocket strider or recoiless rifle shot.
When people talk bad about support weapons, most of them never used even one. Sometimes the only way to save your fellow diver is a well placed stun, which allows for some breathing room to relocate or reload your weapon. Can't count the amount of times a stun grenade saved a teammate from getting chopped up by berserkers or Hulk Scorchers.
I find with support style or specialist roles it's always who I'm playing with that matters. I generally find I can't trust randoms to be effective, I need to be able to deal with everything in some way. It's so refreshing when I'm able to play with my low free time friends and actually get to use teamplay.
Seeing you use the GL with this is awesome, since I've been trying to get it to work well in 10's, since I finally ripped off the bandaid and said "LET'S GOOOOO!" I'll give the Halt another try. I love my Reprimand and Purifier, but still can't deny the power of the Halt's stun effect, especially when wanting to pair with a destructive 'nade. Thank you sir! I
Commissar Kai! I have GOT to throw you some kudos for what you do. Cause I am too tired of bellyaching on support weapons and thinking you can only take high damage weapons. As I also agree that utility is slept on a lot. And being able to test and make different builds to give you a new playstyle is part of the fun of being a helldiver, being able to make your own class with the tools we got. I enjoy becoming a tank with the riot shield and heavy padded armor. I like being a combat medic with the stim pistol and supply pack to both help allies and bring in a lot of damage by turning the support weapon into a primary. And I like being a purifier that mixes flame and gas weapons to utterly annihilate bugs. And with the halt, being able to focus on the stun part, I can think of a lot of builds that can pull off stuns like this. Will definitely give this a go once we can finally push back at the jet brigade. Cause holy crap has it been all going to hell lol.
"He survived all that just to be killed by his own hubris." Sounds like a Classical Greek Hero. Like now he is only to be found in the halls of Hades with the other tragic Greek heroes.
Can relate as a combat medic, since you typically pack other utility like stun/gas/smoke nades anyways, plus a stim pistol, might as well bring the Halt as well to ensure you have stun utility regardless of your other options.
6:40 this is true, and I would love to use more supporting and utility loadouts or free up my EAT slot with a machine gun. But the sad reality is, most of the fellow helldivers I get deployed with tend to be too dense to prioritise targets or even use the entirety of the loadouts they bring, so I feel obligated to take a loadout that can just barely deal with almost everything and not depend on anyone else. On the bug front, I run the halt, grenade pistol, thermites, eagle strafe, machine gun sentry, jump pack and EAT. It is serving me well but I wish I could just drop something and specialise. And on the bot front, it's the DCS, dagger, thermites, 500kg, eagle strafe, liberator guard dog and EAT.
One of my favorite combos on the bot front came from this weapon: A stun shot to send a devastator reeling, and executing it with a senator round through the brain.
When the only legitimate thing I would want changed on the weapon would be the flechettes having a tighter spread since they are almost as wide as the incendiary breaker, the weapon is nearly perfect for a support role. Also feels hilarious to use with a gas build for just keeping bug breaches completely contained. And since most people just bring as much damage as possible you can hold them down to keep allies alive and able to bring the hurt.
Crowd control is always the faster and safer option of dealing with emergency situations. In a perfect world killing the enemy would be enough, but we don't live in a perfect world. Some times your completely surrounded by bugs and they are too close for air strikes and orbitals. Or when that bot drop just so happens to land right on top of you. Anyone who neglects proper support is a meat head. My current combat engineer build is an odd one as it has no offensive stratagems. I take the halt, verdict, frags, engineer armor for +2 nades the guard dog, EAT, machine gun turret and anti personnel mines. The entire point of the build is to control the space around you. Between the halt, guard dog and the machinegun turret you have horde clear down. Frags are for large groups of enemies, my current frag kill record is 37 in a single grenade. The EAT provides cheap anti armor for the whole team and the mines allow you to turn any area your hanging out in into a fortress. Any time your in a big fight placing mines nearby the combat zone will prevent you from getting flanked as typically nearby patrols will see the mines first and attack them, which usually results in the enemies demise. Im currently using this build on the bugs and can easily get 450 a mission with it.
Happy to see someone showing the Halt some love. I've been running Halt, Heavy Machine Gun, supply pack, eagle airstrike, Gatling barrage, gas or stun grenades. You're a walking supply of, "Don't touch me." 😂
Kai never fails to deliver. I am ALSO sick of people saying things akin to “stunning is pointless if you can just kill them”. There’s more than one way to play this game and there are a few creators that will remain nameless that are stuck in this mindset that say that this carbon’s is trash and AH are going back to making guns bad. SICK of it.
I don't take Stun Grenades to "Stun enemies". I take them to temporarily press "Pause" on almost everything in the surrounding area to allow me to strategically reposition, temporarily retreat, reload, or focus my EAT/Commando on the Charger making a beeline for my teammate on the other side of the screen. That's where I think most people don't see the value of what the Stun effect offers. Yes, it's always nice to take Enemies out faster, but it's also nice to be able to temporarily incapacitate them to receive more options in combat.
The fun part of this game is to make builds. Why I hate all these tier lists because they only ever focus on damage and not take in context on why you want that gun. Like yes the Senator is a fantastic side arm. But if you already have stuff that is mean for these big targets, it’s not that useful only having 40 shots. Why the verdict might be better cause you have a lot more ammo to spare. The entire thing about this game is build making that can help compliment what you want to achieve. Gas took a nerf because it would basically be fire with a different effect. It’s not fun and why they add in the confusion which changes up what you can do with gas in your kit. Same thing with stuns with this weapon. If all you ever focus is damage on weapons, then there will only be one weapon that is the strongest.
Honestly man, I can barely tell that your running an old laptop. Most people's TH-cam is by defualt set to low resolution anyway. The memes, innuendos and metaphors are what get me to stay every time!
I've been using the halt part of my turret play style. To stop a bug. Then turrets gun them down. My bud runs arc Blitzer and I halt them into the paused position we kill them fast. Heavy critters are the bane of the weapon though.
Never underestimate your friend in the rear with the gear. Sure it’s not fancy, sure it’s not flashy, but somebody has to keep the warpigs alive while they recklessly charge into whatever horde they thought they’d be fit to handle.
Thank you for telling everyone about this style of play and this shotgun! I think so too! But I slightly disagree with your thesis about the versatility of the equipment. In short, equipment and strategems in helldivers can be used in very different ways, so suddenly, versatility and specialization are not always contradictions. I'll write a topic about it in your discord next week)
One thing i'd like see done with backpqck stragems is make them give 2 backpacks or introducing the concept of 1/2 value stratgems that allow you to bring extra support/utility. This concept might make certain lower percieved utility like land mines see more use.
The halt paired with the flame armor, flamethrower and gas grenades means nothing can move out of a bug breach besides impalers and bile titans. It also covers one of the weaknesses the gas/flame build had before; shriekers and stalkers. (I also take strafing run for the green bile spewers but only if they are artillery mode or saving a teammate).
And if you don't feel like fiddling with the modes, leaving it on flechette is pretty damn solid vs bugs. Kills faster than just about everything, and at a steady, easy to aim rate since there's no other medium pen scatter shotgun.
i use it on bots while pairing it with the las dagger. Snipe troopers and medium heads at long/ medium range with the dagger and when they get too close, Halt time.
I’m usually a bot diver and a laser loon (LC crushes striders, even uparmored), but my normal build is light on knockback. Adding the Halt lets me stay in the fight against bugs, too.
Well this thing is a beauty ! I didn't think it would work this well. I duoed with another helldiver, we both had the guard dog, he had the crossbow and we shared some EATs : EZ 😅
That mission operator guy could do with watching this video. His tone when I ask for an EMS strike says it all "Firing **Non-Lethal Strike**" he says. I'm getting to the killing, just wait a moment dude.
The halt has saved my ass so many times against bugs, fire a few stuns to get some distance between you and the hoard and then follow up with a strafing run to mulch all those little cockroaches, it’s glorious
Fun fact this shotgun is based off the KS-23 a russian shotgun-carbine capable of shooting your shrapnel shells, flashbangs,Gas granades and barrikada slugs capable of piercing through armored vehicles with ease, made out of discarded artillery cannons so yeah this shotgun is not small arms its handheld artillery.
stunning brood commander classes takes away their most dangerous trait, fighting while headless also stop stalkers from tanking enough damage to be a problem
Halt, guard dog, stalwart is an amazing loadout right now. I run it all the time with Thermites, 500kg and orbital precision. Can keep giant groups stunlocked in your stratagems and quickly Halt stunning alpha commanders and hive guards, and stun + thermiting chargers lets you continue your Stalwart firing onslaught mostly uninterrupted.
The moment i saw this shotgun, i immediately knew it was going to be a freedom fighter's favorite. I saw the medium pen. and light pen. then compared the damage numbers and knew that this was THE gun. 'Course, the small magazine count might be annoying, but it's forced me to adapt a new way to play that is preemptive reloading during a fight when i have the opportunity so i dont screw myself having to go "Oh for liberty's sake" when a Commander starts coming at me. It's made me become the John Wick of bug-stomping; overall, i love this versatile piece of equipment!
I need to pick this war bond for the halt alone. I normally run as a shock jock with the arc thrower and either stun nades or Pummeler. I end up bringing whatever pack the team needs, such as carrying the at pack or bringing a rover.
6:44 this is how I like to play, turrets and MG with thermites and just let my team deal with bile titans, I can use thermites if needed but I prefer to be swarm clear and the MG is the coolest gun in the game imo
i kinda wish the other dual tube shotguns got a similar treatment to the halt, maybe some bird shot for the punisher for more limb damage but less overall damage, maybe some hollow point slugs for the slugger to make it hit like a freight train more.
The Halt hits the shotgun sweet spot when fighting bugs. The regular Punisher has good damage and spread but bounces off Hive Guards and Bile Spewer heads. The Slugger can deal with those two but really sucks against smaller, more agile targets. The Halt breaks the medium armored enemies and has the spread and damage to annihilate the little guys. And since you're blasting most enemies away in 1-2 hits, it has excellent ammo economy. It has stun rounds too, I guess. Excellent against Stalkers and Brood Commanders.
My main problems with the SG-20 Halt is first, the lack of stagger. Several times, I have been, or came close to being, killed by an Alpha Commander because it didn't have the stagger of my usual shotgun, the SG-451 Cookout. Secondly, it takes too long to swap to the stun rounds on PSN. On PC, you can probably use a hotkey to change faster, but in a life of death situation, it takes too long to swap to stun rounds instead of staggering an Alpha Commander back using a Punisher or one of its variants. Still fun to use though.
@@panachevitz This is pretty much how I use it. The flachettes are nice, especially on bots, but if you take the Halt, it should be for the stun rounds.
This thing is insane with the 500kg. Got rushed by 3 charges while going off on my own to complete a secondary. I got them to cluster together, stunned them all, then nuked them out of existence with eagle 1 lol
@CommisarKai do you stream HD2? I really enjoy your videos and when you join forces with Eravin or Thicc, but I'd like to see you on your own doing your thing and being a menace to Freedom's enemies.
"Why bring the Halt instead of more damage?" Because your primary weapon does not bring a charger from 60mph to 0mph in under 6 seconds. Mine does. The stylish pump-action shotgun in sleek black with just a thin line of red for a pop of color is also a massive bonus.
Personally I just hate most of the shot guns that aren’t automatic because they just don’t feel right but I do love a guy with a halt watching my back.
I’m the exact opposite of a support player, but I love the Halt. It feels so good to use with a flamethrower since you can kill everything before they get out of being stunlocked. Gotta disagree on specialized loadouts though, I refuse to play with a build that doesn’t have an answer for every situation. I feel like that only works if you have reliable teammates that you stick next to at all times which isn’t the norm with randoms.
That’s why you play with the 326th. There’s enough players there that you can usually find a squad about 24/7, and almost everyone there is a team player.
@ im gonna join a clan when they come out in game but even then I’m still bringing an answer for every enemy. even in coordinated squads having someone break away for a while is still useful
Top 3 best primaries on helldivers 2 A fast firing silent explosive weapon with insane utility and the capacity to deal with fodder and medium armor enemies with ease A psuedo railgun that has can be macro'd to makes it fire faster than a machine gun A shotgun, a REALLY REALLY GOOD shotgun
I haven't had a chance to really dig into the reprimand yet. I tried it a few times, but then fell in love with the Halt. I'll have to give it another shake. It looks real fun to use if nothin else.
Reprimand is great: on semi-auto. Spam firing it will still recoil a little much, so try to tap fire or take a break for a second after you spam a few shots.
I prefer the Punisher as it has more ammo per clip and it's stagger is just as effective at locking down targets. The bugs just overwhelm your 8 rounds and switching tubes to stun scavengers and pouncers for not long enough to reload is a bad feeling. The Slugger on the bot's is better too.
@3:36 not strictly true, you can always jump pack onto the back of the charger and shoot out the neck with your senator*. Also the constitution can kill a charger via rodeo. I like riding on top of things, be it a big ass bug or my comrade's mech. *this only works if you have a senator on you
"Why take utility when i can just kill stuff?"
Because you only have 3 thermites and there's ALWAYS a 4th charger
take the amour that give more nades, problem solved
@@BD-Helldroid we all know that equipping that armor spawns more chargers
and what can the Halt stop in their charge.... Chargers
I agree, but I still take the thermite just because well, they do 2,000 damage at level like, seven pen, or something and not one thing in this game has pen like that save for some kind of stratagem support weapon/orbital or eagle
You can take the thermite grenades and the Halt. In fact, is a good synergy because you can stun big enemies with the halt and use your grenade without having to worry about the charger running too fast or random stuff like that.
Back in the day, I was the diver bringing the EMS mortar on eveyr drop and just yeeting them all over the map whenever we were engaged to stunlock enemies and give my team the chance to slaughter clankers or pre-710 in relative peace. Now you can do that on your own. :)
Pre-710! That's amazing. I always love hearing new names for our enemies.
I think it was Thicc that popularised that, but yeah it's a great nickname.
@@luck0000I first heard it from Eravin
@@CommissarKai Funnily enough, I thought I heard that first on your channel.
I WAS HAVING
SUCH
A BAD
DAY
I hope you have a better one, friend
ONE. FABRICATOR.
@@TheMadRatKing
Five hundred robits
Your sacrifice to Ziggy was only slightly in vain.
I SAD
As a Drill Instructor once said: "An enemy cannot press the nuclear button, if you disable their hand"
Kai's accent is so thick it keeps distracting me and I have to rewind 20sec to rewatch what I missed. Brilliant engagement strategy 11/10
I'm sure you've got the goofiest accent in the galaxy soldier
He's just got a little sweet tea in his voice what are you talking about? :)
That’s the liber-tea talkin’….
@TheJestersDoor Insulting the sweetest, most democratic Drill Sergeant Super Earth has to offer sounds a lot like treason to me... 🤔
“8 toes” and the visual aid got me 😂
Halt with a Guard Dog and stun/gas nades is actually insane.
Yeah but then you'd have to buy 2 sub-par warbonds, and I don't have the supercredits to spare for that
@grungyemu i suppose that's true if you don't already have stuff unlocked but I've been playing since March, so none of that's a concern to me.
@@grungyemuIf you have the time to burn, and a squad to run with, you can farm up a lot of supercredits pretty fast by just running level 1 missions a d sprinting around to the POIs and then just quitting back to the ship.
@@grungyemu Truth enforcers really isn't sub-par when it has one of the best primaries in the game, a second really solid one, a unique (and useful) armor passive, and a fun secondary weapon.
Chemical agents is pretty sub-par, apart from the gas grenades, but their alternative is the stun grenades, which are from one of the best warbonds (cutting edge).
@Justin_Leone the halt seems to be pretty good, the reprimand can't be aimed bc of the atrocious spread, the smallifier seems good, the armor is absolutely not useful bc it doesn't stop stagger, only aim punching (so stims are still interrupted), and the booster is outclassed by sprint booster. Buying a warbond for one or two primaries that I might use if I feel like it and a secondary that's just a smaller version of a primary I don't use + drip isn't enough to justify buying a warbond to me.
Haven't watched yet but wanna say that i love the Halt!
It's s damn good. We're always two running the Weapon. One using Stun, while the other having the Flechette, working as a Team in close Proximity. Instead of Reloading, we switch Ammo after running out.
Works fantastic!
it’s like Sarge from RVB made a TH-cam channel. Best helldivers content by far. Liked and Subbed
Honestly, I love the Arc Thrower for a lot of the same reasons as the Halt - being able to stun lock all but the biggest of enemies is already super useful, let alone doing it to multiple enemies at once, especially when combined with its long range, ease of use, and spammability. Pairing it with the liberator guard dog and gas grenades can genuinely let me solo entire bug breaches as long as there aren't too many impalers or bile titans showing up
Blitzer is a staple in any of my bug loadouts for this exact reason.
my issue with the arc thrower is that there is ALWAYS at least one random that loves to get in the line of fire(zap?) when im spamming shots
seriously they will see me blasting then walk into the crossfire or otherwise into arc range
Based arc thrower the only reason why my friends are able to play with their recoilless is because I have my arc thrower and gas grenade shredding through bugs like they're nothing and locking down chargers so that they can actually hit it
This is almost the exact same build I've been using on the bug front for some days, but with the salamander armour + flamethrower instead of the grenade launcher, and it simply works wonders. The stun rounds give you and your team so much breathing room, I can't see myself using any other shotgun on either fronts.
Good video Kai, keep it up!
The answer to the utility vs dps question can be framed like this: stuns are more or less instant, and a single shot. This means that for the purposes of your enemies not killing you, they are dead, just on loan. In this loan time, it doesn't matter how much dps you have, because you can kill them, they can't kill you, and both you and the enemy are just as dead no matter if it was Liberator Concussive or Scavenger chip damage, or a rocket strider or recoiless rifle shot.
“If you hate yourself, like me, and played League at any point-“ GOD I felt that line! 💀
I really can't fucking wait to have enough super credits spare to buy this game istg
Ikr, I love Kai's content because its just as good for us who havent played the game yet as it is for people who can play.
When people talk bad about support weapons, most of them never used even one. Sometimes the only way to save your fellow diver is a well placed stun, which allows for some breathing room to relocate or reload your weapon. Can't count the amount of times a stun grenade saved a teammate from getting chopped up by berserkers or Hulk Scorchers.
I find with support style or specialist roles it's always who I'm playing with that matters. I generally find I can't trust randoms to be effective, I need to be able to deal with everything in some way. It's so refreshing when I'm able to play with my low free time friends and actually get to use teamplay.
i love the halt, miles better than the reprimand with the absurd weapon spread
Yes
Ya but the reprimand still has a pretty nice punch to it.
@ if it hits, which it never does because the bullets shoot the complete opposite direction
The UMP, I mean Reprimand is just a reload simulator for me.
@@Vespyr_ that slap tho
Thanks!
Using the Halt saved my battlefield unaware ass from a couple stalkers more than once, it is a great choice of primary
Seeing you use the GL with this is awesome, since I've been trying to get it to work well in 10's, since I finally ripped off the bandaid and said "LET'S GOOOOO!" I'll give the Halt another try. I love my Reprimand and Purifier, but still can't deny the power of the Halt's stun effect, especially when wanting to pair with a destructive 'nade. Thank you sir! I
GL shreds on any diff with almost any setup. Bring a supply pack.
how have i never seen this man before. you sir have earned my continued support.
"The Enemy Cannot Nuke you, If you CC them." -Attributed to Commissar Kai, apocryphal
Commissar Kai! I have GOT to throw you some kudos for what you do. Cause I am too tired of bellyaching on support weapons and thinking you can only take high damage weapons. As I also agree that utility is slept on a lot. And being able to test and make different builds to give you a new playstyle is part of the fun of being a helldiver, being able to make your own class with the tools we got. I enjoy becoming a tank with the riot shield and heavy padded armor. I like being a combat medic with the stim pistol and supply pack to both help allies and bring in a lot of damage by turning the support weapon into a primary. And I like being a purifier that mixes flame and gas weapons to utterly annihilate bugs. And with the halt, being able to focus on the stun part, I can think of a lot of builds that can pull off stuns like this.
Will definitely give this a go once we can finally push back at the jet brigade. Cause holy crap has it been all going to hell lol.
I love using the Halt and this guide definitely opened my eyes to other viable options that it can be used for. And I'm only 2 mins into the video!!
These load-outs and strategies are right up my alley.
Plus the halt gives the “bird” to the chainsaw berserkers.
"He survived all that just to be killed by his own hubris." Sounds like a Classical Greek Hero. Like now he is only to be found in the halls of Hades with the other tragic Greek heroes.
Commissar Kai, I am pleased to announce that I have bought Helldivers 2 recently and am ready to fight the Bots n' Bugs.
For Super Earth!
Can relate as a combat medic, since you typically pack other utility like stun/gas/smoke nades anyways, plus a stim pistol, might as well bring the Halt as well to ensure you have stun utility regardless of your other options.
6:40 this is true, and I would love to use more supporting and utility loadouts or free up my EAT slot with a machine gun. But the sad reality is, most of the fellow helldivers I get deployed with tend to be too dense to prioritise targets or even use the entirety of the loadouts they bring, so I feel obligated to take a loadout that can just barely deal with almost everything and not depend on anyone else.
On the bug front, I run the halt, grenade pistol, thermites, eagle strafe, machine gun sentry, jump pack and EAT. It is serving me well but I wish I could just drop something and specialise.
And on the bot front, it's the DCS, dagger, thermites, 500kg, eagle strafe, liberator guard dog and EAT.
One of my favorite combos on the bot front came from this weapon: A stun shot to send a devastator reeling, and executing it with a senator round through the brain.
Halt + Guard Dog = Attack Dog aka "Good Boi". Been loving it since it dropped.
When the only legitimate thing I would want changed on the weapon would be the flechettes having a tighter spread since they are almost as wide as the incendiary breaker, the weapon is nearly perfect for a support role. Also feels hilarious to use with a gas build for just keeping bug breaches completely contained. And since most people just bring as much damage as possible you can hold them down to keep allies alive and able to bring the hurt.
Crowd control is always the faster and safer option of dealing with emergency situations. In a perfect world killing the enemy would be enough, but we don't live in a perfect world. Some times your completely surrounded by bugs and they are too close for air strikes and orbitals. Or when that bot drop just so happens to land right on top of you. Anyone who neglects proper support is a meat head.
My current combat engineer build is an odd one as it has no offensive stratagems. I take the halt, verdict, frags, engineer armor for +2 nades the guard dog, EAT, machine gun turret and anti personnel mines. The entire point of the build is to control the space around you.
Between the halt, guard dog and the machinegun turret you have horde clear down. Frags are for large groups of enemies, my current frag kill record is 37 in a single grenade. The EAT provides cheap anti armor for the whole team and the mines allow you to turn any area your hanging out in into a fortress. Any time your in a big fight placing mines nearby the combat zone will prevent you from getting flanked as typically nearby patrols will see the mines first and attack them, which usually results in the enemies demise. Im currently using this build on the bugs and can easily get 450 a mission with it.
I don't always use the Halt, but when I don't, I'm not wearing pants.
Praise be this channel for I was lost without the blessings of knowledge from Commissar Kai
Happy to see someone showing the Halt some love. I've been running Halt, Heavy Machine Gun, supply pack, eagle airstrike, Gatling barrage, gas or stun grenades. You're a walking supply of, "Don't touch me." 😂
Kai never fails to deliver. I am ALSO sick of people saying things akin to “stunning is pointless if you can just kill them”. There’s more than one way to play this game and there are a few creators that will remain nameless that are stuck in this mindset that say that this carbon’s is trash and AH are going back to making guns bad. SICK of it.
I don't take Stun Grenades to "Stun enemies". I take them to temporarily press "Pause" on almost everything in the surrounding area to allow me to strategically reposition, temporarily retreat, reload, or focus my EAT/Commando on the Charger making a beeline for my teammate on the other side of the screen.
That's where I think most people don't see the value of what the Stun effect offers. Yes, it's always nice to take Enemies out faster, but it's also nice to be able to temporarily incapacitate them to receive more options in combat.
The fun part of this game is to make builds. Why I hate all these tier lists because they only ever focus on damage and not take in context on why you want that gun. Like yes the Senator is a fantastic side arm. But if you already have stuff that is mean for these big targets, it’s not that useful only having 40 shots. Why the verdict might be better cause you have a lot more ammo to spare.
The entire thing about this game is build making that can help compliment what you want to achieve. Gas took a nerf because it would basically be fire with a different effect. It’s not fun and why they add in the confusion which changes up what you can do with gas in your kit. Same thing with stuns with this weapon. If all you ever focus is damage on weapons, then there will only be one weapon that is the strongest.
Very unique loadout but I’ll give it a try at least. Ty Kai
After seeing your Space Marine 2 video, I knew the second I saw the white armor from the new war bond that it would be your drip.
Honestly man, I can barely tell that your running an old laptop. Most people's TH-cam is by defualt set to low resolution anyway. The memes, innuendos and metaphors are what get me to stay every time!
I came here to see tips for playing with Halt and I'm leaving with new builds and ideas. What a great day to be a Helldiver ✊
Love this Kai! Have you ever thought about creating a duo video? Would love to see something like this
I've been using the halt part of my turret play style. To stop a bug. Then turrets gun them down. My bud runs arc Blitzer and I halt them into the paused position we kill them fast. Heavy critters are the bane of the weapon though.
Never underestimate your friend in the rear with the gear. Sure it’s not fancy, sure it’s not flashy, but somebody has to keep the warpigs alive while they recklessly charge into whatever horde they thought they’d be fit to handle.
Thank you for telling everyone about this style of play and this shotgun! I think so too! But I slightly disagree with your thesis about the versatility of the equipment. In short, equipment and strategems in helldivers can be used in very different ways, so suddenly, versatility and specialization are not always contradictions. I'll write a topic about it in your discord next week)
One thing i'd like see done with backpqck stragems is make them give 2 backpacks or introducing the concept of 1/2 value stratgems that allow you to bring extra support/utility. This concept might make certain lower percieved utility like land mines see more use.
The halt paired with the flame armor, flamethrower and gas grenades means nothing can move out of a bug breach besides impalers and bile titans. It also covers one of the weaknesses the gas/flame build had before; shriekers and stalkers. (I also take strafing run for the green bile spewers but only if they are artillery mode or saving a teammate).
Orbital gas strikes broke really good with the halt as well
this shotgun plus a Sentry build is the Ultimate Providing Covering fire build. the stun rounds even mess the Automatons up, which is good
And if you don't feel like fiddling with the modes, leaving it on flechette is pretty damn solid vs bugs. Kills faster than just about everything, and at a steady, easy to aim rate since there's no other medium pen scatter shotgun.
i use it on bots while pairing it with the las dagger. Snipe troopers and medium heads at long/ medium range with the dagger
and when they get too close, Halt time.
strictly flechette to keep my life simple
I’m usually a bot diver and a laser loon (LC crushes striders, even uparmored), but my normal build is light on knockback. Adding the Halt lets me stay in the fight against bugs, too.
Well this thing is a beauty ! I didn't think it would work this well. I duoed with another helldiver, we both had the guard dog, he had the crossbow and we shared some EATs : EZ 😅
That mission operator guy could do with watching this video. His tone when I ask for an EMS strike says it all "Firing **Non-Lethal Strike**" he says. I'm getting to the killing, just wait a moment dude.
The halt has saved my ass so many times against bugs, fire a few stuns to get some distance between you and the hoard and then follow up with a strafing run to mulch all those little cockroaches, it’s glorious
Fun fact this shotgun is based off the KS-23 a russian shotgun-carbine capable of shooting your shrapnel shells, flashbangs,Gas granades and barrikada slugs capable of piercing through armored vehicles with ease, made out of discarded artillery cannons so yeah this shotgun is not small arms its handheld artillery.
stunning brood commander classes takes away their most dangerous trait, fighting while headless
also stop stalkers from tanking enough damage to be a problem
Sargeant Zim said it best "The enemy can not push a button if you disable his hand"
The pummeler is quite good against the klankers but to make it work you need to bring the ballistic shield
Currently favorite loadout:
Arc thrower / Halt / Gas nades.
Stuns and kills all day and the team is loving the freedom to operate
Hmm, I never thought about adding a Gard dog to my crowd control builds.
Halt, guard dog, stalwart is an amazing loadout right now. I run it all the time with Thermites, 500kg and orbital precision. Can keep giant groups stunlocked in your stratagems and quickly Halt stunning alpha commanders and hive guards, and stun + thermiting chargers lets you continue your Stalwart firing onslaught mostly uninterrupted.
Stopped a charger just inches away from a teammate’s sentry gun and got head at extract. Real good weapon.
The moment i saw this shotgun, i immediately knew it was going to be a freedom fighter's favorite. I saw the medium pen. and light pen. then compared the damage numbers and knew that this was THE gun. 'Course, the small magazine count might be annoying, but it's forced me to adapt a new way to play that is preemptive reloading during a fight when i have the opportunity so i dont screw myself having to go "Oh for liberty's sake" when a Commander starts coming at me. It's made me become the John Wick of bug-stomping; overall, i love this versatile piece of equipment!
That while utility vs lethality argument is why i stull use the lib concussive
I need to pick this war bond for the halt alone. I normally run as a shock jock with the arc thrower and either stun nades or Pummeler. I end up bringing whatever pack the team needs, such as carrying the at pack or bringing a rover.
Came for the tactics and unparalleled teamwork subscribed for the Lulu reference
6:44 this is how I like to play, turrets and MG with thermites and just let my team deal with bile titans, I can use thermites if needed but I prefer to be swarm clear and the MG is the coolest gun in the game imo
i kinda wish the other dual tube shotguns got a similar treatment to the halt, maybe some bird shot for the punisher for more limb damage but less overall damage, maybe some hollow point slugs for the slugger to make it hit like a freight train more.
For defending Sentries I also like the Blitzer and Arc Thrower very much, because beside of the crowd control they also seem do zero damage to them.
I quite like stunning chargers with the balt and tossing frag grenades under them. Not the best but those frags are useful elsewhere too
Great for flame throwers too. Stun the charger or group, then melt.
The Halt hits the shotgun sweet spot when fighting bugs. The regular Punisher has good damage and spread but bounces off Hive Guards and Bile Spewer heads. The Slugger can deal with those two but really sucks against smaller, more agile targets. The Halt breaks the medium armored enemies and has the spread and damage to annihilate the little guys. And since you're blasting most enemies away in 1-2 hits, it has excellent ammo economy. It has stun rounds too, I guess. Excellent against Stalkers and Brood Commanders.
ITS MY FAV GUN, i play support with medic armor, supply pack, and a mg, THIS GUN ROCKS FOR MY PLAYSTYLE I FUCKING LOVE IT
My main problems with the SG-20 Halt is first, the lack of stagger. Several times, I have been, or came close to being, killed by an Alpha Commander because it didn't have the stagger of my usual shotgun, the SG-451 Cookout. Secondly, it takes too long to swap to the stun rounds on PSN. On PC, you can probably use a hotkey to change faster, but in a life of death situation, it takes too long to swap to stun rounds instead of staggering an Alpha Commander back using a Punisher or one of its variants. Still fun to use though.
Maybe leave the Halt on stun and bring a support weapon to use basically as your primary? Leave the AT to your teammates or stratagems/thermites.
Lack of stagger? Just use the stun rounds. And I think you can also change your controller binds to make it easier to swap modes.
@@panachevitz This is pretty much how I use it. The flachettes are nice, especially on bots, but if you take the Halt, it should be for the stun rounds.
This thing is insane with the 500kg. Got rushed by 3 charges while going off on my own to complete a secondary. I got them to cluster together, stunned them all, then nuked them out of existence with eagle 1 lol
It definitely feels like a nice punisher sidegrade, punisher does big damage and staggers, where the halt does big AP damage, OR stuns, but not both.
This gun wad always great. Now its offically a teamwork weapon!
@CommisarKai do you stream HD2? I really enjoy your videos and when you join forces with Eravin or Thicc, but I'd like to see you on your own doing your thing and being a menace to Freedom's enemies.
As soon as I can get off this PoS laptop and onto a PC, I'll start streaming!
the "Halt" aka the Stalker Slayer I was able to solo many a nest on my own because of this thing while my allies did other stuff.
"Why bring the Halt instead of more damage?" Because your primary weapon does not bring a charger from 60mph to 0mph in under 6 seconds. Mine does.
The stylish pump-action shotgun in sleek black with just a thin line of red for a pop of color is also a massive bonus.
Personally I just hate most of the shot guns that aren’t automatic because they just don’t feel right but I do love a guy with a halt watching my back.
I’m the exact opposite of a support player, but I love the Halt. It feels so good to use with a flamethrower since you can kill everything before they get out of being stunlocked.
Gotta disagree on specialized loadouts though, I refuse to play with a build that doesn’t have an answer for every situation. I feel like that only works if you have reliable teammates that you stick next to at all times which isn’t the norm with randoms.
That’s why you play with the 326th. There’s enough players there that you can usually find a squad about 24/7, and almost everyone there is a team player.
@ im gonna join a clan when they come out in game but even then I’m still bringing an answer for every enemy. even in coordinated squads having someone break away for a while is still useful
You should do a video on teamplay with Exosuits!
Top 3 best primaries on helldivers 2
A fast firing silent explosive weapon with insane utility and the capacity to deal with fodder and medium armor enemies with ease
A psuedo railgun that has can be macro'd to makes it fire faster than a machine gun
A shotgun, a REALLY REALLY GOOD shotgun
A big o7 for the mightiest rat!
I personally like the reprimand more
That's so cool for you, you should make a video about how it's one of the best team play weapons in the game.
I haven't had a chance to really dig into the reprimand yet. I tried it a few times, but then fell in love with the Halt. I'll have to give it another shake. It looks real fun to use if nothin else.
Reprimand is great: on semi-auto. Spam firing it will still recoil a little much, so try to tap fire or take a break for a second after you spam a few shots.
Haha Comissar, 3 OB barrages and AMR goes Brrr... what's an utility?
Love this gun with a medic build
I prefer the Punisher as it has more ammo per clip and it's stagger is just as effective at locking down targets. The bugs just overwhelm your 8 rounds and switching tubes to stun scavengers and pouncers for not long enough to reload is a bad feeling. The Slugger on the bot's is better too.
halt means stop in german and i will stop right now and buy that warbond, thanks commissar
Be me, playing Lulu on ARAM listening to this in the background...
who ever reads this try flame sentry + stun rounds and nades
Just used this gun on bots right before watching this n the stun is nice with another player for sure
Hi I just joined your discord, I hope to get to dive with you guys one of these days.
@3:36 not strictly true, you can always jump pack onto the back of the charger and shoot out the neck with your senator*. Also the constitution can kill a charger via rodeo. I like riding on top of things, be it a big ass bug or my comrade's mech. *this only works if you have a senator on you
It's the only primary I use now i agree brother.....
I just stab enemies with my bayonet!
I love utility, but they did the shield relay dirty. It doesn't stay up for more than a few seconds even against 5 of the weakest troopers.
The bi weapon is so amazing I had to throw some cash at ah for truth enforcers
now i know why its called the HALT!
The enemy can not push a button if you disable their everything.